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Mar 5th, 2015
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  1. <?xml version="1.0" encoding="utf-8" standalone="no" ?>
  2. <vehicle type="tractor">
  3. <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
  4. <name>
  5. <en>JohnDeere1640</en>
  6. <de>JohnDeere1640</de>
  7. </name>
  8. <description></description>
  9. <filename>JohnDeere1640.i3d</filename>
  10.  
  11. <wheels autoRotateBackSpeed="2.5">
  12. <wheel rotSpeed="70" rotMax="32" rotMin="-32" driveMode="2" repr="0" driveNode="0|0" radius="0.6" deltaY="0.05" suspTravel="0.1" spring="180" damper="20" mass="0.133" lateralStiffness="20" />
  13. <wheel rotSpeed="70" rotMax="32" rotMin="-32" driveMode="2" repr="1" driveNode="1|0" radius="0.6" deltaY="0.05" suspTravel="0.1" spring="180" damper="20" mass="0.133" lateralStiffness="20" />
  14. <wheel rotSpeed="0" driveMode="1" repr="2" radius="0.8" deltaY="0.05" suspTravel="0.1" spring="180" damper="20" mass="0.2" lateralStiffness="20" />
  15. <wheel rotSpeed="0" driveMode="1" repr="3" radius="0.8" deltaY="0.05" suspTravel="0.1" spring="180" damper="20" mass="0.2" lateralStiffness="20" />
  16. </wheels>
  17.  
  18. <motor minRpm="100" maxRpm="650 1000 2050 535" maxTorques="1.6 2.7 -1 1.4" brakeForce="8" lowBrakeForceScale="0.4" lowBrakeForceSpeedLimit="1" forwardGearRatio="9" backwardGearRatio="7" differentialRatio="1" rpmFadeOutRange="50">
  19. <torque rpm="1950" torque="5.2"/>
  20. <torque rpm="2050" torque="1.0"/>
  21.  
  22. <backwardTorque rpm="350" torque="4.5"/>
  23. <backwardTorque rpm="500" torque="1.7"/>
  24. <backwardTorque rpm="500" torque="1.7"/>
  25. </motor>
  26.  
  27. <accelerationSpeed maxAcceleration="0.12" deceleration="0.25" backwardDeceleration="0.7" />
  28. <fuelCapacity>80</fuelCapacity>
  29. <fuelUsage>0.001</fuelUsage>
  30. <downForce>5</downForce>
  31.  
  32. <cameras count="2">
  33. <camera1 index="4|0" rotatable="true" rotateNode="4" limit="true" rotMinX="-1.4" rotMaxX="0" transMin="4" transMax="50" >
  34. <raycastNode index="0>29"/>
  35. <raycastNode index="0>30"/>
  36. </camera1>
  37. <camera2 index="5" rotatable="true" limit="false" rotMinX="0" rotMaxX="0" transMin="0" transMax="0" />
  38. </cameras>
  39.  
  40. <lights count="2">
  41. <light1 index="12" />
  42. <light2 index="13" />
  43. </lights>
  44.  
  45. <lightCones>
  46. <lightCone index="26" />
  47. </lightCones>
  48.  
  49. <lightCoronas>
  50. <lightCorona index="27" />
  51. </lightCoronas>
  52.  
  53. <lightsaddon lightsStayOn="true" blinkSpeed="0.50">
  54. <light type="highbeam" index="37|0" real="37|0|2" beam="37|0|1" />
  55. <light type="work" index="37|1" real="37|1|2" beam="37|1|1" inputName="frontwork" helptext="frontwork" stayOn="true"/>
  56. <light type="work" index="37|2" real="37|2|2" beam="37|2|1" inputName="rearwork" helptext="rearwork" stayOn="true"/>
  57. <light type="dirLeft" index="37|3" />
  58. <light type="dirRight" index="37|4" />
  59. <light type="parkLeft" index="37|5" />
  60. <light type="parkRight" index="37|6" />
  61. <light type="brake" index="37|7" />
  62. <light type="reverse" index="37|8" />
  63. </lightsaddon>
  64.  
  65. <wheelParticleSystems file="Particle/wheelParticleSystem.i3d" >
  66. <wheelParticleSystem node="38|0" />
  67. <wheelParticleSystem node="38|1" />
  68. <wheelParticleSystem node="38|2" />
  69. <wheelParticleSystem node="38|3" />
  70. </wheelParticleSystems>
  71.  
  72. <steering index="20|0" rotationSpeed="6"/>
  73. <cuttingAreas count="0">
  74. <cuttingArea1 startIndex="6" widthIndex="7" heightIndex="8" losing="true"/>
  75. </cuttingAreas>
  76. <enterReferenceNode index="0>" />
  77. <exitPoint index="9" />
  78. <size width="3.8" length="7.5" lengthOffset="-0.2"/>
  79.  
  80. <trailerAttacherJoints>
  81. <trailerAttacherJoint index="10" />
  82. <trailerAttacherJoint index="17" />
  83. <trailerAttacherJoint index="23" low="true" />
  84. </trailerAttacherJoints>
  85. <tipCamera index="11" />
  86.  
  87. <motorStartDuration>2500</motorStartDuration>
  88. <attachSound file="$data/vehicles/steerable/deutz/attach.wav" pitchOffset="1" />
  89. <motorStartSound file="Sounds/JohnDeere1640start.wav" pitchOffset="1" volume="1" />
  90. <motorSound file="Sounds/JohnDeere1640idle.wav" pitchOffset="1" pitchScale="0.02" pitchMax="1.45" volume="1" />
  91. <motorStopSound file="Sounds/JohnDeere1640out.wav" pitchOffset="1" volume="1" />
  92. <aiMotorSound file="Sounds/JohnDeere1640idleAI.wav" pitchOffset="1" radius="50" innerRadius="20" volume="1.25" />
  93.  
  94. <exhaustParticleSystems count="1">
  95. <exhaustParticleSystem1 position="0.18 2.9 0.89" rotation="0 0 0" file="$data/vehicles/particleSystems/exhaustParticleSystemBig.i3d" />
  96. </exhaustParticleSystems>
  97.  
  98. <honkSound file="$dataS2/sounds/horn.wav" client="$dataS2/sounds/horn3D.wav" volume="1" radius="80" innerRadius="35" />
  99.  
  100. <attacherJoints>
  101. <attacherJoint index="14|0|0" rotationNode="14" maxRot="-14 0 0" rotationNode2="14|0" maxRot2="9 0 0" maxTransLimit="0 0.5 0" maxRotLimit="0 0 20" moveTime="1.5">
  102. <bottomArm rotationNode="15" translationNode="15|0" referenceNode="15|0|0" zScale="-1" />
  103. <topArm rotationNode="16" translationNode="16|0" referenceNode="16|0|0" zScale="-1" />
  104. </attacherJoint>
  105. </attacherJoints>
  106.  
  107. <characterNode index="22" cameraMinDistance="1.5" />
  108. <aiTrafficCollisionTrigger index="24" />
  109. <components count="1">
  110. <component1 centerOfMass="0 0 0.5" solverIterationCount="10" />
  111. </components>
  112.  
  113. </vehicle>
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