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Jul 8th, 2016
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  1. author = "Tonic";
  2. loadScreen = "textures\armalife.jpg";
  3. joinUnassigned = 1;
  4. respawn = BASE;
  5. respawndelay = 5;
  6. disabledAI = 1;
  7. disableChannels[]={0,1,2};
  8. enableDebugConsole = 1;
  9. respawnDialog = 0;
  10. saving = 0;
  11. disabledAI = true;
  12.  
  13. class Header
  14. {
  15. gameType = RPG;
  16. minPlayers = 1;
  17. maxPlayers = 75;
  18. };
  19.  
  20. wreckLimit = 3;
  21. wreckRemovalMinTime = 60;
  22. wreckRemovalMaxTime = 320;
  23. corpseLimit = 150;
  24. corpseRemovalMinTime = 999;
  25. corpseRemovalMaxTime = 9999;
  26.  
  27. #include "Config_Spyglass.hpp"
  28. #include "CfgRemoteExec.hpp"
  29. #include "dialog\MasterHandler.hpp"
  30. #include "Config_Master.hpp"
  31.  
  32. class RscTitles {
  33. #include "dialog\progress.hpp"
  34. #include "dialog\hud_nameTags.hpp"
  35. #include "dialog\hud_stats.hpp"
  36. #include "dialog\statusBar.hpp"
  37. };
  38.  
  39. class CfgFunctions {
  40. #include "Functions.hpp"
  41. };
  42.  
  43. class CfgSounds
  44. {
  45. sounds[] = {};
  46. class SirenLong
  47. {
  48. name = "SirenLong";
  49. sound[] = {"\sounds\Siren_Long.ogg", 1.0, 1};
  50. titles[] = {};
  51. };
  52.  
  53. class medicSiren
  54. {
  55. name = "medicSiren";
  56. sound[] = {"\sounds\medic_siren.ogg", 1.0, 1};
  57. titles[] = {};
  58. };
  59.  
  60. class alarmSiren
  61. {
  62. name = "alarmSiren";
  63. sound[] = {"\sounds\alarm.ogg", 1.0, 1};
  64. titles[] = {};
  65. };
  66.  
  67. class handcuff
  68. {
  69. name = "handcuff";
  70. sound[] = {"\sounds\handcuff.ogg", 1.0, 1};
  71. titles[] = {};
  72. };
  73.  
  74. class tazersound
  75. {
  76. name = "Tazersound";
  77. sound[] = {"\sounds\tazer.ogg", 0.25, 1};
  78. titles[] = {};
  79. };
  80.  
  81. class intro
  82. {
  83. name = "intro";
  84. sound[] = {"\sounds\intro.ogg", 1.0, 1};
  85. titles[] = {};
  86. };
  87.  
  88. class flashbang
  89. {
  90. name = "flashbang";
  91. sound[] = {"\sounds\flashbang.ogg", 1.0, 1};
  92. titles[] = {};
  93. };
  94. };
  95.  
  96. class CfgMusic
  97. {
  98. tracks[]={};
  99.  
  100. class nomoney
  101. {
  102. name = "nomoney";
  103. sound[] = {"\sounds\nomoney.ogg", 1, 1};
  104. titles[] = {};
  105. };
  106. };
  107.  
  108. class CfgDebriefing
  109. {
  110. class NotWhitelisted
  111. {
  112. title = "Mission Failed";
  113. subtitle = "You are not white-listed to use this slot";
  114. description = "You are not allowed to use this slot because you do not have the appropriate permissions, try another slot.";
  115. pictureBackground = "";
  116. picture = "";
  117. pictureColor[] = {0,0.3,0.6,1};
  118. };
  119.  
  120. class Blacklisted
  121. {
  122. title = "Mission Failed";
  123. subtitle = "You are blacklisted from cops";
  124. description = "You are not allowed to be a cop due to previous actions and the admins have removed you from being a cop.";
  125. pictureBackground = "";
  126. picture = "";
  127. pictureColor[] = {0,0.3,0.6,1};
  128. };
  129.  
  130. class SpyGlass
  131. {
  132. title = "The SpyGlass sees you";
  133. subTitle = "You were detected by the SpyGlass";
  134. description = "You were detected for cheating and have been reported to the server. Enjoy your day.";
  135. pictureBackground = "";
  136. picture = "";
  137. pictureColor[] = {0,0.3,0.6,1};
  138. };
  139. };
  140.  
  141. class CfgNotifications
  142. {
  143. class MedicalRequestEmerg
  144. {
  145. title = "EMS Requested";
  146. iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
  147. description = "%1";
  148. duration = 5;
  149. priority = 7;
  150. };
  151.  
  152. class DeliveryAssigned
  153. {
  154. title = "Delivery Job Accepted";
  155. iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
  156. description = "%1";
  157. duration = 10;
  158. priority = 7;
  159. };
  160.  
  161. class DeliveryFailed
  162. {
  163. title = "Delivery Job Failed";
  164. iconPicture = "\A3\ui_f\data\map\mapcontrol\taskiconfailed_ca.paa";
  165. description = "%1";
  166. duration = 7;
  167. priority = 7;
  168. };
  169.  
  170. class DeliverySucceeded
  171. {
  172. title = "Delivery Job Completed";
  173. iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcondone_ca.paa";
  174. description = "%1";
  175. duration = 6;
  176. priority = 6;
  177. };
  178.  
  179. class TextMessage
  180. {
  181. title = "Received A Text Message";
  182. iconPicture = "icons\messagenew.paa";
  183. description = "%1";
  184. duration = 10;
  185. priority = 6;
  186. };
  187.  
  188. class PoliceDispatch
  189. {
  190. title = "911 Dispatch Center";
  191. iconPicture = "icons\messagepolice.paa";
  192. description = "%1";
  193. duration = 10;
  194. priority = 6;
  195. };
  196.  
  197. class AdminDispatch
  198. {
  199. title = "Admin Dispatch Center";
  200. iconPicture = "icons\messageadmin.paa";
  201. description = "%1";
  202. duration = 10;
  203. priority = 6;
  204. };
  205.  
  206. class AdminMessage
  207. {
  208. title = "Admin Message";
  209. iconPicture = "icons\messageadmin.paa";
  210. description = "%1";
  211. duration = 10;
  212. priority = 5;
  213. };
  214.  
  215. class AdacMessage
  216. {
  217. title = "Notruf";
  218. iconPicture = "icons\messagenew.paa";
  219. description = "%1";
  220. duration = 10;
  221. priority = 5;
  222. };
  223. };
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