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- /*
- by: http://infiSTAR.de || http://DayzAntiHack.com
- */
- // this costs less fps
- for '_i' from 0 to 300 do
- {
- call compile ('
- TEST_2'+str _i+' = {
- hintSilent str time;
- sleep 0.01;
- terminate TEST_1'+str _i+';
- [] spawn TEST_3'+str _i+';
- };
- TEST_3'+str _i+' = {
- hintSilent str time;
- sleep 0.01;
- terminate TEST_1'+str _i+';
- [] spawn TEST_2'+str _i+';
- };
- TEST_1'+str _i+' = [] spawn TEST_2'+str _i+';
- ');
- };
- // than this
- for '_i' from 0 to 100 do
- {
- [] spawn {
- while {1 == 1} do
- {
- hintSilent str time;
- sleep 0.01;
- };
- };
- };
- // but both happens over and over again mh. so basically both are loops but the first one is not a while. however the first one will be in the missionnamespace and therefor easy to terminate by scripters
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