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- public void OnClickCreateMatchmakingGame()
- {
- lobbyManager.StartMatchMaker();
- lobbyManager.matchMaker.CreateMatch(
- matchNameInput.text,
- (uint)lobbyManager.maxPlayers,
- true,
- "",
- lobbyManager.OnMatchCreate);
- lobbyManager.backDelegate = lobbyManager.StopHost;
- lobbyManager.isMatchmaking = true;
- lobbyManager.DisplayIsConnecting();
- lobbyManager.SetServerInfo("Matchmaker Host", lobbyManager.matchHost);
- }
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