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- #include <bits/stdc++.h>
- using namespace std;
- vector< vector<int> > graph;
- vector<int> depth;
- vector<int> max_component_size;
- vector<int> rest;
- void dfs(int v, int parent, int &distance_to_earliest_parent, int &component_size) {
- depth[v] = (parent == -1) ? 0: depth[parent] + 1;
- distance_to_earliest_parent = 0;
- component_size = 1;
- for (int u: graph[v]) {
- if (u != parent) {
- int d, vertex;
- if (depth[u] != -1) {
- d = depth[v] - depth[u];
- } else {
- dfs(u, v, d, vertex);
- d--;
- if (d <= 0) {
- max_component_size[v] = max(max_component_size[v], vertex);
- rest[v] -= vertex;
- }
- component_size += vertex;
- }
- distance_to_earliest_parent = max(distance_to_earliest_parent, d);
- }
- }
- }
- int main() {
- ios_base::sync_with_stdio(false);
- int n, m;
- cin >> n >> m;
- graph.assign(n, vector<int>());
- depth.assign(n, -1);
- max_component_size.assign(n, 0);
- rest.assign(n, n - 1);
- for (int i = 0; i < m; i++) {
- int a, b;
- cin >> a >> b;
- a--; b--;
- graph[a].push_back(b);
- graph[b].push_back(a);
- }
- int garbage;
- dfs(0, -1, garbage, garbage);
- int dragon = 0;
- int max_number = n;
- for (int i = 0; i < n; i++) {
- int number = max(max_component_size[i], rest[i]);
- if (number < max_number) {
- max_number = number;
- dragon = i;
- }
- }
- cout << dragon + 1 << endl;
- }
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