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- private void transformFirstPersonItem(float equipProgress, float swingProgress)
- {
- GlStateManager.translate(0.56F, -0.52F, -0.71999997F);
- GlStateManager.translate(0.0F, equipProgress * -0.6F, 0.0F);
- GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
- float var3 = MathHelper.sin(swingProgress swingProgress 3.1415927F);
- float var4 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
- GlStateManager.rotate(var3 * -20.0F, 0.0F, 1.0F, 0.0F);
- GlStateManager.rotate(var4 * -20.0F, 0.0F, 0.0F, 1.0F);
- GlStateManager.rotate(var4 * -80.0F, 1.0F, 0.0F, 0.0F);
- GlStateManager.scale(0.4F, 0.4F, 0.4F);
- }
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