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Nov 25th, 2015
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  1. Population: [54.8] [+4.4/turn]
  2. Food: [Above Average]
  3. Raw Currency: [111.8][+9.4/turn]
  4. Legitimacy: [Very Good]
  5. Culture: [1]
  6. Industry: [5]
  7. Unique Buildings:
  8. [Announcer's Control Room; The Titan Dome],
  9. [Elwayan Titan Dome Sector]
  10. [Pierre, South Dakota to [City])(+.4/pop/turn]
  11. [Bismark, North Dakota] to [City])(+.2/pop/turn)
  12. (Weapons Factory 4/8)
  13. windmills [+.6 Electricity],
  14. Giftshop [Currency],
  15. concession hall [Food]
  16. Vehicle factory (Electricity:-.4/turn; Scrap -.4/turn; Ruined Cars:-.4/turn; Cars: +.4/turn)
  17.  
  18. Defenses: Concrete Perimeter Wall [Small]
  19.  
  20. Military Units: NFC Offensive Line [6x]; 1st Fan Company [5.5x2]
  21. 1 Titan APC [x3][Mech][Slow], 2 Elwayan APCs [3x]
  22.  
  23.  
  24. Resources/Quantity:
  25. Weapons:
  26. [Ammo:7.8+.2/turn]
  27. [Small Arms:5.2+.2/turn]
  28. Vehicles:
  29. [Fuel:19.8+.7/turn]
  30. [APCs:2]
  31. [Ruined APCs:4]
  32. [Cars:10.2 +.4/turn]
  33. [Ruined Cars: .8+-0.0/turn]
  34. [Solar Drones: 5]
  35. [RVs:5.8+.2/turn]
  36. [Mothballed M1A1:3]
  37. [Captured Chinese Warframe:1]
  38. Raw:
  39. [Copper:2]
  40. [Scrap:15.1+.3]
  41. [Electricity:2+.2/turn]
  42. [Steel:11.5+.3/turn]
  43. [Corn:11.5+.5/turn]
  44.  
  45. Technology:
  46. Construction:
  47. [Tools IV]
  48. [Infrastructure II]
  49. [Power II]
  50. [Mechanics I]
  51. [Industry I]
  52. [Cybernetics II 4/13]
  53. Military:
  54. [Militias III]
  55. [Reorganization/Upgrades I]
  56. Gov/Civ:
  57. [Bureaucracy II]
  58. [Pioneering II]
  59. [Propaganda I]
  60. [Heating I]
  61.  
  62.  
  63. Trade Routes: [none initially]
  64. Territory: [I dunno I will count by hand later]
  65. Bonuses: [generated by GM]
  66.  
  67. 1. The Titan Dome: The Titan Dome is extremely big. So big, in fact, that you can reroll additions and revisions to it once (if a roll is below 50) because there's just so much space! This includes constructions, revisions, and defenses. Great.
  68.  
  69. 2. Fanboy Hordes: You have a generally easier time recruiting fan units. Every time you roll above 80, you gain an additional bonus to the units recruited.
  70.  
  71. Eccentricities:
  72.  
  73. 1. Hooligan Culture: During riots or civil unrest you must roll 1d100 per turn to see what the rioters are doing. It might be really bad or it must be really good. Maybe.
  74.  
  75. [Elwayans]
  76.  
  77. >>You are a courtier of NFC
  78.  
  79. >>You share the same stats as your parent nation.
  80.  
  81. >>unique building: [Elwayan Titan Dome Sector]
  82.  
  83.  
  84. Bonus:
  85.  
  86. 3. Die Hard: You manage to beat and club your way to the Titan Dome somehow, and that has made your people exceedingly brave. All of your units are fearless and get a general bonus to irregular warfare.
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