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  1. # This default action priority list is automatically created based on your character.
  2. # It is a attempt to provide you with a action list that is both simple and practicable,
  3. # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
  4. # Feel free to edit, adapt and improve it to your own needs.
  5. # SimulationCraft is always looking for updates and improvements to the default action lists.
  6.  
  7. # Executed before combat begins. Accepts non-harmful actions only.
  8.  
  9. actions.precombat=flask,type=spring_blossoms
  10. actions.precombat+=/food,type=sea_mist_rice_noodles
  11. actions.precombat+=/mark_of_the_wild,if=!aura.str_agi_int.up
  12. actions.precombat+=/healing_touch,if=!buff.dream_of_cenarius.up&talent.dream_of_cenarius.enabled
  13. actions.precombat+=/cat_form
  14. actions.precombat+=/savage_roar
  15. # Snapshot raid buffed stats before combat begins and pre-potting is done.
  16. actions.precombat+=/snapshot_stats
  17. actions.precombat+=/virmens_bite_potion
  18.  
  19. # Executed every time the actor is available.
  20.  
  21. # By default the simulation will use the "Basic" action list, if you would like to instead use the "Advanced" action list do so here.
  22. actions=swap_action_list,name=advanced
  23.  
  24. actions.advanced=auto_attack
  25. actions.advanced+=/skull_bash_cat
  26. actions.advanced+=/force_of_nature,if=talent.force_of_nature.enabled&(charges=3|trinket.proc.agility.react|target.time_to_die<20)
  27. actions.advanced+=/berserking
  28. # Keep Rip from falling off during execute range.
  29. actions.advanced+=/ferocious_bite,if=dot.rip.ticking&dot.rip.remains<=3&target.health.pct<=25
  30. actions.advanced+=/faerie_fire,if=debuff.weakened_armor.stack<3
  31. actions.advanced+=/healing_touch,if=talent.dream_of_cenarius.enabled&buff.natures_swiftness.up
  32. # Proc Dream of Cenarius at 4+ CP or when PS is about to expire.
  33. actions.advanced+=/healing_touch,if=talent.dream_of_cenarius.enabled&buff.predatory_swiftness.up&buff.dream_of_cenarius.down&(buff.predatory_swiftness.remains<1.5|combo_points>=4)
  34. actions.advanced+=/savage_roar,if=buff.savage_roar.down
  35. actions.advanced+=/incarnation,if=talent.incarnation.enabled&energy<=35&cooldown.tigers_fury.remains<=1
  36. actions.advanced+=/tigers_fury,if=energy<=35&!buff.omen_of_clarity.react
  37. actions.advanced+=/natures_vigil,if=talent.natures_vigil.up&buff.tigers_fury.up
  38. actions.advanced+=/berserk,if=buff.tigers_fury.up|(target.time_to_die<18&cooldown.tigers_fury.remains>6)
  39. actions.advanced+=/use_item,slot=hands,if=buff.tigers_fury.up
  40. actions.advanced+=/thrash_cat,if=buff.omen_of_clarity.react&dot.thrash_cat.remains<3&target.time_to_die>=6
  41. actions.advanced+=/ferocious_bite,if=target.time_to_die<=1&combo_points>=3
  42. actions.advanced+=/savage_roar,if=buff.savage_roar.remains<=3&combo_points>0&target.health.pct<25
  43. # Potion near or during execute range when Rune is up and we have 5 CP.
  44. actions.advanced+=/virmens_bite_potion,if=(combo_points>=5&(target.time_to_die*(target.health.pct-25)%target.health.pct)<15&buff.rune_of_reorigination.up)|target.time_to_die<=40
  45. actions.advanced+=/natures_swiftness,if=talent.natures_swiftness.enabled&talent.dream_of_cenarius.enabled&buff.dream_of_cenarius.down&buff.predatory_swiftness.down&combo_points>=5&target.health.pct<=25
  46. # Overwrite Rip if it's at least 15% stronger than the current.
  47. actions.advanced+=/rip,if=combo_points>=5&action.rip.tick_damage%dot.rip.tick_dmg>=1.15&target.time_to_die>30
  48. # Pool 50 energy for Ferocious Bite.
  49. actions.advanced+=/pool_resource,if=combo_points>=5&target.health.pct<=25&dot.rip.ticking&!(energy>=50|(buff.berserk.up&energy>=25))
  50. actions.advanced+=/ferocious_bite,if=combo_points>=5&dot.rip.ticking&target.health.pct<=25
  51. actions.advanced+=/natures_swiftness,if=talent.natures_swiftness.enabled&talent.dream_of_cenarius.enabled&buff.dream_of_cenarius.down&buff.predatory_swiftness.down&combo_points>=5&dot.rip.remains<3&(buff.berserk.up|dot.rip.remains+1.9<=cooldown.tigers_fury.remains)
  52. actions.advanced+=/rip,if=combo_points>=5&target.time_to_die>=6&dot.rip.remains<2&(buff.berserk.up|dot.rip.remains+1.9<=cooldown.tigers_fury.remains)
  53. actions.advanced+=/savage_roar,if=buff.savage_roar.remains<=3&combo_points>0&buff.savage_roar.remains+2>dot.rip.remains
  54. actions.advanced+=/savage_roar,if=buff.savage_roar.remains<=6&combo_points>=5&buff.savage_roar.remains+2<=dot.rip.remains&dot.rip.ticking
  55. # Pool to 50 energy for Ferocious Bite.
  56. actions.advanced+=/pool_resource,if=combo_points>=5&!(energy>=50|(buff.berserk.up&energy>=25))&dot.rip.ticking&!(dot.rip.remains-2<=energy.time_to_max-1)&!(buff.savage_roar.remains-3<=energy.time_to_max-1)
  57. # Ferocious Bite if we will energy cap before being able to spend our CP on Rip or Savage Roar.
  58. actions.advanced+=/ferocious_bite,if=combo_points>=5&dot.rip.ticking&!(dot.rip.remains-2<=energy.time_to_max-1)&!(buff.savage_roar.remains-3<=energy.time_to_max-1)
  59. # Rake if it hits harder than Mangle and we won't apply a weaker bleed to the target.
  60. actions.advanced+=/rake,if=action.rake.tick_damage>action.mangle_cat.hit_damage&action.rake.tick_damage>=dot.rake.tick_dmg
  61. # Refresh Rake as Re-Origination is about to end if Rake has <9 seconds left.
  62. actions.advanced+=/rake,if=buff.rune_of_reorigination.up&dot.rake.remains<9&buff.rune_of_reorigination.remains<=1.5
  63. # Rake if it's about to fall off or we can apply a stronger Rake.
  64. actions.advanced+=/rake,if=target.time_to_die-dot.rake.remains>3&(action.rake.tick_damage>dot.rake.tick_dmg|dot.rake.remains<3)
  65. actions.advanced+=/run_action_list,name=filler,if=buff.feral_fury.react
  66. actions.advanced+=/pool_resource,for_next=1
  67. actions.advanced+=/thrash_cat,if=target.time_to_die>=6&dot.thrash_cat.remains<3&(dot.rip.remains>=4|buff.berserk.up)&dot.rip.ticking
  68. actions.advanced+=/run_action_list,name=filler,if=buff.omen_of_clarity.react
  69. # Conditions under which we should execute a CP generator.
  70. actions.advanced+=/run_action_list,name=filler,if=(combo_points<5&dot.rip.remains<3.0)|(combo_points=0&buff.savage_roar.remains<2)
  71. actions.advanced+=/run_action_list,name=filler,if=target.time_to_die<=8.5
  72. actions.advanced+=/run_action_list,name=filler,if=buff.tigers_fury.up|buff.berserk.up|buff.natures_vigil.up
  73. actions.advanced+=/run_action_list,name=filler,if=cooldown.tigers_fury.remains<=3
  74. actions.advanced+=/run_action_list,name=filler,if=energy.time_to_max<=1.0
  75.  
  76. actions.filler=ravage
  77. actions.filler+=/shred,if=(buff.omen_of_clarity.react|buff.berserk.up|energy.regen>=15)&buff.king_of_the_jungle.down
  78. actions.filler+=/mangle_cat,if=buff.king_of_the_jungle.down
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