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- {
- draw_set_color( c_white );
- d3d_set_projection_ext( cam_x , cam_y , cam_z , cam_x + lengthdir_x( 4 , cam_dir ) , cam_y + lengthdir_y( 4 , cam_dir ) , cam_z + cam_zdir , 0 , 0 , 1 , 40 , room_width / room_height , 1 , 32000 );
- var i,j,k;
- i = 0;
- j = 0;
- k = 0;
- for(i=0;i<world_x;i+=1)
- {
- for(j=0;j<world_y;j+=1)
- {
- for(k=0;k<world_z;k+=1)
- {
- d3d_transform_set_identity();
- switch getBlockRot( i , j , k )
- {
- case 1:
- d3d_transform_add_rotation_z( 90 );
- break;
- case 2:
- d3d_transform_add_rotation_z( 180 );
- break;
- case 3:
- d3d_transform_add_rotation_z( 270 );
- break;
- default:
- case 0:
- break;
- }
- d3d_transform_add_translation( i * 32 , j * 32 , k * 32 + 16 );
- drawModel( getBlock( i , j , k ) );
- //d3d_draw_block( -16 , -16 , -16 , 16 , 16 , 16 , background_get_texture( texFloor1 ) , 1 , 1 );
- }
- }
- }
- d3d_set_projection_ortho( 0 , 0 , room_width , room_height , 0 );
- d3d_set_hidden( false );
- draw_sprite( sprCrosshairs , 0 , room_width / 2 , room_height / 2 );
- draw_background( bckHelmet , 0 , 0 );
- d3d_set_hidden( true );
- }
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