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- package net.minecraftforge.fluids;
- import com.gamerforea.eventhelper.util.EventUtils;
- import java.util.Random;
- import net.minecraft.block.Block;
- import net.minecraft.block.material.Material;
- import net.minecraft.init.Blocks;
- import net.minecraft.world.IBlockAccess;
- import net.minecraft.world.World;
- import net.minecraftforge.common.util.ForgeDirection;
- /**
- * This is a fluid block implementation which emulates vanilla Minecraft fluid
- * behavior.
- *
- * It is highly recommended that you use/extend this class for "classic" fluid
- * blocks.
- *
- * @author King Lemming
- *
- */
- public class BlockFluidClassic extends BlockFluidBase {
- protected boolean[] isOptimalFlowDirection = new boolean[4];
- protected int[] flowCost = new int[4];
- protected FluidStack stack;
- public BlockFluidClassic(Fluid fluid, Material material) {
- super(fluid, material);
- stack = new FluidStack(fluid, FluidContainerRegistry.BUCKET_VOLUME);
- }
- public BlockFluidClassic setFluidStack(FluidStack stack) {
- this.stack = stack;
- return this;
- }
- public BlockFluidClassic setFluidStackAmount(int amount) {
- this.stack.amount = amount;
- return this;
- }
- @Override
- public int getQuantaValue(IBlockAccess world, int x, int y, int z) {
- if (world.getBlock(x, y, z) == Blocks.air) {
- return 0;
- }
- if (world.getBlock(x, y, z) != this) {
- return -1;
- }
- int quantaRemaining = quantaPerBlock - world.getBlockMetadata(x, y, z);
- return quantaRemaining;
- }
- /**
- * Returns whether this block is collideable based on the arguments passed
- * in
- *
- * @param par1 block metaData
- * @param par2 whether the player right-clicked while holding a boat
- */
- @Override
- public boolean canCollideCheck(int meta, boolean fullHit) {
- return fullHit && meta == 0;
- }
- @Override
- public int getMaxRenderHeightMeta() {
- return 0;
- }
- @Override
- public int getLightValue(IBlockAccess world, int x, int y, int z) {
- if (maxScaledLight == 0) {
- return super.getLightValue(world, x, y, z);
- }
- int data = quantaPerBlock - world.getBlockMetadata(x, y, z) - 1;
- return (int) (data / quantaPerBlockFloat * maxScaledLight);
- }
- /**
- * Ticks the block if it's been scheduled
- */
- @Override
- public void updateTick(World world, int x, int y, int z, Random rand) {
- int quantaRemaining = quantaPerBlock - world.getBlockMetadata(x, y, z);
- int expQuanta = -101;
- // check adjacent block levels if non-source
- if (quantaRemaining < quantaPerBlock) {
- int y2 = y - densityDir;
- if (world.getBlock(x, y2, z) == this
- || world.getBlock(x - 1, y2, z) == this
- || world.getBlock(x + 1, y2, z) == this
- || world.getBlock(x, y2, z - 1) == this
- || world.getBlock(x, y2, z + 1) == this) {
- expQuanta = quantaPerBlock - 1;
- } else {
- int maxQuanta = -100;
- maxQuanta = getLargerQuanta(world, x - 1, y, z, maxQuanta);
- maxQuanta = getLargerQuanta(world, x + 1, y, z, maxQuanta);
- maxQuanta = getLargerQuanta(world, x, y, z - 1, maxQuanta);
- maxQuanta = getLargerQuanta(world, x, y, z + 1, maxQuanta);
- expQuanta = maxQuanta - 1;
- }
- // decay calculation
- if (expQuanta != quantaRemaining) {
- quantaRemaining = expQuanta;
- if (expQuanta <= 0) {
- world.setBlock(x, y, z, Blocks.air);
- } else {
- world.setBlockMetadataWithNotify(x, y, z, quantaPerBlock - expQuanta, 3);
- world.scheduleBlockUpdate(x, y, z, this, tickRate);
- world.notifyBlocksOfNeighborChange(x, y, z, this);
- }
- }
- } // This is a "source" block, set meta to zero, and send a server only update
- else if (quantaRemaining >= quantaPerBlock) {
- world.setBlockMetadataWithNotify(x, y, z, 0, 2);
- }
- // Flow vertically if possible
- if (canDisplace(world, x, y + densityDir, z)) {
- /** Code start **/
- ForgeDirection dir = densityDir < 0 ? ForgeDirection.DOWN : ForgeDirection.UP;
- if (EventUtils.cantFromTo(world, x, y, z, dir)) {
- return;
- }
- /** Code end **/
- flowIntoBlock(world, x, y + densityDir, z, 1);
- return;
- }
- // Flow outward if possible
- int flowMeta = quantaPerBlock - quantaRemaining + 1;
- if (flowMeta >= quantaPerBlock) {
- return;
- }
- if (isSourceBlock(world, x, y, z) || !isFlowingVertically(world, x, y, z)) {
- if (world.getBlock(x, y - densityDir, z) == this) {
- flowMeta = 1;
- }
- boolean flowTo[] = getOptimalFlowDirections(world, x, y, z);
- /** Code start **/
- ForgeDirection[] dirs = new ForgeDirection[]{ForgeDirection.NORTH, ForgeDirection.SOUTH, ForgeDirection.EAST, ForgeDirection.WEST};
- for (int i = 0; i < 4; i++) {
- if (flowTo[i]) {
- if(!EventUtils.cantFromTo(world, x, y, z, dirs[i])) {
- continue;
- }
- switch(i) {
- case 0:
- flowIntoBlock(world, x - 1, y, z, flowMeta);
- break;
- case 1:
- flowIntoBlock(world, x + 1, y, z, flowMeta);
- break;
- case 2:
- flowIntoBlock(world, x, y, z - 1, flowMeta);
- break;
- case 3:
- flowIntoBlock(world, x, y, z + 1, flowMeta);
- break;
- }
- }
- }
- /** Code end **/
- /** if (flowTo[0]) {
- flowIntoBlock(world, x - 1, y, z, flowMeta);
- }
- if (flowTo[1]) {
- flowIntoBlock(world, x + 1, y, z, flowMeta);
- }
- if (flowTo[2]) {
- flowIntoBlock(world, x, y, z - 1, flowMeta);
- }
- if (flowTo[3]) {
- flowIntoBlock(world, x, y, z + 1, flowMeta);
- } **/
- }
- }
- public boolean isFlowingVertically(IBlockAccess world, int x, int y, int z) {
- return world.getBlock(x, y + densityDir, z) == this
- || (world.getBlock(x, y, z) == this && canFlowInto(world, x, y + densityDir, z));
- }
- public boolean isSourceBlock(IBlockAccess world, int x, int y, int z) {
- return world.getBlock(x, y, z) == this && world.getBlockMetadata(x, y, z) == 0;
- }
- protected boolean[] getOptimalFlowDirections(World world, int x, int y, int z) {
- for (int side = 0; side < 4; side++) {
- flowCost[side] = 1000;
- int x2 = x;
- int y2 = y;
- int z2 = z;
- switch (side) {
- case 0:
- --x2;
- break;
- case 1:
- ++x2;
- break;
- case 2:
- --z2;
- break;
- case 3:
- ++z2;
- break;
- }
- if (!canFlowInto(world, x2, y2, z2) || isSourceBlock(world, x2, y2, z2)) {
- continue;
- }
- if (canFlowInto(world, x2, y2 + densityDir, z2)) {
- flowCost[side] = 0;
- } else {
- flowCost[side] = calculateFlowCost(world, x2, y2, z2, 1, side);
- }
- }
- int min = flowCost[0];
- for (int side = 1; side < 4; side++) {
- if (flowCost[side] < min) {
- min = flowCost[side];
- }
- }
- for (int side = 0; side < 4; side++) {
- isOptimalFlowDirection[side] = flowCost[side] == min;
- }
- return isOptimalFlowDirection;
- }
- protected int calculateFlowCost(World world, int x, int y, int z, int recurseDepth, int side) {
- int cost = 1000;
- for (int adjSide = 0; adjSide < 4; adjSide++) {
- if ((adjSide == 0 && side == 1)
- || (adjSide == 1 && side == 0)
- || (adjSide == 2 && side == 3)
- || (adjSide == 3 && side == 2)) {
- continue;
- }
- int x2 = x;
- int y2 = y;
- int z2 = z;
- switch (adjSide) {
- case 0:
- --x2;
- break;
- case 1:
- ++x2;
- break;
- case 2:
- --z2;
- break;
- case 3:
- ++z2;
- break;
- }
- if (!canFlowInto(world, x2, y2, z2) || isSourceBlock(world, x2, y2, z2)) {
- continue;
- }
- if (canFlowInto(world, x2, y2 + densityDir, z2)) {
- return recurseDepth;
- }
- if (recurseDepth >= 4) {
- continue;
- }
- int min = calculateFlowCost(world, x2, y2, z2, recurseDepth + 1, adjSide);
- if (min < cost) {
- cost = min;
- }
- }
- return cost;
- }
- protected void flowIntoBlock(World world, int x, int y, int z, int meta) {
- if (meta < 0) {
- return;
- }
- if (displaceIfPossible(world, x, y, z)) {
- world.setBlock(x, y, z, this, meta, 3);
- }
- }
- protected boolean canFlowInto(IBlockAccess world, int x, int y, int z) {
- if (world.getBlock(x, y, z).isAir(world, x, y, z)) {
- return true;
- }
- Block block = world.getBlock(x, y, z);
- if (block == this) {
- return true;
- }
- if (displacements.containsKey(block)) {
- return displacements.get(block);
- }
- Material material = block.getMaterial();
- if (material.blocksMovement()
- || material == Material.water
- || material == Material.lava
- || material == Material.portal) {
- return false;
- }
- int density = getDensity(world, x, y, z);
- if (density == Integer.MAX_VALUE) {
- return true;
- }
- if (this.density > density) {
- return true;
- } else {
- return false;
- }
- }
- protected int getLargerQuanta(IBlockAccess world, int x, int y, int z, int compare) {
- int quantaRemaining = getQuantaValue(world, x, y, z);
- if (quantaRemaining <= 0) {
- return compare;
- }
- return quantaRemaining >= compare ? quantaRemaining : compare;
- }
- /* IFluidBlock */
- @Override
- public FluidStack drain(World world, int x, int y, int z, boolean doDrain) {
- if (!isSourceBlock(world, x, y, z)) {
- return null;
- }
- if (doDrain) {
- world.setBlock(x, y, z, Blocks.air);
- }
- return stack.copy();
- }
- @Override
- public boolean canDrain(World world, int x, int y, int z) {
- return isSourceBlock(world, x, y, z);
- }
- }
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