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- //Variables
- public static string[] players = new string[1000];
- public static int[] points = new int[1000];
- public static Connection conn;
- public static Client client;
- //OnMessage
- private static void OnMessage(object sender, PlayerIOClient.Message m)
- {
- switch (m.Type)
- {
- case "init":
- conn.Send("init2");
- break;
- case "add":
- players[m.GetInt(0)] = m.GetString(1);
- points[m.GetInt(0)] = 0;
- break;
- case "say":
- if(m.GetString(1) == "!points")
- {
- conn.Send("say", players[m.GetInt(0)] + "> You have " + points[m.GetInt(0)].ToString() + " points.");
- }
- break;
- }
- }
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