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May 30th, 2013
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  1. if (isServer) then {
  2.  
  3. _vehicle_9 = objNull;
  4. if (true) then
  5. {
  6. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3898.8379, 10555.603, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  7. _vehicle_9 = _this;
  8. _this setDir -21.087812;
  9. _this setPos [3898.8379, 10555.603, -3.0517578e-005];
  10. };
  11.  
  12. _vehicle_13 = objNull;
  13. if (true) then
  14. {
  15. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3890.8237, 10546.012, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  16. _vehicle_13 = _this;
  17. _this setDir -77.489861;
  18. _this setPos [3890.8237, 10546.012, 3.0517578e-005];
  19. };
  20.  
  21. _vehicle_17 = objNull;
  22. if (true) then
  23. {
  24. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3883.054, 10578.112, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  25. _vehicle_17 = _this;
  26. _this setDir -10.256044;
  27. _this setPos [3883.054, 10578.112, 9.1552734e-005];
  28. };
  29.  
  30. _vehicle_21 = objNull;
  31. if (true) then
  32. {
  33. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3870.6377, 10569.896], [], 0, "CAN_COLLIDE"];
  34. _vehicle_21 = _this;
  35. _this setDir -54.163792;
  36. _this setPos [3870.6377, 10569.896];
  37. };
  38.  
  39. _vehicle_25 = objNull;
  40. if (true) then
  41. {
  42. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3897.2529, 10578.572, 0.00012207031], [], 0, "CAN_COLLIDE"];
  43. _vehicle_25 = _this;
  44. _this setDir 7.3794346;
  45. _this setPos [3897.2529, 10578.572, 0.00012207031];
  46. };
  47.  
  48. _vehicle_31 = objNull;
  49. if (true) then
  50. {
  51. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3882.0979, 10534.546, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  52. _vehicle_31 = _this;
  53. _this setDir -32.268925;
  54. _this setPos [3882.0979, 10534.546, 3.0517578e-005];
  55. };
  56.  
  57. _vehicle_32 = objNull;
  58. if (true) then
  59. {
  60. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3868.2839, 10528.416, 0.0043640137], [], 0, "CAN_COLLIDE"];
  61. _vehicle_32 = _this;
  62. _this setDir -14.684631;
  63. _this setPos [3868.2839, 10528.416, 0.0043640137];
  64. };
  65.  
  66. _vehicle_35 = objNull;
  67. if (true) then
  68. {
  69. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3861.8538, 10559.026, 0.00021362305], [], 0, "CAN_COLLIDE"];
  70. _vehicle_35 = _this;
  71. _this setDir -46.264206;
  72. _this setPos [3861.8538, 10559.026, 0.00021362305];
  73. };
  74.  
  75. _vehicle_36 = objNull;
  76. if (true) then
  77. {
  78. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3849.9307, 10549.743, -0.0076599121], [], 0, "CAN_COLLIDE"];
  79. _vehicle_36 = _this;
  80. _this setDir -28.679886;
  81. _this setPos [3849.9307, 10549.743, -0.0076599121];
  82. };
  83.  
  84. _vehicle_39 = objNull;
  85. if (true) then
  86. {
  87. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3828.0273, 10519.366, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  88. _vehicle_39 = _this;
  89. _this setDir 31.387438;
  90. _this setPos [3828.0273, 10519.366, 9.1552734e-005];
  91. };
  92.  
  93. _vehicle_40 = objNull;
  94. if (true) then
  95. {
  96. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3837.0198, 10547.773, 0.025482178], [], 0, "CAN_COLLIDE"];
  97. _vehicle_40 = _this;
  98. _this setDir 11.568907;
  99. _this setPos [3837.0198, 10547.773, 0.025482178];
  100. };
  101.  
  102. _vehicle_43 = objNull;
  103. if (true) then
  104. {
  105. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3854.7878, 10523.089, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  106. _vehicle_43 = _this;
  107. _this setDir -32.268925;
  108. _this setPos [3854.7878, 10523.089, 9.1552734e-005];
  109. };
  110.  
  111. _vehicle_47 = objNull;
  112. if (true) then
  113. {
  114. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3800.5134, 10519.227, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  115. _vehicle_47 = _this;
  116. _this setDir 156.56807;
  117. _this setPos [3800.5134, 10519.227, 6.1035156e-005];
  118. };
  119.  
  120. _vehicle_48 = objNull;
  121. if (true) then
  122. {
  123. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3815.1067, 10523.152, 0.069488525], [], 0, "CAN_COLLIDE"];
  124. _vehicle_48 = _this;
  125. _this setDir 174.15236;
  126. _this setPos [3815.1067, 10523.152, 0.069488525];
  127. };
  128.  
  129. _vehicle_55 = objNull;
  130. if (true) then
  131. {
  132. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3778.8518, 10497.987, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  133. _vehicle_55 = _this;
  134. _this setDir 120.31408;
  135. _this setPos [3778.8518, 10497.987, 3.0517578e-005];
  136. };
  137.  
  138. _vehicle_56 = objNull;
  139. if (true) then
  140. {
  141. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3788.3159, 10510.649, 0.097214103], [], 0, "CAN_COLLIDE"];
  142. _vehicle_56 = _this;
  143. _this setDir 134.01463;
  144. _this setPos [3788.3159, 10510.649, 0.097214103];
  145. };
  146.  
  147. _vehicle_59 = objNull;
  148. if (true) then
  149. {
  150. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3764.8455, 10482.086, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  151. _vehicle_59 = _this;
  152. _this setDir 18.122749;
  153. _this setPos [3764.8455, 10482.086, 6.1035156e-005];
  154. };
  155.  
  156. _vehicle_60 = objNull;
  157. if (true) then
  158. {
  159. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3752.2087, 10489.386, 0.23812866], [], 0, "CAN_COLLIDE"];
  160. _vehicle_60 = _this;
  161. _this setDir 41.196239;
  162. _this setPos [3752.2087, 10489.386, 0.23812866];
  163. };
  164.  
  165. _vehicle_65 = objNull;
  166. if (true) then
  167. {
  168. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3740.634, 10499.932, 0.00018310547], [], 0, "CAN_COLLIDE"];
  169. _vehicle_65 = _this;
  170. _this setDir 44.41605;
  171. _this setPos [3740.634, 10499.932, 0.00018310547];
  172. };
  173.  
  174. _vehicle_66 = objNull;
  175. if (true) then
  176. {
  177. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3731.5469, 10511.709, 0.17828369], [], 0, "CAN_COLLIDE"];
  178. _vehicle_66 = _this;
  179. _this setDir 62.00032;
  180. _this setPos [3731.5469, 10511.709, 0.17828369];
  181. };
  182.  
  183. _vehicle_69 = objNull;
  184. if (true) then
  185. {
  186. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3732.1133, 10524.987, 0.00042724609], [], 0, "CAN_COLLIDE"];
  187. _vehicle_69 = _this;
  188. _this setDir 121.7132;
  189. _this setPos [3732.1133, 10524.987, 0.00042724609];
  190. };
  191.  
  192. _vehicle_70 = objNull;
  193. if (true) then
  194. {
  195. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3738.7373, 10538.198, 0.19085693], [], 0, "CAN_COLLIDE"];
  196. _vehicle_70 = _this;
  197. _this setDir 110.01056;
  198. _this setPos [3738.7373, 10538.198, 0.19085693];
  199. };
  200.  
  201. _vehicle_73 = objNull;
  202. if (true) then
  203. {
  204. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3759.3816, 10563.071, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  205. _vehicle_73 = _this;
  206. _this setDir -27.311672;
  207. _this setPos [3759.3816, 10563.071, 9.1552734e-005];
  208. };
  209.  
  210. _vehicle_74 = objNull;
  211. if (true) then
  212. {
  213. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3744.7161, 10550.781, 0.13998413], [], 0, "CAN_COLLIDE"];
  214. _vehicle_74 = _this;
  215. _this setDir -69.029526;
  216. _this setPos [3744.7161, 10550.781, 0.13998413];
  217. };
  218.  
  219. _vehicle_79 = objNull;
  220. if (true) then
  221. {
  222. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3809.9084, 10576.666, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  223. _vehicle_79 = _this;
  224. _this setDir -267.05701;
  225. _this setPos [3809.9084, 10576.666, 6.1035156e-005];
  226. };
  227.  
  228. _vehicle_80 = objNull;
  229. if (true) then
  230. {
  231. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3812.9648, 10590.896, 0.568573], [], 0, "CAN_COLLIDE"];
  232. _vehicle_80 = _this;
  233. _this setDir -248.76877;
  234. _this setPos [3812.9648, 10590.896, 0.568573];
  235. };
  236.  
  237. _vehicle_83 = objNull;
  238. if (true) then
  239. {
  240. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3825.4421, 10553.122, 0.00018310547], [], 0, "CAN_COLLIDE"];
  241. _vehicle_83 = _this;
  242. _this setDir 34.468029;
  243. _this setPos [3825.4421, 10553.122, 0.00018310547];
  244. };
  245.  
  246. _vehicle_84 = objNull;
  247. if (true) then
  248. {
  249. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3814.3723, 10563.378, 0.40261841], [], 0, "CAN_COLLIDE"];
  250. _vehicle_84 = _this;
  251. _this setDir 52.052299;
  252. _this setPos [3814.3723, 10563.378, 0.40261841];
  253. };
  254.  
  255. _vehicle_87 = objNull;
  256. if (true) then
  257. {
  258. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3793.8896, 10601.35, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  259. _vehicle_87 = _this;
  260. _this setDir 175.83421;
  261. _this setPos [3793.8896, 10601.35, 3.0517578e-005];
  262. };
  263.  
  264. _vehicle_88 = objNull;
  265. if (true) then
  266. {
  267. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3808.0999, 10599.203, 0.66418457], [], 0, "CAN_COLLIDE"];
  268. _vehicle_88 = _this;
  269. _this setDir 194.18745;
  270. _this setPos [3808.0999, 10599.203, 0.66418457];
  271. };
  272.  
  273. _vehicle_91 = objNull;
  274. if (true) then
  275. {
  276. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3781.0205, 10580.809, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  277. _vehicle_91 = _this;
  278. _this setDir -62.7976;
  279. _this setPos [3781.0205, 10580.809, 6.1035156e-005];
  280. };
  281.  
  282. _vehicle_92 = objNull;
  283. if (true) then
  284. {
  285. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3771.7551, 10570.249, 0.36676025], [], 0, "CAN_COLLIDE"];
  286. _vehicle_92 = _this;
  287. _this setDir -34.325459;
  288. _this setPos [3771.7551, 10570.249, 0.36676025];
  289. };
  290.  
  291. _vehicle_95 = objNull;
  292. if (true) then
  293. {
  294. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3784.8816, 10593.16, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  295. _vehicle_95 = _this;
  296. _this setDir -80.938957;
  297. _this setPos [3784.8816, 10593.16, 3.0517578e-005];
  298. };
  299.  
  300. _vehicle_103 = objNull;
  301. if (true) then
  302. {
  303. _this = createVehicle ["Land_Misc_deerstand", [3885.2664, 10541.709, 0.00018310547], [], 0, "CAN_COLLIDE"];
  304. _vehicle_103 = _this;
  305. _this setDir -39.401684;
  306. _this setPos [3885.2664, 10541.709, 0.00018310547];
  307. };
  308.  
  309. _vehicle_111 = objNull;
  310. if (true) then
  311. {
  312. _this = createVehicle ["Land_Misc_deerstand", [3810.6833, 10594.261, -0.00012207031], [], 0, "CAN_COLLIDE"];
  313. _vehicle_111 = _this;
  314. _this setDir -150.29059;
  315. _this setPos [3810.6833, 10594.261, -0.00012207031];
  316. };
  317.  
  318. _vehicle_113 = objNull;
  319. if (true) then
  320. {
  321. _this = createVehicle ["Land_A_FuelStation_Shed", [3798.1887, 10588.321, 0.34782752], [], 0, "CAN_COLLIDE"];
  322. _vehicle_113 = _this;
  323. _this setDir 11.662139;
  324. _this setPos [3798.1887, 10588.321, 0.34782752];
  325. };
  326.  
  327. _vehicle_114 = objNull;
  328. if (true) then
  329. {
  330. _this = createVehicle ["Land_A_Hospital", [3756.2295, 10510.709, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  331. _vehicle_114 = _this;
  332. _this setDir 221.12093;
  333. _this setPos [3756.2295, 10510.709, -3.0517578e-005];
  334. };
  335.  
  336. _vehicle_116 = objNull;
  337. if (true) then
  338. {
  339. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3774.6626, 10485.577, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  340. _vehicle_116 = _this;
  341. _this setDir -73.217552;
  342. _this setPos [3774.6626, 10485.577, 6.1035156e-005];
  343. };
  344.  
  345. _vehicle_126 = objNull;
  346. if (true) then
  347. {
  348. _this = createVehicle ["Land_A_FuelStation_Feed", [3789.5706, 10591.713, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  349. _vehicle_126 = _this;
  350. _this setDir -74.811089;
  351. _this setPos [3789.5706, 10591.713, 3.0517578e-005];
  352. };
  353.  
  354. _vehicle_129 = objNull;
  355. if (true) then
  356. {
  357. _this = createVehicle ["Land_A_FuelStation_Feed", [3788.7173, 10588.588, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  358. _vehicle_129 = _this;
  359. _this setDir -74.811089;
  360. _this setPos [3788.7173, 10588.588, 6.1035156e-005];
  361. };
  362.  
  363. _vehicle_131 = objNull;
  364. if (true) then
  365. {
  366. _this = createVehicle ["Land_A_FuelStation_Feed", [3800.666, 10590.577, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  367. _vehicle_131 = _this;
  368. _this setDir -76.727585;
  369. _this setPos [3800.666, 10590.577, -6.1035156e-005];
  370. };
  371.  
  372. _vehicle_133 = objNull;
  373. if (true) then
  374. {
  375. _this = createVehicle ["Land_A_FuelStation_Feed", [3799.7749, 10586.555, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  376. _vehicle_133 = _this;
  377. _this setDir -74.811089;
  378. _this setPos [3799.7749, 10586.555, 9.1552734e-005];
  379. };
  380.  
  381. _vehicle_141 = objNull;
  382. if (true) then
  383. {
  384. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3842.1418, 10518.021, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  385. _vehicle_141 = _this;
  386. _this setDir 161.18883;
  387. _this setPos [3842.1418, 10518.021, -6.1035156e-005];
  388. };
  389.  
  390. _vehicle_157 = objNull;
  391. if (true) then
  392. {
  393. _this = createVehicle ["Hhedgehog_concreteBig", [3899.8474, 10575.26, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  394. _vehicle_157 = _this;
  395. _this setDir -177.41283;
  396. _this setPos [3899.8474, 10575.26, 3.0517578e-005];
  397. };
  398.  
  399. _vehicle_160 = objNull;
  400. if (true) then
  401. {
  402. _this = createVehicle ["Hhedgehog_concreteBig", [3901.6323, 10563.386, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  403. _vehicle_160 = _this;
  404. _this setDir 62.842529;
  405. _this setPos [3901.6323, 10563.386, 9.1552734e-005];
  406. };
  407.  
  408. _vehicle_168 = objNull;
  409. if (true) then
  410. {
  411. _this = createVehicle ["Hhedgehog_concreteBig", [3888.1213, 10558.155], [], 0, "CAN_COLLIDE"];
  412. _vehicle_168 = _this;
  413. _this setDir 64.801826;
  414. _this setPos [3888.1213, 10558.155];
  415. };
  416.  
  417. _vehicle_174 = objNull;
  418. if (true) then
  419. {
  420. _this = createVehicle ["Land_Fort_Watchtower_EP1", [3893.4141, 10559.971, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  421. _vehicle_174 = _this;
  422. _this setDir 159.78366;
  423. _this setPos [3893.4141, 10559.971, 6.1035156e-005];
  424. };
  425.  
  426. _vehicle_183 = objNull;
  427. if (true) then
  428. {
  429. _this = createVehicle ["Land_ladder", [3799.2134, 10593.717, -0.32957155], [], 0, "CAN_COLLIDE"];
  430. _vehicle_183 = _this;
  431. _this setDir 191.81464;
  432. _this setPos [3799.2134, 10593.717, -0.32957155];
  433. };
  434.  
  435. _unit_8 = objNull;
  436. if (true) then
  437. {
  438. _this = _group_0 createUnit ["Bandit1_DZ", [3788.0024, 10562.987, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  439. _unit_8 = _this;
  440. _this setUnitAbility 0.60000002;
  441. if (true) then {_group_0 selectLeader _this;};
  442. if (true) then {selectPlayer _this;};
  443. if (true) then {setPlayable _this;};
  444. };
  445.  
  446. _unit_9 = objNull;
  447. if (true) then
  448. {
  449. _this = _group_0 createUnit ["Bandit1_DZ", [3781.1555, 10541.622, 0.00015258789], [], 0, "CAN_COLLIDE"];
  450. _unit_9 = _this;
  451. _this setUnitAbility 0.60000002;
  452. if (false) then {_group_0 selectLeader _this;};
  453. if (true) then {setPlayable _this;};
  454. };
  455.  
  456. processInitCommands;
  457. runInitScript;
  458. finishMissionInit;
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