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- // ---------- San Fierro War v1.5 ---------- //
- // --- GameMode: Lucas Tótola e Bielzera --- //
- // ----------- Map: Lucas Tótola ----------- //
- // ---- Special Thanks: forum.sa-mp.com ---- //
- //----------------{INCLUDES}------------------//
- #include <a_samp>
- #include <DOF2>
- #include <ZCMD>
- //----------------{CORES}------------------//
- #define VERMELHO 0xEE0000FF
- #define COR_VERMELHO 0xEE0000FF
- #define BRANCO 0xFFFFFFFF
- #define VERDE 0x32CD32FF
- #define CORSERVER 0x1E90FFFF
- #define USOCORRETO 0x008000AA
- #define AMARELO 0xFFFF00AA
- #define CINZA 0xAFAFAFAA
- #define COLOR_KICK 0xFF7777AA
- #define LARANJA 0xFF9900AA
- #define LIMAO 0x32CD32AA
- #define COR_ERRO 0x8B2323AA
- #define COR_USOCORRETO 0x2641FEAA
- #define AZULCLARO 0x00FFFFAA
- #define ROXO 0xB360FDFF
- #define COR_PROMOVIDO 0xFF5300AA
- #define COR_ADM 0xCECEFF7D
- #define COR_NEGATIVO 0xFF7777AA
- #define COLOR_RED 0xFF0000FF
- #define COLOR_DBLUE 0x2641FEAA
- #define COR_PURPLE 0xAC59FFAA
- #define CORRETO 0x8080FFAA
- #define ERRO 0xFF0000AA
- #define COLOR_BLUE 0x33AAFFFF
- #define COLOR_WHITE 0xFFFFFFAA
- #define COR_PRINCIPAL 0x0080FFAA
- #define COLOR_YELLOW 0xFFFF00AA
- #define COR_ROXO 0xC798FAAA
- #define COR_BRANCO 0xFFFFFFAA
- #define COR_BARRAS 0x96D742AA
- #define COR_ANONIMO 0xFFFFFFAA
- #define COR_SFPD 0x8080FFAA
- #define COR_GWINFO 0xFF7777AA
- #define COR_CYAN 0x00FFFFAA
- #define COR_GSF 0x00CC00AA
- #define COR_AZUL 0x33BDFFAA
- #define COR_GZINATIVA 0xFFFFFFAA
- #define COR_ROSA 0xFF1493AA
- //----------------{CORES ORG}------------------//
- #define COR_SWAT 0x27408B88
- #define COR_FBI 0x20B2AA88
- #define COR_MAFIA 0x69696988
- #define COR_TRIADS 0x8B472688
- #define COR_RIFA 0x87CEEB88
- #define COR_BOYS 0xB2222288
- //----------------{DIALOGOS}------------------//
- #define DIALOG_REGISTRO 1
- #define DIALOG_LOGAR 2
- #define Carros 3
- #define DIALOG_TEMPO 4
- #define DIALOG_ORG 5
- #define VEST_MAFIA 6
- #define VEST_TRIAD 7
- #define VEST_BOYS 8
- #define VEST_RIFAS 9
- #define VEST_SWAT 10
- #define VEST_FBI 11
- #define LOJA_ARMAS 12
- #define DIALOG_GPS 13
- #define DIALOG_ANIMES 14
- #define DIALOG_LASER 15
- #define DIALOG_MUDAR 16
- //----------------{DEFINIÇÔES}--------------------//
- #define CONTAS "Contas/%s.ini"
- #define ADMIN_SPEC_TYPE_NONE 35
- #define pid playerid
- #define ADMIN_SPEC_TYPE_PLAYER 36
- #define CAR_SPAWN 60
- #pragma tabsize 0
- #define Scm SendClientMessage
- #define Kick(%0) SetTimerEx("Kicka", 100, false, "i", %0)
- #define Ban(%0) SetTimerEx("Bana", 100, false, "i", %0)
- //----------------{TEXTDRAWS}--------------------//
- new Text:Textdraw0;
- new Text:Textdraw1;
- new Text:Textdraw2;
- new Text:Textdraw3;
- new Text:Textdraw4[MAX_PLAYERS];
- new Text:Textdraw5[MAX_PLAYERS];
- new Text:Textdraw7[MAX_PLAYERS];
- new Text:Textdraw8[MAX_PLAYERS];
- new Text:Textdraw9[MAX_PLAYERS];
- new Text:Textdraw10;
- new Text:Textdraw11;
- new Text:Textdraw12;
- //----------------{GANGZONES}--------------------//
- new stuntpark, cpstunt, corstunt;
- new casino, cpcasino, corcasino;
- new baseball, cpbaseball, corbaseball;
- new pracinha, cppracinha, corpracinha;
- new obras, cpobras, corobras;
- new pierab, cppierab, corpierab;
- new pier69, cppier69, corpier69;
- /*
- {-1532,793,-1484,660}, STUNT PARK
- {-2278,563,-2210,504}, CASINO
- {-2297,219,-2350,71}, CAMPO DE BASEBALL
- {-2739,405,-2674,345}, PRACINHA CENTRAL
- {-2136,311,-2019,120}, CONSTRUÇÃO
- {-2060,1334,-2095,1435}, PIER ABANDONADO
- {-1683,1319,-1551,1457} PIER 69
- */
- //----------------{RANDOM MSG'S}------------------//
- new Mensagens[6][256] =
- {
- "[INFO] Esta Perdido? Utilize /gps",
- "[INFO] O que tem de Novo no Server? /novidades",
- "[INFO] Como faço para Jogar? | /comandos | /tutorial",
- "[INFO] Para falar no Chat de sua Organizaçãou, use: ! (texto)",
- "[INFO] Para saber quem criou o GameMod use /creditos",
- "[INFO] Participe do Grupo https://www.facebook.com/groups/SF.War/"
- };
- new Cores[] = {
- 0x7FFF00AA,
- 0xCD3333AA,
- 0x4682B4AA
- };
- //----------------{CheckPoint Stream INCLUDE}--------------------//
- #define MAX_CHECKPOINTS 500
- forward CPSERVICE_Handler();
- enum cpinfo
- {
- Float:cpX,
- Float:cpY,
- Float:cpZ,
- Float:cpsz,
- cpsd,
- };
- new CPSERVICE_active;
- new Checkpoints[MAX_CHECKPOINTS][cpinfo];
- new UsedCPSlot[MAX_CHECKPOINTS];
- new CPSERVICE_actualcp[MAX_PLAYERS];
- //----------------{ENUMERADORES}------------------//
- enum Informacoes
- {
- Senha,
- Trabalho,
- Matou,
- Morreu,
- Score,
- Dinheiro,
- FBI,
- SWAT,
- Mafia,
- Rifa,
- Triads,
- Boys,
- Admin,
- Laser
- }
- enum Gangzonesdo
- {
- Stunt,
- Casino,
- Baseball,
- Pracinha,
- Obras,
- Pierab,
- Pier69
- }
- //----------------{NEWS}------------------//
- forward MSGRAM();
- new PlayerInfo[MAX_PLAYERS][Informacoes];
- new PlayerDomi[MAX_PLAYERS][Gangzonesdo];
- new Logado[MAX_PLAYERS];
- new Float:px, Float:py, Float:pz;
- new gSpectateID[MAX_PLAYERS], gSpectateType[MAX_PLAYERS];
- new HighestID;
- new portaofbi, portaoswat;
- new anims[5];
- new Equipamentos[MAX_PLAYERS];
- new Abordado[MAX_PLAYERS];
- new PlayersOnline;
- new BaseJump;
- new LaserOn[MAX_PLAYERS];
- new LaserCor[MAX_PLAYERS];
- new PlayerGPS[MAX_PLAYERS];
- new gpstimer;
- new PlayerChat[MAX_PLAYERS];
- new Avisos[MAX_PLAYERS];
- main()
- {
- print("\n-----------------------------------------");
- print("---------- San Fierro War v1.5 ----------");
- print("--- GameMode: Lucas Tótola e Bielzera ---");
- print("----------- Map: Lucas Tótola -----------");
- print("---- Special Thanks: forum.sa-mp.com ----");
- print("-----------------------------------------\n");
- }
- public OnGameModeInit()
- {
- SetGameModeText("[SF-War] 1.5");
- SetTimer("Dominado",1000,1);
- SetTimer("SendMensagens",200000,1);
- AddPlayerClass(252,1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); // oi + oi = oioi + oi = oioioi seja morena ou... parei
- UsePlayerPedAnims();
- DisableInteriorEnterExits();
- //PICK UPS...
- CreatePickup(1275, 0, -2177.2056,718.3109,53.8912, -1); // MAFIA VEST
- CreatePickup(1275, 0, -2141.1375,-125.0661,36.6880, -1); // TRIAD VEST
- CreatePickup(1275, 0, -1522.1389,481.4641,7.1875, -1); // SWAT VEST
- CreatePickup(1275, 0, -2669.4946,1433.5911,7.0938, -1); // BOYS VEST
- CreatePickup(1275, 0, -2510.8689,777.1066,35.1719, -1); // RIFAS VEST
- CreatePickup(1275, 0, -1715.8188,1018.4985,17.9178, -1); // FBI VEST
- CreatePickup(348, 0, -2534.9385,52.2758,16.3554, -1); // LOJA DE ARMAS
- //TEXT LABELS...
- Create3DTextLabel("{FFFFFF}Vestiario{0000FF}\nAperte F", 0x000000FF, -2177.2056,718.3109,53.8912, 10.0, 0); // VEST MAFIA
- Create3DTextLabel("{FFFFFF}Vestiario{0000FF}\nAperte F", 0x000000FF, -2141.1375,-125.0661,36.6880, 10.0, 0); // V.TRIAD
- Create3DTextLabel("{FFFFFF}Vestiario{0000FF}\nAperte F", 0x000000FF, -1522.1389,481.4641,7.1875, 10.0, 0); //V.SWAT
- Create3DTextLabel("{FFFFFF}Vestiario{0000FF}\nAperte F", 0x000000FF, -2669.4946,1433.5911,7.0938, 10.0, 0); //V.BOYS
- Create3DTextLabel("{FFFFFF}Vestiario{0000FF}\nAperte F", 0x000000FF, -2510.8689,777.1066,35.1719, 10.0, 0); //V.RIFAS
- Create3DTextLabel("{FFFFFF}Vestiario{0000FF}\nAperte F", 0x000000FF, -1715.8188,1018.4985,17.9178, 10.0, 0); //V.FBI
- Create3DTextLabel("{FFFFFF}Loja de Armas{0000FF}\nAperte F", 0x000000FF, -2534.9385,52.2758,16.3554, 10.0, 0); // ARMAS
- //GANG ZONES...
- stuntpark = GangZoneCreate(-1536.5553,660.7775,-1483.7197,779.9728);
- casino = GangZoneCreate(-2278.3765,503.3284,-2212.3276,563.9572);
- baseball = GangZoneCreate(-2354.3286,68.23140,-2293.3713,226.2581);
- pracinha = GangZoneCreate(-2740.1045,344.5060,-2672.4341,406.0782);
- obras = GangZoneCreate(-2142.8628,119.8867,-2016.6180,310.4841);
- pierab = GangZoneCreate(-2096.5974,1336.527,-2059.2861,1437.416);
- pier69 = GangZoneCreate(-1686.3488,1317.923,-1567.4885,1440.063);
- cpstunt = CPS_AddCheckpoint(-1510.2109,716.5993,7.1875, 4.0,90);
- cpcasino = CPS_AddCheckpoint(-2245.2844,534.2556,35.7860, 4.0,90);
- cpbaseball = CPS_AddCheckpoint(-2318.9785,155.0639,35.3125, 4.0,90);
- cppracinha = CPS_AddCheckpoint(-2702.9785,370.7349,4.5883, 4.0,90);
- cpobras = CPS_AddCheckpoint(-2071.5864,218.7448,35.9925, 4.0,90);
- cppierab = CPS_AddCheckpoint(-2086.0803,1404.8732,7.1016, 4.0,90);
- cppier69 = CPS_AddCheckpoint(-1649.1555,1390.6667,7.1797, 4.0,90);
- #pragma unused cpstunt, cpcasino, cpbaseball, cppracinha, cpobras, cppierab, cppier69
- corstunt = 0xFFFFFFAA;
- corcasino = 0xFFFFFFAA;
- corbaseball = 0xFFFFFFAA;
- corpracinha = 0xFFFFFFAA;
- corobras = 0xFFFFFFAA;
- corpier69 = 0xFFFFFFAA;
- corpierab = 0xFFFFFFAA;
- //TEXT DRAWS...
- Textdraw0 = TextDrawCreate(145.000000, 375.000000, "Matou:");
- TextDrawBackgroundColor(Textdraw0, 255);
- TextDrawFont(Textdraw0, 3);
- TextDrawLetterSize(Textdraw0, 0.469999, 1.299999);
- TextDrawColor(Textdraw0, 0xEE0000FF);
- TextDrawSetOutline(Textdraw0, 1);
- TextDrawSetProportional(Textdraw0, 1);
- Textdraw1 = TextDrawCreate(145.000000, 388.000000, "Morreu:");
- TextDrawBackgroundColor(Textdraw1, 255);
- TextDrawFont(Textdraw1, 3);
- TextDrawLetterSize(Textdraw1, 0.469999, 1.299999);
- TextDrawColor(Textdraw1, 0xEE0000FF);
- TextDrawSetOutline(Textdraw1, 1);
- TextDrawSetProportional(Textdraw1, 1);
- Textdraw2 = TextDrawCreate(145.000000, 362.000000, "Level:");
- TextDrawBackgroundColor(Textdraw2, 255);
- TextDrawFont(Textdraw2, 3);
- TextDrawLetterSize(Textdraw2, 0.469999, 1.299999);
- TextDrawColor(Textdraw2, 0xEE0000FF);
- TextDrawSetOutline(Textdraw2, 1);
- TextDrawSetProportional(Textdraw2, 1);
- Textdraw3 = TextDrawCreate(145.000000, 400.000000, "Org:");
- TextDrawBackgroundColor(Textdraw3, 255);
- TextDrawFont(Textdraw3, 3);
- TextDrawLetterSize(Textdraw3, 0.469999, 1.299999);
- TextDrawColor(Textdraw3, 0xEE0000FF);
- TextDrawSetOutline(Textdraw3, 1);
- TextDrawSetProportional(Textdraw3, 1);
- Textdraw10 = TextDrawCreate(598.000000, 400.000000, "SF");
- TextDrawBackgroundColor(Textdraw10, 255);
- TextDrawFont(Textdraw10, 2);
- TextDrawLetterSize(Textdraw10, 0.529999, 1.700000);
- TextDrawColor(Textdraw10, -16776961);
- TextDrawSetOutline(Textdraw10, 0);
- TextDrawSetProportional(Textdraw10, 1);
- TextDrawSetShadow(Textdraw10, 1);
- Textdraw11 = TextDrawCreate(573.000000, 407.000000, "War");
- TextDrawBackgroundColor(Textdraw11, 255);
- TextDrawFont(Textdraw11, 0);
- TextDrawLetterSize(Textdraw11, 0.779999, 2.299999);
- TextDrawColor(Textdraw11, -1);
- TextDrawSetOutline(Textdraw11, 0);
- TextDrawSetProportional(Textdraw11, 1);
- TextDrawSetShadow(Textdraw11, 1);
- Textdraw12 = TextDrawCreate(507.000000, 429.000000, "facebook.com/groups/SF.War");
- TextDrawBackgroundColor(Textdraw12, 255);
- TextDrawFont(Textdraw12, 2);
- TextDrawLetterSize(Textdraw12, 0.170000, 1.100000);
- TextDrawColor(Textdraw12, -1);
- TextDrawSetOutline(Textdraw12, 1);
- TextDrawSetProportional(Textdraw12, 1);
- portaoswat = CreateObject(980,-1530.4000244,482.6000061,9.0000000,0.0000000,0.0000000,0.0000000);
- portaofbi = CreateObject(980,-1769.1999512,985.2000122,25.2000008,0.0000000,0.0000000,90.0000000);
- // ========================= EVENTO BASE JUMP ==========================
- AddStaticVehicleEx(522,-2395.1999512,-1599.5999756,775.7999878,181.9998169,215,142,15); //NRG-500
- AddStaticVehicleEx(522,-2395.3999023,-1594.3000488,775.7999878,181.9995117,215,142,15); //NRG-500
- AddStaticVehicleEx(522,-2378.6000977,-1598.5999756,775.7999878,181.9995117,215,142,15); //NRG-500
- AddStaticVehicleEx(522,-2378.6000977,-1594.1999512,775.7999878,181.9995117,215,142,15); //NRG-500
- AddStaticVehicleEx(522,-2380.1999512,-1594.0999756,775.7999878,181.9995117,215,142,15); //NRG-500
- AddStaticVehicleEx(522,-2380.1999512,-1598.9000244,775.7999878,181.9995117,215,142,15); //NRG-500
- AddStaticVehicleEx(522,-2394.0000000,-1594.4000244,775.7999878,181.9995117,215,142,15); //NRG-500
- AddStaticVehicleEx(522,-2393.8999023,-1599.8000488,775.7999878,181.9995117,215,142,15); //NRG-500
- AddStaticVehicleEx(487,-2318.3999023,-1600.6999512,484.1000061,0.0000000,39,47,15); //Maverick
- CreateObject(10357,-2386.1000977,-1598.5000000,585.5999756,0.0000000,0.0000000,0.0000000); //object(transmitter_sfs) (2)
- CreateObject(10357,-2386.3000488,-1598.0999756,685.9000244,180.0000000,0.0000000,0.0000000); //object(transmitter_sfs) (3)
- CreateObject(3359,-2387.1999512,-1596.5000000,775.0999756,0.0000000,0.0000000,0.0000000); //object(cxrf_savhusgar1_) (1)
- CreateObject(10789,-2386.8999023,-1597.5999756,772.5000000,0.0000000,0.0000000,0.0000000); //object(xenonroof_sfse) (1)
- CreateObject(10789,-2387.1000977,-1598.0999756,772.5000000,180.0000000,0.0000000,0.0000000); //object(xenonroof_sfse) (2)
- CreateObject(3749,-2267.5000000,-1768.9000244,451.5000000,66.0000000,180.0000000,60.0000000); //object(clubgate01_lax) (1)
- CreateObject(3749,-2258.3999023,-1774.1999512,456.1000061,65.7500610,0.0000000,59.9913330); //object(clubgate01_lax) (2)
- CreateObject(13593,-2377.0000000,-1584.5000000,775.9000244,0.0000000,0.0000000,0.0000000); //object(kickramp03) (1)
- CreateObject(13593,-2397.0000000,-1584.5999756,775.9000244,0.0000000,0.0000000,0.0000000); //object(kickramp03) (2)
- CreateObject(13593,-2400.3000488,-1588.0000000,775.9000244,0.0000000,0.0000000,90.0000000); //object(kickramp03) (3)
- CreateObject(13593,-2399.3999023,-1605.0000000,775.9000244,0.0000000,0.0000000,90.0000000); //object(kickramp03) (4)
- CreateObject(13593,-2377.0000000,-1611.0000000,775.9000244,0.0000000,0.0000000,178.0000000); //object(kickramp03) (5)
- CreateObject(13593,-2394.8999023,-1611.0000000,775.9000244,0.0000000,0.0000000,177.9949951); //object(kickramp03) (6)
- CreateObject(13593,-2374.3999023,-1605.1999512,775.9000244,0.0000000,0.0000000,267.9949951); //object(kickramp03) (7)
- CreateObject(13593,-2374.3999023,-1588.0999756,775.9000244,0.0000000,0.0000000,267.9949951); //object(kickramp03) (8)
- // ========================= CARROS PELA CIDADE ==========================
- AddStaticVehicleEx(411,-2543.1000977,44.4000015,16.2000008,90.0000000,-1,-1,CAR_SPAWN); //Infernus
- AddStaticVehicleEx(411,-2616.3999023,91.3000031,4.0999999,272.0000000,-1,-1,CAR_SPAWN); //Infernus
- AddStaticVehicleEx(411,-2599.3000488,-116.0999985,4.0999999,357.9995117,-1,-1,CAR_SPAWN); //Infernus
- AddStaticVehicleEx(411,-2701.3000488,-133.8000031,4.0999999,359.9949951,-1,-1,CAR_SPAWN); //Infernus
- AddStaticVehicleEx(411,-2769.0000000,-64.9000015,7.0000000,269.9945068,-1,-1,CAR_SPAWN); //Infernus
- AddStaticVehicleEx(411,-2717.8000488,2.5000000,4.0999999,269.9945068,-1,-1,CAR_SPAWN); //Infernus
- AddStaticVehicleEx(541,-2710.8999023,52.4000015,3.9000001,0.0000000,-1,-1,CAR_SPAWN); //Bullet
- AddStaticVehicleEx(541,-2668.3999023,268.2000122,4.0000000,0.0000000,-1,-1,CAR_SPAWN); //Bullet
- AddStaticVehicleEx(541,-2814.1000977,239.3999939,6.9000001,0.0000000,-1,-1,CAR_SPAWN); //Bullet
- AddStaticVehicleEx(559,-2804.1000977,82.9000015,6.8000002,0.0000000,-1,-1,CAR_SPAWN); //Jester
- AddStaticVehicleEx(562,-2814.3000488,-87.0000000,6.9000001,0.0000000,-1,-1,CAR_SPAWN); //Elegy
- AddStaticVehicleEx(603,-2745.0000000,-205.8000031,7.0000000,268.0000000,-1,-1,CAR_SPAWN); //Phoenix
- AddStaticVehicleEx(603,-2506.3999023,-196.1999969,25.6000004,359.9949951,-1,-1,CAR_SPAWN); //Phoenix
- AddStaticVehicleEx(603,-2487.8999023,5.5999999,25.6000004,91.9945068,-1,-1,CAR_SPAWN); //Phoenix
- AddStaticVehicleEx(603,-2425.8000488,60.0000000,35.0000000,1.9940186,-1,-1,CAR_SPAWN); //Phoenix
- AddStaticVehicleEx(402,-2367.0000000,-56.0999985,35.0999985,0.0000000,-1,-1,CAR_SPAWN); //Buffalo
- AddStaticVehicleEx(587,-2311.0000000,-196.0000000,35.0999985,90.0000000,-1,-1,CAR_SPAWN); //Euros
- AddStaticVehicleEx(587,-2233.3000488,-75.3000031,35.0999985,270.0000000,-1,-1,CAR_SPAWN); //Euros
- AddStaticVehicleEx(429,-2265.8000488,196.3999939,34.9000015,268.0000000,-1,-1,CAR_SPAWN); //Banshee
- AddStaticVehicleEx(451,-2246.8999023,94.9000015,35.0999985,0.0000000,-1,-1,CAR_SPAWN); //Turismo
- AddStaticVehicleEx(477,-2267.0000000,89.9000015,35.0000000,270.0000000,-1,-1,CAR_SPAWN); //ZR-350
- AddStaticVehicleEx(477,-2428.1999512,252.6999969,35.0000000,270.0000000,-1,-1,CAR_SPAWN); //ZR-350
- AddStaticVehicleEx(477,-2380.8999023,402.1000061,34.7999992,224.0000000,-1,-1,CAR_SPAWN); //ZR-350
- AddStaticVehicleEx(480,-2483.8000488,431.3999939,29.1000004,46.0000000,-1,-1,CAR_SPAWN); //Comet
- AddStaticVehicleEx(480,-2544.3000488,328.1000061,19.6000004,1.9997559,-1,-1,CAR_SPAWN); //Comet
- AddStaticVehicleEx(555,-2575.8999023,206.5000000,7.8000002,30.0000000,-1,-1,CAR_SPAWN); //Windsor
- AddStaticVehicleEx(555,-2652.3999023,362.5000000,4.1999998,29.9981689,-1,-1,CAR_SPAWN); //Windsor
- AddStaticVehicleEx(558,-2755.1999512,380.8999939,4.0000000,0.0000000,-1,-1,CAR_SPAWN); //Uranus
- AddStaticVehicleEx(558,-2858.8000488,431.3999939,4.1999998,0.0000000,-1,-1,CAR_SPAWN); //Uranus
- AddStaticVehicleEx(560,-2818.6000977,587.0000000,5.3000002,0.0000000,-1,-1,CAR_SPAWN); //Sultan
- AddStaticVehicleEx(560,-2835.5000000,877.7000122,43.9000015,270.0000000,-1,-1,CAR_SPAWN); //Sultan
- AddStaticVehicleEx(562,-2798.3000488,813.2000122,47.2000008,0.0000000,-1,-1,CAR_SPAWN); //Elegy
- AddStaticVehicleEx(565,-2852.0000000,963.4000244,43.5999985,296.0000000,-1,-1,CAR_SPAWN); //Flash
- AddStaticVehicleEx(565,-2733.5000000,713.7000122,41.0000000,269.9991455,-1,-1,CAR_SPAWN); //Flash
- AddStaticVehicleEx(565,-2601.1000977,820.5000000,49.7000008,179.9943848,-1,-1,CAR_SPAWN); //Flash
- AddStaticVehicleEx(603,-2721.1999512,804.7999878,52.0999985,0.0000000,-1,-1,CAR_SPAWN); //Phoenix
- AddStaticVehicleEx(603,-2546.1999512,913.2999878,65.0000000,272.0000000,-1,-1,CAR_SPAWN); //Phoenix
- AddStaticVehicleEx(429,-2635.1999512,930.9000244,71.4000015,192.0000000,-1,-1,CAR_SPAWN); //Banshee
- AddStaticVehicleEx(411,-2686.5000000,886.7000122,79.5000000,0.0000000,-1,-1,CAR_SPAWN); //Infernus
- AddStaticVehicleEx(411,-2756.1000977,941.4000244,54.2999992,0.0000000,-1,-1,CAR_SPAWN); //Infernus
- AddStaticVehicleEx(451,-2735.6999512,1096.9000244,46.2999992,36.0000000,-1,-1,CAR_SPAWN); //Turismo
- AddStaticVehicleEx(451,-2644.0000000,1159.1999512,34.9000015,315.9967041,-1,-1,CAR_SPAWN); //Turismo
- AddStaticVehicleEx(480,-2579.3000488,1235.5999756,34.9000015,310.0000000,-1,-1,CAR_SPAWN); //Comet
- AddStaticVehicleEx(480,-2643.5000000,1332.3000488,7.0000000,269.9957275,-1,-1,CAR_SPAWN); //Comet
- AddStaticVehicleEx(587,-2899.8999023,1161.8000488,13.3000002,272.0000000,-1,-1,CAR_SPAWN); //Euros
- AddStaticVehicleEx(587,-2816.8999023,1286.9000244,5.3000002,309.9995117,-1,-1,CAR_SPAWN); //Euros
- AddStaticVehicleEx(603,-2398.6999512,1385.0000000,7.1999998,270.0000000,-1,-1,CAR_SPAWN); //Phoenix
- AddStaticVehicleEx(603,-2377.1000977,1269.3000488,25.2000008,270.0000000,-1,-1,CAR_SPAWN); //Phoenix
- AddStaticVehicleEx(402,-2405.6000977,1169.3000488,35.0000000,80.0000000,-1,-1,CAR_SPAWN); //Buffalo
- AddStaticVehicleEx(402,-2474.8000488,1285.0000000,23.2000008,87.9969482,-1,-1,CAR_SPAWN); //Buffalo
- AddStaticVehicleEx(402,-2511.5000000,1209.4000244,37.4000015,89.9949951,-1,-1,CAR_SPAWN); //Buffalo
- AddStaticVehicleEx(415,-2583.3000488,1097.1999512,55.7999992,332.0000000,-1,-1,CAR_SPAWN); //Cheetah
- AddStaticVehicleEx(415,-2377.6999512,1122.3000488,55.5999985,163.9957275,-1,-1,CAR_SPAWN); //Cheetah
- AddStaticVehicleEx(477,-2379.5000000,929.2999878,45.0999985,0.0000000,-1,-1,CAR_SPAWN); //ZR-350
- AddStaticVehicleEx(477,-2327.6000977,799.5000000,44.0000000,0.0000000,-1,-1,CAR_SPAWN); //ZR-350
- AddStaticVehicleEx(506,-2248.6999512,783.2999878,49.0999985,180.0000000,-1,-1,CAR_SPAWN); //Super GT
- AddStaticVehicleEx(506,-2273.6999512,1020.7000122,83.4000015,180.0000000,-1,-1,CAR_SPAWN); //Super GT
- AddStaticVehicleEx(560,-1615.5000000,425.8999939,7.0000000,0.0000000,-1,-1,CAR_SPAWN); //Sultan
- AddStaticVehicleEx(560,-2001.0999756,174.1999969,27.5000000,0.0000000,-1,-1,CAR_SPAWN); //Sultan
- AddStaticVehicleEx(560,-1987.1999512,105.5999985,27.2999992,0.0000000,-1,-1,CAR_SPAWN); //Sultan
- AddStaticVehicleEx(565,-2064.5000000,-83.0000000,34.9000015,0.0000000,-1,-1,CAR_SPAWN); //Flash
- AddStaticVehicleEx(587,-2172.1000977,54.5999985,35.0999985,354.0000000,-1,-1,CAR_SPAWN); //Euros
- AddStaticVehicleEx(587,-2158.6999512,213.3000031,35.0000000,267.9959717,-1,-1,CAR_SPAWN); //Euros
- AddStaticVehicleEx(406,-2128.8999023,208.3000031,36.0000000,88.0000000,-1,-1,CAR_SPAWN); //Dumper
- AddStaticVehicleEx(406,-2029.3000488,301.2000122,36.7999992,269.9949951,-1,-1,CAR_SPAWN); //Dumper
- AddStaticVehicleEx(408,-2164.1999512,573.0999756,35.7999992,90.0000000,-1,-1,CAR_SPAWN); //Trashmaster
- AddStaticVehicleEx(603,-1953.5999756,585.0000000,35.0999985,0.0000000,-1,-1,CAR_SPAWN); //Phoenix
- AddStaticVehicleEx(402,-2012.0000000,429.8999939,35.0999985,0.0000000,-1,-1,CAR_SPAWN); //Buffalo
- AddStaticVehicleEx(402,-2064.6000977,509.7000122,35.0999985,90.0000000,-1,-1,CAR_SPAWN); //Buffalo
- AddStaticVehicleEx(411,-2255.0000000,412.1000061,35.0000000,318.0000000,-1,-1,CAR_SPAWN); //Infernus
- AddStaticVehicleEx(429,-2425.3999023,518.0999756,29.7000008,42.0000000,-1,-1,CAR_SPAWN); //Banshee
- AddStaticVehicleEx(416,-2665.0000000,616.7000122,14.8000002,270.0000000,1,3,CAR_SPAWN); //Ambulance
- AddStaticVehicleEx(416,-2635.6999512,616.5999756,14.8000002,270.0000000,1,3,CAR_SPAWN); //Ambulance
- AddStaticVehicleEx(602,-2546.1000977,558.0999756,14.5000000,270.0000000,-1,-1,CAR_SPAWN); //Alpha
- AddStaticVehicleEx(602,-2532.0000000,728.0999756,28.7000008,182.0000000,-1,-1,CAR_SPAWN); //Alpha
- AddStaticVehicleEx(602,-2394.6000977,665.9000244,35.0999985,179.9995117,-1,-1,CAR_SPAWN); //Alpha
- // ========================= CASSINO SF ==========================
- AddStaticVehicleEx(477,-2274.1999512,523.4000244,35.0999985,0.0000000,-1,-1, CAR_SPAWN);
- AddStaticVehicleEx(477,-2269.0000000,523.2999878,35.0999985,0.0000000,-1,-1, CAR_SPAWN);
- AddStaticVehicleEx(477,-2264.0000000,523.0999756,35.0999985,0.0000000,-1,-1, CAR_SPAWN);
- AddStaticVehicleEx(477,-2258.0000000,522.9000244,35.0999985,0.0000000,-1,-1, CAR_SPAWN);
- AddStaticVehicleEx(521,-2274.0000000,544.5000000,34.7999992,180.0000000,32,32, CAR_SPAWN);
- AddStaticVehicleEx(521,-2269.1000977,543.9000244,34.7999992,180.0000000,32,32, CAR_SPAWN);
- AddStaticVehicleEx(521,-2265.8999023,543.9000244,34.9000015,180.0000000,32,32,CAR_SPAWN);
- AddStaticVehicleEx(521,-2261.8000488,543.9000244,34.7999992,180.0000000,32,32,CAR_SPAWN);
- CreateObject(10378,-2244.8999023,533.7999878,34.2000008,0.0000000,0.0000000,0.0000000);
- CreateObject(3607,-2248.6999512,561.5999756,40.2999992,0.0000000,0.0000000,180.0000000);
- // ========================= LOJA DE ARMAS ==========================
- CreateObject(3095,-2546.1999512,54.0000000,14.8000002,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (1)
- CreateObject(3095,-2537.1999512,53.2999992,14.8000002,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (2)
- CreateObject(3095,-2528.3999023,54.0000000,14.8000002,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (3)
- CreateObject(11494,-2536.8999023,52.7000008,15.3000002,0.0000000,0.0000000,43.7500000); //object(des_rnchbhous) (1)
- CreateObject(4100,-2542.0000000,59.2000008,16.8999996,0.0000000,0.0000000,50.0000000); //object(meshfence1_lan) (1)
- CreateObject(18044,-2535.0000000,53.7999992,16.0000000,0.0000000,0.0000000,90.0000000); //object(cj_ammun3_extra) (1)
- CreateObject(18092,-2536.1000977,50.2000008,15.6999998,0.0000000,0.0000000,0.0000000); //object(ammun3_counter) (1)
- CreateObject(321,-2538.1000977,50.7000008,16.2000008,84.9998779,180.0000000,180.0000000); //object(1)
- CreateObject(348,-2537.8000488,50.5999985,16.2000008,79.5000305,0.0000000,0.0000000); //object(2)
- CreateObject(349,-2537.8000488,50.2999992,16.2000008,85.7206726,276.6996460,87.2818604); //object(3)
- CreateObject(351,-2537.3999023,50.7000008,16.2000008,81.9427185,209.8466797,126.3982544); //object(4)
- CreateObject(353,-2536.8000488,50.5000000,16.2000008,82.3722839,211.7038727,148.5233765); //object(5)
- CreateObject(355,-2536.5000000,50.2000008,16.2000008,81.9976196,165.4814453,194.3831940); //object(6)
- CreateObject(356,-2536.0000000,50.5999985,16.2000008,84.8477173,230.9658051,129.1477051); //object(7)
- CreateObject(358,-2535.5000000,50.2000008,16.2000008,78.3538208,211.1851654,149.3401489); //object(8)
- CreateObject(372,-2534.8000488,50.5999985,16.2000008,82.3723145,211.7043457,122.5228577); //object(9)
- CreateObject(373,-2534.0000000,50.0999985,16.5000000,0.0000000,0.0000000,306.0000000); //object(10)
- CreateObject(1584,-2540.8000488,55.5000000,15.3999996,0.0000000,0.0000000,0.0000000); //object(tar_gun1) (1)
- CreateObject(1583,-2539.5000000,55.5000000,15.3999996,0.0000000,0.0000000,0.0000000); //object(tar_gun2) (1)
- CreateObject(3014,-2537.8000488,55.0999985,15.6000004,0.0000000,0.0000000,0.0000000); //object(cr_guncrate) (1)
- CreateObject(3014,-2538.5000000,55.0999985,15.6000004,0.0000000,0.0000000,330.0000000); //object(cr_guncrate) (2)
- CreateObject(3014,-2537.1999512,54.7999992,15.6000004,0.0000000,0.0000000,329.9963379); //object(cr_guncrate) (3)
- CreateObject(3015,-2536.6000977,55.0999985,15.3999996,0.0000000,0.0000000,0.0000000); //object(cr_cratestack) (1)
- CreateObject(2969,-2535.8999023,55.0999985,15.5000000,0.0000000,0.0000000,358.0000000); //object(level_ammobox) (1)
- CreateObject(1728,-2535.1000977,54.7000008,15.3999996,0.0000000,0.0000000,0.0000000); //object(mrk_seating3) (1)
- CreateObject(1594,-2544.1000977,54.2000008,15.8000002,0.0000000,0.0000000,338.0000000); //object(chairsntable) (1)
- CreateObject(1594,-2547.6000977,53.9000015,15.8000002,0.0000000,0.0000000,331.9998779); //object(chairsntable) (2)
- CreateObject(14532,-2539.0000000,50.2999992,16.2999992,0.0000000,0.0000000,0.0000000); //object(tv_stand_driv) (1)
- CreateObject(16779,-2535.8000488,53.0999985,17.8999996,0.0000000,0.0000000,0.0000000); //object(ufo_light02) (1)
- // ========================= HQ's e GZ's ==========================
- AddStaticVehicleEx(603,-2185.5000000,645.5999756,49.4000015,90.0000000,0,0,CAR_SPAWN); //Phoenix
- AddStaticVehicleEx(560,-2174.0000000,634.7000122,49.2000008,0.0000000,0,0,CAR_SPAWN); //Sultan
- AddStaticVehicleEx(405,-2177.8999023,657.5999756,49.4000015,182.0000000,0,0,CAR_SPAWN); //Sentinel
- AddStaticVehicleEx(402,-2206.8000488,650.9000244,49.4000015,180.0000000,0,0,CAR_SPAWN); //Buffalo
- AddStaticVehicleEx(521,-2173.8999023,657.4000244,49.0999985,180.0000000,0,0,CAR_SPAWN); //FCR-900
- AddStaticVehicleEx(521,-2210.1000977,644.7999878,49.0999985,260.0000000,0,0,CAR_SPAWN); //FCR-900
- AddStaticVehicleEx(521,-2216.1000977,637.2000122,49.0999985,355.9968262,0,0,CAR_SPAWN); //FCR-900
- AddStaticVehicleEx(487,-2181.8000488,705.2999878,54.2000008,0.0000000,0,0,CAR_SPAWN); //Maverick
- AddStaticVehicleEx(487,-2718.8000488,1428.5999756,7.4000001,0.0000000,17,3,CAR_SPAWN); //Maverick
- AddStaticVehicleEx(603,-2688.6000977,1416.8000488,7.0999999,70.0000000,17,3,CAR_SPAWN); //Phoenix
- AddStaticVehicleEx(560,-2690.0000000,1413.3000488,6.9000001,68.0000000,17,3,CAR_SPAWN); //Sultan
- AddStaticVehicleEx(402,-2703.8999023,1445.1999512,7.0000000,270.0000000,17,3,CAR_SPAWN); //Buffalo
- AddStaticVehicleEx(405,-2709.8999023,1413.0000000,7.0999999,0.0000000,17,3,CAR_SPAWN); //Sentinel
- AddStaticVehicleEx(521,-2708.3999023,1444.9000244,6.8000002,180.0000000,17,3,CAR_SPAWN); //FCR-900
- AddStaticVehicleEx(521,-2691.1000977,1411.0000000,6.8000002,70.0000000,17,3,CAR_SPAWN); //FCR-900
- AddStaticVehicleEx(521,-2707.3999023,1413.0000000,6.8000002,359.9992676,17,3,CAR_SPAWN); //FCR-900
- AddStaticVehicleEx(521,-2113.8000488,-112.9000015,35.0000000,173.9996948,123,99,CAR_SPAWN); //FCR-900
- AddStaticVehicleEx(521,-2118.6999512,-112.9000015,35.0000000,173.9959717,123,99,CAR_SPAWN); //FCR-900
- AddStaticVehicleEx(521,-2124.3999023,-113.0999985,35.0000000,173.9959717,123,99,CAR_SPAWN); //FCR-900
- AddStaticVehicleEx(402,-2121.6999512,-114.1999969,35.2999992,180.0000000,123,99,CAR_SPAWN); //Buffalo
- AddStaticVehicleEx(603,-2115.8000488,-114.0999985,35.2999992,180.0000000,123,99,CAR_SPAWN); //Phoenix
- AddStaticVehicleEx(560,-2126.8000488,-113.9000015,35.0999985,180.0000000,123,99,CAR_SPAWN); //Sultan
- AddStaticVehicleEx(405,-2134.1999512,-114.0999985,35.2999992,230.0000000,123,99,CAR_SPAWN); //Sentinel
- AddStaticVehicleEx(487,-2130.8000488,-137.6000061,35.5999985,0.0000000,123,99,CAR_SPAWN); //Maverick
- AddStaticVehicleEx(487,-2495.1999512,770.4000244,35.4000015,0.0000000,93,94,CAR_SPAWN); //Maverick
- AddStaticVehicleEx(405,-2465.5000000,775.7000122,35.2000008,78.0000000,93,94,CAR_SPAWN); //Sentinel
- AddStaticVehicleEx(603,-2460.6999512,786.5000000,35.2000008,90.0000000,93,94,CAR_SPAWN); //Phoenix
- AddStaticVehicleEx(402,-2460.6999512,780.2999878,35.0999985,90.0000000,93,94,CAR_SPAWN); //Buffalo
- AddStaticVehicleEx(560,-2460.1999512,793.5000000,35.0000000,90.0000000,93,94,CAR_SPAWN); //Sultan
- AddStaticVehicleEx(521,-2493.3999023,794.7000122,34.7999992,258.0000000,93,94,CAR_SPAWN); //FCR-900
- AddStaticVehicleEx(521,-2493.5000000,792.9000244,34.7999992,257.9974365,93,94,CAR_SPAWN); //FCR-900
- AddStaticVehicleEx(521,-2493.6999512,791.0999756,34.7999992,257.9974365,93,94,CAR_SPAWN); //FCR-900
- AddStaticVehicleEx(490,-1735.3000488,1007.9000244,17.7999992,270.0000000,-1,-1,CAR_SPAWN); //FBI Rancher
- AddStaticVehicleEx(490,-1735.3000488,1015.7999878,17.7999992,270.0000000,-1,-1,CAR_SPAWN); //FBI Rancher
- AddStaticVehicleEx(490,-1735.1999512,1028.1999512,17.7999992,270.0000000,-1,-1,CAR_SPAWN); //FBI Rancher
- AddStaticVehicleEx(597,-1735.5999756,1036.4000244,17.7999992,270.0000000,0,0,CAR_SPAWN); //FBI Rancher
- AddStaticVehicleEx(597,-1721.5999756,1032.5000000,17.5000000,90.0000000,0,0,CAR_SPAWN); //Police Car (SFPD)
- AddStaticVehicleEx(597,-1721.5999756,1025.0000000,17.5000000,90.0000000,0,0,CAR_SPAWN); //Police Car (SFPD)
- AddStaticVehicleEx(597,-1721.4000244,1012.4000244,17.5000000,90.0000000,0,0,CAR_SPAWN); //Police Car (SFPD)
- AddStaticVehicleEx(497,-1758.5000000,991.4000244,96.1999969,0.0000000,-1,-1,CAR_SPAWN); //Police Maverick
- AddStaticVehicleEx(490,-1528.3000488,452.7000122,7.4000001,0.0000000,-1,-1,CAR_SPAWN); //FBI Rancher
- AddStaticVehicleEx(490,-1532.0999756,452.7000122,7.4000001,0.0000000,-1,-1,CAR_SPAWN); //FBI Rancher
- AddStaticVehicleEx(490,-1535.6999512,452.6000061,7.4000001,0.0000000,-1,-1,CAR_SPAWN); //FBI Rancher
- AddStaticVehicleEx(490,-1539.4000244,452.5000000,7.4000001,0.0000000,-1,-1,CAR_SPAWN); //FBI Rancher
- AddStaticVehicleEx(601,-1511.1999512,466.2000122,7.0999999,0.0000000,245,245,CAR_SPAWN); //S.W.A.T. Van
- AddStaticVehicleEx(601,-1515.4000244,466.2000122,7.0999999,0.0000000,245,245,CAR_SPAWN); //S.W.A.T. Van
- AddStaticVehicleEx(427,-1519.0999756,466.1000061,7.6999998,0.0000000,-1,-1,CAR_SPAWN); //Enforcer
- AddStaticVehicleEx(427,-1522.4000244,466.1000061,7.6999998,0.0000000,-1,-1,CAR_SPAWN); //Enforcer
- AddStaticVehicleEx(497,-1548.1999512,461.1000061,7.5000000,0.0000000,-1,-1,CAR_SPAWN); //Police Maverick
- AddStaticVehicleEx(522,-1519.9000244,662.9000244,6.8000002,0.0000000,189,190,CAR_SPAWN); //NRG-500
- AddStaticVehicleEx(522,-1521.4000244,662.9000244,6.8000002,0.0000000,189,190,CAR_SPAWN); //NRG-500
- AddStaticVehicleEx(522,-1522.9000244,662.9000244,6.8000002,0.0000000,132,4,CAR_SPAWN); //NRG-500
- AddStaticVehicleEx(522,-1524.5000000,662.9000244,6.8000002,0.0000000,132,4,CAR_SPAWN); //NRG-500
- AddStaticVehicleEx(522,-1526.1999512,663.0000000,6.8000002,0.0000000,189,190,CAR_SPAWN); //NRG-500
- AddStaticVehicleEx(522,-1518.4000244,663.0000000,6.8000002,0.0000000,37,37,CAR_SPAWN); //NRG-500
- CreateObject(5020,-2176.0000000,711.7000122,54.5999985,0.0000000,0.0000000,90.0000000); //object(mul_las) (1)
- CreateObject(5020,-2182.1999512,711.7000122,54.5999985,0.0000000,0.0000000,90.0000000); //object(mul_las) (2)
- CreateObject(5020,-2184.8000488,711.5999756,57.0000000,0.0000000,0.0000000,90.0000000); //object(mul_las) (3)
- CreateObject(1499,-2186.6999512,711.5999756,52.9000015,0.0000000,0.0000000,0.0000000); //object(gen_doorint05) (1)
- CreateObject(16154,-2182.5000000,714.0000000,52.9000015,0.0000000,0.0000000,92.0000000); //object(ufo_backroom) (1)
- CreateObject(1703,-2187.3000488,718.7999878,52.9000015,0.0000000,0.0000000,0.0000000); //object(kb_couch02) (1)
- CreateObject(1703,-2184.6999512,718.7999878,52.9000015,0.0000000,0.0000000,0.0000000); //object(kb_couch02) (2)
- CreateObject(5020,-2662.5000000,1434.3000488,7.8000002,0.0000000,0.0000000,0.0000000); //object(mul_las) (4)
- CreateObject(5020,-2686.1999512,1477.4000244,7.9000001,0.0000000,0.0000000,0.0000000); //object(mul_las) (5)
- CreateObject(5020,-2689.3000488,1480.5000000,7.9000001,0.0000000,0.0000000,90.0000000); //object(mul_las) (6)
- CreateObject(5020,-2692.3999023,1477.3000488,7.9000001,0.0000000,0.0000000,0.0000000); //object(mul_las) (8)
- CreateObject(1499,-2674.8000488,1435.9000244,6.0999999,0.0000000,0.0000000,90.0000000); //object(gen_doorint05) (3)
- CreateObject(5020,-2674.8000488,1432.8000488,7.0999999,0.0000000,0.0000000,0.0000000); //object(mul_las) (11)
- CreateObject(5020,-2671.8000488,1437.4000244,7.8000002,0.0000000,0.0000000,90.0000000); //object(mul_las) (12)
- CreateObject(5020,-2665.5000000,1437.4000244,7.8000002,0.0000000,0.0000000,90.0000000); //object(mul_las) (13)
- CreateObject(5020,-2674.0000000,1434.3000488,9.0000000,0.0000000,76.7499390,0.0000000); //object(mul_las) (15)
- CreateObject(5020,-2670.8000488,1434.3000488,9.3999996,0.0000000,90.0000000,0.0000000); //object(mul_las) (16)
- CreateObject(5020,-2667.5000000,1434.1999512,9.3999996,0.0000000,90.0000000,0.0000000); //object(mul_las) (17)
- CreateObject(5020,-2664.1999512,1434.3000488,9.3999996,0.0000000,90.0000000,0.0000000); //object(mul_las) (18)
- CreateObject(16154,-2670.3999023,1433.5999756,6.0999999,0.0000000,0.0000000,91.9995117); //object(ufo_backroom) (2)
- CreateObject(1499,-2138.1000977,-125.1999969,35.5000000,0.0000000,0.0000000,272.0000000); //object(gen_doorint05) (4)
- CreateObject(5020,-2141.5000000,-124.3000031,37.2999992,0.0000000,0.0000000,270.0000000); //object(mul_las) (19)
- CreateObject(5020,-2141.5000000,-130.3999939,37.2000008,0.0000000,0.0000000,270.0000000); //object(mul_las) (20)
- CreateObject(5020,-2141.6000977,-126.0999985,38.9000015,0.0000000,90.0000000,89.9998779); //object(mul_las) (21)
- CreateObject(5020,-2144.6000977,-127.4000015,37.2000008,0.0000000,0.0000000,180.0000000); //object(mul_las) (23)
- CreateObject(5020,-2141.6000977,-128.8000031,39.0000000,0.0000000,90.0000000,90.0000000); //object(mul_las) (24)
- CreateObject(16154,-2142.1000977,-127.0000000,35.4000015,0.0000000,0.0000000,178.0000000); //object(ufo_backroom) (3)
- CreateObject(16154,-2512.6999512,774.7999878,34.2000008,0.0000000,0.0000000,180.0000000); //object(ufo_backroom) (4)
- CreateObject(5020,-2512.6000977,772.0000000,35.9000015,0.0000000,0.0000000,270.0000000); //object(mul_las) (25)
- CreateObject(5020,-2509.6000977,776.5999756,35.2000008,0.0000000,0.0000000,180.0000000); //object(mul_las) (26)
- CreateObject(1499,-2509.6000977,773.5000000,34.2000008,0.0000000,0.0000000,270.0000000); //object(gen_doorint05) (5)
- CreateObject(5020,-2510.8000488,775.0999756,37.2999992,0.0000000,72.5000000,179.9945068); //object(mul_las) (27)
- CreateObject(5020,-2514.1000977,775.0999756,37.5999985,0.0000000,90.0000000,180.0000000); //object(mul_las) (28)
- CreateObject(1999,-1715.3000488,1005.4000244,16.8999996,0.0000000,0.0000000,0.0000000); //object(officedesk2) (1)
- CreateObject(1999,-1712.5999756,1005.4000244,16.8999996,0.0000000,0.0000000,0.0000000); //object(officedesk2) (2)
- CreateObject(1999,-1709.8000488,1005.4000244,16.8999996,0.0000000,0.0000000,0.0000000); //object(officedesk2) (3)
- CreateObject(1999,-1714.3000488,1002.2000122,16.8999996,0.0000000,0.0000000,180.0000000); //object(officedesk2) (4)
- CreateObject(1999,-1709.0000000,1002.2000122,16.8999996,0.0000000,0.0000000,179.9945068); //object(officedesk2) (6)
- CreateObject(1999,-1711.5999756,1002.2000122,16.8999996,0.0000000,0.0000000,179.9945068); //object(officedesk2) (7)
- CreateObject(2356,-1715.0999756,1004.7000122,16.8999996,0.0000000,0.0000000,278.0000000); //object(police_off_chair) (1)
- CreateObject(2356,-1711.8000488,1004.5999756,16.8999996,0.0000000,0.0000000,0.0000000); //object(police_off_chair) (2)
- CreateObject(2356,-1709.0000000,1004.5999756,16.8999996,0.0000000,0.0000000,0.0000000); //object(police_off_chair) (3)
- CreateObject(2356,-1709.3000488,1003.2000122,16.8999996,0.0000000,0.0000000,140.0000000); //object(police_off_chair) (4)
- CreateObject(2356,-1711.6999512,1003.0999756,16.8999996,0.0000000,0.0000000,151.9987793); //object(police_off_chair) (5)
- CreateObject(2356,-1712.5999756,1003.0999756,16.8999996,0.0000000,0.0000000,177.9958496); //object(police_off_chair) (6)
- CreateObject(2356,-1715.0000000,1003.0000000,16.8999996,0.0000000,0.0000000,177.9949951); //object(police_off_chair) (7)
- CreateObject(987,-1507.0000000,469.3999939,6.1999998,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (1)
- CreateObject(987,-1507.0000000,457.3999939,6.1999998,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (3)
- CreateObject(987,-1537.0000000,447.3999939,6.1999998,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (4)
- CreateObject(987,-1549.0000000,447.3999939,6.1999998,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (5)
- CreateObject(987,-1561.0000000,447.3999939,6.1999998,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (6)
- CreateObject(987,-1559.8000488,459.2000122,6.1999998,0.0000000,0.0000000,264.0000000); //object(elecfence_bar) (7)
- CreateObject(991,-1521.8000488,491.6000061,11.0000000,0.0000000,0.0000000,0.0000000); //object(bar_barriergate1) (2)
- CreateObject(991,-1525.6999512,488.3999939,11.0000000,0.0000000,0.0000000,90.0000000); //object(bar_barriergate1) (3)
- CreateObject(991,-1525.6999512,485.0000000,11.0000000,0.0000000,0.0000000,90.0000000); //object(bar_barriergate1) (4)
- CreateObject(991,-1518.5000000,488.3999939,11.0000000,0.0000000,0.0000000,90.0000000); //object(bar_barriergate1) (5)
- CreateObject(991,-1518.5000000,485.1000061,11.0000000,0.0000000,0.0000000,90.0000000); //object(bar_barriergate1) (6)
- CreateObject(991,-1522.4000244,491.6000061,11.0000000,0.0000000,0.0000000,0.0000000); //object(bar_barriergate1) (7)
- CreateObject(13591,-2335.0000000,101.0999985,34.5999985,0.0000000,0.0000000,0.0000000); //object(kickcar28) (1)
- CreateObject(18246,-2313.8999023,109.6999969,37.0000000,0.0000000,0.0000000,270.0000000); //object(cuntwjunk04) (1)
- CreateObject(18248,-2337.3999023,97.4000015,42.2000008,0.0000000,0.0000000,164.0000000); //object(cuntwjunk01) (1)
- CreateObject(7096,-2311.8000488,133.8000031,38.5000000,0.0000000,0.0000000,270.0000000); //object(vrockstairs) (1)
- CreateObject(1225,-2319.5000000,105.1999969,34.7000008,0.0000000,0.0000000,0.0000000); //object(barrel4) (1)
- CreateObject(1225,-2301.6000977,116.6999969,34.7000008,0.0000000,0.0000000,0.0000000); //object(barrel4) (2)
- CreateObject(1225,-2303.3000488,95.8000031,34.7000008,0.0000000,0.0000000,0.0000000); //object(barrel4) (3)
- CreateObject(1225,-2339.0000000,113.9000015,34.7000008,0.0000000,0.0000000,0.0000000); //object(barrel4) (4)
- CreateObject(1225,-2338.8999023,85.4000015,34.7000008,0.0000000,0.0000000,0.0000000); //object(barrel4) (5)
- CreateObject(1380,-2307.8000488,115.5000000,58.5000000,0.0000000,0.0000000,0.0000000); //object(magnocrane_01) (1)
- CreateObject(16337,-2331.8999023,110.3000031,34.2999992,0.0000000,0.0000000,0.0000000); //object(des_cranecontrol) (1)
- CreateObject(13591,-2301.3000488,150.0000000,34.4000015,0.0000000,0.0000000,266.0000000); //object(kickcar28) (2)
- CreateObject(8873,-2317.5000000,143.6000061,40.4000015,0.0000000,0.0000000,62.0000000); //object(vgsecnstrct12) (1)
- CreateObject(934,-2299.6000977,138.3000031,35.5999985,0.0000000,0.0000000,0.0000000); //object(generator_big) (1)
- CreateObject(934,-2314.6000977,88.5999985,35.5999985,0.0000000,0.0000000,0.0000000); //object(generator_big) (2)
- CreateObject(3214,-2319.0000000,154.8999939,43.2999992,0.0000000,0.0000000,0.0000000); //object(quarry_crusher) (1)
- CreateObject(3502,-2307.6000977,150.8000031,36.2000008,0.0000000,0.0000000,0.0000000); //object(vgsn_con_tube) (1)
- CreateObject(16342,-2310.6000977,167.3000031,37.5999985,0.0000000,0.0000000,0.0000000); //object(dam_genturbine04) (1)
- CreateObject(1225,-2290.3999023,148.8000031,34.7000008,0.0000000,0.0000000,0.0000000); //object(barrel4) (6)
- CreateObject(1225,-2313.6000977,155.8000031,34.7000008,0.0000000,0.0000000,0.0000000); //object(barrel4) (7)
- CreateObject(1225,-2329.8999023,170.3999939,34.7000008,0.0000000,0.0000000,0.0000000); //object(barrel4) (8)
- CreateObject(1225,-2298.6000977,187.8000031,34.7000008,0.0000000,0.0000000,0.0000000); //object(barrel4) (9)
- CreateObject(1225,-2315.6000977,198.6999969,34.7999992,0.0000000,0.0000000,0.0000000); //object(barrel4) (10)
- CreateObject(1225,-2341.6999512,212.1999969,34.7000008,0.0000000,0.0000000,0.0000000); //object(barrel4) (11)
- CreateObject(5244,-2341.6000977,194.3000031,36.7999992,0.0000000,0.0000000,270.0000000); //object(lasntrk1im03) (1)
- CreateObject(3378,-2303.5000000,188.8999939,35.5000000,0.0000000,0.0000000,0.0000000); //object(ce_beerpile01) (1)
- CreateObject(18257,-2314.6000977,176.6000061,34.2999992,0.0000000,0.0000000,0.0000000); //object(crates) (1)
- CreateObject(2669,-2304.0000000,194.6000061,38.0000000,0.0000000,0.0000000,0.0000000); //object(cj_chris_crate) (1)
- CreateObject(3573,-2321.1000977,191.0000000,37.0000000,0.0000000,0.0000000,0.0000000); //object(lasdkrtgrp1) (1)
- CreateObject(3577,-2311.3999023,174.6000061,35.0999985,0.0000000,0.0000000,0.0000000); //object(dockcrates1_la) (1)
- CreateObject(18451,-2313.6999512,204.8000031,34.7999992,0.0000000,0.0000000,230.0000000); //object(cs_oldcarjmp) (1)
- CreateObject(18568,-2311.8000488,184.1000061,35.0999985,0.0000000,0.0000000,0.0000000); //object(cs_logs05) (1)
- CreateObject(16337,-2326.6999512,206.5000000,34.2999992,0.0000000,0.0000000,0.0000000); //object(des_cranecontrol) (2)
- CreateObject(1457,-2325.3000488,201.5000000,36.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_outhouse_2) (1)
- CreateObject(1457,-2321.5000000,203.6999969,36.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_outhouse_2) (2)
- CreateObject(1457,-2321.1999512,166.6000061,36.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_outhouse_2) (3)
- CreateObject(1457,-2313.0000000,100.0000000,36.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_outhouse_2) (4)
- CreateObject(1457,-2335.8000488,174.8000031,36.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_outhouse_2) (5)
- CreateObject(3359,-2335.3999023,151.0000000,34.2999992,0.0000000,0.0000000,90.0000000); //object(cxrf_savhusgar1_) (1)
- CreateObject(5401,-2066.3000488,1395.9000244,8.3000002,0.0000000,0.0000000,94.0000000); //object(laegarages1nw) (1)
- CreateObject(11292,-2089.6999512,1360.5000000,7.5999999,0.0000000,0.0000000,60.0000000); //object(gasstatiohut) (1)
- CreateObject(7231,-2087.3999023,1375.0000000,27.8999996,0.0000000,0.0000000,30.0000000); //object(clwnpocksgn_d) (1)
- CreateObject(10773,-2084.6000977,1409.8000488,8.8000002,0.0000000,0.0000000,90.0000000); //object(dk_fhp2_sfse) (1)
- CreateObject(12930,-2089.8000488,1383.5999756,6.8000002,0.0000000,0.0000000,0.0000000); //object(sw_pipepile02) (1)
- CreateObject(13489,-2080.1999512,1377.4000244,8.6999998,0.0000000,0.0000000,0.0000000); //object(sw_fueldrum04) (1)
- CreateObject(16601,-2082.1999512,1366.4000244,10.8000002,0.0000000,0.0000000,0.0000000); //object(by_fuel07) (1)
- CreateObject(18451,-2080.8000488,1357.9000244,6.5999999,0.0000000,0.0000000,0.0000000); //object(cs_oldcarjmp) (2)
- CreateObject(18451,-2066.0000000,1379.0999756,6.5999999,0.0000000,0.0000000,220.0000000); //object(cs_oldcarjmp) (3)
- CreateObject(18566,-2066.3999023,1366.9000244,7.0000000,0.0000000,0.0000000,0.0000000); //object(cs_logs02) (1)
- CreateObject(3594,-2081.0000000,1390.6999512,6.6999998,0.0000000,0.0000000,0.0000000); //object(la_fuckcar1) (1)
- CreateObject(3594,-2091.0000000,1375.9000244,6.6999998,0.0000000,0.0000000,300.0000000); //object(la_fuckcar1) (2)
- CreateObject(3593,-2088.6999512,1383.5000000,6.8000002,0.0000000,0.0000000,60.0000000); //object(la_fuckcar2) (1)
- CreateObject(3593,-2091.1000977,1410.0000000,6.8000002,0.0000000,0.0000000,59.9963379); //object(la_fuckcar2) (2)
- CreateObject(18248,-2075.3000488,1422.9000244,14.0000000,0.0000000,0.0000000,320.0000000); //object(cuntwjunk01) (2)
- CreateObject(18249,-2066.6999512,1349.5999756,10.3000002,0.0000000,0.0000000,0.0000000); //object(cuntwjunk05) (1)
- CreateObject(7096,-2074.3999023,1346.6999512,11.6999998,0.0000000,0.0000000,0.0000000); //object(vrockstairs) (2)
- CreateObject(3073,-2087.1999512,1350.6999512,7.8000002,0.0000000,0.0000000,70.0000000); //object(kmb_container_broke) (1)
- CreateObject(1571,-2075.5000000,1405.1999512,7.4000001,0.0000000,0.0000000,40.0000000); //object(cj_noodle_1) (1)
- CreateObject(1306,-2083.3999023,1394.6999512,13.6000004,0.0000000,0.0000000,60.0000000); //object(tlgraphpolegen) (1)
- CreateObject(1257,-2080.6000977,1384.9000244,7.4000001,0.0000000,0.0000000,52.0000000); //object(bustopm) (1)
- CreateObject(1257,-2063.8999023,1419.8000488,7.4000001,0.0000000,0.0000000,81.9982910); //object(bustopm) (2)
- CreateObject(16442,-2081.6999512,1431.0000000,8.0000000,0.0000000,0.0000000,0.0000000); //object(desn2_stripsigs1) (1)
- CreateObject(16442,-2069.1000977,1373.0999756,8.0000000,0.0000000,0.0000000,264.0000000); //object(desn2_stripsigs1) (2)
- CreateObject(1694,-2089.6000977,1422.3000488,14.8999996,0.0000000,0.0000000,0.0000000); //object(roofstuff13) (1)
- CreateObject(1694,-2074.6999512,1387.3000488,14.8999996,0.0000000,0.0000000,0.0000000); //object(roofstuff13) (2)
- CreateObject(1225,-2092.1999512,1349.0999756,6.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (12)
- CreateObject(1225,-2070.6000977,1368.5000000,6.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (13)
- CreateObject(1225,-2092.8999023,1379.3000488,6.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (14)
- CreateObject(1225,-2070.6000977,1403.5000000,6.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (15)
- CreateObject(1225,-2094.6000977,1401.9000244,6.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (16)
- CreateObject(1225,-2085.0000000,1425.4000244,6.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (17)
- CreateObject(1225,-2062.8999023,1435.4000244,6.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (18)
- CreateObject(1225,-2089.5000000,1432.5999756,6.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (19)
- CreateObject(2780,-2706.3999023,375.7999878,4.0000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (1)
- CreateObject(2780,-2067.3000488,1383.0999756,10.1999998,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (2)
- CreateObject(2780,-2067.6000977,1352.8000488,16.7000008,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (3)
- CreateObject(2780,-2083.3000488,1418.3000488,11.8999996,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (4)
- CreateObject(2780,-2296.6999512,174.6000061,34.2999992,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (5)
- CreateObject(2780,-2326.1000977,206.6000061,37.2000008,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (6)
- CreateObject(2780,-2346.6999512,178.6000061,39.2999992,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (7)
- CreateObject(2780,-2331.8000488,110.4000015,37.2000008,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (8)
- CreateObject(2780,-2338.0000000,148.0000000,38.0999985,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (9)
- CreateObject(2780,-2310.1000977,126.5000000,40.2000008,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (10)
- CreateObject(2780,-2727.8000488,354.0000000,3.7000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (11)
- CreateObject(2780,-2725.6999512,397.8999939,3.7000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (12)
- CreateObject(2780,-2687.8000488,398.6000061,3.7000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (13)
- CreateObject(2780,-2684.5000000,354.1000061,4.0000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (14)
- CreateObject(3374,-2700.0000000,389.2999878,4.9000001,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (1)
- CreateObject(3374,-2700.0000000,385.2000122,4.9000001,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (2)
- CreateObject(3374,-2700.1000977,386.7999878,7.9000001,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (3)
- CreateObject(3425,-2710.8000488,397.2999878,14.8000002,0.0000000,0.0000000,0.0000000); //object(nt_windmill) (1)
- CreateObject(3461,-2716.3999023,391.2000122,5.4000001,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (1)
- CreateObject(3461,-2716.6000977,359.0000000,5.5000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (2)
- CreateObject(3461,-2696.1000977,360.1000061,5.5000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (3)
- CreateObject(3461,-2695.8000488,390.8999939,5.4000001,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (4)
- CreateObject(3528,-2706.5000000,372.2999878,6.9000001,0.0000000,0.0000000,264.0000000); //object(vgsedragon) (1)
- CreateObject(3528,-2709.6000977,376.3999939,6.9000001,0.0000000,0.0000000,173.9959717); //object(vgsedragon) (2)
- CreateObject(3528,-2706.1000977,380.1000061,6.9000001,0.0000000,0.0000000,87.9959717); //object(vgsedragon) (3)
- CreateObject(3528,-2702.3000488,376.0000000,6.9000001,0.0000000,0.0000000,351.9949951); //object(vgsedragon) (4)
- CreateObject(7392,-2731.6000977,365.7999878,11.1000004,0.0000000,0.0000000,46.0000000); //object(vegcandysign1) (1)
- CreateObject(13562,-2690.0000000,362.6000061,3.4000001,0.0000000,0.0000000,0.0000000); //object(bigsprunkpole) (1)
- CreateObject(16778,-2714.8999023,353.3999939,3.4000001,0.0000000,0.0000000,0.0000000); //object(des_ufosign) (1)
- CreateObject(16776,-2681.1999512,383.7999878,3.4000001,0.0000000,0.0000000,0.0000000); //object(des_cockbody) (1)
- CreateObject(3884,-2675.0000000,362.7999878,3.4000001,0.0000000,0.0000000,62.0000000); //object(samsite_sfxrf) (1)
- CreateObject(16337,-2701.6000977,355.7000122,3.4000001,0.0000000,0.0000000,0.0000000); //object(des_cranecontrol) (3)
- CreateObject(16337,-2732.8999023,394.5000000,3.7000000,0.0000000,0.0000000,0.0000000); //object(des_cranecontrol) (4)
- CreateObject(3625,-2728.1000977,383.1000061,6.1999998,0.0000000,0.0000000,0.0000000); //object(crgostntrmp) (1)
- CreateObject(18569,-2708.5000000,388.0000000,4.6999998,0.0000000,0.0000000,0.0000000); //object(cs_logs01) (1)
- CreateObject(16342,-2688.8999023,369.5000000,6.6999998,0.0000000,0.0000000,0.0000000); //object(dam_genturbine04) (2)
- CreateObject(3575,-2710.3000488,354.6000061,6.0999999,0.0000000,0.0000000,0.0000000); //object(lasdkrt05) (1)
- CreateObject(3630,-2723.5000000,369.1000061,4.9000001,0.0000000,0.0000000,320.0000000); //object(crdboxes2_las) (1)
- CreateObject(3632,-2695.3999023,375.7999878,3.8000000,0.0000000,0.0000000,0.0000000); //object(imoildrum_las) (1)
- CreateObject(8886,-2691.3000488,383.5000000,6.8000002,0.0000000,0.0000000,106.0000000); //object(vgsefrght04) (1)
- CreateObject(12913,-2699.8000488,398.6000061,6.0000000,0.0000000,0.0000000,0.0000000); //object(sw_fueldrum03) (1)
- CreateObject(12913,-2676.5000000,353.3999939,6.3000002,0.0000000,0.0000000,0.0000000); //object(sw_fueldrum03) (2)
- CreateObject(1225,-2679.1000977,362.5000000,3.8000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (20)
- CreateObject(1225,-2695.1999512,375.7999878,4.6999998,0.0000000,0.0000000,0.0000000); //object(barrel4) (21)
- CreateObject(1225,-2706.6000977,358.2999878,6.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (22)
- CreateObject(1225,-2729.1999512,363.7999878,3.8000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (23)
- CreateObject(1225,-2723.6000977,387.0000000,3.8000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (24)
- CreateObject(1225,-2694.8999023,400.2000122,4.0999999,0.0000000,0.0000000,0.0000000); //object(barrel4) (25)
- CreateObject(1225,-2700.0000000,386.5000000,9.8000002,0.0000000,0.0000000,0.0000000); //object(barrel4) (26)
- CreateObject(3866,-2090.3999023,178.6999969,41.9000015,0.0000000,0.0000000,57.9945068); //object(demolish1_sfxrf) (1)
- CreateObject(3866,-2056.3000488,232.3000031,42.7000008,0.0000000,0.0000000,179.9913330); //object(demolish1_sfxrf) (2)
- CreateObject(3887,-2096.3000488,203.3000031,43.0999985,0.0000000,0.0000000,270.0000000); //object(demolish4_sfxrf) (1)
- CreateObject(5126,-2108.1000977,247.0000000,50.0000000,0.0000000,0.0000000,266.0000000); //object(dockcranescale0) (1)
- CreateObject(3474,-2087.8000488,136.3999939,41.0000000,0.0000000,0.0000000,0.0000000); //object(freightcrane1) (1)
- CreateObject(16337,-2113.6000977,157.3999939,34.2000008,0.0000000,0.0000000,0.0000000); //object(des_cranecontrol) (5)
- CreateObject(16337,-2054.0000000,202.1000061,34.5000000,0.0000000,0.0000000,0.0000000); //object(des_cranecontrol) (6)
- CreateObject(16337,-2071.3000488,267.7999878,34.4000015,0.0000000,0.0000000,0.0000000); //object(des_cranecontrol) (7)
- CreateObject(3865,-2045.8000488,285.0000000,35.5999985,0.0000000,0.0000000,60.0000000); //object(concpipe_sfxrf) (1)
- CreateObject(3865,-2076.5000000,142.1999969,35.9000015,0.0000000,0.0000000,59.9963379); //object(concpipe_sfxrf) (2)
- CreateObject(3594,-2030.0999756,269.2999878,34.2999992,0.0000000,0.0000000,310.0000000); //object(la_fuckcar1) (3)
- CreateObject(3594,-2117.6000977,287.5000000,34.7999992,0.0000000,0.0000000,219.9957275); //object(la_fuckcar1) (4)
- CreateObject(3594,-2096.6999512,139.0000000,34.7000008,0.0000000,0.0000000,219.9902344); //object(la_fuckcar1) (5)
- CreateObject(3593,-2079.6999512,132.3999939,35.2000008,0.0000000,0.0000000,0.0000000); //object(la_fuckcar2) (3)
- CreateObject(3593,-2044.5000000,253.5000000,35.5000000,0.0000000,0.0000000,64.0000000); //object(la_fuckcar2) (4)
- CreateObject(3593,-2088.3000488,240.3999939,35.2000008,0.0000000,0.0000000,17.9953613); //object(la_fuckcar2) (5)
- CreateObject(3593,-2122.3999023,129.1999969,35.0000000,0.0000000,0.0000000,17.9901123); //object(la_fuckcar2) (6)
- CreateObject(3593,-2057.6999512,174.1000061,33.7999992,0.0000000,0.0000000,17.9901123); //object(la_fuckcar2) (7)
- CreateObject(2780,-2057.6999512,174.1999969,33.5000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (15)
- CreateObject(2780,-2054.3000488,202.5000000,37.4000015,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (16)
- CreateObject(2780,-2042.5999756,283.5000000,34.2000008,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (17)
- CreateObject(2780,-2106.6999512,278.2999878,34.0999985,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (18)
- CreateObject(2780,-2123.3999023,241.0000000,36.0999985,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (19)
- CreateObject(2780,-2131.0000000,206.3999939,34.2999992,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (20)
- CreateObject(2780,-2106.6999512,189.8000031,34.2999992,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (21)
- CreateObject(2780,-2126.8999023,148.1000061,40.2999992,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (22)
- CreateObject(2780,-2104.6000977,122.6999969,34.2999992,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (23)
- CreateObject(2780,-2072.3000488,140.1999969,34.5000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (24)
- CreateObject(1225,-2077.3000488,146.8000031,34.4000015,0.0000000,0.0000000,0.0000000); //object(barrel4) (27)
- CreateObject(1225,-2056.6000977,200.8999939,34.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (28)
- CreateObject(1225,-2126.8999023,123.0000000,34.7000008,0.0000000,0.0000000,0.0000000); //object(barrel4) (29)
- CreateObject(1225,-2130.5000000,147.3999939,34.7999992,0.0000000,0.0000000,0.0000000); //object(barrel4) (30)
- CreateObject(1225,-2129.3999023,162.6000061,41.7000008,0.0000000,0.0000000,0.0000000); //object(barrel4) (31)
- CreateObject(1225,-2119.3999023,200.6000061,34.7000008,0.0000000,0.0000000,0.0000000); //object(barrel4) (32)
- CreateObject(1225,-2084.6000977,205.6000061,34.5999985,0.0000000,0.0000000,0.0000000); //object(barrel4) (33)
- CreateObject(1225,-2085.5000000,242.1999969,35.0000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (34)
- CreateObject(1225,-2048.6000977,287.0000000,34.5999985,0.0000000,0.0000000,0.0000000); //object(barrel4) (35)
- CreateObject(1225,-2087.6999512,299.3999939,40.4000015,0.0000000,0.0000000,0.0000000); //object(barrel4) (36)
- CreateObject(1225,-2115.1999512,290.8999939,34.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (37)
- CreateObject(1225,-2119.5000000,265.2000122,35.0999985,0.0000000,0.0000000,0.0000000); //object(barrel4) (38)
- CreateObject(5400,-1496.8000488,724.0000000,5.8000002,0.0000000,0.0000000,270.0000000); //object(laeskatetube1) (1)
- CreateObject(13590,-1497.1999512,717.7999878,8.6000004,0.0000000,0.0000000,184.0000000); //object(kickbus04) (1)
- CreateObject(1634,-1508.6999512,704.7999878,7.5000000,0.0000000,0.0000000,0.0000000); //object(landjump2) (1)
- CreateObject(1634,-1508.8000488,724.4000244,7.5000000,0.0000000,0.0000000,182.0000000); //object(landjump2) (2)
- CreateObject(12956,-1512.6999512,742.5000000,9.1000004,0.0000000,0.0000000,268.0000000); //object(sw_trailerjump) (1)
- CreateObject(13604,-1521.3000488,686.7000122,7.9000001,0.0000000,0.0000000,0.0000000); //object(kickramp05) (1)
- CreateObject(13641,-1508.6999512,702.2999878,5.8000002,0.0000000,0.0000000,90.0000000); //object(kickramp04) (1)
- CreateObject(13645,-1493.5999756,776.4000244,6.9000001,0.0000000,0.0000000,0.0000000); //object(kickramp06) (1)
- CreateObject(13645,-1493.6999512,780.2000122,6.9000001,0.0000000,0.0000000,180.0000000); //object(kickramp06) (2)
- CreateObject(1633,-1516.1999512,771.2999878,7.5000000,0.0000000,0.0000000,268.0000000); //object(landjump) (1)
- CreateObject(1633,-1509.9000244,771.0000000,7.5000000,0.0000000,0.0000000,87.9949951); //object(landjump) (2)
- CreateObject(2931,-1488.0999756,758.2999878,6.0999999,0.0000000,0.0000000,0.0000000); //object(kmb_jump1) (1)
- CreateObject(13647,-1488.0000000,776.4000244,6.1999998,0.0000000,0.0000000,90.0000000); //object(wall1) (1)
- CreateObject(13643,-1520.5999756,752.0999756,7.5000000,0.0000000,0.0000000,58.0000000); //object(logramps02) (1)
- CreateObject(16401,-1510.4000244,738.2999878,6.1999998,0.0000000,0.0000000,91.5000000); //object(desn2_peckjump) (1)
- // ========================= LS SOUTH ISLAND [LUCASTOTOLA] ==========================
- AddStaticVehicleEx(454,2603.5000000,-3397.1999512,0.9000000,0.0000000,165,169,15); //Tropic
- AddStaticVehicleEx(472,2320.6999512,-3576.6000977,0.0000000,12.0000000,158,164,15); //Coastguard
- AddStaticVehicleEx(510,2465.3999023,-3483.3999023,7.5000000,0.0000000,215,142,15); //Mountain Bike
- AddStaticVehicleEx(510,2432.5000000,-3509.8000488,7.5999999,0.0000000,215,142,15); //Mountain Bike
- AddStaticVehicleEx(424,2424.3000488,-3516.3000488,7.6999998,346.0000000,156,161,15); //BF Injection
- AddStaticVehicleEx(424,2447.5000000,-3497.6000977,7.5999999,345.9979248,156,161,15); //BF Injection
- AddStaticVehicleEx(424,2456.3000488,-3491.0000000,7.5999999,345.9979248,199,166,15); //BF Injection
- AddStaticVehicleEx(568,2584.5000000,-3443.6999512,7.6999998,0.0000000,45,58,15); //Bandito
- AddStaticVehicleEx(424,2580.3999023,-3442.6000977,7.5999999,0.0000000,81,84,15); //BF Injection
- AddStaticVehicleEx(468,2577.5000000,-3442.6000977,7.5000000,0.0000000,132,4,15); //Sanchez
- AddStaticVehicleEx(471,2320.5000000,-3615.5000000,2.5999999,336.0000000,19,69,15); //Quad
- AddStaticVehicleEx(539,2552.6999512,-3497.3999023,0.5000000,90.0000000,133,31,15); //Vortex
- AddStaticVehicleEx(568,2422.8000488,-3643.1000977,31.5000000,272.0000000,94,112,15); //Bandito
- AddStaticVehicleEx(487,2406.8000488,-3630.1000977,31.0000000,0.0000000,132,4,15); //Maverick
- AddStaticVehicleEx(422,2497.8000488,-3603.1999512,36.7999992,92.0000000,106,122,15); //Bobcat
- AddStaticVehicleEx(510,2476.8000488,-3591.6000977,39.4000015,308.0000000,134,68,15); //Mountain Bike
- AddStaticVehicleEx(510,2482.3000488,-3605.1999512,38.5000000,287.9962158,134,68,15); //Mountain Bike
- AddStaticVehicleEx(446,2485.6000977,-2706.5000000,0.0000000,180.0000000,132,4,15); //Squalo
- CreateObject(17081,2455.5000000,-3542.0000000,3.5000000,0.0000000,0.0000000,262.7490234); //object(cuntwland06b) (1)
- CreateObject(4842,2507.5996094,-3437.1992188,-2.5000000,0.0000000,0.0000000,225.9997559); //object(beach1_las0fg) (1)
- CreateObject(745,2551.7998047,-3445.1992188,6.5999999,0.0000000,0.0000000,307.9962158); //object(sm_scrub_rock5) (2)
- CreateObject(745,2546.6000977,-3445.0000000,6.6999998,0.0000000,0.0000000,205.9962158); //object(sm_scrub_rock5) (3)
- CreateObject(746,2542.6999512,-3444.3000488,7.1999998,0.0000000,0.0000000,80.0000000); //object(sm_scrub_rock2) (1)
- CreateObject(746,2535.8999023,-3444.1999512,6.9000001,0.0000000,0.0000000,275.9969482); //object(sm_scrub_rock2) (2)
- CreateObject(746,2540.3999023,-3444.6999512,7.0000000,0.0000000,0.0000000,60.0000000); //object(sm_scrub_rock2) (3)
- CreateObject(746,2538.1999512,-3444.1999512,7.0999999,0.0000000,0.0000000,299.9963379); //object(sm_scrub_rock2) (4)
- CreateObject(748,2533.6999512,-3443.0000000,7.0999999,0.0000000,0.0000000,0.0000000); //object(sm_scrb_grp1) (1)
- CreateObject(748,2530.8999023,-3438.0000000,6.5999999,0.0000000,0.0000000,0.0000000); //object(sm_scrb_grp1) (2)
- CreateObject(745,2529.1000977,-3441.3000488,6.6999998,0.0000000,0.0000000,141.9936523); //object(sm_scrub_rock5) (4)
- CreateObject(896,2478.2998047,-3449.0000000,2.2000000,0.0000000,179.9945068,57.9968262); //object(searock06) (1)
- CreateObject(896,2483.7998047,-3436.3994141,2.0000000,0.0000000,179.9945068,233.9923096); //object(searock06) (2)
- CreateObject(900,2493.7998047,-3425.0000000,4.9000001,0.0000000,0.0000000,49.9987793); //object(searock04) (1)
- CreateObject(896,2500.5000000,-3414.1999512,1.0000000,0.0000000,179.9945068,39.9968262); //object(searock06) (3)
- CreateObject(900,2509.3999023,-3400.5000000,3.9000001,0.0000000,0.0000000,257.9987793); //object(searock04) (2)
- CreateObject(901,2519.1999512,-3402.3999023,1.7000000,0.0000000,0.0000000,54.0000000); //object(searock05) (1)
- CreateObject(901,2514.3000488,-3389.8999023,-0.3000000,0.0000000,0.0000000,103.9978027); //object(searock05) (2)
- CreateObject(901,2502.5000000,-3393.6999512,-0.5000000,0.0000000,0.0000000,237.9965820); //object(searock05) (3)
- CreateObject(12808,2509.0000000,-3443.1000977,7.8000002,0.0000000,0.0000000,202.0000000); //object(sw_logs3) (1)
- CreateObject(770,2596.6999512,-3463.1999512,7.1999998,0.0000000,0.0000000,0.0000000); //object(pinebg_hi) (1)
- CreateObject(770,2585.0996094,-3480.1992188,6.5999999,0.0000000,0.0000000,0.0000000); //object(pinebg_hi) (2)
- CreateObject(770,2585.0000000,-3508.5000000,5.1999998,0.0000000,0.0000000,0.0000000); //object(pinebg_hi) (3)
- CreateObject(770,2535.0000000,-3481.8994141,2.0999999,0.0000000,0.0000000,0.0000000); //object(pinebg_hi) (5)
- CreateObject(770,2492.1000977,-3501.8999023,3.4000001,0.0000000,0.0000000,0.0000000); //object(pinebg_hi) (6)
- CreateObject(768,2596.0996094,-3527.3994141,5.1999998,0.0000000,0.0000000,0.0000000); //object(elmtreegrn2_hi) (1)
- CreateObject(768,2523.1000977,-3500.8999023,0.9000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn2_hi) (2)
- CreateObject(768,2558.2998047,-3563.0996094,3.4000001,0.0000000,0.0000000,0.0000000); //object(elmtreegrn2_hi) (3)
- CreateObject(889,2588.1999512,-3466.0000000,7.0000000,0.0000000,0.0000000,0.0000000); //object(pinebg_po) (1)
- CreateObject(889,2598.0000000,-3478.8999023,9.1999998,0.0000000,0.0000000,0.0000000); //object(pinebg_po) (2)
- CreateObject(889,2513.8000488,-3491.3999023,2.5000000,0.0000000,0.0000000,0.0000000); //object(pinebg_po) (3)
- CreateObject(889,2551.5000000,-3480.5996094,1.8000000,0.0000000,0.0000000,0.0000000); //object(pinebg_po) (4)
- CreateObject(889,2607.5000000,-3514.1999512,7.9000001,0.0000000,0.0000000,0.0000000); //object(pinebg_po) (5)
- CreateObject(895,2590.8000488,-3473.0000000,7.0999999,0.0000000,0.0000000,0.0000000); //object(elmweesm_po) (1)
- CreateObject(895,2594.8999023,-3506.5000000,6.5999999,0.0000000,0.0000000,0.0000000); //object(elmweesm_po) (2)
- CreateObject(895,2525.1000977,-3483.0000000,2.3000000,0.0000000,0.0000000,0.0000000); //object(elmweesm_po) (3)
- CreateObject(736,2599.5000000,-3491.3000488,20.2999992,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (1)
- CreateObject(736,2588.6999512,-3494.3999023,19.1000004,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (2)
- CreateObject(736,2592.8994141,-3562.6992188,22.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (3)
- CreateObject(715,2600.3000488,-3501.5000000,15.8000002,0.0000000,0.0000000,0.0000000); //object(veg_bevtree3) (1)
- CreateObject(715,2593.0996094,-3539.7998047,14.3999996,0.0000000,0.0000000,0.0000000); //object(veg_bevtree3) (2)
- CreateObject(715,2591.0000000,-3585.1999512,20.0000000,0.0000000,0.0000000,0.0000000); //object(veg_bevtree3) (3)
- CreateObject(715,2592.3999023,-3610.6999512,22.8999996,0.0000000,0.0000000,0.0000000); //object(veg_bevtree3) (4)
- CreateObject(715,2566.8999023,-3631.8999023,22.6000004,0.0000000,0.0000000,0.0000000); //object(veg_bevtree3) (5)
- CreateObject(715,2547.8999023,-3647.0000000,25.2000008,0.0000000,0.0000000,0.0000000); //object(veg_bevtree3) (6)
- CreateObject(11490,2592.3000488,-3452.0000000,6.6999998,0.0000000,0.0000000,180.0000000); //object(des_ranch) (2)
- CreateObject(11491,2592.3000488,-3441.0000000,8.1999998,0.0000000,0.0000000,180.0000000); //object(des_ranchbits1) (1)
- CreateObject(1637,2550.3994141,-3434.0000000,8.1000004,0.0000000,0.0000000,85.9954834); //object(od_pat_hutb) (1)
- CreateObject(1641,2578.3000488,-3433.8000488,6.8000002,0.0000000,0.0000000,0.0000000); //object(beachtowel03) (1)
- CreateObject(1640,2576.8000488,-3433.6999512,6.8000002,0.0000000,0.0000000,0.0000000); //object(beachtowel04) (1)
- CreateObject(1642,2575.3000488,-3433.6999512,6.8000002,0.0000000,0.0000000,0.0000000); //object(beachtowel02) (1)
- CreateObject(1643,2573.6000977,-3433.6999512,6.8000002,0.0000000,0.0000000,0.0000000); //object(beachtowel01) (1)
- CreateObject(1461,2552.0996094,-3434.0000000,7.5999999,0.0000000,0.0000000,171.9964600); //object(dyn_life_p) (1)
- CreateObject(1255,2580.0996094,-3435.5996094,7.3000002,0.0000000,0.0000000,109.9951477); //object(lounger) (1)
- CreateObject(1255,2582.0000000,-3434.8999023,7.3000002,0.0000000,0.0000000,109.9951172); //object(lounger) (2)
- CreateObject(1645,2571.3000488,-3434.1999512,7.0999999,0.0000000,0.0000000,168.0000000); //object(lounge_wood_up) (1)
- CreateObject(946,2569.3999023,-3442.1000977,9.0000000,0.0000000,0.0000000,270.0000000); //object(bskball_lax) (1)
- CreateObject(1723,2588.3000488,-3452.1000977,8.1999998,0.0000000,0.0000000,0.0000000); //object(mrk_seating1) (1)
- CreateObject(1724,2591.1999512,-3452.8999023,8.1999998,0.0000000,0.0000000,270.0000000); //object(mrk_seating1b) (1)
- CreateObject(2313,2589.6999512,-3455.8000488,8.1999998,0.0000000,0.0000000,180.0000000); //object(cj_tv_table1) (1)
- CreateObject(1752,2589.0000000,-3456.0000000,8.6999998,0.0000000,0.0000000,178.0000000); //object(swank_tv_3) (1)
- CreateObject(15036,2595.3000488,-3454.0000000,9.3999996,0.0000000,0.0000000,90.0000000); //object(kit_cab_washin_sv) (1)
- CreateObject(2637,2594.1000977,-3452.8000488,8.6000004,0.0000000,0.0000000,270.0000000); //object(cj_pizza_table2) (1)
- CreateObject(1828,2592.6000977,-3451.3999023,8.1999998,0.0000000,0.0000000,0.0000000); //object(man_sdr_rug) (1)
- CreateObject(1840,2589.8000488,-3455.8000488,8.6999998,0.0000000,0.0000000,270.0000000); //object(speaker_2) (1)
- CreateObject(1840,2588.1999512,-3455.8000488,8.6999998,0.0000000,0.0000000,270.0000000); //object(speaker_2) (2)
- CreateObject(2002,2596.3000488,-3451.5000000,8.1999998,0.0000000,0.0000000,270.0000000); //object(water_coolnu) (1)
- CreateObject(2100,2587.8999023,-3450.6999512,8.1999998,0.0000000,0.0000000,90.0000000); //object(med_hi_fi_2) (1)
- CreateObject(2029,2590.8000488,-3447.1999512,8.1999998,0.0000000,0.0000000,0.0000000); //object(swank_dinning_1) (2)
- CreateObject(2029,2592.8000488,-3447.1999512,8.1999998,0.0000000,0.0000000,0.0000000); //object(swank_dinning_1) (3)
- CreateObject(2124,2594.8999023,-3447.1999512,9.0000000,0.0000000,0.0000000,0.0000000); //object(swank_din_chair_1) (1)
- CreateObject(2124,2589.8000488,-3447.1999512,9.0000000,0.0000000,0.0000000,180.0000000); //object(swank_din_chair_1) (2)
- CreateObject(2124,2591.3999023,-3446.3999023,9.0000000,0.0000000,0.0000000,90.0000000); //object(swank_din_chair_1) (3)
- CreateObject(2124,2592.3999023,-3446.3999023,9.0000000,0.0000000,0.0000000,90.0000000); //object(swank_din_chair_1) (6)
- CreateObject(2124,2593.3999023,-3446.3999023,9.0000000,0.0000000,0.0000000,90.0000000); //object(swank_din_chair_1) (7)
- CreateObject(2124,2593.5000000,-3447.8999023,9.0000000,0.0000000,0.0000000,270.0000000); //object(swank_din_chair_1) (8)
- CreateObject(2124,2592.3999023,-3447.8999023,9.0000000,0.0000000,0.0000000,270.0000000); //object(swank_din_chair_1) (9)
- CreateObject(2124,2591.3999023,-3447.8999023,9.0000000,0.0000000,0.0000000,270.0000000); //object(swank_din_chair_1) (10)
- CreateObject(17026,2632.3000488,-3441.1999512,-4.0000000,0.0000000,0.0000000,284.0000000); //object(cunt_rockgp2_) (1)
- CreateObject(17026,2612.6999512,-3478.5000000,-0.2000000,0.0000000,0.0000000,314.0000000); //object(cunt_rockgp2_) (2)
- CreateObject(17026,2612.0000000,-3524.7998047,-4.0999999,0.0000000,0.0000000,317.9937744); //object(cunt_rockgp2_) (3)
- CreateObject(17026,2607.8000488,-3564.1999512,-0.5000000,0.0000000,0.0000000,329.9937744); //object(cunt_rockgp2_) (4)
- CreateObject(18228,2616.0000000,-3612.0000000,4.6999998,0.0000000,0.0000000,57.9968262); //object(cunt_rockgp2_21) (1)
- CreateObject(896,2616.0000000,-3626.6992188,16.0000000,0.0000000,0.0000000,353.9959717); //object(searock06) (4)
- CreateObject(901,2615.0000000,-3603.0000000,20.3999996,0.0000000,0.0000000,91.9995117); //object(searock05) (4)
- CreateObject(880,2612.1999512,-3591.3000488,17.1000004,0.0000000,0.0000000,168.0000000); //object(p_rubble0bcol) (1)
- CreateObject(18228,2596.6999512,-3643.3000488,5.1999998,0.0000000,0.0000000,351.9968262); //object(cunt_rockgp2_21) (1)
- CreateObject(896,2585.1000977,-3646.1999512,16.5000000,0.0000000,0.0000000,263.9959717); //object(searock06) (4)
- CreateObject(901,2604.1000977,-3637.8000488,17.2000008,0.0000000,0.0000000,157.9995117); //object(searock05) (4)
- CreateObject(18228,2555.3000488,-3663.3000488,5.5000000,0.0000000,0.0000000,351.9964600); //object(cunt_rockgp2_21) (1)
- CreateObject(18228,2513.6999512,-3680.5000000,3.5000000,0.0000000,0.0000000,351.9964600); //object(cunt_rockgp2_21) (1)
- CreateObject(18228,2478.1992188,-3692.5000000,0.0000000,0.0000000,0.0000000,301.9921875); //object(cunt_rockgp2_21) (1)
- CreateObject(901,2466.3999023,-3688.3000488,15.0000000,6.1371155,82.0895386,208.4192657); //object(searock05) (4)
- CreateObject(17031,2444.8999023,-3670.5000000,-0.3000000,0.0000000,0.0000000,228.0000000); //object(cunt_rockgp2_13) (1)
- CreateObject(17031,2445.6999512,-3667.8000488,10.0000000,0.0000000,0.0000000,47.9992676); //object(cunt_rockgp2_13) (2)
- CreateObject(17071,2441.5000000,-3700.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(cunt_rockgp2_25) (1)
- CreateObject(17031,2418.1999512,-3656.1000977,0.0000000,0.0000000,0.0000000,257.9992676); //object(cunt_rockgp2_13) (3)
- CreateObject(17031,2423.5996094,-3655.5996094,12.0000000,0.0000000,0.0000000,79.9914551); //object(cunt_rockgp2_13) (4)
- CreateObject(18228,2383.6000977,-3665.6999512,0.0000000,0.0000000,0.0000000,315.9921875); //object(cunt_rockgp2_21) (1)
- CreateObject(901,2435.6000977,-3662.6000977,28.0000000,0.0000000,0.0000000,121.9995117); //object(searock05) (4)
- CreateObject(901,2418.3000488,-3660.3999023,25.8999996,0.0000000,0.0000000,345.9976807); //object(searock05) (4)
- CreateObject(18228,2394.8000488,-3656.6999512,13.6000004,0.0000000,0.0000000,153.9887695); //object(cunt_rockgp2_21) (1)
- CreateObject(4842,2374.8994141,-3590.5996094,-2.4000001,0.0000000,0.0000000,283.9965820); //object(beach1_las0fg) (1)
- CreateObject(900,2420.8999023,-3552.3999023,8.1000004,0.0000000,0.0000000,49.9987793); //object(searock04) (1)
- CreateObject(900,2441.1000977,-3532.6999512,7.5999999,0.0000000,0.0000000,39.9987793); //object(searock04) (1)
- CreateObject(900,2456.0000000,-3515.0996094,6.6999998,0.0000000,0.0000000,9.9920654); //object(searock04) (1)
- CreateObject(900,2475.0996094,-3512.7998047,4.5999999,0.0000000,0.0000000,353.9904785); //object(searock04) (1)
- CreateObject(901,2361.3000488,-3641.3999023,0.9000000,0.0000000,0.0000000,231.9995117); //object(searock05) (4)
- CreateObject(901,2355.0000000,-3652.3000488,1.3000000,0.0000000,0.0000000,231.9982910); //object(searock05) (4)
- CreateObject(901,2352.3999023,-3661.0000000,0.7000000,0.0000000,0.0000000,231.9982910); //object(searock05) (4)
- CreateObject(901,2352.3999023,-3624.3999023,0.0000000,0.0000000,0.0000000,231.9982910); //object(searock05) (4)
- CreateObject(901,2346.6000977,-3631.6000977,0.7000000,0.0000000,0.0000000,231.9982910); //object(searock05) (4)
- CreateObject(901,2340.8000488,-3643.1999512,0.6000000,0.0000000,0.0000000,231.9982910); //object(searock05) (4)
- CreateObject(901,2338.6000977,-3654.1999512,0.9000000,0.0000000,0.0000000,231.9982910); //object(searock05) (4)
- CreateObject(901,2331.0000000,-3656.8000488,0.0000000,0.0000000,0.0000000,131.9982910); //object(searock05) (4)
- CreateObject(901,2319.1999512,-3651.5000000,0.0000000,0.0000000,0.0000000,131.9952393); //object(searock05) (4)
- CreateObject(901,2309.3000488,-3646.1000977,0.0000000,0.0000000,0.0000000,131.9952393); //object(searock05) (4)
- CreateObject(17067,2444.5000000,-3505.6999512,6.5000000,359.2500000,0.0000000,166.0000000); //object(cw2_logcabins) (1)
- CreateObject(18259,2330.5000000,-3622.5996094,3.5000000,0.0000000,0.0000000,239.9908447); //object(logcabinn01) (1)
- CreateObject(1637,2402.3999023,-3536.1000977,8.1999998,0.0000000,0.0000000,129.9954834); //object(od_pat_hutb) (1)
- CreateObject(1461,2403.8999023,-3535.6999512,7.6999998,0.0000000,0.0000000,229.9964600); //object(dyn_life_p) (1)
- CreateObject(11495,2608.6000977,-3405.5000000,1.2000000,1.2500000,0.0000000,0.0000000); //object(des_ranchjetty) (1)
- CreateObject(12990,2328.6999512,-3587.6999512,2.0000000,0.0000000,0.0000000,192.0000000); //object(sw_jetty) (1)
- CreateObject(2404,2467.3999023,-3482.8000488,8.0000000,0.0000000,0.0000000,178.0000000); //object(cj_surf_board) (1)
- CreateObject(2404,2443.6000977,-3502.8000488,8.0000000,0.0000000,0.0000000,177.9949951); //object(cj_surf_board) (2)
- CreateObject(2405,2451.0000000,-3496.0000000,8.0000000,0.0000000,0.0000000,190.0000000); //object(cj_surf_board2) (1)
- CreateObject(2405,2427.1000977,-3516.1999512,8.1000004,0.0000000,0.0000000,189.9975586); //object(cj_surf_board2) (2)
- CreateObject(2406,2434.6999512,-3509.1999512,8.1000004,0.0000000,0.0000000,190.0000000); //object(cj_surf_board3) (1)
- CreateObject(2406,2460.1000977,-3489.8000488,8.0000000,0.0000000,0.0000000,189.9975586); //object(cj_surf_board3) (2)
- CreateObject(2404,2459.3999023,-3489.5000000,8.0000000,0.0000000,0.0000000,177.9949951); //object(cj_surf_board) (3)
- CreateObject(2410,2471.6999512,-3483.1000977,6.9000001,0.0000000,0.0000000,0.0000000); //object(cj_surf_board4) (1)
- CreateObject(2410,2438.6999512,-3505.6999512,6.9000001,0.0000000,0.0000000,0.0000000); //object(cj_surf_board4) (2)
- CreateObject(1794,2335.3999023,-3626.0000000,3.5000000,0.0000000,0.0000000,152.7484131); //object(low_bed_3) (1)
- CreateObject(1828,2331.0000000,-3622.1000977,3.5999999,0.0000000,0.0000000,329.9963379); //object(man_sdr_rug) (2)
- CreateObject(2091,2336.6999512,-3620.8000488,3.5000000,0.0000000,0.0000000,329.9963379); //object(tv_ward_med_1) (1)
- CreateObject(2131,2322.6999512,-3619.1999512,3.5000000,0.0000000,0.0000000,59.9963379); //object(cj_kitch2_fridge) (1)
- CreateObject(2132,2321.6999512,-3620.8999023,3.5000000,0.0000000,0.0000000,59.9963379); //object(cj_kitch2_sink) (1)
- CreateObject(2132,2323.6999512,-3617.5000000,3.5000000,0.0000000,0.0000000,59.9908447); //object(cj_kitch2_sink) (2)
- CreateObject(2226,2337.3999023,-3621.6000977,5.5000000,0.0000000,0.0000000,301.9976807); //object(low_hi_fi_3) (1)
- CreateObject(2404,2331.3999023,-3618.0000000,4.8000002,0.0000000,0.0000000,0.0000000); //object(cj_surf_board) (4)
- CreateObject(2117,2325.8000488,-3620.3999023,3.5999999,0.0000000,0.0000000,331.9958496); //object(swank_dinning_5) (1)
- CreateObject(1720,2326.6000977,-3620.0000000,3.5999999,0.0000000,0.0000000,333.9953613); //object(rest_chair) (1)
- CreateObject(1720,2326.0000000,-3621.3000488,3.5000000,0.0000000,0.0000000,150.2435303); //object(rest_chair) (2)
- CreateObject(1720,2325.1000977,-3619.3999023,3.5999999,0.0000000,0.0000000,0.0000000); //object(rest_chair) (3)
- CreateObject(1720,2327.1999512,-3621.1000977,3.5000000,0.0000000,0.0000000,241.9958496); //object(rest_chair) (4)
- CreateObject(1649,2323.1000977,-3624.6000977,5.8000002,0.0000000,0.0000000,332.2500000); //object(wglasssmash) (1)
- CreateObject(18228,2404.8999023,-3738.1999512,0.0000000,0.0000000,0.0000000,332.9921875); //object(cunt_rockgp2_21) (1)
- CreateObject(18228,2412.8000488,-3700.1999512,0.0000000,0.0000000,0.0000000,60.0000000); //object(cunt_rockgp2_21) (1)
- CreateObject(13367,2506.0000000,-3532.6000977,37.7999992,0.0000000,0.0000000,0.0000000); //object(sw_watertower01) (1)
- CreateObject(900,2469.1999512,-3503.8999023,5.0000000,0.0000000,0.0000000,203.9904785); //object(searock04) (1)
- CreateObject(900,2485.3999023,-3487.3000488,4.1999998,342.0000000,180.0000000,247.9921875); //object(searock04) (1)
- CreateObject(900,2500.8000488,-3476.6999512,2.4000001,344.0021973,190.4018860,240.8868713); //object(searock04) (1)
- CreateObject(900,2520.8000488,-3467.1000977,2.7000000,343.9984131,190.3985596,230.8862305); //object(searock04) (1)
- CreateObject(900,2546.6999512,-3459.6000977,3.5000000,343.7803345,184.1514282,219.1492920); //object(searock04) (1)
- CreateObject(896,2570.8999023,-3454.0000000,-1.8000000,323.2500610,179.9931641,99.9927368); //object(searock06) (1)
- CreateObject(3171,2499.5000000,-3596.3999023,34.7999992,0.0000000,6.0000000,0.0000000); //object(trailer5_01) (1)
- CreateObject(3172,2495.6000977,-3586.8999023,34.7999992,10.5000000,0.0000000,82.0000000); //object(trailer6_01) (1)
- CreateObject(3175,2475.3999023,-3588.8999023,38.5999985,0.0000000,0.0000000,0.0000000); //object(sm_airstrm_med_) (1)
- CreateObject(3175,2484.5000000,-3607.3000488,37.0999985,357.0018311,2.0027466,268.1047974); //object(sm_airstrm_med_) (2)
- CreateObject(2405,2490.6999512,-3587.8000488,37.0999985,0.0000000,0.0000000,0.0000000); //object(cj_surf_board2) (3)
- CreateObject(2404,2490.1000977,-3587.6000977,37.2999992,0.0000000,0.0000000,0.0000000); //object(cj_surf_board) (5)
- CreateObject(1439,2498.5000000,-3607.6999512,36.0000000,0.0000000,0.0000000,268.0000000); //object(dyn_dumpster_1) (1)
- CreateObject(1255,2488.0000000,-3603.8999023,37.4000015,0.0000000,0.0000000,91.9951477); //object(lounger) (1)
- CreateObject(1255,2483.1999512,-3603.3999023,38.0000000,0.0000000,0.0000000,91.9940186); //object(lounger) (1)
- CreateObject(1255,2495.0000000,-3591.5000000,35.5000000,0.0000000,0.0000000,205.9940186); //object(lounger) (1)
- CreateObject(1255,2495.6000977,-3592.8000488,35.5000000,0.0000000,0.0000000,205.9936523); //object(lounger) (1)
- CreateObject(1370,2475.6999512,-3583.6000977,39.5000000,0.0000000,0.0000000,0.0000000); //object(cj_flame_drum) (1)
- CreateObject(1370,2498.1000977,-3606.5000000,36.5000000,0.0000000,0.0000000,0.0000000); //object(cj_flame_drum) (2)
- CreateObject(12957,2483.3000488,-3583.6000977,38.2000008,13.5000000,0.0000000,54.0000000); //object(sw_pickupwreck01) (1)
- CreateObject(1432,2491.6999512,-3598.8999023,36.0999985,358.2766113,10.0045776,0.3039856); //object(dyn_table_2) (1)
- CreateObject(1432,2484.3999023,-3596.8999023,36.9000015,358.2751465,10.0030518,0.3021240); //object(dyn_table_2) (2)
- CreateObject(9241,2406.8000488,-3629.0000000,28.8999996,0.0000000,0.0000000,180.0000000); //object(copbits_sfn) (1)
- CreateObject(3666,2418.8999023,-3640.3999023,30.2000008,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (1)
- CreateObject(3666,2418.3999023,-3617.0000000,30.2000008,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (2)
- CreateObject(3666,2394.8999023,-3616.8999023,30.2000008,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (3)
- CreateObject(3666,2394.5000000,-3640.3000488,30.2000008,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (4)
- CreateObject(900,2393.3999023,-3632.3999023,24.5000000,0.0000000,0.0000000,264.7421265); //object(searock04) (1)
- CreateObject(900,2405.8999023,-3617.3000488,24.0000000,0.0000000,0.0000000,336.7375488); //object(searock04) (1)
- CreateObject(900,2406.3000488,-3643.8999023,24.7999992,0.0000000,0.0000000,334.7375488); //object(searock04) (1)
- CreateObject(770,2569.3000488,-3529.0000000,0.6000000,0.0000000,0.0000000,0.0000000); //object(pinebg_hi) (2)
- CreateObject(770,2578.8000488,-3623.3999023,14.3999996,0.0000000,0.0000000,0.0000000); //object(pinebg_hi) (2)
- CreateObject(770,2585.1999512,-3595.8000488,12.1000004,0.0000000,0.0000000,0.0000000); //object(pinebg_hi) (2)
- CreateObject(768,2555.3999023,-3639.6000977,17.6000004,0.0000000,0.0000000,0.0000000); //object(elmtreegrn2_hi) (1)
- CreateObject(715,2557.8999023,-3586.8999023,14.1000004,0.0000000,0.0000000,0.0000000); //object(veg_bevtree3) (2)
- CreateObject(889,2559.6999512,-3540.1999512,0.5000000,0.0000000,0.0000000,0.0000000); //object(pinebg_po) (4)
- CreateObject(889,2588.6000977,-3550.6000977,7.6999998,0.0000000,0.0000000,0.0000000); //object(pinebg_po) (4)
- CreateObject(889,2594.6000977,-3576.3999023,12.3999996,0.0000000,0.0000000,0.0000000); //object(pinebg_po) (4)
- CreateObject(889,2545.8000488,-3597.3000488,6.4000001,0.0000000,0.0000000,0.0000000); //object(pinebg_po) (4)
- CreateObject(768,2421.6000977,-3567.1999512,27.1000004,0.0000000,0.0000000,0.0000000); //object(elmtreegrn2_hi) (3)
- CreateObject(768,2472.6000977,-3555.1999512,32.5999985,0.0000000,0.0000000,0.0000000); //object(elmtreegrn2_hi) (3)
- CreateObject(770,2475.0000000,-3615.5000000,37.2000008,0.0000000,0.0000000,0.0000000); //object(pinebg_hi) (5)
- CreateObject(770,2453.8999023,-3574.0000000,36.5000000,0.0000000,0.0000000,0.0000000); //object(pinebg_hi) (5)
- CreateObject(770,2517.6999512,-3575.1000977,28.0000000,0.0000000,0.0000000,0.0000000); //object(pinebg_hi) (5)
- CreateObject(715,2449.8999023,-3554.8000488,37.7999992,0.0000000,0.0000000,0.0000000); //object(veg_bevtree3) (2)
- CreateObject(715,2441.1000977,-3643.0000000,38.2999992,0.0000000,0.0000000,0.0000000); //object(veg_bevtree3) (2)
- CreateObject(715,2494.0000000,-3533.3999023,36.7000008,0.0000000,0.0000000,0.0000000); //object(veg_bevtree3) (2)
- CreateObject(736,2423.6999512,-3605.3999023,40.9000015,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (3)
- CreateObject(736,2510.1000977,-3554.3000488,37.5999985,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (3)
- CreateObject(770,2445.5000000,-3594.1000977,34.2999992,0.0000000,0.0000000,0.0000000); //object(pinebg_hi) (2)
- return 1;
- }
- public OnGameModeExit()
- {
- DOF2_Exit();
- TextDrawDestroy(Textdraw0);
- TextDrawDestroy(Textdraw1);
- TextDrawDestroy(Textdraw2);
- TextDrawDestroy(Textdraw3);
- TextDrawDestroy(Textdraw10);
- TextDrawDestroy(Textdraw11);
- TextDrawDestroy(Textdraw12);
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid,-1411.2957,660.1513,78.0507);
- SetPlayerCameraPos(playerid, -1389.3898,660.3004,84.0078);
- ApplyAnimation(playerid,"PARK","Tai_Chi_Loop",4.0,1,0,0,0,0);
- ApplyAnimation(playerid,"PARK","Tai_Chi_Loop",4.0,1,0,0,0,0);
- SetPlayerCameraLookAt(playerid, -1406.4254,663.5966,80.1042);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- RemoveBuildingForPlayer(playerid, 10252, -2175.7578, 661.9219, 50.1016, 0.25);
- GameTextForPlayer(playerid, "~w~Bem Vindo ao ~r~SF~w~War", 6000, 6);
- PlayersOnline ++;
- new String[256];
- if(!DOF2_FileExists(Contas(playerid)))
- {
- format(String, sizeof(String), "{FFFFFF}Nick: {BCD2EE}%s\n{FFFFFF}Status: {F50101}Não registrado. \n{FFFFFF}Digite uma senha para registrar:",Nome(playerid));
- ShowPlayerDialog(playerid, DIALOG_REGISTRO, DIALOG_STYLE_INPUT, "Registro", String, "Registrar", "Cancelar");
- }
- else
- {
- format(String, sizeof(String), "{FFFFFF}Nick: {BCD2EE}%s\n{FFFFFF}Status: {23F516}Registrado.\n{FFFFFF}Digite sua senha para continuar:",Nome(playerid));
- ShowPlayerDialog(playerid, DIALOG_LOGAR, DIALOG_STYLE_INPUT, "Login", String, "Logar", "Cancelar");
- }
- SendClientMessage(playerid, COR_ADM, "Bem Vindo ao San Fierro War [v1.5] !");
- SendClientMessage(playerid, COR_ADM, "GM Criado Por Tótola e Bielzera !");
- SendClientMessage(playerid, COR_ADM, "Não ofenda ninguem no chat !");
- SendClientMessage(playerid, COR_ADM, "Não use Bots/Xiters/Bugs do SERVER !!");
- SendClientMessage(playerid, COR_ADM, "Como Jogar no Server: /comandos e /tutorial !");
- SendClientMessage(playerid, COR_ADM, "Não divulgue Hosts/Servers/Links a Não Ser Parceiro !");
- SendClientMessage(playerid, COR_ADM, "San Fierro War | Tenha um Bom Jogo !");
- new string[100];
- GetPlayerName(playerid, string, MAX_PLAYER_NAME);
- format(string, sizeof(string), "%s(%d) {0000FF}Entrou no Servidor {FFFFFF}(%d/50)", string, playerid, PlayersOnline);
- SendClientMessageToAll(-1, string);
- SetPlayerMapIcon( playerid, 0, -2534.9385,52.2758,16.3554, 6, 0, MAPICON_LOCAL );
- SetPlayerMapIcon( playerid, 1, -1944.4500,708.4459,46.5625, 52, 0, MAPICON_LOCAL );
- Textdraw4[playerid] = TextDrawCreate(208.000000, 375.000000, "0"); // MATOU
- TextDrawBackgroundColor(Textdraw4[playerid], 255);
- TextDrawFont(Textdraw4[playerid], 3);
- TextDrawLetterSize(Textdraw4[playerid], 0.469998, 1.299998);
- TextDrawColor(Textdraw4[playerid], -1);
- TextDrawSetOutline(Textdraw4[playerid], 1);
- TextDrawSetProportional(Textdraw4[playerid], 1);
- Textdraw5[playerid] = TextDrawCreate(198.000000, 362.000000, "0"); // LEVEL
- TextDrawBackgroundColor(Textdraw5[playerid], 255);
- TextDrawFont(Textdraw5[playerid], 3);
- TextDrawLetterSize(Textdraw5[playerid], 0.469998, 1.299998);
- TextDrawColor(Textdraw5[playerid], -1);
- TextDrawSetOutline(Textdraw5[playerid], 1);
- TextDrawSetProportional(Textdraw5[playerid], 1);
- Textdraw7[playerid] = TextDrawCreate(216.000000, 388.000000, "0"); // MORREU
- TextDrawBackgroundColor(Textdraw7[playerid], 255);
- TextDrawFont(Textdraw7[playerid], 3);
- TextDrawLetterSize(Textdraw7[playerid], 0.469998, 1.299998);
- TextDrawColor(Textdraw7[playerid], -1);
- TextDrawSetOutline(Textdraw7[playerid], 1);
- TextDrawSetProportional(Textdraw7[playerid], 1);
- Textdraw8[playerid] = TextDrawCreate(183.000000, 400.000000, "Nenhuma"); // ORGANIZAÇÃO
- TextDrawBackgroundColor(Textdraw8[playerid], 255);
- TextDrawFont(Textdraw8[playerid], 3);
- TextDrawLetterSize(Textdraw8[playerid], 0.469998, 1.299998);
- TextDrawColor(Textdraw8[playerid], -1);
- TextDrawSetOutline(Textdraw8[playerid], 1);
- TextDrawSetProportional(Textdraw8[playerid], 1);
- Textdraw9[playerid] = TextDrawCreate(310.000000, 356.000000, "Voce Matou:"); // MSG DE MORRER
- TextDrawBackgroundColor(Textdraw9[playerid], 255);
- TextDrawFont(Textdraw9[playerid], 3);
- TextDrawLetterSize(Textdraw9[playerid], 0.409999, 1.000000);
- TextDrawColor(Textdraw9[playerid], -16776961);
- TextDrawSetOutline(Textdraw9[playerid], 1);
- TextDrawSetProportional(Textdraw9[playerid], 1);
- TextDrawShowForPlayer(playerid, Textdraw0);
- TextDrawShowForPlayer(playerid, Textdraw1);
- TextDrawShowForPlayer(playerid, Textdraw2);
- TextDrawShowForPlayer(playerid, Textdraw3);
- TextDrawShowForPlayer(playerid, Textdraw4[playerid]);
- TextDrawShowForPlayer(playerid, Textdraw5[playerid]);
- TextDrawShowForPlayer(playerid, Textdraw7[playerid]);
- TextDrawShowForPlayer(playerid, Textdraw8[playerid]);
- TextDrawShowForPlayer(playerid, Textdraw10);
- TextDrawShowForPlayer(playerid, Textdraw11);
- TextDrawShowForPlayer(playerid, Textdraw12);
- //VAMOSVER
- PlayerInfo[playerid][Admin] = 0;
- PlayerInfo[playerid][SWAT] = 0;
- PlayerInfo[playerid][FBI] = 0;
- PlayerInfo[playerid][Boys] = 0;
- PlayerInfo[playerid][Triads] = 0;
- PlayerInfo[playerid][Rifa] = 0;
- PlayerInfo[playerid][Mafia] = 0;
- PlayerInfo[playerid][Matou] = 0;
- PlayerInfo[playerid][Morreu] = 0;
- PlayerInfo[playerid][Laser] = 0;
- SetPlayerScore(playerid, 0);
- Equipamentos[playerid] = 0;
- LaserOn[playerid] = 0;
- LaserCor[playerid] = 0;
- PlayerGPS[playerid] = 0;
- PlayerChat[playerid] = 0;
- Logado[playerid] = 1;
- Avisos[playerid] = 1;
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- PlayersOnline --;
- new string[200], name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,MAX_PLAYER_NAME);
- switch(reason)
- {
- case 0: format(string,sizeof string,"%s(%d) {FF0000}Saiu do Server por Crash ou Má Conexão {FFFFFF}(%d/50)",name, playerid, PlayersOnline);
- case 1: format(string,sizeof string,"%s(%d) {FF0000}Saiu do Server por conta Própria {FFFFFF}(%d/50)",name, playerid, PlayersOnline);
- case 2: format(string,sizeof string,"%s(%d) {FF0000}Saiu do Server por Kick ou Ban {FFFFFF}(%d/50)",name, playerid, PlayersOnline);
- }
- SendClientMessageToAll(0xFFFFFFAA,string);
- SalvarContas(playerid);
- TextDrawDestroy(Textdraw4[playerid]);
- TextDrawDestroy(Textdraw5[playerid]);
- TextDrawDestroy(Textdraw7[playerid]);
- TextDrawDestroy(Textdraw8[playerid]);
- TextDrawDestroy(Textdraw9[playerid]);
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- //GANGZONES...
- GangZoneShowForPlayer(playerid, stuntpark, corstunt);
- GangZoneShowForPlayer(playerid, casino, corcasino);
- GangZoneShowForPlayer(playerid, baseball, corbaseball);
- GangZoneShowForPlayer(playerid, pracinha, corpracinha);
- GangZoneShowForPlayer(playerid, obras, corobras);
- GangZoneShowForPlayer(playerid, pierab,corpierab);
- GangZoneShowForPlayer(playerid, pier69, corpier69);
- //DESBUGAR PLAYER....
- ClearAnimations(playerid);
- TogglePlayerControllable(playerid,1);
- SetPlayerHealth(playerid, 100);
- SetPlayerInterior(playerid, 0);
- if(PlayerInfo[playerid][Mafia] >= 1)
- {
- SetPlayerPos(playerid, -2179.1665,713.6572,53.8906);
- TextDrawSetString(Textdraw8[playerid], "Mafia");
- SetPlayerColor(playerid, COR_MAFIA);
- SetPlayerSkin(playerid, 111);
- SetPlayerArmour(playerid, 50.0);
- GivePlayerWeapon(playerid, 24, 500);
- GivePlayerWeapon(playerid, 25, 500);
- GivePlayerWeapon(playerid, 30, 500);
- PlayerChat[playerid] = 1;
- }
- if(PlayerInfo[playerid][Triads] >= 1)
- {
- SetPlayerPos(playerid, -2143.1604,-129.1506,36.5156);
- SetPlayerColor(playerid, COR_TRIADS);
- SetPlayerSkin(playerid, 117);
- SetPlayerArmour(playerid, 50.0);
- GivePlayerWeapon(playerid, 24, 500);
- GivePlayerWeapon(playerid, 25, 500);
- GivePlayerWeapon(playerid, 30, 500);
- TextDrawSetString(Textdraw8[playerid], "Triads");
- PlayerChat[playerid] = 2;
- }
- if(PlayerInfo[playerid][Boys] >= 1)
- {
- SetPlayerPos(playerid, -2665.5684,1434.3109,7.0938);
- SetPlayerColor(playerid, COR_BOYS);
- SetPlayerSkin(playerid, 121);
- SetPlayerArmour(playerid, 50.0);
- GivePlayerWeapon(playerid, 24, 500);
- GivePlayerWeapon(playerid, 25, 500);
- GivePlayerWeapon(playerid, 30, 500);
- TextDrawSetString(Textdraw8[playerid], "Da Nang Boys");
- PlayerChat[playerid] = 3;
- }
- if(PlayerInfo[playerid][Rifa] >= 1)
- {
- SetPlayerPos(playerid, -2514.1770,773.1966,35.1719);
- SetPlayerColor(playerid, COR_RIFA);
- SetPlayerSkin(playerid, 173);
- SetPlayerArmour(playerid, 50.0);
- GivePlayerWeapon(playerid, 24, 500);
- GivePlayerWeapon(playerid, 25, 500);
- GivePlayerWeapon(playerid, 30, 500);
- TextDrawSetString(Textdraw8[playerid], "SF Rifa");
- PlayerChat[playerid] = 4;
- }
- if(PlayerInfo[playerid][SWAT] >= 1)
- {
- SetPlayerPos(playerid, -1518.0020,476.2436,7.1809);
- SetPlayerColor(playerid, COR_SWAT);
- SetPlayerSkin(playerid, 285);
- SetPlayerArmour(playerid, 50.0);
- GivePlayerWeapon(playerid, 24, 500);
- GivePlayerWeapon(playerid, 25, 500);
- GivePlayerWeapon(playerid, 31, 500);
- TextDrawSetString(Textdraw8[playerid], "SWAT");
- PlayerChat[playerid] = 5;
- }
- if(PlayerInfo[playerid][FBI] >= 1)
- {
- SetPlayerPos(playerid, -1710.3719,997.4854,17.9141);
- SetPlayerColor(playerid, COR_FBI);
- SetPlayerSkin(playerid, 286);
- SetPlayerArmour(playerid, 50.0);
- GivePlayerWeapon(playerid, 24, 500);
- GivePlayerWeapon(playerid, 25, 500);
- GivePlayerWeapon(playerid, 31, 500);
- TextDrawSetString(Textdraw8[playerid], "FBI");
- PlayerChat[playerid] = 6;
- }
- //SETANDOO LEVEL
- new Str[10];
- format(Str,sizeof(Str),"%d", GetPlayerScore(playerid));
- TextDrawSetString(Textdraw5[playerid], Str);
- //SETANDOO MATOU
- new Strr[10];
- format(Strr,sizeof(Strr),"%d", PlayerInfo[playerid][Matou]);
- TextDrawSetString(Textdraw4[playerid], Strr);
- //SETANDO MOREU
- new Strrr[10];
- format(Strrr,sizeof(Strrr),"%d", PlayerInfo[playerid][Morreu]);
- TextDrawSetString(Textdraw7[playerid], Strrr);
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- SendDeathMessage(killerid, playerid, reason);
- GivePlayerMoney(killerid, 500);
- PlayerInfo[killerid][Matou] ++;
- PlayerInfo[playerid][Morreu] ++;
- SetPlayerScore(killerid,PlayerInfo[killerid][Matou] / 10);
- //MATOUtext
- new Strr[10];
- format(Strr,sizeof(Strr),"%d", PlayerInfo[killerid][Matou]);
- TextDrawSetString(Textdraw4[killerid], Strr);
- //MORREUtext
- new Strrr[10];
- format(Strrr,sizeof(Strrr),"%d", PlayerInfo[playerid][Morreu]);
- TextDrawSetString(Textdraw7[playerid], Strrr);
- //LEVELtext
- new Str[10];
- format(Str,sizeof(Str),"%d", GetPlayerScore(killerid));
- TextDrawSetString(Textdraw5[killerid], Str);
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- if(text[0] == '!')
- {
- new string[128];
- format(string, sizeof(string), "[ORG.CHAT] %s: %s", Nome(playerid), text[1]);
- printf("%s", string);
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- if(PlayerInfo[playerid][Trabalho] == 1) return Scm(playerid, COR_ERRO, "[ERRO] Você não pode usar o Chat Gangs enquanto Trabalha"), 0;
- if(IsPlayerConnected(i) && PlayerChat[i] == PlayerChat[playerid]) SendClientMessage(i, GetPlayerColor(playerid), string);
- }
- return 0;
- }
- new string[128];
- format(string,sizeof(string),"[ID:%d]: %s",playerid,text);
- SendPlayerMessageToAll(playerid,string);
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- //================= INICIO DO COMANDO /DOMINAR =================//
- /*
- dominandostunt[playerid] = 1;
- new striing[204], org[104];
- if(PlayerInfo[pid][Boys] >= 1) { org = "os Da Nang Boys"; }
- if(PlayerInfo[pid][Triads] >= 1) { org = "os Triads"; }
- if(PlayerInfo[pid][FBI] >= 1) { org = "o FBI"; }
- if(PlayerInfo[pid][SWAT] >= 1) { org = "a SWAT"; }
- if(PlayerInfo[pid][Rifa] >= 1) { org = "os SF Rifa's"; }
- if(PlayerInfo[pid][Mafia] >= 1) { org = "a Mafia"; }
- format(striing, sizeof(striing),"[GZ.INFO]O %s e %s estão tentando dominar o Stunt Park | Local: /gps",GetNick(pid), org);
- SendClientMessageToAll(GetPlayerColor(pid), striing);
- GangZoneFlashForAll(stuntpark, GetPlayerColor(pid));
- dominandostunt[playerid] = 0;
- new striing[204], org[104];
- if(PlayerInfo[pid][Boys] >= 1) { org = "os Da Nang Boys"; }
- if(PlayerInfo[pid][Triads] >= 1) { org = "os Triads"; }
- if(PlayerInfo[pid][FBI] >= 1) { org = "o FBI"; }
- if(PlayerInfo[pid][SWAT] >= 1) { org = "a SWAT"; }
- if(PlayerInfo[pid][Rifa] >= 1) { org = "os SF Rifa's"; }
- if(PlayerInfo[pid][Mafia] >= 1) { org = "a Mafia"; }
- format(striing, sizeof(striing),"[GZ.INFO]O %s e %s conseguiram o Stunt Park | Local: /gps",GetNick(pid), org);
- SendClientMessageToAll(GetPlayerColor(pid), striing);
- GangZoneStopFlashForAll(stuntpark);
- */
- public OnPlayerEnterCheckpoint(playerid)
- {
- if(CPS_IsPlayerInCheckpoint(playerid,cpstunt))
- {
- if(corstunt == GetPlayerColor(playerid)) return SendClientMessage(playerid, VERMELHO, "[GZ.INFO]Essa Gangzone ja é Sua !");
- if(PlayerDomi[playerid][Stunt] >= 1) return SendClientMessage(playerid, VERMELHO, "[GZ.INFO]Você Ja esta Dominando !");
- if(PlayerGPS[playerid] == 1) { PlayerGPS[playerid] = 0; }
- new striing[128], org[20];
- if(PlayerInfo[playerid][Boys] >= 1) { org = "os Da Nang Boys"; }
- if(PlayerInfo[playerid][Triads] >= 1) { org = "os Triads"; }
- if(PlayerInfo[playerid][FBI] >= 1) { org = "o FBI"; }
- if(PlayerInfo[playerid][SWAT] >= 1) { org = "a SWAT"; }
- if(PlayerInfo[playerid][Rifa] >= 1) { org = "os SF Rifa's"; }
- if(PlayerInfo[playerid][Mafia] >= 1) { org = "a Mafia"; }
- format(striing, sizeof(striing),"[GZ.INFO]O %s e %s estão tentando dominar o Stunt Park | Local: /gps",Nome(playerid), org);
- SendClientMessageToAll(GetPlayerColor(playerid), striing);
- GangZoneFlashForAll(stuntpark, GetPlayerColor(playerid));
- GameTextForPlayer(playerid, "~w~Aguarde ~r~20~w~ seg", 3000, 1);
- }
- if(CPS_IsPlayerInCheckpoint(playerid,cpcasino))
- {
- if(corcasino == GetPlayerColor(playerid)) return SendClientMessage(playerid, VERMELHO, "[GZ.INFO]Essa Gangzone ja é Sua !");
- if(PlayerDomi[playerid][Casino] >= 1) return SendClientMessage(playerid, VERMELHO, "[GZ.INFO]Você Ja esta Dominando !");
- if(PlayerGPS[playerid] == 1) { PlayerGPS[playerid] = 0; }
- new striing[128], org[20];
- if(PlayerInfo[playerid][Boys] >= 1) { org = "os Da Nang Boys"; }
- if(PlayerInfo[playerid][Triads] >= 1) { org = "os Triads"; }
- if(PlayerInfo[playerid][FBI] >= 1) { org = "o FBI"; }
- if(PlayerInfo[playerid][SWAT] >= 1) { org = "a SWAT"; }
- if(PlayerInfo[playerid][Rifa] >= 1) { org = "os SF Rifa's"; }
- if(PlayerInfo[playerid][Mafia] >= 1) { org = "a Mafia"; }
- format(striing, sizeof(striing),"[GZ.INFO]O %s e %s estão tentando dominar o Casino | Local: /gps",Nome(playerid), org);
- SendClientMessageToAll(GetPlayerColor(playerid), striing);
- GangZoneFlashForAll(casino, GetPlayerColor(playerid));
- GameTextForPlayer(playerid, "~w~Aguarde ~r~20~w~ seg", 3000, 1);
- }
- if(CPS_IsPlayerInCheckpoint(playerid,cpbaseball))
- {
- if(corbaseball == GetPlayerColor(playerid)) return SendClientMessage(playerid, VERMELHO, "[GZ.INFO]Essa Gangzone ja é Sua !");
- if(PlayerDomi[playerid][Baseball] >= 1) return SendClientMessage(playerid, VERMELHO, "[GZ.INFO]Você Ja esta Dominando !");
- if(PlayerGPS[playerid] == 1) { PlayerGPS[playerid] = 0; }
- new striing[128], org[20];
- if(PlayerInfo[playerid][Boys] >= 1) { org = "os Da Nang Boys"; }
- if(PlayerInfo[playerid][Triads] >= 1) { org = "os Triads"; }
- if(PlayerInfo[playerid][FBI] >= 1) { org = "o FBI"; }
- if(PlayerInfo[playerid][SWAT] >= 1) { org = "a SWAT"; }
- if(PlayerInfo[playerid][Rifa] >= 1) { org = "os SF Rifa's"; }
- if(PlayerInfo[playerid][Mafia] >= 1) { org = "a Mafia"; }
- format(striing, sizeof(striing),"[GZ.INFO]O %s e %s estão tentando dominar o Campo de Baseball | Local: /gps",Nome(playerid), org);
- SendClientMessageToAll(GetPlayerColor(playerid), striing);
- GangZoneFlashForAll(baseball, GetPlayerColor(playerid));
- GameTextForPlayer(playerid, "~w~Aguarde ~r~20~w~ seg", 3000, 1);
- }
- if(CPS_IsPlayerInCheckpoint(playerid,cppracinha))
- {
- if(corpracinha == GetPlayerColor(playerid)) return SendClientMessage(playerid, VERMELHO, "[GZ.INFO]Essa Gangzone ja é Sua !");
- if(PlayerDomi[playerid][Pracinha] >= 1) return SendClientMessage(playerid, VERMELHO, "[GZ.INFO]Você Ja esta Dominando !");
- if(PlayerGPS[playerid] == 1) { PlayerGPS[playerid] = 0; }
- new striing[128], org[20];
- if(PlayerInfo[playerid][Boys] >= 1) { org = "os Da Nang Boys"; }
- if(PlayerInfo[playerid][Triads] >= 1) { org = "os Triads"; }
- if(PlayerInfo[playerid][FBI] >= 1) { org = "o FBI"; }
- if(PlayerInfo[playerid][SWAT] >= 1) { org = "a SWAT"; }
- if(PlayerInfo[playerid][Rifa] >= 1) { org = "os SF Rifa's"; }
- if(PlayerInfo[playerid][Mafia] >= 1) { org = "a Mafia"; }
- format(striing, sizeof(striing),"[GZ.INFO]O %s e %s estão tentando dominar a Pracinha | Local: /gps",Nome(playerid), org);
- SendClientMessageToAll(GetPlayerColor(playerid), striing);
- GangZoneFlashForAll(pracinha, GetPlayerColor(playerid));
- GameTextForPlayer(playerid, "~w~Aguarde ~r~20~w~ seg", 3000, 1);
- }
- if(CPS_IsPlayerInCheckpoint(playerid,cpobras))
- {
- if(corobras == GetPlayerColor(playerid)) return SendClientMessage(playerid, VERMELHO, "[GZ.INFO]Essa Gangzone ja é Sua !");
- if(PlayerDomi[playerid][Obras] >= 1) return SendClientMessage(playerid, VERMELHO, "[GZ.INFO]Você Ja esta Dominando !");
- if(PlayerGPS[playerid] == 1) { PlayerGPS[playerid] = 0; }
- new striing[128], org[20];
- if(PlayerInfo[playerid][Boys] >= 1) { org = "os Da Nang Boys"; }
- if(PlayerInfo[playerid][Triads] >= 1) { org = "os Triads"; }
- if(PlayerInfo[playerid][FBI] >= 1) { org = "o FBI"; }
- if(PlayerInfo[playerid][SWAT] >= 1) { org = "a SWAT"; }
- if(PlayerInfo[playerid][Rifa] >= 1) { org = "os SF Rifa's"; }
- if(PlayerInfo[playerid][Mafia] >= 1) { org = "a Mafia"; }
- format(striing, sizeof(striing),"[GZ.INFO]O %s e %s estão tentando dominar a Area de Obras | Local: /gps",Nome(playerid), org);
- SendClientMessageToAll(GetPlayerColor(playerid), striing);
- GangZoneFlashForAll(obras, GetPlayerColor(playerid));
- GameTextForPlayer(playerid, "~w~Aguarde ~r~20~w~ seg", 3000, 1);
- }
- if(CPS_IsPlayerInCheckpoint(playerid,cppierab))
- {
- if(corpierab == GetPlayerColor(playerid)) return SendClientMessage(playerid, VERMELHO, "[GZ.INFO]Essa Gangzone ja é Sua !");
- if(PlayerDomi[playerid][Pierab] >= 1) return SendClientMessage(playerid, VERMELHO, "[GZ.INFO]Você Ja esta Dominando !");
- if(PlayerGPS[playerid] == 1) { PlayerGPS[playerid] = 0; }
- new striing[128], org[20];
- if(PlayerInfo[playerid][Boys] >= 1) { org = "os Da Nang Boys"; }
- if(PlayerInfo[playerid][Triads] >= 1) { org = "os Triads"; }
- if(PlayerInfo[playerid][FBI] >= 1) { org = "o FBI"; }
- if(PlayerInfo[playerid][SWAT] >= 1) { org = "a SWAT"; }
- if(PlayerInfo[playerid][Rifa] >= 1) { org = "os SF Rifa's"; }
- if(PlayerInfo[playerid][Mafia] >= 1) { org = "a Mafia"; }
- format(striing, sizeof(striing),"[GZ.INFO]O %s e %s estão tentando dominar o Pier Abandonado | Local: /gps",Nome(playerid), org);
- SendClientMessageToAll(GetPlayerColor(playerid), striing);
- GangZoneFlashForAll(pierab, GetPlayerColor(playerid));
- GameTextForPlayer(playerid, "~w~Aguarde ~r~20~w~ seg", 3000, 1);
- }
- if(CPS_IsPlayerInCheckpoint(playerid,cppier69))
- {
- if(corpier69 == GetPlayerColor(playerid)) return SendClientMessage(playerid, VERMELHO, "[GZ.INFO]Essa Gangzone ja é Sua !");
- if(PlayerDomi[playerid][Pier69] >= 1) return SendClientMessage(playerid, VERMELHO, "[GZ.INFO]Você Ja esta Dominando !");
- if(PlayerGPS[playerid] == 1) { PlayerGPS[playerid] = 0; }
- new striing[128], org[20];
- if(PlayerInfo[playerid][Boys] >= 1) { org = "os Da Nang Boys"; }
- if(PlayerInfo[playerid][Triads] >= 1) { org = "os Triads"; }
- if(PlayerInfo[playerid][FBI] >= 1) { org = "o FBI"; }
- if(PlayerInfo[playerid][SWAT] >= 1) { org = "a SWAT"; }
- if(PlayerInfo[playerid][Rifa] >= 1) { org = "os SF Rifa's"; }
- if(PlayerInfo[playerid][Mafia] >= 1) { org = "a Mafia"; }
- format(striing, sizeof(striing),"[GZ.INFO]O %s e %s estão tentando dominar o Pier 69 | Local: /gps",Nome(playerid), org);
- SendClientMessageToAll(GetPlayerColor(playerid), striing);
- GangZoneFlashForAll(pier69, GetPlayerColor(playerid));
- GameTextForPlayer(playerid, "~w~Aguarde ~r~20~w~ seg", 3000, 1);
- }
- if(PlayerGPS[playerid] == 1)
- {
- gpstimer = SetTimer("GPSTimer", 1000, 0);
- }
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- if(LaserOn[playerid] == 0)
- {
- RemovePlayerAttachedObject(playerid, 1);
- RemovePlayerAttachedObject(playerid, 2);
- }
- if(LaserOn[playerid] == 1)
- {
- if(LaserCor[playerid] == 0)
- {
- switch(GetPlayerWeapon(playerid))
- {
- case 24:
- {
- RemovePlayerAttachedObject(playerid, 2);
- SetPlayerAttachedObject(playerid, 1, 18643, 6, 0.139999, 0.019999, 0.079999, 0.000000, 3.000000, 0.000000, 1.000000, 1.000000, 1.000000);
- }
- case 25:
- {
- RemovePlayerAttachedObject(playerid, 2);
- SetPlayerAttachedObject(playerid, 1, 18643, 6, 0.400000, -0.000000, 0.110000, 0.000000, -9.000000, -6.000000, 1.000000, 1.000000, 1.000000);
- }
- case 27:
- {
- RemovePlayerAttachedObject(playerid, 2);
- SetPlayerAttachedObject(playerid, 1, 18643, 6, 0.200000, 0.019999, 0.139999, 0.000000, -8.000000, -6.000000, 1.000000, 1.000000, 1.000000);
- }
- case 30:
- {
- RemovePlayerAttachedObject(playerid, 2);
- SetPlayerAttachedObject(playerid, 1, 18643, 6, 0.200000, 0.010000, 0.089999, 0.000000, -3.000000, -5.000000, 1.000000, 1.000000, 1.000000);
- }
- case 31:
- {
- RemovePlayerAttachedObject(playerid, 2);
- SetPlayerAttachedObject(playerid, 1, 18643, 6, 0.200000, 0.010000, 0.089999, 0.000000, -3.000000, -5.000000, 1.000000, 1.000000, 1.000000);
- }
- case 34:
- {
- RemovePlayerAttachedObject(playerid, 2);
- SetPlayerAttachedObject(playerid, 1, 18643, 6, -0.199999, 0.050000, 0.040000, 0.000000, -7.000000, -5.000000, 1.000000, 1.000000, 1.000000);
- }
- default:
- {
- RemovePlayerAttachedObject(playerid, 1);
- RemovePlayerAttachedObject(playerid, 2);
- }
- }
- }
- if(LaserCor[playerid] == 1)
- {
- switch(GetPlayerWeapon(playerid))
- {
- case 24:
- {
- RemovePlayerAttachedObject(playerid, 2);
- SetPlayerAttachedObject(playerid, 1, 19083, 6, 0.139999, 0.019999, 0.079999, 0.000000, 3.000000, 0.000000, 1.000000, 1.000000, 1.000000);
- }
- case 25:
- {
- RemovePlayerAttachedObject(playerid, 2);
- SetPlayerAttachedObject(playerid, 1, 19083, 6, 0.400000, -0.000000, 0.110000, 0.000000, -9.000000, -6.000000, 1.000000, 1.000000, 1.000000);
- }
- case 27:
- {
- RemovePlayerAttachedObject(playerid, 2);
- SetPlayerAttachedObject(playerid, 1, 19083, 6, 0.200000, 0.019999, 0.139999, 0.000000, -8.000000, -6.000000, 1.000000, 1.000000, 1.000000);
- }
- case 30:
- {
- RemovePlayerAttachedObject(playerid, 2);
- SetPlayerAttachedObject(playerid, 1, 19083, 6, 0.200000, 0.010000, 0.089999, 0.000000, -3.000000, -5.000000, 1.000000, 1.000000, 1.000000);
- }
- case 31:
- {
- RemovePlayerAttachedObject(playerid, 2);
- SetPlayerAttachedObject(playerid, 1, 19083, 6, 0.200000, 0.010000, 0.089999, 0.000000, -3.000000, -5.000000, 1.000000, 1.000000, 1.000000);
- }
- case 34:
- {
- RemovePlayerAttachedObject(playerid, 2);
- SetPlayerAttachedObject(playerid, 1, 19083, 6, -0.199999, 0.050000, 0.040000, 0.000000, -7.000000, -5.000000, 1.000000, 1.000000, 1.000000);
- }
- default:
- {
- RemovePlayerAttachedObject(playerid, 1);
- RemovePlayerAttachedObject(playerid, 2);
- }
- }
- }
- if(LaserCor[playerid] == 2)
- {
- switch(GetPlayerWeapon(playerid))
- {
- case 24:
- {
- RemovePlayerAttachedObject(playerid, 2);
- SetPlayerAttachedObject(playerid, 1, 19080, 6, 0.139999, 0.019999, 0.079999, 0.000000, 3.000000, 0.000000, 1.000000, 1.000000, 1.000000);
- }
- case 25:
- {
- RemovePlayerAttachedObject(playerid, 2);
- SetPlayerAttachedObject(playerid, 1, 19080, 6, 0.400000, -0.000000, 0.110000, 0.000000, -9.000000, -6.000000, 1.000000, 1.000000, 1.000000);
- }
- case 27:
- {
- RemovePlayerAttachedObject(playerid, 2);
- SetPlayerAttachedObject(playerid, 1, 19080, 6, 0.200000, 0.019999, 0.139999, 0.000000, -8.000000, -6.000000, 1.000000, 1.000000, 1.000000);
- }
- case 30:
- {
- RemovePlayerAttachedObject(playerid, 2);
- SetPlayerAttachedObject(playerid, 1, 19080, 6, 0.200000, 0.010000, 0.089999, 0.000000, -3.000000, -5.000000, 1.000000, 1.000000, 1.000000);
- }
- case 31:
- {
- RemovePlayerAttachedObject(playerid, 2);
- SetPlayerAttachedObject(playerid, 1, 19080, 6, 0.200000, 0.010000, 0.089999, 0.000000, -3.000000, -5.000000, 1.000000, 1.000000, 1.000000);
- }
- case 34:
- {
- RemovePlayerAttachedObject(playerid, 2);
- SetPlayerAttachedObject(playerid, 1, 19080, 6, -0.199999, 0.050000, 0.040000, 0.000000, -7.000000, -5.000000, 1.000000, 1.000000, 1.000000);
- }
- default:
- {
- RemovePlayerAttachedObject(playerid, 1);
- RemovePlayerAttachedObject(playerid, 2);
- }
- }
- }
- }
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- new Str[70], Stri[70], Strin[70], String[70];
- format(Str, 70, "{1E90FF}Informações do player {B0C4DE}%s", Nome(clickedplayerid));
- format(Stri, 70, "{1E90FF}Level: {B0C4DE}%d", GetPlayerScore(clickedplayerid));
- format(Strin, 70, "{1E90FF}Matou: {B0C4DE}%d", PlayerInfo[clickedplayerid][Matou]);
- format(String, 70, "{1E90FF}Morreu: {B0C4DE}%d", PlayerInfo[clickedplayerid][Morreu]);
- SendClientMessage(playerid, -1, Str);
- SendClientMessage(playerid, -1, Stri);
- SendClientMessage(playerid, -1, Strin);
- SendClientMessage(playerid, -1, String);
- return 1;
- }
- /* CreatePickup(1275, 0, -2177.2056,718.3109,53.8912, -1); // MAFIA VEST
- CreatePickup(1275, 0, -2141.1375,-125.0661,36.6880, -1); // TRIAD VEST
- CreatePickup(1275, 0, -1522.1389,481.4641,7.1875, -1); // SWAT VEST
- CreatePickup(1275, 0, -2669.4946,1433.5911,7.0938, -1); // BOYS VEST
- CreatePickup(1275, 0, -2510.8689,777.1066,35.1719, -1); // RIFAS VEST
- CreatePickup(1275, 0, -1715.8188,1018.4985,17.9178, -1); // FBI VEST
- CreatePickup(348, 0, -2534.9385,52.2758,16.3554, -1); // LOJA DE ARMAS
- */
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if ((newkeys==KEY_SECONDARY_ATTACK)) // Key ( F / Enter )
- {
- //VEST MAFIA
- if(IsPlayerInRangeOfPoint(playerid, 3.0, -2177.2056,718.3109,53.8912))
- {
- ShowPlayerDialog(playerid, VEST_MAFIA, DIALOG_STYLE_LIST, "Vestiaio Mafia", "Skin 1 \nSkin 2 \nSkin 3", "Escolher", "Cancelar");
- }
- //VEST TRIAD
- if(IsPlayerInRangeOfPoint(playerid, 3.0, -2141.1375,-125.0661,36.6880))
- {
- ShowPlayerDialog(playerid, VEST_TRIAD, DIALOG_STYLE_LIST, "Vestiario Triads", "Terno 1 \nTerno 2 \nTerno 3", "Escolher", "Cancelar");
- }
- //VEST SWAT
- if(IsPlayerInRangeOfPoint(playerid, 3.0, -1522.1389,481.4641,7.1875))
- {
- ShowPlayerDialog(playerid, VEST_SWAT, DIALOG_STYLE_LIST, "Vestiaio Swat", "Tatico \nRondas e Outros", "Escolher", "Cancelar");
- }
- //VEST BOYS
- if(IsPlayerInRangeOfPoint(playerid, 3.0, -2669.4946,1433.5911,7.0938))
- {
- ShowPlayerDialog(playerid, VEST_BOYS, DIALOG_STYLE_LIST, "Vestiaio Da NangBoys", "Gangster 1 \nGangster 2 \nGangster 3", "Escolher", "Cancelar");
- }
- //VEST RIFAS
- if(IsPlayerInRangeOfPoint(playerid, 3.0, -2510.8689,777.1066,35.1719))
- {
- ShowPlayerDialog(playerid, VEST_RIFAS, DIALOG_STYLE_LIST, "Vestiario SF Rifas", "Gangster 1 \nGangster 2 \nGangster 3", "Escolher", "Cancelar");
- }
- //VEST FBI
- if(IsPlayerInRangeOfPoint(playerid, 3.0, -1715.8188,1018.4985,17.9178))
- {
- ShowPlayerDialog(playerid, VEST_FBI, DIALOG_STYLE_LIST, "Vestiario FBI", "Terno 1 \nTerno 2 \nPadrão", "Escolher", "Cancelar");
- }
- //LOJA DE ARMAS
- if(IsPlayerInRangeOfPoint(playerid, 3.0, -2534.9385,52.2758,16.3554))
- {
- ShowPlayerDialog(playerid, LOJA_ARMAS, DIALOG_STYLE_LIST, "Loja de Armas", "{FFFFFF}Combat Shotgun{228B22} $1.500 \n{FFFFFF}Dildo{228B22} $500 \n{FFFFFF}AK47{228B22} $1.200 \n{FFFFFF}M4{228B22} $1.500 \n{FFFFFF}Sniper{228B22} $2.000 \n{FFFFFF}Colete{228B22} $1.000\n{FFFFFF}Laser Eterno{228B22} $5.000 {FF0000}NOVIDADE!","Comprar", "Cancelar");
- }
- }
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == DIALOG_LASER)
- {
- if(response)
- {
- if(listitem == 0) // ATIVAR
- {
- LaserOn[playerid] = 1;
- }
- if(listitem == 1) // DESATIVAR
- {
- LaserOn[playerid] = 0;
- }
- if(listitem == 2) // COR VERMELHO
- {
- LaserCor[playerid] = 0;
- }
- if(listitem == 3) // COR VERDE
- {
- LaserCor[playerid] = 1;
- }
- if(listitem == 4) // COR AZUL
- {
- LaserCor[playerid] = 2;
- }
- }
- }
- if(dialogid == DIALOG_GPS)
- {
- if(response)
- {
- if(listitem == 0)
- {
- SetPlayerCheckpoint(playerid, -2534.9385,52.2758,16.3554, 10.0);
- PlayerGPS[playerid] = 1;
- }
- if(listitem == 1)
- {
- SetPlayerCheckpoint(playerid, -1560.2109,716.5993,7.1875, 10.0);
- PlayerGPS[playerid] = 1;
- }
- if(listitem == 2)
- {
- SetPlayerCheckpoint(playerid, -2295.2844,534.2556,35.7860, 10.0);
- PlayerGPS[playerid] = 1;
- }
- if(listitem == 3)
- {
- SetPlayerCheckpoint(playerid, -2368.9785,155.0639,35.3125, 10.0);
- PlayerGPS[playerid] = 1;
- }
- if(listitem == 4)
- {
- SetPlayerCheckpoint(playerid, -2752.9785,370.7349,4.5883, 10.0);
- PlayerGPS[playerid] = 1;
- }
- if(listitem == 5)
- {
- SetPlayerCheckpoint(playerid, -2101.5864,218.7448,35.9925, 10.0);
- PlayerGPS[playerid] = 1;
- }
- if(listitem == 6)
- {
- SetPlayerCheckpoint(playerid, -2106.0803,1404.8732,7.1016, 10.0);
- PlayerGPS[playerid] = 1;
- }
- if(listitem == 7)
- {
- SetPlayerCheckpoint(playerid, -1699.1555,1390.6667,7.1797, 10.0);
- PlayerGPS[playerid] = 1;
- }
- if(listitem == 8)
- {
- if(PlayerGPS[playerid] == 0) return SendClientMessage(playerid, ERRO, "ERRO: Seu GPS Ja esta Desligado");
- DisablePlayerCheckpoint(playerid);
- PlayerGPS[playerid] = 0;
- }
- }
- }
- if(dialogid == VEST_MAFIA)
- {
- if(response)
- {
- if(listitem == 0)
- {
- SetPlayerSkin(playerid, 112);
- }
- if(listitem == 1)
- {
- SetPlayerSkin(playerid, 125);
- }
- if(listitem == 2)
- {
- SetPlayerSkin(playerid, 126);
- }
- }
- }
- if(dialogid == VEST_TRIAD)
- {
- if(response)
- {
- if(listitem == 0)
- {
- SetPlayerSkin(playerid, 117);
- }
- if(listitem == 1)
- {
- SetPlayerSkin(playerid, 120);
- }
- if(listitem == 2)
- {
- SetPlayerSkin(playerid, 294);
- }
- }
- }
- if(dialogid == VEST_SWAT)
- {
- if(response)
- {
- if(listitem == 0)
- {
- SetPlayerSkin(playerid, 285);
- }
- if(listitem == 1)
- {
- SetPlayerSkin(playerid, 281);
- }
- }
- }
- if(dialogid == VEST_BOYS)
- {
- if(response)
- {
- if(listitem == 0)
- {
- SetPlayerSkin(playerid, 121);
- }
- if(listitem == 1)
- {
- SetPlayerSkin(playerid, 122);
- }
- if(listitem == 2)
- {
- SetPlayerSkin(playerid, 123);
- }
- }
- }
- if(dialogid == VEST_RIFAS)
- {
- if(response)
- {
- if(listitem == 0)
- {
- SetPlayerSkin(playerid, 173);
- }
- if(listitem == 1)
- {
- SetPlayerSkin(playerid, 174);
- }
- if(listitem == 2)
- {
- SetPlayerSkin(playerid, 175);
- }
- }
- }
- if(dialogid == VEST_FBI)
- {
- if(response)
- {
- if(listitem == 0)
- {
- SetPlayerSkin(playerid, 165);
- }
- if(listitem == 1)
- {
- SetPlayerSkin(playerid, 166);
- }
- if(listitem == 2)
- {
- SetPlayerSkin(playerid, 286);
- }
- }
- }
- if(dialogid == LOJA_ARMAS)
- {
- if(response)
- {
- if(listitem == 0)
- {
- if(GetPlayerMoney(playerid) < 1500) return SendClientMessage(playerid,VERMELHO, "Você não tem essa grana.");
- GivePlayerWeapon(playerid, 27, 500);
- SendClientMessage(playerid,CORSERVER, "Você comprou uma {FFFFFF}Combat Shotgun!");
- GivePlayerMoney(playerid, -1500);
- }
- if(listitem == 1)
- {
- if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid,VERMELHO, "Você não tem essa grana.");
- GivePlayerWeapon(playerid, 10, 500);
- SendClientMessage(playerid,CORSERVER, "Você comprou um {FFFFFF}Dildo!");
- GivePlayerMoney(playerid, -1000);
- }
- if(listitem == 2)
- {
- if(GetPlayerMoney(playerid) < 1200) return SendClientMessage(playerid,VERMELHO, "Você não tem essa grana.");
- GivePlayerWeapon(playerid, 30, 500);
- SendClientMessage(playerid,CORSERVER, "Você comprou uma {FFFFFF}AK47!");
- GivePlayerMoney(playerid, -1200);
- }
- if(listitem == 3)
- {
- if(GetPlayerMoney(playerid) < 1500) return SendClientMessage(playerid,VERMELHO, "Você não tem essa grana.");
- GivePlayerWeapon(playerid, 31, 500);
- SendClientMessage(playerid,VERMELHO, "Você comprou uma {FFFFFF}M4!");
- GivePlayerMoney(playerid, -1500);
- }
- if(listitem == 4)
- {
- if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid,VERMELHO, "Você não tem essa grana.");
- GivePlayerWeapon(playerid, 34, 500);
- SendClientMessage(playerid,CORSERVER, "Você comprou uma {FFFFFF}Sniper!");
- GivePlayerMoney(playerid, -2000);
- }
- if(listitem == 5)
- {
- if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid,VERMELHO, "Você não tem essa grana.");
- SetPlayerArmour(playerid, 100);
- SendClientMessage(playerid,CORSERVER, "Você comprou um {FFFFFF}Colete!");
- GivePlayerMoney(playerid, -1000);
- }
- if(listitem == 6)
- {
- if(PlayerInfo[playerid][Laser] == 1) return SendClientMessage(playerid,VERMELHO, "ERRO: Você Ja Comprou um Laser, use {FFFFFF} /LASER");
- if(GetPlayerMoney(playerid) < 5000) return SendClientMessage(playerid,VERMELHO, "Você não tem essa grana.");
- PlayerInfo[playerid][Laser] = 1;
- SendClientMessage(playerid,CORSERVER, "Você comprou um {FFFFFF}Laser Eterno!{1E90FF} [/laser]");
- GivePlayerMoney(playerid, -5000);
- }
- }
- }
- if(dialogid == DIALOG_REGISTRO)
- {
- if(response)
- {
- if(!strlen(inputtext))
- {
- new String[100];
- format(String, sizeof(String), "Olá %s você ainda não tem uma conta, \nDigite uma senha para continuar:",Nome(playerid));
- ShowPlayerDialog(playerid, DIALOG_REGISTRO, DIALOG_STYLE_INPUT, "Registro", String, "Registrar", "Cancelar");
- SendClientMessage(playerid, VERMELHO,"Senha invalida, digite uma senha válida");
- return 1;
- }
- DOF2_CreateFile(Contas(playerid));
- DOF2_SetString(Contas(playerid),"Senha",inputtext);
- DOF2_SetInt(Contas(playerid),"Admin", 0);
- DOF2_SetInt(Contas(playerid),"FBI", 0);
- DOF2_SetInt(Contas(playerid),"Matou", 0);
- DOF2_SetInt(Contas(playerid),"Morreu", 0);
- DOF2_SetInt(Contas(playerid),"SWAT", 0);
- DOF2_SetInt(Contas(playerid),"Rifa", 0);
- DOF2_SetInt(Contas(playerid),"Triads", 0);
- DOF2_SetInt(Contas(playerid),"Boys", 0);
- DOF2_SetInt(Contas(playerid),"Mafia", 0);
- DOF2_SetInt(Contas(playerid),"Dinheiro", 0);
- DOF2_SetInt(Contas(playerid),"Score", 0);
- DOF2_SetInt(Contas(playerid),"Laser", 0);
- DOF2_SaveFile();
- GivePlayerMoney(playerid,1500); // Dando R$ 1.500 ao registrar
- Logado[playerid] = 1;
- ShowPlayerDialog(playerid, DIALOG_ORG, DIALOG_STYLE_LIST, "Escolha sua Gang", "{696969}M{FFFFFF}afia\n{8B4726}T{FFFFFF}riads\n{B22222}Da {FFFFFF}Nang Boys\n{87CEEB}San {FFFFFF}Fierro Rifa", "Escolher", "");
- new string[128];
- format(string, sizeof(string),"[Informação] Sua conta foi registrada com a senha %s, guarde bem ela!",inputtext);
- SendClientMessage(playerid,VERDE, string);
- }
- else
- {
- SendClientMessage(playerid, VERMELHO, "Você não quis se registrar, por este motivo foi kickado.");
- Kick(playerid);
- }
- return 1;
- }
- if(dialogid == DIALOG_LOGAR)
- {
- if(response)
- {
- if(!strlen(inputtext))
- {
- new String[100];
- format(String, sizeof(String), "Olá %s você já tem uma conta, \nDigite sua senha para continuar:",Nome(playerid));
- ShowPlayerDialog(playerid, DIALOG_LOGAR, DIALOG_STYLE_INPUT, "Login", String, "Logar", "Cancelar");
- SendClientMessage(playerid, VERMELHO,"Senha incorreta digite-a novamente.");
- return 1;
- }
- if(!strcmp(inputtext,DOF2_GetString(Contas(playerid),"Senha"),false))
- {
- GivePlayerMoney(playerid, DOF2_GetInt(Contas(playerid),"Dinheiro"));
- SetPlayerScore(playerid, DOF2_GetInt(Contas(playerid),"Score"));
- PlayerInfo[playerid][Admin] = DOF2_GetInt(Contas(playerid), "Admin");
- PlayerInfo[playerid][Matou] = DOF2_GetInt(Contas(playerid), "Matou");
- PlayerInfo[playerid][Morreu] = DOF2_GetInt(Contas(playerid), "Morreu");
- PlayerInfo[playerid][Mafia] = DOF2_GetInt(Contas(playerid), "Mafia");
- PlayerInfo[playerid][Triads] = DOF2_GetInt(Contas(playerid), "Triads");
- PlayerInfo[playerid][Boys] = DOF2_GetInt(Contas(playerid), "Boys");
- PlayerInfo[playerid][FBI] = DOF2_GetInt(Contas(playerid), "FBI");
- PlayerInfo[playerid][Rifa] = DOF2_GetInt(Contas(playerid), "Rifa");
- PlayerInfo[playerid][SWAT] = DOF2_GetInt(Contas(playerid), "SWAT");
- PlayerInfo[playerid][Laser] = DOF2_GetInt(Contas(playerid), "Laser");
- Logado[playerid] = 1;
- new str[70];
- format(str, sizeof(str), "Bem Vindo Novamente {B0C4DE}%s", Nome(playerid));
- SendClientMessage(playerid, CORSERVER, str);
- if(PlayerInfo[playerid][Admin] >= 1)
- {
- new string[128];
- format(string, sizeof(string),"Administrador:{B0C4DE} Level %d", PlayerInfo[playerid][Admin]);
- SendClientMessage(playerid, CORSERVER, string);
- }
- if(PlayerInfo[playerid][Boys] >= 1)
- {
- new string[128];
- format(string, sizeof(string),"Da Nang Boys:{B0C4DE} Level %d", PlayerInfo[playerid][Boys]);
- SendClientMessage(playerid, CORSERVER, string);
- }
- if(PlayerInfo[playerid][Rifa] >= 1)
- {
- new string[128];
- format(string, sizeof(string),"SF:{B0C4DE} Level %d", PlayerInfo[playerid][Rifa]);
- SendClientMessage(playerid, CORSERVER, string);
- }
- if(PlayerInfo[playerid][Mafia] >= 1)
- {
- new string[128];
- format(string, sizeof(string),"Mafia:{B0C4DE} Level %d", PlayerInfo[playerid][Mafia]);
- SendClientMessage(playerid, CORSERVER, string);
- }
- if(PlayerInfo[playerid][Triads] >= 1)
- {
- new string[128];
- format(string, sizeof(string),"Triad:{B0C4DE} Level %d", PlayerInfo[playerid][Triads]);
- SendClientMessage(playerid, CORSERVER, string);
- }
- if(PlayerInfo[playerid][SWAT] >= 1)
- {
- new string[128];
- format(string, sizeof(string),"SWAT:{B0C4DE} Level %d", PlayerInfo[playerid][SWAT]);
- SendClientMessage(playerid, CORSERVER, string);
- }
- if(PlayerInfo[playerid][FBI] >= 1)
- {
- new string[128];
- format(string, sizeof(string),"FBI:{B0C4DE} Level %d", PlayerInfo[playerid][FBI]);
- SendClientMessage(playerid, CORSERVER, string);
- }
- return 1;
- }
- else
- {
- new String[128];
- SendClientMessage(playerid, VERMELHO,"Senha incorreta digite-a novamente.");
- format(String, sizeof(String), "Olá %s você já tem uma conta, \nDigite sua senha para continuar:",Nome(playerid));
- ShowPlayerDialog(playerid, DIALOG_LOGAR, DIALOG_STYLE_INPUT, "Login", String, "Logar", "Cancelar");
- }
- return 1;
- }
- else
- {
- SendClientMessage(playerid, VERMELHO, "Você não quis se logar, por este motivo foi kickado.");
- Kick(playerid);
- }
- return 1;
- }
- if(dialogid == DIALOG_ORG)
- {
- if(response)
- {
- if(listitem == 0)
- {
- PlayerInfo[playerid][Mafia] = 1;
- SendClientMessage(playerid, COR_MAFIA, "Você escolheu ser da Mafia!");
- SpawnPlayer(playerid);
- }
- if(listitem == 1)
- {
- PlayerInfo[playerid][Triads] = 1;
- SendClientMessage(playerid, COR_TRIADS, "Você escolheu ser da Triad!");
- SpawnPlayer(playerid);
- }
- if(listitem == 2)
- {
- PlayerInfo[playerid][Boys] = 1;
- SendClientMessage(playerid, COR_BOYS, "Você escolheu ser um Da Nang Boys!");
- SpawnPlayer(playerid);
- }
- if(listitem == 3)
- {
- PlayerInfo[playerid][Rifa] = 1;
- SendClientMessage(playerid, COR_RIFA, "Você escolheu ser da San Fierro Rifa!");
- SpawnPlayer(playerid);
- }
- }
- else
- {
- ShowPlayerDialog(playerid, DIALOG_ORG, DIALOG_STYLE_LIST, "Escolha sua Gang", "{696969}M{FFFFFF}afia\n{8B4726}T{FFFFFF}riads\n{B22222}Da {FFFFFF}Nang Boys\n{87CEEB}San {FFFFFF}Fierro Rifa", "Escolher", "");
- }
- return 1;
- }
- if(dialogid == DIALOG_MUDAR)
- {
- if(response)
- {
- if(listitem == 0)
- {
- if(PlayerInfo[playerid][Mafia] >= 1) return Scm(pid, COR_ERRO, "[ERRO] Você ja é da Mafia !");
- PlayerInfo[playerid][Mafia] = 1;
- SendClientMessage(playerid, COR_MAFIA, "Você escolheu ser da Mafia!");
- SetPlayerHealth(playerid, 0);
- }
- if(listitem == 1)
- {
- if(PlayerInfo[playerid][Triads] >= 1) return Scm(pid, COR_ERRO, "[ERRO] Você ja é dos Triads !");
- PlayerInfo[playerid][Triads] = 1;
- SendClientMessage(playerid, COR_TRIADS, "Você escolheu ser da Triad!");
- SetPlayerHealth(playerid, 0);
- }
- if(listitem == 2)
- {
- if(PlayerInfo[playerid][Boys] >= 1) return Scm(pid, COR_ERRO, "[ERRO] Você ja é um Da Nang Boys !");
- PlayerInfo[playerid][Boys] = 1;
- SendClientMessage(playerid, COR_BOYS, "Você escolheu ser um Da Nang Boys!");
- SetPlayerHealth(playerid, 0);
- }
- if(listitem == 3)
- {
- if(PlayerInfo[playerid][Rifa] >= 1) return Scm(pid, COR_ERRO, "[ERRO] Você ja é um San Fierro Rifa !");
- PlayerInfo[playerid][Rifa] = 1;
- SendClientMessage(playerid, COR_RIFA, "Você escolheu ser da San Fierro Rifa!");
- SetPlayerHealth(playerid, 0);
- }
- }
- return 1;
- }
- if(dialogid == DIALOG_TEMPO)
- {
- if(response)
- {
- if(listitem == 0)
- {
- SetWorldTime(1);
- new cargos[20], string[100];
- if(PlayerInfo[playerid][Admin] == 1) { cargos = "Moderador"; }
- if(PlayerInfo[playerid][Admin] == 2) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 3) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 4) { cargos = "Sub Game Master"; }
- if(PlayerInfo[playerid][Admin] == 5) { cargos = "Game Master"; }
- format(string, sizeof(string), "[SFW.Adm] %s %s mudou o tempo para 01:00.", cargos, Nome(playerid));
- SendClientMessageToAll(COR_ADM, string);
- }
- if(listitem == 1)
- {
- SetWorldTime(2);
- new cargos[64], string[128];
- if(PlayerInfo[playerid][Admin] == 1) { cargos = "Moderador"; }
- if(PlayerInfo[playerid][Admin] == 2) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 3) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 4) { cargos = "Sub Game Master"; }
- if(PlayerInfo[playerid][Admin] == 5) { cargos = "Game Master"; }
- format(string, sizeof(string), "[SFW.Adm] %s %s mudou o tempo para 02:00.", cargos, Nome(playerid));
- SendClientMessageToAll(COR_ADM, string);
- }
- if(listitem == 2)
- {
- SetWorldTime(3);
- new cargos[20], string[100];
- if(PlayerInfo[playerid][Admin] == 1) { cargos = "Moderador"; }
- if(PlayerInfo[playerid][Admin] == 2) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 3) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 4) { cargos = "Sub Game Master"; }
- if(PlayerInfo[playerid][Admin] == 5) { cargos = "Game Master"; }
- format(string, sizeof(string), "[SFW.Adm] %s %s mudou o tempo para 03:00.", cargos, Nome(playerid));
- SendClientMessageToAll(COR_ADM, string);
- }
- if(listitem == 3)
- {
- SetWorldTime(4);
- new cargos[20], string[100];
- if(PlayerInfo[playerid][Admin] == 1) { cargos = "Moderador"; }
- if(PlayerInfo[playerid][Admin] == 2) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 3) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 4) { cargos = "Sub Game Master"; }
- if(PlayerInfo[playerid][Admin] == 5) { cargos = "Game Master"; }
- format(string, sizeof(string), "[SFW.Adm] %s %s mudou o tempo para 04:00.", cargos, Nome(playerid));
- SendClientMessageToAll(COR_ADM, string);
- }
- if(listitem == 4)
- {
- SetWorldTime(5);
- new cargos[20], string[100];
- if(PlayerInfo[playerid][Admin] == 1) { cargos = "Moderador"; }
- if(PlayerInfo[playerid][Admin] == 2) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 3) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 4) { cargos = "Sub Game Master"; }
- if(PlayerInfo[playerid][Admin] == 5) { cargos = "Game Master"; }
- format(string, sizeof(string), "[SFW.Adm] %s %s mudou o tempo para 05:00.", cargos, Nome(playerid));
- SendClientMessageToAll(COR_ADM, string);
- }
- if(listitem == 5)
- {
- SetWorldTime(6);
- new cargos[20], string[100];
- if(PlayerInfo[playerid][Admin] == 1) { cargos = "Moderador"; }
- if(PlayerInfo[playerid][Admin] == 2) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 3) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 4) { cargos = "Sub Game Master"; }
- if(PlayerInfo[playerid][Admin] == 5) { cargos = "Game Master"; }
- format(string, sizeof(string), "[SFW.Adm] %s %s mudou o tempo para 06:00.", cargos, Nome(playerid));
- SendClientMessageToAll(COR_ADM, string);
- }
- if(listitem == 6)
- {
- SetWorldTime(7);
- new cargos[20], string[100];
- if(PlayerInfo[playerid][Admin] == 1) { cargos = "Moderador"; }
- if(PlayerInfo[playerid][Admin] == 2) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 3) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 4) { cargos = "Sub Game Master"; }
- if(PlayerInfo[playerid][Admin] == 5) { cargos = "Game Master"; }
- format(string, sizeof(string), "[SFW.Adm] %s %s mudou o tempo para 07:00.", cargos, Nome(playerid));
- SendClientMessageToAll(COR_ADM, string);
- }
- if(listitem == 7)
- {
- SetWorldTime(8);
- new cargos[64], string[128];
- if(PlayerInfo[playerid][Admin] == 1) { cargos = "Moderador"; }
- if(PlayerInfo[playerid][Admin] == 2) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 3) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 4) { cargos = "Sub Game Master"; }
- if(PlayerInfo[playerid][Admin] == 5) { cargos = "Game Master"; }
- format(string, sizeof(string), "[SFW.Adm] %s %s mudou o tempo para 08:00.", cargos, Nome(playerid));
- SendClientMessageToAll(COR_ADM, string);
- }
- if(listitem == 8)
- {
- SetWorldTime(9);
- new cargos[20], string[100];
- if(PlayerInfo[playerid][Admin] == 1) { cargos = "Moderador"; }
- if(PlayerInfo[playerid][Admin] == 2) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 3) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 4) { cargos = "Sub Game Master"; }
- if(PlayerInfo[playerid][Admin] == 5) { cargos = "Game Master"; }
- format(string, sizeof(string), "[SFW.Adm] %s %s mudou o tempo para 09:00.", cargos, Nome(playerid));
- SendClientMessageToAll(COR_ADM, string);
- }
- if(listitem == 9)
- {
- SetWorldTime(10);
- new cargos[20], string[100];
- if(PlayerInfo[playerid][Admin] == 1) { cargos = "Moderador"; }
- if(PlayerInfo[playerid][Admin] == 2) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 3) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 4) { cargos = "Sub Game Master"; }
- if(PlayerInfo[playerid][Admin] == 5) { cargos = "Game Master"; }
- format(string, sizeof(string), "[SFW.Adm] %s %s mudou o tempo para 10:00.", cargos, Nome(playerid));
- SendClientMessageToAll(COR_ADM, string);
- }
- if(listitem == 10)
- {
- SetWorldTime(11);
- new cargos[20], string[100];
- if(PlayerInfo[playerid][Admin] == 1) { cargos = "Moderador"; }
- if(PlayerInfo[playerid][Admin] == 2) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 3) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 4) { cargos = "Sub Game Master"; }
- if(PlayerInfo[playerid][Admin] == 5) { cargos = "Game Master"; }
- format(string, sizeof(string), "[SFW.Adm] %s %s mudou o tempo para 11:00.", cargos, Nome(playerid));
- SendClientMessageToAll(COR_ADM, string);
- }
- if(listitem == 11)
- {
- SetWorldTime(12);
- new cargos[20], string[100];
- if(PlayerInfo[playerid][Admin] == 1) { cargos = "Moderador"; }
- if(PlayerInfo[playerid][Admin] == 2) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 3) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 4) { cargos = "Sub Game Master"; }
- if(PlayerInfo[playerid][Admin] == 5) { cargos = "Game Master"; }
- format(string, sizeof(string), "[SFW.Adm] %s %s mudou o tempo para 12:00.", cargos, Nome(playerid));
- SendClientMessageToAll(COR_ADM, string);
- }
- if(listitem == 12)
- {
- SetWorldTime(13);
- new cargos[20], string[100];
- if(PlayerInfo[playerid][Admin] == 1) { cargos = "Moderador"; }
- if(PlayerInfo[playerid][Admin] == 2) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 3) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 4) { cargos = "Sub Game Master"; }
- if(PlayerInfo[playerid][Admin] == 5) { cargos = "Game Master"; }
- format(string, sizeof(string), "[SFW.Adm] %s %s mudou o tempo para 13:00.", cargos, Nome(playerid));
- SendClientMessageToAll(COR_ADM, string);
- }
- if(listitem == 13)
- {
- SetWorldTime(14);
- new cargos[64], string[128];
- if(PlayerInfo[playerid][Admin] == 1) { cargos = "Moderador"; }
- if(PlayerInfo[playerid][Admin] == 2) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 3) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 4) { cargos = "Sub Game Master"; }
- if(PlayerInfo[playerid][Admin] == 5) { cargos = "Game Master"; }
- format(string, sizeof(string), "[SFW.Adm] %s %s mudou o tempo para 14:00.", cargos, Nome(playerid));
- SendClientMessageToAll(COR_ADM, string);
- }
- if(listitem == 14)
- {
- SetWorldTime(15);
- new cargos[20], string[100];
- if(PlayerInfo[playerid][Admin] == 1) { cargos = "Moderador"; }
- if(PlayerInfo[playerid][Admin] == 2) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 3) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 4) { cargos = "Sub Game Master"; }
- if(PlayerInfo[playerid][Admin] == 5) { cargos = "Game Master"; }
- format(string, sizeof(string), "[SFW.Adm] %s %s mudou o tempo para 15:00.", cargos, Nome(playerid));
- SendClientMessageToAll(COR_ADM, string);
- }
- if(listitem == 15)
- {
- SetWorldTime(16);
- new cargos[20], string[100];
- if(PlayerInfo[playerid][Admin] == 1) { cargos = "Moderador"; }
- if(PlayerInfo[playerid][Admin] == 2) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 3) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 4) { cargos = "Sub Game Master"; }
- if(PlayerInfo[playerid][Admin] == 5) { cargos = "Game Master"; }
- format(string, sizeof(string), "[SFW.Adm] %s %s mudou o tempo para 16:00.", cargos, Nome(playerid));
- SendClientMessageToAll(COR_ADM, string);
- }
- if(listitem == 16)
- {
- SetWorldTime(17);
- new cargos[20], string[100];
- if(PlayerInfo[playerid][Admin] == 1) { cargos = "Moderador"; }
- if(PlayerInfo[playerid][Admin] == 2) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 3) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 4) { cargos = "Sub Game Master"; }
- if(PlayerInfo[playerid][Admin] == 5) { cargos = "Game Master"; }
- format(string, sizeof(string), "[SFW.Adm] %s %s mudou o tempo para 17:00.", cargos, Nome(playerid));
- SendClientMessageToAll(COR_ADM, string);
- }
- if(listitem == 17)
- {
- SetWorldTime(18);
- new cargos[20], string[100];
- if(PlayerInfo[playerid][Admin] == 1) { cargos = "Moderador"; }
- if(PlayerInfo[playerid][Admin] == 2) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 3) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 4) { cargos = "Sub Game Master"; }
- if(PlayerInfo[playerid][Admin] == 5) { cargos = "Game Master"; }
- format(string, sizeof(string), "[SFW.Adm] %s %s mudou o tempo para 18:00.", cargos, Nome(playerid));
- SendClientMessageToAll(COR_ADM, string);
- }
- if(listitem == 18)
- {
- SetWorldTime(19);
- new cargos[20], string[100];
- if(PlayerInfo[playerid][Admin] == 1) { cargos = "Moderador"; }
- if(PlayerInfo[playerid][Admin] == 2) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 3) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 4) { cargos = "Sub Game Master"; }
- if(PlayerInfo[playerid][Admin] == 5) { cargos = "Game Master"; }
- format(string, sizeof(string), "[SFW.Adm] %s %s mudou o tempo para 19:00.", cargos, Nome(playerid));
- SendClientMessageToAll(COR_ADM, string);
- }
- if(listitem == 19)
- {
- SetWorldTime(20);
- new cargos[64], string[128];
- if(PlayerInfo[playerid][Admin] == 1) { cargos = "Moderador"; }
- if(PlayerInfo[playerid][Admin] == 2) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 3) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 4) { cargos = "Sub Game Master"; }
- if(PlayerInfo[playerid][Admin] == 5) { cargos = "Game Master"; }
- format(string, sizeof(string), "[SFW.Adm] %s %s mudou o tempo para 20:00.", cargos, Nome(playerid));
- SendClientMessageToAll(COR_ADM, string);
- }
- if(listitem == 20)
- {
- SetWorldTime(21);
- new cargos[20], string[100];
- if(PlayerInfo[playerid][Admin] == 1) { cargos = "Moderador"; }
- if(PlayerInfo[playerid][Admin] == 2) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 3) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 4) { cargos = "Sub Game Master"; }
- if(PlayerInfo[playerid][Admin] == 5) { cargos = "Game Master"; }
- format(string, sizeof(string), "[SFW.Adm] %s %s mudou o tempo para 21:00.", cargos, Nome(playerid));
- SendClientMessageToAll(COR_ADM, string);
- }
- if(listitem == 21)
- {
- SetWorldTime(22);
- new cargos[20], string[100];
- if(PlayerInfo[playerid][Admin] == 1) { cargos = "Moderador"; }
- if(PlayerInfo[playerid][Admin] == 2) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 3) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 4) { cargos = "Sub Game Master"; }
- if(PlayerInfo[playerid][Admin] == 5) { cargos = "Game Master"; }
- format(string, sizeof(string), "[SFW.Adm] %s %s mudou o tempo para 22:00.", cargos, Nome(playerid));
- SendClientMessageToAll(COR_ADM, string);
- }
- if(listitem == 22)
- {
- SetWorldTime(23);
- new cargos[20], string[100];
- if(PlayerInfo[playerid][Admin] == 1) { cargos = "Moderador"; }
- if(PlayerInfo[playerid][Admin] == 2) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 3) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 4) { cargos = "Sub Game Master"; }
- if(PlayerInfo[playerid][Admin] == 5) { cargos = "Game Master"; }
- format(string, sizeof(string), "[SFW.Adm] %s %s mudou o tempo para 23:00.", cargos, Nome(playerid));
- SendClientMessageToAll(COR_ADM, string);
- }
- if(listitem == 23)
- {
- SetWorldTime(24);
- new cargos[20], string[100];
- if(PlayerInfo[playerid][Admin] == 1) { cargos = "Moderador"; }
- if(PlayerInfo[playerid][Admin] == 2) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 3) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 4) { cargos = "Sub Game Master"; }
- if(PlayerInfo[playerid][Admin] == 5) { cargos = "Game Master"; }
- format(string, sizeof(string), "[SFW.Adm] %s %s mudou o tempo para 24:00.", cargos, Nome(playerid));
- SendClientMessageToAll(COR_ADM, string);
- }
- }
- return 1;
- }
- if(dialogid == Carros)
- {
- if(response)
- {
- new Float:X,Float:Y,Float:Z,Float:Angle;
- if(listitem == 0) // Sultan
- {
- GetPlayerPos(playerid, X, Y, Z);
- GetPlayerFacingAngle(playerid, Angle);
- CreateVehicle(560, X+5, Y, Z+1, Angle, random(100), random(100), -1);
- SendClientMessage(playerid, COR_PRINCIPAL, "Você criou um veículo, lembre-se de deleta-lo (/dc)!");
- SendClientMessage(playerid, COR_PRINCIPAL, "Mantenha o servidor limpo!");
- }
- if(listitem == 1) // Infernus
- {
- GetPlayerPos(playerid, X, Y, Z);
- GetPlayerFacingAngle(playerid, Angle);
- CreateVehicle(411, X+5, Y, Z+1, Angle, random(100), random(100), -1);
- SendClientMessage(playerid, COR_PRINCIPAL, "Você criou um veículo, lembre-se de deleta-lo (/dc)!");
- SendClientMessage(playerid, COR_PRINCIPAL, "Mantenha o servidor limpo!");
- }
- if(listitem == 2) // Ônibus 1
- {
- GetPlayerPos(playerid, X, Y, Z);
- GetPlayerFacingAngle(playerid, Angle);
- CreateVehicle(437, X+5, Y, Z+1, Angle, random(100), random(100), -1);
- SendClientMessage(playerid, COR_PRINCIPAL, "Você criou um veículo, lembre-se de deleta-lo (/dc)!");
- SendClientMessage(playerid, COR_PRINCIPAL, "Mantenha o servidor limpo!");
- }
- if(listitem == 3) // BMX
- {
- GetPlayerPos(playerid, X, Y, Z);
- GetPlayerFacingAngle(playerid, Angle);
- CreateVehicle(481, X+5, Y, Z+1, Angle, random(100), random(100), -1);
- SendClientMessage(playerid, COR_PRINCIPAL, "Você criou um veículo, lembre-se de deleta-lo (/dc)!");
- SendClientMessage(playerid, COR_PRINCIPAL, "Mantenha o servidor limpo!");
- }
- if(listitem == 4) // MOUNTAIN BIKE
- {
- GetPlayerPos(playerid, X, Y, Z);
- GetPlayerFacingAngle(playerid, Angle);
- CreateVehicle(510, X+5, Y, Z+1, Angle, random(100), random(100), -1);
- SendClientMessage(playerid, COR_PRINCIPAL, "Você criou um veículo, lembre-se de deleta-lo (/dc)!");
- SendClientMessage(playerid, COR_PRINCIPAL, "Mantenha o servidor limpo!");
- }
- if(listitem == 5) // ÔNIBUS 2
- {
- GetPlayerPos(playerid, X, Y, Z);
- GetPlayerFacingAngle(playerid, Angle);
- CreateVehicle(431, X+5, Y, Z+1, Angle, random(100), random(100), -1);
- SendClientMessage(playerid, COR_PRINCIPAL, "Você criou um veículo, lembre-se de deleta-lo (/dc)!");
- SendClientMessage(playerid, COR_PRINCIPAL, "Mantenha o servidor limpo!");
- }
- if(listitem == 6) // FAGGIO
- {
- GetPlayerPos(playerid, X, Y, Z);
- GetPlayerFacingAngle(playerid, Angle);
- CreateVehicle(462, X+5, Y, Z+1, Angle, random(100), random(100), -1);
- SendClientMessage(playerid, COR_PRINCIPAL, "Você criou um veículo, lembre-se de deleta-lo (/dc)!");
- SendClientMessage(playerid, COR_PRINCIPAL, "Mantenha o servidor limpo!");
- }
- if(listitem == 7) //S ANCHEZ
- {
- GetPlayerPos(playerid, X, Y, Z);
- GetPlayerFacingAngle(playerid, Angle);
- CreateVehicle(468, X+5, Y, Z+1, Angle, random(100), random(100), -1);
- SendClientMessage(playerid, COR_PRINCIPAL, "Você criou um veículo, lembre-se de deleta-lo (/dc)!");
- SendClientMessage(playerid, COR_PRINCIPAL, "Mantenha o servidor limpo!");
- }
- if(listitem == 8) // QUAD
- {
- GetPlayerPos(playerid, X, Y, Z);
- GetPlayerFacingAngle(playerid, Angle);
- CreateVehicle(471, X+5, Y, Z+1, Angle, random(100), random(100), -1);
- SendClientMessage(playerid, COR_PRINCIPAL, "Você criou um veículo, lembre-se de deleta-lo (/dc)!");
- SendClientMessage(playerid, COR_PRINCIPAL, "Mantenha o servidor limpo!");
- }
- if(listitem == 9) // PACKER
- {
- GetPlayerPos(playerid, X, Y, Z);
- GetPlayerFacingAngle(playerid, Angle);
- CreateVehicle(443, X+5, Y, Z+1, Angle, random(100), random(100), -1);
- SendClientMessage(playerid, COR_PRINCIPAL, "Você criou um veículo, lembre-se de deleta-lo (/dc)!");
- SendClientMessage(playerid, COR_PRINCIPAL, "Mantenha o servidor limpo!");
- }
- if(listitem == 10) // CAMPER
- {
- GetPlayerPos(playerid, X, Y, Z);
- GetPlayerFacingAngle(playerid, Angle);
- CreateVehicle(483, X+5, Y, Z+1, Angle, random(100), random(100), -1);
- SendClientMessage(playerid, COR_PRINCIPAL, "Você criou um veículo, lembre-se de deleta-lo (/dc)!");
- SendClientMessage(playerid, COR_PRINCIPAL, "Mantenha o servidor limpo!");
- }
- if(listitem == 11) // VORTEX .-.
- {
- GetPlayerPos(playerid, X, Y, Z);
- GetPlayerFacingAngle(playerid, Angle);
- CreateVehicle(539, X+5, Y, Z+1, Angle, random(100), random(100), -1);
- SendClientMessage(playerid, COR_PRINCIPAL, "Você criou um veículo, lembre-se de deleta-lo (/dc)!");
- SendClientMessage(playerid, COR_PRINCIPAL, "Mantenha o servidor limpo!");
- }
- if(listitem == 12) // NRG-500
- {
- GetPlayerPos(playerid, X, Y, Z);
- GetPlayerFacingAngle(playerid, Angle);
- CreateVehicle(522, X+5, Y, Z+1, Angle, random(100), random(100), -1);
- SendClientMessage(playerid, COR_PRINCIPAL, "Você criou um veículo, lembre-se de deleta-lo (/dc)!");
- SendClientMessage(playerid, COR_PRINCIPAL, "Mantenha o servidor limpo!");
- }
- }
- return 1;
- }
- return 1;
- }
- stock Contas(playerid)
- {
- new arquivo[40], name[MAX_PLAYER_NAME];
- GetPlayerName(playerid, name, 32);
- format(arquivo, 40, "Contas/%s.ini", name);
- return arquivo;
- }
- stock SalvarContas(playerid)
- {
- if(!DOF2_FileExists(Contas(playerid))) DOF2_CreateFile(Contas(playerid));
- else
- {
- DOF2_SetInt(Contas(playerid),"Admin", PlayerInfo[playerid][Admin]);
- DOF2_SetInt(Contas(playerid),"FBI", PlayerInfo[playerid][FBI]);
- DOF2_SetInt(Contas(playerid),"Matou", PlayerInfo[playerid][Matou]);
- DOF2_SetInt(Contas(playerid),"Morreu", PlayerInfo[playerid][Morreu]);
- DOF2_SetInt(Contas(playerid),"Laser", PlayerInfo[playerid][Laser]);
- DOF2_SetInt(Contas(playerid),"SWAT", PlayerInfo[playerid][SWAT]);
- DOF2_SetInt(Contas(playerid),"Rifa", PlayerInfo[playerid][Rifa]);
- DOF2_SetInt(Contas(playerid),"Triads", PlayerInfo[playerid][Triads]);
- DOF2_SetInt(Contas(playerid),"Boys", PlayerInfo[playerid][Boys]);
- DOF2_SetInt(Contas(playerid),"Mafia", PlayerInfo[playerid][Mafia]);
- DOF2_SetInt(Contas(playerid),"Dinheiro", GetPlayerMoney(playerid));
- DOF2_SetInt(Contas(playerid),"Score", GetPlayerScore(playerid));
- DOF2_SaveFile();
- }
- return 1;
- }
- //.
- //..
- //...
- //....
- // ================================= INCLUDE CHECK POINT ===================================
- stock CPS_AddCheckpoint(Float:X,Float:Y,Float:Z,Float:size,spawn_dist)
- {
- new cpid=1;
- while(UsedCPSlot[cpid] == 1) cpid++;
- if(CPSERVICE_active == 0){
- SetTimer("CPSERVICE_Handler",500,true);
- CPSERVICE_active=1;
- }
- UsedCPSlot[cpid]=1;
- Checkpoints[cpid][cpX]=X;
- Checkpoints[cpid][cpY]=Y;
- Checkpoints[cpid][cpZ]=Z;
- Checkpoints[cpid][cpsz]=size;
- Checkpoints[cpid][cpsd]=spawn_dist;
- return cpid;
- }
- stock CPS_IsPlayerInCheckpoint(playerid,cpid)
- {
- if(!IsPlayerInCheckpoint(playerid)) return 0;
- if(CPSERVICE_actualcp[playerid] == cpid) return 1;
- else return 0;
- }
- stock CPS_IsPlayerInAnyCheckpoint(playerid)
- {
- if(!IsPlayerInCheckpoint(playerid)) return 0;
- if(CPSERVICE_actualcp[playerid] == 0) return 0;
- else return 1;
- }
- stock CPS_GetPlayerCheckpoint(playerid) if(!IsPlayerInCheckpoint(playerid)) return 0; else return CPSERVICE_actualcp[playerid];
- stock CPS_RemoveCheckpoint(cpid)
- {
- if(cpid == 0 || UsedCPSlot[cpid] == 0) return 0;
- UsedCPSlot[cpid]=0;
- return 1;
- }
- public CPSERVICE_Handler()
- {
- for(new i; i<MAX_PLAYERS; i++){
- new Float:prevdist = 100000.000;
- new prevcp;
- for(new cpid=1; cpid < MAX_CHECKPOINTS; cpid++){
- if(UsedCPSlot[cpid]) {
- new Float:dist;
- dist = CPSERVICE_getdist(i,Checkpoints[cpid][cpX],Checkpoints[cpid][cpY],Checkpoints[cpid][cpZ]);
- if(dist < prevdist){
- prevdist = dist;
- prevcp = cpid;
- }
- }
- }
- new cpid=prevcp;
- if(CPSERVICE_getdist(i,Checkpoints[cpid][cpX],Checkpoints[cpid][cpY],Checkpoints[cpid][cpZ]) < Checkpoints[cpid][cpsd]) {
- if(CPSERVICE_actualcp[i] != cpid){
- SetPlayerCheckpoint(i,Checkpoints[cpid][cpX],Checkpoints[cpid][cpY],Checkpoints[cpid][cpZ],Checkpoints[cpid][cpsz]);
- CPSERVICE_actualcp[i] = cpid;
- }
- } else {
- if(CPSERVICE_actualcp[i] != 0){
- CPSERVICE_actualcp[i] = 0;
- DisablePlayerCheckpoint(i);
- }
- }
- }
- return 1;
- }
- stock CPSERVICE_getdist(playerid,Float:x2,Float:y2,Float:z2)
- {
- new Float:x1,Float:y1,Float:z1;
- new Float:tmpdis;
- GetPlayerPos(playerid,x1,y1,z1);
- tmpdis = floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
- return floatround(tmpdis);
- }
- //.
- //..
- //...
- //....
- // ================================= SSCANF2 ===================================
- // INCLUDE -- SSCANF
- stock sscanf(string[], format[], {Float,_}:...)
- {
- #if defined isnull
- if (isnull(string))
- #else
- if (string[0] == 0 || (string[0] == 1 && string[1] == 0))
- #endif
- {
- return format[0];
- }
- #pragma tabsize 4
- new
- formatPos = 0,
- stringPos = 0,
- paramPos = 2,
- paramCount = numargs(),
- delim = ' ';
- while (string[stringPos] && string[stringPos] <= ' ')
- {
- stringPos++;
- }
- while (paramPos < paramCount && string[stringPos])
- {
- switch (format[formatPos++])
- {
- case '\0':
- {
- return 0;
- }
- case 'i', 'd':
- {
- new
- neg = 1,
- num = 0,
- ch = string[stringPos];
- if (ch == '-')
- {
- neg = -1;
- ch = string[++stringPos];
- }
- do
- {
- stringPos++;
- if ('0' <= ch <= '9')
- {
- num = (num * 10) + (ch - '0');
- }
- else
- {
- return -1;
- }
- }
- while ((ch = string[stringPos]) > ' ' && ch != delim);
- setarg(paramPos, 0, num * neg);
- }
- case 'h', 'x':
- {
- new
- num = 0,
- ch = string[stringPos];
- do
- {
- stringPos++;
- switch (ch)
- {
- case 'x', 'X':
- {
- num = 0;
- continue;
- }
- case '0' .. '9':
- {
- num = (num << 4) | (ch - '0');
- }
- case 'a' .. 'f':
- {
- num = (num << 4) | (ch - ('a' - 10));
- }
- case 'A' .. 'F':
- {
- num = (num << 4) | (ch - ('A' - 10));
- }
- default:
- {
- return -1;
- }
- }
- }
- while ((ch = string[stringPos]) > ' ' && ch != delim);
- setarg(paramPos, 0, num);
- }
- case 'c':
- {
- setarg(paramPos, 0, string[stringPos++]);
- }
- case 'f':
- {
- setarg(paramPos, 0, _:floatstr(string[stringPos]));
- }
- case 'p':
- {
- delim = format[formatPos++];
- continue;
- }
- case '\'':
- {
- new
- end = formatPos - 1,
- ch;
- while ((ch = format[++end]) && ch != '\'') {}
- if (!ch)
- {
- return -1;
- }
- format[end] = '\0';
- if ((ch = strfind(string, format[formatPos], false, stringPos)) == -1)
- {
- if (format[end + 1])
- {
- return -1;
- }
- return 0;
- }
- format[end] = '\'';
- stringPos = ch + (end - formatPos);
- formatPos = end + 1;
- }
- case 'u':
- {
- new
- end = stringPos - 1,
- id = 0,
- bool:num = true,
- ch;
- while ((ch = string[++end]) && ch != delim)
- {
- if (num)
- {
- if ('0' <= ch <= '9')
- {
- id = (id * 10) + (ch - '0');
- }
- else
- {
- num = false;
- }
- }
- }
- if (num && IsPlayerConnected(id))
- {
- setarg(paramPos, 0, id);
- }
- else
- {
- #if !defined foreach
- #define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2))
- #define __SSCANF_FOREACH__
- #endif
- string[end] = '\0';
- num = false;
- new
- name[MAX_PLAYER_NAME];
- id = end - stringPos;
- foreach (Player, playerid)
- {
- GetPlayerName(playerid, name, sizeof (name));
- if (!strcmp(name, string[stringPos], true, id))
- {
- setarg(paramPos, 0, playerid);
- num = true;
- break;
- }
- }
- if (!num)
- {
- setarg(paramPos, 0, INVALID_PLAYER_ID);
- }
- string[end] = ch;
- #if defined __SSCANF_FOREACH__
- #undef foreach
- #undef __SSCANF_FOREACH__
- #endif
- }
- stringPos = end;
- }
- case 's', 'z':
- {
- new
- i = 0,
- ch;
- if (format[formatPos])
- {
- while ((ch = string[stringPos++]) && ch != delim)
- {
- setarg(paramPos, i++, ch);
- }
- if (!i)
- {
- return -1;
- }
- }
- else
- {
- while ((ch = string[stringPos++]))
- {
- setarg(paramPos, i++, ch);
- }
- }
- stringPos--;
- setarg(paramPos, i, '\0');
- }
- default:
- {
- continue;
- }
- }
- while (string[stringPos] && string[stringPos] != delim && string[stringPos] > ' ')
- {
- stringPos++;
- }
- while (string[stringPos] && (string[stringPos] == delim || string[stringPos] <= ' '))
- {
- stringPos++;
- }
- paramPos++;
- }
- do
- {
- if ((delim = format[formatPos++]) > ' ')
- {
- if (delim == '\'')
- {
- while ((delim = format[formatPos++]) && delim != '\'') {}
- }
- else if (delim != 'z')
- {
- return delim;
- }
- }
- }
- while (delim > ' ');
- return 0;
- }
- // ================================= STOCKS ===================================
- public OnPlayerCommandPerformed(playerid, cmdtext[], success)
- {
- if(!success)
- {
- new string[60];
- format(string,sizeof(string),"[ERRO] O Comando: %s é inexistente.",cmdtext);
- SendClientMessage(playerid, COR_ERRO, string);
- return 1;
- }
- return 1;
- }
- stock SendAdminMessage(cor,string[])
- {
- for(new d; d < GetMaxPlayers(); ++d)
- {
- if(IsPlayerConnected(d) && PlayerInfo[d][Admin] > 0)
- {
- SendClientMessage(d,cor,string);
- }
- }
- return 1;
- }
- stock Nome(playerid)
- {
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid, name, MAX_PLAYER_NAME);
- return name;
- }
- stock GetDistanceBetweenPlayers(playerid,playerid2)
- {
- new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
- new Float:tmpdis;
- GetPlayerPos(playerid,x1,y1,z1);
- GetPlayerPos(playerid2,x2,y2,z2);
- tmpdis = floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
- return floatround(tmpdis);
- }
- stock ResetarCarros(playerid)
- {
- new string[128];
- GetPlayerName(playerid, string, MAX_PLAYER_NAME);
- format(string, sizeof(string), "[SFW.Adm] O Administrador %s respawnou todos os veiculos!", string);
- SendClientMessageToAll(COR_ADM, string);
- new bool:inVeh;
- for( new i = 0; i < MAX_VEHICLES; i++ )
- {
- inVeh = false;
- for( new j = 0; j < MAX_PLAYERS; j++ )
- {
- if(IsPlayerInVehicle( j, i ))
- {
- inVeh = true;
- }
- }
- if(!inVeh) SetVehicleToRespawn(i);
- }
- return true;
- }
- // ================================= TIMERS ==================================
- forward SendMensagens();
- public SendMensagens()
- {
- new string[128];
- new random1 = random(sizeof(Mensagens));
- new random2 = random(sizeof(Cores));
- format(string, sizeof(string), "%s", Mensagens[random1]);
- SendClientMessageToAll(Cores[random2],string);
- return 1;
- }
- forward GPSTimer();
- public GPSTimer()
- {
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- DisablePlayerCheckpoint(i);
- PlayerGPS[i] = 0;
- KillTimer(gpstimer);
- }
- return 1;
- }
- forward fbigate();
- public fbigate()
- {
- MoveObject(portaofbi,-1769.1999512,985.2000122,25.2000008, 4.0, 0.0000000,0.0000000,90.0000000);
- return 1;
- }
- forward swatgate();
- public swatgate()
- {
- MoveObject(portaoswat, -1530.4000244,482.6000061,9.0000000,4.0, 0.0000000,0.0000000,0.0000000);
- return 1;
- }
- forward Dominado();
- public Dominado()
- {
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- if(CPS_IsPlayerInCheckpoint(i,cpstunt))
- {
- PlayerDomi[i][Stunt] ++;
- if(PlayerDomi[i][Stunt] >= 20)
- {
- PlayerDomi[i][Stunt] = 0;
- new striing[128], org[20];
- if(PlayerInfo[i][Boys] >= 1) { org = "os Da Nang Boys"; }
- if(PlayerInfo[i][Triads] >= 1) { org = "os Triads"; }
- if(PlayerInfo[i][FBI] >= 1) { org = "o FBI"; }
- if(PlayerInfo[i][SWAT] >= 1) { org = "a SWAT"; }
- if(PlayerInfo[i][Rifa] >= 1) { org = "os SF Rifa's"; }
- if(PlayerInfo[i][Mafia] >= 1) { org = "a Mafia"; }
- format(striing, sizeof(striing),"[GZ.INFO]O %s e %s dominaram o Stunt Park | Local: /gps",Nome(i), org);
- SendClientMessageToAll(GetPlayerColor(i), striing);
- GangZoneStopFlashForAll(stuntpark);
- GangZoneHideForAll(stuntpark);
- GangZoneShowForAll(stuntpark, GetPlayerColor(i));
- corstunt = GetPlayerColor(i);
- SendClientMessage(i, -1, "[GZ.INFO] Você Ganhou {00FF00}$250{FFFFFF} por Dominar Essa GangZone");
- GivePlayerMoney(i, 250);
- }
- }
- if(CPS_IsPlayerInCheckpoint(i,cpcasino))
- {
- PlayerDomi[i][Casino] ++;
- if(PlayerDomi[i][Casino] >= 20)
- {
- PlayerDomi[i][Casino] = 0;
- new striing[128], org[20];
- if(PlayerInfo[i][Boys] >= 1) { org = "os Da Nang Boys"; }
- if(PlayerInfo[i][Triads] >= 1) { org = "os Triads"; }
- if(PlayerInfo[i][FBI] >= 1) { org = "o FBI"; }
- if(PlayerInfo[i][SWAT] >= 1) { org = "a SWAT"; }
- if(PlayerInfo[i][Rifa] >= 1) { org = "os SF Rifa's"; }
- if(PlayerInfo[i][Mafia] >= 1) { org = "a Mafia"; }
- format(striing, sizeof(striing),"[GZ.INFO]O %s e %s dominaram o Casino | Local: /gps",Nome(i), org);
- SendClientMessageToAll(GetPlayerColor(i), striing);
- GangZoneStopFlashForAll(casino);
- GangZoneHideForAll(casino);
- GangZoneShowForAll(casino, GetPlayerColor(i));
- corcasino = GetPlayerColor(i);
- SendClientMessage(i, -1, "[GZ.INFO] Você Ganhou {00FF00}$250{FFFFFF} por Dominar Essa GangZone");
- GivePlayerMoney(i, 250);
- }
- }
- if(CPS_IsPlayerInCheckpoint(i,cpbaseball))
- {
- PlayerDomi[i][Baseball] ++;
- if(PlayerDomi[i][Baseball] >= 20)
- {
- PlayerDomi[i][Baseball] = 0;
- new striing[128], org[20];
- if(PlayerInfo[i][Boys] >= 1) { org = "os Da Nang Boys"; }
- if(PlayerInfo[i][Triads] >= 1) { org = "os Triads"; }
- if(PlayerInfo[i][FBI] >= 1) { org = "o FBI"; }
- if(PlayerInfo[i][SWAT] >= 1) { org = "a SWAT"; }
- if(PlayerInfo[i][Rifa] >= 1) { org = "os SF Rifa's"; }
- if(PlayerInfo[i][Mafia] >= 1) { org = "a Mafia"; }
- format(striing, sizeof(striing),"[GZ.INFO]O %s e %s dominaram o Campo de Baseball | Local: /gps",Nome(i), org);
- SendClientMessageToAll(GetPlayerColor(i), striing);
- GangZoneStopFlashForAll(baseball);
- GangZoneHideForAll(baseball);
- GangZoneShowForAll(baseball, GetPlayerColor(i));
- corbaseball = GetPlayerColor(i);
- SendClientMessage(i, -1, "[GZ.INFO] Você Ganhou {00FF00}$250{FFFFFF} por Dominar Essa GangZone");
- GivePlayerMoney(i, 250);
- }
- }
- if(CPS_IsPlayerInCheckpoint(i,cppracinha))
- {
- PlayerDomi[i][Pracinha] ++;
- if(PlayerDomi[i][Pracinha] >= 20)
- {
- PlayerDomi[i][Pracinha] = 0;
- new striing[128], org[20];
- if(PlayerInfo[i][Boys] >= 1) { org = "os Da Nang Boys"; }
- if(PlayerInfo[i][Triads] >= 1) { org = "os Triads"; }
- if(PlayerInfo[i][FBI] >= 1) { org = "o FBI"; }
- if(PlayerInfo[i][SWAT] >= 1) { org = "a SWAT"; }
- if(PlayerInfo[i][Rifa] >= 1) { org = "os SF Rifa's"; }
- if(PlayerInfo[i][Mafia] >= 1) { org = "a Mafia"; }
- format(striing, sizeof(striing),"[GZ.INFO]O %s e %s dominaram a Pracinha | Local: /gps",Nome(i), org);
- SendClientMessageToAll(GetPlayerColor(i), striing);
- GangZoneStopFlashForAll(pracinha);
- GangZoneHideForAll(pracinha);
- GangZoneShowForAll(pracinha, GetPlayerColor(i));
- corpracinha = GetPlayerColor(i);
- SendClientMessage(i, -1, "[GZ.INFO] Você Ganhou {00FF00}$250{FFFFFF} por Dominar Essa GangZone");
- GivePlayerMoney(i, 250);
- }
- }
- if(CPS_IsPlayerInCheckpoint(i,cpobras))
- {
- PlayerDomi[i][Obras] ++;
- if(PlayerDomi[i][Obras] >= 20)
- {
- PlayerDomi[i][Obras] = 0;
- new striing[128], org[20];
- if(PlayerInfo[i][Boys] >= 1) { org = "os Da Nang Boys"; }
- if(PlayerInfo[i][Triads] >= 1) { org = "os Triads"; }
- if(PlayerInfo[i][FBI] >= 1) { org = "o FBI"; }
- if(PlayerInfo[i][SWAT] >= 1) { org = "a SWAT"; }
- if(PlayerInfo[i][Rifa] >= 1) { org = "os SF Rifa's"; }
- if(PlayerInfo[i][Mafia] >= 1) { org = "a Mafia"; }
- format(striing, sizeof(striing),"[GZ.INFO]O %s e %s dominaram as Obras | Local: /gps",Nome(i), org);
- SendClientMessageToAll(GetPlayerColor(i), striing);
- GangZoneStopFlashForAll(obras);
- GangZoneHideForAll(obras);
- GangZoneShowForAll(obras, GetPlayerColor(i));
- corobras = GetPlayerColor(i);
- SendClientMessage(i, -1, "[GZ.INFO] Você Ganhou {00FF00}$250{FFFFFF} por Dominar Essa GangZone");
- GivePlayerMoney(i, 250);
- }
- }
- if(CPS_IsPlayerInCheckpoint(i,cppierab))
- {
- PlayerDomi[i][Pierab] ++;
- if(PlayerDomi[i][Pierab] >= 20)
- {
- PlayerDomi[i][Pierab] = 0;
- new striing[128], org[20];
- if(PlayerInfo[i][Boys] >= 1) { org = "os Da Nang Boys"; }
- if(PlayerInfo[i][Triads] >= 1) { org = "os Triads"; }
- if(PlayerInfo[i][FBI] >= 1) { org = "o FBI"; }
- if(PlayerInfo[i][SWAT] >= 1) { org = "a SWAT"; }
- if(PlayerInfo[i][Rifa] >= 1) { org = "os SF Rifa's"; }
- if(PlayerInfo[i][Mafia] >= 1) { org = "a Mafia"; }
- format(striing, sizeof(striing),"[GZ.INFO]O %s e %s dominaram o Pier Abandonado | Local: /gps",Nome(i), org);
- SendClientMessageToAll(GetPlayerColor(i), striing);
- GangZoneStopFlashForAll(pierab);
- GangZoneHideForAll(pierab);
- GangZoneShowForAll(pierab, GetPlayerColor(i));
- corpierab = GetPlayerColor(i);
- SendClientMessage(i, -1, "[GZ.INFO] Você Ganhou {00FF00}$250{FFFFFF} por Dominar Essa GangZone");
- GivePlayerMoney(i, 250);
- }
- }
- if(CPS_IsPlayerInCheckpoint(i,cppier69))
- {
- PlayerDomi[i][Pier69] ++;
- if(PlayerDomi[i][Pier69] >= 20)
- {
- PlayerDomi[i][Pier69] = 0;
- new striing[128], org[20];
- if(PlayerInfo[i][Boys] >= 1) { org = "os Da Nang Boys"; }
- if(PlayerInfo[i][Triads] >= 1) { org = "os Triads"; }
- if(PlayerInfo[i][FBI] >= 1) { org = "o FBI"; }
- if(PlayerInfo[i][SWAT] >= 1) { org = "a SWAT"; }
- if(PlayerInfo[i][Rifa] >= 1) { org = "os SF Rifa's"; }
- if(PlayerInfo[i][Mafia] >= 1) { org = "a Mafia"; }
- format(striing, sizeof(striing),"[GZ.INFO]O %s e %s dominaram o Pier 69 | Local: /gps",Nome(i), org);
- SendClientMessageToAll(GetPlayerColor(i), striing);
- GangZoneStopFlashForAll(pier69);
- GangZoneHideForAll(pier69);
- GangZoneShowForAll(pier69, GetPlayerColor(i));
- corpier69 = GetPlayerColor(i);
- SendClientMessage(i, -1, "[GZ.INFO] Você Ganhou {00FF00}$250{FFFFFF} por Dominar Essa GangZone");
- GivePlayerMoney(i, 250);
- }
- }
- }
- return true;
- }
- // ================================= COMANDOS ==================================
- // comando gps
- CMD:gps(playerid)
- {
- ShowPlayerDialog(playerid, DIALOG_GPS, DIALOG_STYLE_LIST, "Escolha seu Destino:", "Loja de Armas\nStunt Park{228B22} (GANGZONE)\n{FFFFFF}Casino{228B22} (GANGZONE)\n{FFFFFF}Campo de Baseball{228B22} (GANGZONE)\n{FFFFFF}Pracinha{228B22} (GANGZONE)\n{FFFFFF}Obras{228B22} (GANGZONE)\n{FFFFFF}Pier Abandonado{228B22} (GANGZONE)\n{FFFFFF}Pier 69{228B22} (GANGZONE)\n{FF0000}Desligar {FFFFFF} o GPS", "OK", "Cancelar");
- return 1;
- }
- // comando pfbi
- CMD:pfbi(playerid)
- {
- if(PlayerInfo[playerid][FBI] >= 1)
- {
- MoveObject(portaofbi,-1769.1999512,985.2000122,18.2000008, 4.0, 0.0000000,0.0000000,90.0000000);
- GameTextForPlayer(playerid,"~w~Portao ~b~FBI ~w~Aberto", 3000, 1);
- SetTimer("fbigate", 5000, 0);
- }
- return 1;
- }
- // comando pswat
- CMD:pswat(playerid)
- {
- if(PlayerInfo[playerid][SWAT] >= 1)
- {
- MoveObject(portaoswat,-1530.4000244,482.6000061,2.5000000,4.0, 0.0000000,0.0000000,0.0000000);
- GameTextForPlayer(playerid,"~w~Portao ~b~SWAT ~w~Aberto", 3000, 1);
- SetTimer("swatgate", 5000, 0);
- }
- return 1;
- }
- /*
- {-1532,793,-1484,660}, STUNT PARK
- {-2278,563,-2210,504}, CASINO
- {-2297,219,-2350,71}, CAMPO DE BASEBALL
- {-2739,405,-2674,345}, PRACINHA CENTRAL
- {-2136,311,-2019,120}, CONSTRUÇÃO
- {-2060,1334,-2095,1435}, PIER ABANDONADO
- {-1683,1319,-1551,1457} PIER 69
- */
- // comando setadmin
- CMD:setadmin(playerid,params[])
- {
- new nivel;
- new giveplayerid;
- new name[MAX_PLAYER_NAME], string[128], striing[128];
- if(!IsPlayerAdmin(playerid) && PlayerInfo[playerid][Admin] < 5) return SendClientMessage(playerid, -1, "ERRO: Você não é um administrador ou nem tem level para usar esse comando.");
- if(sscanf(params, "ud", giveplayerid, nivel)) return SendClientMessage(playerid, AMARELO, "Uso do Comando Correto: /setadmin [ID] [nivel]");
- if(nivel < 0 || nivel > 5) return SendClientMessage(playerid, COR_VERMELHO, "ERRO: Level Inválido!");
- PlayerInfo[giveplayerid][Admin] = nivel;
- if(nivel == 0)
- {
- format(striing, sizeof(striing), "[INFO] O jogador %s não é Mais Administrador !", Nome(giveplayerid));
- SendClientMessageToAll(AMARELO, striing);
- }
- if(nivel == 1 || nivel == 2 || nivel == 3 || nivel == 4 || nivel == 5)
- {
- GetPlayerName(giveplayerid, name, sizeof(name));
- format(string, sizeof(string), "[INFO] O jogador %s é o novo administrador do servidor, ou Foi Promovido !", name);
- SendClientMessageToAll(AMARELO, string);
- SendClientMessage(giveplayerid, CORSERVER, "[SERVER]: Você foi setado de administrador, parabéns.");
- SendClientMessage(giveplayerid, CORSERVER, "[SERVER]: Administre bem o servidor, aproveite.");
- }
- return 1;
- }
- // comando setfbi
- CMD:setfbi(playerid,params[])
- {
- new nivel;
- new giveplayerid;
- if(PlayerInfo[playerid][Admin] < 3 && PlayerInfo[playerid][FBI] < 4) return SendClientMessage(playerid, -1, "ERRO: Você não é um administrador ou nem tem level para usar esse comando.");
- if(sscanf(params, "ud", giveplayerid, nivel)) return SendClientMessage(playerid, AMARELO, "Uso do Comando Correto: /setfbi [ID] [nivel]");
- if(nivel < 0 || nivel > 4) return SendClientMessage(playerid, COR_VERMELHO, "ERRO: Level Inválido!");
- PlayerInfo[giveplayerid][SWAT] = 0;
- PlayerInfo[giveplayerid][FBI] = nivel;
- PlayerInfo[giveplayerid][Boys] = 0;
- PlayerInfo[giveplayerid][Triads] = 0;
- PlayerInfo[giveplayerid][Rifa] = 0;
- PlayerInfo[giveplayerid][Mafia] = 0;
- new string[100];
- format(string, sizeof(string), "[INFO] Você foi setado de FBI | Level %d.", nivel);
- SendClientMessage(giveplayerid,COR_FBI, string);
- format(string, sizeof(string), "[INFO] Player Setado com Sucesso | Level %d.", nivel);
- SendClientMessage(playerid,COR_FBI, string);
- return 1;
- }
- // comando setswat
- CMD:setswat(playerid,params[])
- {
- new nivel;
- new giveplayerid;
- if(PlayerInfo[playerid][Admin] < 3 && PlayerInfo[playerid][SWAT] < 4) return SendClientMessage(playerid, -1, "ERRO: Você não é um administrador ou nem tem level para usar esse comando.");
- if(sscanf(params, "ud", giveplayerid, nivel)) return SendClientMessage(playerid, AMARELO, "Uso do Comando Correto: /setswat [ID] [nivel]");
- if(nivel < 0 || nivel > 4) return SendClientMessage(playerid, COR_VERMELHO, "ERRO: Level Inválido!");
- PlayerInfo[giveplayerid][SWAT] = nivel;
- PlayerInfo[giveplayerid][FBI] = 0;
- PlayerInfo[giveplayerid][Boys] = 0;
- PlayerInfo[giveplayerid][Triads] = 0;
- PlayerInfo[giveplayerid][Rifa] = 0;
- PlayerInfo[giveplayerid][Mafia] = 0;
- new string[100];
- format(string, sizeof(string), "[INFO] Você foi setado de SWAT | Level %d.", nivel);
- SendClientMessage(giveplayerid,COR_SWAT, string);
- format(string, sizeof(string), "[INFO] Player Setado com Sucesso | Level %d.", nivel);
- SendClientMessage(playerid,COR_SWAT, string);
- return 1;
- }
- // comando setboys
- CMD:setboys(playerid,params[])
- {
- new nivel;
- new giveplayerid;
- if(PlayerInfo[playerid][Admin] < 3 && PlayerInfo[playerid][Boys] < 4) return SendClientMessage(playerid, -1, "ERRO: Você não é um administrador ou nem tem level para usar esse comando.");
- if(sscanf(params, "ud", giveplayerid, nivel)) return SendClientMessage(playerid, AMARELO, "Uso do Comando Correto: /setboys [ID] [nivel]");
- if(nivel < 0 || nivel > 4) return SendClientMessage(playerid, COR_VERMELHO, "ERRO: Level Inválido!");
- PlayerInfo[giveplayerid][SWAT] = 0;
- PlayerInfo[giveplayerid][FBI] = 0;
- PlayerInfo[giveplayerid][Boys] = nivel;
- PlayerInfo[giveplayerid][Triads] = 0;
- PlayerInfo[giveplayerid][Rifa] = 0;
- PlayerInfo[giveplayerid][Mafia] = 0;
- new string[100];
- format(string, sizeof(string), "[INFO] Você foi setado de Da Nang Boys | Level %d.", nivel);
- SendClientMessage(giveplayerid,COR_BOYS, string);
- format(string, sizeof(string), "[INFO] Player Setado com Sucesso | Level %d.", nivel);
- SendClientMessage(playerid,COR_BOYS, string);
- return 1;
- }
- // comando settriad
- CMD:settriad(playerid,params[])
- {
- new nivel;
- new giveplayerid;
- if(PlayerInfo[playerid][Admin] < 3 && PlayerInfo[playerid][Triads] < 4) return SendClientMessage(playerid, -1, "ERRO: Você não é um administrador ou nem tem level para usar esse comando.");
- if(sscanf(params, "ud", giveplayerid, nivel)) return SendClientMessage(playerid, AMARELO, "Uso do Comando Correto: /settriad [ID] [nivel]");
- if(nivel < 0 || nivel > 4) return SendClientMessage(playerid, COR_VERMELHO, "ERRO: Level Inválido!");
- PlayerInfo[giveplayerid][SWAT] = 0;
- PlayerInfo[giveplayerid][FBI] = 0;
- PlayerInfo[giveplayerid][Boys] = 0;
- PlayerInfo[giveplayerid][Triads] = nivel;
- PlayerInfo[giveplayerid][Rifa] = 0;
- PlayerInfo[giveplayerid][Mafia] = 0;
- new string[100];
- format(string, sizeof(string), "[INFO] Você foi setado de TRIAD | Level %d.", nivel);
- SendClientMessage(giveplayerid,COR_TRIADS, string);
- format(string, sizeof(string), "[INFO] Player Setado com Sucesso | Level %d.", nivel);
- SendClientMessage(playerid,COR_TRIADS, string);
- return 1;
- }
- // comando setmafia
- CMD:setmafia(playerid,params[])
- {
- new nivel;
- new giveplayerid;
- if(PlayerInfo[playerid][Admin] < 3 && PlayerInfo[playerid][Mafia] < 4) return SendClientMessage(playerid, -1, "ERRO: Você não é um administrador ou nem tem level para usar esse comando.");
- if(sscanf(params, "ud", giveplayerid, nivel)) return SendClientMessage(playerid, AMARELO, "Uso do Comando Correto: /setmafia [ID] [nivel]");
- if(nivel < 0 || nivel > 4) return SendClientMessage(playerid, COR_VERMELHO, "ERRO: Level Inválido!");
- PlayerInfo[giveplayerid][SWAT] = 0;
- PlayerInfo[giveplayerid][FBI] = 0;
- PlayerInfo[giveplayerid][Boys] = 0;
- PlayerInfo[giveplayerid][Triads] = 0;
- PlayerInfo[giveplayerid][Rifa] = 0;
- PlayerInfo[giveplayerid][Mafia] = nivel;
- new string[100];
- format(string, sizeof(string), "[INFO] Você foi setado de Mafia | Level %d.", nivel);
- SendClientMessage(giveplayerid,COR_MAFIA, string);
- format(string, sizeof(string), "[INFO] Player Setado com Sucesso | Level %d.", nivel);
- SendClientMessage(playerid,COR_MAFIA, string);
- return 1;
- }
- // comando setrifa
- CMD:setrifa(playerid,params[])
- {
- new nivel;
- new giveplayerid;
- if(PlayerInfo[playerid][Admin] < 3 && PlayerInfo[playerid][Rifa] < 4) return SendClientMessage(playerid, -1, "ERRO: Você não é um administrador ou nem tem level para usar esse comando.");
- if(sscanf(params, "ud", giveplayerid, nivel)) return SendClientMessage(playerid, AMARELO, "Uso do Comando Correto: /setrifa [ID] [nivel]");
- if(nivel < 0 || nivel > 4) return SendClientMessage(playerid, COR_VERMELHO, "ERRO: Level Inválido!");
- PlayerInfo[giveplayerid][SWAT] = 0;
- PlayerInfo[giveplayerid][FBI] = 0;
- PlayerInfo[giveplayerid][Boys] = 0;
- PlayerInfo[giveplayerid][Triads] = 0;
- PlayerInfo[giveplayerid][Rifa] = nivel;
- PlayerInfo[giveplayerid][Mafia] = 0;
- new string[100];
- format(string, sizeof(string), "[INFO] Você foi setado de SF Rifa | Level %d.", nivel);
- SendClientMessage(giveplayerid,COR_RIFA, string);
- format(string, sizeof(string), "[INFO] Player Setado com Sucesso | Level %d.", nivel);
- SendClientMessage(playerid,COR_RIFA, string);
- return 1;
- }
- // comando vidat
- CMD:vidat(playerid)
- {
- if(Logado[playerid] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você tem que estar logado para usar este comando.");
- if(PlayerInfo[playerid][Admin] < 2) return SendClientMessage(playerid,COLOR_RED,"Erro: Você não tem permissão para usar este comando.");
- for(new i = 0; i <= MAX_PLAYERS; i ++)
- if(GetDistanceBetweenPlayers(playerid, i) <= 50)
- {
- new string[70];
- SetPlayerHealth(i, 100);
- format(string,sizeof(string), "[INFO] %s deu vida para todos perto dele!",Nome(playerid));
- SendClientMessage(i,COR_ADM,string);
- }
- return 1;
- }
- // comando coletet
- CMD:coletet(playerid)
- {
- if(Logado[playerid] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você tem que estar logado para usar este comando.");
- if(PlayerInfo[playerid][Admin] < 2) return SendClientMessage(playerid,COLOR_RED,"Erro: Você não tem permissão para usar este comando.");
- for(new i = 0; i <= MAX_PLAYERS; i++)
- if(GetDistanceBetweenPlayers(playerid, i) <= 50)
- {
- new string[75];
- SetPlayerArmour(i, 100);
- format(string,sizeof(string), "[INFO] %s deu colete para todos perto dele!",Nome(playerid));
- SendClientMessage(i,COR_ADM,string);
- }
- return 1;
- }
- //=============== COMANDOS DO EVENTO BASE JUMP ===================//
- // comando bj
- CMD:bj(playerid)
- {
- if(BaseJump == 0) return SendClientMessage(playerid,COLOR_RED,"Erro: o Evento Base Jump esta Fechado");
- new string[100];
- format(string,sizeof(string), "[INFO] %s foi para o Evento {FF0000}Base Jump{FFFFFF} [/BJ]",Nome(playerid));
- SendClientMessageToAll(-1, string);
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid, 46, 1);
- SetPlayerPos(playerid, -2386.3308, -1593.5870, 776.1250);
- return 1;
- }
- // comando abrirbj
- CMD:abrirbj(playerid)
- {
- if(Logado[playerid] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você tem que estar logado para usar este comando.");
- if(PlayerInfo[playerid][Admin] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você não tem permissão para usar este comando.");
- if(BaseJump == 1) return SendClientMessage(playerid,COLOR_RED,"Erro: o Evento Base Jump ja esta Aberto");
- BaseJump = 1;
- SendClientMessageToAll(COR_ROSA, "[INFO] O Evento BASE JUMP foi aberto!! [{FFFFFF}Digite /BJ para Participar{FF1493}]");
- SendClientMessage(playerid, -1, "|| ATENÇÃO ADM! Feche o Evento com /FECHARBJ");
- return 1;
- }
- // comando fecharbj
- CMD:fecharbj(playerid)
- {
- if(Logado[playerid] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você tem que estar logado para usar este comando.");
- if(PlayerInfo[playerid][Admin] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você não tem permissão para usar este comando.");
- if(BaseJump == 0) return SendClientMessage(playerid,COLOR_RED,"Erro: o Evento Base Jump ja esta Fechado");
- BaseJump = 0;
- SendClientMessageToAll(COR_ROSA, "[INFO] O Evento {FFFFFF}BASE JUMP{FF1493} foi Fechado!");
- return 1;
- }
- //=============== FIM DOS COMANDOS DO EVENTO BASE JUMP ===================//
- // comando jetpack
- CMD:jetpack(playerid)
- {
- if(Logado[playerid] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você tem que estar logado para usar este comando.");
- if(PlayerInfo[playerid][Admin] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você não tem permissão para usar este comando.");
- SetPlayerSpecialAction(playerid, 2);
- for(new i = 0; i <= MAX_PLAYERS; i++)
- if(GetDistanceBetweenPlayers(playerid, i) <= 50)
- {
- new string[50];
- format(string,sizeof(string), "[INFO] %s Criou um JetPack!",Nome(playerid));
- SendClientMessage(i,COR_ADM,string);
- }
- return 1;
- }
- // comando cnn
- CMD:cnn(playerid, params[])
- {
- if(Logado[playerid] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você tem que estar logado para usar este comando.");
- if(PlayerInfo[playerid][Admin] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você não tem permissão para usar este comando.");
- if(isnull(params)) return SendClientMessage(playerid, COR_USOCORRETO, "Uso correto: /cnn [texto]");
- new string[100];
- format(string, sizeof(string), "~b~%s: ~w~%s",Nome(playerid), params);
- GameTextForAll(string, 5000, 5);
- return 1;
- }
- // comando ann
- CMD:ann(playerid, params[])
- {
- if(Logado[playerid] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você tem que estar logado para usar este comando.");
- if(PlayerInfo[playerid][Admin] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você não tem permissão para usar este comando.");
- if(isnull(params)) return SendClientMessage(playerid, COR_USOCORRETO, "Uso correto: /cnn [texto]");
- new string[100];
- format(string, sizeof(string), "~w~%s", params);
- GameTextForAll(string, 5000, 6);
- return 1;
- }
- // comando tapa
- CMD:tapa(playerid, params[])
- {
- new giveplayerid;
- if(Logado[playerid] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você tem que estar logado para usar este comando.");
- if(PlayerInfo[playerid][Admin] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você não tem permissão para usar este comando.");
- if(sscanf(params,"u", giveplayerid)) return SendClientMessage(playerid, COR_USOCORRETO, "Uso correto: /tapa [id do player]");
- new Float:health;
- if(!IsPlayerConnected(giveplayerid)) return SendClientMessage(playerid,COLOR_RED,"Erro: Este id está offline.");
- GetPlayerHealth(giveplayerid, health);
- SetPlayerHealth(giveplayerid, health-5);
- GetPlayerPos(giveplayerid, px, py, pz);
- SetPlayerPos(giveplayerid, px, py, pz+5);
- for(new i=0; i <= MAX_PLAYERS; i++)
- {
- if(GetDistanceBetweenPlayers(giveplayerid, i) <= 60)
- {
- new string[85];
- format(string,sizeof(string), "[SFW.Adm] %s levou um tapa de %s",Nome(giveplayerid),Nome(playerid));
- SendClientMessage(i,COR_ADM,string);
- }
- }
- return 1;
- }
- // comando ir
- CMD:ir(playerid, params[])
- {
- new giveplayerid;
- if(Logado[playerid] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você tem que estar logado para usar este comando.");
- if(PlayerInfo[playerid][Admin] < 1 && PlayerInfo[playerid][Mafia] < 3 && PlayerInfo[playerid][Boys] < 3 && PlayerInfo[playerid][Triads] < 3 && PlayerInfo[playerid][Rifa] < 3 && PlayerInfo[playerid][FBI] < 3 && PlayerInfo[playerid][SWAT] < 3) return SendClientMessage(playerid,COLOR_RED,"Erro: Você não tem permissão para usar este comando.");
- if(sscanf(params,"u", giveplayerid)) return SendClientMessage(playerid, COR_USOCORRETO, "Uso: /ir [id do player]");
- if(!IsPlayerConnected(giveplayerid)) return SendClientMessage(playerid,COLOR_RED,"Erro: Este id está offline.");
- for(new i=0; i <= MAX_PLAYERS; i++)
- {
- if(GetDistanceBetweenPlayers(playerid, i) <= 40)
- {
- new string[85];
- format(string,sizeof(string), "[SFW.Adm] %s foi até o jogador %s.",Nome(playerid),Nome(giveplayerid));
- SendClientMessage(i,COR_ROXO,string);
- }
- }
- for(new i=0; i <= MAX_PLAYERS; i++)
- {
- if(GetDistanceBetweenPlayers(giveplayerid, i) <= 60)
- {
- new string[85];
- format(string,sizeof(string), "[SFW.Adm] %s veio até o jogador %s.",Nome(playerid),Nome(giveplayerid));
- SendClientMessage(i,COR_ADM,string);
- }
- }
- GetPlayerPos(giveplayerid,px,py,pz);
- new intid = GetPlayerInterior(giveplayerid);
- SetPlayerInterior(playerid,intid);
- if(GetPlayerState(playerid) == 2)
- {
- new tmpcar = GetPlayerVehicleID(playerid);
- SetVehiclePos(tmpcar,px,py+4,pz);
- }
- else
- {
- SetPlayerPos(playerid,px,py+2,pz);
- }
- return 1;
- }
- // comando tr
- CMD:tr(playerid, params[])
- {
- cmd_trazer(playerid, params);
- return 1;
- }
- // comando trazer
- CMD:trazer(playerid, params[])
- {
- new giveplayerid;
- if(Logado[playerid] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você tem que estar logado para usar este comando.");
- if(PlayerInfo[playerid][Admin] < 1 && PlayerInfo[playerid][Mafia] < 3 && PlayerInfo[playerid][Boys] < 3 && PlayerInfo[playerid][Triads] < 3 && PlayerInfo[playerid][Rifa] < 3 && PlayerInfo[playerid][FBI] < 3 && PlayerInfo[playerid][SWAT] < 3) return SendClientMessage(playerid,COLOR_RED,"Erro: Você não tem permissão para usar este comando.");
- if(sscanf(params,"u", giveplayerid)) return SendClientMessage(playerid, COR_USOCORRETO, "Uso correto: /trazer [id do player]");
- if(!IsPlayerConnected(giveplayerid)) return SendClientMessage(playerid,COLOR_RED,"Erro: Este id está offline.");
- for(new i=0; i <= MAX_PLAYERS; i++)
- {
- if(GetDistanceBetweenPlayers(playerid, i) <= 60)
- {
- new string[85];
- format(string,sizeof(string), "[SFW.Adm] %s trouxe o Jogador %s.",Nome(playerid),Nome(giveplayerid));
- SendClientMessage(i,COR_ADM,string);
- }
- }
- for(new i=0; i <= MAX_PLAYERS; i++)
- {
- if(GetDistanceBetweenPlayers(giveplayerid, i) <= 60)
- {
- new string[85];
- format(string,sizeof(string), "[SFW.Adm] %s levou o Jogador %s.",Nome(playerid),Nome(giveplayerid));
- SendClientMessage(i,COR_ADM,string);
- }
- }
- GetPlayerPos(playerid,px,py,pz);
- new intid = GetPlayerInterior(playerid);
- SetPlayerInterior(giveplayerid,intid);
- if (GetPlayerState(giveplayerid) == 2)
- {
- new tmpcar = GetPlayerVehicleID(giveplayerid);
- SetVehiclePos(tmpcar,px,py+4,pz);
- }
- else
- {
- SetPlayerPos(giveplayerid,px,py+2,pz);
- }
- return 1;
- }
- // comando virar
- CMD:virar(playerid)
- {
- if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,COLOR_RED,"Erro: Você não está em um veículo.");
- SetCameraBehindPlayer(playerid);
- GetPlayerPos(playerid,px,py,pz);
- SetVehiclePos(GetPlayerVehicleID(playerid),px,py,pz);
- SetVehicleZAngle(GetPlayerVehicleID(playerid),0);
- return 1;
- }
- // comando rico
- CMD:rico(playerid)
- {
- if(PlayerInfo[playerid][Admin] < 4) return SendClientMessage(playerid,COLOR_RED,"Erro: Você não tem permissão para usar este comando.");
- RepairVehicle(GetPlayerVehicleID(playerid));
- Scm(playerid, -1, "Agora compre um Camaro, e Fique do-do-doce!");
- GivePlayerMoney(playerid, 500000);
- return 1;
- }
- // comando reparar
- CMD:reparar(playerid)
- {
- if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,COLOR_RED,"Erro: Você não está em um veículo.");
- if(PlayerInfo[playerid][Admin] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você não tem permissão para usar este comando.");
- RepairVehicle(GetPlayerVehicleID(playerid));
- Scm(playerid, -1, "Veiculo {0000FF} Reparado {FFFFFF}!");
- return 1;
- }
- // comando laser
- CMD:laser(playerid)
- {
- if(PlayerInfo[playerid][Laser] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você ainda não Comprou um Laser, Compre-o na Loja de Armas | Local: /gps");
- ShowPlayerDialog(playerid, DIALOG_LASER, DIALOG_STYLE_LIST, "{FFFFFF}Opções de Laser", "{FFFFFF}Ativar\n{FFFFFF}Desativar\n{FFFFFF}Cor: {FF0000} Vermelho\n{FFFFFF}Cor: {00FF00} Verde\n{FFFFFF}Cor: {0000FF} Azul", "Escolher", "Cancelar");
- return 1;
- }
- // comando setskin
- CMD:setskin(playerid, params[])
- {
- if(Logado[playerid] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você tem que estar logado para usar este comando.");
- if(PlayerInfo[playerid][Admin] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você não tem permissão para usar este comando.");
- new id, skin;
- if(sscanf(params,"ud", id, skin)) return SendClientMessage(playerid, COR_USOCORRETO,"USO: /SetSkin [ID] [Skin]");
- if(!IsPlayerConnected(id)) return SendClientMessage(playerid,COLOR_RED,"Erro: Este id está offline.");
- if(skin==3 || skin==4 || skin==5 || skin==6 || skin==8 || skin==42 || skin==65 || skin==74 || skin==86 || skin==119 || skin==149 || skin==208 || skin==273 || skin==274 || skin==289 || skin>=300) return SendClientMessage(playerid, COR_ERRO, "ERRO: Skin inválida!");
- SendClientMessage(playerid, COR_PRINCIPAL, "|| Skin mudada.");
- SetPlayerSkin(id, skin);
- return 1;
- }
- // comando id
- CMD:id(playerid, params[])
- {
- cmd_getid(playerid, params);
- return 1;
- }
- // comando getid
- CMD:getid(playerid, params[])
- {
- new tmp[30];
- if(sscanf(params,"s", tmp)) return SendClientMessage(playerid,COR_USOCORRETO,"Uso: /getid [parte do nick]");
- new string[80];
- format(string,sizeof(string),"Procurando por:: \"%s\": ", tmp);
- SendClientMessage(playerid,VERMELHO,string);
- new found=0;
- for(new i=0; i <= MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i))
- {
- new foundname[MAX_PLAYER_NAME];
- GetPlayerName(i, foundname, MAX_PLAYER_NAME);
- new namelen = strlen(foundname);
- new bool:searched=false;
- for(new pos=0; pos <= namelen; pos++)
- {
- if(searched != true)
- {
- if(strfind(foundname,tmp,true) == pos)
- {
- if(GetPlayerScore(i) <= 1)
- {
- found++;
- format(string,sizeof(string),"%d. %s (ID %d) {FF0000}(Level %d)",found, foundname, i, GetPlayerScore(i));
- SendClientMessage(playerid, 0xE3E3E3FF ,string);
- searched = true;
- }
- if(GetPlayerScore(i) >= 2)
- {
- found++;
- format(string,sizeof(string),"%d. %s (ID %d) {00E800}(Level %d)", found, foundname, i, GetPlayerScore(i));
- SendClientMessage(playerid, 0xE3E3E3FF ,string);
- searched = true;
- }
- }
- }
- }
- }
- }
- return 1;
- }
- // comando abordar
- CMD:abordar(playerid, params[])
- {
- new giveplayerid;
- if(PlayerInfo[playerid][SWAT] < 1 && PlayerInfo[playerid][FBI] < 1) return SendClientMessage(playerid, ERRO, "[ERRO] Você não é um COP");
- if(sscanf(params, "u", giveplayerid)) return SendClientMessage(playerid, COR_USOCORRETO, "[USO] /abordar [ID] ");
- if(!IsPlayerConnected(giveplayerid)) return SendClientMessage(playerid, COR_BRANCO, "[ERRO] ID invalido");
- new String[100],striing[128];
- format(String, sizeof(String), "[INFO] O Policial %s Abordou o [%s]", Nome(playerid), Nome(giveplayerid));
- SendClientMessageToAll(0x4169E1FF, String);
- SetPlayerSpecialAction(giveplayerid,SPECIAL_ACTION_HANDSUP);
- format(striing, sizeof(striing), "[INFO] Você Foi Abordado pelo Policial [%s]", Nome(playerid));
- SendClientMessage(giveplayerid, 0x4169E1FF, striing);
- Abordado[giveplayerid] = 1;
- TogglePlayerControllable(giveplayerid,0);
- return 1;
- }
- // comando liberar
- CMD:liberar(playerid, params[])
- {
- new giveplayerid;
- if(PlayerInfo[playerid][SWAT] < 1 && PlayerInfo[playerid][FBI] < 1) return SendClientMessage(playerid, ERRO, "[ERRO] Você não é um COP");
- if(sscanf(params, "u", giveplayerid)) return SendClientMessage(playerid, COR_USOCORRETO, "[USO] /liberar [ID] ");
- if(Abordado[giveplayerid] == 0) return SendClientMessage(playerid, ERRO, "[ERRO]Este Player não esta Abordado");
- if(!IsPlayerConnected(giveplayerid)) return SendClientMessage(playerid, COR_BRANCO, "[ERRO] ID invalido");
- new String[100],striing[128];
- format(String, sizeof(String), "[INFO] O Policial %s Liberou o [%s]", Nome(playerid), Nome(giveplayerid));
- SendClientMessageToAll(0x4169E1FF, String);
- ClearAnimations(giveplayerid);
- TogglePlayerControllable(giveplayerid,1);
- format(striing, sizeof(striing), "[INFO] Você Foi Liberado pelo Policial [%s]", Nome(playerid));
- SendClientMessage(giveplayerid, 0x4169E1FF, striing);
- Abordado[giveplayerid] = 1;
- return 1;
- }
- // comando escudo
- CMD:escudo(playerid)
- {
- if(PlayerInfo[playerid][SWAT] < 1 && PlayerInfo[playerid][FBI] < 1) return SendClientMessage(playerid, COR_ERRO, "ERRO: Você não é Policial");
- if(Equipamentos[playerid] == 1) return SendClientMessage(playerid, COR_ERRO, "ERRO: Você ja esta usando escudo !");
- SetPlayerAttachedObject(playerid,3,18637,13,0.35,0.0,0.0,0.0,0.0,180.0);
- SendClientMessage(playerid,COR_ROXO,"|| Escudo Ativado | {FFFFFF} Desativar: /escudooff");
- Equipamentos[playerid] = 1;
- return 1;
- }
- //comando escudooff
- CMD:escudooff(playerid)
- {
- if(PlayerInfo[playerid][SWAT] < 1 && PlayerInfo[playerid][FBI] < 1) return SendClientMessage(playerid, COR_ERRO, "ERRO: Você não é Policial");
- if(Equipamentos[playerid] == 0) return SendClientMessage(playerid, COR_ERRO, "ERRO: Você não esta usando escudo !");
- RemovePlayerAttachedObject(playerid,3);
- SendClientMessage(playerid,COR_ROXO,"|| Escudo Desativado |{FFFFFF} Ativar: /escudo");
- Equipamentos[playerid] = 0;
- return 1;
- }
- // comando comandosadmin
- CMD:comandosadmin(playerid)
- {
- if(PlayerInfo[playerid][Admin] < 1) return SendClientMessage(playerid, COR_ERRO, "ERRO: Você não tem permissão para usar este comando.");
- ShowPlayerDialog(playerid,660, DIALOG_STYLE_MSGBOX, "COMANDOS DE ADMINISTRADOR", "{C798FA}[Level 1]:{FFFFFF}/avisar /trabalhar, /jogar, /ann /a, /asay, /tapa, /ir, /trazer, /setskin, /rc, /jetpack, /cnn, /coletet, /vidat, /dc\n{C798FA}[Level 2]:{FFFFFF} /kick, /veh, /limparchat /supertapa, /congelar, /desarmar, /olhar\n{C798FA}[Level 3]:{FFFFFF} /ban\n{C798FA}[Level 4]:{FFFFFF} /rico, /tempo\n{C798FA}[Level 5]:{FFFFFF} /clima, /rtc\n", "OK", "");
- return 1;
- }
- // comando comandosmafia
- CMD:comandosmafia(playerid)
- {
- if(PlayerInfo[playerid][Admin] < 1 && PlayerInfo[playerid][Mafia] < 1) return SendClientMessage(playerid, COR_ERRO, "ERRO: Você não tem permissão para usar este comando.");
- ShowPlayerDialog(playerid,661, DIALOG_STYLE_MSGBOX, "COMANDOS DA MAFIA", "{C798FA}[Level 1]:{FFFFFF} ! [texto] \n{C798FA}[Level 2]:{FFFFFF} -- \n{C798FA}[Level 3]:{FFFFFF} /trazer, /ir, /rc, /asay\n{C798FA}[Level 4]:{FFFFFF} /setmafia, /kick\n", "OK", "");
- return 1;
- }
- // comando comandostriad
- CMD:comandostriad(playerid)
- {
- if(PlayerInfo[playerid][Admin] < 1 && PlayerInfo[playerid][Triads] < 1) return SendClientMessage(playerid, COR_ERRO, "ERRO: Você não tem permissão para usar este comando.");
- ShowPlayerDialog(playerid,662, DIALOG_STYLE_MSGBOX, "COMANDOS DOS TRIADS", "{C798FA}[Level 1]:{FFFFFF} ! [texto] \n{C798FA}[Level 2]:{FFFFFF} -- \n{C798FA}[Level 3]:{FFFFFF} /trazer, /ir, /rc, /asay\n{C798FA}[Level 4]:{FFFFFF} /settriad\n", "OK", "");
- return 1;
- }
- // comando comandosboys
- CMD:comandosboys(playerid)
- {
- if(PlayerInfo[playerid][Admin] < 1 && PlayerInfo[playerid][Boys] < 1) return SendClientMessage(playerid, COR_ERRO, "ERRO: Você não tem permissão para usar este comando.");
- ShowPlayerDialog(playerid,663, DIALOG_STYLE_MSGBOX, "COMANDOS DOS DA NANG BOYS", "{C798FA}[Level 1]:{FFFFFF} ! [texto] \n{C798FA}[Level 2]:{FFFFFF} -- \n{C798FA}[Level 3]:{FFFFFF} /ir, /vidat, /rc, /asay\n{C798FA}[Level 4]:{FFFFFF} /setboys\n", "OK", "");
- return 1;
- }
- // comando comandosrifa
- CMD:comandosrifa(playerid)
- {
- if(PlayerInfo[playerid][Admin] < 1 && PlayerInfo[playerid][Rifa] < 1) return SendClientMessage(playerid, COR_ERRO, "ERRO: Você não tem permissão para usar este comando.");
- ShowPlayerDialog(playerid,664, DIALOG_STYLE_MSGBOX, "COMANDOS DOS SF RIFAS", "{C798FA}[Level 1]:{FFFFFF} ! [texto] \n{C798FA}[Level 2]:{FFFFFF} -- \n{C798FA}[Level 3]:{FFFFFF} /ir, /vidat, /rc, /asay\n{C798FA}[Level 4]:{FFFFFF} /setrifa\n", "OK", "");
- return 1;
- }
- // comando comandosswat
- CMD:comandosswat(playerid)
- {
- if(PlayerInfo[playerid][Admin] < 1 && PlayerInfo[playerid][SWAT] < 1) return SendClientMessage(playerid, COR_ERRO, "ERRO: Você não tem permissão para usar este comando.");
- ShowPlayerDialog(playerid,665, DIALOG_STYLE_MSGBOX, "COMANDOS DA SWAT", "{C798FA}[Level 1]:{FFFFFF} ! [texto] /pswat, /escudo, /m \n{C798FA}[Level 2]:{FFFFFF} /abordar, /liberar\n{C798FA}[Level 3]:{FFFFFF} /ir, /trazer, /rc, /asay\n{C798FA}[Level 4]:{FFFFFF} /setswat\n", "OK", "");
- return 1;
- }
- // comando comandosfbi
- CMD:comandosfbi(playerid)
- {
- if(PlayerInfo[playerid][Admin] < 1 && PlayerInfo[playerid][FBI] < 1) return SendClientMessage(playerid, COR_ERRO, "ERRO: Você não tem permissão para usar este comando.");
- ShowPlayerDialog(playerid,666, DIALOG_STYLE_MSGBOX, "COMANDOS DO FBI", "{C798FA}[Level 1]:{FFFFFF} ! [texto] /pfbi, /escudo, /m \n{C798FA}[Level 2]:{FFFFFF} /abordar, /liberar\n{C798FA}[Level 3]:{FFFFFF} /ir, /trazer, /rc, /asay\n{C798FA}[Level 4]:{FFFFFF} /setfbi\n", "OK", "");
- return 1;
- }
- // comando comandos
- CMD:comandos(playerid)
- {
- ShowPlayerDialog(playerid, 667, DIALOG_STYLE_MSGBOX, "COMANDOS GERAL", "{C798FA}/tutorial /creditos /admins /gps /kill /laser\n{C798FA}/desbugar /getid /animes /novidades /pm\n{C798FA}/comandosboys /comandosfbi /comandosswat.\n{C798FA}/comandosmafia /comandostriad /comandosrifa.\n{C798FA}/report {FFFFFF}Para reportar algum player.\n{C798FA}/relatorio {FFFFFF}Caso esteja com dúvida.\n", "OK", "");
- return 1;
- }
- // comando desbugar
- CMD:desbugar(playerid)
- {
- ClearAnimations(playerid);
- TogglePlayerControllable(playerid,1);
- SetPlayerInterior(playerid, 0);
- SendClientMessage(playerid, VERMELHO, "Você foi Desbugado [Animações Limpadas, Controle de Volta, Interior Setado]");
- return 1;
- }
- // comando info
- CMD:info(playerid, params[])
- {
- new clickedplayerid;
- if(sscanf(params,"u", clickedplayerid)) return SendClientMessage(playerid, COR_USOCORRETO, "Uso correto: /info [id do player]");
- if(!IsPlayerConnected(clickedplayerid)) return SendClientMessage(playerid,COLOR_RED,"Erro: Este id está offline.");
- new Str[70], Stri[70], Strin[70], String[70];
- format(Str, 70, "{1E90FF}Informações do Player: {B0C4DE}%s", Nome(clickedplayerid));
- format(Stri, 70, "{1E90FF}Level: {B0C4DE}%d", GetPlayerScore(clickedplayerid));
- format(Strin, 70, "{1E90FF}Matou: {B0C4DE}%d", PlayerInfo[clickedplayerid][Matou]);
- format(String, 70, "{1E90FF}Morreu: {B0C4DE}%d", PlayerInfo[clickedplayerid][Morreu]);
- SendClientMessage(playerid, -1, Str);
- SendClientMessage(playerid, -1, Stri);
- SendClientMessage(playerid, -1, Strin);
- SendClientMessage(playerid, -1, String);
- return 1;
- }
- // comando tutorial
- CMD:tutorial(playerid)
- {
- new dialogrande[1024];
- format(dialogrande, sizeof(dialogrande),"%s%s",dialogrande,"{0000FF}O server:\n");
- format(dialogrande, sizeof(dialogrande),"%s%s",dialogrande,"{FFFFFF}Nosso Server é Baseado em guerra de gangs, o seu objetivo é ser o\n");
- format(dialogrande, sizeof(dialogrande),"%s%s",dialogrande,"{FFFFFF}melhor, levando sua gang ao Topo\n\n");
- format(dialogrande, sizeof(dialogrande),"%s%s",dialogrande,"{0000FF}Gang Zones:\n");
- format(dialogrande, sizeof(dialogrande),"%s%s",dialogrande,"{FFFFFF}Existem GangZones para serem dominadas, use /gps\n\n");
- format(dialogrande, sizeof(dialogrande),"%s%s",dialogrande,"{0000FF}Armas:\n");
- format(dialogrande, sizeof(dialogrande),"%s%s",dialogrande,"{FFFFFF}Você pode comprar melhores armas, use /gps\n\n");
- format(dialogrande, sizeof(dialogrande),"%s%s",dialogrande,"{0000FF}Policias:\n");
- format(dialogrande, sizeof(dialogrande),"%s%s",dialogrande,"{FFFFFF}Para ser do FBI/SWAT espere as Inscrições abrirem\n\n");
- format(dialogrande, sizeof(dialogrande),"%s%s",dialogrande,"{0000FF}Comandos:\n");
- format(dialogrande, sizeof(dialogrande),"%s%s",dialogrande,"{FFFFFF}Utilize /comandos para saber todos eles!\n\n");
- format(dialogrande, sizeof(dialogrande),"%s%s",dialogrande,"{0000FF}Comunidade:\n");
- format(dialogrande, sizeof(dialogrande),"%s%s",dialogrande,"{FFFFFF}https://www.facebook.com/groups/SF.War/\n");
- format(dialogrande, sizeof(dialogrande),"%s%s",dialogrande,"{FFFFFF}Você Vai poder interagir com os players e denunciar xiters e etc.\n");
- ShowPlayerDialog(playerid, 9594, DIALOG_STYLE_MSGBOX, "{0000FF}Como Jogar", dialogrande, "OK", "");
- return 1;
- }
- // comando novidades
- CMD:novidades(playerid)
- {
- new dialogrande[700];
- format(dialogrande, sizeof(dialogrande),"%s%s",dialogrande,"{0000ff}/mudarorg {FFFFFF}Novo Comando Adicionado ! /gps\n");
- format(dialogrande, sizeof(dialogrande),"%s%s",dialogrande,"{0000ff}Preços {FFFFFF}Tudo Mais Barato na Loja De Armas /gps\n");
- format(dialogrande, sizeof(dialogrande),"%s%s",dialogrande,"{0000ff}Lazer {FFFFFF}Agora é Possivel Comprar Lazer nas Lojas\n");
- format(dialogrande, sizeof(dialogrande),"%s%s",dialogrande,"{0000ff}Evento {FFFFFF}Foi Adicionado um Evento (BASE JUMP)\n");
- format(dialogrande, sizeof(dialogrande),"%s%s",dialogrande,"{0000ff}Interface {FFFFFF}Nova Interface no Server\n");
- format(dialogrande, sizeof(dialogrande),"%s%s",dialogrande,"{0000ff}CHAT ORG {FFFFFF}Chat de Organização foi Arrumado\n");
- ShowPlayerDialog(playerid, 9799, DIALOG_STYLE_MSGBOX, "Novidades [SFW]", dialogrande, "OK", "");
- return 1;
- }
- // comando creditos
- CMD:creditos(playerid)
- {
- new dialogrande[700];
- format(dialogrande, sizeof(dialogrande),"%s%s",dialogrande,"{FF9900}Game Mode: {FFFFFF}Totola e BielZera\n");
- format(dialogrande, sizeof(dialogrande),"%s%s",dialogrande,"{FF9900}Mapa: {FFFFFF}Totola\n");
- format(dialogrande, sizeof(dialogrande),"%s%s",dialogrande,"{FF9900}Includes: {FFFFFF}DOF2, ZCMD, SSCANF2, CPStream\n");
- format(dialogrande, sizeof(dialogrande),"%s%s",dialogrande,"{FF9900}Agradecimentos: {FFFFFF}forum.sa-mp.com\n");
- ShowPlayerDialog(playerid, 9991, DIALOG_STYLE_MSGBOX, "{FF9900}Créditos do Server {FFFFFF}", dialogrande, "OK", "");
- return 1;
- }
- // comando supertapa
- CMD:supertapa(playerid, params[])
- {
- new giveplayerid;
- if(Logado[playerid] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você tem que estar logado para usar este comando.");
- if(PlayerInfo[playerid][Admin] < 2) return SendClientMessage(playerid,COLOR_RED,"Erro: Você não tem permissão para usar este comando.");
- new string[90];
- if(sscanf(params,"u", giveplayerid)) return SendClientMessage(playerid, COR_USOCORRETO, "Uso correto: /supertapa [id do player]");
- if(!IsPlayerConnected(giveplayerid)) return SendClientMessage(playerid,COLOR_RED,"Erro: Este id está offline.");
- GetPlayerPos(giveplayerid, px, py, pz);
- SetPlayerPos(giveplayerid, px, py, pz+90);
- for(new i=0; i <= MAX_PLAYERS; i++)
- {
- if(GetDistanceBetweenPlayers(giveplayerid, i) <= 60)
- {
- format(string,sizeof(string), "[SFW.Adm] %s levou um super tapa de %s", Nome(giveplayerid), Nome(playerid));
- SendClientMessage(i,COR_ADM,string);
- }
- }
- return 1;
- }
- // comando clima
- CMD:clima(playerid, params[])
- {
- if(Logado[playerid] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você tem que estar logado para usar este comando.");
- if(PlayerInfo[playerid][Admin] < 5) return SendClientMessage(playerid,COLOR_RED,"Erro: Você não tem permissão para usar este comando.");
- new string[100];
- if(isnull(params)) return SendClientMessage(playerid, COR_USOCORRETO, "Uso correto: /clima [id do clima]");
- new weather = strval(params);
- SetWeather(weather);
- format(string, sizeof(string), "[SFW.Adm] %s mudou o clima para o id %d.", Nome(playerid),weather);
- SendClientMessageToAll(COR_ADM, string);
- return 1;
- }
- // comando weathers
- CMD:wheathers(playerid)
- {
- cmd_climas(playerid);
- return 1;
- }
- // comando climas
- CMD:climas(playerid)
- {
- if(Logado[playerid] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você tem que estar logado para usar este comando.");
- if(PlayerInfo[playerid][Admin] < 4) return SendClientMessage(playerid,COLOR_RED,"Erro: Você não tem permissão para usar este comando.");
- SendClientMessage(playerid, COR_ERRO, ">>+-=================================== [Weather Ids: ] ================================");
- SendClientMessage(playerid, COLOR_YELLOW, ">>| 1 - Blue | 2 - Lighter Blue | 3 - Light (No color) | 4 - Even more lighter");
- SendClientMessage(playerid, COLOR_YELLOW, ">>| 5 - Normal Sun | 7 - (My PC = Beeped) | 8 - Rainy | 9 - Foggy | 10 - Standard weather");
- SendClientMessage(playerid, COLOR_YELLOW, ">>| 12 - Colourless, with alittle fog | 13 - Less foggy | 15 - Little fog ");
- SendClientMessage(playerid, COLOR_YELLOW, ">>| 16 - Rainy | 17 - Hot | 19 - Sandstorm | 20 - Dark | 21 - Some very wierd weather ");
- SendClientMessage(playerid, COLOR_YELLOW, ">>| 23 - Atmosphere style (?) | 25 - Abit foggy | 27 - Abit \"White\" | 30 - Thunderstorm ");
- SendClientMessage(playerid, COLOR_YELLOW, ">>| 32 - Foggy | 33 - Hot | 35 - City weather | 37 - Warm | 38 - Even more city weather ");
- SendClientMessage(playerid, COLOR_YELLOW, ">>| 39 - Industrial weather | 40 - Yellow weather | 42 - Black fog | 43 - Industrial fog ");
- SendClientMessage(playerid, COLOR_YELLOW, ">>| 44 & 45 - Some wierd weather. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- (c) IDs by PaoloP");
- SendClientMessage(playerid, COR_ERRO, ">>+-====================================================================================");
- return 1;
- }
- // comando rtc
- CMD:rtc(playerid)
- {
- if(PlayerInfo[playerid][Admin] >= 5)
- {
- ResetarCarros(playerid);
- }
- return 1;
- }
- // comando olhar
- CMD:olhar(playerid, params[])
- {
- if(Logado[playerid] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você tem que estar logado para usar este comando.");
- if(PlayerInfo[playerid][Admin] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você não tem permissão para usar este comando.");
- new specp;
- if(sscanf(params,"u", specp)) return SendClientMessage(playerid, COR_USOCORRETO, "Uso correto: /olhar [playerid]");
- if(!IsPlayerConnected(specp)) return SendClientMessage(playerid, VERMELHO, "ERRO: O Player Não Esta Conectado!");
- new sn[70];
- GetPlayerName(specp,sn,sizeof(sn));
- TogglePlayerSpectating(playerid, 1);
- PlayerSpectatePlayer(playerid, specp);
- SetPlayerInterior(playerid,GetPlayerInterior(specp));
- gSpectateID[playerid] = specp;
- gSpectateType[playerid] = ADMIN_SPEC_TYPE_PLAYER;
- new String[50];
- format(String, sizeof(String), CONTAS, Nome(playerid));
- new st[75];
- new giveplayerid;
- format(st,sizeof(st),"Você está de Spectador no Jogador %s (ID %i)",Nome(giveplayerid),giveplayerid);
- SendClientMessage(playerid,0x33AAFFFF,st);
- format(st,sizeof(st),"Para sair do olhar, Digite: /olharoff.",sn);
- SendClientMessage(playerid,0x33AAFFFF,st);
- return 1;
- }
- // comando olharoff
- CMD:olharoff(playerid)
- {
- if(Logado[playerid] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você tem que estar logado para usar este comando.");
- if(PlayerInfo[playerid][Admin] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você não tem permissão para usar este comando.");
- TogglePlayerSpectating(playerid, 0);
- gSpectateID[playerid] = INVALID_PLAYER_ID;
- gSpectateType[playerid] = ADMIN_SPEC_TYPE_NONE;
- new String[50];
- format(String, sizeof(String), CONTAS, Nome(playerid));
- SendClientMessage(playerid,BRANCO,"SERVER: Suas ultimas cordenadas foram salvas.");
- return 1;
- }
- // comando desarmar
- CMD:desarmar(playerid, params[])
- {
- new giveplayerid;
- if(Logado[playerid] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você tem que estar logado para usar este comando.");
- if(PlayerInfo[playerid][Admin] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você não tem permissão para usar este comando.");
- new string[128];
- if(sscanf(params,"u", giveplayerid)) return SendClientMessage(playerid, COR_USOCORRETO, "Uso correto: /desarmar [id do player]");
- if(!IsPlayerConnected(giveplayerid)) return SendClientMessage(playerid,COLOR_RED,"Erro: Este id está offline.");
- ResetPlayerWeapons(giveplayerid);
- format(string, sizeof(string), "[SFW.Adm] O Admin %s desarmou %s !", Nome(playerid),Nome(giveplayerid));
- SendClientMessageToAll(COR_ADM, string);
- format(string, sizeof(string), "[SFW.Adm] O Admin %s desarmou você !", Nome(playerid));
- SendClientMessage(giveplayerid, COR_ADM, string);
- return 1;
- }
- // comando setlevel
- CMD:setlevel(playerid, params[])
- {
- cmd_setadmin(playerid, params);
- return 1;
- }
- // comando asay
- CMD:asay(playerid, params[])
- {
- if(Logado[playerid] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você tem que estar logado para usar este comando.");
- if(PlayerInfo[playerid][Admin] < 1 && PlayerInfo[playerid][Mafia] < 3 && PlayerInfo[playerid][Boys] < 3 && PlayerInfo[playerid][Triads] < 3 && PlayerInfo[playerid][Rifa] < 3 && PlayerInfo[playerid][FBI] < 3 && PlayerInfo[playerid][SWAT] < 3) return SendClientMessage(playerid,COLOR_RED,"Erro: Você tem que estar logado para usar este comando.");
- if(isnull(params)) return SendClientMessage(playerid, COR_USOCORRETO, "Uso correto: /asay [texto]");
- new string[128];
- if(PlayerInfo[playerid][Admin] >= 1)
- {
- new cargos[20];
- if(PlayerInfo[playerid][Admin] == 1) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 2) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 3) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 4) { cargos = "Sub Game Master"; }
- if(PlayerInfo[playerid][Admin] == 5) { cargos = "Game Master"; }
- format(string, sizeof(string), "[SFW.Adm] %s %s: %s", cargos, Nome(playerid), params);
- SendClientMessageToAll(0x3333FF96,string);
- return 1;
- }
- if(PlayerInfo[playerid][Mafia] >= 3 && PlayerInfo[playerid][Boys] >= 3 && PlayerInfo[playerid][Triads] >= 3 && PlayerInfo[playerid][Rifa] >= 3 )
- {
- format(string, sizeof(string), "[GANGSTER] %s: %s", Nome(playerid), params);
- SendClientMessageToAll(0x00A60096,string);
- return 1;
- }
- if(PlayerInfo[playerid][SWAT] >= 3 && PlayerInfo[playerid][FBI] >= 3 )
- {
- format(string, sizeof(string), "[POLICIAL] %s: %s", Nome(playerid), params);
- SendClientMessageToAll(0x00A60096,string);
- return 1;
- }
- return 1;
- }
- // comando kick
- CMD:kick(playerid, params[])
- {
- new giveplayerid;
- if(Logado[playerid] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você tem que estar logado para usar este comando.");
- if(PlayerInfo[playerid][Admin] < 2) return SendClientMessage(playerid,COLOR_RED,"Erro: Você não tem permissão.");
- new result[60];
- if(sscanf(params,"us", giveplayerid, result)) return SendClientMessage(playerid,COR_USOCORRETO, "Uso correto: /kick [id do player] [motivo]");
- if(!IsPlayerConnected(giveplayerid)) return SendClientMessage(playerid,COLOR_RED,"Erro: Este id está offline.");
- new cargos[20], string[128];
- if(PlayerInfo[playerid][Admin] == 1) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 2) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 3) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 4) { cargos = "Sub Game Master"; }
- if(PlayerInfo[playerid][Admin] == 5) { cargos = "Game Master"; }
- format(string, sizeof(string), "[SFW.Adm] {FFFFFF}%s{4EEE94} foi kickado pelo %s {FFFFFF}%s{4EEE94} | Motivo: {FFFFFF}%s", Nome(giveplayerid),cargos,Nome(playerid),result);
- SendClientMessageToAll(0x4EEE94AA, string);
- Kick(giveplayerid);
- return 1;
- }
- // comando avisar
- CMD:avisar(playerid, params[])
- {
- new giveplayerid;
- if(Logado[playerid] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você tem que estar logado para usar este comando.");
- if(PlayerInfo[playerid][Admin] < 2) return SendClientMessage(playerid,COLOR_RED,"Erro: Você não tem permissão.");
- new result[60], string[128];
- if(sscanf(params,"us", giveplayerid, result)) return SendClientMessage(playerid,COR_USOCORRETO, "Uso correto: /avisar [id do player] [motivo]");
- if(!IsPlayerConnected(giveplayerid)) return SendClientMessage(playerid,COLOR_RED,"Erro: Este id está offline.");
- format(string, sizeof(string), "[SFW.Adm] {FFFFFF}%s{4EEE94} foi Avisado pelo Admin {FFFFFF}%s{4EEE94} [%d/3] Motivo: {FFFFFF}%s", Nome(giveplayerid),Nome(playerid),Avisos[playerid],result);
- SendClientMessageToAll(0x4EEE90AA, string);
- Avisos[giveplayerid] ++;
- if(Avisos[giveplayerid] == 4)
- {
- Kick(giveplayerid);
- new str[128];
- format(str, sizeof(str), "[SFW.Adm] {FFFFFF}%s{4EEE94} foi kickado pelo %s {FFFFFF}%s{4EEE94} | Motivo: {FFFFFF}3 Avisos", Nome(giveplayerid),Nome(playerid));
- SendClientMessageToAll(0x4EEE94AA, str);
- }
- return 1;
- }
- // comando ban
- CMD:ban(playerid, params[])
- {
- new giveplayerid;
- if(Logado[playerid] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você tem que estar logado para usar este comando.");
- if(PlayerInfo[playerid][Admin] < 3) return SendClientMessage(playerid,COLOR_RED,"Erro: Você não tem permissão.");
- new result[60];
- if(sscanf(params,"us", giveplayerid, result)) return SendClientMessage(playerid,COR_USOCORRETO, "Uso correto: /ban [id do player] [motivo]");
- if(!IsPlayerConnected(giveplayerid)) return SendClientMessage(playerid,COLOR_RED,"Erro: Este id está offline.");
- new cargos[20], string[128];
- if(PlayerInfo[playerid][Admin] == 1) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 2) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 3) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 4) { cargos = "Sub Game Master"; }
- if(PlayerInfo[playerid][Admin] == 5) { cargos = "Game Master"; }
- format(string, sizeof(string), "[SFW.Adm]{FFFFFF} %s{CD96CD} foi banido pelo %s {FFFFFF}%s {CD96CD}| Motivo:{FFFFFF} %s", Nome(giveplayerid),cargos,Nome(playerid),result);
- SendClientMessageToAll(0xCD96CDAA, string);
- Ban(giveplayerid);
- return 1;
- }
- // comando spawnar
- CMD:spawnar(playerid, params[])
- {
- new giveplayerid;
- if(Logado[playerid] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você tem que estar logado para usar este comando.");
- if(PlayerInfo[playerid][Admin] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você não tem permissão.");
- new aviso[60];
- if(sscanf(params,"us", giveplayerid, aviso)) return SendClientMessage(playerid,COR_USOCORRETO, "Uso correto: /spawnar [id do player] [motivo]");
- if(!IsPlayerConnected(giveplayerid)) return SendClientMessage(playerid,COLOR_RED,"Erro: Este id está offline.");
- new cargos[64], string[128];
- if(PlayerInfo[playerid][Admin] == 1) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 2) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 3) { cargos = "Administrador"; }
- if(PlayerInfo[playerid][Admin] == 4) { cargos = "Sub Game Master"; }
- if(PlayerInfo[playerid][Admin] == 5) { cargos = "Game Master"; }
- format(string, sizeof(string), "[SFW.Adm] %s foi Spawnado pelo %s %s | Motivo: %s", Nome(giveplayerid),cargos,Nome(playerid),aviso);
- SendClientMessageToAll(COR_ADM, string);
- SpawnPlayer(giveplayerid);
- return 1;
- }
- // comando dc
- CMD:dc(playerid)
- {
- cmd_dcarro(playerid);
- return 1;
- }
- // comando dcarro
- CMD:dcarro(playerid)
- {
- if(Logado[playerid] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você tem que estar logado para usar este comando.");
- if(PlayerInfo[playerid][Admin] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você não tem permissão para usar este comando.");
- if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,COLOR_RED,"Erro: Você não está em um veículo");
- new vehicleid;
- vehicleid = GetPlayerVehicleID(playerid);
- DestroyVehicle(vehicleid);
- for(new i = 0; i <= MAX_PLAYERS; i ++)
- {
- if(GetDistanceBetweenPlayers(playerid, i) <= 50)
- {
- new string[128];
- format(string,sizeof(string), "[SFW.Adm] %s deletou um veículo!",Nome(playerid));
- SendClientMessage(i,COR_ADM,string);
- }
- }
- return 1;
- }
- // comando rc
- CMD:rc(playerid)
- {
- cmd_respawnarcarro(playerid);
- return 1;
- }
- // comando respawnarcarro
- CMD:respawnarcarro(playerid)
- {
- if(Logado[playerid] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você tem que estar logado para usar este comando.");
- if(PlayerInfo[playerid][Admin] < 1 && PlayerInfo[playerid][Mafia] < 3 && PlayerInfo[playerid][Boys] < 3 && PlayerInfo[playerid][Triads] < 3 && PlayerInfo[playerid][Rifa] < 3 && PlayerInfo[playerid][FBI] < 3 && PlayerInfo[playerid][SWAT] < 3) return SendClientMessage(playerid,COLOR_RED,"Erro: Você não tem permissão para usar este comando.");
- new string[128], vehicleid = GetPlayerVehicleID(playerid);
- SetVehicleToRespawn(vehicleid);
- for(new i = 0; i <= MAX_PLAYERS; i ++)
- {
- if(GetDistanceBetweenPlayers(playerid, i) <= 50)
- {
- format(string,sizeof(string), "[SFW.Adm] %s respawnou um veículo!", Nome(playerid));
- SendClientMessage(i,COR_ADM,string);
- }
- }
- return 1;
- }
- // comando nameoff
- CMD:nameoff(playerid)
- {
- if(PlayerInfo[playerid][Admin] < 1) return Scm(playerid, COR_ERRO, "[ERRO] Voce não é Admin");
- for(new i = 0; i < MAX_PLAYERS; i++) ShowPlayerNameTagForPlayer(playerid, i, false);
- SendClientMessage(playerid, 0x139700AA, "Agora ninguém pode ver o seu nome.");
- return 1;
- }
- // comando nameon
- CMD:nameon(playerid)
- {
- if(PlayerInfo[playerid][Admin] < 1) return Scm(playerid, COR_ERRO, "[ERRO] Voce não é Admin");
- for(new i = 0; i < MAX_PLAYERS; i++) ShowPlayerNameTagForPlayer(playerid, i, true);
- SendClientMessage(playerid, 0x139700AA, "Agora ninguém pode ver o seu nome.");
- return 1;
- }
- // comando veh
- CMD:veh(playerid)
- {
- if(PlayerInfo[playerid][Admin] < 1) return Scm(playerid, COR_ERRO, "[ERRO] Voce não é Admin");
- {
- ShowPlayerDialog(playerid, Carros, DIALOG_STYLE_LIST, "Carros", "Sultan \nInfernus \nÔnibus 1 \nBMX \nMountain Bike \nÔnibus 2 \nFaggio \nSanchez \nQuad \nPacker \nCamper \nVortex \nNRG-500", "Criar", "Cancelar");
- }
- return 1;
- }
- // comando pm
- CMD:pm(playerid, params[])
- {
- new giveplayerid;
- if(Logado[playerid] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você tem que estar logado para usar este comando.");
- new result[120];
- if(sscanf(params,"us", giveplayerid, result)) return SendClientMessage(playerid,COR_USOCORRETO, "Uso correto: /pm [id do player] [mensagem]");
- if(IsPlayerConnected(giveplayerid))
- {
- new string[256];
- format(string, sizeof(string), "[PM-Enviado] %s (%d): %s",Nome(giveplayerid),giveplayerid,result);
- SendClientMessage(playerid, 0xCD3333FF, string);
- GameTextForPlayer(playerid, "~w~Mensagem ~g~Enviada", 1500, 1);
- GameTextForPlayer(giveplayerid, "~w~Mensagem ~g~Recebida", 1500, 1);
- format(string, sizeof(string), "[PM-Recebido] %s (%d): %s",Nome(playerid),playerid,result);
- SendClientMessage(giveplayerid, 0xFF4040FF, string);
- }
- return 1;
- }
- // comando tempo
- CMD:tempo(playerid)
- {
- if(PlayerInfo[playerid][Admin] < 5) return SendClientMessage(playerid,ERRO,"ERRO: Você não tem acesso ao comando.");
- if(Logado[playerid] == 0) return SendClientMessage(playerid,ERRO,"ERRO: Você não logou ainda.");
- ShowPlayerDialog(playerid, DIALOG_TEMPO, DIALOG_STYLE_LIST, "Escolha o horario:", "01:00\n02:00\n03:00\n04:00\n05:00\n06:00\n07:00\n08:00\n09:00\n10:00\n11:00\n12:00\n13:00\n14:00\n15:00\n16:00\n17:00\n18:00\n19:00\n20:00\n21:00\n22:00\n23:00\n24:00", "OK", "Cancelar");
- return 1;
- }
- // comando kill
- CMD:kill(playerid)
- {
- SendClientMessage(playerid, ERRO, "[INFO] Você Morreu");
- SetPlayerHealth(playerid, 0);
- return 1;
- }
- CMD:trabalhar(playerid)
- {
- if(PlayerInfo[playerid][Admin] < 1) return SendClientMessage(playerid,ERRO,"ERRO: Você não tem acesso ao comando.");
- if(Logado[playerid] == 0) return SendClientMessage(playerid,ERRO,"ERRO: Você não logou ainda.");
- if(PlayerInfo[playerid][Trabalho] == 1) return SendClientMessage(playerid,ERRO,"ERRO: Você ja Esta Trabalhando.");
- new string[175];
- format(string, sizeof(string), "[INFO] O Administrador %s esta trabalhando | /relatorio [texto] | /report [id] [motivo]",Nome(playerid),playerid);
- SendClientMessageToAll(COR_ROSA, string);
- SendClientMessage(playerid, VERMELHO, "|| Você esta trabalhando, para parar de trabalhar /jogar");
- ResetPlayerWeapons(playerid);
- SetPlayerHealth(playerid, 1000000000);
- GivePlayerWeapon(playerid, 41, 99999);
- GivePlayerWeapon(playerid, 10, 99999);
- SetPlayerColor(playerid, COR_ROSA);
- SetPlayerSkin(playerid, 217);
- PlayerInfo[playerid][Trabalho] = 1;
- return 1;
- }
- // comando jogar
- CMD:jogar(playerid)
- {
- if(PlayerInfo[playerid][Admin] < 1) return SendClientMessage(playerid,ERRO,"ERRO: Você não tem acesso ao comando.");
- if(Logado[playerid] == 0) return SendClientMessage(playerid,ERRO,"ERRO: Você não logou ainda.");
- if(PlayerInfo[playerid][Trabalho] == 0) return SendClientMessage(playerid,ERRO,"ERRO: Você ja Esta Jogando.");
- new string[256];
- format(string, sizeof(string), "[INFO] %s Parou de trabalhar.",Nome(playerid));
- SendClientMessageToAll(COR_ROSA, string);
- SendClientMessage(playerid, VERMELHO, "|| Você parou de trabalhar, vou Descontar do seu Salario!!");
- SpawnPlayer(playerid);
- PlayerInfo[playerid][Trabalho] = 0;
- return 1;
- }
- // comando report
- CMD:report(playerid, params[])
- {
- new giveplayerid;
- if(Logado[playerid] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você tem que estar logado para usar este comando.");
- new result[80], string[256];
- if(sscanf(params,"us", giveplayerid, result)) return SendClientMessage(playerid,COR_USOCORRETO, "Uso correto: /report [id do player] [motivo]");
- if(!IsPlayerConnected(giveplayerid)) return SendClientMessage(playerid,COLOR_RED,"Erro: Este id está offline.");
- format(string, sizeof(string), "|| Atenção: %s foi reportado, por %s | Motivo: %s", Nome(giveplayerid) ,Nome(playerid), result);
- SendAdminMessage(0xFF7777AA, string);
- return 1;
- }
- // comando relatorio
- CMD:relatorio(playerid, params[])
- {
- if(Logado[playerid] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você tem que estar logado para usar este comando.");
- new result[60], string[128];
- if(sscanf(params,"s", result)) return SendClientMessage(playerid,COR_USOCORRETO, "Uso correto: /relatorio [texto]");
- format(string, sizeof(string), "|| %s Relatou: %s", Nome(playerid), result);
- SendAdminMessage(0xFF7777AA, string);
- SendClientMessage(playerid,COR_PRINCIPAL,"Seu relatório foi enviado com sucésso, aguarde algum administrador atender.");
- return 1;
- }
- // comando mudarorg
- CMD:mudarorg(playerid)
- {
- ShowPlayerDialog(playerid, DIALOG_MUDAR, DIALOG_STYLE_LIST, "Escolha sua Gang", "{696969}M{FFFFFF}afia\n{8B4726}T{FFFFFF}riads\n{B22222}Da {FFFFFF}Nang Boys\n{87CEEB}San {FFFFFF}Fierro Rifa", "Escolher", "");
- return 1;
- }
- // comando m
- CMD:m(playerid, params[])
- {
- if(Logado[playerid] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você tem que estar logado para usar este comando.");
- if(PlayerInfo[playerid][SWAT] < 1 && PlayerInfo[playerid][FBI] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você não é um Policial.");
- if(isnull(params)) return SendClientMessage(playerid, COR_USOCORRETO, "Uso correto: /m(egafone) [Texto]");
- new string[128];
- format(string, sizeof(string), "[MEGAFONE] Policial {FFFFFF}%s: {FFFF00}%s", Nome(playerid), params);
- for(new i; i <= HighestID; i++)
- if(GetDistanceBetweenPlayers(playerid, i) <= 50)
- {
- SendClientMessage(i,0xFFFF00AA,string);
- }
- return 1;
- }
- // comando a.
- CMD:a(playerid, params[])
- {
- if(Logado[playerid] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você tem que estar logado para usar este comando.");
- if(PlayerInfo[playerid][Admin] < 1) return SendClientMessage(playerid,COLOR_RED,"Erro: Você não tem permissão para usar este comando.");
- new string[128];
- if(isnull(params)) return SendClientMessage(playerid, COR_USOCORRETO, "Uso correto: /a [texto]");
- format(string, sizeof(string), "[CHAT ADM] %s: %s", Nome(playerid), params);
- for(new i = 0; i <= MAX_PLAYERS; i ++)
- {
- if(IsPlayerConnected(i) && PlayerInfo[i][Admin] >= 1)
- {
- SendClientMessage(i,0xFF66FFAA, string);
- }
- }
- return 1;
- }
- // comando pagar
- CMD:pagar(playerid, params[])
- {
- new id, grana;
- if(sscanf(params,"ud", id, grana)) return SendClientMessage(playerid,VERDE,"Uso correto: /pagar id quantidade");
- if(GetPlayerMoney(playerid) < grana) return SendClientMessage(playerid,COR_ERRO,"ERRO: Você não tem esse dinheiro todo.");
- new stringui[50];
- format(stringui,sizeof(stringui), "|| %s pagou $%d para você!", Nome(playerid), grana, id);
- SendClientMessage(id,COR_AZUL, stringui);
- GivePlayerMoney(id, grana);
- GivePlayerMoney(playerid, -grana);
- return 1;
- }
- // comando admins
- CMD:admins(playerid)
- {
- SendClientMessage(playerid, 0x0080FFAA, "Administradores Online:");
- new count = 0, String[100];
- for(new i=0; i<MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i))
- {
- if(Logado[i] == 1)
- {
- if(PlayerInfo[i][Admin] == 1)
- {
- // new String[100];
- format(String, 256, "Admin %s [Level 1]",Nome(i));
- SendClientMessage(playerid, 0xE3E3E3FF, String);
- count++;
- }
- if(PlayerInfo[i][Admin] == 2)
- {
- // new String[100];
- format(String, 256, "Admin %s [Level 2]", Nome(i));
- SendClientMessage(playerid, 0xE3E3E3FF, String);
- count++;
- }
- if(PlayerInfo[i][Admin] == 3)
- {
- // new String[100];
- format(String, 256, "Admin %s [Level 3]",Nome(i));
- SendClientMessage(playerid, 0xE3E3E3FF, String);
- count++;
- }
- if(PlayerInfo[i][Admin] == 4)
- {
- new pname[24];
- GetPlayerName(i, pname, 24);
- format(String, 256, "%s [Sub Game Master]", pname);
- SendClientMessage(playerid, 0xE3E3E3FF, String);
- count++;
- }
- if(PlayerInfo[i][Admin] >= 5)
- {
- new pname[24];
- GetPlayerName(i, pname, 24);
- format(String, 256, "%s [GameMaster]", pname);
- SendClientMessage(playerid, 0xE3E3E3FF, String);
- count++;
- }
- }
- }
- }
- if(count == 0) return SendClientMessage(playerid, 0xD8D8D8FF, "Não tem nenhum Administrador Online agora.");
- return 1;
- }
- //===================[ANIMES]====================//
- //=============[ANIMES]=============//
- //=======[ANIMES]=======//
- //==[ANIMES]==//
- CMD:animes(playerid)
- {
- new strdialog[1050];
- strcat(strdialog, "/fall - /fallback - /injured - /akick - /push - /lowbodypush - /handsup - /bomb - /drunk - /getarrested - /laugh - /sup\n");
- strcat(strdialog, "/basket - /headbutt - /medic - /spray - /robman - /taichi - /lookout - /kiss - /cellin - /cellout - /crossarms - /lay\n");
- strcat(strdialog, "/deal - /crack - /smoke - /groundsit - /chat - /dance - /fucku - /strip - /hide - /vomit - /eat - /chairsit - /reload\n");
- strcat(strdialog, "/koface - /kostomach - /rollfall - /carjacked1 - /carjacked2 - /rcarjack1 - /rcarjack2 - /lcarjack1 - /lcarjack2 - /bat\n");
- strcat(strdialog, "/lifejump - /exhaust - /leftslap - /carlock - /hoodfrisked - /lightcig - /tapcig - /box - /lay2 - /chant - finger\n");
- strcat(strdialog, "/shouting - /knife - /cop - /elbow - /kneekick - /airkick - /gkick - /gpunch - /fstance - /lowthrow - /highthrow - /aim\n");
- strcat(strdialog, "/pee - /lean - /run - /punheta{0000FF}/pararanim\n");
- strcat(strdialog, "-----------------------------------------------------------------------------------------------------------------------------------------");
- ShowPlayerDialog(playerid, DIALOG_ANIMES, DIALOG_STYLE_MSGBOX, "-------------------------------------------------------- {0000FF}[ ANIMLIST ]{FFFFFF} ------------------------------------------------------------------", strdialog, "OK", "");
- return 1;
- }
- CMD:carjacked1(playerid)
- {
- ApplyAnimation(playerid,"PED","CAR_jackedLHS",4.0,0,1,1,1,0);
- return 1;
- }
- CMD:carjacked2(playerid)
- {
- ApplyAnimation(playerid,"PED","CAR_jackedRHS",4.0,0,1,1,1,0);
- return 1;
- }
- CMD:handsup(playerid)
- {
- ApplyAnimation(playerid, "ROB_BANK","SHP_HandsUp_Scr", 4.0, 0, 1, 1, 1, 0);
- return 1;
- }
- CMD:cellin(playerid)
- {
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
- return 1;
- }
- CMD:cellout(playerid)
- {
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
- return 1;
- }
- CMD:drunk(playerid)
- {
- ApplyAnimation(playerid,"PED","WALK_DRUNK",4.1,1,1,1,1,1);
- return 1;
- }
- CMD:bomb(playerid)
- {
- ClearAnimations(playerid);
- ApplyAnimation(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0);
- return 1;
- }
- CMD:getarrested(playerid)
- {
- ApplyAnimation(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1);
- return 1;
- }
- CMD:laugh(playerid)
- {
- ApplyAnimation(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0);
- return 1;
- }
- CMD:lookout(playerid)
- {
- ApplyAnimation(playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0);
- return 1;
- }
- CMD:robman(playerid)
- {
- ApplyAnimation(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0);
- return 1;
- }
- CMD:crossarms(playerid)
- {
- ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1);
- return 1;
- }
- CMD:lay(playerid)
- {
- ApplyAnimation(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0);
- return 1;
- }
- CMD:hide(playerid)
- {
- ApplyAnimation(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0);
- return 1;
- }
- CMD:vomit(playerid)
- {
- ApplyAnimation(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0);
- return 1;
- }
- CMD:eat(playerid)
- {
- ApplyAnimation(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0);
- return 1;
- }
- CMD:wave(playerid)
- {
- ApplyAnimation(playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0);
- return 1;
- }
- CMD:slapass(playerid)
- {
- ApplyAnimation(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0);
- return 1;
- }
- CMD:deal(playerid)
- {
- ApplyAnimation(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0);
- return 1;
- }
- CMD:crack(playerid)
- {
- ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
- return 1;
- }
- CMD:gro(playerid)
- {
- ApplyAnimation(playerid,"BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0); // Sit
- return 1;
- }
- CMD:chat(playerid)
- {
- ApplyAnimation(playerid,"PED","IDLE_CHAT",4.0,1,0,0,1,1);
- return 1;
- }
- CMD:fucku(playerid)
- {
- ApplyAnimation(playerid,"PED","fucku",4.0,0,0,0,0,0);
- return 1;
- }
- CMD:taichi(playerid)
- {
- ApplyAnimation(playerid,"PARK","Tai_Chi_Loop",4.0,1,0,0,0,0);
- return 1;
- }
- CMD:chairsit(playerid)
- {
- ApplyAnimation(playerid,"PED","SEAT_down",4.1,0,1,1,1,0);
- return 1;
- }
- CMD:fall(playerid)
- {
- ApplyAnimation(playerid,"PED","KO_skid_front",4.1,0,1,1,1,0);
- return 1;
- }
- CMD:fallback(playerid)
- {
- ApplyAnimation(playerid, "PED","FLOOR_hit_f", 4.0, 1, 0, 0, 0, 0);
- return 1;
- }
- CMD:kiss(playerid)
- {
- ApplyAnimation(playerid, "KISSING", "Playa_Kiss_02", 3.0, 1, 1, 1, 1, 0);
- return 1;
- }
- CMD:injured(playerid)
- {
- ApplyAnimation(playerid, "SWEET", "Sweet_injuredloop", 4.0, 1, 0, 0, 0, 0);
- return 1;
- }
- CMD:push(playerid)
- {
- ApplyAnimation(playerid,"GANGS","shake_cara",4.0,0,0,0,0,0);
- return 1;
- }
- CMD:akick(playerid)
- {
- ApplyAnimation(playerid,"POLICE","Door_Kick",4.0,0,0,0,0,0);
- return 1;
- }
- CMD:lowbodypush(playerid)
- {
- ApplyAnimation(playerid,"GANGS","shake_carSH",4.0,0,0,0,0,0);
- return 1;
- }
- CMD:spray(playerid)
- {
- ApplyAnimation(playerid,"SPRAYCAN","spraycan_full",4.0,0,0,0,0,0);
- return 1;
- }
- CMD:headbutt(playerid)
- {
- ApplyAnimation(playerid,"WAYFARER","WF_Fwd",4.0,0,0,0,0,0);
- return 1;
- }
- CMD:hoodfrisked(playerid)
- {
- ApplyAnimation(playerid,"POLICE","crm_drgbst_01",4.0,0,1,1,1,0);
- return 1;
- }
- CMD:lightcig(playerid)
- {
- ApplyAnimation(playerid,"SMOKING","M_smk_in",3.0,0,0,0,0,0);
- return 1;
- }
- CMD:tapcig(playerid)
- {
- ApplyAnimation(playerid,"SMOKING","M_smk_tap",3.0,0,0,0,0,0);
- return 1;
- }
- CMD:bat(playerid)
- {
- ApplyAnimation(playerid,"BASEBALL","Bat_IDLE",4.0,1,1,1,1,0);
- return 1;
- }
- CMD:box(playerid)
- {
- ApplyAnimation(playerid,"GYMNASIUM","GYMshadowbox",4.0,1,1,1,1,0);
- return 1;
- }
- CMD:lay2(playerid)
- {
- ApplyAnimation(playerid,"SUNBATHE","Lay_Bac_in",3.0,0,1,1,1,0);
- return 1;
- }
- CMD:chant(playerid)
- {
- ApplyAnimation(playerid,"RIOT","RIOT_CHANT",4.0,1,1,1,1,0);
- return 1;
- }
- CMD:finger(playerid)
- {
- ApplyAnimation(playerid,"RIOT","RIOT_FUKU",2.0,0,0,0,0,0);
- return 1;
- }
- CMD:shouting(playerid)
- {
- ApplyAnimation(playerid,"RIOT","RIOT_shout",4.0,1,0,0,0,0);
- return 1;
- }
- CMD:cop(playerid)
- {
- ApplyAnimation(playerid,"SWORD","sword_block",50.0,0,1,1,1,1);
- return 1;
- }
- CMD:elbow(playerid)
- {
- ApplyAnimation(playerid,"FIGHT_D","FightD_3",4.0,0,1,1,0,0);
- return 1;
- }
- CMD:kneekick(playerid)
- {
- ApplyAnimation(playerid,"FIGHT_D","FightD_2",4.0,0,1,1,0,0);
- return 1;
- }
- CMD:fstance(playerid)
- {
- ApplyAnimation(playerid,"FIGHT_D","FightD_IDLE",4.0,1,1,1,1,0);
- return 1;
- }
- CMD:gpunch(playerid)
- {
- ApplyAnimation(playerid,"FIGHT_B","FightB_G",4.0,0,0,0,0,0);
- return 1;
- }
- CMD:airkick(playerid)
- {
- ApplyAnimation(playerid,"FIGHT_C","FightC_M",4.0,0,1,1,0,0);
- return 1;
- }
- CMD:gkick(playerid)
- {
- ApplyAnimation(playerid,"FIGHT_D","FightD_G",4.0,0,0,0,0,0);
- return 1;
- }
- CMD:lowthrow(playerid)
- {
- ApplyAnimation(playerid,"GRENADE","WEAPON_throwu",3.0,0,0,0,0,0);
- return 1;
- }
- CMD:highthrow(playerid)
- {
- ApplyAnimation(playerid,"GRENADE","WEAPON_throw",4.0,0,0,0,0,0);
- return 1;
- }
- CMD:dealstance(playerid)
- {
- ApplyAnimation(playerid,"DEALER","DEALER_IDLE",4.0,1,0,0,0,0);
- return 1;
- }
- CMD:pee(playerid)
- {
- SetPlayerSpecialAction(playerid, 68);
- return 1;
- }
- CMD:punheta(playerid)
- {
- ApplyAnimation(playerid,"PAULNMAC", "wank_loop", 1.800001, 1, 0, 0, 1, 600);
- return 1;
- }
- CMD:medic(playerid)
- {
- ApplyAnimation(playerid,"MEDIC","CPR",4.0,0,0,0,0,0);
- return 1;
- }
- CMD:pararanim(playerid)
- {
- ClearAnimations(playerid);
- return 1;
- }
- CMD:koface(playerid)
- {
- ApplyAnimation(playerid,"PED","KO_shot_face",4.0,0,1,1,1,0);
- return 1;
- }
- CMD:kostomach(playerid)
- {
- ApplyAnimation(playerid,"PED","KO_shot_stom",4.0,0,1,1,1,0);
- return 1;
- }
- CMD:lifejump(playerid)
- {
- ApplyAnimation(playerid,"PED","EV_dive",4.0,0,1,1,1,0);
- return 1;
- }
- CMD:exhaust(playerid)
- {
- ApplyAnimation(playerid,"PED","IDLE_tired",3.0,1,0,0,0,0);
- return 1;
- }
- CMD:leftslap(playerid)
- {
- ApplyAnimation(playerid,"PED","BIKE_elbowL",4.0,0,0,0,0,0);
- return 1;
- }
- CMD:rollfall(playerid)
- {
- ApplyAnimation(playerid,"PED","BIKE_fallR",4.0,0,1,1,1,0);
- return 1;
- }
- CMD:carlock(playerid)
- {
- ApplyAnimation(playerid,"PED","CAR_doorlocked_LHS",4.0,0,0,0,0,0);
- return 1;
- }
- CMD:rcarjack1(playerid)
- {
- ApplyAnimation(playerid,"PED","CAR_pulloutL_LHS",4.0,0,0,0,0,0);
- return 1;
- }
- CMD:lcarjack1(playerid)
- {
- ApplyAnimation(playerid,"PED","CAR_pulloutL_RHS",4.0,0,0,0,0,0);
- return 1;
- }
- CMD:rcarjack2(playerid)
- {
- ApplyAnimation(playerid,"PED","CAR_pullout_LHS",4.0,0,0,0,0,0);
- return 1;
- }
- CMD:lcarjack2(playerid)
- {
- ApplyAnimation(playerid,"PED","CAR_pullout_RHS",4.0,0,0,0,0,0);
- return 1;
- }
- CMD:smoke(playerid, params[])
- {
- if(sscanf(params, "s", anims))
- {
- SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /smoke [1-4]");
- }
- else
- {
- if(strcmp(anims, "0", true) == 0)
- {
- SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /smoke [1-4]");
- }
- if(strcmp(anims, "1", true) == 0)
- {
- ApplyAnimation(playerid,"SMOKING", "F_smklean_loop", 4.0, 1, 0, 0, 0, 0);
- }
- if(strcmp(anims, "2", true) == 0)
- {
- ApplyAnimation(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0);
- }
- if(strcmp(anims, "3", true) == 0)
- {
- ApplyAnimation(playerid,"SMOKING","M_smkstnd_loop", 4.0, 1, 0, 0, 0, 0);
- }
- if(strcmp(anims, "4", true) == 0)
- {
- ApplyAnimation(playerid,"SMOKING","M_smk_out", 4.0, 1, 0, 0, 0, 0);
- }
- }
- return 1;
- }
- CMD:sup(playerid, params[])
- {
- if(sscanf(params, "s", anims))
- {
- SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /sup [1-3]");
- }
- else
- {
- if(strcmp(anims, "1", true) == 0)
- {
- ApplyAnimation(playerid,"GANGS","hndshkba",4.0,0,0,0,0,0);
- }
- if(strcmp(anims, "2", true) == 0)
- {
- ApplyAnimation(playerid,"GANGS","hndshkda",4.0,0,0,0,0,0);
- }
- if(strcmp(anims, "3", true) == 0)
- {
- ApplyAnimation(playerid,"GANGS","hndshkfa_swt",4.0,0,0,0,0,0);
- }
- }
- return 1;
- }
- CMD:rap(playerid, params[])
- {
- if(sscanf(params, "s", anims))
- {
- SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /rap [1-4]");
- }
- else
- {
- if(strcmp(anims, "1", true) == 0)
- {
- ApplyAnimation(playerid,"RAPPING","RAP_A_Loop",4.0,1,0,0,0,0);
- }
- if(strcmp(anims, "2", true) == 0)
- {
- ApplyAnimation(playerid,"RAPPING","RAP_C_Loop",4.0,1,0,0,0,0);
- }
- if(strcmp(anims, "3", true) == 0)
- {
- ApplyAnimation(playerid,"GANGS","prtial_gngtlkD",4.0,1,0,0,0,0);
- }
- if(strcmp(anims, "4", true) == 0)
- {
- ApplyAnimation(playerid,"GANGS","prtial_gngtlkH",4.0,1,0,0,1,1);
- }
- }
- return 1;
- }
- CMD:knife(playerid, params[])
- {
- if(sscanf(params, "s", anims))
- {
- SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /knife [1-4]");
- }
- else
- {
- if(strcmp(anims, "1", true) == 0)
- {
- ApplyAnimation(playerid,"KNIFE","KILL_Knife_Ped_Damage",4.0,0,1,1,1,0);
- }
- if(strcmp(anims, "2", true) == 0)
- {
- ApplyAnimation(playerid,"KNIFE","KILL_Knife_Ped_Die",4.0,0,1,1,1,0);
- }
- if(strcmp(anims, "3", true) == 0)
- {
- ApplyAnimation(playerid,"KNIFE","KILL_Knife_Player",4.0,0,0,0,0,0);
- }
- if(strcmp(anims, "4", true) == 0)
- {
- ApplyAnimation(playerid,"KNIFE","KILL_Partial",4.0,0,1,1,1,1);
- }
- }
- return 1;
- }
- CMD:basket(playerid, params[])
- {
- if(sscanf(params, "s", anims))
- {
- SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /knife [1-6]");
- }
- else
- {
- if(strcmp(anims, "1", true) == 0)
- {
- ApplyAnimation(playerid,"BSKTBALL","BBALL_idleloop",4.0,1,0,0,0,0);
- }
- if(strcmp(anims, "2", true) == 0)
- {
- ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
- }
- if(strcmp(anims, "3", true) == 0)
- {
- ApplyAnimation(playerid,"BSKTBALL","BBALL_pickup",4.0,0,0,0,0,0);
- }
- if(strcmp(anims, "4", true) == 0)
- {
- ApplyAnimation(playerid,"BSKTBALL","BBALL_run",4.1,1,1,1,1,1);
- }
- if(strcmp(anims, "5", true) == 0)
- {
- ApplyAnimation(playerid,"BSKTBALL","BBALL_def_loop",4.0,1,0,0,0,0);
- }
- if(strcmp(anims, "6", true) == 0)
- {
- ApplyAnimation(playerid,"BSKTBALL","BBALL_Dnk",4.0,1,0,0,0,0);
- }
- }
- return 1;
- }
- CMD:reload(playerid, params[])
- {
- if(sscanf(params, "s", anims))
- {
- SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /reload [deagle/smg/ak/m4]");
- }
- else
- {
- if(strcmp(anims, "deagle", true) == 0)
- {
- ApplyAnimation(playerid,"COLT45","colt45_reload",4.0,0,0,0,0,1);
- }
- if(strcmp(anims, "smg", true) == 0 || strcmp(anims, "ak", true) == 0 || strcmp(anims, "m4", true) == 0)
- {
- ApplyAnimation(playerid,"UZI","UZI_reload",4.0,0,0,0,0,0);
- }
- }
- return 1;
- }
- CMD:gwalk(playerid, params[])
- {
- if(sscanf(params, "s", anims))
- {
- SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /gwalk [1-2]");
- }
- else
- {
- if(strcmp(anims, "1", true) == 0)
- {
- ApplyAnimation(playerid,"PED","WALK_gang1",4.1,1,1,1,1,1);
- }
- if(strcmp(anims, "2", true) == 0)
- {
- ApplyAnimation(playerid,"PED","WALK_gang2",4.1,1,1,1,1,1);
- }
- }
- return 1;
- }
- CMD:aim(playerid, params[])
- {
- if(sscanf(params, "s", anims))
- {
- SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /aim [1-3]");
- }
- else
- {
- if(strcmp(anims, "1", true) == 0)
- {
- ApplyAnimation(playerid,"PED","gang_gunstand",4.0,1,1,1,1,1);
- }
- if(strcmp(anims, "2", true) == 0)
- {
- ApplyAnimation(playerid,"PED","Driveby_L",4.0,0,1,1,1,1);
- }
- if(strcmp(anims, "3", true) == 0)
- {
- ApplyAnimation(playerid,"PED","Driveby_R",4.0,0,1,1,1,1);
- }
- }
- return 1;
- }
- CMD:lean(playerid, params[])
- {
- if(sscanf(params, "s", anims))
- {
- SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /lean [1-2]");
- }
- else
- {
- if(strcmp(anims, "1", true) == 0)
- {
- ApplyAnimation(playerid,"GANGS","leanIDLE",4.0,0,1,1,1,0);
- }
- if(strcmp(anims, "2", true) == 0)
- {
- ApplyAnimation(playerid,"MISC","Plyrlean_loop",4.0,0,1,1,1,0);
- }
- }
- return 1;
- }
- CMD:strip(playerid, params[])
- {
- if(sscanf(params, "s", anims))
- {
- SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /strip [a-g]");
- }
- else
- {
- if(strcmp(anims, "a", true) == 0)
- {
- ApplyAnimation(playerid,"STRIP", "strip_A", 4.1, 1, 1, 1, 1, 1 );
- }
- if(strcmp(anims, "b", true) == 0)
- {
- ApplyAnimation(playerid,"STRIP", "strip_B", 4.1, 1, 1, 1, 1, 1 );
- }
- if(strcmp(anims, "c", true) == 0)
- {
- ApplyAnimation(playerid,"STRIP", "strip_C", 4.1, 1, 1, 1, 1, 1 );
- }
- if(strcmp(anims, "d", true) == 0)
- {
- ApplyAnimation(playerid,"STRIP", "strip_D", 4.1, 1, 1, 1, 1, 1 );
- }
- if(strcmp(anims, "e", true) == 0)
- {
- ApplyAnimation(playerid,"STRIP", "strip_E", 4.1, 1, 1, 1, 1, 1 );
- }
- if(strcmp(anims, "f", true) == 0)
- {
- ApplyAnimation(playerid,"STRIP", "strip_F", 4.1, 1, 1, 1, 1, 1 );
- }
- if(strcmp(anims, "g", true) == 0)
- {
- ApplyAnimation(playerid,"STRIP", "strip_G", 4.1, 1, 1, 1, 1, 1 );
- }
- }
- return 1;
- }
- CMD:dance(playerid, params[])
- {
- if(sscanf(params, "s", anims))
- {
- SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /dance [1-3]");
- }
- else
- {
- if(strcmp(anims, "1", true) == 0)
- {
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE1);
- }
- if(strcmp(anims, "2", true) == 0)
- {
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE2);
- }
- if(strcmp(anims, "3", true) == 0)
- {
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE3);
- }
- }
- return 1;
- }
- // ARRUMANDO O BUG DO BAN E KICK
- //BAN
- forward Bana(p); public Bana(p) {
- #undef Ban
- Ban(p);
- #define Ban(%0) SetTimerEx("Bana", 100, false, "i", %0)
- return 1;
- }
- //KICK
- forward Kicka(p); public Kicka(p) {
- #undef Kick
- Kick(p);
- #define Kick(%0) SetTimerEx("Kicka", 100, false, "i", %0)
- return 1;
- }
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