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- import pygame
- import os
- pygame.init()
- width=600
- height=400
- green=(0,120,0)
- gameDisplay=pygame.display.set_mode((width,height))
- pygame.display.set_caption("Jizz In Pangfeng")
- clock=pygame.time.Clock()
- crashed=False
- pangfengIMG=pygame.image.load(os.path.join(os.path.dirname(__file__),'pangfeng.png'))
- jizzIMG=pygame.image.load(os.path.join(os.path.dirname(__file__),'jizz.png'))
- class jizz:
- def __init__(self,x,y):
- self.x=x
- self.y=y
- def pangfeng_move(x,y):
- gameDisplay.blit(pangfengIMG,(x,y))
- arr=[]
- def jizz_mov(pos):
- gameDisplay.blit(jizzIMG,(pos.x,pos.y))
- def jizzz():
- for i in range(len(arr)-1,0,-1):
- arr[i].y-=4
- if arr[i].y<-50:
- arr.remove(arr[i])
- else:
- jizz_mov(arr[i])
- def newjizzz(x,y):
- arr.append(jizz(x,y))
- x=width*0.5-45
- y=height-150
- UP=False
- DOWN=False
- LEFT=False
- RIGHT=False
- while not crashed:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- crashed=True
- print(event)
- if event.type == pygame.KEYDOWN and event.key==273: UP=True
- if event.type == pygame.KEYDOWN and event.key==274: DOWN=True
- if event.type == pygame.KEYDOWN and event.key==276: LEFT=True
- if event.type == pygame.KEYDOWN and event.key==275: RIGHT=True
- if event.type == pygame.KEYUP and event.key==273: UP=False
- if event.type == pygame.KEYUP and event.key==274: DOWN=False
- if event.type == pygame.KEYUP and event.key==276: LEFT=False
- if event.type == pygame.KEYUP and event.key==275: RIGHT=False
- if event.type == pygame.KEYDOWN and event.key==32: newjizzz(x+20,y-50)
- if UP : y-=2
- if DOWN : y+=2
- if LEFT : x-=2
- if RIGHT : x+=2
- gameDisplay.fill(green)
- jizzz()
- pangfeng_move(x,y)
- pygame.display.update()
- clock.tick(120)
- pygame.quit()
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