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Oct 6th, 2015
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  1. 20:17:56: Open Broadcaster Software v0.656b - 64bit ( ^ω^)
  2. 20:17:56: -------------------------------
  3. 20:17:56: CPU Name: Intel(R) Core(TM) i3-4030U CPU @ 1.90GHz
  4. 20:17:56: CPU Speed: 1896MHz
  5. 20:17:56: Physical Memory: 8115MB Total, 3025MB Free
  6. 20:17:56: stepping id: 1, model 69, family 6, type 0, extmodel 2, extfamily 0, HTT 1, logical cores 4, total cores 2
  7. 20:17:56: monitor 1: pos={0, 0}, size={1366, 768}
  8. 20:17:56: Windows Version: 10.0 Build 10240 (revision 16384)
  9. 20:17:56: Aero is Enabled
  10. 20:17:56: -------------------------------
  11. 20:17:56: OBS Modules:
  12. 20:17:56: Base Address Module
  13. 20:17:56: 000000002A0F0000 OBS.exe
  14. 20:17:56: 00000000D4630000 OBSApi.dll
  15. 20:17:56: 00000000ECAA0000 DShowPlugin.dll
  16. 20:17:56: 00000000F2BD0000 GraphicsCapture.dll
  17. 20:17:56: 00000000F7FE0000 NoiseGate.dll
  18. 20:17:56: 00000000F6F30000 PSVPlugin.dll
  19. 20:17:56: 00000000F68F0000 scenesw.dll
  20. 20:17:56: ------------------------------------------
  21. 20:17:56: Adapter 1
  22. 20:17:56: Video Adapter: Intel(R) HD Graphics Family
  23. 20:17:56: Video Adapter Dedicated Video Memory: 117964800
  24. 20:17:56: Video Adapter Shared System Memory: 4254740480
  25. 20:17:56: Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
  26. 20:17:56: =====Stream Start: 2015-10-06, 20:17:56===============================================
  27. 20:17:56: Multithreaded optimizations: On
  28. 20:17:56: Base resolution: 1366x768
  29. 20:17:56: Output resolution: 1364x768
  30. 20:17:56: ------------------------------------------
  31. 20:17:56: Loading up D3D10 on Intel(R) HD Graphics Family (Adapter 1)...
  32. 20:17:56: ------------------------------------------
  33. 20:17:56: Audio Format: 48000 Hz
  34. 20:17:56: ------------------------------------------
  35. 20:17:56: Audio Channels: 2 Ch
  36. 20:17:56: Playback device Default
  37. 20:17:56: ------------------------------------------
  38. 20:17:56: Using desktop audio input: Speakers (Realtek High Definition Audio)
  39. 20:17:56: Global Audio time adjust: 0
  40. 20:17:56: ------------------------------------------
  41. 20:17:56: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  42. 20:17:56: Mic time offset: 0
  43. 20:17:56: ------------------------------------------
  44. 20:17:56: Audio Encoding: AAC
  45. 20:17:56: bitrate: 128
  46. 20:17:56: Using Window Capture
  47. 20:17:56: Scene buffering time set to 700
  48. 20:17:56: ------------------------------------------
  49. 20:17:56: Video Encoding: x264
  50. 20:17:56: fps: 30
  51. 20:17:56: width: 1364, height: 768
  52. 20:17:56: preset: veryfast
  53. 20:17:56: profile: high
  54. 20:17:56: keyint: 250
  55. 20:17:56: CBR: yes
  56. 20:17:56: CFR: yes
  57. 20:17:56: max bitrate: 1000
  58. 20:17:56: buffer size: 1000
  59. 20:17:56: ------------------------------------------
  60. 20:18:13: Total frames encoded: 50, total frames duplicated: 28 (56.00%)
  61. 20:18:13: Number of frames skipped due to encoder lag: 23 (46.00%)
  62. 20:18:13: Total frames rendered: 48, number of late frames: 2 (4.17%) (it's okay for some frames to be late)
  63. 20:18:13:
  64. 20:18:13: Profiler time results:
  65. 20:18:13:
  66. 20:18:13: ==============================================================
  67. 20:18:13: video thread frame - [100%] [avg time: 3.358 ms] [children: 53.5%] [unaccounted: 46.5%]
  68. 20:18:13: | scene->Preprocess - [47.1%] [avg time: 1.581 ms]
  69. 20:18:13: | GPU download and conversion - [6.4%] [avg time: 0.215 ms] [children: 6.55%] [unaccounted: -0.149%]
  70. 20:18:13: | | flush - [4.29%] [avg time: 0.144 ms]
  71. 20:18:13: | | CopyResource - [2.11%] [avg time: 0.071 ms]
  72. 20:18:13: | | conversion to 4:2:0 - [0.149%] [avg time: 0.005 ms]
  73. 20:18:13: Convert444Thread - [100%] [avg time: 3.108 ms] [children: 98.9%] [unaccounted: 1.13%]
  74. 20:18:13: | Convert444toNV12 - [98.9%] [avg time: 3.073 ms]
  75. 20:18:13: encoder thread frame - [100%] [avg time: 314.029 ms] [children: 0.00987%] [unaccounted: 100%]
  76. 20:18:13: | sending stuff out - [0.00987%] [avg time: 0.031 ms]
  77. 20:18:13: ==============================================================
  78. 20:18:13:
  79. 20:18:13:
  80. 20:18:13: Profiler CPU results:
  81. 20:18:13:
  82. 20:18:13: ==============================================================
  83. 20:18:13: video thread frame - [cpu time: avg 0.976 ms, total 46.875 ms] [avg calls per frame: 1]
  84. 20:18:13: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  85. 20:18:13: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  86. 20:18:13: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  87. 20:18:13: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  88. 20:18:13: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  89. 20:18:13: Convert444Thread - [cpu time: avg 2.604 ms, total 62.5 ms] [avg calls per frame: 1]
  90. 20:18:13: | Convert444toNV12 - [cpu time: avg 2.604 ms, total 62.5 ms] [avg calls per frame: 1]
  91. 20:18:13: encoder thread frame - [cpu time: avg 2.187 ms, total 109.375 ms] [avg calls per frame: 1]
  92. 20:18:13: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  93. 20:18:13: ==============================================================
  94. 20:18:13:
  95. 20:18:13: =====Stream End: 2015-10-06, 20:18:13=================================================
  96. 20:18:34: Terminating 0x46c4
  97.  
  98.  
  99. Last game capture log:
  100. 2015-10-03, 19:30:13: we're booting up:
  101. 19:30:13: CaptureThread: attached to process javaw.exe
  102. 19:30:13: GL Present
  103. 19:30:13: DirectDraw capture: Windows 8 not supported yet
  104. 19:30:13: (half life scientist) everything.. seems to be in order
  105. 19:30:14: SwapBuffers(3808503990) Called
  106. 19:30:14: NV Capture available
  107. 19:30:14: FBO available
  108. 19:30:14: setting up gl data
  109. 19:30:14: DoGLGPUHook: wglDXOpenDeviceNV failed
  110. 19:30:14: ---------------------- Cleared OpenGL Capture ----------------------
  111. 19:30:14: DoGLCPUHook: success
  112. 19:30:14: wglSwapBuffers(3808503990) Called
  113. 19:30:14: setting up gl data
  114. 19:30:18: DirectDraw capture: Windows 8 not supported yet
  115. 19:30:44: SwapBuffers(3808503990) Called
  116. 19:30:44: stop requested, terminating gl capture
  117. 19:30:44: ---------------------- Cleared OpenGL Capture ----------------------
  118. 19:30:44: DoGLGPUHook: wglDXOpenDeviceNV failed
  119. 19:30:44: ---------------------- Cleared OpenGL Capture ----------------------
  120. 19:30:44: DoGLCPUHook: success
  121. 19:30:44: wglSwapBuffers(3808503990) Called
  122. 19:30:44: setting up gl data
  123. 19:30:44: SwapBuffers(3808503990) Called
  124. 19:30:44: stop requested, terminating gl capture
  125. 19:30:44: ---------------------- Cleared OpenGL Capture ----------------------
  126. 19:30:44: wglSwapBuffers(3808503990) Called
  127. 19:30:44: setting up gl data
  128. 19:30:44: SwapBuffers(3808503990) Called
  129. 19:30:48: DirectDraw capture: Windows 8 not supported yet
  130. 19:30:48: DoGLGPUHook: wglDXOpenDeviceNV failed
  131. 19:30:48: ---------------------- Cleared OpenGL Capture ----------------------
  132. 19:30:48: DoGLCPUHook: success
  133. 19:30:48: wglSwapBuffers(3808503990) Called
  134. 19:30:48: setting up gl data
  135. 19:30:48: SwapBuffers(3808503990) Called
  136. 19:30:48: successfully capturing gl frames via RAM
  137. 19:30:51: ---------------------- Cleared OpenGL Capture ----------------------
  138. 19:30:51: wglSwapBuffers(3808503990) Called
  139. 19:30:51: setting up gl data
  140. 19:30:51: SwapBuffers(3808503990) Called
  141. 19:30:52: DirectDraw capture: Windows 8 not supported yet
  142. 19:30:55: reacquiring gl due to resize...
  143. 19:30:55: DoGLGPUHook: wglDXOpenDeviceNV failed
  144. 19:30:55: ---------------------- Cleared OpenGL Capture ----------------------
  145. 19:30:55: DoGLCPUHook: success
  146. 19:30:55: wglSwapBuffers(3808503990) Called
  147. 19:30:55: setting up gl data
  148. 19:30:55: SwapBuffers(3808503990) Called
  149. 19:30:56: DirectDraw capture: Windows 8 not supported yet
  150. 19:30:57: successfully capturing gl frames via RAM
  151. 19:31:26: stop requested, terminating gl capture
  152. 19:31:26: ---------------------- Cleared OpenGL Capture ----------------------
  153. 19:31:26: wglSwapBuffers(3808503990) Called
  154. 19:31:26: setting up gl data
  155. 19:31:26: SwapBuffers(3808503990) Called
  156. 19:31:29: DirectDraw capture: Windows 8 not supported yet
  157. 19:31:51: DoGLGPUHook: wglDXOpenDeviceNV failed
  158. 19:31:51: ---------------------- Cleared OpenGL Capture ----------------------
  159. 19:31:51: ---------------------- Cleared OpenGL Capture ----------------------
  160. 19:31:51: wglSwapBuffers(3808503990) Called
  161. 19:31:51: setting up gl data
  162. 19:31:51: DoGLGPUHook: wglDXOpenDeviceNV failed
  163. 19:31:51: ---------------------- Cleared OpenGL Capture ----------------------
  164. 19:31:51: DoGLCPUHook: success
  165. 19:31:51: SwapBuffers(3808503990) Called
  166. 19:31:51: setting up gl data
  167. 19:31:51: wglSwapBuffers(3808503990) Called
  168. 19:31:51: successfully capturing gl frames via RAM
  169. 19:31:54: DirectDraw capture: Windows 8 not supported yet
  170. 19:32:49: stop requested, terminating gl capture
  171. 19:32:49: ---------------------- Cleared OpenGL Capture ----------------------
  172. 19:32:49: wglSwapBuffers(3808503990) Called
  173. 19:32:49: setting up gl data
  174. 19:32:49: SwapBuffers(3808503990) Called
  175. 19:32:50: DirectDraw capture: Windows 8 not supported yet
  176. 19:35:04: DoGLGPUHook: wglDXOpenDeviceNV failed
  177. 19:35:04: ---------------------- Cleared OpenGL Capture ----------------------
  178. 19:35:04: DoGLCPUHook: success
  179. 19:35:04: wglSwapBuffers(3808503990) Called
  180. 19:35:04: setting up gl data
  181. 19:35:04: SwapBuffers(3808503990) Called
  182. 19:35:04: successfully capturing gl frames via RAM
  183. 19:35:04: DirectDraw capture: Windows 8 not supported yet
  184. 19:35:12: stop requested, terminating gl capture
  185. 19:35:12: ---------------------- Cleared OpenGL Capture ----------------------
  186. 19:35:12: wglSwapBuffers(3808503990) Called
  187. 19:35:12: setting up gl data
  188. 19:35:12: SwapBuffers(3808503990) Called
  189. 19:35:13: DoGLGPUHook: wglDXOpenDeviceNV failed
  190. 19:35:13: ---------------------- Cleared OpenGL Capture ----------------------
  191. 19:35:13: DoGLCPUHook: success
  192. 19:35:13: wglSwapBuffers(3808503990) Called
  193. 19:35:13: setting up gl data
  194. 19:35:13: SwapBuffers(3808503990) Called
  195. 19:35:13: successfully capturing gl frames via RAM
  196. 19:35:13: DirectDraw capture: Windows 8 not supported yet
  197. 19:37:18: stop requested, terminating gl capture
  198. 19:37:18: ---------------------- Cleared OpenGL Capture ----------------------
  199. 19:37:18: wglSwapBuffers(3808503990) Called
  200. 19:37:18: setting up gl data
  201. 19:37:18: SwapBuffers(3808503990) Called
  202. 19:37:19: DirectDraw capture: Windows 8 not supported yet
  203. 19:44:25: wglDeleteContext Called
  204. 19:44:25: ---------------------- Cleared OpenGL Capture ----------------------
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