Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Elemental Weapons:
- After half an hour of warm ups, you can Drain 1 AP to gain the benefits of one Elemental Weapon, if you meet the prerequisite
- Skill for that Elemental Weapons’s Rank. Ranks in an individual weapon must be gained sequentially (e.g. you must have the
- Novice Rank effect to gain the the Expert Rank effect).
- The benefits from an Elemental Weapon last until an Extended Rest is taken; when an Extended Rest is taken, you may choose to
- renew any Drain previously held from Elemental Weapons and continue to gain the effects.
- Red Hot
- Description: This weapon is always warm to the touch. With a bit of practice you can fully bring out it's and your latent potential.
- Rank 1 - Novice Combat (Or Equivalent):You gain access to the Red Hot Kick Move.
- Move: Red Hot Kick
- Type: Fire
- Frequency: Scene/2
- AC: 4
- Damage: DB 8
- Class: Physical
- Range: Melee, 1 Target, Dash, Push
- Effect: The user may make a single Jump, adding +1 to their Long Jump and High Jump values as a part of using Red Hot Kick. The target is pushed equal to the number of squares Jumped.
- Rank 2 - Expert Combat (Or Equivalent): On a roll of 19-20 a Weapon Move used may Burn the Target.
- Rank 3 - Master Combat (Or Equivalent): You gain the Heat Mirage Ability, with the addendum that any weapon move made using the Red Hot weapon counts for the use of Heat Mirage.
- Liquid Metal
- Description: This weapons shape and form seem to move with an unnatural grace. With practice you might be able to beguile your enemies even further.
- Rank 1 - Novice Combat (Or Equivalent):You gain access to the Sick Style Strike Move.
- Move: Sick Style Strike
- Type: Water
- Frequency: Scene/2
- AC: True Hit
- Damage: DB 6
- Class: Physical
- Range: Melee, 1 Target, Pass
- Effect: On the roll of 18-20 targets become Vulnerable until the end of their next turn.
- Rank 2 - Expert Combat (Or Equivalent): On a roll of 19-20 a Weapon Move used may Confuse the Target.
- Rank 3 - Master Combat (Or Equivalent): You gain the Sway ability with the addendum "This Ability Refreshes on a Critical Hit".
Add Comment
Please, Sign In to add comment