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Sep 22nd, 2014
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  1. // repositions the gunmodel to mimic CSS more closely.
  2.  
  3. viewmodel_fov "68"
  4. viewmodel_offset_x "2.5"
  5. viewmodel_offset_y "1"
  6. viewmodel_offset_z "-1.500000"
  7. viewmodel_presetpos "3"
  8.  
  9. // removes the shifting of the arm when crouching down.
  10.  
  11. cl_viewmodel_shift_left_amt "0"
  12. cl_viewmodel_shift_right_amt "0"
  13.  
  14. // removes the bobbing of the weapon back and forth, when you run.
  15.  
  16. cl_bob_lower_amt "0"
  17. cl_bobamt_lat "0"
  18. cl_bobamt_vert "0"
  19.  
  20. // scales the HUD depending on what resolution you use, 1 is max.
  21.  
  22. hud_scaling "1"
  23.  
  24. // lowers delay between sounds.
  25.  
  26. snd_mixahead "0.05"
  27.  
  28. // sets interpolation values.
  29.  
  30. cl_interp "0"
  31. cl_interp_ratio "1"
  32.  
  33. // ignores dedicated servers with pings above this value.
  34.  
  35. mm_dedicated_search_maxping
  36.  
  37. // usual rate commands
  38.  
  39. cl_cmdrate "128"
  40. cl_updaterate "128"
  41. rate "1048576"
  42.  
  43. // causes the scope to move less while moving scoped and reduces bobbing effect
  44.  
  45. cl_bobcycle "2"
  46.  
  47. fps_max "999"
  48. m_customaccel "0"
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