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- ************ : log created on : Wednesday April 16 2014 @ 22:45:58
- 00:00:00.000 : [sys] running on x86 / Windows 7 x64 (version 6.1) / Service Pack 1
- 00:00:00.000 : [sys] DirectX version : 4.09.00.0904
- 00:00:00.000 : [sys] Command line: D:\Program Files\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x86\eurotrucks2.exe -rdevice gl
- 00:00:00.000 : [cpu] CPU0: GenuineIntel [Intel(R) Core(TM) i5 CPU 650 @ 3.20GHz] with 2 cores (4 threads) at ~3209MHz.
- 00:00:00.000 : [sys] using 1 worker thread(s)
- 00:00:00.000 : [sys] using QPC / TSC invariant timer, frequency 3134755Hz
- 00:00:00.000 : [mem] physical total: 4087M
- 00:00:00.000 : [mem] physical avail: 2472M
- 00:00:00.000 : [mem] virtual total: 4095M
- 00:00:00.000 : [mem] virtual avail: 3965M
- 00:00:00.000 : [mem] Trying to allocate memory pool (409600K)
- 00:00:00.000 : [mem] Allocated 5 temporary loading buffer(s)
- 00:00:00.040 : Disabling color wrap as both color strings are empty
- 00:00:00.097 : [hashfs] base.scs: Mounted and validated, 47766 entries (F25450E3BA87D63DA65FD8AFE0D1DC8FF879B6167B170A0820A9368AF986050)
- 00:00:00.100 : [hashfs] core.scs: Mounted and validated, 3 entries (57FE4DDDB0FF8C4D813A3500C51D51E5334B2608E4382ACC357E8F09239B1BF)
- 00:00:00.168 : [hashfs] def.scs: Mounted and validated, 4835 entries (95874C4F9199619A629F407215C4244A575A338594E0381B980B36624FA1D13)
- 00:00:00.252 : [hashfs] locale.scs: Mounted and validated, 133 entries (965D6ADED6EBFC8AD99F20F354744C41641868A33F443F2177E73CCEC627C5B)
- 00:00:00.255 : [hashfs] base_cfg.scs: Mounted and validated, 2 entries (9EF5FF6DA2E3184D5F831C644E5338E522FDBCA86A55F9F46E28D3505F4AA9A)
- 00:00:00.255 : [ufs] Home directory: 'C:/Users/bob/Documents/Euro Truck Simulator 2'.
- 00:00:00.256 : exec /home/config.cfg
- 00:00:00.256 : [sys] Executing /home/config.cfg ...
- 00:00:00.257 : uset r_full_resolution_corrections "0"
- 00:00:00.257 : uset r_force_color_shadowmaps "0"
- 00:00:00.257 : uset g_hw_info "1"
- 00:00:00.257 : uset g_cargo_sort "2"
- 00:00:00.257 : uset g_tooltip_delay "0.4"
- 00:00:00.257 : uset g_global_force_load_selector "0"
- 00:00:00.257 : uset g_desktop_fadeout "60"
- 00:00:00.257 : uset r_wireframe "0"
- 00:00:00.257 : uset r_multimon_border_fov_right "0"
- 00:00:00.257 : uset r_multimon_border_fov_left "0"
- 00:00:00.257 : uset r_multimon_mode "0"
- 00:00:00.257 : uset r_segment_cache_static_buffers "1"
- 00:00:00.257 : uset r_segment_cache_behavior "3"
- 00:00:00.257 : uset r_use_depth_bounds "1"
- 00:00:00.257 : uset r_show_light_pixel_coverage "0"
- 00:00:00.257 : uset r_deferred_debug "0"
- 00:00:00.257 : uset r_mirror_scale_y "1.0"
- 00:00:00.257 : uset r_mirror_scale_x "1.0"
- 00:00:00.257 : uset r_scale_y "1.25"
- 00:00:00.257 : uset r_scale_x "1"
- 00:00:00.257 : uset r_normal_maps "1"
- 00:00:00.257 : uset r_sunshafts "0"
- 00:00:00.257 : uset r_color_saturation "1.0"
- 00:00:00.257 : uset r_color_yellow_blue "0.0"
- 00:00:00.257 : uset r_color_magenta_green "0.0"
- 00:00:00.257 : uset r_color_cyan_red "0.0"
- 00:00:00.257 : uset r_color_correction "0"
- 00:00:00.257 : uset r_dof_filter_size "0.5"
- 00:00:00.257 : uset r_dof_transition "400.0"
- 00:00:00.257 : uset r_dof_start "200.0"
- 00:00:00.257 : uset r_dof "1"
- 00:00:00.257 : uset r_mlaa_threshold "1.0"
- 00:00:00.257 : uset r_mlaa "0"
- 00:00:00.257 : uset r_hdr "1"
- 00:00:00.257 : uset r_fake_shadows "2"
- 00:00:00.257 : uset r_sun_shadow_texture_size "4096"
- 00:00:00.258 : uset r_sun_shadow_quality "3"
- 00:00:00.258 : uset r_mirror_view_distance "160"
- 00:00:00.258 : uset r_deferred_mirrors "1"
- 00:00:00.258 : uset r_deferred "1"
- 00:00:00.258 : uset r_nowmi "0"
- 00:00:00.258 : uset r_startup_progress "0"
- 00:00:00.258 : uset r_setup_done "1"
- 00:00:00.258 : uset r_gamma "1"
- 00:00:00.258 : uset r_manual_stereo_buffer_scale "1.0"
- 00:00:00.258 : uset r_manual_stereo_ui_fov_game "100"
- 00:00:00.258 : uset r_manual_stereo_ui_fov "80"
- 00:00:00.258 : uset r_manual_stereo_ui_dist_game "0.5"
- 00:00:00.258 : uset r_manual_stereo_ui_dist "0.8"
- 00:00:00.258 : uset r_manual_stereo_in_menu "1"
- 00:00:00.258 : uset r_nv_stereo_mode "2"
- 00:00:00.258 : uset r_no_frame_tracking "0"
- 00:00:00.258 : uset r_msaa "0"
- 00:00:00.258 : uset r_fullscreen "1"
- 00:00:00.258 : uset r_mode "1920x1080x32x60"
- 00:00:00.258 : uset r_path ""
- 00:00:00.258 : uset r_device "gl"
- 00:00:00.258 : uset i_virtual_cursor_speed "500.0"
- 00:00:00.258 : uset g_trackir "1"
- 00:00:00.258 : uset g_pedestrian "1"
- 00:00:00.258 : uset g_light_span_factor "1"
- 00:00:00.258 : uset g_light_distance_factor "1"
- 00:00:00.258 : uset g_vehicle_flare_lights "1"
- 00:00:00.258 : uset g_auto_traffic_headlights "1"
- 00:00:00.258 : uset g_auto_traffic "1"
- 00:00:00.258 : uset g_kdop_preview "0"
- 00:00:00.258 : uset g_screenshot_on_bug "0"
- 00:00:00.258 : uset g_developer "0"
- 00:00:00.258 : uset g_wc_fps "0.0"
- 00:00:00.258 : uset g_wc_radius "-1.0"
- 00:00:00.258 : uset g_steam_screenshots "2"
- 00:00:00.258 : uset g_artist_id "0"
- 00:00:00.258 : uset g_flyspeed "100.0"
- 00:00:00.258 : uset g_news "1"
- 00:00:00.258 : uset g_colbox "0"
- 00:00:00.258 : uset g_radio_mode "2"
- 00:00:00.258 : uset g_ignore_low_fps "0"
- 00:00:00.258 : uset g_truck_light_quality "1"
- 00:00:00.259 : uset g_truck_light_specular "1"
- 00:00:00.259 : uset g_gfx_all_scales "0"
- 00:00:00.259 : uset g_gfx_advanced "1"
- 00:00:00.259 : uset g_gfx_quality "2"
- 00:00:00.259 : uset g_menu_aa_limit "8"
- 00:00:00.259 : uset g_additional_water_fov "20.0f"
- 00:00:00.259 : uset g_rain_reflect_hookups "1"
- 00:00:00.259 : uset g_rain_reflect_actor "1"
- 00:00:00.259 : uset g_rain_reflect_traffic "1"
- 00:00:00.259 : uset g_rain_reflect_cache "0"
- 00:00:00.259 : uset g_rain_reflection "3"
- 00:00:00.259 : uset g_reflection "3"
- 00:00:00.259 : uset g_grass_density "0"
- 00:00:00.259 : uset g_veg_detail "2"
- 00:00:00.259 : uset g_minicon "0"
- 00:00:00.259 : uset g_console "0"
- 00:00:00.259 : uset g_texture_usage_stats "0"
- 00:00:00.259 : uset g_fps "0"
- 00:00:00.259 : uset g_stream_exts ".ogg;.mp3"
- 00:00:00.259 : uset r_vsync "1"
- 00:00:00.259 : uset r_anisotropy_factor "0.3125"
- 00:00:00.259 : uset r_texture_detail "0"
- 00:00:00.259 : uset t_averaging_window_length "20"
- 00:00:00.264 : [lang] Language autodetection: 409
- 00:00:00.275 : Selected language: en_gb
- 00:00:00.275 : Euro Truck Simulator 2 init ver.1.9.24.1s (rev. 52066)
- 00:00:00.275 : [net] LOG INFO: Started
- 00:00:00.442 : Setting UI reference mode to: 1440x900...
- 00:00:00.442 : Render device override: gl
- 00:00:00.442 : [gfx] Selected rendering device: gl
- 00:00:00.711 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
- 00:00:00.741 : [gfx] Trying to set 1920x1080 32bpp 60Hz (fullscreen)
- 00:00:00.904 : [gl] CDS init: OK
- 00:00:01.221 : [gl] SetPixelFormat: OK (#10, color 32 bits, depth 24 bits).
- 00:00:01.222 : [gl] wglCreateContext: OK
- 00:00:01.226 : [gl] Max anisotropy factor: 16.000000
- 00:00:01.226 : [gl] driver: GeForce 9800 GT/PCIe/SSE2
- 00:00:01.226 : [gl] vendor: NVIDIA Corporation
- 00:00:01.226 : [gl] version: 3.3.0
- 00:00:01.226 : [gl] GL extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
- 00:00:01.226 : [gl] Using NV4X rendering path
- 00:00:01.226 : [gl] Setting vsync period to 1 (requested 1)
- 00:00:01.527 : Game viewport set to: (window aspect ratio=1.78); viewport bounds=[left=0.00 right=1920.00 bottom=0.00 top=1080.00]
- 00:00:01.527 : UI viewport set to: viewport bounds=[left=0.00 right=1920.00 bottom=0.00 top=1080.00]
- 00:00:01.580 : [al] device: OpenAL Soft
- 00:00:01.580 : [al] context extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
- 00:00:01.817 : [al] vendor: OpenAL Community
- 00:00:01.817 : [al] version: 1.1 ALSOFT 1.14
- 00:00:01.817 : [al] renderer: OpenAL Soft
- 00:00:01.817 : [al] extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
- 00:00:01.817 : [snd] Started sound update thread
- 00:00:01.825 : [di8] Initializing device '@@keyboard@@' as 'keyboard'
- 00:00:01.826 : [di8] Initializing device '@@i_mouse@@' as 'mouse'
- 00:00:02.099 : [gl] CDS shutdown: OK
- 00:00:13.913 : [gfx] Trying to set 1920x1080 32bpp 60Hz (fullscreen)
- 00:00:14.082 : [gl] CDS init: OK
- 00:00:14.419 : [gl] SetPixelFormat: Reused OK (#10).
- 00:00:14.420 : [gl] wglCreateContext: OK
- 00:00:14.423 : [gl] Max anisotropy factor: 16.000000
- 00:00:14.424 : [gl] driver: GeForce 9800 GT/PCIe/SSE2
- 00:00:14.424 : [gl] vendor: NVIDIA Corporation
- 00:00:14.424 : [gl] version: 3.3.0
- 00:00:14.424 : [gl] GL extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
- 00:00:14.424 : [gl] Using NV4X rendering path
- 00:00:14.425 : [gl] Setting vsync period to 1 (requested 1)
- 00:00:14.477 : dispatch
- 00:00:14.477 : exit
- 00:00:23.728 : [inp] Classifying devices
- 00:00:23.879 : uset s_sfx_enabled "1"
- 00:00:23.879 : uset s_music_enabled "1"
- 00:00:23.879 : uset s_sfx_volume "1.0"
- 00:00:23.879 : uset s_music_volume "1"
- 00:00:23.879 : uset s_master_volume "1"
- 00:00:23.879 : uset s_reverse_stereo "0"
- 00:00:23.879 : uset g_force_economy_reset "0"
- 00:00:23.879 : uset g_force_load_selector "0"
- 00:00:23.879 : uset g_autoload_ignore_autosave "0"
- 00:00:23.879 : uset g_start_in_truck "0"
- 00:00:23.879 : uset g_input_configured "1"
- 00:00:23.879 : uset g_income_factor "1.0"
- 00:00:23.879 : uset g_currency "0"
- 00:00:23.879 : uset g_bad_weather_factor "0.07f"
- 00:00:23.879 : uset g_save_idx "34"
- 00:00:23.879 : uset g_adviser "2"
- 00:00:23.879 : uset g_desktop_tutorial "0"
- 00:00:23.879 : uset g_tutorial "0"
- 00:00:23.879 : uset g_fatigue "1"
- 00:00:23.879 : uset g_police "1"
- 00:00:23.879 : uset g_subtitles "0"
- 00:00:23.879 : uset g_clock_24 "1"
- 00:00:23.879 : uset g_oculus_no_3d_background "0"
- 00:00:23.879 : uset g_oculus_no_special_menu "0"
- 00:00:23.879 : uset g_oculus_reduced_cabin_movement "1"
- 00:00:23.879 : uset g_oculus_no_artifical_movement "0"
- 00:00:23.879 : uset i_oculus_eye_protrusion "0.09"
- 00:00:23.879 : uset i_oculus_eye_height "0.15"
- 00:00:23.879 : uset i_oculus_max_prediction "0.1"
- 00:00:23.879 : uset i_oculus_min_prediction "0.0"
- 00:00:23.879 : uset s_interior_volume "1.0"
- 00:00:23.879 : uset s_rumble_enabled "1"
- 00:00:23.879 : uset s_reverse_enabled "1"
- 00:00:23.879 : uset g_throttle_auto_shift "0"
- 00:00:23.879 : uset g_pedal_clutch_range "1.0"
- 00:00:23.879 : uset g_fuel_simulation "0"
- 00:00:23.879 : uset g_hardcore_simulation "1"
- 00:00:23.879 : uset g_reg_setting ""
- 00:00:23.879 : uset g_use_speed_limiter "1"
- 00:00:23.879 : uset g_engine_start_auto "1"
- 00:00:23.879 : uset g_motor_brake_auto "0"
- 00:00:23.879 : uset g_retarder_auto "1"
- 00:00:23.879 : uset g_brake_intensity "1.0f"
- 00:00:23.879 : uset g_steer_autocenter "1"
- 00:00:23.879 : uset g_gallon "0"
- 00:00:23.879 : uset g_fahrenheit "0"
- 00:00:23.879 : uset g_pounds "kg"
- 00:00:23.879 : uset g_mph "1"
- 00:00:23.879 : uset g_hshifter_layout "0"
- 00:00:23.879 : uset g_trans "1"
- 00:00:23.879 : uset g_lang "en_gb"
- 00:00:25.025 : uset s_sfx_enabled "1"
- 00:00:25.025 : uset s_music_enabled "1"
- 00:00:25.025 : uset s_sfx_volume "1.0"
- 00:00:25.025 : uset s_music_volume "1"
- 00:00:25.025 : uset s_master_volume "1"
- 00:00:25.025 : uset s_reverse_stereo "0"
- 00:00:25.026 : uset g_force_economy_reset "0"
- 00:00:25.026 : uset g_force_load_selector "0"
- 00:00:25.026 : uset g_autoload_ignore_autosave "0"
- 00:00:25.026 : uset g_start_in_truck "0"
- 00:00:25.026 : uset g_input_configured "1"
- 00:00:25.026 : uset g_income_factor "1.0"
- 00:00:25.026 : uset g_currency "0"
- 00:00:25.026 : uset g_bad_weather_factor "0.07f"
- 00:00:25.026 : uset g_save_idx "34"
- 00:00:25.026 : uset g_adviser "2"
- 00:00:25.026 : uset g_desktop_tutorial "0"
- 00:00:25.026 : uset g_tutorial "0"
- 00:00:25.026 : uset g_fatigue "1"
- 00:00:25.026 : uset g_police "1"
- 00:00:25.026 : uset g_subtitles "0"
- 00:00:25.026 : uset g_clock_24 "1"
- 00:00:25.026 : uset g_oculus_no_3d_background "0"
- 00:00:25.026 : uset g_oculus_no_special_menu "0"
- 00:00:25.026 : uset g_oculus_reduced_cabin_movement "1"
- 00:00:25.026 : uset g_oculus_no_artifical_movement "0"
- 00:00:25.026 : uset i_oculus_eye_protrusion "0.09"
- 00:00:25.026 : uset i_oculus_eye_height "0.15"
- 00:00:25.026 : uset i_oculus_max_prediction "0.1"
- 00:00:25.026 : uset i_oculus_min_prediction "0.0"
- 00:00:25.026 : uset s_interior_volume "1.0"
- 00:00:25.026 : uset s_rumble_enabled "1"
- 00:00:25.026 : uset s_reverse_enabled "1"
- 00:00:25.026 : uset g_throttle_auto_shift "0"
- 00:00:25.026 : uset g_pedal_clutch_range "1.0"
- 00:00:25.026 : uset g_fuel_simulation "0"
- 00:00:25.026 : uset g_hardcore_simulation "1"
- 00:00:25.026 : uset g_reg_setting ""
- 00:00:25.026 : uset g_use_speed_limiter "1"
- 00:00:25.026 : uset g_engine_start_auto "1"
- 00:00:25.026 : uset g_motor_brake_auto "0"
- 00:00:25.026 : uset g_retarder_auto "1"
- 00:00:25.026 : uset g_brake_intensity "1.0f"
- 00:00:25.026 : uset g_steer_autocenter "1"
- 00:00:25.026 : uset g_gallon "0"
- 00:00:25.026 : uset g_fahrenheit "0"
- 00:00:25.026 : uset g_pounds "kg"
- 00:00:25.026 : uset g_mph "1"
- 00:00:25.026 : uset g_hshifter_layout "0"
- 00:00:25.026 : uset g_trans "1"
- 00:00:25.026 : uset g_lang "en_gb"
- 00:00:25.036 : New profile selected: 'Bobby'
- 00:00:25.036 : Mounting extra package: C:/Users/bob/Documents/Euro Truck Simulator 2/mod/promods-def-v162.scs
- 00:00:25.047 : [zipfs] promods-def-v162.scs: read ok, 1060 entries [0x2b8a702f]
- 00:00:25.047 : Mounting extra package: C:/Users/bob/Documents/Euro Truck Simulator 2/mod/promods-map-v162.scs
- 00:00:25.064 : [zipfs] promods-map-v162.scs: read ok, 1002 entries [0xac6013bc]
- 00:00:25.064 : Mounting extra package: C:/Users/bob/Documents/Euro Truck Simulator 2/mod/promods-v162.scs
- 00:00:25.305 : [zipfs] promods-v162.scs: read ok, 18569 entries [0x34555a8d]
- 00:00:25.446 : game
- 00:00:25.719 : [bullet] Starting physics server: Bullet
- 00:00:25.936 : Loaded trailers: 78
- 00:00:25.938 : Loaded small traffic vehicles: 29
- 00:00:25.941 : Loaded truck traffic vehicles: 15
- 00:00:25.942 : Loaded traffic trailers: 17
- 00:00:25.943 : Loaded addon hookups: 16
- 00:00:25.944 : Loading resource server data ....
- 00:00:25.944 : Loading road data ....
- 00:00:25.953 : Loading terrain data ....
- 00:00:25.959 : Loading railing data ....
- 00:00:25.974 : Loading building data ....
- 00:00:25.991 : Loading model data ....
- 00:00:26.010 : Loading prefab data ....
- 00:00:26.057 : [prefab desc] Converting prefab descriptor '/prefab/ew/2x2_med_2_1a.ppd' version 19 to current version (20)
- 00:00:26.057 : [prefab desc] Converting prefab descriptor '/prefab/ew/2x2_med_2_2a.ppd' version 19 to current version (20)
- 00:00:26.120 : [prefab desc] Converting prefab descriptor '/prefab/port/antwerpen/container_terminal.ppd' version 19 to current version (20)
- 00:00:26.120 : [prefab desc] Converting prefab descriptor '/prefab/port/antwerpen/nbfc_ant.ppd' version 19 to current version (20)
- 00:00:26.120 : [prefab desc] Converting prefab descriptor '/prefab/port/antwerpen/heavy_factory_ant.ppd' version 19 to current version (20)
- 00:00:26.121 : [prefab desc] Converting prefab descriptor '/prefab/fork/hw3-3_x_hw2-2_left.ppd' version 19 to current version (20)
- 00:00:26.126 : Loading traffic rule data ....
- 00:00:26.127 : Loading sign data ....
- 00:00:26.196 : Loading traffic semaphore data ....
- 00:00:26.200 : Loading vegetation data ....
- 00:00:26.215 : Loading hinges data ....
- 00:00:26.224 : Loading stamp data ....
- 00:00:26.241 : Loading movers data ....
- 00:00:26.257 : Loading ferry data ....
- 00:00:26.274 : Loading country data ....
- 00:00:26.291 : Loading sound item data ....
- 00:00:26.307 : Loading live stream data ....
- 00:00:26.324 : Loading game condition data ....
- 00:00:26.341 : Loading trigger action data ....
- 00:00:26.357 : Loading cutscene data ....
- 00:00:26.378 : Loading cargo data ....
- 00:00:26.383 : Loading company data ....
- 00:00:26.445 : Loading city data ....
- 00:00:26.483 : Resources load time: 779ms (25 MB)
- 00:00:26.483 : Map '/map/europe.mbd' loading started ....
- 00:00:27.414 : Map successfully loaded.
- 00:00:27.439 : Map load time: 955ms (70 MB)
- 00:00:27.757 : Road network navigation caching started.
- 00:00:37.484 : Road network navigation caching finished.
- 00:00:37.511 : Garage update started.
- 00:00:37.806 : Garage update finished.
- 00:00:37.807 : Economy load time: 12103ms (40 MB)
- 00:00:39.569 : Create actor: (47 MB)
- 00:00:39.586 : Game init finished. (183 MB)
- 00:02:45.147 : [gl] CDS shutdown: OK
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