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EuroWarQM

Europan War Quest

Nov 26th, 2014
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  1. Current XP: 13660XP
  2. Current DCT: 11253DCT
  3.  
  4. DICE ROLLS
  5.  
  6. The Quest uses standard Fate rolls. Players roll 4d6 and I take the best set out of the first three. In some situations (such as attacks, where I need rolls for both Accuracy and Damage), I take the best two rolls out of three. Enemy rolls are hidden.
  7.  
  8. Roll Values:
  9. 1 or 2 = -1
  10. 3 or 4 = 0
  11. 5 or 6 = +1
  12.  
  13. In order to obtain a dice roll's results, add the roll values with the appropriate Attribute modifier.
  14.  
  15. ATTRIBUTES
  16.  
  17. RANGE: This is the ability to spot and target enemies.
  18. ACCURACY: This is the ability to hit enemies.
  19. DAMAGE: This ability defines how much damage enemies take on a successful hit.
  20. EVASION: This is the ability to dodge attacks and remain hidden.
  21. MOVEMENT: This is the ability to move from cover to cover during battle.
  22. DEFENSE: This is the ability to reduce the amount of damage taken.
  23. HEALTH: This is the amount of damage a character can take.
  24.  
  25. All classes have one primary, two secondary and two tertiary attributes. Damage and Defense can only be increased by buying new equipment.
  26.  
  27. CLASSES
  28.  
  29. Engineer 5 - 400XP X Current Level to level up
  30. Primary: Evasion
  31. Secondary: Movement, Range
  32. Tertiary: Accuracy, Health
  33.  
  34. Fencer 5 - 650XP X Current Level to level up
  35. Primary: Health
  36. Secondary: Accuracy, Movement
  37. Tertiary: Evasion, Range
  38.  
  39. Lancer 5 - 750XP X Current Level to level up
  40. Primary: Accuracy
  41. Secondary: Health, Range
  42. Tertiary: Evasion, Movement
  43.  
  44. Scout 6 - 550XP X Current Level to level up
  45. Primary: Movement
  46. Secondary: Evasion, Range
  47. Tertiary: Accuracy, Health
  48.  
  49. Shocktrooper 6 - 750XP X Current Level to level up
  50. Primary: Accuracy
  51. Secondary: Health, Range
  52. Tertiary: Evasion, Movement
  53.  
  54. Sniper 6 - 750XP X Current Level to level up
  55. Primary: Range
  56. Secondary: Accuracy, Evasion
  57. Tertiary: Movement, Health
  58.  
  59. Tank Commander 5 - 800XP X Current level to level up
  60. Primary: Range
  61. Secondary: Accuracy, Health
  62. Tertiary: Evasion, Movement
  63.  
  64. Officer 6 - 800XP X Current Level to level up
  65. - Grants 1 Order per level
  66. Current Orders: Accuracy Boost, Evasion Boost, Call Mortar Strike, Damage Boost, Defense Boost, Movement Boost, Range Boost
  67.  
  68. CHARACTER PROGRESSION
  69.  
  70. Level 1: Primary 2, Secondary 1, Tertiary 0
  71. Level 2: Primary 3
  72. Level 3: Secondary 2
  73. Level 4: Tertiary 1
  74. Level 5: Primary 4
  75. Level 6: Secondary 3
  76. Level 7: Tertiary 2
  77. Level 8: Primary 5
  78. Level 9: Secondary 4
  79. Level 10: Tertiary 3
  80.  
  81. EQUIPMENT
  82.  
  83. Lance 3
  84. Machine Gun 3
  85. Rifle 3
  86. Sniper Rifle 4
  87. Sword 3
  88.  
  89. Uniform 4
  90. Grenades 3
  91.  
  92. Tank Armour 3
  93. Tank Cannon 2
  94. Tank Machine Gun - +2 to Accuracy against infantry units.
  95. Mortar Shot
  96.  
  97. POTENTIALS
  98.  
  99. Captain Renard de Velde (Sniper/Officer)
  100. Rules of Engagement: Gains +2 to Defense from tanks and chemical strike.
  101. Lucky Charm: Once per battle, may recover one Health after being reduced to zero Health.
  102.  
  103. Corporal Jetje Leifstel (Fencer)
  104. Steel Wall: Gains +2 to Defense when fighting alongside comrades.
  105. Blood Knight: When an opponent's Defense would resist Damage from a successful attack, the Damage retroactively increases by +2.
  106.  
  107. Corporal Vanessa Kreuss (Scout):
  108. Determination: After failing a roll, gains +2 to the next roll. This effect is cumulative.
  109.  
  110. Corporal Nina Stroheim (Engineer):
  111. Emergency Treatment: Gains +2 to Movement and Evasion when delivering treatment to a wounded comrade.
  112.  
  113. Second Lieutenant Karl Schreiner (Fencer):
  114. Martial Determination: Gains +2 to all rolls for every point of Health lost.
  115.  
  116. Roberta Garcia (Shocktrooper):
  117. Combat Momentum: After successfully dealing damage to an enemy, her next roll gains a +2 bonus.
  118.  
  119. William Nelson (Lancer):
  120. SCIENCE!: If an attack fails to hit or cause damage to a tank, the tank still suffers a -2 penalty to its next Movement roll.
  121.  
  122. Danielle Moeller (Tank Commander):
  123. Overwhelming Assault: During the first action of combat, gain +2 to Accuracy, Movement and Damage.
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