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- import flash.events.KeyboardEvent;
- import flash.ui.Keyboard;
- var first:Boolean = true;
- if(first){
- first = false;
- stop();
- stage.addEventListener(KeyboardEvent.KEY_DOWN,function(e:KeyboardEvent){
- if(e.keyCode == Keyboard.RIGHT)gotoAndStop(currentFrame%totalFrames+1);
- if(e.keyCode == Keyboard.LEFT)gotoAndStop(currentFrame%totalFrames-1);
- });
- }
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