Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- GameData: {
- | 0x913614F7: 1996;
- | weapon_bag: {
- | | 0xD385FF15: {
- | | | alpha: 0;
- | | | blue: 0;
- | | | green: 0;
- | | | red: 0;
- | | };
- | | accuracy: {
- | | | far: 0f;
- | | | mid: 0f;
- | | | near: 0f;
- | | };
- | | aim: {
- | | | aim_time_multiplier: {
- | | | | far: 1f;
- | | | | mid: 1f;
- | | | | near: 1f;
- | | | };
- | | | fire_aim_time: {
- | | | | max: 2f;
- | | | | min: 0.125f;
- | | | };
- | | | post_firing_aim_time: 0f;
- | | | post_firing_cooldown_interval: 0f;
- | | | ready_aim_time: {
- | | | | max: 2f;
- | | | | min: 0.125f;
- | | | };
- | | };
- | | anim_table: {
- | | | 0x32209376: "";
- | | | cooldown_time_name: "";
- | | | state_name: "Grenade_State";
- | | | track_horizontal: "";
- | | | track_horizontal_speed: "";
- | | | track_vertical: "";
- | | | track_vertical_speed: "";
- | | | variety_name: "";
- | | | visibility_name: "stielgranate_visible";
- | | };
- | | area_effect: {
- | | | 0x4A858890: {
- | | | | $REF: "tables\range_table.lua";
- | | | | far: 15.19f;
- | | | | mid: 16.88f;
- | | | | near: 18.75f;
- | | | };
- | | | accuracy: {
- | | | | far: 5f;
- | | | | mid: 5f;
- | | | | near: 5f;
- | | | };
- | | | area_info: {
- | | | | angle_left: 0f;
- | | | | angle_right: 0f;
- | | | | area_type: "circle";
- | | | | radius: 4f;
- | | | };
- | | | can_harm_shooter: true;
- | | | damage: {
- | | | | far: 0.15f;
- | | | | mid: 0.75f;
- | | | | near: 1f;
- | | | };
- | | | damage_all_in_hold: true;
- | | | damage_friendly: {
- | | | | far: 0.15f;
- | | | | mid: 0.75f;
- | | | | near: 1f;
- | | | };
- | | | distance: {
- | | | | far: 3f;
- | | | | mid: 2f;
- | | | | near: 1f;
- | | | };
- | | | has_friendly_fire: true;
- | | | suppression: {
- | | | | far: 0.1f;
- | | | | mid: 0.15f;
- | | | | near: 0.2f;
- | | | };
- | | | suppression_friendly: {
- | | | | far: 0.1f;
- | | | | mid: 0.15f;
- | | | | near: 0.2f;
- | | | };
- | | };
- | | behaviour: {
- | | | 0x8468B329: "normal";
- | | | 0x8E2E9551: false;
- | | | 0xEF58E566: 1;
- | | | 0xF1571FA6: {
- | | | | $REF: "options\none.lua";
- | | | };
- | | | 0xFBE2EB59: false;
- | | | aa_weapon: false;
- | | | aa_weapon_shoot_through: false;
- | | | artillery_force_obey_los: false;
- | | | can_abort_winddown: false;
- | | | can_be_offhanded: false;
- | | | can_be_pilfered: true;
- | | | can_be_substituted: false;
- | | | causes_combat: true;
- | | | combat_slot_offset: 0f;
- | | | enable_auto_target_search: false;
- | | | fire_at_building_combat_slot: true;
- | | | ground_hit_rate: 1f;
- | | | ignore_shot_blocking: true;
- | | | non_moving_setup: false;
- | | | piercing: false;
- | | | point_blank: false;
- | | | prevents_prone: false;
- | | | reaction_radius: 4f;
- | | | reset_rotation_on_teardown: false;
- | | | share_parent_anim: false;
- | | | single_handed_weapon: true;
- | | | substitute_weapon: false;
- | | | support_weapon: false;
- | | | surprises_idle: false;
- | | };
- | | burst: {
- | | | can_burst: false;
- | | | duration: {
- | | | | max: 0f;
- | | | | min: 0f;
- | | | };
- | | | duration_multiplier: {
- | | | | far: 1f;
- | | | | mid: 1f;
- | | | | near: 1f;
- | | | };
- | | | focus_fire: false;
- | | | incremental_target_table: {
- | | | | accuracy_multiplier: 1f;
- | | | | search_radius: {
- | | | | | far: 0f;
- | | | | | mid: 0f;
- | | | | | near: 0f;
- | | | | };
- | | | };
- | | | rate_of_fire: {
- | | | | max: 0f;
- | | | | min: 0f;
- | | | };
- | | | rate_of_fire_multiplier: {
- | | | | far: 1f;
- | | | | mid: 1f;
- | | | | near: 1f;
- | | | };
- | | };
- | | cooldown: {
- | | | duration: {
- | | | | max: 0f;
- | | | | min: 0f;
- | | | };
- | | | duration_multiplier: {
- | | | | far: 1f;
- | | | | mid: 1f;
- | | | | near: 1f;
- | | | };
- | | };
- | | cover_table: {
- | | | tp_defcover: {
- | | | | accuracy_multiplier: 1f;
- | | | | damage_multiplier: 1f;
- | | | | penetration_multiplier: 1f;
- | | | | suppression_multiplier: 1f;
- | | | };
- | | | tp_defcover_narrow: {
- | | | | accuracy_multiplier: 1f;
- | | | | damage_multiplier: 1f;
- | | | | penetration_multiplier: 1f;
- | | | | suppression_multiplier: 1f;
- | | | };
- | | | tp_garrison_cover: {
- | | | | accuracy_multiplier: 1f;
- | | | | damage_multiplier: 1f;
- | | | | penetration_multiplier: 1f;
- | | | | suppression_multiplier: 0f;
- | | | };
- | | | tp_garrison_halftrack: {
- | | | | accuracy_multiplier: 1f;
- | | | | damage_multiplier: 0.5f;
- | | | | penetration_multiplier: 1f;
- | | | | suppression_multiplier: 0f;
- | | | };
- | | | tp_heavy: {
- | | | | accuracy_multiplier: 1f;
- | | | | damage_multiplier: 0.5f;
- | | | | penetration_multiplier: 1f;
- | | | | suppression_multiplier: 0.1f;
- | | | };
- | | | tp_light: {
- | | | | accuracy_multiplier: 1f;
- | | | | damage_multiplier: 1f;
- | | | | penetration_multiplier: 1f;
- | | | | suppression_multiplier: 0.5f;
- | | | };
- | | | tp_negative: {
- | | | | accuracy_multiplier: 1f;
- | | | | damage_multiplier: 1.25f;
- | | | | penetration_multiplier: 1f;
- | | | | suppression_multiplier: 1.5f;
- | | | };
- | | | tp_open: {
- | | | | accuracy_multiplier: 1f;
- | | | | damage_multiplier: 1f;
- | | | | penetration_multiplier: 1f;
- | | | | suppression_multiplier: 1f;
- | | | };
- | | | tp_smoke: {
- | | | | accuracy_multiplier: 1f;
- | | | | damage_multiplier: 1f;
- | | | | penetration_multiplier: 1f;
- | | | | suppression_multiplier: 1f;
- | | | };
- | | | tp_trench: {
- | | | | accuracy_multiplier: 2f;
- | | | | damage_multiplier: 1f;
- | | | | penetration_multiplier: 1f;
- | | | | suppression_multiplier: 0f;
- | | | };
- | | | tp_water: {
- | | | | accuracy_multiplier: 1f;
- | | | | damage_multiplier: 1f;
- | | | | penetration_multiplier: 1f;
- | | | | suppression_multiplier: 1f;
- | | | };
- | | | tp_z_bunker: {
- | | | | accuracy_multiplier: 0f;
- | | | | damage_multiplier: 0f;
- | | | | penetration_multiplier: 0f;
- | | | | suppression_multiplier: 0f;
- | | | };
- | | | tp_z_emplacement: {
- | | | | accuracy_multiplier: 0.5f;
- | | | | damage_multiplier: 1f;
- | | | | penetration_multiplier: 1f;
- | | | | suppression_multiplier: 0.75f;
- | | | };
- | | | tp_z_ice: {
- | | | | accuracy_multiplier: 1f;
- | | | | damage_multiplier: 1f;
- | | | | penetration_multiplier: 1f;
- | | | | suppression_multiplier: 1f;
- | | | };
- | | | tp_z_snow: {
- | | | | accuracy_multiplier: 1f;
- | | | | damage_multiplier: 1f;
- | | | | penetration_multiplier: 1f;
- | | | | suppression_multiplier: 1f;
- | | | };
- | | | tp_zz_deep_snow: {
- | | | | accuracy_multiplier: 1f;
- | | | | damage_multiplier: 1f;
- | | | | penetration_multiplier: 1f;
- | | | | suppression_multiplier: 1f;
- | | | };
- | | | tp_zz_mud: {
- | | | | accuracy_multiplier: 1f;
- | | | | damage_multiplier: 1f;
- | | | | penetration_multiplier: 1f;
- | | | | suppression_multiplier: 1f;
- | | | };
- | | | tp_zz_team_weapon_heavy: {
- | | | | accuracy_multiplier: 1f;
- | | | | damage_multiplier: 0.5f;
- | | | | penetration_multiplier: 1f;
- | | | | suppression_multiplier: 0.1f;
- | | | };
- | | };
- | | damage: {
- | | | max: 40f;
- | | | min: 40f;
- | | | on_penetrated_actions: [
- | | | ];
- | | };
- | | damage_over_time: {
- | | | $REF: "dot_type\none.lua";
- | | };
- | | deflection: {
- | | | deflection_damage_multiplier: 0f;
- | | | has_deflection_damage: true;
- | | | on_deflected_actions: [
- | | | ];
- | | };
- | | fire: {
- | | | on_fire_actions: [
- | | | ];
- | | | wind_down: 0.75f;
- | | | wind_up: 0.25f;
- | | };
- | | flinch_radius: 15f;
- | | fx_action_target_name: "grenade_target";
- | | fx_always_visible: false;
- | | fx_building_hit_delay: 0f;
- | | fx_delay_in_building: 0f;
- | | fx_munition_name: "grenade";
- | | fx_tracer_name: "";
- | | fx_tracer_speed: 0f;
- | | fx_use_building_panel_normal: true;
- | | icon_name: "";
- | | moving: {
- | | | accuracy_multiplier: 1f;
- | | | burst_multiplier: 1f;
- | | | cooldown_multiplier: 1f;
- | | | disable_moving_firing: false;
- | | | moving_end_time: 0f;
- | | | moving_start_time: 0f;
- | | };
- | | name: "StielGranate";
- | | offhand: {
- | | | offhand_end_time: 0f;
- | | | offhand_start_time: 0f;
- | | };
- | | penetration: {
- | | | far: 25f;
- | | | mid: 25f;
- | | | near: 25f;
- | | };
- | | priority: {
- | | | 0x303E8FF1: true;
- | | | current_target: 10f;
- | | | distance: {
- | | | | far: 1f;
- | | | | mid: 20.5f;
- | | | | near: 40f;
- | | | };
- | | | penetration: 80f;
- | | | rotation: -0.5f;
- | | | suggested_target: 0f;
- | | | threat: 20f;
- | | | window_bonus: 0f;
- | | };
- | | projectile: {
- | | | delete_previous_on_hit: false;
- | | | projectile: "assault_grenadier_stielgranate_mp";
- | | };
- | | range: {
- | | | distance: {
- | | | | far: -1f;
- | | | | mid: -1f;
- | | | | near: -1f;
- | | | };
- | | | max: 20f;
- | | | min: 5f;
- | | };
- | | reload: {
- | | | duration: {
- | | | | max: 0f;
- | | | | min: 0f;
- | | | };
- | | | duration_multiplier: {
- | | | | far: 1f;
- | | | | mid: 1f;
- | | | | near: 1f;
- | | | };
- | | | frequency: {
- | | | | max: 0f;
- | | | | min: 0f;
- | | | };
- | | | on_reload_actions: [
- | | | ];
- | | };
- | | scatter: {
- | | | angle_scatter: 20f;
- | | | burst_pattern_enable: false;
- | | | delay_bracket_change_chance: 0f;
- | | | distance_bracket_count_air: 0f;
- | | | distance_bracket_count_ground: 1f;
- | | | distance_scatter_max: 5f;
- | | | distance_scatter_obj_hit_min: 0f;
- | | | distance_scatter_offset: 0.2f;
- | | | distance_scatter_ratio: 1f;
- | | | fow_angle_multiplier: 1.5f;
- | | | fow_distance_multiplier: 1.5f;
- | | | max_tilt_angle: 0f;
- | | | min_tilt_angle: 0f;
- | | | tilt_max_distance: 0f;
- | | | tilt_scatter_chance: 0f;
- | | };
- | | setup: {
- | | | 0xEF693B89: false;
- | | | duration: 0f;
- | | | has_instant_setup: false;
- | | };
- | | suppressed: {
- | | | pinned_burst_multiplier: 1f;
- | | | pinned_cooldown_multiplier: 1f;
- | | | pinned_reload_multiplier: 1f;
- | | | suppressed_burst_multiplier: 1f;
- | | | suppressed_cooldown_multiplier: 1f;
- | | | suppressed_reload_multiplier: 1f;
- | | };
- | | suppression: {
- | | | amount: 0f;
- | | | nearby_suppression_multiplier: 0f;
- | | | nearby_suppression_radius: 0f;
- | | | target_pinned_multipliers: {
- | | | | accuracy_multiplier: 0.25f;
- | | | | damage_multiplier: 1f;
- | | | | penetration_multiplier: 1f;
- | | | | suppression_multiplier: 0.1f;
- | | | };
- | | | target_suppressed_multipliers: {
- | | | | accuracy_multiplier: 0.5f;
- | | | | damage_multiplier: 1f;
- | | | | penetration_multiplier: 1f;
- | | | | suppression_multiplier: 0.5f;
- | | | };
- | | };
- | | teardown: {
- | | | duration: 0f;
- | | };
- | | tracking: {
- | | | fire_cone_angle: 15f;
- | | | normal: {
- | | | | max_down: -90f;
- | | | | max_left: -60f;
- | | | | max_right: 60f;
- | | | | max_up: 40f;
- | | | | speed_horizontal: 90f;
- | | | | speed_vertical: 90f;
- | | | };
- | | | pivot_end_time: 0f;
- | | | pivot_only: false;
- | | | pivot_start_time: 0f;
- | | };
- | | ui_range: "";
- | | ui_setfacing: "";
- | | weapon_type: "explosive";
- | };
- };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement