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Jul 23rd, 2014
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  1. GameData: {
  2. | 0x913614F7: 1996;
  3. | weapon_bag: {
  4. | | 0xD385FF15: {
  5. | | | alpha: 0;
  6. | | | blue: 0;
  7. | | | green: 0;
  8. | | | red: 0;
  9. | | };
  10. | | accuracy: {
  11. | | | far: 0f;
  12. | | | mid: 0f;
  13. | | | near: 0f;
  14. | | };
  15. | | aim: {
  16. | | | aim_time_multiplier: {
  17. | | | | far: 1f;
  18. | | | | mid: 1f;
  19. | | | | near: 1f;
  20. | | | };
  21. | | | fire_aim_time: {
  22. | | | | max: 2f;
  23. | | | | min: 0.125f;
  24. | | | };
  25. | | | post_firing_aim_time: 0f;
  26. | | | post_firing_cooldown_interval: 0f;
  27. | | | ready_aim_time: {
  28. | | | | max: 2f;
  29. | | | | min: 0.125f;
  30. | | | };
  31. | | };
  32. | | anim_table: {
  33. | | | 0x32209376: "";
  34. | | | cooldown_time_name: "";
  35. | | | state_name: "Grenade_State";
  36. | | | track_horizontal: "";
  37. | | | track_horizontal_speed: "";
  38. | | | track_vertical: "";
  39. | | | track_vertical_speed: "";
  40. | | | variety_name: "";
  41. | | | visibility_name: "stielgranate_visible";
  42. | | };
  43. | | area_effect: {
  44. | | | 0x4A858890: {
  45. | | | | $REF: "tables\range_table.lua";
  46. | | | | far: 15.19f;
  47. | | | | mid: 16.88f;
  48. | | | | near: 18.75f;
  49. | | | };
  50. | | | accuracy: {
  51. | | | | far: 5f;
  52. | | | | mid: 5f;
  53. | | | | near: 5f;
  54. | | | };
  55. | | | area_info: {
  56. | | | | angle_left: 0f;
  57. | | | | angle_right: 0f;
  58. | | | | area_type: "circle";
  59. | | | | radius: 4f;
  60. | | | };
  61. | | | can_harm_shooter: true;
  62. | | | damage: {
  63. | | | | far: 0.15f;
  64. | | | | mid: 0.75f;
  65. | | | | near: 1f;
  66. | | | };
  67. | | | damage_all_in_hold: true;
  68. | | | damage_friendly: {
  69. | | | | far: 0.15f;
  70. | | | | mid: 0.75f;
  71. | | | | near: 1f;
  72. | | | };
  73. | | | distance: {
  74. | | | | far: 3f;
  75. | | | | mid: 2f;
  76. | | | | near: 1f;
  77. | | | };
  78. | | | has_friendly_fire: true;
  79. | | | suppression: {
  80. | | | | far: 0.1f;
  81. | | | | mid: 0.15f;
  82. | | | | near: 0.2f;
  83. | | | };
  84. | | | suppression_friendly: {
  85. | | | | far: 0.1f;
  86. | | | | mid: 0.15f;
  87. | | | | near: 0.2f;
  88. | | | };
  89. | | };
  90. | | behaviour: {
  91. | | | 0x8468B329: "normal";
  92. | | | 0x8E2E9551: false;
  93. | | | 0xEF58E566: 1;
  94. | | | 0xF1571FA6: {
  95. | | | | $REF: "options\none.lua";
  96. | | | };
  97. | | | 0xFBE2EB59: false;
  98. | | | aa_weapon: false;
  99. | | | aa_weapon_shoot_through: false;
  100. | | | artillery_force_obey_los: false;
  101. | | | can_abort_winddown: false;
  102. | | | can_be_offhanded: false;
  103. | | | can_be_pilfered: true;
  104. | | | can_be_substituted: false;
  105. | | | causes_combat: true;
  106. | | | combat_slot_offset: 0f;
  107. | | | enable_auto_target_search: false;
  108. | | | fire_at_building_combat_slot: true;
  109. | | | ground_hit_rate: 1f;
  110. | | | ignore_shot_blocking: true;
  111. | | | non_moving_setup: false;
  112. | | | piercing: false;
  113. | | | point_blank: false;
  114. | | | prevents_prone: false;
  115. | | | reaction_radius: 4f;
  116. | | | reset_rotation_on_teardown: false;
  117. | | | share_parent_anim: false;
  118. | | | single_handed_weapon: true;
  119. | | | substitute_weapon: false;
  120. | | | support_weapon: false;
  121. | | | surprises_idle: false;
  122. | | };
  123. | | burst: {
  124. | | | can_burst: false;
  125. | | | duration: {
  126. | | | | max: 0f;
  127. | | | | min: 0f;
  128. | | | };
  129. | | | duration_multiplier: {
  130. | | | | far: 1f;
  131. | | | | mid: 1f;
  132. | | | | near: 1f;
  133. | | | };
  134. | | | focus_fire: false;
  135. | | | incremental_target_table: {
  136. | | | | accuracy_multiplier: 1f;
  137. | | | | search_radius: {
  138. | | | | | far: 0f;
  139. | | | | | mid: 0f;
  140. | | | | | near: 0f;
  141. | | | | };
  142. | | | };
  143. | | | rate_of_fire: {
  144. | | | | max: 0f;
  145. | | | | min: 0f;
  146. | | | };
  147. | | | rate_of_fire_multiplier: {
  148. | | | | far: 1f;
  149. | | | | mid: 1f;
  150. | | | | near: 1f;
  151. | | | };
  152. | | };
  153. | | cooldown: {
  154. | | | duration: {
  155. | | | | max: 0f;
  156. | | | | min: 0f;
  157. | | | };
  158. | | | duration_multiplier: {
  159. | | | | far: 1f;
  160. | | | | mid: 1f;
  161. | | | | near: 1f;
  162. | | | };
  163. | | };
  164. | | cover_table: {
  165. | | | tp_defcover: {
  166. | | | | accuracy_multiplier: 1f;
  167. | | | | damage_multiplier: 1f;
  168. | | | | penetration_multiplier: 1f;
  169. | | | | suppression_multiplier: 1f;
  170. | | | };
  171. | | | tp_defcover_narrow: {
  172. | | | | accuracy_multiplier: 1f;
  173. | | | | damage_multiplier: 1f;
  174. | | | | penetration_multiplier: 1f;
  175. | | | | suppression_multiplier: 1f;
  176. | | | };
  177. | | | tp_garrison_cover: {
  178. | | | | accuracy_multiplier: 1f;
  179. | | | | damage_multiplier: 1f;
  180. | | | | penetration_multiplier: 1f;
  181. | | | | suppression_multiplier: 0f;
  182. | | | };
  183. | | | tp_garrison_halftrack: {
  184. | | | | accuracy_multiplier: 1f;
  185. | | | | damage_multiplier: 0.5f;
  186. | | | | penetration_multiplier: 1f;
  187. | | | | suppression_multiplier: 0f;
  188. | | | };
  189. | | | tp_heavy: {
  190. | | | | accuracy_multiplier: 1f;
  191. | | | | damage_multiplier: 0.5f;
  192. | | | | penetration_multiplier: 1f;
  193. | | | | suppression_multiplier: 0.1f;
  194. | | | };
  195. | | | tp_light: {
  196. | | | | accuracy_multiplier: 1f;
  197. | | | | damage_multiplier: 1f;
  198. | | | | penetration_multiplier: 1f;
  199. | | | | suppression_multiplier: 0.5f;
  200. | | | };
  201. | | | tp_negative: {
  202. | | | | accuracy_multiplier: 1f;
  203. | | | | damage_multiplier: 1.25f;
  204. | | | | penetration_multiplier: 1f;
  205. | | | | suppression_multiplier: 1.5f;
  206. | | | };
  207. | | | tp_open: {
  208. | | | | accuracy_multiplier: 1f;
  209. | | | | damage_multiplier: 1f;
  210. | | | | penetration_multiplier: 1f;
  211. | | | | suppression_multiplier: 1f;
  212. | | | };
  213. | | | tp_smoke: {
  214. | | | | accuracy_multiplier: 1f;
  215. | | | | damage_multiplier: 1f;
  216. | | | | penetration_multiplier: 1f;
  217. | | | | suppression_multiplier: 1f;
  218. | | | };
  219. | | | tp_trench: {
  220. | | | | accuracy_multiplier: 2f;
  221. | | | | damage_multiplier: 1f;
  222. | | | | penetration_multiplier: 1f;
  223. | | | | suppression_multiplier: 0f;
  224. | | | };
  225. | | | tp_water: {
  226. | | | | accuracy_multiplier: 1f;
  227. | | | | damage_multiplier: 1f;
  228. | | | | penetration_multiplier: 1f;
  229. | | | | suppression_multiplier: 1f;
  230. | | | };
  231. | | | tp_z_bunker: {
  232. | | | | accuracy_multiplier: 0f;
  233. | | | | damage_multiplier: 0f;
  234. | | | | penetration_multiplier: 0f;
  235. | | | | suppression_multiplier: 0f;
  236. | | | };
  237. | | | tp_z_emplacement: {
  238. | | | | accuracy_multiplier: 0.5f;
  239. | | | | damage_multiplier: 1f;
  240. | | | | penetration_multiplier: 1f;
  241. | | | | suppression_multiplier: 0.75f;
  242. | | | };
  243. | | | tp_z_ice: {
  244. | | | | accuracy_multiplier: 1f;
  245. | | | | damage_multiplier: 1f;
  246. | | | | penetration_multiplier: 1f;
  247. | | | | suppression_multiplier: 1f;
  248. | | | };
  249. | | | tp_z_snow: {
  250. | | | | accuracy_multiplier: 1f;
  251. | | | | damage_multiplier: 1f;
  252. | | | | penetration_multiplier: 1f;
  253. | | | | suppression_multiplier: 1f;
  254. | | | };
  255. | | | tp_zz_deep_snow: {
  256. | | | | accuracy_multiplier: 1f;
  257. | | | | damage_multiplier: 1f;
  258. | | | | penetration_multiplier: 1f;
  259. | | | | suppression_multiplier: 1f;
  260. | | | };
  261. | | | tp_zz_mud: {
  262. | | | | accuracy_multiplier: 1f;
  263. | | | | damage_multiplier: 1f;
  264. | | | | penetration_multiplier: 1f;
  265. | | | | suppression_multiplier: 1f;
  266. | | | };
  267. | | | tp_zz_team_weapon_heavy: {
  268. | | | | accuracy_multiplier: 1f;
  269. | | | | damage_multiplier: 0.5f;
  270. | | | | penetration_multiplier: 1f;
  271. | | | | suppression_multiplier: 0.1f;
  272. | | | };
  273. | | };
  274. | | damage: {
  275. | | | max: 40f;
  276. | | | min: 40f;
  277. | | | on_penetrated_actions: [
  278. | | | ];
  279. | | };
  280. | | damage_over_time: {
  281. | | | $REF: "dot_type\none.lua";
  282. | | };
  283. | | deflection: {
  284. | | | deflection_damage_multiplier: 0f;
  285. | | | has_deflection_damage: true;
  286. | | | on_deflected_actions: [
  287. | | | ];
  288. | | };
  289. | | fire: {
  290. | | | on_fire_actions: [
  291. | | | ];
  292. | | | wind_down: 0.75f;
  293. | | | wind_up: 0.25f;
  294. | | };
  295. | | flinch_radius: 15f;
  296. | | fx_action_target_name: "grenade_target";
  297. | | fx_always_visible: false;
  298. | | fx_building_hit_delay: 0f;
  299. | | fx_delay_in_building: 0f;
  300. | | fx_munition_name: "grenade";
  301. | | fx_tracer_name: "";
  302. | | fx_tracer_speed: 0f;
  303. | | fx_use_building_panel_normal: true;
  304. | | icon_name: "";
  305. | | moving: {
  306. | | | accuracy_multiplier: 1f;
  307. | | | burst_multiplier: 1f;
  308. | | | cooldown_multiplier: 1f;
  309. | | | disable_moving_firing: false;
  310. | | | moving_end_time: 0f;
  311. | | | moving_start_time: 0f;
  312. | | };
  313. | | name: "StielGranate";
  314. | | offhand: {
  315. | | | offhand_end_time: 0f;
  316. | | | offhand_start_time: 0f;
  317. | | };
  318. | | penetration: {
  319. | | | far: 25f;
  320. | | | mid: 25f;
  321. | | | near: 25f;
  322. | | };
  323. | | priority: {
  324. | | | 0x303E8FF1: true;
  325. | | | current_target: 10f;
  326. | | | distance: {
  327. | | | | far: 1f;
  328. | | | | mid: 20.5f;
  329. | | | | near: 40f;
  330. | | | };
  331. | | | penetration: 80f;
  332. | | | rotation: -0.5f;
  333. | | | suggested_target: 0f;
  334. | | | threat: 20f;
  335. | | | window_bonus: 0f;
  336. | | };
  337. | | projectile: {
  338. | | | delete_previous_on_hit: false;
  339. | | | projectile: "assault_grenadier_stielgranate_mp";
  340. | | };
  341. | | range: {
  342. | | | distance: {
  343. | | | | far: -1f;
  344. | | | | mid: -1f;
  345. | | | | near: -1f;
  346. | | | };
  347. | | | max: 20f;
  348. | | | min: 5f;
  349. | | };
  350. | | reload: {
  351. | | | duration: {
  352. | | | | max: 0f;
  353. | | | | min: 0f;
  354. | | | };
  355. | | | duration_multiplier: {
  356. | | | | far: 1f;
  357. | | | | mid: 1f;
  358. | | | | near: 1f;
  359. | | | };
  360. | | | frequency: {
  361. | | | | max: 0f;
  362. | | | | min: 0f;
  363. | | | };
  364. | | | on_reload_actions: [
  365. | | | ];
  366. | | };
  367. | | scatter: {
  368. | | | angle_scatter: 20f;
  369. | | | burst_pattern_enable: false;
  370. | | | delay_bracket_change_chance: 0f;
  371. | | | distance_bracket_count_air: 0f;
  372. | | | distance_bracket_count_ground: 1f;
  373. | | | distance_scatter_max: 5f;
  374. | | | distance_scatter_obj_hit_min: 0f;
  375. | | | distance_scatter_offset: 0.2f;
  376. | | | distance_scatter_ratio: 1f;
  377. | | | fow_angle_multiplier: 1.5f;
  378. | | | fow_distance_multiplier: 1.5f;
  379. | | | max_tilt_angle: 0f;
  380. | | | min_tilt_angle: 0f;
  381. | | | tilt_max_distance: 0f;
  382. | | | tilt_scatter_chance: 0f;
  383. | | };
  384. | | setup: {
  385. | | | 0xEF693B89: false;
  386. | | | duration: 0f;
  387. | | | has_instant_setup: false;
  388. | | };
  389. | | suppressed: {
  390. | | | pinned_burst_multiplier: 1f;
  391. | | | pinned_cooldown_multiplier: 1f;
  392. | | | pinned_reload_multiplier: 1f;
  393. | | | suppressed_burst_multiplier: 1f;
  394. | | | suppressed_cooldown_multiplier: 1f;
  395. | | | suppressed_reload_multiplier: 1f;
  396. | | };
  397. | | suppression: {
  398. | | | amount: 0f;
  399. | | | nearby_suppression_multiplier: 0f;
  400. | | | nearby_suppression_radius: 0f;
  401. | | | target_pinned_multipliers: {
  402. | | | | accuracy_multiplier: 0.25f;
  403. | | | | damage_multiplier: 1f;
  404. | | | | penetration_multiplier: 1f;
  405. | | | | suppression_multiplier: 0.1f;
  406. | | | };
  407. | | | target_suppressed_multipliers: {
  408. | | | | accuracy_multiplier: 0.5f;
  409. | | | | damage_multiplier: 1f;
  410. | | | | penetration_multiplier: 1f;
  411. | | | | suppression_multiplier: 0.5f;
  412. | | | };
  413. | | };
  414. | | teardown: {
  415. | | | duration: 0f;
  416. | | };
  417. | | tracking: {
  418. | | | fire_cone_angle: 15f;
  419. | | | normal: {
  420. | | | | max_down: -90f;
  421. | | | | max_left: -60f;
  422. | | | | max_right: 60f;
  423. | | | | max_up: 40f;
  424. | | | | speed_horizontal: 90f;
  425. | | | | speed_vertical: 90f;
  426. | | | };
  427. | | | pivot_end_time: 0f;
  428. | | | pivot_only: false;
  429. | | | pivot_start_time: 0f;
  430. | | };
  431. | | ui_range: "";
  432. | | ui_setfacing: "";
  433. | | weapon_type: "explosive";
  434. | };
  435. };
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