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Dec 26th, 2011
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  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=False
  4. DynamicShadows=False
  5. LightEnvironmentShadows=False
  6. CompositeDynamicLights=True
  7. DirectionalLightmaps=True
  8. MotionBlur=False
  9. DepthOfField=False
  10. AmbientOcclusion=False
  11. Bloom=False
  12. bAllowLightShafts=False
  13. Distortion=False
  14. DropParticleDistortion=True
  15. SpeedTreeLeaves=False
  16. SpeedTreeFronds=False
  17. LensFlares=False
  18. UseVsync=False
  19. Fullscreen=True
  20. StaticDecals=False
  21. DynamicDecals=False
  22. DynamicShadows=False
  23. LightEnvironmentShadows=False
  24. CompositeDynamicLights=False
  25. DirectionalLightmaps=False
  26. MotionBlur=False
  27. DepthOfField=False
  28. AmbientOcclusion=False
  29. Bloom=False
  30. Distortion=False
  31. DropParticleDistortion=False
  32. SpeedTreeLeaves=False
  33. SpeedTreeFronds=False
  34. LensFlares=False
  35. UseVsync=False
  36. Fullscreen=True
  37. AllowD3D10=False
  38. AllowD3D11=False
  39. SkeletalMeshLODBias=0
  40. ParticleLODBias=2147483647
  41. ShadowFilterQualityBias=0
  42. MaxAnisotropy=0
  43. MaxMultisamples=0
  44. ResX=800
  45. ResY=600
  46. TEXTUREGROUP_World=(MinLODSize=4,MaxLODSize=4,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  47. TEXTUREGROUP_WorldNormalMap=(MinLODSize=4,MaxLODSize=4,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  48. TEXTUREGROUP_WorldSpecular=(MinLODSize=4,MaxLODSize=4,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  49. TEXTUREGROUP_Character=(MinLODSize=4,MaxLODSize=4,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  50. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=4,MaxLODSize=4,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  51. TEXTUREGROUP_CharacterSpecular=(MinLODSize=4,MaxLODSize=4,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  52. TEXTUREGROUP_Weapon=(MinLODSize=4,MaxLODSize=4,LODBias=1,MinMagFilter=Linear,MipFilter=Point)
  53. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=4,MaxLODSize=4,LODBias=1,MinMagFilter=Linear,MipFilter=Point)
  54. TEXTUREGROUP_WeaponSpecular=(MinLODSize=4,MaxLODSize=4,LODBias=1,MinMagFilter=Linear,MipFilter=Point)
  55. TEXTUREGROUP_Vehicle=(MinLODSize=4,MaxLODSize=4,LODBias=2,MinMagFilter=Linear,MipFilter=Point)
  56. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=4,MaxLODSize=4,LODBias=1,MinMagFilter=Linear,MipFilter=Point)
  57. TEXTUREGROUP_VehicleSpecular=(MinLODSize=4,MaxLODSize=4,LODBias=2,MinMagFilter=Linear,MipFilter=Point)
  58. TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=Linear,MipFilter=Point)
  59. TEXTUREGROUP_Effects=(MinLODSize=4,MaxLODSize=16,LODBias=1,MinMagFilter=Linear,MipFilter=Point)
  60. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=4,MaxLODSize=16,LODBias=1,MinMagFilter=Linear,MipFilter=Point)
  61. TEXTUREGROUP_Skybox=(MinLODSize=4,MaxLODSize=16,LODBias=2,MinMagFilter=Linear,MipFilter=Point)
  62. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  63. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=4,MaxLODSize=4,LODBias=3,MinMagFilter=Linear,MipFilter=Point)
  64. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  65. TEXTUREGROUP_Helmet=(MinLODSize=4,MaxLODSize=16,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  66. TEXTUREGROUP_HelmetNormalMap=(MinLODSize=4,MaxLODSize=16,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  67. TEXTUREGROUP_HelmetSpecular=(MinLODSize=4,MaxLODSize=16,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  68. TEXTUREGROUP_Hair=(MinLODSize=4,MaxLODSize=16,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  69. TEXTUREGROUP_HairNormalMap=(MinLODSize=4,MaxLODSize=16,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  70. TEXTUREGROUP_HairSpecular=(MinLODSize=4,MaxLODSize=16,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  71. TEXTUREGROUP_UI_Large=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  72. m_TrShadowLODGroup=2
  73. m_TrTextureLODGroup=2
  74. DetailMode=2
  75. bAllowWholeSceneDominantShadows=True
  76. Borderless=False
  77. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  78. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  79. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  80. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  81. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  82. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  83. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  84. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  85. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  86. UnbatchedDecals=True
  87. DecalCullDistanceScale=1.000000
  88. DynamicLights=True
  89. SHSecondaryLighting=True
  90. MotionBlurPause=True
  91. MotionBlurSkinning=1
  92. FilteredDistortion=True
  93. bAllowDownsampledTranslucency=False
  94. FogVolumes=True
  95. FloatingPointRenderTargets=True
  96. AllowRadialBlur=True
  97. AllowSubsurfaceScattering=False
  98. MinShadowResolution=64
  99. MinPreShadowResolution=8
  100. MaxShadowResolution=1120
  101. MaxWholeSceneDominantShadowResolution=1344
  102. ShadowFadeResolution=128
  103. PreShadowFadeResolution=16
  104. ShadowFadeExponent=0.250000
  105. SceneCaptureStreamingMultiplier=1.000000
  106. ShadowTexelsPerPixel=1.273240
  107. PreShadowResolutionFactor=0.500000
  108. bAllowBetterModulatedShadows=False
  109.  
  110. [TribesGame.TrAudioSettings]
  111. m_nVolumeMaster=62
  112. m_nVolumeEffects=58
  113. m_nVolumeMusic=20
  114. m_nVolumeVoice=63
  115.  
  116. [WinDrv.WindowsClient]
  117. DisplayGamma=2.2
  118.  
  119. [TribesGame.TrGameEngine]
  120. bSmoothFrameRate=False
  121. MaxSmoothedFrameRate=122
  122. AllowScreenDoorFade=False
  123. AllowNvidiaStereo3d=False
  124.  
  125. [Engine.GameViewportClient]
  126. bUseHardwareCursorWhenWindowed=TRUE
  127.  
  128. [TribesGame.TrDevice]
  129. m_bTinyWeaponsEnabled=true
  130.  
  131. [Engine.ISVHacks]
  132. bInitializeShadersOnDemand=False
  133. DisableATITextureFilterOptimizationChecks=True
  134. UseMinimalNVIDIADriverShaderOptimization=True
  135. PumpWindowMessagesWhenRenderThreadStalled=False
  136.  
  137. [TextureStreaming]
  138. PoolSize=158
  139. MemoryMargin=20
  140. MemoryLoss=0
  141. HysteresisLimit=20
  142. DropMipLevelsLimit=16
  143. StopIncreasingLimit=12
  144. StopStreamingLimit=8
  145. MinEvictSize=10
  146. MinFudgeFactor=1
  147. FudgeFactorIncreaseRateOfChange=0.5
  148. FudgeFactorDecreaseRateOfChange=-0.4
  149. MinRequestedMipsToConsider=11
  150. MinTimeToGuaranteeMinMipCount=2
  151. MaxTimeToGuaranteeMinMipCount=12
  152. UseTextureFileCache=TRUE
  153. LoadMapTimeLimit=5.0
  154. LightmapStreamingFactor=0.04
  155. ShadowmapStreamingFactor=0.04
  156. MaxLightmapRadius=2000.0
  157. AllowStreamingLightmaps=True
  158. TextureFileCacheBulkDataAlignment=1
  159. UsePriorityStreaming=True
  160. bAllowSwitchingStreamingSystem=False
  161. UseDynamicStreaming=True
  162. bEnableAsyncDefrag=False
  163. bEnableAsyncReallocation=False
  164. MaxDefragRelocations=256
  165. MaxDefragDownShift=128
  166.  
  167. [XAudio2.XAudio2Device]
  168. MaxChannels=32
  169. m_bEnableBassBoost=false
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