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- Adult Amethyst Dragon Level 13 Solo [something]
- Large natural magical beast (dragon) XP [something]
- Initiative +10 Senses: Perception +15; Darkvision
- HP 500; Bloodied 250; see also bloodied breath
- AC 23; Fortitude 25, Reflex 25, Will 24
- Resist 20 Thunder
- Saving Throws +5
- Speed 8, fly 8, overland flight 14
- Action Points 2
- Bite (standard; at-will) Thunder
- Reach 2; +20 vs AC; 2d8 + 6 Thunder damage
- Claw (standard; at-will)
- Reach 2; +20 vs AC; 2d8 + 2 damage
- Dragon Rage (standard; at-will)
- The dragon makes two bite attacks.
- Wing Buffet (immediate reaction; when an enemy enters or leaves an adjacent square)
- Targets the triggering enemy, +19 vs. Reflex, 2d6 + 5 damage and the target is knocked prone.
- Breath Weapon (standard; recharge 5, 6) Thunder
- Area blast 3 within 15; +19 vs Fortitude; 3d10 + 8 Thunder damage, and the target is deafened and knocked prone (save ends).
- Bloodied Breath (free when first bloodied; encounter)
- Breath weapon recharges, and the dragon uses it. If the dragon is flying, it can shift up to 5 squares before making this attack.
- Frightful Presence (standard; encounter) Fear
- Close burst 5; targets enemies; +22 vs. Will; the target is stunned until the end of the dragon's next turn. Aftereffect: The target takes a -2 penalty to attack rolls.
- Never Retreat (immediate reaction when bloodied; encounter )
- The dragon gains a +2 bonus to AC until the end of its next turn.
- Alignment Unaligned Languages Draconic, Common
- Skills Diplomacy +15, Intimidate +12, Insight +13
- Str 18 (+9) Dex 16 (+7) Wis 22 (+11)
- Con 20 (+10) Int 19 (+10) Cha 21 (+11)
- Flavor notes:
- -- Prefers secluded mountain springs and rivers as habitats
- -- Likes talking instead of fighting
- -- Can breathe in water
- -- dislike white, red, silver and copper dragons
- -- View retreat as dishonorable and only do so in dire circumstances
- -- probably very stubborn
- -- Tend to hoard gems and jewelry specifically, are notably very good at crafting them
- -- Breath weapon consists of what is effectively a crystalline bomb that is spat at attackers, which explodes into a cacophony on impact
- -- Seen by other races as 'wise and worldly'
- -- Good parents that kick out their kids at 18-equivalent like those stuck up baby boomers that yell at you to get a job
- -- nests consist of 1d4 + 2 eggs, incubate in the mother for 8 months and in the nest for 16 before hatching
- -----------------------
- Adult Crystal Dragon Level 12 Solo [something]
- Large natural magical beast (dragon) XP [something]
- Initiative +8 Senses: Perception +14; Darkvision
- HP 476; Bloodied 238; see also bloodied breath
- AC 22; Fortitude 21, Reflex 24, Will 21
- Resist 20 Radiant
- Saving Throws +5
- Speed 8, fly 10, overland flight 10
- Action Points 2
- Bite (standard; at-will) Radiant
- Reach 2; +17 vs AC; 2d6 + 10 Radiant damage
- Claw (standard; at-will)
- Reach 2; +17 vs AC; 2d6 + 8 damage
- Wyrm Frenzy (standard; at-will)
- The dragon makes two claw attacks and one bite attack.
- Radiant Wings (immediate reaction; when an enemy misses an attack against the dragon)
- Targets the triggering enemy, +19 vs. Reflex, 3d4 + 4 Radiant damage and the target is stunned until the end of its next turn.
- Breath Weapon (standard; recharge 5, 6) Radiant
- Close blast 5; +16 vs Fortitude; 3d8 + 7 Radiant damage, and the target is blinded (save ends).
- Bloodied Breath (free when first bloodied; encounter)
- Breath weapon recharges, and the dragon uses it.
- Frightful Presence (standard; encounter) Fear
- Close burst 5; targets enemies; +22 vs. Will; the target is stunned until the end of the dragon's next turn. Aftereffect: The target takes a -2 penalty to attack rolls.
- Dazzling Gleam (standard; Encounter)
- Close burst 3; +17 vs. Fort; 3d6 + 8 damage, and the target is dazed and blinded (save ends both)
- Alignment Unaligned Languages Draconic, Common
- Skills Arcana +14, Thievery +13, Perform +10
- Str 16 (+6) Dex 16 (+6) Wis 19 (+8)
- Con 20 (+10) Int 18 (+7) Cha 21 (+11)
- Flavor notes:
- -- Prefer cold, open plains with clear skies
- -- Enjoy stargazing
- -- Do not like physical combat, often relying more on magic if they can't talk their way out of something
- -- Fun-loving and mischevious, probably very sociable
- -- Sometimes hunted by white dragons, but also sometimes adopt orphaned white dragons
- -- Hate giants and hunt them
- -- Enjoy playing in snow and making elaborative sculptures and snow-lairs
- -- Breath weapon takes the form of brightly glowing shards of crystal
- -- Decent, if irresponsible parents
- -- Nests consist of 2d4 eggs, incubate in the mother for 6 months and outside for 14 months before hatching
- ----------------------
- Adult Emerald Dragon Level 14 Solo [something]
- Large natural magical beast (dragon) XP [something]
- Initiative +12 Senses: Perception +16; Darkvision
- HP 525; Bloodied 262; see also bloodied breath
- AC 23; Fortitude 25, Reflex 23, Will 24
- Resist 20 Poison
- Saving Throws +5
- Speed 8, fly 12, overland flight 15
- Action Points 2
- Bite (standard; at-will) Poison, Fire
- Reach 2; +19 vs AC; 2d10 + 10 Poison and Fire damage
- Claw (standard; at-will)
- Reach 2; +19 vs AC; 2d10 + 8 damage
- Dragon Dance (standard; at-will)
- The dragon makes two claw attacks and shifts 3 squares.
- Wing Flurry (immediate reaction; when an enemy enters an adjacent square)
- Targets the triggering enemy, +19 vs. Reflex, 1d12 + 6 damage and the target is knocked prone.
- Breath Weapon (standard; recharge 5, 6) Fire, Poison
- Close blast 5; +20 vs Fortitude; 3d10 + 10 Fire and Poison damage, and the target takes ongoing 5 Fire damage (save ends).
- Bloodied Breath (free when first bloodied; encounter)
- Breath weapon recharges, and the dragon uses it.
- Frightful Presence (standard; encounter) Fear
- Close burst 5; targets enemies; +20 vs. Will; the target is stunned until the end of the dragon's next turn. Aftereffect: The target takes a -2 penalty to attack rolls.
- Envenom (immediate; the dragon scores a critical hit) Poison
- The target takes ongoing 5 Poison damage.
- Alignment Unaligned Languages Draconic, Common
- Skills Bluff +15, Thievery +14, Endurance +12
- Str 19 (+9) Dex 17 (+8) Wis 16 (+6)
- Con 22 (+11) Int 18 (+8) Cha 22 (+11)
- Flavor notes:
- -- Prefer tropical environments, taking up lairs in the bases of volcanoes
- -- Often set up traps and alarms near their lairs to warn them of visitors
- -- Somewhat reclusive, rarely willing to speak to strangers
- -- In combat, they seek to disable as many opponents as possible as quickly as possible
- -- Will eat just about anything, but prefer non-draconic reptiles
- -- Actively hostile towards fire giants
- -- Sometimes share lairspace with sapphire dragons, dislike red and green dragons
- -- Breath weapon takes the form of a glowing, super-hot green ichor
- -- Make very overprotective parents, often keep hatchlings in the nest for as long as possible
- -- nests consist of 1d8 eggs, incubate in the mother for 10 months and outside for another 10
- -----------------------
- Adult Sapphire Dragon Level 14 Solo [something]
- Large natural magical beast (dragon) XP [something]
- Initiative +13 Senses: Perception +15; Darkvision OR Blindsight 15
- HP 515; Bloodied 258; see also bloodied breath
- AC 21; Fortitude 22, Reflex 26, Will 25
- Resist 20 Psychic
- Saving Throws +5
- Speed 8, fly 8, overland flight 10
- Action Points 2
- Bite (standard; at-will)
- Reach 2; +18 vs AC; 3d6 + 10 damage
- Claw (standard; at-will)
- Reach 2; +18 vs AC; 3d6 + 9 damage
- Tunnel Snake (standard; at-will)
- The dragon makes one bite attack and one claw attack and shifts 2 squares.
- Wing Flurry (immediate reaction; when an enemy enters an adjacent square)
- Targets the triggering enemy, +21 vs. Reflex, 1d12 + 6 damage and the target is knocked prone.
- Breath Weapon (standard; recharge 5, 6) Psychic, Fear
- Close blast 5; +19 vs Fortitude; 2d12 + 10 Psychic damage, and the target is stunned until the end of its next turn and dazed (save ends).
- Bloodied Breath (free when first bloodied; encounter)
- Breath weapon recharges, and the dragon uses it.
- Frightful Presence (standard; encounter) Fear
- Close burst 5; targets enemies; +20 vs. Will; the target is stunned until the end of the dragon's next turn. Aftereffect: The target takes a -2 penalty to attack rolls.
- Preternatural Fear (immediate; the dragon scores a critical hit) Fear
- The target is stunned until the end of its next turn.
- Alignment Unaligned Languages Draconic, Common
- Skills Acrobatics +16, Arcana +13, Insight +14
- Str 16 (+6) Dex 22 (+11) Wis 19 (+10)
- Con 20 (+10) Int 22 (+11) Cha 16 (+6)
- Flavor notes:
- -- Prefer lairs deep underground, though a rare few can be found in surface caverns
- -- A sizeable percentage of sapphire dragons are hatched blind, anywhere from 30% to 50%
- -- Generally prefer to observe intruders before they decide what to do with them, unless known enemies are present
- -- If intruders are not actively hostile they prefer to try to convince them to leave, they attack immediately if approached with hostility
- -- Occasionally share territory with emerald dragons
- -- Consider giant spiders a delicacy
- -- Often place their hoards in places only accessible through magic or psionic power
- -- Dislike purple dragons and dwarves and consider drow, druergar, illithid and aboleths to be the most dire of enemies
- -- Breath weapon is less breath and more of a weaponized brown note
- -- Treat their hatchlings very well, but force them out as soon as they're able
- -- Nests consist of 1d10 + 2 eggs, incubate within the mother for a full year, and 6 months outside
- ---------------------
- Adult Topaz Dragon Level 13 Solo [something]
- Large natural magical beast (dragon) XP [something]
- Initiative +16 Senses: Perception +11; Darkvision
- HP 498; Bloodied 249; see also bloodied breath
- AC 20; Fortitude 23, Reflex 25, Will 21
- Resist 20 Acid
- Saving Throws +5
- Speed 8, fly 10, overland flight 12, swim 6
- Action Points 2
- Bite (standard; at-will)
- Reach 2; +20 vs AC; 3d6 + 10 Acid damage
- Claw (standard; at-will)
- Reach 2; +20 vs AC; 3d6 + 9 damage
- Drachid Grace (standard; at-will)
- The dragon makes two claw attacks or one bite attack and shifts 3 squares.
- Wing Buffet (immediate reaction; when an enemy enters or leaves an adjacent square)
- Targets the triggering enemy, +19 vs. Reflex, 2d6 + 5 damage and the target is knocked prone.
- Breath Weapon (standard; recharge 5, 6) Lightning, Acid
- Close blast 5; +18 vs Fortitude; 3d8 + 8 Lightning and Acid damage, and the target takes ongoing 5 Acid damage and takes a -2 penalty to AC until the end of its next turn.
- Bloodied Breath (free when first bloodied; encounter)
- Breath weapon recharges, and the dragon uses it.
- Frightful Presence (standard; encounter) Fear
- Close burst 5; targets enemies; +20 vs. Will; the target is stunned until the end of the dragon's next turn. Aftereffect: The target takes a -2 penalty to attack rolls.
- Corrosive Projection (immediate; an enemy scores a critical hit; recharge 6) Acid
- The triggering enemy takes a -2 penalty to AC until the end of its next turn.
- Alignment Unaligned Languages Draconic, Common
- Skills Bluff +15, Thievery +14, Endurance +12
- Str 21 (+11) Dex 21 (+11) Wis 16 (+10)
- Con 19 (+9) Int 16 (+11) Cha 18 (+8)
- Flavor notes:
- -- Prefer coastal habitats of all kinds, will dig sandy burrows on flat beaches or carve out caves below the waterline on rocky shores
- -- Despite this, they have a disdain for water and keep their lairs completely dry
- -- Swim only to hunt or attack
- -- Very private, will often attack uninvited intruders
- -- Fight with teeth and claws, often save breath weapon until wounded
- -- Will often feign surrender to buy time, tend to do this several times in a fight and attempt to come back with surprise
- -- Enjoy sunning on rocky outcroppings and feeling the wind and spray
- -- Strongly dislike bronze dragons
- -- Breath weapon is a viscous white fluid that could most easily be compared to battery acid, charged with ions and highly corrosive
- -- Are indifferent parents at best, and neglectful at worst, hatchlings are often left to fend for themselves early on
- -- Nests consist of 1d4 + 1 eggs, incubate within the mother for 6 months and outside for 18 months
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