Advertisement
AntipathicZora

adapted dragon statblocks

May 20th, 2016
112
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 12.17 KB | None | 0 0
  1. Adult Amethyst Dragon Level 13 Solo [something]
  2. Large natural magical beast (dragon) XP [something]
  3.  
  4. Initiative +10 Senses: Perception +15; Darkvision
  5.  
  6. HP 500; Bloodied 250; see also bloodied breath
  7. AC 23; Fortitude 25, Reflex 25, Will 24
  8. Resist 20 Thunder
  9. Saving Throws +5
  10. Speed 8, fly 8, overland flight 14
  11. Action Points 2
  12.  
  13. Bite (standard; at-will) Thunder
  14. Reach 2; +20 vs AC; 2d8 + 6 Thunder damage
  15.  
  16. Claw (standard; at-will) 
  17. Reach 2; +20 vs AC; 2d8 + 2 damage
  18.  
  19. Dragon Rage (standard; at-will)
  20. The dragon makes two bite attacks.
  21.  
  22. Wing Buffet (immediate reaction; when an enemy enters or leaves an adjacent square)
  23. Targets the triggering enemy, +19 vs. Reflex, 2d6 + 5 damage and the target is knocked prone.
  24.  
  25. Breath Weapon (standard; recharge 5, 6) Thunder
  26. Area blast 3 within 15; +19 vs Fortitude; 3d10 + 8 Thunder damage, and the target is deafened and knocked prone (save ends).
  27.  
  28. Bloodied Breath (free when first bloodied; encounter)
  29. Breath weapon recharges, and the dragon uses it. If the dragon is flying, it can shift up to 5 squares before making this attack.
  30.  
  31. Frightful Presence (standard; encounter) Fear
  32. Close burst 5; targets enemies; +22 vs. Will; the target is stunned until the end of the dragon's next turn. Aftereffect: The target takes a -2 penalty to attack rolls.
  33.  
  34. Never Retreat (immediate reaction when bloodied; encounter )
  35. The dragon gains a +2 bonus to AC until the end of its next turn.
  36.  
  37. Alignment Unaligned Languages Draconic, Common
  38. Skills Diplomacy +15, Intimidate +12, Insight +13
  39. Str 18 (+9) Dex 16 (+7) Wis 22 (+11)
  40. Con 20 (+10) Int 19 (+10) Cha 21 (+11)
  41.  
  42. Flavor notes:
  43. -- Prefers secluded mountain springs and rivers as habitats
  44. -- Likes talking instead of fighting
  45. -- Can breathe in water
  46. -- dislike white, red, silver and copper dragons
  47. -- View retreat as dishonorable and only do so in dire circumstances
  48. -- probably very stubborn
  49. -- Tend to hoard gems and jewelry specifically, are notably very good at crafting them
  50. -- Breath weapon consists of what is effectively a crystalline bomb that is spat at attackers, which explodes into a cacophony on impact
  51. -- Seen by other races as 'wise and worldly'
  52. -- Good parents that kick out their kids at 18-equivalent like those stuck up baby boomers that yell at you to get a job
  53. -- nests consist of 1d4 + 2 eggs, incubate in the mother for 8 months and in the nest for 16 before hatching
  54.  
  55. -----------------------
  56.  
  57. Adult Crystal Dragon Level 12 Solo [something]
  58. Large natural magical beast (dragon) XP [something]
  59.  
  60. Initiative +8 Senses: Perception +14; Darkvision
  61.  
  62. HP 476; Bloodied 238; see also bloodied breath
  63. AC 22; Fortitude 21, Reflex 24, Will 21
  64. Resist 20 Radiant
  65. Saving Throws +5
  66. Speed 8, fly 10, overland flight 10
  67. Action Points 2
  68.  
  69. Bite (standard; at-will) Radiant
  70. Reach 2; +17 vs AC; 2d6 + 10 Radiant damage
  71.  
  72. Claw (standard; at-will) 
  73. Reach 2; +17 vs AC; 2d6 + 8 damage
  74.  
  75. Wyrm Frenzy (standard; at-will)
  76. The dragon makes two claw attacks and one bite attack.
  77.  
  78. Radiant Wings (immediate reaction; when an enemy misses an attack against the dragon)
  79. Targets the triggering enemy, +19 vs. Reflex, 3d4 + 4 Radiant damage and the target is stunned until the end of its next turn.
  80.  
  81. Breath Weapon (standard; recharge 5, 6) Radiant
  82. Close blast 5; +16 vs Fortitude; 3d8 + 7 Radiant damage, and the target is blinded (save ends).
  83.  
  84. Bloodied Breath (free when first bloodied; encounter)
  85. Breath weapon recharges, and the dragon uses it.
  86.  
  87. Frightful Presence (standard; encounter) Fear
  88. Close burst 5; targets enemies; +22 vs. Will; the target is stunned until the end of the dragon's next turn. Aftereffect: The target takes a -2 penalty to attack rolls.
  89.  
  90. Dazzling Gleam (standard; Encounter)
  91. Close burst 3; +17 vs. Fort; 3d6 + 8 damage, and the target is dazed and blinded (save ends both)
  92.  
  93. Alignment Unaligned Languages Draconic, Common
  94. Skills Arcana +14, Thievery +13, Perform +10
  95. Str 16 (+6) Dex 16 (+6) Wis 19 (+8)
  96. Con 20 (+10) Int 18 (+7) Cha 21 (+11)
  97.  
  98. Flavor notes:
  99. -- Prefer cold, open plains with clear skies
  100. -- Enjoy stargazing
  101. -- Do not like physical combat, often relying more on magic if they can't talk their way out of something
  102. -- Fun-loving and mischevious, probably very sociable
  103. -- Sometimes hunted by white dragons, but also sometimes adopt orphaned white dragons
  104. -- Hate giants and hunt them
  105. -- Enjoy playing in snow and making elaborative sculptures and snow-lairs
  106. -- Breath weapon takes the form of brightly glowing shards of crystal
  107. -- Decent, if irresponsible parents
  108. -- Nests consist of 2d4 eggs, incubate in the mother for 6 months and outside for 14 months before hatching
  109.  
  110. ----------------------
  111.  
  112. Adult Emerald Dragon Level 14 Solo [something]
  113. Large natural magical beast (dragon) XP [something]
  114.  
  115. Initiative +12 Senses: Perception +16; Darkvision
  116.  
  117. HP 525; Bloodied 262; see also bloodied breath
  118. AC 23; Fortitude 25, Reflex 23, Will 24
  119. Resist 20 Poison
  120. Saving Throws +5
  121. Speed 8, fly 12, overland flight 15
  122. Action Points 2
  123.  
  124. Bite (standard; at-will) Poison, Fire
  125. Reach 2; +19 vs AC; 2d10 + 10 Poison and Fire damage
  126.  
  127. Claw (standard; at-will) 
  128. Reach 2; +19 vs AC; 2d10 + 8 damage
  129.  
  130. Dragon Dance (standard; at-will)
  131. The dragon makes two claw attacks and shifts 3 squares.
  132.  
  133. Wing Flurry (immediate reaction; when an enemy enters an adjacent square)
  134. Targets the triggering enemy, +19 vs. Reflex, 1d12 + 6 damage and the target is knocked prone.
  135.  
  136. Breath Weapon (standard; recharge 5, 6) Fire, Poison
  137. Close blast 5; +20 vs Fortitude; 3d10 + 10 Fire and Poison damage, and the target takes ongoing 5 Fire damage (save ends).
  138.  
  139. Bloodied Breath (free when first bloodied; encounter)
  140. Breath weapon recharges, and the dragon uses it.
  141.  
  142. Frightful Presence (standard; encounter) Fear
  143. Close burst 5; targets enemies; +20 vs. Will; the target is stunned until the end of the dragon's next turn. Aftereffect: The target takes a -2 penalty to attack rolls.
  144.  
  145. Envenom (immediate; the dragon scores a critical hit) Poison
  146. The target takes ongoing 5 Poison damage.
  147.  
  148. Alignment Unaligned Languages Draconic, Common
  149. Skills Bluff +15, Thievery +14, Endurance +12
  150. Str 19 (+9) Dex 17 (+8) Wis 16 (+6)
  151. Con 22 (+11) Int 18 (+8) Cha 22 (+11)
  152.  
  153. Flavor notes:
  154. -- Prefer tropical environments, taking up lairs in the bases of volcanoes
  155. -- Often set up traps and alarms near their lairs to warn them of visitors
  156. -- Somewhat reclusive, rarely willing to speak to strangers
  157. -- In combat, they seek to disable as many opponents as possible as quickly as possible
  158. -- Will eat just about anything, but prefer non-draconic reptiles
  159. -- Actively hostile towards fire giants
  160. -- Sometimes share lairspace with sapphire dragons, dislike red and green dragons
  161. -- Breath weapon takes the form of a glowing, super-hot green ichor
  162. -- Make very overprotective parents, often keep hatchlings in the nest for as long as possible
  163. -- nests consist of 1d8 eggs, incubate in the mother for 10 months and outside for another 10
  164.  
  165. -----------------------
  166.  
  167. Adult Sapphire Dragon Level 14 Solo [something]
  168. Large natural magical beast (dragon) XP [something]
  169.  
  170. Initiative +13 Senses: Perception +15; Darkvision OR Blindsight 15
  171.  
  172. HP 515; Bloodied 258; see also bloodied breath
  173. AC 21; Fortitude 22, Reflex 26, Will 25
  174. Resist 20 Psychic
  175. Saving Throws +5
  176. Speed 8, fly 8, overland flight 10
  177. Action Points 2
  178.  
  179. Bite (standard; at-will)
  180. Reach 2; +18 vs AC; 3d6 + 10 damage
  181.  
  182. Claw (standard; at-will) 
  183. Reach 2; +18 vs AC; 3d6 + 9 damage
  184.  
  185. Tunnel Snake (standard; at-will)
  186. The dragon makes one bite attack and one claw attack and shifts 2 squares.
  187.  
  188. Wing Flurry (immediate reaction; when an enemy enters an adjacent square)
  189. Targets the triggering enemy, +21 vs. Reflex, 1d12 + 6 damage and the target is knocked prone.
  190.  
  191. Breath Weapon (standard; recharge 5, 6) Psychic, Fear
  192. Close blast 5; +19 vs Fortitude; 2d12 + 10 Psychic damage, and the target is stunned until the end of its next turn and dazed (save ends).
  193.  
  194. Bloodied Breath (free when first bloodied; encounter)
  195. Breath weapon recharges, and the dragon uses it.
  196.  
  197. Frightful Presence (standard; encounter) Fear
  198. Close burst 5; targets enemies; +20 vs. Will; the target is stunned until the end of the dragon's next turn. Aftereffect: The target takes a -2 penalty to attack rolls.
  199.  
  200. Preternatural Fear (immediate; the dragon scores a critical hit) Fear
  201. The target is stunned until the end of its next turn.
  202.  
  203. Alignment Unaligned Languages Draconic, Common
  204. Skills Acrobatics +16, Arcana +13, Insight +14
  205. Str 16 (+6) Dex 22 (+11) Wis 19 (+10)
  206. Con 20 (+10) Int 22 (+11) Cha 16 (+6)
  207.  
  208. Flavor notes:
  209. -- Prefer lairs deep underground, though a rare few can be found in surface caverns
  210. -- A sizeable percentage of sapphire dragons are hatched blind, anywhere from 30% to 50%
  211. -- Generally prefer to observe intruders before they decide what to do with them, unless known enemies are present
  212. -- If intruders are not actively hostile they prefer to try to convince them to leave, they attack immediately if approached with hostility
  213. -- Occasionally share territory with emerald dragons
  214. -- Consider giant spiders a delicacy
  215. -- Often place their hoards in places only accessible through magic or psionic power
  216. -- Dislike purple dragons and dwarves and consider drow, druergar, illithid and aboleths to be the most dire of enemies
  217. -- Breath weapon is less breath and more of a weaponized brown note
  218. -- Treat their hatchlings very well, but force them out as soon as they're able
  219. -- Nests consist of 1d10 + 2 eggs, incubate within the mother for a full year, and 6 months outside
  220.  
  221. ---------------------
  222.  
  223. Adult Topaz Dragon Level 13 Solo [something]
  224. Large natural magical beast (dragon) XP [something]
  225.  
  226. Initiative +16 Senses: Perception +11; Darkvision
  227.  
  228. HP 498; Bloodied 249; see also bloodied breath
  229. AC 20; Fortitude 23, Reflex 25, Will 21
  230. Resist 20 Acid
  231. Saving Throws +5
  232. Speed 8, fly 10, overland flight 12, swim 6
  233. Action Points 2
  234.  
  235. Bite (standard; at-will)
  236. Reach 2; +20 vs AC; 3d6 + 10 Acid damage
  237.  
  238. Claw (standard; at-will) 
  239. Reach 2; +20 vs AC; 3d6 + 9 damage
  240.  
  241. Drachid Grace (standard; at-will)
  242. The dragon makes two claw attacks or one bite attack and shifts 3 squares.
  243.  
  244. Wing Buffet (immediate reaction; when an enemy enters or leaves an adjacent square)
  245. Targets the triggering enemy, +19 vs. Reflex, 2d6 + 5 damage and the target is knocked prone.
  246.  
  247. Breath Weapon (standard; recharge 5, 6) Lightning, Acid
  248. Close blast 5; +18 vs Fortitude; 3d8 + 8 Lightning and Acid damage, and the target takes ongoing 5 Acid damage and takes a -2 penalty to AC until the end of its next turn.
  249.  
  250. Bloodied Breath (free when first bloodied; encounter)
  251. Breath weapon recharges, and the dragon uses it.
  252.  
  253. Frightful Presence (standard; encounter) Fear
  254. Close burst 5; targets enemies; +20 vs. Will; the target is stunned until the end of the dragon's next turn. Aftereffect: The target takes a -2 penalty to attack rolls.
  255.  
  256. Corrosive Projection (immediate; an enemy scores a critical hit; recharge 6) Acid
  257. The triggering enemy takes a -2 penalty to AC until the end of its next turn.
  258.  
  259. Alignment Unaligned Languages Draconic, Common
  260. Skills Bluff +15, Thievery +14, Endurance +12
  261. Str 21 (+11) Dex 21 (+11) Wis 16 (+10)
  262. Con 19 (+9) Int 16 (+11) Cha 18 (+8)
  263.  
  264. Flavor notes:
  265. -- Prefer coastal habitats of all kinds, will dig sandy burrows on flat beaches or carve out caves below the waterline on rocky shores
  266. -- Despite this, they have a disdain for water and keep their lairs completely dry
  267. -- Swim only to hunt or attack
  268. -- Very private, will often attack uninvited intruders
  269. -- Fight with teeth and claws, often save breath weapon until wounded
  270. -- Will often feign surrender to buy time, tend to do this several times in a fight and attempt to come back with surprise
  271. -- Enjoy sunning on rocky outcroppings and feeling the wind and spray
  272. -- Strongly dislike bronze dragons
  273. -- Breath weapon is a viscous white fluid that could most easily be compared to battery acid, charged with ions and highly corrosive
  274. -- Are indifferent parents at best, and neglectful at worst, hatchlings are often left to fend for themselves early on
  275. -- Nests consist of 1d4 + 1 eggs, incubate within the mother for 6 months and outside for 18 months
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement