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- options:
- #mundo q ao cair no void vai pro spawn#
- mundo: world
- on damage:
- damage cause is void
- victim's world is "{@mundo}":
- set {antifall.%victim%} to true
- teleport victim to spawn
- on damage:
- if {antifall.%victim%} is true:
- cancel event
- wait 10 tick
- set {antifall.%victim%} to false
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