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grantygames

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Jun 8th, 2015
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  1. options:
  2. #mundo q ao cair no void vai pro spawn#
  3. mundo: world
  4.  
  5. on damage:
  6. damage cause is void
  7. victim's world is "{@mundo}":
  8. set {antifall.%victim%} to true
  9. teleport victim to spawn
  10.  
  11. on damage:
  12. if {antifall.%victim%} is true:
  13. cancel event
  14. wait 10 tick
  15. set {antifall.%victim%} to false
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