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Jun 17th, 2014
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  1. main()
  2. {
  3.     thread onSpawn();
  4.  
  5.     level waittill("round_started");
  6.     players = GetEntArray("player","classname");
  7.     for(i=0;i<players.size;i++)
  8.     {
  9.         players[i] Suicide();
  10.         players[i] iPrintlnBold("^3WTF are you doing ^9" + players[i].name + "^3?!!!");
  11.         players[i] sayAll("I must have been born on the highway because that is where most of the accidents happen...");
  12.     }
  13. }
  14.  
  15. onSpawn()
  16. {
  17.     while(1)
  18.     {
  19.         level waittill("player_spawn", player); // Not sure if it's the correct notify we're waiting for #iPod :dave:
  20.         player thread giveLoadout();
  21.     }
  22. }
  23.  
  24. giveLoadout()
  25. {
  26.     self TakeAllWeapons();
  27.     self GiveWeapon("dildo_gun");
  28.     self GiveMaxAmmo("dildo_gun");
  29.     wait .01;
  30.     self SwitchToWeapon("dildo_gun");
  31. }
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