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- local player_message = {}
- local player_list_message = {}
- local kill_info_message = {}
- local PositionInfo = {
- name = {},
- x = {},
- y = {},
- dir = {}
- }
- local PlayerNumber = {} --retrieves their local 'id' number from their client to be used in PlayerList[]
- local PlayerList = {
- name = {},
- steamid = {}
- }
- local KillInfo = {
- attacker = {},
- victim = {}
- }
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