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- Totemic Design Document
- Totemics design and ethics:
- Totemic does not have a specific design, apart from Totems. Instead, Totemic brings things from many different cultures.
- Guis are discouraged, and in-game creation/usage is tried to be used as much as possible.
- Game-play is the most important aspect, if its not fun, why bother?
- Music:
- Music is a important part of Totemics design, it is used to tier things in the mod, and allow things to be more efficient.
- Music comes in the form of instruments, there are two basic differentiating parts of them, Items and Blocks.
- All musical items and blocks have more than one use, for example the Flute will attract nearby Villagers and Animals.
- It is measured in "Musical Melody"
- Instruments:
- Drum: Will be able to do small amounts of damage, and will be automatable (but obviously, less efficient if automated).
- Harp: No details yet, but will more than likely be added, in the future.
- Synthesizer: Redstone Flux compatibility, works like the drum, but creates more "Musical Melody".
- Wind Chimes: Makes a large amount of musical melody, but does it randomly ONLY.
- Flute: Makes low amounts of melody, but can be used easily. Also attracts nearby villagers and animals.
- Totems:
- Totems are the main part of the mod.
- Totems are a multiblock vertical structure, of a Totem intelligence (This runs all the calls and code) and the Totem Sockets.
- Totems Heads are placed in the sockets, and these say the desired effects.
- They are powered by plant essence, which is made through the draining Totem, which reduces the plant stages of nearby plants to create the essence.
- The effects of Totems, on certain plays can be more efficient, if they have things that are marked as a Totem Item in the code.
- For example, the armour, baubles, and a few ohter things.
- Totems will needed to be awakened with a Ceremony, this decides how strong the Totem is, how efficient the Totem is, and what totem effects it can do.
- Nearby musical melody will make totems more efficient also.
- Totems are not efficient at all at the start.
- Plants:
- Plants are a integral part of Totemic, there is 4 new plants added.
- Certain plants drain better under certain circumstances.
- Moonglow: A plant of the night, will make more essence at midnight.
- Lotus: Just like a Lily Pad, and it will drain better in the rain.
- Blood Wart: Bloody Nether Wart, it drains VERY well in the nether.
- Fungal plant (forgot the official name) Drains more efficiently under many circumstances, being near other mushrooms, rain, and mycelium under it.
- And more to come.
- Ceremonies:
- A way to preform a desired effect in the world, through a ceremonial process.
- To say which effect you want to do, first you need to place Plants in all 4 directions, 3 blocks away from the Ceremony Intelligence.
- So if you have 4 Moonglows, then it will preform a ceremony that makes it become night (A very late game Ceremony)
- To preform a ceremony, you must do a few things. Playing music is integral, a certain amount of Musical Melody needs to be reached, for the Ceremony to go through.
- Dancing around the Ceremony (As in, running around it) also helps preform it, and is also important.
- Fireworks will also come towards it, but only a few can be used, and the rest will be useless.
- Having large fires will also help a lot, and bonfires also (When i code them, one day, they will cost fuel, but be very good for the ceremony)
- Some ceremonies may also take Items, but most don't.
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