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server_UpdateObject.sqf

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Feb 18th, 2015
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  1. /*
  2. [_object,_type] spawn server_updateObject;
  3. */
  4. private ["_object","_type","_objectID","_uid","_lastUpdate","_needUpdate","_object_position","_object_inventory","_object_damage","_isNotOk","_parachuteWest","_firstTime","_object_killed","_object_repair","_isbuildable"];
  5.  
  6. _object = _this select 0;
  7.  
  8. if(isNull(_object)) exitWith {
  9. diag_log format["Skipping Null Object: %1", _object];
  10. };
  11.  
  12. _type = _this select 1;
  13. _parachuteWest = ((typeOf _object == "ParachuteWest") || (typeOf _object == "ParachuteC"));
  14. _isbuildable = (typeOf _object) in dayz_allowedObjects;
  15. _isNotOk = false;
  16. _firstTime = false;
  17.  
  18. _objectID = _object getVariable ["ObjectID","0"];
  19. _uid = _object getVariable ["ObjectUID","0"];
  20.  
  21. if ((typeName _objectID != "string") || (typeName _uid != "string")) then
  22. {
  23. diag_log(format["Non-string Object: ID %1 UID %2", _objectID, _uid]);
  24. //force fail
  25. _objectID = "0";
  26. _uid = "0";
  27. };
  28. // Epoch Admin Tools
  29. if (_object getVariable "MalSar" == 1) exitWith {};
  30. if (!_parachuteWest && !(locked _object)) then {
  31. if (_objectID == "0" && _uid == "0") then
  32. {
  33. _object_position = getPosATL _object;
  34. _isNotOk = true;
  35. };
  36. };
  37.  
  38. // do not update if buildable && not ok
  39. if (_isNotOk && _isbuildable) exitWith { };
  40.  
  41. // delete if still not ok
  42. if (_isNotOk) exitWith { deleteVehicle _object; diag_log(format["Deleting object %1 with invalid ID at pos [%2,%3,%4]",typeOf _object,_object_position select 0,_object_position select 1, _object_position select 2]); };
  43.  
  44.  
  45. _lastUpdate = _object getVariable ["lastUpdate",time];
  46. _needUpdate = _object in needUpdate_objects;
  47.  
  48. // TODO ----------------------
  49. _object_position = {
  50. private["_position","_worldspace","_fuel","_key"];
  51. _position = getPosATL _object;
  52. _worldspace = [(getDir _object) call KK_fnc_floatToString, _position call KK_fnc_positionToString];
  53. _fuel = 0;
  54. if (_object isKindOf "AllVehicles") then {
  55. _fuel = fuel _object;
  56. };
  57. _key = format["CHILD:305:%1:%2:%3:",_objectID,_worldspace,_fuel];
  58. //diag_log ("HIVE: WRITE: "+ str(_key));
  59. _key call server_hiveWrite;
  60. };
  61.  
  62. _object_inventory = {
  63. private["_inventory","_previous","_key"];
  64. _inventory = [
  65. getWeaponCargo _object,
  66. getMagazineCargo _object,
  67. getBackpackCargo _object
  68. /*ZSC*/
  69. , _object getVariable["bankMoney",0]
  70. /*ZSC*/
  71. ];
  72. _previous = str(_object getVariable["lastInventory",[]]);
  73. if (str(_inventory) != _previous) then {
  74. _object setVariable["lastInventory",_inventory];
  75. if (_objectID == "0") then {
  76. _key = format["CHILD:309:%1:%2:",_uid,_inventory];
  77. } else {
  78. _key = format["CHILD:303:%1:%2:",_objectID,_inventory];
  79. };
  80. //diag_log ("HIVE: WRITE: "+ str(_key));
  81. _key call server_hiveWrite;
  82. };
  83. };
  84.  
  85. _object_damage = {
  86. private["_hitpoints","_array","_hit","_selection","_key","_damage"];
  87. _hitpoints = _object call vehicle_getHitpoints;
  88. _damage = damage _object;
  89. _array = [];
  90. {
  91. _hit = [_object,_x] call object_getHit;
  92. _selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
  93. if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
  94. _object setHit ["_selection", _hit];
  95. } count _hitpoints;
  96.  
  97. _key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
  98. //diag_log ("HIVE: WRITE: "+ str(_key));
  99. _key call server_hiveWrite;
  100. _object setVariable ["needUpdate",false,true];
  101. };
  102.  
  103. _object_killed = {
  104. private["_hitpoints","_array","_hit","_selection","_key","_damage"];
  105. _hitpoints = _object call vehicle_getHitpoints;
  106. //_damage = damage _object;
  107. _damage = 1;
  108. _array = [];
  109. {
  110. _hit = [_object,_x] call object_getHit;
  111. _selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
  112. if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
  113. _hit = 1;
  114. _object setHit ["_selection", _hit];
  115. } count _hitpoints;
  116.  
  117. if (_objectID == "0") then {
  118. _key = format["CHILD:306:%1:%2:%3:",_uid,_array,_damage];
  119. } else {
  120. _key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
  121. };
  122. //diag_log ("HIVE: WRITE: "+ str(_key));
  123. _key call server_hiveWrite;
  124. _object setVariable ["needUpdate",false,true];
  125. if ((count _this) > 2) then {
  126. _killer = _this select 2;
  127. _charID = _object getVariable ['CharacterID','0'];
  128. _objID = _object getVariable['ObjectID','0'];
  129. _objUID = _object getVariable['ObjectUID','0'];
  130. _worldSpace = getPosATL _object;
  131. if (getPlayerUID _killer != "") then {
  132. _name = if (alive _killer) then { name _killer; } else { format["OBJECT %1", _killer]; };
  133. diag_log format["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6, Killer: %7 (UID: %8)", _object, (typeOf _object), _charID, _objID, _objUID, _worldSpace, _name, (getPlayerUID _killer)];
  134. } else {
  135. diag_log format["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6", _object, (typeOf _object), _charID, _objID, _objUID, _worldSpace];
  136. };
  137. };
  138. };
  139.  
  140. _object_repair = {
  141. private["_hitpoints","_array","_hit","_selection","_key","_damage"];
  142. _hitpoints = _object call vehicle_getHitpoints;
  143. _damage = damage _object;
  144. _array = [];
  145. {
  146. _hit = [_object,_x] call object_getHit;
  147. _selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
  148. if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
  149. _object setHit ["_selection", _hit];
  150. } count _hitpoints;
  151.  
  152. _key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
  153. //diag_log ("HIVE: WRITE: "+ str(_key));
  154. _key call server_hiveWrite;
  155. _object setVariable ["needUpdate",false,true];
  156. };
  157. // TODO ----------------------
  158.  
  159. _object setVariable ["lastUpdate",time,true];
  160. switch (_type) do {
  161. case "all": {
  162. call _object_position;
  163. call _object_inventory;
  164. call _object_damage;
  165. };
  166. case "position": {
  167. if (!(_object in needUpdate_objects)) then {
  168. //diag_log format["DEBUG Position: Added to NeedUpdate=%1",_object];
  169. needUpdate_objects set [count needUpdate_objects, _object];
  170. };
  171. };
  172. case "gear": {
  173. call _object_inventory;
  174. };
  175. case "damage": {
  176. if ( (time - _lastUpdate) > 5) then {
  177. call _object_damage;
  178. } else {
  179. if (!(_object in needUpdate_objects)) then {
  180. //diag_log format["DEBUG Damage: Added to NeedUpdate=%1",_object];
  181. needUpdate_objects set [count needUpdate_objects, _object];
  182. };
  183. };
  184. };
  185. case "killed": {
  186. call _object_killed;
  187. };
  188. case "repair": {
  189. call _object_damage;
  190. };
  191. };
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