Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Real Name: Marluxia (Kingdom Hearts: Chain of Memories)
- Sex: Male
- Alignment: Neutral Evil
- Health: 300 (+29)
- Mana: 300 (+34)
- Strength: B
- Endurance: C--
- Magical Energy: D+
- Magic Resist: B-
- Agility: A-
- Luck: C+
- AP: 4
- Passive Abilities
- ---Combat Experience
- Type: Support
- Rank: B
- Description: Having spent time in Organization XIII, Marluxia is prepared for any attack that comes his way. On the first turn of combat, all damage made against Marluxia is reduced by 15%. Additionally, any attack bonuses made against Marluxia will have no effect on that same turn.
- ---Mysterious Man
- Type: Passive
- Rank: E
- Description: Outside of battle, Marluxia keeps his hood up, concealing his face and identity.
- ---Riding
- Rank: A
- Description: Grants Marluxia the ability to tame and ride any wild animal as well as being given the knowledge to commandeer vehicles.
- ---Blossom Gauge
- Rank: B
- Description: A majority of Marluxia’s skills involve the use of his cherry blossoms, his trademark symbol. The gauge ranges from a value of 0 to 100, and he begins the war with 25. Each turn, the gauge increases at a rate of 22. However, it only increases at a rate of 11 in combat. Will be abbreviated as C.B. in moves.
- Abilities and Skills
- Name: Cherry Blossom Field -> Lesser Blossom Shower
- Rank: D
- Type: Magical, Support -> Offensive
- Cost: 1 SP, 22 Mana, 18 CB -> 1 Cherry Blossom Field, 10 Mana
- Upkeep: 5 Mana per field -> None
- Requirements: Marluxia is not in combat. 3 Fields are not already present on the map.
- Properties: Detection, Bounded Field -> Instant Bleeding 4, Ranged, AoE
- Targets: Current Area
- Delayable: No -> Yes
- Description: Marluxia creates a light storm of rose petals that enable him to detect enemy arrivals. Enemies detected in this manner cannot Minor Ambush or Full Ambush Marluxia.
- - Lesser Blossom Shower may be activated as a Free Action with the costs listed above. When it is activated, all current teams in the area will be hit for an absolute damage of 10 HP as well as Instant Bleeding 4. Prevents HP regen on the next turn.
- Instant Bleeding X: The Bleeding Rank will only last for one turn, dissipating on the same turn it deals its damage.
- Name: Black Vine Entanglement
- Rank: B
- Type: Support,
- Cost: 1 SP, 28 Mana, 14 CB
- Upkeep: 12 CB, 15 Mana
- Properties: Bounded Field, Binding
- Requirements: Black Vine Entanglement is not already present on the field
- Targets: Current Area
- Delayable: Yes
- Destruction Percentage: 4% per turn
- Description: Marluxia summons a black field that encompasses the entire area. The darkness hides vines that ensnare the enemy.
- - So long as this field remains in place, Marluxia’s END and MGR are increased by one subrank. Additionally, every other team has their Agility and Luck reduced by one subrank. Opponents in flight do not suffer from this reduction in stats.
- - All targets in the field minus Marluxia and his master suffer a loss of 2% of their HP and Mana in the Upkeep Phase.
- - Opponents may not enter Flight unless they are already in Flight at the time of activation.
- - Enables the use of Black Vine Explosion.
- Name: Cherry Blossom Replenish
- Rank: C
- Type: Support
- Cost: Full Turn, 20 Mana, Movement Action
- Requirements: Marluxia is not in combat
- Properties: Cherry Blossom Enhancement
- Targets: Self
- Delayable: No
- Desription: Marluxia concentrates on gathering more petals for use in combat, even creating some out of his own energy. Doubles CB regen for the turn.
- Name: Clone of Petals
- Rank: B
- Type: Support, Movement Phase
- Cost: 1 SP, 3 AP, 45 Mana, 45 CB
- Requirements: Marluxia has not already moved for the turn
- Properties: Illusionary
- Targets: Self
- Description: Marluxia creates a replica of himself using the cherry blossoms in order to elude the enemy. This skill can only be used in the movement phase.
- - When used, Marluxia sends a clone of himself to another area with the same movement action as a normal player. This clone may be sighted, crossed, and even ambushed. The clone disappears at the end of the movement Phase.
- - The clone is not required to move. It can choose to remain behind in an area to possibly trigger sighting conditionals in a player’s moves while the real Marluxia travels ahead.
- Name: Warp
- Rank: C+
- Type: Support, Prepared Effect
- Cost: Movement Action, 1 SP, 33 Mana, 24 CB
- Requirements: Marluxia’s Movement Action has not already been used. 2 Turn Cooldown
- Properties: Teleportation
- Targets: Self + Master
- Delayable: No
- Description: Marluxia encases himself and his Master in a shower of petals before teleporting them to a new area. Marluxia may teleport up to 3 areas away from their current destination. Marluxia and his master will not trigger any Sighting or Crossing in this manner of movement.
- - This skill may be used in combat in order to escape but comes at a different cost. Due to its hasty manner, Marluxia will consume 60 CB instead of 24 and can only teleport up to 2 areas away. Warp occurs during the Escape Phase.
- Name: Blossom Teleport
- Rank: C
- Type: Support, Reactionary
- Cost: 12 CB, 14 Mana
- Requirements: Marluxia was Launched or Downed as the result of an attack.
- Properties: Recovery
- Targets: Self
- Delayable: Yes
- Description: Marluxia instantly teleports and recovers from Launch/Downed status. When used, it’s treated as if Marluxia was never Launched or Downed, meaning that skills that would have required him to be Launched/Downed will not take place.
- Name: Graceful Dahlia Arts -> Drop Shot
- Rank: D -> C
- Type: Physical, Offensive
- Cost: 1 AP -> 1 AP
- Damage: 8 Physical -> 11 Physical
- Requirements: None -> Opponent was downed as a result of 3 Dahlia Arts.
- Properties: Melee, Anti-Armor [+25%] -> Crippling 2, Bleeding 2, Anti-Armor [+25%], Scythe
- Attack Property: Neutral, Down -> Ground
- Targets: 1
- Delayable: Yes
- Description: Marluxia attacks with nimble reflexes, tearing at the opponent’s defenses with his Scythe. Every 2nd hit deals Anti-Armor damage.
- - On its 3rd consecutive hit on an opponent, it will down the enemy, unless they are in flight, and enable up a new skill.
- - On its 4th Hit (Drop Shot), Marluxia slams his scythe down on the enemy, impaling them against the ground and then dragging the victim before throwing them. Causes Bleeding and Crippling 2.
- Crippling 2: Reduces opponents Endurance by one sub rank for the next two turns.
- Name: Flower Storm
- Rank: C++
- Type: Physical, Offensive
- Cost: 2 AP, 44 Mana, 18 CB
- Damage: 3x7 + 12 Physical
- Requirements: Lesser Blossom Shower was used in the same turn before this skill. Can only be used once per turn.
- Properties: Ranged, Bleeding 3, Wind Elemental, Scythe (Last hit only)
- Attack Property: Neutral
- Targets: 1-3
- Delayable: No
- Destruction Percentage: 13%
- Description: Marluxia creates a storm of petals from the previous shower that traps the opponent, before viciously shredding them. The torrent allows Marluxia to simply walk up and slice with his Scythe in a large arc, damaging everyone caught in the range.
- - Following the use of this skill, Marluxia takes advantage of the opponent’s dizziness and can use Warp immediately after the use of this skill instead of during the Escape Phase. Using Warp in this manner follows the normal cost as opposed to the battle cost. The only requirement to use this followup is that Lesser Blossom Shower and Flower Storm are the only attacks used on the same turn and that Warp is used IMMEDIATELY AFTER the use of Flower Storm. Should there be another enemy at Marluxia’s destination, any remaining AP may be spent.
- Name: Deathscythe
- Rank: B+
- Type: Physical
- Cost: 3 AP, 48 Mana, 20 CB
- Damage: 3x13 Physical
- Properties: Ranged, Anti-Armor [+15% damage], Armor-Breaking [End + Mgr < 5], Bleeding 2 [Agi + Luck < 4.5], Scythe
- Attack Property: Neutral
- Targets: 1
- Delayable: Yes
- Description: Marluxia launches three piercing waves against his opponent and shatters through defenses. Targets the enemy’s Magical Resistance.
- Name: Blossom Shower
- Rank: B--
- Type: Physical, Offensive
- Cost: 2 AP, 56 Mana, 25 CB
- Damage: 5x2 Physical (Initial Target) -> 4 Magical (As many targets as desired) -> 1x20 Magical (As many targets as desired)
- Requirements: Cherry Blossom Field is present in the area.
- Properties: Melee -> Ranged -> Ranged, Projectile, Bleeding 3, Instant Bleeding 4, Anti-Air [+15%]
- Attack Property: Neutral, Down
- Targets: 1 + As many targets as desired.
- Delayable: No
- Description: Marluxia singles out and slashes mercilessly at one victim. He then warps to the center of the area and rains down a barrage of lasers from his blossom petals.
- - The second hit (4 Magical) of the attack downs all the desired targets instantly. Does not affect opponents in flight.
- - The third attack (1x20 Magical) deals Anti-Air damage against opponents in Flight and Greater Flight. Masters who have had their Servant downed as a result of the shockwave get hit at a rate of 50% damage from this part of the attack. The initial Target of the first phase attack is dealt Bleeding 3, whereas the other teams are inflicted with Instant Bleeding 4.
- - Sets up the use of Petal Shower in the area for the next 2 turns, starting on the turn after this skill was used.
- Name: Black Vine Explosion
- Rank: D+
- Type: Magical
- Cost: 15 Mana,
- Damage: 10 Physical + 8 Magical
- Requirements: Black Vine Entanglement is present on the field. 20 Points of both HP and Mana have been absorbed by Black Vine Entanglement.
- Properties: Ranged, Burning 4, Free Action
- Attack Property: Neutral
- Targets: As much as desired
- Delayable: Yes
- Description: Using the energy seeped from Black Vine Entanglement, Marluxia gives additional life to his vines. A cage of rose and vines entrap the opponent before exploding and inflicting severe burns.
- - Can target as many opponents as possible, but each player can only be hit by this skill once per turn.
- Noble Phantasm
- Name: Petal Storm
- Rank: A+
- Type: Support
- Cost: 1 SP, 2 AP, 100 Mana, 30 CB
- Upkeep: 16 Mana, 15 CB
- Requirements: Blossom Shower was used in the same area two turns prior.
- Properties: Bounded Field, Wind Elemental, Bleeding 1, Enervation
- Targets: Current Area
- Delayable: No
- Description: Marluxia uses the remnants of Blossom Shower and his own cherry blossoms to create a devastating field similar to a tempest. Enables the use of Haunting.
- - Opponents stuck in this field suffer a loss of 1.5 in all of their checks not only against Marluxia, but against each other as well.
- - Opponents who escape and enter the area are dealt an absolute 20 damage and Bleeding 1. Opponents cannot be killed in this manner.
- - As long as this field remains in place, everyone who remains in this field is struck with Enervation and Exhaustion 1, including Marluxia’s Master. Marluxia himself is the only one not affected by this.
- - Furthermore, opponents who target Marluxia while this field is active are hit by a small barrage of cherry blossoms, dealing an absolute 5 damage. Only hits an opponent once per turn.
- - Opponents in flight are dealt an absolute 5 damage per turn.
- Name: Haunting
- Rank: B++
- Type: Physical, Prepared Effect
- Cost: Full Turn, 38 CB
- Damage: 4x10 Physical + 20 Physical
- Requirements: Petal Storm is active.
- Properties: Ranged, Projectile, Dark Elemental, Anti-Air [+10%]
- Attack Property: Neutral, Launcher
- Targets: As many targets as desired
- Delayable: No
- Destruction Percentage: 12%
- Description: Marluxia hovers behind the enemy and summons large pillars of darkness that engulfs the enemy. As the enemy tries to recover, he follows up with a final attack, throwing his scythe to cut apart his opponent. Followings its use, Petal Shower is deactivated.
- - All attacks, except the last, launch on hit. Once a guarded Master has his Servant launched, the Master can be hit by the remaining pillars. Thus, the maximum amount of times a guarded Master can be hit is 3 times. If the Master’s Agility + Luck exceeds a value of 4.5, they can only be hit up to a maximum of 2 times.
- Name: Summon Specter
- Rank: EX
- Type: Support
- Cost: Full Turn, 50 Mana
- Upkeep: 25 Mana
- Requirements: Cherry Blossom gauge is at least 50. Marluxia is in battle. 5 turn cooldown.
- Duration: Maximum of 5 turns.
- Properties: Reality Marble, Summoning
- Targets: Current Area
- Delayable: No
- Description: Marluxia summons his mechanical Nobody, shifting all of the current opponents in the field to his own personal Reality Marble formed from his Specter. With Specter summoned, Marluxia gains new skills.
- - When Specter is summoned, attacks will require no CB to be payed unless otherwise stated. However, when Specter is deactivated, Marluxia’s CB will be reduced to 50% of its amount when Specter was summoned.
- - CB regen is nullified
- - Marluxia’s MGR and END is increased by one rank.
- - Marluxia cannot use Warp, Blossom Teleport, Cherry Blossom Field, or Haunting in this form.
- - May be dismissed as a Free Action. If Specter has been active for at least 2 turns, Marluxia may choose to escape via his mechanical Nobody to transport him. The Specter can take him up to 2 areas away and will not trigger any sighting/crossing conditionals. Upon arrival in the new area, the Reality Marble is dismissed.
- ---Angel of Death
- Rank: A
- Type: Passive
- Description: Along with his mechanical airship, a large alien-like entity appears behind Marluxia, wielding the same weapon. At the beginning of every turn, the Angel of Death can absorb up to 25 points of damage before Marluxia can be targeted. This does not kill the Angel of Death. Furthermore, all attacks utilizing Marluxia’s scythe has a damage increase of 20% as the Angel of Death follows up with the same attack.
- ---Cherry Blossom Lasers
- Rank: B
- Type: Passive
- Damage: 5 Magical
- Cost: 5 CB (Required CB cost)
- Properties: Reactionary, Projectile, Ranged
- Delayable: Yes
- Description: Flower buds hover around each opponent, ready to take advantage of openings in the opponent’s attacks. Can be set at a reactionary speed before the opponent’s attack. When used, the next attack used by the opponent has its damage reduced by 10%. Can be used a maximum of 3 times per opponent, per turn
- Name: Gale of Severance
- Rank: C
- Type: Support, Reactionary
- Cost: 1 SP, 18 Mana
- Requirements: Marluxia is targeted by a Melee or Projectile attack. Specter is active.
- Properties: Counter, Negate Attack
- Targets: 1
- Delayable: Yes
- Description: Marluxia creates a large gust of wind that blows the enemy away and completely nullifies one Melee or Projectile attack targeting Marluxia. Against Noble Phantasms, the damage is reduced by 30%.
- Name: Whirlwind to the Void
- Rank: B
- Type: Physical, Offensive Phase 1
- Cost: 2 AP, 32 Mana
- Damage: 22 Physical
- Properties: Armor-Break, Bleeding 3
- Attack Property: Neutral
- Targets: As many targets as desired
- Delayable: Yes
- Description: Marluxia’s Angel of Death sends off a large whirlwind that sacrifices damage in order to remove an opponent’s defensive enhancements. Allows Marluxia to bypass defensive enhancements (Passive buffs, Skill buffs, etc) for the following two turns.
- Name: Circle Reject
- Rank: C
- Type: Physical, Offensive Phase 1
- Cost: 1.5 AP, 25 Mana
- Damage: 18 Physical
- Properties: Ranged, Scythe
- Attack Property: Down
- Targets: As many targets as desired
- Delayable: No
- Description: A simple attack. Both Marluxia and the Angel of Death create a large shockwave that rends the entire battlefield, causing their foes to stumble and fall. Does not affect opponents in Flight.
- Name: Omni Laser
- Rank: A+
- Type: Magical, Offensive
- Cost: 2.5 AP, 39 Mana
- Damage: 8x5 Magical
- Requirements: Opponent was hit by Cherry Blossom Lasers at least two times.
- Properties: Ranged, Anti-Personnel [+10%], Bleeding 3, Anti-Air
- Attack Property: Neutral, Aerial
- Targets: 1
- Delayable: No
- Description: Eight flower buds surround the opponent and barrage the victim with an endless stream of flower-attributed lasers. Against downed opponents, this attack deals an additional 1 base magical damage per hit as well as Bleeding 3.
- - Anti-air – Puts an opponent in Flight on the ground in Neutral status.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement