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- =============================================
- > Maniac Mansion PC Version Technical Notes <
- > <
- ~ Matt McGrath ~
- > <
- > https://twitter.com/mattmcgrath <
- =============================================
- 2014/01/25 11:30am GMT
- To enter into the debug mode in Maniac Mansion, type
- *ch4mysocks (for v2, which is probably your version)
- !a%ifyou*ve (for v1)
- Note that the '*' needs to be entered as [SHIFT]+[8]
- Then hit F7
- The main debug keys are
- [SHIFT]+[G] = Goto Room (see below for room numbers)
- [SHIFT]+[S] = Set Variable (see below for Variables)
- ================================================================================
- VARS
- VAR 0 Set your currently selected kid's sprite to the following:
- 0 - Invisble
- 1 - Syd
- 2 - Razor
- 3 - Dave
- 4 - Michael
- 5 - Bernard
- 6 - Wendy
- 7 - Jeff
- 8 - Radiation Suit
- 9 - Dr. Fred
- 10 - Edna
- 11 - Ed
- 12 - Ted
- 13 - Purple T
- 14 - Green T
- 15 - Meteor Police
- 16 - Meteor
- 17 - Mark Eteer
- 18 - Wink Smiley
- 19 - Man-Eating Plant
- 20 - Meteor Plasma Blast
- 21 - Mini-Edsel
- 22 - Meteor Impact
- 23 - Sandy
- 24 - Radiation Suit with Meteor
- VAR 4 Room Number
- 1 - Front Porch
- 2 - Bottom of Pool(empty)
- 3 - Living Roon
- 4 - Dungeon
- 5 - Library
- 6 - Outside of Pool
- 7 - Kitchen
- 8 - Basement
- 9 - Attic above Edna's Room
- 10 - Foyer
- 11 - landing #1
- 12 - Landing #2
- 13 - landing 1b
- 14 - Art Room
- 15 - Attic #2
- 16 - Garage
- 17 - Music Room
- 18 - Game Room
- 19 - Edna's Room
- 20 - GT's Room
- 21 - Dr. Fred's Room
- 22 - Study
- 23 - Developing Roon
- 24 - Ted's Bathroom
- 25 - Ted's Room
- 26 - Ed's Room
- 27 - Typewriter Room
- 28 - Observatory
- 29 - Underneath house
- 30 - Lab
- 31 - PT's Room
- 32 - View of Earth
- 33 - View of house
- 34 - Combination View Through Telescope
- 35 - View of Space
- 36 - Pantry
- 37 - Dining Room
- 38 - Landing #3
- 39 - Meteor Mess HS Table
- 40 - Ad for 3 Guys
- 41 - Mark Eteer's Office
- 42 - Wink Smiley's Set
- 43 - Combo Entry Screen
- 44 - Driveway
- 45 - Choose Kid Screen
- 46 - Roof
- 47 - House View #2
- 48 - Edsel In Space
- 49 - Scrolling Title
- 50 - Load/Save Screen
- 51 - Meteor's Room
- 52 - Garage (post-Edsel Launch)
- VAR 7 Snap Scroll On (14), Off (15) -- hard to tell...b/c SHIFT-S activates
- VAR 8 Current Verb That Is Being Performed
- If you say "Push [Object]", and the kid is in motion to perform this
- action, VAR 8 will be set to "9". If you say "Walk To [object]", this
- gets changed to "13". Ditto for all other verbs
- VAR 9 Current Object 1 Being Performed Upon
- VAR 10 Current Object 2 Being Performed Upon
- VAR 11 Determines if you can exit. Very odd. Need to do more investigating
- This seems to default to 25
- So, the hatch obove the plant
- If you set 11 to default 25, you can't reach it
- If you set 11 to 255, you can reach it
- VAR 12 Lighting
- 1. Defaults to 11 in rooms with lighting on
- 2. Defaults to 00 in rooms with lighting off
- 3. Set to 02 or 03 to get a shiloutted kid, but lights are on
- 4. Set to 04 to turn off lights, but have flashlight on (even if you don't have it in inventory)
- Note that for 4, this does not allow you to fix the wires. The kid will
- still say "It was kind of dark, but..."
- VAR 21 Game State
- 03 At Choose Character
- during normal gameplay, allows you to automatically pick up
- items and also go through doors without having to Walk To
- them. you have to use the keyboard shortcuts in order to
- perform most actions, as attempting to click on the verb
- window will do nothing.
- 200 During cutscenes
- 01 During normal gameplay
- allows most input
- VAR 23 Camera X Position
- VAR 25 Walk Speed
- In both versions, set variable 25 to 0 for super fast walk speed. Default
- is 4 for normal walk speed. Increasing this number will slow it down,
- decreasing it will speed it up. 0 is the fastest. Anything above x
- is nearly unplayable.
- VAR 26 Current Verb
- 1 - Open
- 2 - Close
- 3 - Give
- 4 - Turn On
- 5 - Turn Off
- 6 - Fix
- 7 - New Kid
- 8 - Unlock
- 9 - Push
- 10 - Pull
- 11 - Use
- 12 - Read
- 13 - Walk To
- 14 - Pick Up
- 15 - What Is
- VAR 27 Current Object/Person 1 (Use 1 With 2)
- VAR 28 Current Object/Person 2 (Use 1 With 2)
- VAR 29 Preposition
- 1 - In
- 2 - With
- 3 - On
- 4 - To
- VAR 30 Cursor X Position
- VAR 31 Cursor Y Position
- VAR 36 Room Number
- VAR 37 Code Of Last SFX Played
- VAR 38 Default Verb (See 26's verb list)
- Defaults to 13 (Walk To).
- If you set this to 1, for instance, it means that your verb
- choice would always start with "Open". Normally this is Walk To
- because that is what you are mostly doing in this game. S
- VAR 40 Cutscene Skip Function Key
- Defaults to 4 (F4)
- You can change this to 1 to make it F1, and so on
- This also changes the function of the right mouse button and
- the second joystick button. If you set this to 5, for instance, F5
- will no longer bring up the load/save dialog screen. However, it will
- mean that pressing the right mouse button or the second joystick
- button *will* bring up the save/load screen.
- VAR 47-49 Kids
- Similar to VAR 1, except you can set the individual kids no matter
- what current kid you have selected.
- VAR 47 = Dave
- VAR 48 = Kid 1
- VAR 49 = Kid 2
- Note that if you change any of these, and then switch to that kid
- using "New kid" or any of the 3 function keys, you'll see a black
- screen. This is because the kid has not been assigned to a room yet.
- Just push "SHIFT-G" and enter any valid room number.
- Also, keep in mind that if you set Kid 2 to Bernard, pick up a key,
- and then set Kid 2 to Razor, Razor will not have the key. You'll have
- to set Kid 2 back to Bernard. Or, set him to Kid 3.
- When you set any of these to a new kid, the old kid will still be
- in whatever room you left them in. This is interesting because they
- are still a part of the game. As a result, if you stick Bernard
- in the hallway, then push the doorbell, Ed will interact with him
- even if he isn't set to Kid 1, 2, or 3.
- The game will crash as you set more and more kids to these
- variables. So far it seems that only 3 kids can be in the same room
- at the same time.
- VAR 51-54 Edna's Phone Number Digits
- VAR 55-58 Edna's Attic Safe Combination Digits
- VAR 59-62 Lab Door Code Digits
- Note that when game starts, 59 is set to 100 and 60,61,62 = 0
- In the NES game, 59 is set to 0, so that is why you can input "0000"
- before Fred plays Meteor Mess in the NES version
- Here, of course, until Dr. Fred plays Meteor Mess, the code is
- 100000, which of course cannot be entered in using the keypad.
- VAR 67
- Seems to determine whether or not your code was accepted in
- any code entry screen. This is set to 0
- before you get to the keypad screen. Then, if you hit a wrong number,
- it is set to 1. When you have entered 4 numbers, you'll go back
- to seeing yourself. The game now checks this variable.
- If it is 0 the door opens, the safe opens, or you'll call Edna, etc.
- If it is anything else, the door will not open, or Edna will not
- be called, and so forth. For the Steel Security Door, the alarm
- will sound.
- VAR 76 Wanted Poster Meteor Police Phone Number Index
- 0 - 3412
- 1 - 1138
- 2 - 9111
- 3 - 1977
- 4 - 0525
- VAR 77-80 Meteor Police Phone Number Digits
- Note that these can be different than what is listed on the poster
- if you choose to change them later. If you set VAR76 to 1, the poster
- will read "1138", but if you make the code "5384", that is the one
- that will actually work when you try to call the meteor police.
- VAR 111 - More lighting
- Outside - 15
- Inside, lights on in room - 11
- Inside, lights off in room - 0
- VAR 192 - Attempts at opening steel security door
- Everytime you attempt to open the SSD, this gets inscreased by one.
- If it is set at 3, and you try to open the door, the mansion explodes.
- ================================================================================
- Maniac.exe differences
- BADBAD Language
- 10EB4 FUCKED
- 114F4 BADBAD
- Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
- 00010EB0 46 55 43 4B 45 44 FUCKED
- 000114F0 42 41 44 42 41 44 BADBAD
- Orig - Hints towards a sound test
- Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
- 00001370 53 6F 75 6E 64 20 74 6F 20 52 Sound to R
- 00001380 75 6E 3F un?
- This version doesn't have a sound test that you can invoke with
- the "S" command line argument. In the game, if you press "<" or
- ">" you can theoretically scan through the sounds. However, as soon
- as you encounter a missing sound, the game will crash. This means
- you can't go beyond sound "3", and if you try to wrap around backward,
- the game will crash, too.
- Game Option Differences Between v1 (1987) and v2 (1989 enhanced)
- Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
- 00001680 53 6F 75 6E Soun
- 00001690 64 73 20 4F 66 66 00 00 53 6F 75 6E 64 73 20 4F ds Off..Sounds O
- 000016A0 6E 00 4A 6F 79 73 74 69 63 6B 20 4F 66 66 00 00 n.Joystick Off..
- 000016B0 4D 6F 75 73 65 20 4F 66 66 00 43 47 41 20 63 6F Mouse Off.CGA co
- 000016C0 6D 70 6F 73 69 74 65 20 4F 6E 00 00 43 47 41 20 mposite On..CGA
- 000016D0 63 6F 6D 70 6F 73 69 74 65 20 4F 66 66 00 4A 6F composite Off.Jo
- 000016E0 79 73 74 69 63 6B 20 4E 6F 74 20 49 6E 73 74 61 ystick Not Insta
- 000016F0 6C 6C 65 64 00 00 4A 6F 79 73 74 69 63 6B 20 4F lled..Joystick O
- 00001700 6E 00 4D 6F 75 73 65 20 4F 6E 00 00 4D 6F 75 73 n.Mouse On..Mous
- 00001710 65 20 44 72 69 76 65 72 20 4E 6F 74 20 49 6E 73 e Driver Not Ins
- 00001720 74 61 6C 6C 65 64 00 00 77 00 70 72 65 66 73 00 talled..w.prefs.
- Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
- 00000E00 53 6F 75 6E Soun
- 00000E10 64 73 20 4F 66 66 00 53 6F 75 6E 64 73 20 4F 6E ds Off.Sounds On
- 00000E20 00 53 6E 61 70 20 53 63 72 6F 6C 6C 20 4F 6E 00 .Snap Scroll On.
- 00000E30 53 6E 61 70 20 53 63 72 6F 6C 6C 20 4F 66 66 00 Snap Scroll Off.
- 00000E40 4A 6F 79 73 74 69 63 6B 20 4F 66 66 00 54 77 6F Joystick Off.Two
- 00000E50 20 44 69 73 6B 20 4D 6F 64 65 2E F7 02 B2 20 1A Disk Mode.÷.² .
- 00000E60 00 B0 50 6C 65 61 73 65 20 49 6E 73 65 72 74 20 .°Please Insert
- 00000E70 44 69 73 6B 20 32 20 69 6E 20 4F 74 68 65 72 20 Disk 2 in Other
- 00000E80 44 72 69 76 65 2E 00 53 69 6E 67 6C 65 20 44 69 Drive..Single Di
- 00000E90 73 6B 20 4D 6F 64 65 2E 00 4D 6F 75 73 65 20 4F sk Mode..Mouse O
- 00000EA0 66 66 00 45 47 41 20 47 72 61 70 68 69 63 73 00 ff.EGA Graphics.
- 00000EB0 56 47 41 20 47 72 61 70 68 69 63 73 00 43 47 41 VGA Graphics.CGA
- 00000EC0 20 47 72 61 70 68 69 63 73 00 48 65 72 63 75 6C Graphics.Hercul
- 00000ED0 65 73 20 47 72 61 70 68 69 63 73 00 54 41 4E 44 es Graphics.TAND
- 00000EE0 59 20 47 72 61 70 68 69 63 73 00 41 72 65 20 79 Y Graphics.Are y
- 00000EF0 6F 75 20 73 75 72 65 20 79 6F 75 20 77 61 6E 74 ou sure you want
- 00000F00 20 74 6F 20 72 65 73 74 61 72 74 3F 20 28 79 2F to restart? (y/
- 00000F10 6E 29 00 B1 00 B2 20 13 00 B0 00 4A 6F 79 73 74 n).±.² ..°.Joyst
- 00000F20 69 63 6B 20 4E 6F 74 20 49 6E 73 74 61 6C 6C 65 ick Not Installe
- 00000F30 64 00 4A 6F 79 73 74 69 63 6B 20 4F 6E 00 4D 6F d.Joystick On.Mo
- 00000F40 75 73 65 20 4F 6E 00 4D 6F 75 73 65 20 44 72 69 use On.Mouse Dri
- 00000F50 76 65 72 20 4E 6F 74 20 49 6E 73 74 61 6C 6C 65 ver Not Installe
- 00000F60 64 00 77 00 70 72 65 66 73 00 d.w.prefs.
- More options in the enchanced version.
- Snap Scroll
- is an added feature to v2
- that can speed up game performance. When you get to the edge of
- the screen, the game "snaps" to the next portion of the room you
- are in, instead of scrolling smoothly to it. Any 286 12mhz+
- machine doesn't really need this feature. A 4.77mhz machine,
- however, would benefit from Snap Scroll.
- Two Disk Mode / Single Disk Mode
- If you are a fancy-pants type of person with two floppy drives,
- you can enable this mode so that you don't have to constantly
- swap disks throughout the game. Single Disk Mode is the
- opposite -- you only have one floppy drive and the game will
- ask you to swap disks.
- The original game, including your one allowed savegame, can
- fit on to one 360k low-density 5.25" floppy. Therefore,
- you did not need to swap disks in this version.
- The enhanced version, because of the updated graphics, requires
- about 660k. If you are playing from a 3.5" disk, a high-density
- 5.25" disk, or from your
- hard drive, you are ok. 5.25" low-density users have the game
- split over two disks.
- Graphics Options
- While the original allows all of the same graphic mode
- options as the enhanced version, when you switch graphics
- modes, the game does not say anything and just switches
- the modes in the original version.
- The original version does allow one more graphic option,
- which is mono CGA. The mono CGA mode is the 640x200 CGA
- mode, You can activate this by hitting
- SHIFT-B. This does not seem to be accessible from the
- command line.
- Both versions offer composite output. The output is terrible
- when you compare it to games like King's Quest I and
- Ultima IV, both of which took advantage of the color
- artificating found in the NTSC standard. Instead of getting
- and almost-EGA 16-color output, you get a terrible mix of
- red and purple. It seems composite mode was added as an
- after-thought.
- In both versions, it doesn't seem to matter if you enable
- or disable composite mode, as on my original IBM CGA
- card (the insanely long one that only fits into 8-bit ISA
- slots), composite mode *always* works.
- In fact, in the enhanced version, you can only enable
- composite mode by modifying the "prefs" file by hand.
- Are you sure you want to restart? (y/n)
- In the enhanced version, the game is nice enough to ask you
- this question when you press "F8". In the original version,
- the game just restarts without prompting you.
- PREFS file differences
- Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
- 00001760 50 72 65 66 65 72 65 6E 63 65 73 20 46 69 Preferences Fi
- 00001770 6C 65 20 2A 0A 00 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A le *..**********
- 00001780 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 0A 0A 00 00 48 45 **********....HE
- 00001790 52 43 09 00 54 41 4E 44 59 09 00 00 43 47 41 09 RC..TANDY...CGA.
- 000017A0 00 00 42 26 57 5F 43 47 41 09 00 00 45 47 41 09 ..B&W_CGA...EGA.
- 000017B0 00 00 4D 43 47 41 09 00 56 47 41 09 00 00 0A 00 ..MCGA..VGA.....
- 000017C0 43 4F 4D 50 4F 53 49 54 45 00 0A 00 4A 4F 59 53 COMPOSITE...JOYS
- 000017D0 54 49 43 4B 00 00 4D 4F 55 53 45 09 00 00 TICK..MOUSE...
- Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
- 00000F70 50 72 65 66 65 72 65 6E 63 65 73 20 46 69 Preferences Fi
- 00000F80 6C 65 00 69 00 B2 2A 14 00 B0 0A 00 2A 20 50 72 le.i.²*..°..* Pr
- 00000F90 65 66 65 72 65 6E 63 65 73 20 46 69 6C 65 20 2A eferences File *
- 00000FA0 0A 00 18 00 B2 2A 14 00 B0 0A 0A 00 48 45 52 43 ....²*..°...HERC
- 00000FB0 09 00 54 41 4E 44 59 09 00 43 47 41 09 00 45 47 ..TANDY..CGA..EG
- 00000FC0 41 09 00 4D 43 47 41 09 00 56 47 41 09 00 0A 00 A..MCGA..VGA....
- 00000FD0 43 4F 4D 50 4F 53 49 54 45 00 0A 00 4A 4F 59 53 COMPOSITE...JOYS
- 00000FE0 54 49 43 4B 00 4D 4F 55 53 45 09 00 0A 00 54 45 TICK.MOUSE....TE
- 00000FF0 58 54 5F 52 41 54 45 09 00 25 63 00 XT_RATE..%c.
- The enhanced version does not have a B&W CGA mode, so that is missing
- from the PREFS file. The enhanced version adds a text rate, so that
- you can speed up the dialogue in the game, from 0 (slowest) to 9
- (fastest). In the enhanced version, press "<" (shift-,) or
- ">" (shift->) to increase/decrease the speed. In the original version,
- pressing these keys will attempt to scroll through the SFX in the
- game. You cannot scroll past "2" without crashing the game, however.
- Attempting to scroll backwards from "1" will crash the game, too.
- Note to DOSBOX users: this is a way to exit the game, as it will
- crash to the command prompt. DOSBOX does not handle CTRL-C properly,
- so normally you are stuck in the game until you restart DB.
- ================================================================================
- Scripts
- S# Room# Script Offset
- 00 00 [00] 4415
- 01 2D [45] 1DF7
- 02 2D [45] 2299
- 03 2D [45] 2451
- 04 2D [45] 24FA
- 05 2D [45] 27F6
- 09 2D [45] 27FB
- 0A 35 [53] 0209
- 0B 35 [53] 0216
- 0C 08 [08] 28E3
- 0D 08 [08] 2927
- 0E 10 [16] 2DBA
- 0F 16 [22] 1BFF
- 10 1B [27] 2E4C
- 11 07 [07] 22F2
- 12 18 [24] 2213
- 13 18 [24] 223A
- 14 11 [17] 1E1D
- 15 03 [03] 2BBC
- 16 1C [28] 1199
- 17 1C [28] 11B9
- 18 0A [10] 2538
- 19 12 [18] 2B5B
- 1A 12 [18] 2BBB
- 1B 12 [18] 2C00
- 1C 12 [18] 2C42
- 1D 19 [25] 1A6B
- 1E 05 [05] 3137
- 1F 05 [05] 316C
- 20 05 [05] 3188
- 21 05 [05] 319C
- 22 05 [05] 31B8
- 23 05 [05] 31DF
- 24 13 [19] 1FC5
- 25 13 [19] 205B
- 26 13 [19] 2148
- 27 13 [19] 2164
- 28 13 [19] 21BA
- 29 15 [21] 1247
- 2A 15 [21] 126F
- 2B 15 [21] 13E9
- 2C 2B [43] 0AC1
- 2D 09 [09] 1A8A
- 2E 04 [04] 59BC
- 2F 08 [08] 293D
- 30 08 [08] 2BBE
- 31 08 [08] 2C67
- 33 0C [12] 4936
- 34 1B [27] 2EA0
- 35 15 [21] 161E
- 36 1B [27] 2EF0
- 37 35 [53] 0223
- 38 04 [04] 59F5
- 39 01 [01] 4A63
- 3A 07 [07] 2319
- 3B 07 [07] 234D
- 3C 07 [07] 2456
- 3D 01 [01] 4A71
- 3E 2F [47] 34EE
- 3F 1E [30] 2FDC
- 40 35 [53] 0270
- 41 35 [53] 028C
- 42 35 [53] 02A6
- 43 35 [53] 02C6
- 44 35 [53] 02E9
- 45 35 [53] 0300
- 46 35 [53] 0317
- 47 35 [53] 032B
- 49 35 [53] 034E
- 4A 07 [07] 245F
- 4B 1D [29] 56DB
- 4C 01 [01] 4C02
- 4D 17 [23] 0B2D
- 4E 18 [24] 2261
- 4F 17 [23] 0C4C
- 50 17 [23] 0C9D
- 51 07 [07] 24FA
- 52 07 [07] 2564
- 53 17 [23] 0CF5
- 54 35 [53] 035F
- 55 35 [53] 042B
- 56 35 [53] 04D6
- 57 1A [26] 2C2A
- 58 1A [26] 2DD3
- 59 1A [26] 2F2D
- 5A 1A [26] 2F96
- 5B 1A [26] 2FCC
- 5C 1A [26] 30AE
- 5D 1A [26] 30F3
- 5E 1A [26] 31CF
- 5F 1A [26] 32CA
- 60 1A [26] 3403
- 61 1A [26] 3587
- 62 1A [26] 35B9
- 63 1F [31] 18EF
- 64 11 [17] 1E3F
- 65 12 [18] 2C91
- 66 2C [44] 18F8
- 67 0C [12] 4A1F
- 68 0C [12] 4AEC
- 69 01 [01] 4C86
- 6A 29 [41] 135A
- 6B 14 [20] 1FC2
- 6C 14 [20] 21DA
- 6D 14 [20] 22D0
- 6E 14 [20] 2326
- 6F 01 [01] 4CDD
- 70 28 [40] 0A8D
- 71 1B [27] 2F37
- 72 2D [45] 326D
- 73 1F [31] 1A08
- 74 1A [26] 3662
- 75 1F [31] 1AEE
- 76 33 [51] 196B
- 77 1F [31] 1B19
- 78 21 [33] 25B0
- 79 10 [16] 2E00
- 7A 10 [16] 2E0D
- 7B 1E [30] 32BC
- 7C 2A [42] 152F
- 7D 1E [30] 342F
- 7E 1E [30] 357B
- 7F 1E [30] 3714
- 80 33 [51] 1A77
- 81 1E [30] 372A
- 82 2E [46] 0C70
- 83 2D [45] 32B1
- 84 01 [01] 4D2A
- 85 32 [50] 161B
- 86 33 [51] 1A58
- 87 21 [33] 27BB
- 88 15 [21] 16B8
- 89 04 [04] 5A0B
- 8A 26 [38] 4562
- 8B 26 [38] 4581
- 8C 26 [38] 45D5
- 8D 26 [38] 4753
- 8E 26 [38] 479E
- 8F 26 [38] 492D
- 90 26 [38] 4954
- 91 26 [38] 4995
- 92 04 [04] 5A23
- 93 1F [31] 1BC0
- 94 01 [01] 4E12
- 95 0A [10] 2561
- 96 07 [07] 2594
- 97 1A [26] 3720
- 98 13 [19] 222C
- 99 13 [19] 2244
- 9A 08 [08] 2DEE
- 9B 01 [01] 4FA9
- 9C 01 [01] 50C2
- 9D 1F [31] 1C07
- 9E 1F [31] 1D21
- 9F 14 [20] 24DD
- A0 1F [31] 1D35
- A1 0C [12] 4B63
- A3 32 [50] 1715
- A4 2D [45] 34EA
- A5 2D [45] 35E8
- A6 0B [11] 2D8B
- A7 0B [11] 2E48
- A8 0B [11] 2F95
- A9 2D [45] 374B
- AA 2D [45] 3769
- AB 2D [45] 3925
- AC 2D [45] 394D
- AD 2D [45] 395B
- AE 1A [26] 37F8
- AF 2D [45] 3D92
- B1 2D [45] 3E46
- ================================================================================
- Savegame Bytes
- 0x490 Who has used the hunk-o-matic
- Bit 0 - nothing 0
- Bit 1 - Syd 2
- Bit 2 - Razor 4
- Bit 3 - Dave 8
- Bit 4 - Michael 16
- Bit 5 - Bernard 32
- Bit 6 - Wendy 64
- Bit 7 - Jeff 128
- So, if Dave and Syd have both used the Hunk-O-Matic, we
- change this byte from 0x00 (nobody has used it) to
- 0x0A. 0x0A is 10, and (1 * 2) + (1 * 8) = 10
- Or, if only Wendy has used this, we change the byte from
- 0x00 to 0x40 (64 in decimal).
- ================================================================================
- Objects
- Objects By Object ID
- 030 record Music Room 17.LFL 1D83
- 031 sealed envelope@ Kitchen 07.LFL 1FBA
- 032 record GT Bedroom 20.LFL 1DA1
- 033 demo tape GT Bedroom 20.LFL 1F0C
- 034 hamster Ed Bedroom 26.LFL 29E5
- 035 piggy bank Ed Bedroom 26.LFL 2A49
- 036 dime Ed Bedroom 26.LFL 2AC8
- 037 dime Ed Bedroom 26.LFL 2AEA
- 038 dime Ed Bedroom 26.LFL 2B0C
- 039 door Ed Bedroom 26.LFL 29B0
- 045 meteor Meteor Room 51.LFL 1869
- 050 mailbox Porch 01.LFL 4491
- 051 flag Porch 01.LFL 4690
- 052 bushes Porch 01.LFL 46CD
- 053 grating Porch 01.LFL 46ED
- 054 door mat Porch 01.LFL 4414
- 055 key Porch 01.LFL 4452
- 056 undeveloped film Porch 01.LFL 4792
- 057 package Porch 01.LFL 456F
- 058 envelope Porch 01.LFL 4842
- 059 cement slab Garage 16.LFL 2888
- 060 contract Porch 01.LFL 48AC
- 061 front door Porch 01.LFL 4393
- 062 tombstone Porch 01.LFL 48D6
- 063 tombstone Porch 01.LFL 4905
- 064 tombstone Porch 01.LFL 493B
- 065 puddle of developer Under Porch 29.LFL 55BE
- 066 water valve Under Porch 29.LFL 5632
- 067 front door Foyer 10.LFL 2329
- 068 door Foyer 10.LFL 239A
- 069 door Foyer 10.LFL 240F
- 070 door Foyer 10.LFL 23DD
- 071 door Living Room 03.LFL 280C
- 072 old fashion radio Living Room 03.LFL 2870
- 073 radio tube Living Room 03.LFL 294E
- 074 glass chandelier Living Room 03.LFL 299D
- 075 broken chandelier Living Room 03.LFL 29BE
- 076 old rusty key Living Room 03.LFL 29E0
- 077 cabinet door Living Room 03.LFL 2A0B
- 078 window Living Room 03.LFL 2B0F
- 079 window Living Room 03.LFL 2B26
- 080 cassette tape Living Room 03.LFL 2AAF
- 081 door Kitchen 07.LFL 1D2C
- 082 door Kitchen 07.LFL 1D5E
- 083 jar of water@@@@@@@@@@@@ Kitchen 07.LFL 1F5F
- 084 flashlight@@@@ Kitchen 07.LFL 1D90
- 085 microwave oven Kitchen 07.LFL 1E09
- 086 hamster Kitchen 07.LFL 1EC2
- 087 exploded hamster Kitchen 07.LFL 1EE9
- 088 faucet Kitchen 07.LFL 2094
- 089 refrigerator Kitchen 07.LFL 20C4
- 090 cheese Kitchen 07.LFL 20FF
- 091 lettuce Kitchen 07.LFL 2127
- 092 broken bottles of ketchup Kitchen 07.LFL 21D5
- 093 can of Pepsi Kitchen 07.LFL 2150
- 094 chainsaw Kitchen 07.LFL 2041
- 095 door Dining Room 37.LFL 4176
- 096 old rotting turkey Dining Room 37.LFL 41A8
- 097 week old roast Dining Room 37.LFL 41D5
- 098 door Dining Room 37.LFL 41FE
- 099 door Plant Room 27.LFL 2B94
- 100 Man-eating plant Plant Room 27.LFL 2C28
- 101 paint blotch Plant Room 27.LFL 2BC6
- 102 door Plant Room 27.LFL 2BF6
- 103 door Edna Bedroom 19.LFL 1DEE
- 104 card key Ed Bedroom 26.LFL 2A13
- 105 phone Edna Bedroom 19.LFL 1E3B
- 107 small key Edna Bedroom 19.LFL 1E68
- 108 gate Exploded Garage 52.LFL 0F52
- 109 door Ted Bedroom 25.LFL 185B
- 110 sarcophagus Ted Bedroom 25.LFL 188D
- 111 Hunk-O-Matic Machine (TM) Ted Bedroom 25.LFL 18B3
- 112 door Ted Bedroom 25.LFL 18E2
- 113 door Bathroom 24.LFL 1E85
- 114 toilet lid Bathroom 24.LFL 1EB7
- 115 shower curtain Bathroom 24.LFL 1FAF
- 116 shower curtain Bathroom 24.LFL 1FDA
- 117 shower curtain Bathroom 24.LFL 2005
- 118 water faucet Bathroom 24.LFL 1EDC
- 123 sponge@@@@@@@@@@@@@@@ Bathroom 24.LFL 2085
- 124 door Pantry 36.LFL 1AC2
- 125 door Pantry 36.LFL 1B00
- 126 door Living Room 03.LFL 283E
- 127 bottle of developer Pantry 36.LFL 1C35
- 128 tentacle chow Pantry 36.LFL 1B66
- 129 canned goods Pantry 36.LFL 1B8E
- 130 fruit drinks Pantry 36.LFL 1BB5
- 131 grate Pantry 36.LFL 1C74
- 132 glass jar@@@@@@@ Pantry 36.LFL 1BDC
- 133 old batteries Kitchen 07.LFL 2210
- 135 door Library 05.LFL 2E3B
- 136 phone Library 05.LFL 2E6D
- 137 door Back Yard 06.LFL 317B
- 138 gate Back Yard 06.LFL 31E1
- 139 swimming pool Back Yard 06.LFL 322C
- 140 radio Back Yard 06.LFL 32C7
- 141 glowing key Pool 02.LFL 11E9
- 142 radio Pool 02.LFL 1212
- 143 gate Garage 16.LFL 283E
- 144 garage door Garage 16.LFL 29DD
- 145 garage door Garage 16.LFL 2A31
- 146 garage door Garage 16.LFL 2A63
- 147 garage door Garage 16.LFL 2A95
- 148 garage door Garage 16.LFL 2AC7
- 149 garage door Garage 16.LFL 2AF9
- 150 garage door Garage 16.LFL 2B2B
- 151 trunk Garage 16.LFL 28EC
- 152 tools Garage 16.LFL 2979
- 153 water faucet handle Garage 16.LFL 29AC
- 154 stairs Basement 08.LFL 268B
- 155 door Basement 08.LFL 26AB
- 156 fuse box Basement 08.LFL 26F9
- 157 circuit breakers Basement 08.LFL 271E
- 158 silver key Basement 08.LFL 27AD
- 159 door Dungeon 04.LFL 5708
- 160 outer door Dungeon 04.LFL 5765
- 161 top padlock Dungeon 04.LFL 5799
- 162 bottom padlock Dungeon 04.LFL 57E5
- 163 inner door Dungeon 04.LFL 5834
- 164 mondo stereo GT Bedroom 20.LFL 1E82
- 165 stamps Porch 01.LFL 460F
- 166 door Outer Lab 31.LFL 17F0
- 167 batteries Pool 02.LFL 1283
- 168 door Outer Lab 31.LFL 1845
- 169 door Inner Lab 30.LFL 2B9E
- 170 locker Inner Lab 30.LFL 2C1E
- 171 ladder Pool 02.LFL 12AE
- 172 ladder Back Yard 06.LFL 32A7
- 176 switch Meteor Room 51.LFL 18BD
- 177 door Meteor Room 51.LFL 1827
- 178 cold can of Pepsi Inner Lab 30.LFL 2DFB
- 179 stairs Landing 1A 11.LFL 2AFC
- 180 door Landing 1A 11.LFL 2B1C
- 181 door Landing 1A 11.LFL 2B4E
- 182 steel security door Landing 1A 11.LFL 2C68
- 183 painting of Fred Landing 1A 11.LFL 2CB8
- 184 painting of Edna Landing 1A 11.LFL 2CE0
- 185 door Music Room 17.LFL 1A3C
- 187 vase Music Room 17.LFL 1A6E
- 188 old record Music Room 17.LFL 1AC2
- 189 cassette tape Library 05.LFL 2F78
- 190 TV Music Room 17.LFL 1B0B
- 191 cassette recorder Music Room 17.LFL 1B4C
- 192 cassette tape Music Room 17.LFL 1C0D
- 193 steel security door Landing 1B 13.LFL 3DEB
- 194 stairs Landing 1B 13.LFL 3E55
- 195 door Landing 1B 13.LFL 3EB0
- 196 door Landing 1B 13.LFL 3EE2
- 197 door Art Room 14.LFL 11C4
- 198 bowl of wax fruit Art Room 14.LFL 11F6
- 199 paint brush Art Room 14.LFL 1226
- 200 paint remover Art Room 14.LFL 1247
- 201 door Arcade 18.LFL 237D
- 202 Video Fever game Arcade 18.LFL 241D
- 203 Disco Crazy game Arcade 18.LFL 2541
- 204 Alien Slime game Arcade 18.LFL 2665
- 205 Die Enemy Die game Arcade 18.LFL 278B
- 206 Meteor Mess game Arcade 18.LFL 28B7
- 207 Kill Thrill game Arcade 18.LFL 29DB
- 208 door Medical Room 22.LFL 18FA
- 209 desk Medical Room 22.LFL 192C
- 210 manuscript Medical Room 22.LFL 194F
- 211 dime Fred Bedoom 21.LFL 0FD2
- 212 radio tube Fred Bedoom 21.LFL 0FF4
- 213 hatch GT Bedroom 20.LFL 1D08
- 214 badge Dungeon 04.LFL 58B5
- 215 yellow key GT Bedroom 20.LFL 1D79
- 216 cassette tape GT Bedroom 20.LFL 1DDE
- 217 hatch Edna Attic 09.LFL 189E
- 218 painting Edna Attic 09.LFL 18F3
- 219 wall safe Edna Attic 09.LFL 191B
- 221 quarter Edna Attic 09.LFL 1A1A
- 222 sealed envelope@@@@@@@@@@@ Edna Attic 09.LFL 197F
- 223 hatch Power Attic 15.LFL 1456
- 225 wires Power Attic 15.LFL 1499
- 228 cassette player Living Room 03.LFL 2A32
- 229 stairs Landing 3 38.LFL 44FD
- 230 stairs Foyer 10.LFL 244E
- 231 ladder Edna Bedroom 19.LFL 1E8F
- 232 Hatch Plant Room 27.LFL 2C52
- 233 water Bathroom 24.LFL 20E5
- 234 grate Under Porch 29.LFL 5668
- 235 ladder Fred Bedoom 21.LFL 1022
- 236 coin box Arcade 18.LFL 2458
- 237 coin box Arcade 18.LFL 257C
- 238 coin box Arcade 18.LFL 26A0
- 239 coin box Arcade 18.LFL 27C8
- 240 coin box Arcade 18.LFL 28F2
- 241 coin box Arcade 18.LFL 2A16
- 242 quarter Arcade 18.LFL 23F8
- 243 quarter Arcade 18.LFL 251C
- 244 quarter Arcade 18.LFL 2640
- 245 quarter Arcade 18.LFL 2766
- 246 quarter Arcade 18.LFL 2892
- 247 quarter Arcade 18.LFL 29B6
- 252 hole Observatory 28.LFL 0F3C
- 253 sink Bathroom 24.LFL 2123
- 254 loose panel Library 05.LFL 2F42
- 255 door Inner Lab 30.LFL 2BC9
- 267 door Meteor Room 51.LFL 17F5
- 268 meteor Garage 16.LFL 2BD2
- 269 radiation suit Inner Lab 30.LFL 2C3F
- 270 pennant Ed Bedroom 26.LFL 2B2E
- 271 fighter jet model Ed Bedroom 26.LFL 2B57
- 272 X-Wing model Ed Bedroom 26.LFL 2B79
- 273 strategic commando chart Ed Bedroom 26.LFL 2B96
- 274 bed Ed Bedroom 26.LFL 2BDE
- 275 window Ed Bedroom 26.LFL 2BF2
- 276 mailbox Porch 01.LFL 44BC
- 277 bushes Porch 01.LFL 496F
- 278 sign Driveway 44.LFL 1896
- 279 shower curtain Bathroom 24.LFL 1F77
- 280 floor grating Under Porch 29.LFL 569F
- 281 license plate Garage 16.LFL 2D65
- 282 grandfather clock Foyer 10.LFL 246E
- 283 vase Foyer 10.LFL 24A8
- 284 vase Foyer 10.LFL 24BD
- 285 ladder Back Yard 06.LFL 3337
- 286 couch Living Room 03.LFL 2B3D
- 288 red button Pool 02.LFL 12CE
- 289 window Kitchen 07.LFL 22A9
- 290 very dull knives Kitchen 07.LFL 2005
- 291 stove Kitchen 07.LFL 224F
- 292 blood Kitchen 07.LFL 22C0
- 293 chair Dining Room 37.LFL 4230
- 294 chair Dining Room 37.LFL 4246
- 295 candle Dining Room 37.LFL 425C
- 296 candle Dining Room 37.LFL 4278
- 297 candle Dining Room 37.LFL 4294
- 302 fireplace Plant Room 27.LFL 2C71
- 303 family portrait Plant Room 27.LFL 2C8B
- 304 pot for plant Plant Room 27.LFL 2CB2
- 305 light Edna Attic 09.LFL 1A3A
- 306 desk Edna Bedroom 19.LFL 1EB2
- 307 cracked mirror Edna Bedroom 19.LFL 1EC7
- 308 mirror Edna Bedroom 19.LFL 1EE6
- 309 light Edna Bedroom 19.LFL 1EFD
- 310 bed Edna Bedroom 19.LFL 1F2B
- 311 picture of Dr. Fred Edna Bedroom 19.LFL 1F4C
- 312 plant Landing 3 38.LFL 451D
- 313 night stand Edna Bedroom 19.LFL 1F77
- 314 plant Edna Bedroom 19.LFL 1F93
- 315 plant Landing 3 38.LFL 4533
- 316 TV Ted Bedroom 25.LFL 192A
- 317 pillow Ted Bedroom 25.LFL 197C
- 318 Playboy calendar Ted Bedroom 25.LFL 1993
- 319 poster Ted Bedroom 25.LFL 1A08
- 320 surplus body parts Ted Bedroom 25.LFL 1A35
- 321 cracked mirror Bathroom 24.LFL 2104
- 322 plant Landing 3 38.LFL 4549
- 323 toilet Bathroom 24.LFL 214F
- 324 pull chain Bathroom 24.LFL 21A7
- 325 window Bathroom 24.LFL 21C9
- 326 shelves Pantry 36.LFL 1CC4
- 327 lamp Library 05.LFL 2FBD
- 328 lamp Library 05.LFL 2FF8
- 329 staircase Library 05.LFL 3033
- 330 Chuck the plant Library 05.LFL 3088
- 331 chair Library 05.LFL 30A8
- 332 front door Foyer 10.LFL 2361
- 333 pool chair Back Yard 06.LFL 32F0
- 334 old tree Back Yard 06.LFL 331E
- 335 light switch Basement 08.LFL 28A6
- 336 pool chair Pool 02.LFL 1317
- 337 drain Pool 02.LFL 1337
- 338 exposed cooling rods Pool 02.LFL 134D
- 339 radioactive slime Pool 02.LFL 1398
- 340 weird edsel Garage 16.LFL 2C16
- 341 modified rocket engine Garage 16.LFL 2C93
- 342 modified rocket engine Garage 16.LFL 2CC3
- 343 sign Garage 16.LFL 2CF3
- 344 bumper sticker Garage 16.LFL 2D1D
- 345 shelf Garage 16.LFL 2D4F
- 346 radioactive slime Basement 08.LFL 27D5
- 347 furnace Basement 08.LFL 2814
- 348 nuclear reactor Basement 08.LFL 283F
- 349 skeleton Dungeon 04.LFL 58FC
- 350 barred window Dungeon 04.LFL 5939
- 351 gargoyle Foyer 10.LFL 24EB
- 352 barred window Dungeon 04.LFL 5957
- 353 gargoyle Foyer 10.LFL 24D2
- 354 candle holder Dungeon 04.LFL 5975
- 355 control panel Outer Lab 31.LFL 188B
- 356 periscope Outer Lab 31.LFL 18A9
- 357 Pepsi machine Inner Lab 30.LFL 2E63
- 358 Zom-B-matic Inner Lab 30.LFL 2EC5
- 361 purple slime Meteor Room 51.LFL 18EB
- 362 wall lamp Landing 1A 11.LFL 2D08
- 363 wall lamp Landing 1A 11.LFL 2D48
- 364 piano bench Music Room 17.LFL 1C6F
- 365 piano Music Room 17.LFL 1C8B
- 366 Victrola Music Room 17.LFL 1CC5
- 367 speaker Music Room 17.LFL 1DEC
- 368 statue Landing 1B 13.LFL 3F14
- 369 plaque on statue Landing 1B 13.LFL 3F69
- 370 easel Art Room 14.LFL 12B8
- 371 unfinished painting Art Room 14.LFL 12CE
- 372 crate Art Room 14.LFL 12F2
- 373 dried purple slime Art Room 14.LFL 1308
- 374 sketch Art Room 14.LFL 134C
- 375 air hockey table Arcade 18.LFL 2A91
- 376 Zak McKracken poster Arcade 18.LFL 2AC8
- 377 Mail-A-Med Diploma Medical Room 22.LFL 1A04
- 378 Docs 'R Us Diploma Medical Room 22.LFL 1A42
- 379 desk lamp Medical Room 22.LFL 1A8A
- 380 desk Medical Room 22.LFL 1ABC
- 381 black board Medical Room 22.LFL 1ADD
- 382 examination table Medical Room 22.LFL 1B41
- 383 real skeleton Medical Room 22.LFL 1B6A
- 384 medical diagram Medical Room 22.LFL 1B9E
- 385 medical cabinet Medical Room 22.LFL 1BD5
- 386 lovely plant Landing 2 12.LFL 489D
- 387 window Landing 2 12.LFL 48BA
- 388 window Landing 2 12.LFL 48D1
- 389 window Landing 2 12.LFL 48E8
- 390 enlarger Darkroom 23.LFL 0A1B
- 391 developer tray@@@ Darkroom 23.LFL 0A34
- 392 desk Darkroom 23.LFL 0AC8
- 393 file drawers Darkroom 23.LFL 0ADD
- 394 doorbell Porch 01.LFL 4986
- 396 picture of Nurse Edna Fred Bedoom 21.LFL 1045
- 397 wanted poster Fred Bedoom 21.LFL 1072
- 398 tube socket Fred Bedoom 21.LFL 1095
- 399 radio Fred Bedoom 21.LFL 10FF
- 400 bed Fred Bedoom 21.LFL 1223
- 401 left speaker GT Bedroom 20.LFL 1E2D
- 402 right speaker GT Bedroom 20.LFL 1E57
- 404 poster GT Bedroom 20.LFL 1F42
- 405 poster GT Bedroom 20.LFL 1F7A
- 406 bed GT Bedroom 20.LFL 1F91
- 407 boarded up window Power Attic 15.LFL 157D
- 408 light Power Attic 15.LFL 15E2
- 409 astronomy chart Observatory 28.LFL 0F90
- 410 control panel Observatory 28.LFL 0FE5
- 411 left button Observatory 28.LFL 1013
- 412 right button Observatory 28.LFL 1078
- 413 really powerful telescope Observatory 28.LFL 10DD
- 414 coin slot Observatory 28.LFL 110C
- 415 card slot Inner Lab 30.LFL 2F1B
- 416 typewriter Plant Room 27.LFL 2D63
- 417 desk Plant Room 27.LFL 2D4E
- 418 plant Plant Room 27.LFL 2E22
- 419 medical chart Medical Room 22.LFL 19B0
- 420 red light Darkroom 23.LFL 09E9
- 421 scrawled number Edna Attic 09.LFL 1948
- 422 wires Power Attic 15.LFL 1567
- 423 map of house Outer Lab 31.LFL 1828
- 424 control panel Inner Lab 30.LFL 2CCE
- 425 button 1 Inner Lab 30.LFL 2D27
- 426 button 2 Inner Lab 30.LFL 2D5C
- 427 button 3 Inner Lab 30.LFL 2D91
- 428 button 4 Inner Lab 30.LFL 2DC6
- 434 6 Combo Entry 43.LFL 0862
- 438 Video Fever game Arcade 18.LFL 23AF
- 439 Disco Crazy game Arcade 18.LFL 24D3
- 440 Alien Slime game Arcade 18.LFL 25F7
- 441 Die Enemy Die game Arcade 18.LFL 271B
- 442 Meteor Mess game Arcade 18.LFL 2843
- 443 Kill Thrill game Arcade 18.LFL 296D
- 444 perfume Edna Bedroom 19.LFL 1E23
- 445 pillow Edna Bedroom 19.LFL 1E51
- 446 picture GT Bedroom 20.LFL 1D45
- 447 sign Library 05.LFL 30BE
- 448 gravy stain Dining Room 37.LFL 42B0
- 452 key Living Room 03.LFL 2B68
- 453 loose brick Dungeon 04.LFL 5993
- 456 stairs Landing 2 12.LFL 4818
- 457 stairs Landing 2 12.LFL 483F
- 458 door Landing 2 12.LFL 486B
- 459 door Darkroom 23.LFL 09B7
- 460 door Landing 3 38.LFL 43D4
- 461 door Landing 3 38.LFL 4406
- 462 door Landing 3 38.LFL 445C
- 463 door Landing 3 38.LFL 4499
- 464 door Landing 3 38.LFL 44CB
- 465 door Fred Bedoom 21.LFL 0FA0
- 500 keypad Landing 1A 11.LFL 2C30
- 501 Warning Sign Landing 1A 11.LFL 2B80
- 540 keypad Landing 1B 13.LFL 3FB6
- Objects By Name
- 6 Combo Entry 43.LFL 0862 434
- air hockey table Arcade 18.LFL 2A91 375
- Alien Slime game Arcade 18.LFL 25F7 440
- Alien Slime game Arcade 18.LFL 2665 204
- astronomy chart Observatory 28.LFL 0F90 409
- badge Dungeon 04.LFL 58B5 214
- barred window Dungeon 04.LFL 5939 350
- barred window Dungeon 04.LFL 5957 352
- batteries Pool 02.LFL 1283 167
- bed Ed Bedroom 26.LFL 2BDE 274
- bed Edna Bedroom 19.LFL 1F2B 310
- bed Fred Bedoom 21.LFL 1223 400
- bed GT Bedroom 20.LFL 1F91 406
- black board Medical Room 22.LFL 1ADD 381
- blood Kitchen 07.LFL 22C0 292
- boarded up window Power Attic 15.LFL 157D 407
- bottle of developer Pantry 36.LFL 1C35 127
- bottom padlock Dungeon 04.LFL 57E5 162
- bowl of wax fruit Art Room 14.LFL 11F6 198
- broken bottles of ketchup Kitchen 07.LFL 21D5 092
- broken chandelier Living Room 03.LFL 29BE 075
- bumper sticker Garage 16.LFL 2D1D 344
- bushes Porch 01.LFL 46CD 052
- bushes Porch 01.LFL 496F 277
- button 1 Inner Lab 30.LFL 2D27 425
- button 2 Inner Lab 30.LFL 2D5C 426
- button 3 Inner Lab 30.LFL 2D91 427
- button 4 Inner Lab 30.LFL 2DC6 428
- cabinet door Living Room 03.LFL 2A0B 077
- can of Pepsi Kitchen 07.LFL 2150 093
- candle Dining Room 37.LFL 425C 295
- candle Dining Room 37.LFL 4278 296
- candle Dining Room 37.LFL 4294 297
- candle holder Dungeon 04.LFL 5975 354
- canned goods Pantry 36.LFL 1B8E 129
- card key Ed Bedroom 26.LFL 2A13 104
- card slot Inner Lab 30.LFL 2F1B 415
- cassette player Living Room 03.LFL 2A32 228
- cassette recorder Music Room 17.LFL 1B4C 191
- cassette tape GT Bedroom 20.LFL 1DDE 216
- cassette tape Library 05.LFL 2F78 189
- cassette tape Living Room 03.LFL 2AAF 080
- cassette tape Music Room 17.LFL 1C0D 192
- cement slab Garage 16.LFL 2888 059
- chainsaw Kitchen 07.LFL 2041 094
- chair Dining Room 37.LFL 4230 293
- chair Dining Room 37.LFL 4246 294
- chair Library 05.LFL 30A8 331
- cheese Kitchen 07.LFL 20FF 090
- Chuck the plant Library 05.LFL 3088 330
- circuit breakers Basement 08.LFL 271E 157
- coin box Arcade 18.LFL 2458 236
- coin box Arcade 18.LFL 257C 237
- coin box Arcade 18.LFL 26A0 238
- coin box Arcade 18.LFL 27C8 239
- coin box Arcade 18.LFL 28F2 240
- coin box Arcade 18.LFL 2A16 241
- coin slot Observatory 28.LFL 110C 414
- cold can of Pepsi Inner Lab 30.LFL 2DFB 178
- contract Porch 01.LFL 48AC 060
- control panel Inner Lab 30.LFL 2CCE 424
- control panel Observatory 28.LFL 0FE5 410
- control panel Outer Lab 31.LFL 188B 355
- couch Living Room 03.LFL 2B3D 286
- cracked mirror Bathroom 24.LFL 2104 321
- cracked mirror Edna Bedroom 19.LFL 1EC7 307
- crate Art Room 14.LFL 12F2 372
- demo tape GT Bedroom 20.LFL 1F0C 033
- desk Darkroom 23.LFL 0AC8 392
- desk Edna Bedroom 19.LFL 1EB2 306
- desk Medical Room 22.LFL 192C 209
- desk Medical Room 22.LFL 1ABC 380
- desk Plant Room 27.LFL 2D4E 417
- desk lamp Medical Room 22.LFL 1A8A 379
- developer tray@@@ Darkroom 23.LFL 0A34 391
- Die Enemy Die game Arcade 18.LFL 271B 441
- Die Enemy Die game Arcade 18.LFL 278B 205
- dime Ed Bedroom 26.LFL 2AC8 036
- dime Ed Bedroom 26.LFL 2AEA 037
- dime Ed Bedroom 26.LFL 2B0C 038
- dime Fred Bedoom 21.LFL 0FD2 211
- Disco Crazy game Arcade 18.LFL 24D3 439
- Disco Crazy game Arcade 18.LFL 2541 203
- Docs 'R Us Diploma Medical Room 22.LFL 1A42 378
- door Arcade 18.LFL 237D 201
- door Art Room 14.LFL 11C4 197
- door Back Yard 06.LFL 317B 137
- door Basement 08.LFL 26AB 155
- door Bathroom 24.LFL 1E85 113
- door Darkroom 23.LFL 09B7 459
- door Dining Room 37.LFL 4176 095
- door Dining Room 37.LFL 41FE 098
- door Dungeon 04.LFL 5708 159
- door Ed Bedroom 26.LFL 29B0 039
- door Edna Bedroom 19.LFL 1DEE 103
- door Foyer 10.LFL 239A 068
- door Foyer 10.LFL 23DD 070
- door Foyer 10.LFL 240F 069
- door Fred Bedoom 21.LFL 0FA0 465
- door Inner Lab 30.LFL 2B9E 169
- door Inner Lab 30.LFL 2BC9 255
- door Kitchen 07.LFL 1D2C 081
- door Kitchen 07.LFL 1D5E 082
- door Landing 1A 11.LFL 2B1C 180
- door Landing 1A 11.LFL 2B4E 181
- door Landing 1B 13.LFL 3EB0 195
- door Landing 1B 13.LFL 3EE2 196
- door Landing 2 12.LFL 486B 458
- door Landing 3 38.LFL 43D4 460
- door Landing 3 38.LFL 4406 461
- door Landing 3 38.LFL 445C 462
- door Landing 3 38.LFL 4499 463
- door Landing 3 38.LFL 44CB 464
- door Library 05.LFL 2E3B 135
- door Living Room 03.LFL 280C 071
- door Living Room 03.LFL 283E 126
- door Medical Room 22.LFL 18FA 208
- door Meteor Room 51.LFL 17F5 267
- door Meteor Room 51.LFL 1827 177
- door Music Room 17.LFL 1A3C 185
- door Outer Lab 31.LFL 17F0 166
- door Outer Lab 31.LFL 1845 168
- door Pantry 36.LFL 1AC2 124
- door Pantry 36.LFL 1B00 125
- door Plant Room 27.LFL 2B94 099
- door Plant Room 27.LFL 2BF6 102
- door Ted Bedroom 25.LFL 185B 109
- door Ted Bedroom 25.LFL 18E2 112
- door mat Porch 01.LFL 4414 054
- doorbell Porch 01.LFL 4986 394
- drain Pool 02.LFL 1337 337
- dried purple slime Art Room 14.LFL 1308 373
- easel Art Room 14.LFL 12B8 370
- enlarger Darkroom 23.LFL 0A1B 390
- envelope Porch 01.LFL 4842 058
- examination table Medical Room 22.LFL 1B41 382
- exploded hamster Kitchen 07.LFL 1EE9 087
- exposed cooling rods Pool 02.LFL 134D 338
- family portrait Plant Room 27.LFL 2C8B 303
- faucet Kitchen 07.LFL 2094 088
- fighter jet model Ed Bedroom 26.LFL 2B57 271
- file drawers Darkroom 23.LFL 0ADD 393
- fireplace Plant Room 27.LFL 2C71 302
- flag Porch 01.LFL 4690 051
- flashlight@@@@ Kitchen 07.LFL 1D90 084
- floor grating Under Porch 29.LFL 569F 280
- front door Foyer 10.LFL 2329 067
- front door Foyer 10.LFL 2361 332
- front door Porch 01.LFL 4393 061
- fruit drinks Pantry 36.LFL 1BB5 130
- furnace Basement 08.LFL 2814 347
- fuse box Basement 08.LFL 26F9 156
- garage door Garage 16.LFL 29DD 144
- garage door Garage 16.LFL 2A31 145
- garage door Garage 16.LFL 2A63 146
- garage door Garage 16.LFL 2A95 147
- garage door Garage 16.LFL 2AC7 148
- garage door Garage 16.LFL 2AF9 149
- garage door Garage 16.LFL 2B2B 150
- gargoyle Foyer 10.LFL 24D2 353
- gargoyle Foyer 10.LFL 24EB 351
- gate Back Yard 06.LFL 31E1 138
- gate Exploded Garage 52.LFL 0F52 108
- gate Garage 16.LFL 283E 143
- glass chandelier Living Room 03.LFL 299D 074
- glass jar@@@@@@@ Pantry 36.LFL 1BDC 132
- glowing key Pool 02.LFL 11E9 141
- grandfather clock Foyer 10.LFL 246E 282
- grate Pantry 36.LFL 1C74 131
- grate Under Porch 29.LFL 5668 234
- grating Porch 01.LFL 46ED 053
- gravy stain Dining Room 37.LFL 42B0 448
- hamster Ed Bedroom 26.LFL 29E5 034
- hamster Kitchen 07.LFL 1EC2 086
- hatch Edna Attic 09.LFL 189E 217
- hatch GT Bedroom 20.LFL 1D08 213
- Hatch Plant Room 27.LFL 2C52 232
- hatch Power Attic 15.LFL 1456 223
- hole Observatory 28.LFL 0F3C 252
- Hunk-O-Matic Machine (TM) Ted Bedroom 25.LFL 18B3 111
- inner door Dungeon 04.LFL 5834 163
- jar of water@@@@@@@@@@@@ Kitchen 07.LFL 1F5F 083
- key Living Room 03.LFL 2B68 452
- key Porch 01.LFL 4452 055
- keypad Landing 1A 11.LFL 2C30 500
- keypad Landing 1B 13.LFL 3FB6 540
- Kill Thrill game Arcade 18.LFL 296D 443
- Kill Thrill game Arcade 18.LFL 29DB 207
- ladder Back Yard 06.LFL 32A7 172
- ladder Back Yard 06.LFL 3337 285
- ladder Edna Bedroom 19.LFL 1E8F 231
- ladder Fred Bedoom 21.LFL 1022 235
- ladder Pool 02.LFL 12AE 171
- lamp Library 05.LFL 2FBD 327
- lamp Library 05.LFL 2FF8 328
- left button Observatory 28.LFL 1013 411
- left speaker GT Bedroom 20.LFL 1E2D 401
- lettuce Kitchen 07.LFL 2127 091
- license plate Garage 16.LFL 2D65 281
- light Edna Attic 09.LFL 1A3A 305
- light Edna Bedroom 19.LFL 1EFD 309
- light Power Attic 15.LFL 15E2 408
- light switch Basement 08.LFL 28A6 335
- locker Inner Lab 30.LFL 2C1E 170
- loose brick Dungeon 04.LFL 5993 453
- loose panel Library 05.LFL 2F42 254
- lovely plant Landing 2 12.LFL 489D 386
- Mail-A-Med Diploma Medical Room 22.LFL 1A04 377
- mailbox Porch 01.LFL 4491 050
- mailbox Porch 01.LFL 44BC 276
- Man-eating plant Plant Room 27.LFL 2C28 100
- manuscript Medical Room 22.LFL 194F 210
- map of house Outer Lab 31.LFL 1828 423
- medical cabinet Medical Room 22.LFL 1BD5 385
- medical chart Medical Room 22.LFL 19B0 419
- medical diagram Medical Room 22.LFL 1B9E 384
- meteor Garage 16.LFL 2BD2 268
- meteor Meteor Room 51.LFL 1869 045
- Meteor Mess game Arcade 18.LFL 2843 442
- Meteor Mess game Arcade 18.LFL 28B7 206
- microwave oven Kitchen 07.LFL 1E09 085
- mirror Edna Bedroom 19.LFL 1EE6 308
- modified rocket engine Garage 16.LFL 2C93 341
- modified rocket engine Garage 16.LFL 2CC3 342
- mondo stereo GT Bedroom 20.LFL 1E82 164
- night stand Edna Bedroom 19.LFL 1F77 313
- nuclear reactor Basement 08.LFL 283F 348
- old batteries Kitchen 07.LFL 2210 133
- old fashion radio Living Room 03.LFL 2870 072
- old record Music Room 17.LFL 1AC2 188
- old rotting turkey Dining Room 37.LFL 41A8 096
- old rusty key Living Room 03.LFL 29E0 076
- old tree Back Yard 06.LFL 331E 334
- outer door Dungeon 04.LFL 5765 160
- package Porch 01.LFL 456F 057
- paint blotch Plant Room 27.LFL 2BC6 101
- paint brush Art Room 14.LFL 1226 199
- paint remover Art Room 14.LFL 1247 200
- painting Edna Attic 09.LFL 18F3 218
- painting of Edna Landing 1A 11.LFL 2CE0 184
- painting of Fred Landing 1A 11.LFL 2CB8 183
- pennant Ed Bedroom 26.LFL 2B2E 270
- Pepsi machine Inner Lab 30.LFL 2E63 357
- perfume Edna Bedroom 19.LFL 1E23 444
- periscope Outer Lab 31.LFL 18A9 356
- phone Edna Bedroom 19.LFL 1E3B 105
- phone Library 05.LFL 2E6D 136
- piano Music Room 17.LFL 1C8B 365
- piano bench Music Room 17.LFL 1C6F 364
- picture GT Bedroom 20.LFL 1D45 446
- picture of Dr. Fred Edna Bedroom 19.LFL 1F4C 311
- picture of Nurse Edna Fred Bedoom 21.LFL 1045 396
- piggy bank Ed Bedroom 26.LFL 2A49 035
- pillow Edna Bedroom 19.LFL 1E51 445
- pillow Ted Bedroom 25.LFL 197C 317
- plant Edna Bedroom 19.LFL 1F93 314
- plant Landing 3 38.LFL 451D 312
- plant Landing 3 38.LFL 4533 315
- plant Landing 3 38.LFL 4549 322
- plant Plant Room 27.LFL 2E22 418
- plaque on statue Landing 1B 13.LFL 3F69 369
- Playboy calendar Ted Bedroom 25.LFL 1993 318
- pool chair Back Yard 06.LFL 32F0 333
- pool chair Pool 02.LFL 1317 336
- poster GT Bedroom 20.LFL 1F42 404
- poster GT Bedroom 20.LFL 1F7A 405
- poster Ted Bedroom 25.LFL 1A08 319
- pot for plant Plant Room 27.LFL 2CB2 304
- puddle of developer Under Porch 29.LFL 55BE 065
- pull chain Bathroom 24.LFL 21A7 324
- purple slime Meteor Room 51.LFL 18EB 361
- quarter Arcade 18.LFL 23F8 242
- quarter Arcade 18.LFL 251C 243
- quarter Arcade 18.LFL 2640 244
- quarter Arcade 18.LFL 2766 245
- quarter Arcade 18.LFL 2892 246
- quarter Arcade 18.LFL 29B6 247
- quarter Edna Attic 09.LFL 1A1A 221
- radiation suit Inner Lab 30.LFL 2C3F 269
- radio Back Yard 06.LFL 32C7 140
- radio Fred Bedoom 21.LFL 10FF 399
- radio Pool 02.LFL 1212 142
- radio tube Fred Bedoom 21.LFL 0FF4 212
- radio tube Living Room 03.LFL 294E 073
- radioactive slime Basement 08.LFL 27D5 346
- radioactive slime Pool 02.LFL 1398 339
- real skeleton Medical Room 22.LFL 1B6A 383
- really powerful telescope Observatory 28.LFL 10DD 413
- record GT Bedroom 20.LFL 1DA1 032
- record Music Room 17.LFL 1D83 030
- red button Pool 02.LFL 12CE 288
- red light Darkroom 23.LFL 09E9 420
- refrigerator Kitchen 07.LFL 20C4 089
- right button Observatory 28.LFL 1078 412
- right speaker GT Bedroom 20.LFL 1E57 402
- sarcophagus Ted Bedroom 25.LFL 188D 110
- scrawled number Edna Attic 09.LFL 1948 421
- sealed envelope@ Kitchen 07.LFL 1FBA 031
- sealed envelope@@@@@@@@@@@ Edna Attic 09.LFL 197F 222
- shelf Garage 16.LFL 2D4F 345
- shelves Pantry 36.LFL 1CC4 326
- shower curtain Bathroom 24.LFL 1F77 279
- shower curtain Bathroom 24.LFL 1FAF 115
- shower curtain Bathroom 24.LFL 1FDA 116
- shower curtain Bathroom 24.LFL 2005 117
- sign Driveway 44.LFL 1896 278
- sign Garage 16.LFL 2CF3 343
- sign Library 05.LFL 30BE 447
- silver key Basement 08.LFL 27AD 158
- sink Bathroom 24.LFL 2123 253
- skeleton Dungeon 04.LFL 58FC 349
- sketch Art Room 14.LFL 134C 374
- small key Edna Bedroom 19.LFL 1E68 107
- speaker Music Room 17.LFL 1DEC 367
- sponge@@@@@@@@@@@@@@@ Bathroom 24.LFL 2085 123
- staircase Library 05.LFL 3033 329
- stairs Basement 08.LFL 268B 154
- stairs Foyer 10.LFL 244E 230
- stairs Landing 1A 11.LFL 2AFC 179
- stairs Landing 1B 13.LFL 3E55 194
- stairs Landing 2 12.LFL 4818 456
- stairs Landing 2 12.LFL 483F 457
- stairs Landing 3 38.LFL 44FD 229
- stamps Porch 01.LFL 460F 165
- statue Landing 1B 13.LFL 3F14 368
- steel security door Landing 1A 11.LFL 2C68 182
- steel security door Landing 1B 13.LFL 3DEB 193
- stove Kitchen 07.LFL 224F 291
- strategic commando chart Ed Bedroom 26.LFL 2B96 273
- surplus body parts Ted Bedroom 25.LFL 1A35 320
- swimming pool Back Yard 06.LFL 322C 139
- switch Meteor Room 51.LFL 18BD 176
- tentacle chow Pantry 36.LFL 1B66 128
- toilet Bathroom 24.LFL 214F 323
- toilet lid Bathroom 24.LFL 1EB7 114
- tombstone Porch 01.LFL 48D6 062
- tombstone Porch 01.LFL 4905 063
- tombstone Porch 01.LFL 493B 064
- tools Garage 16.LFL 2979 152
- top padlock Dungeon 04.LFL 5799 161
- trunk Garage 16.LFL 28EC 151
- tube socket Fred Bedoom 21.LFL 1095 398
- TV Music Room 17.LFL 1B0B 190
- TV Ted Bedroom 25.LFL 192A 316
- typewriter Plant Room 27.LFL 2D63 416
- undeveloped film Porch 01.LFL 4792 056
- unfinished painting Art Room 14.LFL 12CE 371
- vase Foyer 10.LFL 24A8 283
- vase Foyer 10.LFL 24BD 284
- vase Music Room 17.LFL 1A6E 187
- very dull knives Kitchen 07.LFL 2005 290
- Victrola Music Room 17.LFL 1CC5 366
- Video Fever game Arcade 18.LFL 23AF 438
- Video Fever game Arcade 18.LFL 241D 202
- wall lamp Landing 1A 11.LFL 2D08 362
- wall lamp Landing 1A 11.LFL 2D48 363
- wall safe Edna Attic 09.LFL 191B 219
- wanted poster Fred Bedoom 21.LFL 1072 397
- Warning Sign Landing 1A 11.LFL 2B80 501
- water Bathroom 24.LFL 20E5 233
- water faucet Bathroom 24.LFL 1EDC 118
- water faucet handle Garage 16.LFL 29AC 153
- water valve Under Porch 29.LFL 5632 066
- week old roast Dining Room 37.LFL 41D5 097
- weird edsel Garage 16.LFL 2C16 340
- window Bathroom 24.LFL 21C9 325
- window Ed Bedroom 26.LFL 2BF2 275
- window Kitchen 07.LFL 22A9 289
- window Landing 2 12.LFL 48BA 387
- window Landing 2 12.LFL 48D1 388
- window Landing 2 12.LFL 48E8 389
- window Living Room 03.LFL 2B0F 078
- window Living Room 03.LFL 2B26 079
- wires Power Attic 15.LFL 1499 225
- wires Power Attic 15.LFL 1567 422
- X-Wing model Ed Bedroom 26.LFL 2B79 272
- yellow key GT Bedroom 20.LFL 1D79 215
- Zak McKracken poster Arcade 18.LFL 2AC8 376
- Zom-B-matic Inner Lab 30.LFL 2EC5 358
- Objects By Room Number
- Porch 01.LFL 4986 394 doorbell
- Porch 01.LFL 4393 061 front door
- Porch 01.LFL 4452 055 key
- Porch 01.LFL 4414 054 door mat
- Porch 01.LFL 460F 165 stamps
- Porch 01.LFL 456F 057 package
- Porch 01.LFL 4842 058 envelope
- Porch 01.LFL 48AC 060 contract
- Porch 01.LFL 4690 051 flag
- Porch 01.LFL 4491 050 mailbox
- Porch 01.LFL 44BC 276 mailbox
- Porch 01.LFL 46ED 053 grating
- Porch 01.LFL 46CD 052 bushes
- Porch 01.LFL 4792 056 undeveloped film
- Porch 01.LFL 496F 277 bushes
- Porch 01.LFL 48D6 062 tombstone
- Porch 01.LFL 4905 063 tombstone
- Porch 01.LFL 493B 064 tombstone
- Pool 02.LFL 11E9 141 glowing key
- Pool 02.LFL 1212 142 radio
- Pool 02.LFL 1283 167 batteries
- Pool 02.LFL 12AE 171 ladder
- Pool 02.LFL 12CE 288 red button
- Pool 02.LFL 1317 336 pool chair
- Pool 02.LFL 1337 337 drain
- Pool 02.LFL 134D 338 exposed cooling rods
- Pool 02.LFL 1398 339 radioactive slime
- Living Room 03.LFL 280C 071 door
- Living Room 03.LFL 283E 126 door
- Living Room 03.LFL 294E 073 radio tube
- Living Room 03.LFL 2870 072 old fashion radio
- Living Room 03.LFL 29E0 076 old rusty key
- Living Room 03.LFL 29BE 075 broken chandelier
- Living Room 03.LFL 2B68 452 key
- Living Room 03.LFL 299D 074 glass chandelier
- Living Room 03.LFL 2B0F 078 window
- Living Room 03.LFL 2B26 079 window
- Living Room 03.LFL 2B3D 286 couch
- Living Room 03.LFL 2AAF 080 cassette tape
- Living Room 03.LFL 2A32 228 cassette player
- Living Room 03.LFL 2A0B 077 cabinet door
- Dungeon 04.LFL 5708 159 door
- Dungeon 04.LFL 5834 163 inner door
- Dungeon 04.LFL 5799 161 top padlock
- Dungeon 04.LFL 57E5 162 bottom padlock
- Dungeon 04.LFL 5765 160 outer door
- Dungeon 04.LFL 58B5 214 badge
- Dungeon 04.LFL 58FC 349 skeleton
- Dungeon 04.LFL 5939 350 barred window
- Dungeon 04.LFL 5957 352 barred window
- Dungeon 04.LFL 5975 354 candle holder
- Dungeon 04.LFL 5993 453 loose brick
- Library 05.LFL 30BE 447 sign
- Library 05.LFL 2E3B 135 door
- Library 05.LFL 2E6D 136 phone
- Library 05.LFL 2F78 189 cassette tape
- Library 05.LFL 2F42 254 loose panel
- Library 05.LFL 2FBD 327 lamp
- Library 05.LFL 2FF8 328 lamp
- Library 05.LFL 3033 329 staircase
- Library 05.LFL 3088 330 Chuck the plant
- Library 05.LFL 30A8 331 chair
- Back Yard 06.LFL 317B 137 door
- Back Yard 06.LFL 31E1 138 gate
- Back Yard 06.LFL 32A7 172 ladder
- Back Yard 06.LFL 3337 285 ladder
- Back Yard 06.LFL 32C7 140 radio
- Back Yard 06.LFL 32F0 333 pool chair
- Back Yard 06.LFL 322C 139 swimming pool
- Back Yard 06.LFL 331E 334 old tree
- Kitchen 07.LFL 1D2C 081 door
- Kitchen 07.LFL 1D5E 082 door
- Kitchen 07.LFL 1D90 084 flashlight@@@@
- Kitchen 07.LFL 22C0 292 blood
- Kitchen 07.LFL 1EC2 086 hamster
- Kitchen 07.LFL 1EE9 087 exploded hamster
- Kitchen 07.LFL 1F5F 083 jar of water@@@@@@@@@@@@
- Kitchen 07.LFL 1FBA 031 sealed envelope@
- Kitchen 07.LFL 1E09 085 microwave oven
- Kitchen 07.LFL 2094 088 faucet
- Kitchen 07.LFL 2210 133 old batteries
- Kitchen 07.LFL 20FF 090 cheese
- Kitchen 07.LFL 2127 091 lettuce
- Kitchen 07.LFL 21D5 092 broken bottles of ketchup
- Kitchen 07.LFL 2150 093 can of Pepsi
- Kitchen 07.LFL 20C4 089 refrigerator
- Kitchen 07.LFL 2041 094 chainsaw
- Kitchen 07.LFL 22A9 289 window
- Kitchen 07.LFL 2005 290 very dull knives
- Kitchen 07.LFL 224F 291 stove
- Basement 08.LFL 271E 157 circuit breakers
- Basement 08.LFL 26F9 156 fuse box
- Basement 08.LFL 268B 154 stairs
- Basement 08.LFL 28A6 335 light switch
- Basement 08.LFL 26AB 155 door
- Basement 08.LFL 27AD 158 silver key
- Basement 08.LFL 27D5 346 radioactive slime
- Basement 08.LFL 2814 347 furnace
- Basement 08.LFL 283F 348 nuclear reactor
- Edna Attic 09.LFL 189E 217 hatch
- Edna Attic 09.LFL 197F 222 sealed envelope@@@@@@@@@@@
- Edna Attic 09.LFL 1948 421 scrawled number
- Edna Attic 09.LFL 191B 219 wall safe
- Edna Attic 09.LFL 18F3 218 painting
- Edna Attic 09.LFL 1A3A 305 light
- Edna Attic 09.LFL 1A1A 221 quarter
- Foyer 10.LFL 2329 067 front door
- Foyer 10.LFL 239A 068 door
- Foyer 10.LFL 240F 069 door
- Foyer 10.LFL 23DD 070 door
- Foyer 10.LFL 244E 230 stairs
- Foyer 10.LFL 246E 282 grandfather clock
- Foyer 10.LFL 24A8 283 vase
- Foyer 10.LFL 24BD 284 vase
- Foyer 10.LFL 2361 332 front door
- Foyer 10.LFL 24EB 351 gargoyle
- Foyer 10.LFL 24D2 353 gargoyle
- Landing 1A 11.LFL 2B80 501 Warning Sign
- Landing 1A 11.LFL 2C68 182 steel security door
- Landing 1A 11.LFL 2B4E 181 door
- Landing 1A 11.LFL 2B1C 180 door
- Landing 1A 11.LFL 2CB8 183 painting of Fred
- Landing 1A 11.LFL 2CE0 184 painting of Edna
- Landing 1A 11.LFL 2D08 362 wall lamp
- Landing 1A 11.LFL 2D48 363 wall lamp
- Landing 1A 11.LFL 2C30 500 keypad
- Landing 1A 11.LFL 2AFC 179 stairs
- Landing 2 12.LFL 489D 386 lovely plant
- Landing 2 12.LFL 48BA 387 window
- Landing 2 12.LFL 48D1 388 window
- Landing 2 12.LFL 48E8 389 window
- Landing 2 12.LFL 4818 456 stairs
- Landing 2 12.LFL 483F 457 stairs
- Landing 2 12.LFL 486B 458 door
- Landing 1B 13.LFL 3F69 369 plaque on statue
- Landing 1B 13.LFL 3F14 368 statue
- Landing 1B 13.LFL 3DEB 193 steel security door
- Landing 1B 13.LFL 3E55 194 stairs
- Landing 1B 13.LFL 3EE2 196 door
- Landing 1B 13.LFL 3EB0 195 door
- Landing 1B 13.LFL 3FB6 540 keypad
- Art Room 14.LFL 11C4 197 door
- Art Room 14.LFL 11F6 198 bowl of wax fruit
- Art Room 14.LFL 1226 199 paint brush
- Art Room 14.LFL 1247 200 paint remover
- Art Room 14.LFL 12B8 370 easel
- Art Room 14.LFL 12CE 371 unfinished painting
- Art Room 14.LFL 12F2 372 crate
- Art Room 14.LFL 1308 373 dried purple slime
- Art Room 14.LFL 134C 374 sketch
- Power Attic 15.LFL 1456 223 hatch
- Power Attic 15.LFL 1499 225 wires
- Power Attic 15.LFL 157D 407 boarded up window
- Power Attic 15.LFL 15E2 408 light
- Power Attic 15.LFL 1567 422 wires
- Garage 16.LFL 283E 143 gate
- Garage 16.LFL 29DD 144 garage door
- Garage 16.LFL 2A31 145 garage door
- Garage 16.LFL 2A63 146 garage door
- Garage 16.LFL 2A95 147 garage door
- Garage 16.LFL 2AC7 148 garage door
- Garage 16.LFL 2AF9 149 garage door
- Garage 16.LFL 2B2B 150 garage door
- Garage 16.LFL 2BD2 268 meteor
- Garage 16.LFL 2979 152 tools
- Garage 16.LFL 2CF3 343 sign
- Garage 16.LFL 2D1D 344 bumper sticker
- Garage 16.LFL 2D65 281 license plate
- Garage 16.LFL 28EC 151 trunk
- Garage 16.LFL 2C93 341 modified rocket engine
- Garage 16.LFL 2CC3 342 modified rocket engine
- Garage 16.LFL 2C16 340 weird edsel
- Garage 16.LFL 2888 059 cement slab
- Garage 16.LFL 29AC 153 water faucet handle
- Garage 16.LFL 2D4F 345 shelf
- Music Room 17.LFL 1A6E 187 vase
- Music Room 17.LFL 1C8B 365 piano
- Music Room 17.LFL 1C0D 192 cassette tape
- Music Room 17.LFL 1B4C 191 cassette recorder
- Music Room 17.LFL 1D83 030 record
- Music Room 17.LFL 1CC5 366 Victrola
- Music Room 17.LFL 1AC2 188 old record
- Music Room 17.LFL 1DEC 367 speaker
- Music Room 17.LFL 1A3C 185 door
- Music Room 17.LFL 1B0B 190 TV
- Music Room 17.LFL 1C6F 364 piano bench
- Arcade 18.LFL 237D 201 door
- Arcade 18.LFL 241D 202 Video Fever game
- Arcade 18.LFL 2541 203 Disco Crazy game
- Arcade 18.LFL 2665 204 Alien Slime game
- Arcade 18.LFL 278B 205 Die Enemy Die game
- Arcade 18.LFL 28B7 206 Meteor Mess game
- Arcade 18.LFL 29DB 207 Kill Thrill game
- Arcade 18.LFL 2A91 375 air hockey table
- Arcade 18.LFL 2AC8 376 Zak McKracken poster
- Arcade 18.LFL 23F8 242 quarter
- Arcade 18.LFL 251C 243 quarter
- Arcade 18.LFL 2640 244 quarter
- Arcade 18.LFL 2766 245 quarter
- Arcade 18.LFL 2892 246 quarter
- Arcade 18.LFL 29B6 247 quarter
- Arcade 18.LFL 2458 236 coin box
- Arcade 18.LFL 257C 237 coin box
- Arcade 18.LFL 26A0 238 coin box
- Arcade 18.LFL 27C8 239 coin box
- Arcade 18.LFL 28F2 240 coin box
- Arcade 18.LFL 2A16 241 coin box
- Arcade 18.LFL 23AF 438 Video Fever game
- Arcade 18.LFL 24D3 439 Disco Crazy game
- Arcade 18.LFL 25F7 440 Alien Slime game
- Arcade 18.LFL 271B 441 Die Enemy Die game
- Arcade 18.LFL 2843 442 Meteor Mess game
- Arcade 18.LFL 296D 443 Kill Thrill game
- Edna Bedroom 19.LFL 1DEE 103 door
- Edna Bedroom 19.LFL 1E3B 105 phone
- Edna Bedroom 19.LFL 1E68 107 small key
- Edna Bedroom 19.LFL 1E8F 231 ladder
- Edna Bedroom 19.LFL 1EB2 306 desk
- Edna Bedroom 19.LFL 1EC7 307 cracked mirror
- Edna Bedroom 19.LFL 1EE6 308 mirror
- Edna Bedroom 19.LFL 1EFD 309 light
- Edna Bedroom 19.LFL 1F2B 310 bed
- Edna Bedroom 19.LFL 1F4C 311 picture of Dr. Fred
- Edna Bedroom 19.LFL 1F77 313 night stand
- Edna Bedroom 19.LFL 1F93 314 plant
- Edna Bedroom 19.LFL 1E23 444 perfume
- Edna Bedroom 19.LFL 1E51 445 pillow
- GT Bedroom 20.LFL 1DDE 216 cassette tape
- GT Bedroom 20.LFL 1E82 164 mondo stereo
- GT Bedroom 20.LFL 1DA1 032 record
- GT Bedroom 20.LFL 1D08 213 hatch
- GT Bedroom 20.LFL 1D45 446 picture
- GT Bedroom 20.LFL 1D79 215 yellow key
- GT Bedroom 20.LFL 1E2D 401 left speaker
- GT Bedroom 20.LFL 1E57 402 right speaker
- GT Bedroom 20.LFL 1F42 404 poster
- GT Bedroom 20.LFL 1F7A 405 poster
- GT Bedroom 20.LFL 1F0C 033 demo tape
- GT Bedroom 20.LFL 1F91 406 bed
- Fred Bedoom 21.LFL 0FD2 211 dime
- Fred Bedoom 21.LFL 0FF4 212 radio tube
- Fred Bedoom 21.LFL 1022 235 ladder
- Fred Bedoom 21.LFL 1045 396 picture of Nurse Edna
- Fred Bedoom 21.LFL 1072 397 wanted poster
- Fred Bedoom 21.LFL 1095 398 tube socket
- Fred Bedoom 21.LFL 10FF 399 radio
- Fred Bedoom 21.LFL 1223 400 bed
- Fred Bedoom 21.LFL 0FA0 465 door
- Medical Room 22.LFL 18FA 208 door
- Medical Room 22.LFL 194F 210 manuscript
- Medical Room 22.LFL 192C 209 desk
- Medical Room 22.LFL 1ABC 380 desk
- Medical Room 22.LFL 1B9E 384 medical diagram
- Medical Room 22.LFL 19B0 419 medical chart
- Medical Room 22.LFL 1A04 377 Mail-A-Med Diploma
- Medical Room 22.LFL 1A42 378 Docs 'R Us Diploma
- Medical Room 22.LFL 1A8A 379 desk lamp
- Medical Room 22.LFL 1ADD 381 black board
- Medical Room 22.LFL 1B41 382 examination table
- Medical Room 22.LFL 1B6A 383 real skeleton
- Medical Room 22.LFL 1BD5 385 medical cabinet
- Darkroom 23.LFL 0A1B 390 enlarger
- Darkroom 23.LFL 0A34 391 developer tray@@@
- Darkroom 23.LFL 0AC8 392 desk
- Darkroom 23.LFL 0ADD 393 file drawers
- Darkroom 23.LFL 09E9 420 red light
- Darkroom 23.LFL 09B7 459 door
- Bathroom 24.LFL 1E85 113 door
- Bathroom 24.LFL 21A7 324 pull chain
- Bathroom 24.LFL 1EB7 114 toilet lid
- Bathroom 24.LFL 214F 323 toilet
- Bathroom 24.LFL 1EDC 118 water faucet
- Bathroom 24.LFL 1F77 279 shower curtain
- Bathroom 24.LFL 1FAF 115 shower curtain
- Bathroom 24.LFL 1FDA 116 shower curtain
- Bathroom 24.LFL 2005 117 shower curtain
- Bathroom 24.LFL 20E5 233 water
- Bathroom 24.LFL 2085 123 sponge@@@@@@@@@@@@@@@
- Bathroom 24.LFL 2104 321 cracked mirror
- Bathroom 24.LFL 2123 253 sink
- Bathroom 24.LFL 21C9 325 window
- Ted Bedroom 25.LFL 185B 109 door
- Ted Bedroom 25.LFL 197C 317 pillow
- Ted Bedroom 25.LFL 192A 316 TV
- Ted Bedroom 25.LFL 18B3 111 Hunk-O-Matic Machine (TM)
- Ted Bedroom 25.LFL 18E2 112 door
- Ted Bedroom 25.LFL 1993 318 Playboy calendar
- Ted Bedroom 25.LFL 1A08 319 poster
- Ted Bedroom 25.LFL 1A35 320 surplus body parts
- Ted Bedroom 25.LFL 188D 110 sarcophagus
- Ed Bedroom 26.LFL 29B0 039 door
- Ed Bedroom 26.LFL 2A13 104 card key
- Ed Bedroom 26.LFL 29E5 034 hamster
- Ed Bedroom 26.LFL 2AC8 036 dime
- Ed Bedroom 26.LFL 2AEA 037 dime
- Ed Bedroom 26.LFL 2B0C 038 dime
- Ed Bedroom 26.LFL 2A49 035 piggy bank
- Ed Bedroom 26.LFL 2B2E 270 pennant
- Ed Bedroom 26.LFL 2B57 271 fighter jet model
- Ed Bedroom 26.LFL 2B79 272 X-Wing model
- Ed Bedroom 26.LFL 2B96 273 strategic commando chart
- Ed Bedroom 26.LFL 2BDE 274 bed
- Ed Bedroom 26.LFL 2BF2 275 window
- Plant Room 27.LFL 2BF6 102 door
- Plant Room 27.LFL 2BC6 101 paint blotch
- Plant Room 27.LFL 2B94 099 door
- Plant Room 27.LFL 2CB2 304 pot for plant
- Plant Room 27.LFL 2C52 232 Hatch
- Plant Room 27.LFL 2C28 100 Man-eating plant
- Plant Room 27.LFL 2C71 302 fireplace
- Plant Room 27.LFL 2C8B 303 family portrait
- Plant Room 27.LFL 2D4E 417 desk
- Plant Room 27.LFL 2D63 416 typewriter
- Plant Room 27.LFL 2E22 418 plant
- Observatory 28.LFL 0F3C 252 hole
- Observatory 28.LFL 0F90 409 astronomy chart
- Observatory 28.LFL 110C 414 coin slot
- Observatory 28.LFL 1013 411 left button
- Observatory 28.LFL 1078 412 right button
- Observatory 28.LFL 0FE5 410 control panel
- Observatory 28.LFL 10DD 413 really powerful telescope
- Under Porch 29.LFL 55BE 065 puddle of developer
- Under Porch 29.LFL 5632 066 water valve
- Under Porch 29.LFL 5668 234 grate
- Under Porch 29.LFL 569F 280 floor grating
- Inner Lab 30.LFL 2B9E 169 door
- Inner Lab 30.LFL 2BC9 255 door
- Inner Lab 30.LFL 2C3F 269 radiation suit
- Inner Lab 30.LFL 2C1E 170 locker
- Inner Lab 30.LFL 2D27 425 button 1
- Inner Lab 30.LFL 2D5C 426 button 2
- Inner Lab 30.LFL 2D91 427 button 3
- Inner Lab 30.LFL 2DC6 428 button 4
- Inner Lab 30.LFL 2CCE 424 control panel
- Inner Lab 30.LFL 2DFB 178 cold can of Pepsi
- Inner Lab 30.LFL 2E63 357 Pepsi machine
- Inner Lab 30.LFL 2EC5 358 Zom-B-matic
- Inner Lab 30.LFL 2F1B 415 card slot
- Outer Lab 31.LFL 17F0 166 door
- Outer Lab 31.LFL 1845 168 door
- Outer Lab 31.LFL 188B 355 control panel
- Outer Lab 31.LFL 18A9 356 periscope
- Outer Lab 31.LFL 1828 423 map of house
- Pantry 36.LFL 1AC2 124 door
- Pantry 36.LFL 1B00 125 door
- Pantry 36.LFL 1C35 127 bottle of developer
- Pantry 36.LFL 1B66 128 tentacle chow
- Pantry 36.LFL 1B8E 129 canned goods
- Pantry 36.LFL 1BB5 130 fruit drinks
- Pantry 36.LFL 1BDC 132 glass jar@@@@@@@
- Pantry 36.LFL 1CC4 326 shelves
- Pantry 36.LFL 1C74 131 grate
- Dining Room 37.LFL 4176 095 door
- Dining Room 37.LFL 41A8 096 old rotting turkey
- Dining Room 37.LFL 41D5 097 week old roast
- Dining Room 37.LFL 41FE 098 door
- Dining Room 37.LFL 4230 293 chair
- Dining Room 37.LFL 4246 294 chair
- Dining Room 37.LFL 425C 295 candle
- Dining Room 37.LFL 4278 296 candle
- Dining Room 37.LFL 4294 297 candle
- Dining Room 37.LFL 42B0 448 gravy stain
- Landing 3 38.LFL 44FD 229 stairs
- Landing 3 38.LFL 451D 312 plant
- Landing 3 38.LFL 4533 315 plant
- Landing 3 38.LFL 4549 322 plant
- Landing 3 38.LFL 43D4 460 door
- Landing 3 38.LFL 4406 461 door
- Landing 3 38.LFL 445C 462 door
- Landing 3 38.LFL 4499 463 door
- Landing 3 38.LFL 44CB 464 door
- Combo Entry 43.LFL 0862 434 6
- Driveway 44.LFL 1896 278 sign
- Meteor Room 51.LFL 1869 045 meteor
- Meteor Room 51.LFL 18BD 176 switch
- Meteor Room 51.LFL 1827 177 door
- Meteor Room 51.LFL 17F5 267 door
- Meteor Room 51.LFL 18EB 361 purple slime
- Exploded Garage 52.LFL 0F52 108 gate
- ================================================================================
- ================================================================================
- Scumm.py
- import os
- basedir = "E:/Games/Complete Sets/IBM PC Installed/Maniac/"
- outdir = 'C:/Users/Matt/Desktop/'
- scriptDir = {}
- roomNames = ['',
- 'Porch', 'Pool', 'Living Room', 'Dungeon', 'Library',
- 'Back Yard', 'Kitchen', 'Basement', 'Edna Attic', 'Foyer',
- 'Landing 1A', 'Landing 2', 'Landing 1B', 'Art Room', 'Power Attic',
- 'Garage', 'Music Room', 'Arcade', 'Edna Bedroom', 'GT Bedroom',
- 'Fred Bedoom', 'Medical Room', 'Darkroom', 'Bathroom', 'Ted Bedroom',
- 'Ed Bedroom', 'Plant Room', 'Observatory', 'Under Porch', 'Inner Lab',
- 'Outer Lab', 'x32', 'x33', 'x34', 'x35',
- 'Pantry', 'Dining Room', 'Landing 3', 'x39', 'x40',
- 'x41', 'x42', 'Combo Entry', 'Driveway', 'Choose Kid',
- 'Roof', 'x47', 'x48', 'x49', 'x50',
- 'Meteor Room', 'Exploded Garage', 'x53']
- objectNames = {
- 201: 'To Landing 1B',
- 197: 'To Landing 1A',
- 137: 'To Pantry',
- 155: 'To Dungeon',
- 113: 'To Ted Bedroom',
- 459: 'To Landing 2',
- 95: 'To Kitchen',
- 98: 'To Pantry',
- 159: 'To Basement',
- 39: 'To Landing 3',
- 103: 'To Landing 3',
- 68: 'To Kitchen',
- 70: 'To Living Room',
- 69: 'To Basement',
- 465: 'To Landing 3',
- 169: 'To Outer Lab',
- 255: 'To Meteor Room',
- 81: 'To Foyer',
- 82: 'To Dining Room',
- 180: 'To Art Room',
- 181: 'To Music Room',
- 195: 'To Medical Room',
- 196: 'To Arcade',
- 458: 'To Darkroom',
- 460: 'To Fred Room',
- 461: 'To Edna Room',
- 462: 'To Ed Room',
- 463: 'To Ted Room',
- 464: 'To Plant Room',
- 135: 'To Living Room',
- 71: 'To Foyer',
- 126: 'To Library',
- 208: 'To Landing 1B',
- 267: 'To Inner Lab',
- 177: 'To Garage',
- 185: 'To Landing 1A',
- 166: 'To Dungeon',
- 168: 'To Inner Lab',
- 124: 'To Kitchen',
- 125: 'To Back Yard',
- 99: 'To Landing 3',
- 102: 'To Power Attic',
- 109: 'To Landing 3',
- 112: 'To Bathroom',
- }
- def unxor(barr, xor):
- for i in range(len(barr)):
- barr[i] ^= xor
- def getlengths(barr, i, l=1):
- return (i+l, int.from_bytes(barr[i:i+l], byteorder='little'))
- def getbytes(barr, i, l):
- t = []
- for index in range(l):
- t.append(barr[index + i])
- i = i + l
- return i, t
- def getwords(barr, i, l):
- t = []
- for index in range(0,l*2,2):
- t.append(int.from_bytes(barr[index + i:index+2 + i], byteorder='little'))
- i = i + (l * 2)
- return i, t
- def LFL(basedir, f):
- # Open the LFL file and UNXOR it
- b = bytearray(open(os.path.join(basedir, f),'rb').read())
- unxor(b, 0xFF)
- # i is our current index in the file. first, let's get the offset to
- # the room's main script.
- i = 0
- i, rmScriptOffset = getlengths(b, i, 2)
- # the next two bytes are unknown, so we'll skip them
- i = i + 2
- # the next 2 words (4 bytes) are the room width and height in pixels
- i, rmWidth = getlengths(b, i, 2)
- i, rmHeight = getlengths(b, i, 2)
- # the next two bytes are unknown, so let's skip them
- i = i + 2
- # the next word is the offset to the background image data
- i, rmBackgroundImageOffset = getlengths(b, i, 2)
- # up next, we have 4 words (8 bytes) of unknown data
- i = i + 8
- # now, let's get the following:
- i, rmNumObjects = getlengths(b, i)
- i, rmWalkBoxOffset = getlengths(b, i)
- i, rmNumSounds = getlengths(b, i)
- i, rmNumScripts = getlengths(b, i)
- # next 4 bytes are unknown
- i = i + 4
- # now we get some offsets
- # first, offsets to the imagery of the objects
- i, rmObjectImages = getwords(b, i, rmNumObjects)
- # next, offsets to object structures/code
- i, rmObjectCode = getwords(b, i, rmNumObjects)
- # 'table of numSound bytes describing which sounds needed'
- i, rmSounds = getbytes(b, i, rmNumSounds)
- # 'table of numSound bytes describing mainscripts needed'
- i, rmScripts = getbytes(b, i, rmNumScripts)
- ## My guess is what follows after this is graphics data
- ## of how the room looks, although I don't know.
- ## Regardless, we can at least go through the object indexes
- ## and get object information and object scripts...
- for curObject in rmObjectCode:
- i = curObject
- # first, get the length of the object block
- i, objLen = getlengths(b, i, 2)
- # next two bytes are unknown
- i = i + 2
- # next word is the object id
- i, objID = getlengths(b, i, 2)
- # next byte is unknown
- i = i + 1
- #now, let's get the x pos, y pos, and width of the image
- #note that these are measured in 'blocks' and not pixels
- i, objXPOS = getlengths(b, i)
- i, objYPOS = getlengths(b, i)
- i, objWidth = getlengths(b, i)
- # ok, the next byte may be the owner. no one seems to be sure
- i, objOwner = getlengths(b, i)
- # now, get the WalkTo Horizontal and Vertical positions
- # which are also measured in 'blocks'
- i, objWalkToH = getlengths(b, i)
- i, objWalkToV = getlengths(b, i)
- # ok, this is the image height *and* what direction you
- # should face when you reach the object.
- # we can unpack this byte like this:
- # bits 0-1 are the direction
- # bits 2-7 define the height in 'rows'
- # this is then divided by 8 to get the height in blocks
- # but, this isn't important to us, so let's just get the byte
- i, objHeightFacing = getlengths(b, i)
- # the next byte tells us where the object name is in relation
- # to the beginning of this object block
- i, objNameOffset = getlengths(b, i)
- # to test this, let's add the offset to the curObject Offset
- test = objNameOffset + curObject
- curChar = 255
- curCharIndex = test
- objName = ""
- objDir = {}
- while curChar != 0:
- curCharIndex, curChar = getlengths(b, curCharIndex)
- if curChar:
- objName = objName + chr(curChar)
- if objName.strip():
- prettyHex = (hex(curObject)[2:]).zfill(4).upper()
- prettyRoom = (roomNames[int(f[0:2])]).ljust(15)
- print(prettyRoom, f, prettyHex, str(objID).zfill(3), objName.strip().ljust(40),end='')
- if objID in objectNames:
- print(objectNames[objID])
- else:
- print()
- def LFL00(basedir):
- # Open the 00.LFL index file and UNXOR it
- b = bytearray(open(os.path.join(basedir, "00.LFL"),'rb').read())
- unxor(b, 0xFF)
- # i is our current index in the file. first, let's get the number of objects
- i = 2
- i, numObjects = getlengths(b, i, 2)
- # the next 'numObjects' of bytes are the initial settings for each object
- # let's read all of those into an array
- i, objectFlags = getbytes(b, i, l=numObjects)
- # ok, now the next byte is the number of rooms
- i, numRooms = getlengths(b, i)
- # the next 'numRooms' of bytes will tell us what disk each room is stored on
- # these are stored as ASCII (so 49 means Disk 1, 50 means Disk 2)
- i, roomDisks = getbytes(b, i, numRooms)
- # the next 'numRooms' of words [two bytes each] are unknown offsets,
- # but let's get them anyway
- i, roomUnknownOffs = getwords(b, i, numRooms)
- # the next byte is the number of costumes
- i, numCosts = getlengths(b, i)
- # then, the nerangext 'numCosts' of bytes tell us what room number
- # these costumes are stored in
- i, roomCosts = getbytes(b, i, numCosts)
- # after that, the next 'numCosts' of words are the offesets where
- # the costumes are stored in their respective files
- i, roomCostOffsets = getwords(b, i, numCosts)
- # yeah! now on to the scripts. the first byte tell us how many scripts there are
- i, numScripts = getlengths(b, i)
- # after that, 'numScripts' bytes of room numbers
- i, roomScripts = getbytes(b, i, numScripts)
- # and finally, 'numScripts' words of offsets within those files
- i, roomScriptOffsets = getwords(b, i, numScripts)
- # ok, the last part of the file deals with sounds
- i, numSounds = getlengths(b, i)
- # after that, 'numSounds' bytes of room numbers
- i, roomSounds = getbytes(b, i, numSounds)
- # and finally, 'numSounds' words of offsets within those files
- i, roomSoundOffsets = getwords(b, i, numSounds)
- for index in range(numScripts):
- if roomScripts[index] != 255:
- if roomScripts[index] not in scriptDir:
- scriptDir[roomScripts[index]] = []
- scriptDir[roomScripts[index]].append(roomScriptOffsets[index])
- t = index
- s = roomScripts[index]
- k = roomScriptOffsets[index]
- print((hex(t)[2:]).zfill(2).upper(),'\t',"{0:X}".format(s).zfill(2),'['+str(s).zfill(2)+']', '\t',(hex(k)[2:]).zfill(4).upper())
- for curLFL in range(1,54):
- x = str(curLFL).zfill(2) + ".LFL"
- LFL(basedir, x)
- =============================================
- > Maniac Mansion PC Version Technical Notes <
- > <
- ~ Matt McGrath ~
- > <
- > https://twitter.com/mattmcgrath <
- =============================================
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