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- Starting Up
- Version: 162702
- Current time: Sat Jan 16 23:17:00 2016
- System Name: Linux
- Host Name: debian
- Release(Kernel) Version: 3.16.0-4-amd64
- Kernel Build Timestamp: #1 SMP Debian 3.16.7-ckt20-1+deb8u1 (2015-12-14)
- Machine Arch: x86_64
- Don't Starve Together: 162702 LINUX
- NNN Build Date: 2016-01-15_14-25-19
- Parsing command line
- Command Line Arguments: -skip_update_server_mods -conf_dir DST_Cave
- ProfileIndex:7.23
- [Connect] PendingConnection::Reset(true)
- Network tick rate: U=15(2), D=0
- THREAD - started 'GAClient' (4136188736)
- CurlRequestManager::ClientThread::Main()
- Network tick rate: U=60(0), D=0
- OnLoadPermissionList: /home/steam/.klei/DST_Cave/save/blocklist.txt (Failure)
- OnLoadPermissionList: /home/steam/.klei/DST_Cave/save/adminlist.txt (Failure)
- OnLoadUserIdList: /home/steam/.klei/DST_Cave/save/whitelist.txt (Success)
- Server token retrieved from: server_token.txt
- cGame::InitializeOnMainThread
- Renderer initialize: Okay
- AnimManager initialize: Okay
- Buffers initialize: Okay
- cDontStarveGame::DoGameSpecificInitialize()
- FMOD Error: An invalid object handle was used.
- GameSpecific initialize: Okay
- cGame::StartPlaying
- LOADING LUA
- DoLuaFile scripts/main.lua
- DoLuaFile loading buffer scripts/main.lua
- scripts/main.lua(166,1) running main.lua
- loaded modindex
- ModIndex: Beginning normal load sequence for dedicated server.
- FMOD Error: An invalid object handle was used.
- LOADING LUA SUCCESS
- PlayerDeaths could not load morgue
- PlayerHistory could not load player_history
- bloom_enabled false
- loaded saveindex
- OnFilesLoaded()
- OnUpdatePurchaseStateComplete
- Load FE
- Load FE: done
- ModIndex: Load sequence finished successfully.
- Reset() returning
- [200] Account Communication Success (6)
- Received (KU_********) from TokenPurpose
- Starting Dedicated Server Game
- Network tick rate: U=60(0), D=0
- About to start a server with the following settings:
- Dedicated: true
- Online: true
- Passworded: true
- ServerPort: 11001
- SteamAuthPort: 12348
- SteamMasterServerPort: 12349
- ClanID: false
- ClanOnly: false
- ClanAdmin: false
- LanOnly: false
- EnablePunchthrough: false
- EnableAutosaver: true
- PVP: false
- MaxPlayers: 16
- GameMode: survival
- OverridenDNS:
- PauseWhenEmpty: true
- InternetBroadcasting: true
- Intent: cooperative
- Online Server Started on port: 11001
- Collecting garbage...
- lua_gc took 0.03 seconds
- ~ShardLuaProxy()
- ~InventoryLuaProxy()
- ~NetworkLuaProxy()
- ~SimLuaProxy()
- lua_close took 0.04 seconds
- ReleaseAll
- ReleaseAll Finished
- cGame::StartPlaying
- LOADING LUA
- DoLuaFile scripts/main.lua
- DoLuaFile loading buffer scripts/main.lua
- scripts/main.lua(166,1) running main.lua
- loaded modindex
- ModIndex: Beginning normal load sequence for dedicated server.
- LOADING LUA SUCCESS
- PlayerDeaths could not load morgue
- PlayerHistory could not load player_history
- bloom_enabled false
- loaded saveindex
- OnFilesLoaded()
- OnUpdatePurchaseStateComplete
- Unload FE
- Unload FE done
- LOAD BE
- LOAD BE: done
- Deserialize world session from session/6240812AC6F27F0B/0000000065
- Save file is at version 1
- Begin Session: 6240812AC6F27F0B
- saving to server_temp/server_save
- MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
- Could not preload undefined prefab 0x1872ccf0 (FROMNUM)
- Loading Nav Grid
- setting summerlength 15
- setting isnightmaredawn false
- setting elapseddaysinseason 4
- setting isfullmoon false
- setting moisture 0.22931760549545
- setting cavephase day
- setting isnightmarewild false
- setting moonphase new
- setting precipitationrate 0
- setting iswet false
- setting winterlength 15
- setting temperature 51.032126315647
- setting isnightmarewarn false
- setting iswinter false
- setting moistureceil 695.98870849609
- setting isday false
- setting israining false
- setting remainingdaysinseason 11
- setting precipitation none
- setting wetness 0
- setting isnightmarecalm true
- setting timeinphase 0.0068764241536459
- setting isdusk false
- setting iscavedusk false
- setting isautumn false
- setting issnowing false
- setting iscaveday true
- setting phase night
- setting snowlevel 0
- setting issnowcovered false
- setting autumnlength 20
- setting pop 0.00032948466361037
- setting nightmaretime 1.0997314453125
- setting springlength 20
- setting isspring false
- setting nightmarephase calm
- setting season summer
- setting time 0.0042977650960287
- setting iscavenight false
- setting cycles 59
- setting isnight true
- setting nightmaretimeinphase 0.0030548095703125
- setting issummer true
- OVERRIDE: setting waves to off
- Reconstructing topology
- ...Sorting points
- ...Sorting edges
- ...Connecting nodes
- ...Validating connections
- ...Housekeeping
- ...Done!
- Truncating to snapshot #65...
- - session/6240812AC6F27F0B/KU_********_/0000000066
- 1 file(s) removed
- 1 uploads added to server. From server_temp
- About to start a shard with these settings:
- ShardName: caves
- ShardID: -586512394
- ShardRole: SLAVE
- MasterHost: 127.0.0.1
- MasterBind: (null)
- MasterPort: 11200
- [Shard] Connecting to master...
- Telling Client our new session identifier: 6240812AC6F27F0B
- ModIndex: Load sequence finished successfully.
- Reset() returning
- [Steam] SteamGameServer_Init(12348, 11001, 12349)
- [Steam] SteamGameServer_Init success
- Validating portal[7] <-> 1[7] (inactive)
- Validating portal[3] <-> 1[3] (inactive)
- Validating portal[2] <-> 1[2] (inactive)
- Validating portal[1] <-> 1[1] (inactive)
- Validating portal[6] <-> 1[6] (inactive)
- Validating portal[4] <-> 1[4] (inactive)
- Validating portal[8] <-> 1[8] (inactive)
- Validating portal[10] <-> 1[10] (inactive)
- Validating portal[9] <-> 1[9] (inactive)
- Validating portal[5] <-> 1[5] (inactive)
- Sim paused
- [Shard] Sending slave information to master...
- [Shard] Registering in lobby as a slave server...
- [Shard] Slave is now ready!
- World 1 is now connected
- Validating portal[7] <-> 1[7] (active)
- Validating portal[3] <-> 1[3] (active)
- Validating portal[2] <-> 1[2] (active)
- Validating portal[1] <-> 1[1] (active)
- Validating portal[6] <-> 1[6] (active)
- Validating portal[4] <-> 1[4] (active)
- Validating portal[8] <-> 1[8] (active)
- Validating portal[10] <-> 1[10] (active)
- Validating portal[9] <-> 1[9] (active)
- Validating portal[5] <-> 1[5] (active)
- Sim unpaused
- [Shard] #1 -> session/6240812AC6F27F0B/KU_********_/0000000066
- [Shard] Received migration #1 data for (KU_********)
- New incoming connection 166.180.74.182|53412 <5209115712109846470>
- Client connected from 166.180.74.182|53412 <5209115712109846470>
- ValidateGameSessionToken re^eyJVc2VySUQiOiJLVV9xZUx3SzFudyIsIkdhbWUiOiJEb250U3RhcnZlVG9nZXRoZXIiLCJQdXJwb3NlIjoiR2FtZVNlc3Npb24ifQ==^LneGAv5JAgSmTWAGrOERefkDCc1MwUFg for <5209115712109846470>
- Client authenticated: (KU_********) rkoptev
- [Steam] Authenticated host '76561198097106676'
- [Shard] Incoming migration #1 completed for (KU_********)
- Resuming user: session/6240812AC6F27F0B/KU_********_/0000000066
- Can't find prefab vader
- Failed to instantiate prefab in: OnResumeRequestLoadComplete
- Forwarding despawned player to master server
- [Shard] Requesting migration of (KU_********) to [SHDMASTER](1)
- [Shard] #2 <- session/6240812AC6F27F0B/KU_********_/0000000066
- CloseConnectionWithReason: ID_DST_SHARD_SILENT_DISCONNECT
- [Steam] SendUserDisconnect for '76561198097106676'
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