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- @base_moon_distance = 10
- ### FALLEN EMPIRE HOME SYSTEMS
- # Home System I
- fallen_1_1 = {
- usage = fallen_empire_init
- name = "Beacon of Infinity"
- class = "sc_g"
- planet = {
- class = star
- orbit_distance = 0
- }
- change_orbit = 45
- planet = {
- class = "pc_ringworld_habitable"
- name = "Palatial District"
- orbit_angle = 30
- orbit_distance = 0
- tile_blockers = none
- modifiers = none
- init_effect = {
- create_cluster = {
- id = fe1_cluster
- radius = 80
- center = this.solar_system
- }
- set_planet_flag = fallen_empire_world
- prevent_anomaly = yes
- set_owner = ROOT
- set_capital = yes
- random_tile = {
- limit = { has_building = no has_blocker = no num_adjacent_tiles > 3 }
- set_building = "building_capital_3"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- add_resource = {
- resource = food
- amount = 1
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_agri_processing_complex"
- add_resource = {
- resource = food
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_agri_processing_complex"
- add_resource = {
- resource = food
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = food
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- every_tile = {
- limit = { has_building = no has_blocker = no has_pop = no }
- set_blocker = tb_ancient_ruins
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "gene_warrior_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "gene_warrior_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "gene_warrior_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "gene_warrior_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "gene_warrior_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "gene_warrior_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_spaceport = {
- owner = ROOT
- initial_module = "fallen_empire_weapon"
- }
- spaceport = {
- set_spaceport_level = 6
- set_spaceport_module = {
- slot = 1
- module = "crew_quarters"
- }
- set_spaceport_module = {
- slot = 2
- module = "fleet_academy"
- }
- set_spaceport_module = {
- slot = 3
- module = "synchronized_defenses"
- }
- set_spaceport_module = {
- slot = 4
- module = "engineering_bay"
- }
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Theta"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 80
- }
- }
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Theta"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 90
- }
- }
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Theta"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 100
- }
- }
- }
- random = {
- chance = 15
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Alpha"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 20
- angle = random
- }
- }
- }
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Beta"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Beta"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Beta"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Beta"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Beta"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Beta"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Beta"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Beta"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Beta"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Beta"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 90
- angle = random
- }
- }
- }
- random = {
- chance = 33
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Beta"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Beta"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Beta"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Beta"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Beta"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Beta"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Beta"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Beta"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Beta"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Beta"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 60
- angle = random
- }
- }
- }
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Omega"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 20
- angle = 90
- }
- }
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Omega"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 20
- angle = 180
- }
- }
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Omega"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 20
- angle = 270
- }
- }
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Omega"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 20
- angle = 0
- }
- }
- }
- }
- }
- planet = {
- class = "pc_ringworld_tech"
- name = "Ring Section B"
- orbit_angle = 30
- orbit_distance = 0
- }
- planet = {
- class = "pc_ringworld_seam"
- name = "Ring Section C"
- orbit_angle = 30
- orbit_distance = 0
- }
- planet = {
- class = "pc_ringworld_habitable"
- name = "Trade District"
- orbit_angle = 30
- orbit_distance = 0
- tile_blockers = none
- modifiers = none
- init_effect = {
- set_planet_flag = fallen_empire_world
- prevent_anomaly = yes
- set_owner = ROOT
- random_tile = {
- limit = { has_building = no has_blocker = no num_adjacent_tiles > 3 }
- set_building = "building_capital_2"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- add_resource = {
- resource = food
- amount = 1
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_agri_processing_complex"
- add_resource = {
- resource = food
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = food
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_spaceport = {
- owner = ROOT
- initial_module = "fallen_empire_weapon"
- }
- spaceport = {
- set_spaceport_level = 6
- set_spaceport_module = {
- slot = 1
- module = "crew_quarters"
- }
- set_spaceport_module = {
- slot = 2
- module = "fleet_academy"
- }
- set_spaceport_module = {
- slot = 3
- module = "synchronized_defenses"
- }
- set_spaceport_module = {
- slot = 4
- module = "engineering_bay"
- }
- }
- every_tile = {
- limit = { has_building = no has_blocker = no has_pop = no }
- set_blocker = tb_ancient_ruins
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- }
- }
- planet = {
- class = "pc_ringworld_tech"
- name = "Ring Section E"
- orbit_angle = 30
- orbit_distance = 0
- }
- planet = {
- class = "pc_ringworld_seam"
- name = "Ring Section F"
- orbit_angle = 30
- orbit_distance = 0
- }
- planet = {
- class = "pc_ringworld_habitable"
- name = "Industrial District"
- orbit_angle = 30
- orbit_distance = 0
- tile_blockers = none
- modifiers = none
- init_effect = {
- set_planet_flag = fallen_empire_world
- prevent_anomaly = yes
- set_owner = ROOT
- random_tile = {
- limit = { has_building = no has_blocker = no num_adjacent_tiles > 3 }
- set_building = "building_capital_2"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- add_resource = {
- resource = food
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_agri_processing_complex"
- add_resource = {
- resource = food
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- every_tile = {
- limit = { has_building = no has_blocker = no has_pop = no }
- set_blocker = tb_ancient_ruins
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_spaceport = {
- owner = ROOT
- initial_module = "fallen_empire_weapon"
- }
- spaceport = {
- set_spaceport_level = 6
- set_spaceport_module = {
- slot = 1
- module = "crew_quarters"
- }
- set_spaceport_module = {
- slot = 2
- module = "fleet_academy"
- }
- set_spaceport_module = {
- slot = 3
- module = "synchronized_defenses"
- }
- set_spaceport_module = {
- slot = 4
- module = "engineering_bay"
- }
- }
- }
- }
- planet = {
- class = "pc_ringworld_tech"
- name = "Ring Section H"
- orbit_angle = 30
- orbit_distance = 0
- }
- planet = {
- class = "pc_ringworld_seam"
- name = "Ring Section I"
- orbit_angle = 30
- orbit_distance = 0
- }
- planet = {
- class = "pc_ringworld_habitable"
- name = "Agrarian District"
- orbit_angle = 30
- orbit_distance = 0
- tile_blockers = none
- modifiers = none
- init_effect = {
- set_planet_flag = fallen_empire_world
- prevent_anomaly = yes
- set_owner = ROOT
- random_tile = {
- limit = { has_building = no has_blocker = no num_adjacent_tiles > 3 }
- set_building = "building_capital_2"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- add_resource = {
- resource = food
- amount = 1
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_agri_processing_complex"
- add_resource = {
- resource = food
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_agri_processing_complex"
- add_resource = {
- resource = food
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_agri_processing_complex"
- add_resource = {
- resource = food
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- every_tile = {
- limit = { has_building = no has_blocker = no has_pop = no }
- set_blocker = tb_ancient_ruins
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_spaceport = {
- owner = ROOT
- initial_module = "fallen_empire_weapon"
- }
- spaceport = {
- set_spaceport_level = 6
- set_spaceport_module = {
- slot = 1
- module = "crew_quarters"
- }
- set_spaceport_module = {
- slot = 2
- module = "fleet_academy"
- }
- set_spaceport_module = {
- slot = 3
- module = "synchronized_defenses"
- }
- set_spaceport_module = {
- slot = 4
- module = "engineering_bay"
- }
- }
- }
- }
- planet = {
- class = "pc_ringworld_tech"
- name = "Ring Section K"
- orbit_angle = 30
- orbit_distance = 0
- }
- planet = {
- class = "pc_ringworld_seam"
- name = "Ring Section L"
- orbit_angle = 30
- orbit_distance = 0
- }
- neighbor_system = {
- distance = { min = 0 max = 50 }
- initializer = "fallen_1_2"
- }
- neighbor_system = {
- distance = { min = 0 max = 50 }
- initializer = "fallen_1_3"
- }
- }
- fallen_1_2 = {
- class = "sc_g"
- name = "Beacon of Perpetuity"
- planet = {
- class = star
- orbit_distance = 0
- }
- change_orbit = 45
- planet = {
- class = "pc_ringworld_habitable_damaged"
- name = "Ring Segment A"
- orbit_angle = 30
- orbit_distance = 0
- init_effect = {
- create_ambient_object = {
- type = "large_debris_object"
- location = THIS
- }
- }
- }
- planet = {
- class = "pc_ringworld_tech_damaged"
- name = "Ring Segment B"
- orbit_angle = 30
- orbit_distance = 0
- }
- planet = {
- class = "pc_ringworld_seam_damaged"
- name = "Ring Segment C"
- orbit_angle = 30
- orbit_distance = 0
- init_effect = {
- create_ambient_object = {
- type = "medium_debris_01_object"
- location = THIS
- }
- }
- }
- planet = {
- class = "pc_ringworld_habitable_damaged"
- name = "Ring Segment D"
- orbit_angle = 30
- orbit_distance = 0
- }
- planet = {
- class = "pc_ringworld_tech_damaged"
- name = "Ring Segment E"
- orbit_angle = 30
- orbit_distance = 0
- init_effect = {
- create_ambient_object = {
- type = "small_debris_object"
- location = THIS
- }
- }
- }
- planet = {
- class = "pc_ringworld_seam_damaged"
- name = "Ring Segment F"
- orbit_angle = 30
- orbit_distance = 0
- }
- planet = {
- class = "pc_ringworld_habitable_damaged"
- name = "Ring Section G"
- orbit_angle = 30
- orbit_distance = 0
- init_effect = {
- create_ambient_object = {
- type = "medium_debris_02_object"
- location = THIS
- }
- }
- }
- planet = {
- class = "pc_ringworld_tech_damaged"
- name = "Ring Segment H"
- orbit_angle = 30
- orbit_distance = 0
- }
- planet = {
- class = "pc_ringworld_seam_damaged"
- name = "Ring Segment I"
- orbit_angle = 30
- orbit_distance = 0
- init_effect = {
- create_ambient_object = {
- type = "large_debris_object"
- location = THIS
- }
- }
- }
- planet = {
- class = "pc_ringworld_habitable_damaged"
- name = "Ring Segment J"
- orbit_angle = 30
- orbit_distance = 0
- }
- planet = {
- class = "pc_ringworld_tech_damaged"
- name = "Ring Segment K"
- orbit_angle = 30
- orbit_distance = 0
- init_effect = {
- create_ambient_object = {
- type = "small_debris_object"
- location = THIS
- }
- }
- }
- planet = {
- class = "pc_ringworld_seam_damaged"
- name = "Ring Segment L"
- orbit_angle = 30
- orbit_distance = 0
- }
- init_effect = {
- create_ambient_object = {
- type = "large_debris_object"
- location = solar_system
- }
- create_ambient_object = {
- type = "large_debris_object"
- location = solar_system
- }
- create_ambient_object = {
- type = "medium_debris_01_object"
- location = solar_system
- }
- create_ambient_object = {
- type = "medium_debris_01_object"
- location = solar_system
- }
- create_ambient_object = {
- type = "medium_debris_02_object"
- location = solar_system
- }
- create_ambient_object = {
- type = "medium_debris_02_object"
- location = solar_system
- }
- create_ambient_object = {
- type = "small_debris_object"
- location = solar_system
- }
- create_ambient_object = {
- type = "small_debris_object"
- location = solar_system
- }
- }
- }
- fallen_1_3 = {
- class = "sc_g"
- name = "Beacon of Stability"
- planet = {
- class = star
- orbit_distance = 0
- }
- change_orbit = 45
- planet = {
- class = "pc_ringworld_habitable_damaged"
- name = "Palace District"
- orbit_angle = 30
- orbit_distance = 0
- init_effect = {
- create_ambient_object = {
- type = "large_debris_object"
- location = THIS
- }
- }
- }
- planet = {
- class = "pc_ringworld_tech_damaged"
- name = "Ring Section B"
- orbit_angle = 30
- orbit_distance = 0
- }
- planet = {
- class = "pc_ringworld_seam"
- name = "Ring Section C"
- orbit_angle = 30
- orbit_distance = 0
- }
- planet = {
- class = "pc_ringworld_habitable"
- name = "Eternal Bastion"
- orbit_angle = 30
- orbit_distance = 0
- tile_blockers = none
- modifiers = none
- init_effect = {
- set_planet_flag = fallen_empire_world
- prevent_anomaly = yes
- set_owner = ROOT
- random_tile = {
- limit = { has_building = no has_blocker = no num_adjacent_tiles > 3 }
- set_building = "building_capital_2"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- add_resource = {
- resource = food
- amount = 1
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_agri_processing_complex"
- add_resource = {
- resource = food
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- every_tile = {
- limit = { has_building = no has_blocker = no has_pop = no }
- set_blocker = tb_ancient_ruins
- }
- create_spaceport = {
- owner = ROOT
- initial_module = "fallen_empire_weapon"
- }
- spaceport = {
- set_spaceport_level = 6
- set_spaceport_module = {
- slot = 1
- module = "crew_quarters"
- }
- set_spaceport_module = {
- slot = 2
- module = "fleet_academy"
- }
- set_spaceport_module = {
- slot = 3
- module = "synchronized_defenses"
- }
- set_spaceport_module = {
- slot = 4
- module = "engineering_bay"
- }
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Omega"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 20
- angle = 90
- }
- }
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Omega"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 20
- angle = 180
- }
- }
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Beta"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Beta"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Beta"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Beta"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Beta"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Beta"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Beta"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Beta"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Beta"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Beta"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Gamma"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 45
- angle = random
- }
- }
- }
- }
- }
- planet = {
- class = "pc_ringworld_tech"
- name = "Ring Section E"
- orbit_angle = 30
- orbit_distance = 0
- }
- planet = {
- class = "pc_ringworld_seam_damaged"
- name = "Ring Section F"
- orbit_angle = 30
- orbit_distance = 0
- }
- planet = {
- class = "pc_ringworld_habitable_damaged"
- name = "Industrial District"
- orbit_angle = 30
- orbit_distance = 0
- init_effect = {
- create_ambient_object = {
- type = "medium_debris_01_object"
- location = THIS
- }
- }
- }
- planet = {
- class = "pc_ringworld_tech_damaged"
- name = "Ring Section H"
- orbit_angle = 30
- orbit_distance = 0
- }
- planet = {
- class = "pc_ringworld_seam_damaged"
- name = "Ring Section I"
- orbit_angle = 30
- orbit_distance = 0
- init_effect = {
- create_ambient_object = {
- type = "medium_debris_02_object"
- location = THIS
- }
- }
- }
- planet = {
- class = "pc_ringworld_habitable_damaged"
- name = "Agrarian District"
- orbit_angle = 30
- orbit_distance = 0
- }
- planet = {
- class = "pc_ringworld_tech_damaged"
- name = "Ring Section K"
- orbit_angle = 30
- orbit_distance = 0
- init_effect = {
- create_ambient_object = {
- type = "small_debris_object"
- location = THIS
- }
- }
- }
- planet = {
- class = "pc_ringworld_seam_damaged"
- name = "Ring Section L"
- orbit_angle = 30
- orbit_distance = 0
- }
- }
- # Home System II
- fallen_2 = {
- usage = fallen_empire_init
- class = "rl_standard_stars"
- asteroids_distance = 50
- planet = {
- count = 1
- class = star
- orbit_distance = 0
- orbit_angle = 1
- size = { min = 20 max = 30 }
- has_ring = no
- }
- change_orbit = 50
- planet = {
- count = { min = 1 max = 3 }
- class = random_asteroid
- orbit_distance = 0
- orbit_angle = { min = 40 max = 100 }
- }
- planet = {
- count = { min = 0 max = 2 }
- orbit_distance = 20
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- change_orbit = @base_moon_distance
- moon = {
- count = { min = 0 max = 1 }
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- orbit_distance = 5
- }
- }
- planet = {
- name = "Celestial Throne"
- orbit_distance = 20
- class = pc_gaia
- orbit_angle = { min = 90 max = 270 }
- size = 25
- tile_blockers = none
- modifiers = none
- init_effect = {
- create_cluster = {
- id = fe2_cluster
- radius = 140
- center = this.solar_system
- }
- set_planet_flag = fallen_empire_world
- prevent_anomaly = yes
- set_owner = ROOT
- set_capital = yes
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- random_tile = {
- limit = { has_building = no has_blocker = no num_adjacent_tiles > 3 }
- set_building = "building_capital_3"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- add_resource = {
- resource = food
- amount = 1
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_agri_processing_complex"
- add_resource = {
- resource = food
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_agri_processing_complex"
- add_resource = {
- resource = food
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "psionic_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "psionic_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "psionic_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "psionic_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "psionic_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "psionic_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_spaceport = {
- owner = ROOT
- initial_module = "fallen_empire_weapon"
- }
- spaceport = {
- set_spaceport_level = 6
- set_spaceport_module = {
- slot = 1
- module = "crew_quarters"
- }
- set_spaceport_module = {
- slot = 2
- module = "fleet_academy"
- }
- set_spaceport_module = {
- slot = 3
- module = "synchronized_defenses"
- }
- set_spaceport_module = {
- slot = 4
- module = "engineering_bay"
- }
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Bulwark"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 20
- angle = 180
- }
- }
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Bulwark"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 20
- angle = 0
- }
- }
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Penitent"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 80
- }
- }
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Penitent"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 90
- }
- }
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Penitent"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 100
- }
- }
- }
- random = {
- chance = 5
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Eternal"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 20
- angle = random
- }
- }
- }
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Avatar"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Avatar"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Avatar"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Avatar"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Avatar"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Avatar"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Avatar"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Avatar"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Avatar"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Avatar"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 70
- angle = random
- }
- }
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Avatar"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Avatar"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Avatar"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Avatar"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Avatar"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Avatar"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Avatar"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Avatar"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Avatar"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Avatar"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 90
- angle = random
- }
- }
- }
- random = {
- chance = 33
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Avatar"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Avatar"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Avatar"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Avatar"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Avatar"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Avatar"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Avatar"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Avatar"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Avatar"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Avatar"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Zealot"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 45
- angle = random
- }
- }
- }
- }
- }
- change_orbit = @base_moon_distance
- moon = {
- name = "The Mistake"
- class = "pc_barren"
- entity = "barren_planet_01_destroyed_entity"
- orbit_angle = { min = 90 max = 270 }
- orbit_distance = 5
- modifiers = none
- init_effect = { prevent_anomaly = yes }
- }
- }
- planet = {
- name = "Sky Temple"
- orbit_distance = 30
- class = pc_gaia
- orbit_angle = { min = 90 max = 270 }
- size = 15
- tile_blockers = none
- modifiers = none
- init_effect = {
- set_planet_flag = fallen_empire_world
- prevent_anomaly = yes
- set_owner = ROOT
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- random_tile = {
- limit = { has_building = no has_blocker = no num_adjacent_tiles > 3 }
- set_building = "building_capital_2"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- add_resource = {
- resource = food
- amount = 1
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_agri_processing_complex"
- add_resource = {
- resource = food
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_spaceport = {
- owner = ROOT
- initial_module = "fallen_empire_weapon"
- }
- spaceport = {
- set_spaceport_level = 6
- set_spaceport_module = {
- slot = 1
- module = "crew_quarters"
- }
- set_spaceport_module = {
- slot = 2
- module = "fleet_academy"
- }
- set_spaceport_module = {
- slot = 3
- module = "synchronized_defenses"
- }
- set_spaceport_module = {
- slot = 4
- module = "engineering_bay"
- }
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Bulwark"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 20
- angle = 90
- }
- }
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Bulwark"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 20
- angle = 270
- }
- }
- }
- }
- }
- planet = {
- count = { min = 2 max = 4 }
- orbit_distance = 20
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- change_orbit = @base_moon_distance
- moon = {
- count = { min = 0 max = 1 }
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- orbit_distance = 5
- }
- }
- planet = {
- count = { min = 1 max = 2 }
- orbit_distance = 20
- class = pc_gas_giant
- orbit_angle = { min = 90 max = 270 }
- change_orbit = @base_moon_distance
- moon = {
- count = { min = 0 max = 3 }
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- orbit_distance = 5
- }
- }
- init_effect = {
- random_system_planet = {
- limit = { has_deposit_for = shipclass_mining_station }
- create_mining_station = {
- owner = ROOT
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Faith"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 20
- angle = 90
- }
- }
- }
- }
- random_system_planet = {
- limit = {
- has_deposit_for = shipclass_mining_station
- has_mining_station = no
- }
- create_mining_station = {
- owner = ROOT
- }
- }
- random_system_planet = {
- limit = { has_deposit_for = shipclass_research_station }
- create_research_station = {
- owner = ROOT
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Faith"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 20
- angle = 90
- }
- }
- }
- }
- random_system_planet = {
- limit = {
- has_deposit_for = shipclass_research_station
- has_research_station = no
- }
- create_research_station = {
- owner = ROOT
- }
- }
- }
- neighbor_system = {
- distance = { min = 0 max = 50 }
- initializer = "fallen_orbitals_1"
- }
- neighbor_system = {
- distance = { min = 0 max = 50 }
- initializer = "fallen_orbitals_2"
- }
- neighbor_system = {
- distance = { min = 30 max = 100 }
- initializer = "fallen_holy_01"
- }
- neighbor_system = {
- distance = { min = 50 max = 150 }
- initializer = "fallen_holy_02"
- }
- neighbor_system = {
- distance = { min = 80 max = 200 }
- initializer = "fallen_holy_03"
- }
- neighbor_system = {
- distance = { min = 120 max = 250 }
- initializer = "fallen_holy_04"
- }
- }
- # Home System III
- fallen_3 = {
- usage = fallen_empire_init
- class = "rl_standard_stars"
- asteroids_distance = 50
- planet = {
- count = 1
- class = star
- orbit_distance = 0
- orbit_angle = 1
- size = { min = 20 max = 30 }
- has_ring = no
- }
- change_orbit = 50
- planet = {
- count = { min = 1 max = 3 }
- class = random_asteroid
- orbit_distance = 0
- orbit_angle = { min = 40 max = 100 }
- }
- planet = {
- name = "Sky Father"
- class = "pc_gas_giant"
- orbit_distance = 60
- orbit_angle = 200
- size = 40
- has_ring = no
- change_orbit = @base_moon_distance
- moon = {
- name = "Cradle"
- class = "pc_gaia"
- size = 20
- orbit_distance = 5
- orbit_angle = 20
- tile_blockers = none
- modifiers = none
- init_effect = {
- create_cluster = {
- id = fe3_cluster
- radius = 120
- center = this.solar_system
- }
- set_planet_flag = fallen_empire_world
- prevent_anomaly = yes
- set_owner = ROOT
- set_capital = yes
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- random_tile = {
- limit = { has_building = no has_blocker = no num_adjacent_tiles > 3 }
- set_building = "building_capital_3"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- add_resource = {
- resource = food
- amount = 1
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_agri_processing_complex"
- add_resource = {
- resource = food
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_agri_processing_complex"
- add_resource = {
- resource = food
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "xenomorph_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "xenomorph_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "xenomorph_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "xenomorph_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "xenomorph_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "xenomorph_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_spaceport = {
- owner = ROOT
- initial_module = "fallen_empire_weapon"
- }
- spaceport = {
- set_spaceport_level = 6
- set_spaceport_module = {
- slot = 1
- module = "crew_quarters"
- }
- set_spaceport_module = {
- slot = 2
- module = "fleet_academy"
- }
- set_spaceport_module = {
- slot = 3
- module = "synchronized_defenses"
- }
- set_spaceport_module = {
- slot = 4
- module = "engineering_bay"
- }
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Builder"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 80
- }
- }
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Builder"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 90
- }
- }
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Builder"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 100
- }
- }
- }
- random = {
- chance = 5
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Keeper"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 20
- angle = random
- }
- }
- }
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Custodian"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Custodian"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Custodian"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Custodian"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Custodian"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Custodian"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Custodian"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Custodian"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Custodian"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Custodian"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 70
- angle = random
- }
- }
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Custodian"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Custodian"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Custodian"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Custodian"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Custodian"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Custodian"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Custodian"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Custodian"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Custodian"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Custodian"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 90
- angle = random
- }
- }
- }
- random = {
- chance = 33
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Custodian"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Custodian"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Custodian"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Custodian"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Custodian"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Custodian"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Custodian"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Custodian"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Custodian"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Custodian"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Warden"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 45
- angle = random
- }
- }
- }
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Sentinel"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 20
- angle = 90
- }
- }
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Sentinel"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 20
- angle = 180
- }
- }
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Sentinel"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 20
- angle = 270
- }
- }
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Sentinel"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 20
- angle = 0
- }
- }
- }
- }
- }
- moon = {
- name = "Sister"
- class = "pc_barren"
- entity = "barren_planet_01_destroyed_entity"
- size = 13
- orbit_distance = 5
- orbit_angle = 50
- }
- moon = {
- name = "Brother"
- class = "pc_gaia"
- size = 10
- orbit_distance = 8
- orbit_angle = 10
- tile_blockers = none
- modifiers = none
- init_effect = {
- set_planet_flag = fallen_empire_world
- prevent_anomaly = yes
- set_owner = ROOT
- random_tile = {
- limit = { has_building = no has_blocker = no num_adjacent_tiles > 3 }
- set_building = "building_capital_2"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- add_resource = {
- resource = food
- amount = 1
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_agri_processing_complex"
- add_resource = {
- resource = food
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_agri_processing_complex"
- add_resource = {
- resource = food
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_spaceport = {
- owner = ROOT
- initial_module = "fallen_empire_weapon"
- }
- spaceport = {
- set_spaceport_level = 6
- set_spaceport_module = {
- slot = 1
- module = "crew_quarters"
- }
- set_spaceport_module = {
- slot = 2
- module = "fleet_academy"
- }
- set_spaceport_module = {
- slot = 3
- module = "synchronized_defenses"
- }
- set_spaceport_module = {
- slot = 4
- module = "engineering_bay"
- }
- }
- }
- }
- moon = {
- name = "Mother"
- class = "pc_gaia"
- size = 12
- orbit_distance = 5
- orbit_angle = 190
- tile_blockers = none
- modifiers = none
- init_effect = {
- set_planet_flag = fallen_empire_world
- prevent_anomaly = yes
- set_owner = ROOT
- random_tile = {
- limit = { has_building = no has_blocker = no num_adjacent_tiles > 3 }
- set_building = "building_capital_2"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- add_resource = {
- resource = food
- amount = 1
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_agri_processing_complex"
- add_resource = {
- resource = food
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_agri_processing_complex"
- add_resource = {
- resource = food
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_spaceport = {
- owner = ROOT
- initial_module = "fallen_empire_weapon"
- }
- spaceport = {
- set_spaceport_level = 6
- set_spaceport_module = {
- slot = 1
- module = "crew_quarters"
- }
- set_spaceport_module = {
- slot = 2
- module = "fleet_academy"
- }
- set_spaceport_module = {
- slot = 3
- module = "synchronized_defenses"
- }
- set_spaceport_module = {
- slot = 4
- module = "engineering_bay"
- }
- }
- }
- }
- }
- neighbor_system = {
- distance = { min = 0 max = 50 }
- initializer = "fallen_xeno_zoo"
- }
- neighbor_system = {
- distance = { min = 0 max = 50 }
- initializer = "fallen_orbitals_1"
- }
- neighbor_system = {
- distance = { min = 0 max = 50 }
- initializer = "fallen_orbitals_2"
- }
- }
- # Home System IV
- fallen_4 = {
- usage = fallen_empire_init
- class = "rl_standard_stars"
- asteroids_distance = 50
- planet = {
- count = 1
- class = star
- orbit_distance = 0
- orbit_angle = 1
- size = { min = 20 max = 30 }
- has_ring = no
- }
- change_orbit = 50
- planet = {
- count = { min = 0 max = 3 }
- class = random_asteroid
- orbit_distance = 0
- orbit_angle = { min = 40 max = 100 }
- }
- planet = {
- count = { min = 0 max = 3 }
- orbit_distance = 20
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- change_orbit = @base_moon_distance
- moon = {
- count = { min = 0 max = 1 }
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- orbit_distance = 5
- }
- }
- planet = {
- name = "The Core"
- orbit_distance = 20
- class = pc_gaia
- orbit_angle = { min = 90 max = 270 }
- size = 25
- tile_blockers = none
- modifiers = none
- has_ring = no
- init_effect = {
- create_cluster = {
- id = fe4_cluster
- radius = 100
- center = this.solar_system
- }
- set_planet_flag = fallen_empire_world
- prevent_anomaly = yes
- set_owner = ROOT
- set_capital = yes
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = ROBOT_POP_SPECIES_3
- ethos = owner
- }
- create_pop = {
- species = ROBOT_POP_SPECIES_3
- ethos = owner
- }
- create_pop = {
- species = ROBOT_POP_SPECIES_3
- ethos = owner
- }
- create_pop = {
- species = ROBOT_POP_SPECIES_3
- ethos = owner
- }
- create_pop = {
- species = ROBOT_POP_SPECIES_3
- ethos = owner
- }
- create_pop = {
- species = ROBOT_POP_SPECIES_3
- ethos = owner
- }
- create_pop = {
- species = ROBOT_POP_SPECIES_3
- ethos = owner
- }
- create_pop = {
- species = ROBOT_POP_SPECIES_3
- ethos = owner
- }
- create_pop = {
- species = ROBOT_POP_SPECIES_3
- ethos = owner
- }
- create_pop = {
- species = ROBOT_POP_SPECIES_3
- ethos = owner
- }
- random_tile = {
- limit = { has_building = no has_blocker = no num_adjacent_tiles > 3 }
- set_building = "building_capital_3"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- add_resource = {
- resource = food
- amount = 1
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_agri_processing_complex"
- add_resource = {
- resource = food
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = food
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "android_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "android_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "android_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "android_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "android_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "android_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_spaceport = {
- owner = ROOT
- initial_module = "fallen_empire_weapon"
- }
- spaceport = {
- set_spaceport_level = 6
- set_spaceport_module = {
- slot = 1
- module = "crew_quarters"
- }
- set_spaceport_module = {
- slot = 2
- module = "fleet_academy"
- }
- set_spaceport_module = {
- slot = 3
- module = "synchronized_defenses"
- }
- set_spaceport_module = {
- slot = 4
- module = "engineering_bay"
- }
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Reaper"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 20
- angle = 90
- }
- }
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Reaper"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 20
- angle = 180
- }
- }
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Reaper"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 20
- angle = 270
- }
- }
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Reaper"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 20
- angle = 0
- }
- }
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Servitor"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 80
- }
- }
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Servitor"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 90
- }
- }
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Servitor"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 100
- }
- }
- }
- random = {
- chance = 10
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Imperium"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 20
- angle = random
- }
- }
- }
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Supremacy"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Supremacy"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Supremacy"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Supremacy"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Supremacy"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Supremacy"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Supremacy"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Supremacy"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Supremacy"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Supremacy"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 70
- angle = random
- }
- }
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Supremacy"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Supremacy"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Supremacy"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Supremacy"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Supremacy"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Supremacy"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Supremacy"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Supremacy"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Supremacy"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Supremacy"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 90
- angle = random
- }
- }
- }
- random = {
- chance = 33
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Supremacy"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Supremacy"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Supremacy"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Supremacy"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Supremacy"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Supremacy"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Supremacy"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Supremacy"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Supremacy"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Supremacy"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- create_ship = {
- name = random
- design = "Glory"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 45
- angle = random
- }
- }
- }
- }
- }
- moon = {
- name = "Boundary"
- class = "pc_gaia"
- size = 12
- orbit_distance = 14
- orbit_angle = 10
- tile_blockers = none
- modifiers = none
- init_effect = {
- set_planet_flag = fallen_empire_world
- prevent_anomaly = yes
- set_owner = ROOT
- random_tile = {
- limit = { has_building = no has_blocker = no num_adjacent_tiles > 3 }
- set_building = "building_capital_2"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- add_resource = {
- resource = food
- amount = 1
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_agri_processing_complex"
- add_resource = {
- resource = food
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = food
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_dark_matter_power_plant"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = { has_building = no has_blocker = no }
- set_building = "building_ancient_factory"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = ROBOT_POP_SPECIES_3
- ethos = owner
- }
- create_pop = {
- species = ROBOT_POP_SPECIES_3
- ethos = owner
- }
- create_pop = {
- species = ROBOT_POP_SPECIES_3
- ethos = owner
- }
- create_pop = {
- species = ROBOT_POP_SPECIES_3
- ethos = owner
- }
- create_pop = {
- species = ROBOT_POP_SPECIES_3
- ethos = owner
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_spaceport = {
- owner = ROOT
- initial_module = "fallen_empire_weapon"
- }
- spaceport = {
- set_spaceport_level = 6
- set_spaceport_module = {
- slot = 1
- module = "crew_quarters"
- }
- set_spaceport_module = {
- slot = 2
- module = "fleet_academy"
- }
- set_spaceport_module = {
- slot = 3
- module = "synchronized_defenses"
- }
- set_spaceport_module = {
- slot = 4
- module = "engineering_bay"
- }
- }
- }
- }
- }
- planet = {
- count = { min = 2 max = 4 }
- orbit_distance = 20
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- change_orbit = @base_moon_distance
- moon = {
- count = { min = 0 max = 1 }
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- orbit_distance = 5
- }
- }
- planet = {
- count = { min = 1 max = 2 }
- orbit_distance = 20
- class = pc_gas_giant
- orbit_angle = { min = 90 max = 270 }
- change_orbit = @base_moon_distance
- moon = {
- count = { min = 0 max = 3 }
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- orbit_distance = 5
- }
- }
- init_effect = {
- random_system_planet = {
- limit = { has_deposit_for = shipclass_mining_station }
- create_mining_station = {
- owner = ROOT
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Devastator"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 20
- angle = 90
- }
- }
- }
- }
- random_system_planet = {
- limit = {
- has_deposit_for = shipclass_mining_station
- has_mining_station = no
- }
- create_mining_station = {
- owner = ROOT
- }
- }
- random_system_planet = {
- limit = { has_deposit_for = shipclass_research_station }
- create_research_station = {
- owner = ROOT
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- create_ship = {
- name = random
- design = "Devastator"
- graphical_culture = root
- }
- set_location = {
- target = PREV
- distance = 20
- angle = 90
- }
- }
- }
- }
- random_system_planet = {
- limit = {
- has_deposit_for = shipclass_research_station
- has_research_station = no
- }
- create_research_station = {
- owner = ROOT
- }
- }
- }
- neighbor_system = {
- distance = { min = 0 max = 50 }
- initializer = "fallen_orbitals_1"
- }
- neighbor_system = {
- distance = { min = 0 max = 50 }
- initializer = "fallen_orbitals_2"
- }
- neighbor_system = {
- distance = { min = 0 max = 50 }
- initializer = "fallen_shielded_1"
- }
- neighbor_system = {
- distance = { min = 0 max = 50 }
- initializer = "fallen_shielded_2"
- }
- neighbor_system = {
- distance = { min = 0 max = 50 }
- initializer = "fallen_shielded_3"
- }
- }
- ### STANDARD FALLEN EMPIRE SYSTEMS
- fallen_col_1 = {
- class = "rl_standard_stars"
- asteroids_distance = 50
- planet = {
- count = 1
- class = star
- orbit_distance = 0
- orbit_angle = 1
- size = { min = 20 max = 30 }
- has_ring = no
- }
- change_orbit = 50
- planet = {
- count = { min = 1 max = 3 }
- class = random_asteroid
- orbit_distance = 0
- orbit_angle = { min = 40 max = 100 }
- }
- planet = {
- count = { min = 0 max = 2 }
- orbit_distance = 20
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- change_orbit = @base_moon_distance
- moon = {
- count = { min = 0 max = 1 }
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- orbit_distance = 5
- }
- }
- planet = {
- count = 1
- orbit_distance = 20
- home_planet = yes
- class = ideal_planet_class
- orbit_angle = { min = 90 max = 270 }
- size = 16
- tile_blockers = none
- modifiers = none
- init_effect = {
- set_planet_flag = fallen_empire_world
- prevent_anomaly = yes
- set_owner = ROOT
- random_tile = {
- limit = { has_building = no has_blocker = no num_adjacent_tiles > 3 }
- set_building = "building_capital_2"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- add_resource = {
- resource = food
- amount = 1
- }
- }
- random_tile = {
- limit = {
- has_building = no
- has_blocker = no
- }
- set_building = "building_hydroponics_farm_4"
- add_resource = {
- resource = food
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = {
- has_building = no
- has_blocker = no
- }
- set_building = "building_power_plant_4"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = {
- has_building = no
- has_blocker = no
- }
- set_building = "building_power_plant_4"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = {
- has_building = no
- has_blocker = no
- }
- set_building = "building_power_plant_4"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = {
- has_building = no
- has_blocker = no
- }
- set_building = "building_mining_network_4"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = {
- has_building = no
- has_blocker = no
- }
- set_building = "building_mining_network_4"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_spaceport = {
- owner = ROOT
- initial_module = "fallen_empire_weapon"
- }
- spaceport = {
- set_spaceport_level = 6
- set_spaceport_module = {
- slot = 1
- module = "crew_quarters"
- }
- set_spaceport_module = {
- slot = 2
- module = "fleet_academy"
- }
- set_spaceport_module = {
- slot = 3
- module = "synchronized_defenses"
- }
- set_spaceport_module = {
- slot = 4
- module = "engineering_bay"
- }
- }
- }
- change_orbit = @base_moon_distance
- moon = {
- count = { min = 0 max = 1 }
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- orbit_distance = 5
- }
- }
- planet = {
- count = { min = 2 max = 4 }
- orbit_distance = 20
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- change_orbit = @base_moon_distance
- moon = {
- count = { min = 0 max = 1 }
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- orbit_distance = 5
- }
- }
- planet = {
- count = { min = 1 max = 2 }
- orbit_distance = 20
- class = pc_gas_giant
- orbit_angle = { min = 90 max = 270 }
- change_orbit = @base_moon_distance
- moon = {
- count = { min = 0 max = 3 }
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- orbit_distance = 5
- }
- }
- init_effect = {
- random_system_planet = {
- limit = { has_deposit_for = shipclass_mining_station }
- create_mining_station = {
- owner = ROOT
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_materialist }
- }
- create_ship = {
- name = random
- design = "Sigma"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_spiritualist }
- }
- create_ship = {
- name = random
- design = "Faith"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophobe }
- }
- create_ship = {
- name = random
- design = "Devastator"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophile }
- }
- create_ship = {
- name = random
- design = "Watcher"
- graphical_culture = root
- }
- }
- set_location = {
- target = PREV
- distance = 20
- angle = 90
- }
- }
- }
- }
- random_system_planet = {
- limit = {
- has_deposit_for = shipclass_mining_station
- has_mining_station = no
- }
- create_mining_station = {
- owner = ROOT
- }
- }
- random_system_planet = {
- limit = { has_deposit_for = shipclass_research_station }
- create_research_station = {
- owner = ROOT
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_materialist }
- }
- create_ship = {
- name = random
- design = "Sigma"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_spiritualist }
- }
- create_ship = {
- name = random
- design = "Faith"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophobe }
- }
- create_ship = {
- name = random
- design = "Devastator"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophile }
- }
- create_ship = {
- name = random
- design = "Watcher"
- graphical_culture = root
- }
- }
- set_location = {
- target = PREV
- distance = 20
- angle = 90
- }
- }
- }
- }
- random_system_planet = {
- limit = {
- has_deposit_for = shipclass_research_station
- has_research_station = no
- }
- create_research_station = {
- owner = ROOT
- }
- }
- random_system_planet = {
- limit = {
- has_research_station = no
- has_mining_station = no
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_materialist }
- }
- create_ship = {
- name = random
- design = "Sigma"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_spiritualist }
- }
- create_ship = {
- name = random
- design = "Faith"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophobe }
- }
- create_ship = {
- name = random
- design = "Devastator"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophile }
- }
- create_ship = {
- name = random
- design = "Watcher"
- graphical_culture = root
- }
- }
- set_location = PREV
- }
- }
- }
- }
- }
- fallen_col_2 = {
- class = "rl_standard_stars"
- asteroids_distance = 115
- planet = {
- count = 1
- class = star
- orbit_distance = 0
- orbit_angle = 1
- size = { min = 20 max = 30 }
- has_ring = no
- }
- change_orbit = 50
- planet = {
- count = 1
- home_planet = yes
- class = ideal_planet_class
- orbit_distance = 0
- orbit_angle = { min = 90 max = 270 }
- size = { min = 16 max = 16 }
- tile_blockers = none
- modifiers = none
- init_effect = {
- set_planet_flag = fallen_empire_world
- prevent_anomaly = yes
- set_owner = ROOT
- random_tile = {
- limit = { has_building = no has_blocker = no num_adjacent_tiles > 3 }
- set_building = "building_capital_2"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- add_resource = {
- resource = food
- amount = 1
- }
- }
- random_tile = {
- limit = {
- has_building = no
- has_blocker = no
- }
- set_building = "building_hydroponics_farm_4"
- add_resource = {
- resource = food
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = {
- has_building = no
- has_blocker = no
- }
- set_building = "building_power_plant_4"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = {
- has_building = no
- has_blocker = no
- }
- set_building = "building_power_plant_4"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = {
- has_building = no
- has_blocker = no
- }
- set_building = "building_power_plant_4"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = {
- has_building = no
- has_blocker = no
- }
- set_building = "building_mining_network_4"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = {
- has_building = no
- has_blocker = no
- }
- set_building = "building_mining_network_4"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_spaceport = {
- owner = ROOT
- initial_module = "fallen_empire_weapon"
- }
- spaceport = {
- set_spaceport_level = 6
- set_spaceport_module = {
- slot = 1
- module = "crew_quarters"
- }
- set_spaceport_module = {
- slot = 2
- module = "fleet_academy"
- }
- set_spaceport_module = {
- slot = 3
- module = "synchronized_defenses"
- }
- set_spaceport_module = {
- slot = 4
- module = "engineering_bay"
- }
- }
- }
- change_orbit = @base_moon_distance
- moon = {
- count = { min = 0 max = 1 }
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- orbit_distance = 5
- }
- }
- planet = {
- count = 2
- orbit_distance = 20
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- change_orbit = @base_moon_distance
- moon = {
- count = { min = 0 max = 1 }
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- orbit_distance = 5
- }
- }
- change_orbit = 25
- planet = {
- count = { min = 2 max = 3 }
- class = random_asteroid
- orbit_distance = 0
- orbit_angle = { min = 40 max = 110 }
- }
- planet = {
- count = { min = 2 max = 4 }
- orbit_distance = 25
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- change_orbit = @base_moon_distance
- moon = {
- count = { min = 0 max = 1 }
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- orbit_distance = 5
- }
- }
- planet = {
- count = { min = 1 max = 2 }
- orbit_distance = 20
- class = pc_gas_giant
- orbit_angle = { min = 90 max = 270 }
- change_orbit = @base_moon_distance
- moon = {
- count = { min = 0 max = 3 }
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- orbit_distance = 5
- }
- }
- planet = {
- count = { min = 0 max = 2 }
- orbit_distance = 20
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- }
- init_effect = {
- random_system_planet = {
- limit = { has_deposit_for = shipclass_mining_station }
- create_mining_station = {
- owner = ROOT
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_materialist }
- }
- create_ship = {
- name = random
- design = "Sigma"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_spiritualist }
- }
- create_ship = {
- name = random
- design = "Faith"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophobe }
- }
- create_ship = {
- name = random
- design = "Devastator"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophile }
- }
- create_ship = {
- name = random
- design = "Watcher"
- graphical_culture = root
- }
- }
- set_location = {
- target = PREV
- distance = 20
- angle = 90
- }
- }
- }
- }
- random_system_planet = {
- limit = {
- has_deposit_for = shipclass_mining_station
- has_mining_station = no
- }
- create_mining_station = {
- owner = ROOT
- }
- }
- random_system_planet = {
- limit = { has_deposit_for = shipclass_research_station }
- create_research_station = {
- owner = ROOT
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_materialist }
- }
- create_ship = {
- name = random
- design = "Sigma"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_spiritualist }
- }
- create_ship = {
- name = random
- design = "Faith"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophobe }
- }
- create_ship = {
- name = random
- design = "Devastator"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophile }
- }
- create_ship = {
- name = random
- design = "Watcher"
- graphical_culture = root
- }
- }
- set_location = {
- target = PREV
- distance = 20
- angle = 90
- }
- }
- }
- }
- random_system_planet = {
- limit = {
- has_deposit_for = shipclass_research_station
- has_research_station = no
- }
- create_research_station = {
- owner = ROOT
- }
- }
- random_system_planet = {
- limit = {
- has_research_station = no
- has_mining_station = no
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_materialist }
- }
- create_ship = {
- name = random
- design = "Sigma"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_spiritualist }
- }
- create_ship = {
- name = random
- design = "Faith"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophobe }
- }
- create_ship = {
- name = random
- design = "Devastator"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophile }
- }
- create_ship = {
- name = random
- design = "Watcher"
- graphical_culture = root
- }
- }
- set_location = PREV
- }
- }
- }
- }
- }
- fallen_orbitals_1 = {
- planet = {
- count = 1
- class = star
- orbit_distance = 0
- orbit_angle = 1
- size = { min = 20 max = 30 }
- has_ring = no
- }
- change_orbit = 45
- planet = {
- count = { min = 2 max = 10 }
- orbit_distance = 20
- orbit_angle = { min = 90 max = 270 }
- change_orbit = @base_moon_distance
- moon = {
- count = { min = 0 max = 1 }
- orbit_angle = { min = 90 max = 270 }
- orbit_distance = 5
- }
- }
- init_effect = {
- random_system_planet = {
- limit = {
- is_ideal_planet_class = {
- who = ROOT
- status = yes
- }
- is_colony = no
- }
- set_planet_flag = fallen_empire_world
- prevent_anomaly = yes
- set_owner = ROOT
- random_tile = {
- limit = {
- has_building = no
- has_blocker = no
- num_adjacent_tiles > 3
- }
- set_building = "building_capital_2"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- add_resource = {
- resource = food
- amount = 1
- }
- }
- random_tile = {
- limit = {
- has_building = no
- has_blocker = no
- }
- set_building = "building_hydroponics_farm_4"
- add_resource = {
- resource = food
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = {
- has_building = no
- has_blocker = no
- }
- set_building = "building_power_plant_4"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = {
- has_building = no
- has_blocker = no
- }
- set_building = "building_power_plant_4"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = {
- has_building = no
- has_blocker = no
- }
- set_building = "building_power_plant_4"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = {
- has_building = no
- has_blocker = no
- }
- set_building = "building_mining_network_4"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = {
- has_building = no
- has_blocker = no
- }
- set_building = "building_mining_network_4"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = {
- has_blocker = no
- has_grown_pop = no
- has_growing_pop = no
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- }
- random_tile = {
- limit = {
- has_blocker = no
- has_grown_pop = no
- has_growing_pop = no
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- }
- random_tile = {
- limit = {
- has_blocker = no
- has_grown_pop = no
- has_growing_pop = no
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- }
- random_tile = {
- limit = {
- has_blocker = no
- has_grown_pop = no
- has_growing_pop = no
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- }
- random_tile = {
- limit = {
- has_blocker = no
- has_grown_pop = no
- has_growing_pop = no
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- }
- random_tile = {
- limit = {
- has_blocker = no
- has_grown_pop = no
- has_growing_pop = no
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- }
- random_tile = {
- limit = {
- has_blocker = no
- has_grown_pop = no
- has_growing_pop = no
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- }
- random_system_planet = {
- limit = { has_deposit_for = shipclass_mining_station }
- create_mining_station = {
- owner = ROOT
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_materialist }
- }
- create_ship = {
- name = random
- design = "Sigma"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_spiritualist }
- }
- create_ship = {
- name = random
- design = "Faith"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophobe }
- }
- create_ship = {
- name = random
- design = "Devastator"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophile }
- }
- create_ship = {
- name = random
- design = "Watcher"
- graphical_culture = root
- }
- }
- set_location = {
- target = PREV
- distance = 20
- angle = 90
- }
- }
- }
- }
- random_system_planet = {
- limit = {
- has_deposit_for = shipclass_mining_station
- has_mining_station = no
- }
- create_mining_station = {
- owner = ROOT
- }
- }
- random_system_planet = {
- limit = { has_deposit_for = shipclass_research_station }
- create_research_station = {
- owner = ROOT
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_materialist }
- }
- create_ship = {
- name = random
- design = "Sigma"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_spiritualist }
- }
- create_ship = {
- name = random
- design = "Faith"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophobe }
- }
- create_ship = {
- name = random
- design = "Devastator"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophile }
- }
- create_ship = {
- name = random
- design = "Watcher"
- graphical_culture = root
- }
- }
- set_location = {
- target = PREV
- distance = 20
- angle = 90
- }
- }
- }
- }
- random_system_planet = {
- limit = {
- has_deposit_for = shipclass_research_station
- has_research_station = no
- }
- create_research_station = {
- owner = ROOT
- }
- }
- random_system_planet = {
- limit = {
- has_research_station = no
- has_mining_station = no
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_materialist }
- }
- create_ship = {
- name = random
- design = "Sigma"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_spiritualist }
- }
- create_ship = {
- name = random
- design = "Faith"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophobe }
- }
- create_ship = {
- name = random
- design = "Devastator"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophile }
- }
- create_ship = {
- name = random
- design = "Watcher"
- graphical_culture = root
- }
- }
- set_location = PREV
- }
- }
- }
- }
- neighbor_system = {
- distance = { min = 0 max = 50 }
- initializer = "fallen_col_1"
- }
- neighbor_system = {
- distance = { min = 0 max = 50 }
- initializer = "fallen_col_2"
- }
- }
- fallen_orbitals_2 = {
- asteroids_distance = 95
- planet = {
- count = 1
- class = star
- orbit_distance = 0
- orbit_angle = 1
- size = { min = 20 max = 30 }
- has_ring = no
- }
- change_orbit = 30
- planet = {
- count = 2
- orbit_distance = 20
- orbit_angle = { min = 90 max = 270 }
- }
- change_orbit = 25
- planet = {
- count = { min = 1 max = 4 }
- class = random_asteroid
- orbit_distance = 0
- orbit_angle = { min = 90 max = 270 }
- }
- planet = {
- count = { min = 2 max = 5 }
- orbit_distance = 25
- orbit_angle = { min = 90 max = 270 }
- change_orbit = @base_moon_distance
- moon = {
- count = { min = 0 max = 1 }
- orbit_angle = { min = 90 max = 270 }
- orbit_distance = 5
- }
- }
- init_effect = {
- random_system_planet = {
- limit = {
- is_ideal_planet_class = {
- who = ROOT
- status = yes
- }
- is_colony = no
- }
- set_planet_flag = fallen_empire_world
- prevent_anomaly = yes
- set_owner = ROOT
- random_tile = {
- limit = {
- has_building = no
- has_blocker = no
- num_adjacent_tiles > 3
- }
- set_building = "building_capital_2"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- add_resource = {
- resource = food
- amount = 1
- }
- }
- random_tile = {
- limit = {
- has_building = no
- has_blocker = no
- }
- set_building = "building_hydroponics_farm_4"
- add_resource = {
- resource = food
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = {
- has_building = no
- has_blocker = no
- }
- set_building = "building_power_plant_4"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = {
- has_building = no
- has_blocker = no
- }
- set_building = "building_power_plant_4"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = {
- has_building = no
- has_blocker = no
- }
- set_building = "building_power_plant_4"
- add_resource = {
- resource = energy
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = {
- has_building = no
- has_blocker = no
- }
- set_building = "building_mining_network_4"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = {
- has_building = no
- has_blocker = no
- }
- set_building = "building_mining_network_4"
- add_resource = {
- resource = minerals
- amount = 1
- replace = yes
- }
- }
- random_tile = {
- limit = {
- has_blocker = no
- has_grown_pop = no
- has_growing_pop = no
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- }
- random_tile = {
- limit = {
- has_blocker = no
- has_grown_pop = no
- has_growing_pop = no
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- }
- random_tile = {
- limit = {
- has_blocker = no
- has_grown_pop = no
- has_growing_pop = no
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- }
- random_tile = {
- limit = {
- has_blocker = no
- has_grown_pop = no
- has_growing_pop = no
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- }
- random_tile = {
- limit = {
- has_blocker = no
- has_grown_pop = no
- has_growing_pop = no
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- }
- random_tile = {
- limit = {
- has_blocker = no
- has_grown_pop = no
- has_growing_pop = no
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- }
- random_tile = {
- limit = {
- has_blocker = no
- has_grown_pop = no
- has_growing_pop = no
- }
- create_pop = {
- species = owner_main_species
- ethos = owner
- }
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- create_army = {
- name = random
- owner = ROOT
- species = ROOT
- type = "defense_army"
- }
- }
- random_system_planet = {
- limit = { has_deposit_for = shipclass_mining_station }
- create_mining_station = {
- owner = ROOT
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_materialist }
- }
- create_ship = {
- name = random
- design = "Sigma"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_spiritualist }
- }
- create_ship = {
- name = random
- design = "Faith"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophobe }
- }
- create_ship = {
- name = random
- design = "Devastator"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophile }
- }
- create_ship = {
- name = random
- design = "Watcher"
- graphical_culture = root
- }
- }
- set_location = {
- target = PREV
- distance = 20
- angle = 90
- }
- }
- }
- }
- random_system_planet = {
- limit = {
- has_deposit_for = shipclass_mining_station
- has_mining_station = no
- }
- create_mining_station = {
- owner = ROOT
- }
- }
- random_system_planet = {
- limit = { has_deposit_for = shipclass_research_station }
- create_research_station = {
- owner = ROOT
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_materialist }
- }
- create_ship = {
- name = random
- design = "Sigma"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_spiritualist }
- }
- create_ship = {
- name = random
- design = "Faith"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophobe }
- }
- create_ship = {
- name = random
- design = "Devastator"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophile }
- }
- create_ship = {
- name = random
- design = "Watcher"
- graphical_culture = root
- }
- }
- set_location = {
- target = PREV
- distance = 20
- angle = 90
- }
- }
- }
- }
- random_system_planet = {
- limit = {
- has_deposit_for = shipclass_research_station
- has_research_station = no
- }
- create_research_station = {
- owner = ROOT
- }
- }
- random_system_planet = {
- limit = {
- has_research_station = no
- has_mining_station = no
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_materialist }
- }
- create_ship = {
- name = random
- design = "Sigma"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_spiritualist }
- }
- create_ship = {
- name = random
- design = "Faith"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophobe }
- }
- create_ship = {
- name = random
- design = "Devastator"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophile }
- }
- create_ship = {
- name = random
- design = "Watcher"
- graphical_culture = root
- }
- }
- set_location = PREV
- }
- }
- }
- }
- neighbor_system = {
- distance = { min = 0 max = 50 }
- initializer = "fallen_col_1"
- }
- neighbor_system = {
- distance = { min = 0 max = 50 }
- initializer = "fallen_col_2"
- }
- }
- ### SPECIAL FALLEN EMPIRE SYSTEMS
- # Shielded Planet 1
- fallen_shielded_1 = {
- class = "rl_standard_stars"
- flags = { fallen_shielded_1 }
- planet = {
- count = 1
- class = star
- orbit_distance = 0
- orbit_angle = 1
- size = { min = 20 max = 30 }
- has_ring = no
- }
- change_orbit = 35
- planet = {
- count = { min = 1 max = 3 }
- orbit_distance = 15
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- }
- planet = {
- count = 1
- orbit_distance = 20
- class = pc_shielded
- orbit_angle = { min = 90 max = 270 }
- size = 16
- modifiers = none
- flags = { fallen_shield_world }
- init_effect = {
- prevent_anomaly = yes
- }
- change_orbit = @base_moon_distance
- moon = {
- count = { min = 0 max = 1 }
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- orbit_distance = 5
- }
- }
- planet = {
- count = { min = 1 max = 3 }
- orbit_distance = 25
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- }
- planet = {
- count = { min = 1 max = 2 }
- orbit_distance = 20
- class = pc_gas_giant
- orbit_angle = { min = 90 max = 270 }
- change_orbit = @base_moon_distance
- moon = {
- count = { min = 1 max = 3 }
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- orbit_distance = 5
- }
- }
- planet = {
- count = { min = 0 max = 1 }
- orbit_distance = 20
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- }
- init_effect = {
- random_system_planet = {
- limit = { has_deposit_for = shipclass_mining_station }
- create_mining_station = {
- owner = ROOT
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_materialist }
- }
- create_ship = {
- name = random
- design = "Sigma"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_spiritualist }
- }
- create_ship = {
- name = random
- design = "Faith"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophobe }
- }
- create_ship = {
- name = random
- design = "Devastator"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophile }
- }
- create_ship = {
- name = random
- design = "Watcher"
- graphical_culture = root
- }
- }
- set_location = {
- target = PREV
- distance = 20
- angle = 90
- }
- }
- }
- }
- random_system_planet = {
- limit = {
- has_deposit_for = shipclass_mining_station
- has_mining_station = no
- }
- create_mining_station = {
- owner = ROOT
- }
- }
- random_system_planet = {
- limit = { has_deposit_for = shipclass_research_station }
- create_research_station = {
- owner = ROOT
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_materialist }
- }
- create_ship = {
- name = random
- design = "Sigma"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_spiritualist }
- }
- create_ship = {
- name = random
- design = "Faith"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophobe }
- }
- create_ship = {
- name = random
- design = "Devastator"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophile }
- }
- create_ship = {
- name = random
- design = "Watcher"
- graphical_culture = root
- }
- }
- set_location = {
- target = PREV
- distance = 20
- angle = 90
- }
- }
- }
- }
- random_system_planet = {
- limit = {
- has_deposit_for = shipclass_research_station
- has_research_station = no
- }
- create_research_station = {
- owner = ROOT
- }
- }
- random_system_planet = {
- limit = { is_planet_class = pc_shielded }
- create_fleet = {
- effect = {
- set_owner = ROOT
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_materialist }
- }
- create_ship = {
- name = random
- design = "Omega"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_spiritualist }
- }
- create_ship = {
- name = random
- design = "Bulwark"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophobe }
- }
- create_ship = {
- name = random
- design = "Reaper"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophile }
- }
- create_ship = {
- name = random
- design = "Sentinel"
- graphical_culture = root
- }
- }
- set_location = PREV
- }
- }
- }
- }
- }
- # Shielded Planet 2
- fallen_shielded_2 = {
- class = "rl_standard_stars"
- flags = { fallen_shielded_2 }
- planet = {
- count = 1
- class = star
- orbit_distance = 0
- orbit_angle = 1
- size = { min = 20 max = 30 }
- has_ring = no
- }
- change_orbit = 35
- planet = {
- count = { min = 1 max = 3 }
- orbit_distance = 15
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- }
- planet = {
- count = 1
- orbit_distance = 20
- class = pc_shielded
- orbit_angle = { min = 90 max = 270 }
- size = 16
- modifiers = none
- flags = { fallen_shield_world }
- init_effect = {
- prevent_anomaly = yes
- }
- change_orbit = @base_moon_distance
- moon = {
- count = { min = 0 max = 1 }
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- orbit_distance = 5
- }
- }
- planet = {
- count = { min = 1 max = 3 }
- orbit_distance = 25
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- }
- planet = {
- count = { min = 1 max = 2 }
- orbit_distance = 20
- class = pc_gas_giant
- orbit_angle = { min = 90 max = 270 }
- change_orbit = @base_moon_distance
- moon = {
- count = { min = 1 max = 3 }
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- orbit_distance = 5
- }
- }
- planet = {
- count = { min = 0 max = 1 }
- orbit_distance = 20
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- }
- init_effect = {
- random_system_planet = {
- limit = { has_deposit_for = shipclass_mining_station }
- create_mining_station = {
- owner = ROOT
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_materialist }
- }
- create_ship = {
- name = random
- design = "Sigma"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_spiritualist }
- }
- create_ship = {
- name = random
- design = "Faith"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophobe }
- }
- create_ship = {
- name = random
- design = "Devastator"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophile }
- }
- create_ship = {
- name = random
- design = "Watcher"
- graphical_culture = root
- }
- }
- set_location = {
- target = PREV
- distance = 20
- angle = 90
- }
- }
- }
- }
- random_system_planet = {
- limit = {
- has_deposit_for = shipclass_mining_station
- has_mining_station = no
- }
- create_mining_station = {
- owner = ROOT
- }
- }
- random_system_planet = {
- limit = { has_deposit_for = shipclass_research_station }
- create_research_station = {
- owner = ROOT
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_materialist }
- }
- create_ship = {
- name = random
- design = "Sigma"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_spiritualist }
- }
- create_ship = {
- name = random
- design = "Faith"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophobe }
- }
- create_ship = {
- name = random
- design = "Devastator"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophile }
- }
- create_ship = {
- name = random
- design = "Watcher"
- graphical_culture = root
- }
- }
- set_location = {
- target = PREV
- distance = 20
- angle = 90
- }
- }
- }
- }
- random_system_planet = {
- limit = {
- has_deposit_for = shipclass_research_station
- has_research_station = no
- }
- create_research_station = {
- owner = ROOT
- }
- }
- random_system_planet = {
- limit = { is_planet_class = pc_shielded }
- create_fleet = {
- effect = {
- set_owner = ROOT
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_materialist }
- }
- create_ship = {
- name = random
- design = "Omega"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_spiritualist }
- }
- create_ship = {
- name = random
- design = "Bulwark"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophobe }
- }
- create_ship = {
- name = random
- design = "Reaper"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophile }
- }
- create_ship = {
- name = random
- design = "Sentinel"
- graphical_culture = root
- }
- }
- set_location = PREV
- }
- }
- }
- }
- }
- # Shielded Planet 3
- fallen_shielded_3 = {
- class = "rl_standard_stars"
- flags = { fallen_shielded_3 }
- planet = {
- count = 1
- class = star
- orbit_distance = 0
- orbit_angle = 1
- size = { min = 20 max = 30 }
- has_ring = no
- }
- change_orbit = 35
- planet = {
- count = { min = 1 max = 3 }
- orbit_distance = 15
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- }
- planet = {
- count = 1
- orbit_distance = 20
- class = pc_shielded
- orbit_angle = { min = 90 max = 270 }
- size = 16
- modifiers = none
- flags = { fallen_shield_world }
- init_effect = {
- prevent_anomaly = yes
- }
- change_orbit = @base_moon_distance
- moon = {
- count = { min = 0 max = 1 }
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- orbit_distance = 5
- }
- }
- planet = {
- count = { min = 1 max = 3 }
- orbit_distance = 25
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- }
- planet = {
- count = { min = 1 max = 2 }
- orbit_distance = 20
- class = pc_gas_giant
- orbit_angle = { min = 90 max = 270 }
- change_orbit = @base_moon_distance
- moon = {
- count = { min = 1 max = 3 }
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- orbit_distance = 5
- }
- }
- planet = {
- count = { min = 0 max = 1 }
- orbit_distance = 20
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- }
- init_effect = {
- random_system_planet = {
- limit = { has_deposit_for = shipclass_mining_station }
- create_mining_station = {
- owner = ROOT
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_materialist }
- }
- create_ship = {
- name = random
- design = "Sigma"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_spiritualist }
- }
- create_ship = {
- name = random
- design = "Faith"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophobe }
- }
- create_ship = {
- name = random
- design = "Devastator"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophile }
- }
- create_ship = {
- name = random
- design = "Watcher"
- graphical_culture = root
- }
- }
- set_location = {
- target = PREV
- distance = 20
- angle = 90
- }
- }
- }
- }
- random_system_planet = {
- limit = {
- has_deposit_for = shipclass_mining_station
- has_mining_station = no
- }
- create_mining_station = {
- owner = ROOT
- }
- }
- random_system_planet = {
- limit = { has_deposit_for = shipclass_research_station }
- create_research_station = {
- owner = ROOT
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_materialist }
- }
- create_ship = {
- name = random
- design = "Sigma"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_spiritualist }
- }
- create_ship = {
- name = random
- design = "Faith"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophobe }
- }
- create_ship = {
- name = random
- design = "Devastator"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophile }
- }
- create_ship = {
- name = random
- design = "Watcher"
- graphical_culture = root
- }
- }
- set_location = {
- target = PREV
- distance = 20
- angle = 90
- }
- }
- }
- }
- random_system_planet = {
- limit = {
- has_deposit_for = shipclass_research_station
- has_research_station = no
- }
- create_research_station = {
- owner = ROOT
- }
- }
- random_system_planet = {
- limit = { is_planet_class = pc_shielded }
- create_fleet = {
- effect = {
- set_owner = ROOT
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_materialist }
- }
- create_ship = {
- name = random
- design = "Omega"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_spiritualist }
- }
- create_ship = {
- name = random
- design = "Bulwark"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophobe }
- }
- create_ship = {
- name = random
- design = "Reaper"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophile }
- }
- create_ship = {
- name = random
- design = "Sentinel"
- graphical_culture = root
- }
- }
- set_location = PREV
- }
- }
- }
- }
- }
- # Fallen Empire's Holy World 1
- fallen_holy_01 = {
- class = "rl_standard_stars"
- flags = { holy_system_1 }
- planet = {
- count = 1
- class = star
- orbit_distance = 0
- orbit_angle = 1
- size = { min = 20 max = 30 }
- has_ring = no
- }
- change_orbit = 45
- planet = {
- count = 1
- orbit_distance = 30
- class = "pc_gaia"
- orbit_angle = { min = 90 max = 270 }
- size = 18
- name = "Walled Garden"
- init_effect = {
- add_modifier = {
- modifier = "holy_planet"
- days = -1
- }
- }
- }
- planet = {
- count = { min = 2 max = 10 }
- orbit_distance = 20
- orbit_angle = { min = 90 max = 270 }
- change_orbit = @base_moon_distance
- moon = {
- count = { min = 0 max = 1 }
- orbit_angle = { min = 90 max = 270 }
- orbit_distance = 5
- }
- }
- }
- # Fallen Empire's Holy World 2
- fallen_holy_02 = {
- class = "rl_standard_stars"
- asteroids_distance = 95
- flags = { holy_system_2 }
- planet = {
- count = 1
- class = star
- orbit_distance = 0
- orbit_angle = 1
- size = { min = 20 max = 30 }
- has_ring = no
- }
- change_orbit = 30
- planet = {
- count = 2
- orbit_distance = 20
- orbit_angle = { min = 90 max = 270 }
- }
- change_orbit = 25
- planet = {
- count = { min = 1 max = 4 }
- class = random_asteroid
- orbit_distance = 0
- orbit_angle = { min = 90 max = 270 }
- }
- planet = {
- count = 1
- orbit_distance = 25
- class = "pc_gaia"
- orbit_angle = { min = 90 max = 270 }
- size = 14
- name = "Emerald Mausoleum"
- init_effect = {
- add_modifier = {
- modifier = "holy_planet"
- days = -1
- }
- }
- }
- planet = {
- count = { min = 2 max = 5 }
- orbit_distance = 30
- orbit_angle = { min = 90 max = 270 }
- change_orbit = @base_moon_distance
- moon = {
- count = { min = 0 max = 1 }
- orbit_angle = { min = 90 max = 270 }
- orbit_distance = 5
- }
- }
- }
- # Fallen Empire's Holy World 3
- fallen_holy_03 = {
- class = "rl_standard_stars"
- flags = { holy_system_3 }
- planet = {
- count = 1
- class = star
- orbit_distance = 0
- orbit_angle = 1
- size = { min = 20 max = 30 }
- has_ring = no
- }
- change_orbit = 45
- planet = {
- count = 1
- orbit_distance = 10
- class = "pc_gaia"
- name = "Pristine Jewel"
- orbit_angle = { min = 90 max = 270 }
- size = 10
- init_effect = {
- add_modifier = {
- modifier = "holy_planet"
- days = -1
- }
- }
- }
- planet = {
- count = { min = 1 max = 2 }
- orbit_distance = 60
- class = pc_gas_giant
- orbit_angle = { min = 90 max = 270 }
- size = 25
- change_orbit = @base_moon_distance
- moon = {
- count = { min = 1 max = 4 }
- size = { min = 8 max = 20 }
- orbit_angle = { min = 90 max = 270 }
- orbit_distance = 6
- }
- }
- change_orbit = 20
- planet = {
- count = { min = 0 max = 2 }
- orbit_distance = 20
- orbit_angle = { min = 90 max = 270 }
- }
- }
- # Fallen Empire's Holy World 4
- fallen_holy_04 = {
- class = "rl_standard_stars"
- asteroids_distance = 120
- flags = { holy_system_4 }
- planet = {
- count = 1
- class = star
- orbit_distance = 0
- orbit_angle = 1
- size = { min = 20 max = 30 }
- has_ring = no
- }
- change_orbit = 120
- planet = {
- count = 1
- orbit_distance = 10
- class = "pc_gaia"
- name = "Prophet's Retreat"
- orbit_angle = { min = 90 max = 270 }
- size = 25
- init_effect = {
- add_modifier = {
- modifier = "holy_planet"
- days = -1
- }
- }
- }
- change_orbit = -80
- planet = {
- count = { min = 0 max = 2 }
- orbit_distance = 20
- orbit_angle = { min = 90 max = 270 }
- }
- change_orbit = 80
- planet = {
- count = { min = 0 max = 2 }
- orbit_distance = 40
- orbit_angle = { min = 90 max = 270 }
- }
- }
- # Fallen Empire Xeno Zoo
- fallen_xeno_zoo = {
- class = "rl_standard_stars"
- asteroids_distance = 80
- flags = { fe_xeno_zoo }
- planet = {
- count = 1
- class = star
- orbit_distance = 0
- orbit_angle = 1
- size = { min = 20 max = 30 }
- has_ring = no
- }
- change_orbit = 70
- planet = {
- count = 1
- orbit_distance = 15
- class = "pc_gaia"
- name = "The Preserve"
- orbit_angle = { min = 90 max = 270 }
- size = 20
- orbit_angle = 60
- orbit_distance = 0
- tile_blockers = none
- modifiers = none
- init_effect = {
- set_planet_flag = fallen_empire_world
- prevent_anomaly = yes
- set_owner = ROOT
- set_planet_flag = fe_the_preserve
- create_species = {
- name = random
- class = random
- portrait = random
- traits = random
- }
- random_tile = {
- limit = { has_building = no has_pop = no has_blocker = no }
- create_pop = {
- species = last_created_species
- ethos = random
- }
- set_building = "building_fe_xeno_zoo"
- }
- create_species = {
- name = random
- class = random
- portrait = random
- traits = random
- }
- random_tile = {
- limit = { has_building = no has_pop = no has_blocker = no }
- create_pop = {
- species = last_created_species
- ethos = random
- }
- set_building = "building_fe_xeno_zoo"
- }
- create_species = {
- name = random
- class = random
- portrait = random
- traits = random
- }
- random_tile = {
- limit = { has_building = no has_pop = no has_blocker = no }
- create_pop = {
- species = last_created_species
- ethos = random
- }
- set_building = "building_fe_xeno_zoo"
- }
- every_tile = {
- limit = { has_building = no has_pop = no }
- set_blocker = tb_xeno_preserve
- }
- create_spaceport = {
- owner = ROOT
- initial_module = "fallen_empire_weapon"
- }
- spaceport = {
- set_spaceport_level = 6
- set_spaceport_module = {
- slot = 1
- module = "crew_quarters"
- }
- set_spaceport_module = {
- slot = 2
- module = "fleet_academy"
- }
- set_spaceport_module = {
- slot = 3
- module = "synchronized_defenses"
- }
- set_spaceport_module = {
- slot = 4
- module = "engineering_bay"
- }
- }
- create_fleet = {
- effect = {
- set_owner = ROOT
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_materialist }
- }
- create_ship = {
- name = random
- design = "Omega"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_spiritualist }
- }
- create_ship = {
- name = random
- design = "Bulwark"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophobe }
- }
- create_ship = {
- name = random
- design = "Reaper"
- graphical_culture = root
- }
- }
- if = {
- limit = {
- ROOT = { has_ethic = ethic_fanatic_xenophile }
- }
- create_ship = {
- name = random
- design = "Sentinel"
- graphical_culture = root
- }
- }
- set_location = {
- target = PREV
- distance = 30
- }
- }
- }
- }
- }
- change_orbit = -45
- planet = {
- count = { min = 1 max = 1 }
- orbit_distance = 20
- orbit_angle = { min = 90 max = 270 }
- }
- }
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