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- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- ;;;;;;;; M.S.O. (Massive Simulation Overhaul) MISERY v2 Edition ;;;;;;;;
- ;;;;;;;; 30.03.2013 trojanuch ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- ; Çäĺńü ńîäĺđćŕňń˙ äĺńęđčďřĺíű ńęâŕäîâ, ęîňîđűĺ ďîňîě ěîćíî ńîçäŕâŕňü čńďîëüçó˙ ńďĺö ôóíęöčč.
- #include "squad_descr_pripyat.ltx"
- #include "squad_descr_jupiter.ltx"
- #include "squad_descr_zaton.ltx"
- #include "squad_descr_labx8.ltx"
- #include "squad_descr_underpass.ltx"
- ;------------------------------- Simulation SQUADS -------------------------------
- ;;;;;;;;; STALKER NEUTRAL ;;;;;;;;;
- [simulation_stalker]:online_offline_group
- faction = stalker
- npc_random = sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3
- npc_in_squad = 3, 4
- [simulation_stalker_1]:online_offline_group
- faction = stalker
- npc_random = sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
- npc_in_squad = 2, 4
- [simulation_stalker_2]:online_offline_group
- faction = stalker
- npc_random = sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
- npc_in_squad = 2, 4
- [simulation_stalker_3]:online_offline_group
- faction = stalker
- npc_random = sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4, sim_default_stalker_4
- npc_in_squad = 2, 4
- ;--------------- stalkers simulation squads ------------------------------
- [stalker_sim_squad_novice]:online_offline_group
- faction = stalker
- npc_random = sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2,sim_default_stalker_3
- npc_in_squad = 3, 4
- [stalker_sim_squad_advanced]:online_offline_group
- faction = stalker
- npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3
- npc_in_squad = 3, 4
- [stalker_sim_squad_advanced_zat_stalker_base_smart]:online_offline_group
- faction = stalker
- npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3
- npc_in_squad = 3, 4
- ;target_smart = zat_stalker_base_smart
- [stalker_sim_squad_advanced_zat_stalker_base_smart_sentry]:online_offline_group
- faction = stalker
- npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3
- npc_in_squad = 3, 4
- ;target_smart = zat_stalker_base_smart:zat_b7:loop
- [stalker_sim_squad_advanced_jup_a6_sentry]:online_offline_group
- faction = stalker
- npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3
- npc_in_squad = 3, 4
- ;target_smart = jup_a6
- [stalker_sim_squad_advanced_veteran]:online_offline_group
- faction = stalker
- npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
- npc_in_squad = 3, 4
- [stalker_sim_squad_advanced_veteran_zat_stalker_base_smart]:online_offline_group
- faction = stalker
- npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
- npc_in_squad = 4, 4
- ;target_smart = zat_stalker_base_smart
- [stalker_sim_squad_advanced_veteran_zat_stalker_base_smart_sentry]:online_offline_group
- faction = stalker
- npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
- npc_in_squad = 4, 4
- ;target_smart = zat_stalker_base_smart:zat_b7:loop
- [stalker_sim_squad_advanced_veteran_jup_a6_sentry]:online_offline_group
- faction = stalker
- npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
- npc_in_squad = 4, 4
- ;target_smart = jup_a6
- [simulation_stalker_for_a1]:online_offline_group
- faction = stalker
- target_smart = {+zat_a1_atack_from_zat_sim_15} zat_a1:nil, nil
- spawn_point = zat_sim_15_spawn_for_a1
- npc = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_2
- ;--------------- stalkers_elite simulation squads ------------------------
- [stalker_sim_squad_veteran]:online_offline_group
- faction = stalker_elite
- npc_random = sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
- npc_in_squad = 3, 4
- [stalker_sim_squad_veteran_pripyat]:online_offline_group
- faction = stalker_elite
- npc_random = sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
- npc_in_squad = 3, 4
- [stalker_sim_squad_veteran_zat_stalker_base_smart_sentry]:online_offline_group
- faction = stalker_elite
- npc_random = sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
- npc_in_squad = 4, 4
- ;target_smart = zat_stalker_base_smart:zat_b7:zat_b52:loop
- [stalker_sim_squad_veteran_jup_a6_sentry]:online_offline_group
- faction = stalker_elite
- npc_random = sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
- npc_in_squad = 4, 4
- ;target_smart = jup_a6
- [stalker_sim_squad_veteran_zaton_smrter_sim_12_assault]:online_offline_group
- faction = stalker_elite
- npc_random = sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} zaton_smrter_sim_12, zat_stalker_base_smart:zat_b7:loop
- ;--------------- stalkers_sci simulation squads --------------------------
- [stalker_sci_simulation_squad]:online_offline_group
- faction = stalker_sci
- npc_random = sim_default_stalker_sci_1, sim_default_stalker_sci_1, sim_default_stalker_sci_2
- npc_in_squad = 3, 4
- ;--------------- stalkers_hunter simulation squads -----------------------
- [stalker_hunter_day_simulation_squad]:online_offline_group
- faction = stalker_hunter_day
- npc_random = sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_night
- npc_in_squad = 3, 4
- [stalker_hunter_day_zaton_smrter_sim_8_assault_simulation_squad]:online_offline_group
- faction = stalker_hunter_day
- npc_random = sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_night
- npc_in_squad = 2, 3
- ;;target_smart = {=is_dark_night} nil, zat_sim_4
- [stalker_hunter_day_zat_sim_10_assault_simulation_squad]:online_offline_group
- faction = stalker_hunter_day
- npc_random = sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_night
- npc_in_squad = 3, 4
- ;;target_smart = {=is_dark_night} nil, zat_sim_10
- [stalker_hunter_night_simulation_squad]:online_offline_group
- faction = stalker_hunter_night
- npc_random = sim_default_stalker_hunter_night
- npc_in_squad = 2, 4
- [stalker_hunter_night_simulation_squad_pripyat]:online_offline_group
- faction = stalker_hunter_night
- npc_random = sim_default_stalker_hunter_night
- npc_in_squad = 4, 4
- [stalker_hunter_night_zaton_smrter_sim_8_assault_simulation_squad]:online_offline_group
- faction = stalker_hunter_night
- npc_random = sim_default_stalker_hunter_night
- npc_in_squad = 2, 3
- ;target_smart = {=is_dark_night} zat_sim_4, nil
- [stalker_hunter_night_zaton_smrter_sim_11_assault_simulation_squad]:online_offline_group
- faction = stalker_hunter_night
- npc_random = sim_default_stalker_hunter_night
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} zat_b38, nil
- [stalker_hunter_night_zat_sim_10_assault_simulation_squad]:online_offline_group
- faction = stalker_hunter_night
- npc_random = sim_default_stalker_hunter_night
- npc_in_squad = 2, 3
- ;target_smart = {=is_dark_night} zat_sim_10, nil
- ;;;;;;;;; STALKER NEUTRAL JUPITER ;;;;;;;;;
- [simulation_stalker_jupiter]:online_offline_group
- faction = stalker
- npc_random = sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3
- npc_in_squad = 3, 4
- [simulation_stalker_1_jupiter]:online_offline_group
- faction = stalker
- npc_random = sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
- npc_in_squad = 2, 4
- [simulation_stalker_2_jupiter]:online_offline_group
- faction = stalker
- npc_random = sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
- npc_in_squad = 2, 4
- [simulation_stalker_3_jupiter]:online_offline_group
- faction = stalker
- npc_random = sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4, sim_default_stalker_4
- npc_in_squad = 2, 4
- ;--------------- stalkers simulation squads ------------------------------
- [stalker_sim_squad_novice_jupiter]:online_offline_group
- faction = stalker
- npc_random = sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2,sim_default_stalker_3
- npc_in_squad = 3, 4
- [stalker_sim_squad_advanced_jupiter]:online_offline_group
- faction = stalker
- npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3
- npc_in_squad = 3, 4
- [stalker_sim_squad_advanced_zat_stalker_base_smart_jupiter]:online_offline_group
- faction = stalker
- npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3
- npc_in_squad = 3, 4
- ;target_smart = zat_stalker_base_smart
- [stalker_sim_squad_advanced_zat_stalker_base_smart_sentry_jupiter]:online_offline_group
- faction = stalker
- npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3
- npc_in_squad = 3, 4
- ;target_smart = zat_stalker_base_smart:zat_b7:loop
- [stalker_sim_squad_advanced_jup_a6_sentry_jupiter]:online_offline_group
- faction = stalker
- npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3
- npc_in_squad = 3, 4
- ;target_smart = jup_a6
- [stalker_sim_squad_advanced_veteran_jupiter]:online_offline_group
- faction = stalker
- npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
- npc_in_squad = 3, 4
- [stalker_sim_squad_advanced_veteran_zat_stalker_base_smart_jupiter]:online_offline_group
- faction = stalker
- npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
- npc_in_squad = 4, 4
- ;target_smart = zat_stalker_base_smart
- [stalker_sim_squad_advanced_veteran_zat_stalker_base_smart_sentry_jupiter]:online_offline_group
- faction = stalker
- npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
- npc_in_squad = 4, 4
- ;target_smart = zat_stalker_base_smart:zat_b7:loop
- [stalker_sim_squad_advanced_veteran_jup_a6_sentry_jupiter]:online_offline_group
- faction = stalker
- npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
- npc_in_squad = 4, 4
- ;target_smart = jup_a6
- ;--------------- stalkers_elite simulation squads ------------------------
- [stalker_sim_squad_veteran_jupiter]:online_offline_group
- faction = stalker_elite
- npc_random = sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
- npc_in_squad = 3, 4
- [stalker_sim_squad_veteran_zat_stalker_base_smart_sentry_jupiter]:online_offline_group
- faction = stalker_elite
- npc_random = sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
- npc_in_squad = 4, 4
- ;target_smart = zat_stalker_base_smart:zat_b7:zat_b52:loop
- [stalker_sim_squad_veteran_jup_a6_sentry_jupiter]:online_offline_group
- faction = stalker_elite
- npc_random = sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
- npc_in_squad = 4, 4
- ;target_smart = jup_a6
- [stalker_sim_squad_veteran_zaton_smrter_sim_12_assault_jupiter]:online_offline_group
- faction = stalker_elite
- npc_random = sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} zaton_smrter_sim_12, zat_stalker_base_smart:zat_b7:loop
- ;--------------- stalkers_sci simulation squads --------------------------
- [stalker_sci_simulation_squad_jupiter]:online_offline_group
- faction = stalker_sci
- npc_random = sim_default_stalker_sci_1, sim_default_stalker_sci_1, sim_default_stalker_sci_2
- npc_in_squad = 3, 4
- ;--------------- stalkers_hunter simulation squads -----------------------
- [stalker_hunter_day_simulation_squad_jupiter]:online_offline_group
- faction = stalker_hunter_day
- npc_random = sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_night
- npc_in_squad = 3, 4
- [stalker_hunter_day_zaton_smrter_sim_8_assault_simulation_squad_jupiter]:online_offline_group
- faction = stalker_hunter_day
- npc_random = sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_night
- npc_in_squad = 2, 3
- ;;target_smart = {=is_dark_night} nil, zat_sim_4
- [stalker_hunter_day_zat_sim_10_assault_simulation_squad_jupiter]:online_offline_group
- faction = stalker_hunter_day
- npc_random = sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_night
- npc_in_squad = 3, 4
- ;;target_smart = {=is_dark_night} nil, zat_sim_10
- [stalker_hunter_night_simulation_squad_jupiter]:online_offline_group
- faction = stalker_hunter_night
- npc_random = sim_default_stalker_hunter_night
- npc_in_squad = 2, 4
- [stalker_hunter_night_zaton_smrter_sim_8_assault_simulation_squad_jupiter]:online_offline_group
- faction = stalker_hunter_night
- npc_random = sim_default_stalker_hunter_night
- npc_in_squad = 2, 3
- ;target_smart = {=is_dark_night} zat_sim_4, nil
- [stalker_hunter_night_zaton_smrter_sim_11_assault_simulation_squad_jupiter]:online_offline_group
- faction = stalker_hunter_night
- npc_random = sim_default_stalker_hunter_night
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} zat_b38, nil
- [stalker_hunter_night_zat_sim_10_assault_simulation_squad_jupiter]:online_offline_group
- faction = stalker_hunter_night
- npc_random = sim_default_stalker_hunter_night
- npc_in_squad = 2, 3
- ;target_smart = {=is_dark_night} zat_sim_10, nil
- ;--------------- stalkers_guide simulation squads ------------------------
- [stalker_guide_simulation_squad_jupiter]:online_offline_group
- faction = stalker_guide
- npc = sim_default_stalker_guide, sim_default_stalker_4, sim_default_stalker_4
- ;;;;;;;;; STALKER HOSTILE ;;;;;;;;;
- [simulation_stalker_hostile]:online_offline_group
- faction = stalker_hostile
- relationship = enemy
- npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3
- npc_in_squad = 3, 4
- [simulation_stalker_1_hostile]:online_offline_group
- faction = stalker_hostile
- relationship = enemy
- npc_random = sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
- npc_in_squad = 3, 4
- [simulation_stalker_2_hostile]:online_offline_group
- faction = stalker_hostile
- relationship = enemy
- npc_random = sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
- npc_in_squad = 3, 4
- [simulation_stalker_3_hostile]:online_offline_group
- faction = stalker_hostile
- relationship = enemy
- npc_random = sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4, sim_default_stalker_4
- npc_in_squad = 3, 4
- ;--------------- stalkers simulation squads ------------------------------
- [stalker_sim_squad_novice_hostile]:online_offline_group
- faction = stalker_hostile
- relationship = enemy
- npc_random = sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3
- npc_in_squad = 3, 4
- [stalker_sim_squad_advanced_hostile]:online_offline_group
- faction = stalker_hostile
- relationship = enemy
- npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3
- npc_in_squad = 3, 4
- [stalker_sim_squad_advanced_veteran_hostile]:online_offline_group
- faction = stalker_hostile
- relationship = enemy
- npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
- npc_in_squad = 3, 4
- ;--------------- stalkers_elite simulation squads ------------------------
- [stalker_sim_squad_veteran_hostile]:online_offline_group
- faction = stalker_elite_hostile
- relationship = enemy
- npc_random = sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
- npc_in_squad = 3, 4
- [stalker_sim_squad_veteran_pripyat_hostile]:online_offline_group
- faction = stalker_elite_hostile
- relationship = enemy
- npc_random = sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
- npc_in_squad = 3, 4
- [stalker_sim_squad_veteran_zaton_smrter_sim_12_assault_hostile]:online_offline_group
- faction = stalker_elite_hostile
- relationship = enemy
- npc_random = sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} zaton_smrter_sim_12, zat_stalker_base_smart:zat_b7:loop
- ;--------------- stalkers_sci simulation squads --------------------------
- [stalker_sci_simulation_squad_hostile]:online_offline_group
- faction = stalker_sci_hostile
- relationship = enemy
- npc_random = sim_default_stalker_sci_1, sim_default_stalker_sci_1, sim_default_stalker_sci_2
- npc_in_squad = 3, 4
- ;--------------- stalkers_hunter simulation squads -----------------------
- [stalker_hunter_day_simulation_squad_hostile]:online_offline_group
- faction = stalker_hunter_day_hostile
- relationship = enemy
- npc_random = sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_night
- npc_in_squad = 3, 4
- [stalker_hunter_day_zaton_smrter_sim_8_assault_simulation_squad_hostile]:online_offline_group
- faction = stalker_hunter_day_hostile
- relationship = enemy
- npc_random = sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_night
- npc_in_squad = 2, 3
- ;;target_smart = {=is_dark_night} nil, zat_sim_4
- [stalker_hunter_day_zat_sim_10_assault_simulation_squad_hostile]:online_offline_group
- faction = stalker_hunter_day_hostile
- relationship = enemy
- npc_random = sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_night
- npc_in_squad = 2, 3
- ;;target_smart = {=is_dark_night} nil, zat_sim_10
- [stalker_hunter_night_simulation_squad_hostile]:online_offline_group
- faction = stalker_hunter_night_hostile
- relationship = enemy
- npc_random = sim_default_stalker_hunter_night
- npc_in_squad = 2, 4
- [stalker_hunter_night_simulation_squad_pripyat_hostile]:online_offline_group
- faction = stalker_hunter_night_hostile
- relationship = enemy
- npc_random = sim_default_stalker_hunter_night
- npc_in_squad = 4, 4
- [stalker_hunter_night_zaton_smrter_sim_8_assault_simulation_squad_hostile]:online_offline_group
- faction = stalker_hunter_night_hostile
- relationship = enemy
- npc_random = sim_default_stalker_hunter_night
- npc_in_squad = 2, 3
- ;target_smart = {=is_dark_night} zat_sim_4, nil
- [stalker_hunter_night_zat_sim_10_assault_simulation_squad_hostile]:online_offline_group
- faction = stalker_hunter_night_hostile
- relationship = enemy
- npc_random = sim_default_stalker_hunter_night
- npc_in_squad = 2, 3
- ;target_smart = {=is_dark_night} zat_sim_10, nil
- [stalker_hunter_night_zaton_smrter_sim_11_assault_simulation_squad_hostile]:online_offline_group
- faction = stalker_hunter_night_hostile
- relationship = enemy
- npc_random = sim_default_stalker_hunter_night
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} zat_b38, nil
- ;;;;;;;;; STALKER JUPITER HOSTILE ;;;;;;;;;
- [simulation_stalker_jupiter_hostile]:online_offline_group
- faction = stalker_hostile
- relationship = enemy
- npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3
- npc_in_squad = 3, 4
- [simulation_stalker_1_jupiter_hostile]:online_offline_group
- faction = stalker_hostile
- relationship = enemy
- npc_random = sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
- npc_in_squad = 3, 4
- [simulation_stalker_2_jupiter_hostile]:online_offline_group
- faction = stalker_hostile
- relationship = enemy
- npc_random = sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
- npc_in_squad = 3, 4
- [simulation_stalker_3_jupiter_hostile]:online_offline_group
- faction = stalker_hostile
- relationship = enemy
- npc_random = sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4, sim_default_stalker_4
- npc_in_squad = 3, 4
- ;--------------- stalkers simulation squads ------------------------------
- [stalker_sim_squad_novice_jupiter_hostile]:online_offline_group
- faction = stalker_hostile
- relationship = enemy
- npc_random = sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3
- npc_in_squad = 3, 4
- [stalker_sim_squad_advanced_jupiter_hostile]:online_offline_group
- faction = stalker_hostile
- relationship = enemy
- npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3
- npc_in_squad = 3, 4
- [stalker_sim_squad_advanced_veteran_jupiter_hostile]:online_offline_group
- faction = stalker_hostile
- relationship = enemy
- npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
- npc_in_squad = 3, 4
- ;--------------- stalkers_elite simulation squads ------------------------
- [stalker_sim_squad_veteran_jupiter_hostile]:online_offline_group
- faction = stalker_elite_hostile
- relationship = enemy
- npc_random = sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
- npc_in_squad = 3, 4
- [stalker_sim_squad_veteran_zaton_smrter_sim_12_assault_jupiter_hostile]:online_offline_group
- faction = stalker_elite_hostile
- relationship = enemy
- npc_random = sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} zaton_smrter_sim_12, zat_stalker_base_smart:zat_b7:loop
- ;--------------- stalkers_sci simulation squads --------------------------
- [stalker_sci_simulation_squad_jupiter_hostile]:online_offline_group
- faction = stalker_sci_hostile
- relationship = enemy
- npc_random = sim_default_stalker_sci_1, sim_default_stalker_sci_1, sim_default_stalker_sci_2
- npc_in_squad = 3, 4
- ;--------------- stalkers_hunter simulation squads -----------------------
- [stalker_hunter_day_simulation_squad_jupiter_hostile]:online_offline_group
- faction = stalker_hunter_day_hostile
- relationship = enemy
- npc_random = sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_night
- npc_in_squad = 3, 4
- [stalker_hunter_day_zaton_smrter_sim_8_assault_simulation_squad_jupiter_hostile]:online_offline_group
- faction = stalker_hunter_day_hostile
- relationship = enemy
- npc_random = sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_night
- npc_in_squad = 2, 3
- ;;target_smart = {=is_dark_night} nil, zat_sim_4
- [stalker_hunter_day_zat_sim_10_assault_simulation_squad_jupiter_hostile]:online_offline_group
- faction = stalker_hunter_day_hostile
- relationship = enemy
- npc_random = sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_night
- npc_in_squad = 2, 3
- ;;target_smart = {=is_dark_night} nil, zat_sim_10
- [stalker_hunter_night_simulation_squad_jupiter_hostile]:online_offline_group
- faction = stalker_hunter_night_hostile
- relationship = enemy
- npc_random = sim_default_stalker_hunter_night
- npc_in_squad = 2, 4
- [stalker_hunter_night_zaton_smrter_sim_8_assault_simulation_squad_jupiter_hostile]:online_offline_group
- faction = stalker_hunter_night_hostile
- relationship = enemy
- npc_random = sim_default_stalker_hunter_night
- npc_in_squad = 2, 3
- ;target_smart = {=is_dark_night} zat_sim_4, nil
- [stalker_hunter_night_zat_sim_10_assault_simulation_squad_jupiter_hostile]:online_offline_group
- faction = stalker_hunter_night_hostile
- relationship = enemy
- npc_random = sim_default_stalker_hunter_night
- npc_in_squad = 2, 3
- ;target_smart = {=is_dark_night} zat_sim_10, nil
- [stalker_hunter_night_zaton_smrter_sim_11_assault_simulation_squad_jupiter_hostile]:online_offline_group
- faction = stalker_hunter_night_hostile
- relationship = enemy
- npc_random = sim_default_stalker_hunter_night
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} zat_b38, nil
- ;;;;;;;;; BANDIT NEUTRAL ;;;;;;;;;
- ;--------------- bandits simulation squads -------------------------------
- [simulation_bandit]:online_offline_group
- faction = bandit
- relationship = neutral
- npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3
- npc_in_squad = 3, 4
- [simulation_bandit_1]:online_offline_group
- faction = bandit
- npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_3
- npc_in_squad = 3, 4
- [simulation_bandit_2]:online_offline_group
- faction = bandit
- npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_4
- npc_in_squad = 3, 4
- [simulation_bandit_3]:online_offline_group
- faction = bandit
- npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_4, sim_default_bandit_4
- npc_in_squad = 3, 4
- ;--------------- bandits simulation squads new -----------------------
- [bandit_sim_squad_novice]:online_offline_group
- faction = bandit
- relationship = neutral
- npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3
- npc_in_squad = 3, 4
- [bandit_sim_squad_novice_zat_b5_smart_terrain_sentry]:online_offline_group
- faction = bandit
- relationship = neutral
- npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_3
- npc_in_squad = 3, 4
- ;target_smart = zat_b12
- [bandit_sim_squad_advanced]:online_offline_group
- faction = bandit
- relationship = neutral
- npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_4
- npc_in_squad = 3, 4
- [bandit_sim_squad_advanced_zat_b5_smart_terrain_sentry]:online_offline_group
- faction = bandit
- relationship = neutral
- npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_4
- npc_in_squad = 4, 4
- ;target_smart = zat_b5_smart_terrain
- [bandit_sim_squad_advanced_zat_sim_25]:online_offline_group
- faction = bandit
- relationship = neutral
- npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_4
- npc_in_squad = 4, 4
- ;target_smart = zat_sim_25
- ;--------------- bandit_elite neutral squads -----------------------
- [bandit_sim_squad_veteran]:online_offline_group
- faction = bandit_elite
- relationship = neutral
- npc_random = sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_4
- npc_in_squad = 3, 4
- [bandit_sim_squad_veteran_pripyat]:online_offline_group
- faction = bandit_elite
- relationship = neutral
- npc_random = sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_4
- npc_in_squad = 3, 4
- [bandit_sim_squad_veteran_zat_b40]:online_offline_group
- faction = bandit_elite
- relationship = neutral
- npc_random = sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_4
- npc_in_squad = 2, 2
- ;target_smart = zat_b40_smart_terrain
- ;;;;;;;;; BANDIT NEUTRAL JUPITER ;;;;;;;;;
- ;--------------- bandits simulation squads -------------------------------
- [simulation_bandit_jupiter]:online_offline_group
- faction = bandit
- relationship = neutral
- npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3
- npc_in_squad = 3, 4
- [simulation_bandit_1_jupiter]:online_offline_group
- faction = bandit
- npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_3
- npc_in_squad = 3, 4
- [simulation_bandit_2_jupiter]:online_offline_group
- faction = bandit
- npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_4
- npc_in_squad = 3, 4
- [simulation_bandit_3_jupiter]:online_offline_group
- faction = bandit
- npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_4, sim_default_bandit_4
- npc_in_squad = 3, 4
- ;--------------- bandits simulation squads new -----------------------
- [bandit_sim_squad_novice_jupiter]:online_offline_group
- faction = bandit
- relationship = neutral
- npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3
- npc_in_squad = 3, 4
- [bandit_sim_squad_novice_zat_b5_smart_terrain_sentry_jupiter]:online_offline_group
- faction = bandit
- relationship = neutral
- npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_3
- npc_in_squad = 3, 4
- ;target_smart = zat_b12
- [bandit_sim_squad_advanced_jupiter]:online_offline_group
- faction = bandit
- relationship = neutral
- npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_4
- npc_in_squad = 3, 4
- [bandit_sim_squad_advanced_zat_b5_smart_terrain_sentry_jupiter]:online_offline_group
- faction = bandit
- relationship = neutral
- npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_4
- npc_in_squad = 4, 4
- ;target_smart = zat_b5_smart_terrain
- [bandit_sim_squad_advanced_zat_sim_25_jupiter]:online_offline_group
- faction = bandit
- relationship = neutral
- npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_4
- npc_in_squad = 4, 4
- ;target_smart = zat_sim_25
- ;--------------- bandit_elite neutral squads -----------------------
- [bandit_sim_squad_veteran_jupiter]:online_offline_group
- faction = bandit_elite
- relationship = neutral
- npc_random = sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_4
- npc_in_squad = 3, 4
- [bandit_sim_squad_veteran_zat_b40_jupiter]:online_offline_group
- faction = bandit_elite
- relationship = neutral
- npc_random = sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_4
- npc_in_squad = 2, 2
- ;target_smart = zat_b40_smart_terrain
- ;;;;;;;;; BANDIT HOSTILE ;;;;;;;;;
- ;--------------- bandit hostile squads -----------------------
- [bandit_sim_squad_hostile]:online_offline_group
- faction = bandit
- relationship = enemy
- npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3
- npc_in_squad = 3, 4
- [bandit_sim_squad_zat_b5_smart_terrain_sentry_hostile]:online_offline_group
- faction = bandit
- relationship = enemy
- npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_3
- npc_in_squad = 3, 4
- ;target_smart = zat_b12
- [bandit_sim_squad_advanced_hostile]:online_offline_group
- faction = bandit
- relationship = enemy
- npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_4
- npc_in_squad = 3, 4
- [bandit_sim_squad_advanced_zat_b5_smart_terrain_sentry_hostile]:online_offline_group
- faction = bandit
- relationship = enemy
- npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_4
- npc_in_squad = 4, 4
- ;target_smart = zat_b5_smart_terrain
- [bandit_sim_squad_advanced_zat_sim_25_hostile]:online_offline_group
- faction = bandit
- relationship = enemy
- npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_4
- npc_in_squad = 4, 4
- ;target_smart = zat_sim_25
- ;--------------- bandit_elite hostile squads -----------------------
- [bandit_sim_squad_hostile_elite]:online_offline_group
- faction = bandit_elite
- relationship = enemy
- npc_random = sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_4
- npc_in_squad = 3, 4
- [bandit_sim_squad_hostile_elite_pripyat]:online_offline_group
- faction = bandit_elite
- relationship = enemy
- npc_random = sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_4
- npc_in_squad = 3, 4
- [bandit_sim_squad_hostile_elite_zat_b40]:online_offline_group
- faction = bandit_elite
- relationship = enemy
- npc_random = sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_4
- npc_in_squad = 2, 2
- ;target_smart = zat_b40_smart_terrain
- ;;;;;;;;; BANDIT JUPITER HOSTILE ;;;;;;;;;
- ;--------------- bandit hostile squads -----------------------
- [bandit_sim_squad_jupiter_hostile]:online_offline_group
- faction = bandit
- relationship = enemy
- npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3
- npc_in_squad = 3, 4
- [bandit_sim_squad_zat_b5_smart_terrain_sentry_jupiter_hostile]:online_offline_group
- faction = bandit
- relationship = enemy
- npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_3
- npc_in_squad = 3, 4
- ;target_smart = zat_b12
- [bandit_sim_squad_advanced_jupiter_hostile]:online_offline_group
- faction = bandit
- relationship = enemy
- npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_4
- npc_in_squad = 3, 4
- [bandit_sim_squad_advanced_zat_b5_smart_terrain_sentry_jupiter_hostile]:online_offline_group
- faction = bandit
- relationship = enemy
- npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_4
- npc_in_squad = 4, 4
- ;target_smart = zat_b5_smart_terrain
- [bandit_sim_squad_advanced_zat_sim_25_jupiter_hostile]:online_offline_group
- faction = bandit
- relationship = enemy
- npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_4
- npc_in_squad = 4, 4
- ;target_smart = zat_sim_25
- ;--------------- bandit_elite hostile squads -----------------------
- [bandit_sim_squad_hostile_elite_jupiter]:online_offline_group
- faction = bandit_elite
- relationship = enemy
- npc_random = sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_4
- npc_in_squad = 3, 4
- [bandit_sim_squad_hostile_elite_zat_b40_jupiter]:online_offline_group
- faction = bandit_elite
- relationship = enemy
- npc_random = sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_4
- npc_in_squad = 2, 2
- ;target_smart = zat_b40_smart_terrain
- ;;;;;;;;; MERC HOSTILE ;;;;;;;;;
- ;--------------- merks simulation squads -----------------------
- [simulation_killer]:online_offline_group
- faction = killer
- npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
- npc_in_squad = 3, 4
- [simulation_killer_jup_a12]:online_offline_group
- faction = killer
- npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
- npc_in_squad = 4, 4
- ;target_smart = jup_a12
- [merc_sim_squad_novice]:online_offline_group
- faction = killer
- npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
- npc_in_squad = 2, 4
- [merc_sim_squad_novice_jup_a12]:online_offline_group
- faction = killer
- npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
- npc_in_squad = 4, 4
- ;target_smart = jup_a12
- [merc_sim_squad_novice_zat_sim_25_sentry]:online_offline_group
- faction = killer
- npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
- npc_in_squad = 4, 4
- ;target_smart = zat_sim_25
- [merc_sim_squad_novice_zat_b5_smart_terrain_sentry]:online_offline_group
- faction = killer
- npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
- npc_in_squad = 2, 4
- ;target_smart = zat_b12
- [merc_sim_squad_advanced]:online_offline_group
- faction = killer
- npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4
- npc_in_squad = 2, 4
- [merc_sim_squad_advanced_jup_a12]:online_offline_group
- faction = killer
- npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4
- npc_in_squad = 4, 4
- ;target_smart = jup_a12
- [merc_sim_squad_advanced_zat_sim_25_sentry]:online_offline_group
- faction = killer
- npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4
- npc_in_squad = 4, 4
- ;target_smart = jup_a12
- ;target_smart = zat_sim_25
- [merc_sim_squad_advanced_zat_b5_smart_terrain_sentry]:online_offline_group
- faction = killer
- npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4
- npc_in_squad = 2, 4
- ;target_smart = zat_b12
- [merc_sim_squad_veteran]:online_offline_group
- faction = killer
- npc_random = sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4, sim_default_killer_4
- npc_in_squad = 3, 4
- [merc_sim_squad_veteran_pripyat]:online_offline_group
- faction = killer
- npc_random = sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4, sim_default_killer_4
- npc_in_squad = 4, 4
- [merc_sim_squad_veteran_jup_a12]:online_offline_group
- faction = killer
- npc_random = sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4, sim_default_killer_4
- npc_in_squad = 4, 4
- ;target_smart = jup_a12
- [merc_sim_squad_veteran_zaton_smrter_sim_9_assault]:online_offline_group
- faction = killer
- npc_random = sim_default_killer_4
- npc_in_squad = 2, 2
- ;target_smart = {=is_dark_night} zat_b40_smart_terrain, nil
- [merc_sim_squad_veteran_jup_b47_assault]:online_offline_group
- faction = killer
- npc_random = sim_default_killer_3, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4, sim_default_killer_4
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} jup_sim_19, nil
- ;;;;;;;;; MERC JUPITER HOSTILE ;;;;;;;;;
- ;--------------- merks simulation squads -----------------------
- [simulation_killer_jupiter]:online_offline_group
- faction = killer
- npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
- npc_in_squad = 3, 4
- [simulation_killer_jup_a12_jupiter]:online_offline_group
- faction = killer
- npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
- npc_in_squad = 4, 4
- ;target_smart = jup_a12
- [merc_sim_squad_novice_jupiter]:online_offline_group
- faction = killer
- npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
- npc_in_squad = 2, 4
- [merc_sim_squad_novice_jup_a12_jupiter]:online_offline_group
- faction = killer
- npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
- npc_in_squad = 4, 4
- ;target_smart = jup_a12
- [merc_sim_squad_novice_zat_sim_25_sentry_jupiter]:online_offline_group
- faction = killer
- npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
- npc_in_squad = 4, 4
- ;target_smart = zat_sim_25
- [merc_sim_squad_novice_zat_b5_smart_terrain_sentry_jupiter]:online_offline_group
- faction = killer
- npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
- npc_in_squad = 2, 4
- ;target_smart = zat_b12
- [merc_sim_squad_advanced_jupiter]:online_offline_group
- faction = killer
- npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4
- npc_in_squad = 2, 4
- [merc_sim_squad_advanced_jup_a12_jupiter]:online_offline_group
- faction = killer
- npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4
- npc_in_squad = 4, 4
- ;target_smart = jup_a12
- [merc_sim_squad_advanced_zat_sim_25_sentry_jupiter]:online_offline_group
- faction = killer
- npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4
- npc_in_squad = 4, 4
- ;target_smart = jup_a12
- ;target_smart = zat_sim_25
- [merc_sim_squad_advanced_zat_b5_smart_terrain_sentry_jupiter]:online_offline_group
- faction = killer
- npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4
- npc_in_squad = 2, 4
- ;target_smart = zat_b12
- [merc_sim_squad_veteran_jupiter]:online_offline_group
- faction = killer
- npc_random = sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4, sim_default_killer_4
- npc_in_squad = 3, 4
- [merc_sim_squad_veteran_jup_a12_jupiter]:online_offline_group
- faction = killer
- npc_random = sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4, sim_default_killer_4
- npc_in_squad = 4, 4
- ;target_smart = jup_a12
- [merc_sim_squad_veteran_zaton_smrter_sim_9_assault_jupiter]:online_offline_group
- faction = killer
- npc_random = sim_default_killer_4
- npc_in_squad = 2, 2
- ;target_smart = {=is_dark_night} zat_b40_smart_terrain, nil
- [merc_sim_squad_veteran_jup_b47_assault_jupiter]:online_offline_group
- faction = killer
- npc_random = sim_default_killer_3, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4, sim_default_killer_4
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} jup_sim_19, nil
- ;;;;;;;;; MERC NEUTRAL ;;;;;;;;;
- [simulation_killer_neutral]:online_offline_group
- faction = killer
- relationship = neutral
- npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
- npc_in_squad = 2, 4
- [simulation_killer_neutral_jup_a12]:online_offline_group
- faction = killer
- relationship = neutral
- npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
- npc_in_squad = 4, 4
- ;target_smart = jup_a12
- [merc_sim_squad_novice_neutral]:online_offline_group
- faction = killer
- relationship = neutral
- npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
- npc_in_squad = 2, 4
- [merc_sim_squad_novice_jup_a12_neutral]:online_offline_group
- faction = killer
- relationship = neutral
- npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
- npc_in_squad = 4, 4
- ;target_smart = jup_a12
- [merc_sim_squad_novice_zat_sim_25_sentry_neutral]:online_offline_group
- faction = killer
- relationship = neutral
- npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
- npc_in_squad = 4, 4
- ;target_smart = zat_sim_25
- [merc_sim_squad_novice_zat_b5_smart_terrain_sentry_neutral]:online_offline_group
- faction = killer
- relationship = neutral
- npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
- npc_in_squad = 4, 4
- ;target_smart = zat_b12
- [merc_sim_squad_advanced_neutral]:online_offline_group
- faction = killer
- relationship = neutral
- npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4
- npc_in_squad = 2, 4
- [merc_sim_squad_advanced_jup_a12_neutral]:online_offline_group
- faction = killer
- relationship = neutral
- npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4
- npc_in_squad = 4, 4
- ;target_smart = jup_a12
- [merc_sim_squad_advanced_zat_sim_25_sentry_neutral]:online_offline_group
- faction = killer
- relationship = neutral
- npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4
- npc_in_squad = 4, 4
- ;target_smart = zat_sim_25
- [merc_sim_squad_advanced_zat_b5_smart_terrain_sentry_neutral]:online_offline_group
- faction = killer
- relationship = neutral
- npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4
- npc_in_squad = 4, 4
- ;target_smart = zat_b12
- [merc_sim_squad_veteran_neutral]:online_offline_group
- faction = killer
- relationship = neutral
- npc_random = sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4, sim_default_killer_4
- npc_in_squad = 3, 4
- [merc_sim_squad_veteran_pripyat_neutral]:online_offline_group
- faction = killer
- relationship = neutral
- npc_random = sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4, sim_default_killer_4
- npc_in_squad = 3, 4
- [merc_sim_squad_veteran_neutral_jup_a12]:online_offline_group
- faction = killer
- relationship = neutral
- npc_random = sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4, sim_default_killer_4
- npc_in_squad = 4, 4
- ;target_smart = jup_a12
- [merc_sim_squad_veteran_zaton_smrter_sim_9_assault_neutral]:online_offline_group
- faction = killer
- npc_random = sim_default_killer_4
- relationship = neutral
- npc_in_squad = 2, 2
- ;target_smart = {=is_dark_night} zat_b40_smart_terrain, nil
- [merc_sim_squad_veteran_jup_b47_assault_neutral]:online_offline_group
- faction = killer
- npc_random = sim_default_killer_3, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4, sim_default_killer_4
- relationship = neutral
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} jup_sim_19, nil
- ;;;;;;;;; MERC JUPITER NEUTRAL ;;;;;;;;;
- [simulation_killer_jupiter_neutral]:online_offline_group
- faction = killer
- relationship = neutral
- npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
- npc_in_squad = 2, 4
- [simulation_killer_jupiter_neutral_jup_a12]:online_offline_group
- faction = killer
- relationship = neutral
- npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
- npc_in_squad = 4, 4
- ;target_smart = jup_a12
- [merc_sim_squad_novice_jupiter_neutral]:online_offline_group
- faction = killer
- relationship = neutral
- npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
- npc_in_squad = 2, 4
- [merc_sim_squad_novice_jup_a12_jupiter_neutral]:online_offline_group
- faction = killer
- relationship = neutral
- npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
- npc_in_squad = 4, 4
- ;target_smart = jup_a12
- [merc_sim_squad_novice_zat_sim_25_sentry_jupiter_neutral]:online_offline_group
- faction = killer
- relationship = neutral
- npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
- npc_in_squad = 4, 4
- ;target_smart = zat_sim_25
- [merc_sim_squad_novice_zat_b5_smart_terrain_sentry_jupiter_neutral]:online_offline_group
- faction = killer
- relationship = neutral
- npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
- npc_in_squad = 4, 4
- ;target_smart = zat_b12
- [merc_sim_squad_advanced_jupiter_neutral]:online_offline_group
- faction = killer
- relationship = neutral
- npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4
- npc_in_squad = 2, 4
- [merc_sim_squad_advanced_jup_a12_jupiter_neutral]:online_offline_group
- faction = killer
- relationship = neutral
- npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4
- npc_in_squad = 4, 4
- ;target_smart = jup_a12
- [merc_sim_squad_advanced_zat_sim_25_sentry_jupiter_neutral]:online_offline_group
- faction = killer
- relationship = neutral
- npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4
- npc_in_squad = 4, 4
- ;target_smart = zat_sim_25
- [merc_sim_squad_advanced_zat_b5_smart_terrain_sentry_jupiter_neutral]:online_offline_group
- faction = killer
- relationship = neutral
- npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4
- npc_in_squad = 4, 4
- ;target_smart = zat_b12
- [merc_sim_squad_veteran_jupiter_neutral]:online_offline_group
- faction = killer
- relationship = neutral
- npc_random = sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4, sim_default_killer_4
- npc_in_squad = 3, 4
- [merc_sim_squad_veteran_jupiter_neutral_jup_a12]:online_offline_group
- faction = killer
- relationship = neutral
- npc_random = sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4, sim_default_killer_4
- npc_in_squad = 4, 4
- ;target_smart = jup_a12
- [merc_sim_squad_veteran_zaton_smrter_sim_9_assault_jupiter_neutral]:online_offline_group
- faction = killer
- npc_random = sim_default_killer_4
- relationship = neutral
- npc_in_squad = 2, 2
- ;target_smart = {=is_dark_night} zat_b40_smart_terrain, nil
- [merc_sim_squad_veteran_jup_b47_assault_jupiter_neutral]:online_offline_group
- faction = killer
- npc_random = sim_default_killer_3, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4, sim_default_killer_4
- relationship = neutral
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} jup_sim_19, nil
- ;;;;;;;;; DUTY NEUTRAL ;;;;;;;;;
- ;--------------- duty simulation squads -----------------------
- [simulation_duty]:online_offline_group
- faction = dolg
- npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3
- npc_in_squad = 3, 4
- [simulation_duty_1]:online_offline_group
- faction = dolg
- npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3
- npc_in_squad = 3, 4
- [simulation_duty_2]:online_offline_group
- faction = dolg
- npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3
- npc_in_squad = 3, 4
- [simulation_duty_3]:online_offline_group
- faction = dolg
- npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3
- npc_in_squad = 3, 4
- [duty_sim_squad_novice]:online_offline_group
- faction = dolg
- npc_random = sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
- npc_in_squad = 3, 4
- [duty_sim_squad_advanced]:online_offline_group
- faction = dolg
- npc_random = sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
- npc_in_squad = 3, 4
- [duty_sim_squad_advanced_zat_b101]:online_offline_group
- faction = dolg
- npc_random = sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
- npc_in_squad = 3, 4
- ;target_smart = zat_b101
- [duty_sim_squad_advanced_jup_b46_sentry]:online_offline_group
- faction = dolg
- npc_random = sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
- npc_in_squad = 3, 4
- ;target_smart = jup_b46
- [duty_sim_squad_advanced_veteran]:online_offline_group
- faction = dolg
- npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3, sim_default_duty_4
- npc_in_squad = 3, 4
- [duty_sim_squad_advanced_veteran_zat_b101]:online_offline_group
- faction = dolg
- npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3, sim_default_duty_4
- npc_in_squad = 3, 4
- ;target_smart = zat_b101
- [duty_sim_squad_advanced_veteran_jup_b46_sentry]:online_offline_group
- faction = dolg
- npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3, sim_default_duty_4
- npc_in_squad = 3, 4
- ;target_smart = jup_b46
- ;--------------- duty_elite squads -----------------------
- [duty_sim_squad_veteran]:online_offline_group
- faction = dolg_elite
- npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
- npc_in_squad = 3, 4
- [duty_sim_squad_veteran_pripyat]:online_offline_group
- faction = dolg_elite
- npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
- npc_in_squad = 3, 4
- [duty_sim_squad_veteran_jup_a12_assault]:online_offline_group
- faction = dolg_elite
- npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} jup_a12, nil
- [duty_sim_squad_veteran_jup_b47_assault]:online_offline_group
- faction = dolg_elite
- npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} jup_sim_19, nil
- [duty_sim_squad_veteran_zat_b5_smart_terrain_assault]:online_offline_group
- faction = dolg_elite
- npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} zat_b5_smart_terrain, nil
- [duty_sim_squad_veteran_zat_b40_assault]:online_offline_group
- faction = dolg_elite
- npc = sim_default_duty_commando_1, sim_default_duty_commando_2, sim_default_duty_commando_sniper, sim_default_duty_commando_2
- npc_in_squad = 4, 4
- ;target_smart = {=smart_empty(zat_b40_smart_terrain)} nil, {+zat_b40_find_information_complete =zat_b7_is_night} zaton_smrter_sim_1, {+zat_b40_find_information_complete =is_rain} zaton_smrter_sim_1
- story_id = duty_sim_squad_veteran_zat_b40_assault
- [duty_sim_squad_veteran_zat_b40_assault_2]:online_offline_group
- faction = dolg_elite
- npc = sim_default_duty_commando_1, sim_default_duty_commando_2, sim_default_duty_commando_2
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} zat_b40_smart_terrain, nil
- [duty_sim_squad_veteran_zat_b103_merc_smart_assault]:online_offline_group
- faction = dolg_elite
- npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} zat_b103_merc_smart, nil
- ;--------------- duty_hunter squads -----------------------
- [duty_hunter_day_simulation_squad_novice]:online_offline_group
- faction = dolg_hunter_day
- npc_random = sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_2
- npc_in_squad = 3, 4
- [duty_hunter_day_simulation_squad]:online_offline_group
- faction = dolg_hunter_day
- npc_random = sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_2
- npc_in_squad = 3, 4
- [duty_hunter_night_simulation_squad]:online_offline_group
- faction = dolg_hunter_night
- npc_random = sim_default_duty_hunter_night
- npc_in_squad = 2, 4
- [duty_hunter_night_simulation_squad_pripyat]:online_offline_group
- faction = dolg_hunter_night
- npc_random = sim_default_duty_hunter_night
- npc_in_squad = 4, 4
- ;;;;;;;;; DUTY JUPITER NEUTRAL ;;;;;;;;;
- ;--------------- duty simulation squads -----------------------
- [simulation_duty_jupiter]:online_offline_group
- faction = dolg
- npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3
- npc_in_squad = 3, 4
- [simulation_duty_1_jupiter]:online_offline_group
- faction = dolg
- npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3
- npc_in_squad = 3, 4
- [simulation_duty_2_jupiter]:online_offline_group
- faction = dolg
- npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3
- npc_in_squad = 3, 4
- [simulation_duty_3_jupiter]:online_offline_group
- faction = dolg
- npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3
- npc_in_squad = 3, 4
- [duty_sim_squad_novice_jupiter]:online_offline_group
- faction = dolg
- npc_random = sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
- npc_in_squad = 3, 4
- [duty_sim_squad_advanced_jupiter]:online_offline_group
- faction = dolg
- npc_random = sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
- npc_in_squad = 3, 4
- [duty_sim_squad_advanced_zat_b101_jupiter]:online_offline_group
- faction = dolg
- npc_random = sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
- npc_in_squad = 3, 4
- ;target_smart = zat_b101
- [duty_sim_squad_advanced_jup_b46_sentry_jupiter]:online_offline_group
- faction = dolg
- npc_random = sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
- npc_in_squad = 3, 4
- ;target_smart = jup_b46
- [duty_sim_squad_advanced_veteran_jupiter]:online_offline_group
- faction = dolg
- npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3, sim_default_duty_4
- npc_in_squad = 3, 4
- [duty_sim_squad_advanced_veteran_zat_b101_jupiter]:online_offline_group
- faction = dolg
- npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3, sim_default_duty_4
- npc_in_squad = 3, 4
- ;target_smart = zat_b101
- [duty_sim_squad_advanced_veteran_jup_b46_sentry_jupiter]:online_offline_group
- faction = dolg
- npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3, sim_default_duty_4
- npc_in_squad = 3, 4
- ;target_smart = jup_b46
- ;--------------- duty_elite squads -----------------------
- [duty_sim_squad_veteran_jupiter]:online_offline_group
- faction = dolg_elite
- npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
- npc_in_squad = 4, 4
- [duty_sim_squad_veteran_jup_a12_assault_jupiter]:online_offline_group
- faction = dolg_elite
- npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} jup_a12, nil
- [duty_sim_squad_veteran_jup_b47_assault_jupiter]:online_offline_group
- faction = dolg_elite
- npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} jup_sim_19, nil
- [duty_sim_squad_veteran_zat_b5_smart_terrain_assault_jupiter]:online_offline_group
- faction = dolg_elite
- npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} zat_b5_smart_terrain, nil
- [duty_sim_squad_veteran_zat_b40_assault_jupiter]:online_offline_group
- faction = dolg_elite
- npc = sim_default_duty_commando_1, sim_default_duty_commando_2, sim_default_duty_commando_sniper, sim_default_duty_commando_2
- npc_in_squad = 4, 4
- ;target_smart = {=smart_empty(zat_b40_smart_terrain)} nil, {+zat_b40_find_information_complete =zat_b7_is_night} zaton_smrter_sim_1, {+zat_b40_find_information_complete =is_rain} zaton_smrter_sim_1
- story_id = duty_sim_squad_veteran_zat_b40_assault
- [duty_sim_squad_veteran_zat_b40_assault_2_jupiter]:online_offline_group
- faction = dolg_elite
- npc = sim_default_duty_commando_1, sim_default_duty_commando_2, sim_default_duty_commando_2
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} zat_b40_smart_terrain, nil
- [duty_sim_squad_veteran_zat_b103_merc_smart_assault_jupiter]:online_offline_group
- faction = dolg_elite
- npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} zat_b103_merc_smart, nil
- ;--------------- duty_hunter squads -----------------------
- [duty_hunter_day_simulation_squad_novice_jupiter]:online_offline_group
- faction = dolg_hunter_day
- npc_random = sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_2
- npc_in_squad = 3, 4
- [duty_hunter_day_simulation_squad_jupiter]:online_offline_group
- faction = dolg_hunter_day
- npc_random = sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_2
- npc_in_squad = 3, 4
- [duty_hunter_night_simulation_squad_jupiter]:online_offline_group
- faction = dolg_hunter_night
- npc_random = sim_default_duty_hunter_night
- npc_in_squad = 2, 4
- ;;;;;;;;; DUTY HOSTILE ;;;;;;;;;
- [simulation_duty_hostile]:online_offline_group
- faction = dolg_hostile
- relationship = enemy
- npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3
- npc_in_squad = 3, 4
- [simulation_duty_1_hostile]:online_offline_group
- faction = dolg_hostile
- relationship = enemy
- npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3
- npc_in_squad = 3, 4
- [simulation_duty_2_hostile]:online_offline_group
- faction = dolg_hostile
- relationship = enemy
- npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3
- npc_in_squad = 3, 4
- [simulation_duty_3_hostile]:online_offline_group
- faction = dolg_hostile
- relationship = enemy
- npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3
- npc_in_squad = 3, 4
- [duty_sim_squad_novice_hostile]:online_offline_group
- faction = dolg_hostile
- relationship = enemy
- npc_random = sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
- npc_in_squad = 3, 4
- [duty_sim_squad_advanced_hostile]:online_offline_group
- faction = dolg_hostile
- relationship = enemy
- npc_random = sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
- npc_in_squad = 3, 4
- [duty_sim_squad_advanced_zat_b101_hostile]:online_offline_group
- faction = dolg_hostile
- relationship = enemy
- npc_random = sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
- npc_in_squad = 3, 4
- ;target_smart = zat_b101
- [duty_sim_squad_advanced_jup_b46_sentry_hostile]:online_offline_group
- faction = dolg_hostile
- relationship = enemy
- npc_random = sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
- npc_in_squad = 3, 4
- ;target_smart = jup_b46
- [duty_sim_squad_advanced_veteran_hostile]:online_offline_group
- faction = dolg_hostile
- relationship = enemy
- npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3, sim_default_duty_4
- npc_in_squad = 3, 4
- [duty_sim_squad_advanced_veteran_zat_b101_hostile]:online_offline_group
- faction = dolg_hostile
- relationship = enemy
- npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3, sim_default_duty_4
- npc_in_squad = 3, 4
- ;target_smart = zat_b101
- [duty_sim_squad_advanced_veteran_jup_b46_sentry_hostile]:online_offline_group
- faction = dolg_hostile
- relationship = enemy
- npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3, sim_default_duty_4
- npc_in_squad = 3, 4
- ;target_smart = jup_b46
- ;--------------- duty_elite squads -----------------------
- [duty_sim_squad_veteran_hostile]:online_offline_group
- faction = dolg_elite_hostile
- relationship = enemy
- npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
- npc_in_squad = 3, 4
- [duty_sim_squad_veteran_pripyat_hostile]:online_offline_group
- faction = dolg_elite_hostile
- relationship = enemy
- npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
- npc_in_squad = 3, 4
- [duty_sim_squad_veteran_jup_a12_assault_hostile]:online_offline_group
- faction = dolg_elite_hostile
- relationship = enemy
- npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} jup_a12, nil
- [duty_sim_squad_veteran_jup_b47_assault_hostile]:online_offline_group
- faction = dolg_elite_hostile
- relationship = enemy
- npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} jup_sim_19, nil
- [duty_sim_squad_veteran_zat_b5_smart_terrain_assault_hostile]:online_offline_group
- faction = dolg_elite_hostile
- relationship = enemy
- npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} zat_b5_smart_terrain, nil
- [duty_sim_squad_veteran_zat_b40_assault_hostile]:online_offline_group
- faction = dolg_elite_hostile
- relationship = enemy
- npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
- npc_in_squad = 2, 2
- ;target_smart = {=is_dark_night} zat_b40_smart_terrain, nil
- [duty_sim_squad_veteran_zat_b40_assault_2_hostile]:online_offline_group
- faction = dolg_elite
- relationship = enemy
- npc = sim_default_duty_commando_1, sim_default_duty_commando_2, sim_default_duty_commando_2
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} zat_b40_smart_terrain, nil
- [duty_sim_squad_veteran_zat_b103_merc_smart_assault_hostile]:online_offline_group
- faction = dolg_elite_hostile
- relationship = enemy
- npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} zat_b103_merc_smart, nil
- ;--------------- duty_hunter squads -----------------------
- [duty_hunter_day_simulation_squad_novice_hostile]:online_offline_group
- faction = dolg_hunter_day_hostile
- relationship = enemy
- npc_random = sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_2
- npc_in_squad = 3, 4
- [duty_hunter_day_simulation_squad_hostile]:online_offline_group
- faction = dolg_hunter_day_hostile
- relationship = enemy
- npc_random = sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_2
- npc_in_squad = 3, 4
- [duty_hunter_night_simulation_squad_hostile]:online_offline_group
- faction = dolg_hunter_night_hostile
- relationship = enemy
- npc_random = sim_default_duty_hunter_night
- npc_in_squad = 2, 4
- [duty_hunter_night_simulation_squad_pripyat_hostile]:online_offline_group
- faction = dolg_hunter_night_hostile
- relationship = enemy
- npc_random = sim_default_duty_hunter_night
- npc_in_squad = 4, 4
- ;;;;;;;;; DUTY JUPITER HOSTILE ;;;;;;;;;
- [simulation_duty_jupiter_hostile]:online_offline_group
- faction = dolg_hostile
- relationship = enemy
- npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3
- npc_in_squad = 3, 4
- [simulation_duty_1_jupiter_hostile]:online_offline_group
- faction = dolg_hostile
- relationship = enemy
- npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3
- npc_in_squad = 3, 4
- [simulation_duty_2_jupiter_hostile]:online_offline_group
- faction = dolg_hostile
- relationship = enemy
- npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3
- npc_in_squad = 3, 4
- [simulation_duty_3_jupiter_hostile]:online_offline_group
- faction = dolg_hostile
- relationship = enemy
- npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3
- npc_in_squad = 3, 4
- [duty_sim_squad_novice_jupiter_hostile]:online_offline_group
- faction = dolg_hostile
- relationship = enemy
- npc_random = sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
- npc_in_squad = 3, 4
- [duty_sim_squad_advanced_jupiter_hostile]:online_offline_group
- faction = dolg_hostile
- relationship = enemy
- npc_random = sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
- npc_in_squad = 3, 4
- [duty_sim_squad_advanced_zat_b101_jupiter_hostile]:online_offline_group
- faction = dolg_hostile
- relationship = enemy
- npc_random = sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
- npc_in_squad = 3, 4
- ;target_smart = zat_b101
- [duty_sim_squad_advanced_jup_b46_sentry_jupiter_hostile]:online_offline_group
- faction = dolg_hostile
- relationship = enemy
- npc_random = sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
- npc_in_squad = 3, 4
- ;target_smart = jup_b46
- [duty_sim_squad_advanced_veteran_jupiter_hostile]:online_offline_group
- faction = dolg_hostile
- relationship = enemy
- npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3, sim_default_duty_4
- npc_in_squad = 3, 4
- [duty_sim_squad_advanced_veteran_zat_b101_jupiter_hostile]:online_offline_group
- faction = dolg_hostile
- relationship = enemy
- npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3, sim_default_duty_4
- npc_in_squad = 3, 4
- ;target_smart = zat_b101
- [duty_sim_squad_advanced_veteran_jup_b46_sentry_jupiter_hostile]:online_offline_group
- faction = dolg_hostile
- relationship = enemy
- npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3, sim_default_duty_4
- npc_in_squad = 3, 4
- ;target_smart = jup_b46
- ;--------------- duty_elite squads -----------------------
- [duty_sim_squad_veteran_jupiter_hostile]:online_offline_group
- faction = dolg_elite_hostile
- relationship = enemy
- npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
- npc_in_squad = 3, 4
- [duty_sim_squad_veteran_jup_a12_assault_jupiter_hostile]:online_offline_group
- faction = dolg_elite_hostile
- relationship = enemy
- npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} jup_a12, nil
- [duty_sim_squad_veteran_jup_b47_assault_jupiter_hostile]:online_offline_group
- faction = dolg_elite_hostile
- relationship = enemy
- npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} jup_sim_19, nil
- [duty_sim_squad_veteran_zat_b5_smart_terrain_assault_jupiter_hostile]:online_offline_group
- faction = dolg_elite_hostile
- relationship = enemy
- npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} zat_b5_smart_terrain, nil
- [duty_sim_squad_veteran_zat_b40_assault_jupiter_hostile]:online_offline_group
- faction = dolg_elite_hostile
- relationship = enemy
- npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
- npc_in_squad = 2, 2
- ;target_smart = {=is_dark_night} zat_b40_smart_terrain, nil
- [duty_sim_squad_veteran_zat_b40_assault_2_jupiter_hostile]:online_offline_group
- faction = dolg_elite
- relationship = enemy
- npc = sim_default_duty_commando_1, sim_default_duty_commando_2, sim_default_duty_commando_2
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} zat_b40_smart_terrain, nil
- [duty_sim_squad_veteran_zat_b103_merc_smart_assault_jupiter_hostile]:online_offline_group
- faction = dolg_elite_hostile
- relationship = enemy
- npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} zat_b103_merc_smart, nil
- ;--------------- duty_hunter squads -----------------------
- [duty_hunter_day_simulation_squad_novice_jupiter_hostile]:online_offline_group
- faction = dolg_hunter_day_hostile
- relationship = enemy
- npc_random = sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_2
- npc_in_squad = 3, 4
- [duty_hunter_day_simulation_squad_jupiter_hostile]:online_offline_group
- faction = dolg_hunter_day_hostile
- relationship = enemy
- npc_random = sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_2
- npc_in_squad = 3, 4
- [duty_hunter_night_simulation_squad_jupiter_hostile]:online_offline_group
- faction = dolg_hunter_night_hostile
- relationship = enemy
- npc_random = sim_default_duty_hunter_night
- npc_in_squad = 2, 4
- ;;;;;;;;; FREEDOM NEUTRAL ;;;;;;;;;
- ;--------------- freedom simulation squads -----------------------
- [simulation_freedom]:online_offline_group
- faction = freedom
- npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3
- npc_in_squad = 3, 4
- [simulation_freedom_1]:online_offline_group
- faction = freedom
- npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3
- npc_in_squad = 3, 4
- [simulation_freedom_2]:online_offline_group
- faction = freedom
- npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3
- npc_in_squad = 3, 4
- [simulation_freedom_3]:online_offline_group
- faction = freedom
- npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3
- npc_in_squad = 3, 4
- [freedom_sim_squad_novice]:online_offline_group
- faction = freedom
- npc_random = sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
- npc_in_squad = 3, 4
- [freedom_sim_squad_advanced]:online_offline_group
- faction = freedom
- npc_random = sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
- npc_in_squad = 3, 4
- [freedom_sim_squad_advanced_jup_b200]:online_offline_group
- faction = freedom
- npc_random = sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
- npc_in_squad = 3, 4
- ;target_smart = jup_b200
- [freedom_sim_squad_advanced_veteran]:online_offline_group
- faction = freedom
- npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
- npc_in_squad = 3, 4
- [freedom_sim_squad_advanced_veteran_jup_b200]:online_offline_group
- faction = freedom
- npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
- npc_in_squad = 3, 4
- ;target_smart = jup_b200
- ;--------------- freedom_elite squads -----------------------
- [freedom_sim_squad_veteran]:online_offline_group
- faction = freedom_elite
- npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
- npc_in_squad = 3, 4
- [freedom_sim_squad_veteran_pripyat]:online_offline_group
- faction = freedom_elite
- npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
- npc_in_squad = 3, 4
- [freedom_sim_squad_veteran_jup_a12_assault]:online_offline_group
- faction = freedom_elite
- npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} jup_a12, nil
- [freedom_sim_squad_veteran_jup_b47_assault]:online_offline_group
- faction = freedom_elite
- npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} jup_sim_19, nil
- [freedom_sim_squad_veteran_zat_b5_smart_terrain_assault]:online_offline_group
- faction = freedom_elite
- npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} zat_b5_smart_terrain, nil
- [freedom_sim_squad_veteran_zat_b40_assault]:online_offline_group
- faction = freedom_elite
- npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
- npc_in_squad = 2, 2
- ;target_smart = {=is_dark_night} zat_b40_smart_terrain, nil
- [freedom_sim_squad_veteran_zat_b103_merc_smart_assault]:online_offline_group
- faction = freedom_elite
- npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} zat_b103_merc_smart, nil
- ;--------------- freedom_sci squads -----------------------
- [freedom_sci_simulation_squad]:online_offline_group
- faction = freedom_sci
- npc_random = sim_default_freedom_sci_1, sim_default_freedom_sci_1, sim_default_freedom_sci_2
- npc_in_squad = 3, 4
- ;;;;;;;;; FREEDOM JUPITER NEUTRAL ;;;;;;;;;
- ;--------------- freedom simulation squads -----------------------
- [simulation_freedom_jupiter]:online_offline_group
- faction = freedom
- npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3
- npc_in_squad = 3, 4
- [simulation_freedom_1_jupiter]:online_offline_group
- faction = freedom
- npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3
- npc_in_squad = 3, 4
- [simulation_freedom_2_jupiter]:online_offline_group
- faction = freedom
- npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3
- npc_in_squad = 3, 4
- [simulation_freedom_3_jupiter]:online_offline_group
- faction = freedom
- npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3
- npc_in_squad = 3, 4
- [freedom_sim_squad_novice_jupiter]:online_offline_group
- faction = freedom
- npc_random = sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
- npc_in_squad = 3, 4
- [freedom_sim_squad_advanced_jupiter]:online_offline_group
- faction = freedom
- npc_random = sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
- npc_in_squad = 3, 4
- [freedom_sim_squad_advanced_jup_b200_jupiter]:online_offline_group
- faction = freedom
- npc_random = sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
- npc_in_squad = 3, 4
- ;target_smart = jup_b200
- [freedom_sim_squad_advanced_veteran_jupiter]:online_offline_group
- faction = freedom
- npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
- npc_in_squad = 3, 4
- [freedom_sim_squad_advanced_veteran_jup_b200_jupiter]:online_offline_group
- faction = freedom
- npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
- npc_in_squad = 3, 4
- ;target_smart = jup_b200
- ;--------------- freedom_elite squads -----------------------
- [freedom_sim_squad_veteran_jupiter]:online_offline_group
- faction = freedom_elite
- npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
- npc_in_squad = 3, 4
- [freedom_sim_squad_veteran_jup_a12_assault_jupiter]:online_offline_group
- faction = freedom_elite
- npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} jup_a12, nil
- [freedom_sim_squad_veteran_jup_b47_assault_jupiter]:online_offline_group
- faction = freedom_elite
- npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} jup_sim_19, nil
- [freedom_sim_squad_veteran_zat_b5_smart_terrain_assault_jupiter]:online_offline_group
- faction = freedom_elite
- npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} zat_b5_smart_terrain, nil
- [freedom_sim_squad_veteran_zat_b40_assault_jupiter]:online_offline_group
- faction = freedom_elite
- npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
- npc_in_squad = 2, 2
- ;target_smart = {=is_dark_night} zat_b40_smart_terrain, nil
- [freedom_sim_squad_veteran_zat_b103_merc_smart_assault_jupiter]:online_offline_group
- faction = freedom_elite
- npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} zat_b103_merc_smart, nil
- ;--------------- freedom_sci squads -----------------------
- [freedom_sci_simulation_squad_jupiter]:online_offline_group
- faction = freedom_sci
- npc_random = sim_default_freedom_sci_1, sim_default_freedom_sci_1, sim_default_freedom_sci_2
- npc_in_squad = 3, 4
- ;;;;;;;;; FREEDOM HOSTILE ;;;;;;;;;
- ;--------------- freedom simulation squads -----------------------
- [simulation_freedom_hostile]:online_offline_group
- faction = freedom_hostile
- relationship = enemy
- npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3
- npc_in_squad = 3, 4
- [simulation_freedom_1_hostile]:online_offline_group
- faction = freedom_hostile
- relationship = enemy
- npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
- npc_in_squad = 3, 4
- [simulation_freedom_2_hostile]:online_offline_group
- faction = freedom_hostile
- relationship = enemy
- npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
- npc_in_squad = 3, 4
- [simulation_freedom_3_hostile]:online_offline_group
- faction = freedom_hostile
- relationship = enemy
- npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
- npc_in_squad = 3, 4
- [freedom_sim_squad_novice_hostile]:online_offline_group
- faction = freedom_hostile
- relationship = enemy
- npc_random = sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
- npc_in_squad = 3, 4
- [freedom_sim_squad_advanced_hostile]:online_offline_group
- faction = freedom_hostile
- relationship = enemy
- npc_random = sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
- npc_in_squad = 3, 4
- [freedom_sim_squad_advanced_jup_b200_hostile]:online_offline_group
- faction = freedom_hostile
- relationship = enemy
- npc_random = sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
- npc_in_squad = 3, 4
- ;target_smart = jup_b200
- [freedom_sim_squad_advanced_veteran_hostile]:online_offline_group
- faction = freedom_hostile
- relationship = enemy
- npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
- npc_in_squad = 3, 4
- [freedom_sim_squad_advanced_veteran_jup_b200_hostile]:online_offline_group
- faction = freedom_hostile
- relationship = enemy
- npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
- npc_in_squad = 3, 4
- ;target_smart = jup_b200
- ;--------------- freedom_elite squads -----------------------
- [freedom_sim_squad_veteran_hostile]:online_offline_group
- faction = freedom_elite_hostile
- relationship = enemy
- npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
- npc_in_squad = 3, 4
- [freedom_sim_squad_veteran_pripyat_hostile]:online_offline_group
- faction = freedom_elite_hostile
- relationship = enemy
- npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
- npc_in_squad = 3, 4
- [freedom_sim_squad_veteran_jup_a12_assault_hostile]:online_offline_group
- faction = freedom_elite
- relationship = enemy
- npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} jup_a12, nil
- [freedom_sim_squad_veteran_jup_b47_assault_hostile]:online_offline_group
- faction = freedom_elite
- relationship = enemy
- npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} jup_sim_19, nil
- [freedom_sim_squad_veteran_zat_b5_smart_terrain_assault_hostile]:online_offline_group
- faction = freedom_elite
- relationship = enemy
- npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} zat_b5_smart_terrain, nil
- [freedom_sim_squad_veteran_zat_b40_assault_hostile]:online_offline_group
- faction = freedom_elite
- relationship = enemy
- npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
- npc_in_squad = 2, 2
- ;target_smart = {=is_dark_night} zat_b40_smart_terrain, nil
- [freedom_sim_squad_veteran_zat_b103_merc_smart_assault_hostile]:online_offline_group
- faction = freedom_elite
- relationship = enemy
- npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} zat_b103_merc_smart, nil
- ;--------------- freedom_sci squads -----------------------
- [freedom_sci_simulation_squad_hostile]:online_offline_group
- faction = freedom_sci_hostile
- relationship = enemy
- npc_random = sim_default_freedom_sci_1, sim_default_freedom_sci_1, sim_default_freedom_sci_2
- npc_in_squad = 3, 4
- ;;;;;;;;; FREEDOM JUPITER HOSTILE ;;;;;;;;;
- ;--------------- freedom simulation squads -----------------------
- [simulation_freedom_jupiter_hostile]:online_offline_group
- faction = freedom_hostile
- relationship = enemy
- npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3
- npc_in_squad = 3, 4
- [simulation_freedom_1_jupiter_hostile]:online_offline_group
- faction = freedom_hostile
- relationship = enemy
- npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
- npc_in_squad = 3, 4
- [simulation_freedom_2_jupiter_hostile]:online_offline_group
- faction = freedom_hostile
- relationship = enemy
- npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
- npc_in_squad = 3, 4
- [simulation_freedom_3_jupiter_hostile]:online_offline_group
- faction = freedom_hostile
- relationship = enemy
- npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
- npc_in_squad = 3, 4
- [freedom_sim_squad_novice_jupiter_hostile]:online_offline_group
- faction = freedom_hostile
- relationship = enemy
- npc_random = sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
- npc_in_squad = 3, 4
- [freedom_sim_squad_advanced_jupiter_hostile]:online_offline_group
- faction = freedom_hostile
- relationship = enemy
- npc_random = sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
- npc_in_squad = 3, 4
- [freedom_sim_squad_advanced_jup_b200_jupiter_hostile]:online_offline_group
- faction = freedom_hostile
- relationship = enemy
- npc_random = sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
- npc_in_squad = 3, 4
- ;target_smart = jup_b200
- [freedom_sim_squad_advanced_veteran_jupiter_hostile]:online_offline_group
- faction = freedom_hostile
- relationship = enemy
- npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
- npc_in_squad = 3, 4
- [freedom_sim_squad_advanced_veteran_jup_b200_jupiter_hostile]:online_offline_group
- faction = freedom_hostile
- relationship = enemy
- npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
- npc_in_squad = 3, 4
- ;target_smart = jup_b200
- ;--------------- freedom_elite squads -----------------------
- [freedom_sim_squad_veteran_jupiter_hostile]:online_offline_group
- faction = freedom_elite_hostile
- relationship = enemy
- npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
- npc_in_squad = 3, 4
- [freedom_sim_squad_veteran_jup_a12_assault_jupiter_hostile]:online_offline_group
- faction = freedom_elite
- relationship = enemy
- npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} jup_a12, nil
- [freedom_sim_squad_veteran_jup_b47_assault_jupiter_hostile]:online_offline_group
- faction = freedom_elite
- relationship = enemy
- npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} jup_sim_19, nil
- [freedom_sim_squad_veteran_zat_b5_smart_terrain_assault_jupiter_hostile]:online_offline_group
- faction = freedom_elite
- relationship = enemy
- npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} zat_b5_smart_terrain, nil
- [freedom_sim_squad_veteran_zat_b40_assault_jupiter_hostile]:online_offline_group
- faction = freedom_elite
- relationship = enemy
- npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
- npc_in_squad = 2, 2
- ;target_smart = {=is_dark_night} zat_b40_smart_terrain, nil
- [freedom_sim_squad_veteran_zat_b103_merc_smart_assault_jupiter_hostile]:online_offline_group
- faction = freedom_elite
- relationship = enemy
- npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} zat_b103_merc_smart, nil
- ;--------------- freedom_sci squads -----------------------
- [freedom_sci_simulation_squad_jupiter_hostile]:online_offline_group
- faction = freedom_sci_hostile
- relationship = enemy
- npc_random = sim_default_freedom_sci_1, sim_default_freedom_sci_1, sim_default_freedom_sci_2
- npc_in_squad = 3, 4
- ;;;;;;;;; MONOLITH NORMAL ;;;;;;;;;
- ;--------------- monolith simulation squads -----------------------
- [simulation_monolith_squad]:online_offline_group
- faction = monolith
- relationship = enemy
- npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3
- npc_in_squad = 3, 4
- [monolith_sim_squad_novice]:online_offline_group
- faction = monolith
- relationship = enemy
- npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3
- npc_in_squad = 3, 4
- [monolith_sim_squad_advanced]:online_offline_group
- faction = monolith
- relationship = enemy
- npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_4
- npc_in_squad = 3, 4
- [monolith_sim_squad_veteran]:online_offline_group
- faction = monolith
- relationship = enemy
- npc_random = sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_4, sim_default_monolith_4
- npc_in_squad = 3, 4
- [monolith_sim_squad_advanced_1]:online_offline_group
- faction = monolith
- relationship = enemy
- npc_random = sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_4
- npc_in_squad = 2, 2
- [monolith_sim_squad_veteran_2]:online_offline_group
- faction = monolith
- relationship = enemy
- npc_random = sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_4
- npc_in_squad = 2, 2
- [monolith_sim_squad_jup_b8_smart_terrain]:online_offline_group
- faction = monolith
- relationship = enemy
- npc_random = sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_4
- npc_in_squad = 4, 4
- ;target_smart = jup_b8_smart_terrain
- [monolith_sim_squad_jup_b219]:online_offline_group
- faction = monolith
- relationship = enemy
- npc_random = sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_4
- npc_in_squad = 4, 4
- ;target_smart = jup_b219
- [monolith_sim_squad_novice_jupiter_smrter_sim_5]:online_offline_group
- faction = monolith
- relationship = enemy
- npc_random = sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_4
- npc_in_squad = 4, 4
- ;target_smart = jupiter_smrter_sim_5
- [monolith_sim_squad_veteran_jupiter_smrter_sim_5]:online_offline_group
- faction = monolith
- relationship = enemy
- npc_random = sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_4, sim_default_monolith_4
- npc_in_squad = 4, 4
- ;target_smart = jupiter_smrter_sim_5
- ;--------------- monolith sci simulation squads squads -----------------------
- [monolith_sci_simulation_squad]:online_offline_group
- faction = monolith_sci
- relationship = enemy
- npc_random = sim_default_monolith_sci_1, sim_default_monolith_sci_2, sim_default_monolith_sci_2
- npc_in_squad = 3, 4
- [monolith_sci_simulation_squad_zat_b40]:online_offline_group
- faction = monolith_sci
- relationship = enemy
- npc_random = sim_default_monolith_sci_1, sim_default_monolith_sci_2, sim_default_monolith_sci_2
- npc_in_squad = 2, 2
- ;;;;;;;;; MONOLITH PRIPYAT ;;;;;;;;;
- [simulation_monolith_squad_pripyat]:online_offline_group
- faction = monolith
- relationship = enemy
- npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_4
- npc_in_squad = 3, 4
- [monolith_sim_squad_novice_pripyat]:online_offline_group
- faction = monolith
- relationship = enemy
- npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_3
- npc_in_squad = 3, 4
- [monolith_sim_squad_advanced_pripyat]:online_offline_group
- faction = monolith
- relationship = enemy
- npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_4
- npc_in_squad = 3, 4
- [monolith_sim_squad_veteran_pripyat]:online_offline_group
- faction = monolith
- relationship = enemy
- npc_random = sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_4, sim_default_monolith_4
- npc_in_squad = 3, 4
- [monolith_sim_squad_veteran_jupiter_smrter_sim_1_sentry]:online_offline_group
- faction = monolith
- relationship = enemy
- npc_random = sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_4, sim_default_monolith_4
- npc_in_squad = 4, 4
- ;target_smart = jupiter_smrter_sim_1
- ;--------------- monolith sci simulation squads squads -----------------------
- [monolith_sci_simulation_squad_pripyat]:online_offline_group
- faction = monolith_sci
- relationship = enemy
- npc_random = sim_default_monolith_sci_1, sim_default_monolith_sci_2, sim_default_monolith_sci_2
- npc_in_squad = 3, 4
- ;--------------- zombied simulation squads -----------------------
- [simulation_zombied_1]:online_offline_group
- faction = zombied
- npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_4
- npc_in_squad = 1, 5
- [simulation_zombied_1_jupiter]:online_offline_group
- faction = zombied
- npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
- npc_in_squad = 5, 7
- [simulation_zombied_1_jup_b205_smart_terrain]:online_offline_group
- faction = zombied
- npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
- npc_in_squad = 5, 6
- target_smart = jup_b205_smart_terrain
- [simulation_zombied_1_zat_b100]:online_offline_group
- faction = zombied
- npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_4
- npc_in_squad = 5, 5
- target_smart = zat_b100
- [simulation_zombied_1_zat_b40_smart_terrain]:online_offline_group
- faction = zombied
- npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
- npc_in_squad = 2, 2
- target_smart = zat_b40_smart_terrain
- [simulation_zombied_1_zat_b104_zombied]:online_offline_group
- faction = zombied
- npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
- npc_in_squad = 5, 5
- target_smart = zat_b104_zombied
- [simulation_zombied_1_zaton_smrter_sim_13]:online_offline_group
- faction = zombied
- npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_4
- npc_in_squad = 5, 5
- target_smart = zaton_smrter_sim_13
- [simulation_zombied_1_jupiter_smrter_sim_8]:online_offline_group
- faction = zombied
- npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_4
- npc_in_squad = 5, 5
- target_smart = jupiter_smrter_sim_8
- [simulation_zombied_1_zaton_smrter_sim_1]:online_offline_group
- faction = zombied
- npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_4
- npc_in_squad = 4, 5
- target_smart = zaton_smrter_sim_1
- [simulation_zombied_1_zaton_smrter_sim_11]:online_offline_group
- faction = zombied
- npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_4
- npc_in_squad = 3, 5
- target_smart = zat_b38
- [simulation_zombied_1_zaton_smrter_sim_3]:online_offline_group
- faction = zombied
- npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_4
- npc_in_squad = 4, 5
- target_smart = zat_sim_4 ; {=is_dark_night} nil, zat_sim_4
- [simulation_zombied_1_jup_sim_16]:online_offline_group
- faction = zombied
- npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_4
- npc_in_squad = 4, 5
- target_smart = jup_sim_16
- [simulation_zombied_1_zat_b38]:online_offline_group
- faction = zombied
- npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_4
- npc_in_squad = 4, 5
- target_smart = zat_b38
- [simulation_zombied_1_pri_b306]:online_offline_group
- faction = zombied
- npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_4
- npc_in_squad = 4, 5
- target_smart = pri_b306
- [simulation_zombied_2]:online_offline_group
- faction = zombied
- npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_4
- npc_in_squad = 1, 5
- [simulation_zombied_3]:online_offline_group
- faction = zombied
- npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_4
- npc_in_squad = 1, 5
- [zombied_sim_squad_novice]:online_offline_group
- faction = zombied
- npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_4
- npc_in_squad = 1, 5
- [zombied_sim_squad_advanced]:online_offline_group
- faction = zombied
- npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_4
- npc_in_squad = 1, 5
- [zombied_sim_squad_veteran]:online_offline_group
- faction = zombied
- npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_4
- npc_in_squad = 1, 5
- ;--------------- monster simulation squads -----------------------
- [simulation_bloodsucker]:online_offline_group
- faction = monster_predatory_day
- npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
- npc_in_squad = 1, 2
- [simulation_bloodsucker_pripyat]:online_offline_group
- faction = monster_predatory_day
- npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
- npc_in_squad = 1, 4
- [simulation_bloodsucker_jupiter_smrter_sim_4]:online_offline_group
- faction = monster_predatory_night
- npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
- npc_in_squad = 4, 4
- target_smart = jup_sim_19
- [simulation_bloodsucker_jup_b8_smart_terrain]:online_offline_group
- faction = monster_predatory_night
- npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
- npc_in_squad = 1, 3
- target_smart = jup_b8_smart_terrain
- [simulation_bloodsucker_jup_b219]:online_offline_group
- faction = monster_predatory_night
- npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
- npc_in_squad = 1, 3
- target_smart = jup_b219
- [simulation_bloodsucker_jup_sim_2]:online_offline_group
- faction = monster_predatory_night
- npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
- npc_in_squad = 1, 3
- ;target_smart = {=is_dark_night} nil, jup_sim_2
- [simulation_bloodsucker_jup_sim_20]:online_offline_group
- faction = monster_predatory_night
- npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
- npc_in_squad = 1, 3
- ;target_smart = {=is_dark_night} nil, jup_sim_20
- [simulation_bloodsucker_jup_sim_12]:online_offline_group
- faction = monster_predatory_night
- npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
- npc_in_squad = 1, 2
- ;target_smart = {=is_dark_night} nil, jup_sim_12
- [simulation_bloodsucker_jup_b212]:online_offline_group
- faction = monster_predatory_night
- npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
- npc_in_squad = 2, 4
- ;target_smart = {=is_dark_night} nil, jup_b212
- [simulation_bloodsucker_jup_b205_smart_terrain]:online_offline_group
- faction = monster_predatory_night
- npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
- npc_in_squad = 2, 4
- target_smart = jup_b205_smart_terrain
- [simulation_bloodsucker_jup_b209]:online_offline_group
- faction = monster_predatory_night
- npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
- npc_in_squad = 1, 3
- ;target_smart = {=is_dark_night} nil, jup_b209
- [simulation_bloodsucker_jup_b4]:online_offline_group
- faction = monster_predatory_night
- npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
- npc_in_squad = 1, 3
- ;target_smart = {=is_dark_night} nil, jup_b4
- [simulation_bloodsucker_zat_sim_6]:online_offline_group
- faction = monster_predatory_night
- npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
- npc_in_squad = 1, 3
- ;target_smart = {=is_dark_night} nil, zat_sim_6
- [simulation_bloodsucker_zat_sim_7]:online_offline_group
- faction = monster_predatory_night
- npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
- npc_in_squad = 1, 3
- ;target_smart = {=is_dark_night} nil, zat_sim_7
- [simulation_bloodsucker_zat_sim_8]:online_offline_group
- faction = monster_predatory_night
- npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
- npc_in_squad = 1, 3
- ;target_smart = {=is_dark_night} nil, zat_sim_8
- [simulation_bloodsucker_jup_sim_18]:online_offline_group
- faction = monster_predatory_night
- npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
- npc_in_squad = 1, 3
- ;target_smart = {=is_dark_night} nil, jup_sim_18
- [simulation_bloodsucker_zat_sim_26]:online_offline_group
- faction = monster_predatory_night
- npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
- npc_in_squad = 1, 3
- ;target_smart = {=is_dark_night} nil, zat_sim_26
- [simulation_bloodsucker_zat_sim_10]:online_offline_group
- faction = monster_predatory_night
- npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
- npc_in_squad = 1, 3
- ;target_smart = {=is_dark_night} nil, zat_sim_10
- [simulation_bloodsucker_zat_sim_5]:online_offline_group
- faction = monster_predatory_night
- npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
- npc_in_squad = 1, 2
- ;target_smart = {=is_dark_night} nil, zat_sim_5
- [simulation_bloodsucker_zat_b38]:online_offline_group
- faction = monster_predatory_night
- npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
- npc_in_squad = 1, 2
- target_smart = zat_b38
- [simulation_bloodsucker_zat_b38u]:online_offline_group
- faction = monster_predatory_night
- npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
- npc_in_squad = 2, 4
- target_smart = zat_b38u
- [simulation_bloodsucker_zat_b28]:online_offline_group
- faction = monster_predatory_night
- npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
- npc_in_squad = 2, 4
- target_smart = zat_b28
- [simulation_bloodsucker_zaton_smrter_sim_11]:online_offline_group
- faction = monster_predatory_night
- npc_random = bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
- npc_in_squad = 1, 3
- ;target_smart = {=is_dark_night} nil, zat_b38
- [simulation_bloodsucker_zaton_smrter_sim_3]:online_offline_group
- faction = monster_predatory_night
- npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
- npc_in_squad = 1, 3
- ;target_smart = {=is_dark_night} nil, zat_sim_4
- [simulation_bloodsucker_jup_b208]:online_offline_group
- faction = monster_predatory_night
- npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
- npc_in_squad = 2, 4
- ;target_smart = {=is_dark_night} nil, jup_b208
- [simulation_bloodsucker_pri_a21_mart_terrain]:online_offline_group
- faction = monster_predatory_night
- npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
- npc_in_squad = 1, 4
- target_smart = pri_a21_smart_terrain
- [simulation_bloodsucker_pri_sim_11]:online_offline_group
- faction = monster_predatory_night
- npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
- npc_in_squad = 1, 4
- target_smart = pri_sim_11
- [simulation_bloodsucker_pri_sim_9]:online_offline_group
- faction = monster_predatory_night
- npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
- npc_in_squad = 1, 4
- target_smart = pri_sim_9
- [simulation_bloodsucker_zat_b100]:online_offline_group
- faction = monster_predatory_night
- npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
- npc_in_squad = 4, 5
- target_smart = zat_b100
- ;;;;;;;;;;;;;;;;;;;;;;
- [simulation_boar]:online_offline_group
- faction = monster_vegetarian
- npc_random = boar_normal, boar_normal, boar_normal, boar_strong
- npc_in_squad = 1, 4
- [simulation_boar_pripyat]:online_offline_group
- faction = monster_vegetarian
- npc_random = boar_normal, boar_normal, boar_normal, boar_strong
- npc_in_squad = 2, 6
- ;;;;;;;;;;;;;;;;;;;;;;
- [simulation_burer]:online_offline_group
- faction = monster_predatory_night
- npc_random = burer_normal
- npc_in_squad = 1, 3
- [simulation_burer_jupiter_smrter_sim_1_tele]:online_offline_group
- faction = monster_predatory_night
- npc = burer_normal, burer_normal, burer_normal, m_poltergeist_normal_tele, m_poltergeist_normal_tele
- npc_in_squad = 3
- target_smart = jupiter_smrter_sim_1
- [simulation_burer_jupiter_smrter_sim_1_flame]:online_offline_group
- faction = monster_predatory_night
- npc = burer_normal, burer_normal, burer_normal, m_poltergeist_normal_flame, m_poltergeist_normal_flame
- target_smart = jupiter_smrter_sim_1
- [simulation_burer_jup_b8_smart_terrain]:online_offline_group
- faction = monster_predatory_night
- npc_random = burer_normal
- npc_in_squad = 3
- target_smart = jup_b8_smart_terrain
- [simulation_burer_jup_b219]:online_offline_group
- faction = monster_predatory_night
- npc_random = burer_normal
- npc_in_squad = 3
- target_smart = jup_b219
- [simulation_burer_jup_b205_smart_terrain]:online_offline_group
- faction = monster_predatory_night
- npc_random = burer_normal
- npc_in_squad = 3, 4
- target_smart = jup_b205_smart_terrain
- [simulation_burer_jup_sim_2]:online_offline_group
- faction = monster_predatory_night
- npc_random = burer_normal
- npc_in_squad = 1, 3
- ;target_smart = {=is_dark_night} nil, jup_sim_2
- [simulation_burer_zat_b38]:online_offline_group
- faction = monster_predatory_night
- npc_random = burer_normal
- npc_in_squad = 2, 2
- target_smart = zat_b38
- [simulation_burer_zat_b38u]:online_offline_group
- faction = monster_predatory_night
- npc_random = burer_normal
- npc_in_squad = 3, 3
- target_smart = zat_b38u
- [simulation_burer_zat_b40_smart_terrain]:online_offline_group
- faction = monster_predatory_night
- npc_random = burer_normal
- npc_in_squad = 2, 2
- target_smart = zat_b40_smart_terrain
- [simulation_burer_zat_sim_7]:online_offline_group
- faction = monster_predatory_night
- npc_random = burer_normal
- npc_in_squad = 2, 2
- ;target_smart = {=is_dark_night} nil, zat_sim_7
- [simulation_burer_zat_b28]:online_offline_group
- faction = monster_predatory_night
- npc_random = burer_normal
- npc_in_squad = 3, 4
- target_smart = zat_b28
- [simulation_burer_zat_b100]:online_offline_group
- faction = monster_predatory_night
- npc_random = burer_normal
- npc_in_squad = 3, 4
- target_smart = zat_b100
- [simulation_burer_zaton_smrter_sim_11]:online_offline_group
- faction = monster_predatory_night
- npc_random = burer_normal
- npc_in_squad = 3, 4
- target_smart = zat_b38
- [simulation_burer_jup_b208]:online_offline_group
- faction = monster_predatory_night
- npc_random = burer_normal
- npc_in_squad = 3, 4
- ;target_smart = {=is_dark_night} nil, jup_b208
- [simulation_burer_pri_b301]:online_offline_group
- faction = monster_predatory_night
- npc_random = burer_normal
- npc_in_squad = 3, 4
- target_smart = pri_b301
- [simulation_burer_pri_b303]:online_offline_group
- faction = monster_predatory_night
- npc_random = burer_normal
- npc_in_squad = 3, 4
- target_smart = pri_b303
- [simulation_burer_pri_b306]:online_offline_group
- faction = monster_predatory_night
- npc_random = burer_normal
- npc_in_squad = 3, 4
- target_smart = pri_b306
- [simulation_burer_pri_a17]:online_offline_group
- faction = monster_predatory_night
- npc_random = burer_normal
- npc_in_squad = 3, 4
- target_smart = pri_a17
- [simulation_burer_pri_sim_1]:online_offline_group
- faction = monster_predatory_night
- npc_random = burer_normal
- npc_in_squad = 3, 4
- target_smart = pri_sim_1
- [simulation_burer_pri_a25_smart_terrain]:online_offline_group
- faction = monster_predatory_night
- npc_random = burer_normal
- npc_in_squad = 3, 4
- target_smart = pri_a25_smart_terrain
- ;;;;;;;;;;;;;;;;;;;;;;
- [simulation_dog]:online_offline_group
- faction = monster_predatory_day
- npc_random = dog_weak, dog_weak, dog_normal, dog_normal, dog_normal, dog_strong, dog_strong, dog_cute
- npc_in_squad = 1, 6
- [simulation_dog_pripyat]:online_offline_group
- faction = monster_predatory_day
- npc_random = dog_weak, dog_weak, dog_normal, dog_normal, dog_normal, dog_strong, dog_strong, dog_cute
- npc_in_squad = 1, 7
- [simulation_pseudodog]:online_offline_group
- faction = monster_predatory_day
- npc_random = pseudodog_normal
- npc_in_squad = 1, 3
- [simulation_pseudodog_pripyat]:online_offline_group
- faction = monster_predatory_day
- npc_random = pseudodog_normal
- npc_in_squad = 1, 4
- [simulation_flesh]:online_offline_group
- faction = monster_vegetarian
- npc_random = flesh_normal, flesh_normal, flesh_normal, flesh_strong
- npc_in_squad = 2, 5
- [simulation_flesh_pripyat]:online_offline_group
- faction = monster_vegetarian
- npc_random = flesh_normal, flesh_normal, flesh_normal, flesh_strong
- npc_in_squad = 3, 6
- ;;;;;;;;;;;;;;;;;;;;;;
- [simulation_snork]:online_offline_group
- faction = monster_predatory_day
- npc_random = snork_normal, snork_normal, snork_strong
- npc_in_squad = 1, 4
- [simulation_snork_jupiter]:online_offline_group
- faction = monster_predatory_day
- npc_random = snork_normal, snork_normal, snork_strong
- npc_in_squad = 1, 3
- [simulation_snork_pripyat]:online_offline_group
- faction = monster_predatory_day
- npc_random = snork_normal, snork_normal, snork_strong
- npc_in_squad = 2, 5
- [simulation_snork_zat_b28]:online_offline_group
- faction = monster_predatory_night
- npc_random = snork_normal, snork_strong
- npc_in_squad = 3, 4
- target_smart = zat_b28
- [simulation_snork_zat_b38]:online_offline_group
- faction = monster_predatory_night
- npc_random = snork_normal, snork_normal, snork_strong
- npc_in_squad = 2, 4
- target_smart = zat_b38
- [simulation_snork_zat_b38u]:online_offline_group
- faction = monster_predatory_night
- npc_random = snork_normal, snork_strong
- npc_in_squad = 2, 4
- target_smart = zat_b38u
- [simulation_snork_zat_b40_smart_terrain]:online_offline_group
- faction = monster_predatory_night
- npc_random = snork_normal, snork_strong
- npc_in_squad = 2, 2
- target_smart = zat_b40_smart_terrain
- [simulation_snork_zaton_smrter_sim_11]:online_offline_group
- faction = monster_predatory_night
- npc_random = snork_normal, snork_strong
- npc_in_squad = 1, 4
- target_smart = zat_b38
- [simulation_snork_zaton_smrter_sim_3]:online_offline_group
- faction = monster_predatory_night
- npc_random = snork_normal, snork_strong
- npc_in_squad = 3, 4
- target_smart = zat_sim_4
- [simulation_snork_zaton_smrter_sim_1]:online_offline_group
- faction = monster_predatory_night
- npc_random = snork_normal, snork_strong
- npc_in_squad = 4, 4
- ;target_smart = {=is_dark_night} nil, zaton_smrter_sim_1
- [simulation_snork_jupiter_smrter_sim_4]:online_offline_group
- faction = monster_predatory_night
- npc_random = snork_normal, snork_strong
- npc_in_squad = 5, 6
- ;target_smart = {=is_dark_night} nil, jup_sim_19
- [simulation_snork_jup_b205_smart_terrain]:online_offline_group
- faction = monster_predatory_night
- npc_random = snork_normal, snork_normal, snork_strong
- npc_in_squad = 4, 4
- target_smart = jup_b205_smart_terrain
- [simulation_snork_jup_b4]:online_offline_group
- faction = monster_predatory_night
- npc_random = snork_normal, snork_normal, snork_strong
- npc_in_squad = 3, 4
- ;target_smart = {=is_dark_night} nil, jup_b4
- [simulation_snork_jup_sim_20]:online_offline_group
- faction = monster_predatory_night
- npc_random = snork_normal, snork_normal, snork_strong
- npc_in_squad = 1, 3
- ;target_smart = {=is_dark_night} nil, jup_sim_20
- [simulation_snork_jup_b208]:online_offline_group
- faction = monster_predatory_night
- npc_random = snork_normal, snork_normal, snork_strong
- npc_in_squad = 2, 4
- ;target_smart = {=is_dark_night} nil, jup_b208
- [simulation_snork_jup_b209]:online_offline_group
- faction = monster_predatory_night
- npc_random = snork_normal, snork_normal, snork_strong
- npc_in_squad = 2, 5
- ;target_smart = {=is_dark_night} nil, jup_b209
- [simulation_snork_pri_b306]:online_offline_group
- faction = monster_predatory_night
- npc_random = snork_normal, snork_normal, snork_strong
- npc_in_squad = 2, 4
- ;target_smart = {=is_dark_night} nil, pri_b306
- [simulation_snork_pri_b307]:online_offline_group
- faction = monster_predatory_night
- npc_random = snork_normal, snork_normal, snork_strong
- npc_in_squad = 2, 5
- ;target_smart = {=is_dark_night} nil, pri_b307
- [simulation_snork_pri_a25]:online_offline_group
- faction = monster_predatory_night
- npc_random = snork_normal, snork_normal, snork_strong
- npc_in_squad = 2, 4
- ;target_smart = {=is_dark_night} nil, pri_a25
- [simulation_snork_pri_b303]:online_offline_group
- faction = monster_predatory_night
- npc_random = snork_normal, snork_normal, snork_strong
- npc_in_squad = 2, 5
- ;target_smart = {=is_dark_night} nil, pri_b303
- [simulation_snork_pri_b301]:online_offline_group
- faction = monster_predatory_night
- npc_random = snork_normal, snork_normal, snork_strong
- npc_in_squad = 3, 4
- ;target_smart = {=is_dark_night} nil, pri_b301
- [simulation_snork_pri_b304]:online_offline_group
- faction = monster_predatory_night
- npc_random = snork_normal, snork_normal, snork_strong
- npc_in_squad = 3, 4
- ;target_smart = {=is_dark_night} nil, pri_b304
- [simulation_snork_pri_b305]:online_offline_group
- faction = monster_predatory_night
- npc_random = snork_normal, snork_normal, snork_strong
- npc_in_squad = 3, 4
- ;target_smart = {=is_dark_night} nil, pri_b305
- [simulation_snork_pri_sim_1]:online_offline_group
- faction = monster_predatory_night
- npc_random = snork_normal, snork_normal, snork_strong
- npc_in_squad = 3, 4
- ;target_smart = {=is_dark_night} nil, pri_sim_1
- [simulation_snork_zat_b100]:online_offline_group
- faction = monster_predatory_night
- npc_random = snork_normal, snork_normal, snork_strong
- npc_in_squad = 4, 5
- target_smart = zat_b100
- ;;;;;;;;;;;;;;;;;;;;;;
- [simulation_controller]:online_offline_group
- faction = monster_predatory_night
- npc_random = m_controller_normal
- npc_in_squad = 1, 1
- [simulation_controller_jupiter_smrter_sim_1_tele]:online_offline_group
- faction = monster_predatory_night
- npc = m_controller_normal, m_controller_normal
- target_smart = jupiter_smrter_sim_1
- [simulation_controller_jupiter_smrter_sim_1_flame]:online_offline_group
- faction = monster_predatory_night
- npc = m_controller_normal, m_controller_normal
- target_smart = jupiter_smrter_sim_1
- [simulation_controller_jup_b8_smart_terrain]:online_offline_group
- faction = monster_predatory_night
- npc = m_controller_normal
- target_smart = jup_b8_smart_terrain
- [simulation_controller_jupiter_smrter_sim_8]:online_offline_group
- faction = monster_predatory_night
- npc = m_controller_normal, m_controller_normal
- target_smart = jupiter_smrter_sim_8
- [simulation_controller_jup_b8_smart_terrain_flame]:online_offline_group
- faction = monster_predatory_night
- npc = m_controller_normal
- target_smart = jup_b8_smart_terrain
- [simulation_controller_jup_b219]:online_offline_group
- faction = monster_predatory_night
- npc = m_controller_normal
- target_smart = jup_b219
- [simulation_controller_jup_b219_flame]:online_offline_group
- faction = monster_predatory_night
- npc = m_controller_normal
- target_smart = jup_b219
- [simulation_controller_zat_b28]:online_offline_group
- faction = monster_predatory_night
- npc = m_controller_normal
- target_smart = zat_b28
- [simulation_controller_zat_b28_flame]:online_offline_group
- faction = monster_predatory_night
- npc = m_controller_normal
- target_smart = zat_b28
- [simulation_controller_zat_b38]:online_offline_group
- faction = monster_predatory_night
- npc = m_controller_normal
- target_smart = zat_b38
- [simulation_controller_zat_b38_flame]:online_offline_group
- faction = monster_predatory_night
- npc = m_controller_normal
- target_smart = zat_b38
- [simulation_controller_zat_b38u]:online_offline_group
- faction = monster_predatory_night
- npc = m_controller_normal
- target_smart = zat_b38u
- [simulation_controller_zat_b38u_flame]:online_offline_group
- faction = monster_predatory_night
- npc = m_controller_normal
- target_smart = zat_b38u
- [simulation_controller_zat_b40_smart_terrain]:online_offline_group
- faction = monster_predatory_night
- npc = m_controller_normal
- target_smart = zat_b40_smart_terrain
- [simulation_controller_zat_b40_smart_terrain_flame]:online_offline_group
- faction = monster_predatory_night
- npc = m_controller_normal
- target_smart = zat_b40_smart_terrain
- [simulation_controller_zat_b104_zombied]:online_offline_group
- faction = monster_predatory_night
- npc = m_controller_normal, m_controller_normal
- target_smart = zat_b104_zombied
- [simulation_controller_zat_b104_zombied_flame]:online_offline_group
- faction = monster_predatory_night
- npc = m_controller_normal, m_controller_normal
- target_smart = zat_b104_zombied
- [simulation_controller_zaton_smrter_sim_11]:online_offline_group
- faction = monster_predatory_night
- npc = m_controller_normal
- target_smart = zat_b38
- [simulation_controller_zaton_smrter_sim_11_flame]:online_offline_group
- faction = monster_predatory_night
- npc = m_controller_normal, m_controller_normal
- target_smart = zat_b38
- [simulation_controller_jup_b205_smart_terrain]:online_offline_group
- faction = monster_predatory_night
- npc = m_controller_normal
- target_smart = jup_b205_smart_terrain
- [simulation_controller_jup_b205_smart_terrain_flame]:online_offline_group
- faction = monster_predatory_night
- npc = m_controller_normal
- target_smart = jup_b205_smart_terrain
- [simulation_controller_jup_b208]:online_offline_group
- faction = monster_predatory_night
- npc = m_controller_normal, m_controller_normal
- target_smart = jup_b208
- [simulation_controller_jup_b208_flame]:online_offline_group
- faction = monster_predatory_night
- npc = m_controller_normal, m_controller_normal
- target_smart = jup_b208
- [simulation_controller_pri_b301]:online_offline_group
- faction = monster_predatory_night
- npc = m_controller_normal, m_controller_normal
- target_smart = pri_b301
- [simulation_controller_pri_b301_flame]:online_offline_group
- faction = monster_predatory_night
- npc = m_controller_normal, m_controller_normal
- target_smart = pri_b301
- [simulation_controller_pri_b303]:online_offline_group
- faction = monster_predatory_night
- npc = m_controller_normal, m_controller_normal
- target_smart = pri_b303
- [simulation_controller_pri_b303_flame]:online_offline_group
- faction = monster_predatory_night
- npc = m_controller_normal, m_controller_normal
- target_smart = pri_b303
- [simulation_controller_pri_b306]:online_offline_group
- faction = monster_predatory_night
- npc = m_controller_normal, m_controller_normal
- target_smart = pri_b306
- [simulation_controller_pri_b306_flame]:online_offline_group
- faction = monster_predatory_night
- npc = m_controller_normal, m_controller_normal
- target_smart = pri_b306
- [simulation_controller_pri_a17]:online_offline_group
- faction = monster_predatory_night
- npc = m_controller_normal, m_controller_normal
- target_smart = pri_a17
- [simulation_controller_pri_a17_flame]:online_offline_group
- faction = monster_predatory_night
- npc = m_controller_normal, m_controller_normal
- target_smart = pri_a17
- [simulation_controller_pri_sim_1]:online_offline_group
- faction = monster_predatory_night
- npc = m_controller_normal, m_controller_normal
- target_smart = pri_sim_1
- [simulation_controller_pri_sim_1_flame]:online_offline_group
- faction = monster_predatory_night
- npc = m_controller_normal, m_controller_normal
- target_smart = pri_sim_1
- [simulation_controller_pri_a25_smart_terrain]:online_offline_group
- faction = monster_predatory_night
- npc = m_controller_normal, m_controller_normal
- target_smart = pri_a25_smart_terrain
- [simulation_controller_pri_a25_smart_terrain_flame]:online_offline_group
- faction = monster_predatory_night
- npc = m_controller_normal, m_controller_normal
- target_smart = pri_a25_smart_terrain
- [simulation_controller_zat_b100]:online_offline_group
- faction = monster_predatory_night
- npc = m_controller_normal, m_controller_normal
- target_smart = zat_b100
- [simulation_controller_zat_b100_flame]:online_offline_group
- faction = monster_predatory_night
- npc = m_controller_normal, m_controller_normal
- target_smart = zat_b100
- ;;;;;;;;;;;;;;;;;;;;;;
- [simulation_mix_dogs]:online_offline_group
- faction = monster_predatory_day
- npc_random = pseudodog_normal, pseudodog_normal, dog_weak, dog_normal, dog_strong, dog_cute
- npc_in_squad = 1, 4
- [simulation_mix_boar_flesh]:online_offline_group
- faction = monster_vegetarian
- npc_random = flesh_normal, flesh_normal, flesh_normal, flesh_strong ; boar_normal, boar_normal, boar_normal, boar_strong
- npc_in_squad = 1, 4
- ;;;;;;;;;;;;;;;;;;;;;;
- [simulation_poltergeist_tele]:online_offline_group
- faction = monster_predatory_day
- npc = m_poltergeist_normal_tele
- npc_in_squad = 1, 1
- [simulation_poltergeist_tele_zat_b38]:online_offline_group
- faction = monster_predatory_night
- npc = m_poltergeist_normal_tele
- npc_in_squad = 2, 3
- target_smart = zat_b38
- [simulation_poltergeist_tele_zat_b38u]:online_offline_group
- faction = monster_predatory_night
- npc = m_poltergeist_normal_tele
- npc_in_squad = 2, 2
- target_smart = zat_b38u
- [simulation_poltergeist_tele_zat_b40_smart_terrain]:online_offline_group
- faction = monster_predatory_night
- npc = m_poltergeist_normal_tele
- npc_in_squad = 2, 2
- target_smart = zat_b40_smart_terrain
- [simulation_poltergeist_tele_zat_b100]:online_offline_group
- faction = monster_predatory_night
- npc = m_poltergeist_normal_tele
- npc_in_squad = 2, 2
- target_smart = zat_b100
- [simulation_poltergeist_tele_zaton_smrter_sim_11]:online_offline_group
- faction = monster_predatory_night
- npc = m_poltergeist_normal_tele
- npc_in_squad = 2, 2
- target_smart = zat_b38
- [simulation_poltergeist_tele_jup_b205_smart_terrain]:online_offline_group
- faction = monster_predatory_night
- npc = m_poltergeist_normal_tele
- npc_in_squad = 2, 3
- target_smart = jup_b205_smart_terrain
- [simulation_poltergeist_tele_jup_b208]:online_offline_group
- faction = monster_predatory_night
- npc = m_poltergeist_normal_tele
- npc_in_squad = 2, 2
- target_smart = jup_b208
- [simulation_poltergeist_tele_jupiter_smrter_sim_8]:online_offline_group
- faction = monster_predatory_night
- npc = m_poltergeist_normal_tele
- npc_in_squad = 2, 2
- target_smart = jupiter_smrter_sim_8
- [simulation_poltergeist_tele_jupiter_smrter_sim_1]:online_offline_group
- faction = monster_predatory_night
- npc = m_poltergeist_normal_tele
- npc_in_squad = 2, 2
- target_smart = jupiter_smrter_sim_1
- [simulation_poltergeist_tele_pri_b306]:online_offline_group
- faction = monster_predatory_night
- npc = m_poltergeist_normal_tele
- npc_in_squad = 2, 2
- target_smart = pri_b306
- [simulation_poltergeist_tele_pri_b301]:online_offline_group
- faction = monster_predatory_night
- npc = m_poltergeist_normal_tele
- npc_in_squad = 2, 2
- target_smart = pri_b301
- [simulation_poltergeist_tele_pri_b303]:online_offline_group
- faction = monster_predatory_night
- npc = m_poltergeist_normal_tele
- npc_in_squad = 2, 2
- target_smart = pri_b303
- [simulation_poltergeist_tele_pri_b307]:online_offline_group
- faction = monster_predatory_night
- npc = m_poltergeist_normal_tele
- npc_in_squad = 2, 2
- target_smart = pri_b307
- [simulation_poltergeist_tele_pri_a25]:online_offline_group
- faction = monster_predatory_night
- npc = m_poltergeist_normal_tele
- npc_in_squad = 2, 2
- target_smart = pri_a25
- [simulation_poltergeist_tele_pri_sim_1]:online_offline_group
- faction = monster_predatory_night
- npc = m_poltergeist_normal_tele
- npc_in_squad = 2, 2
- target_smart = pri_sim_1
- [simulation_poltergeist_flame]:online_offline_group
- faction = monster_predatory_day
- npc = m_poltergeist_normal_flame
- npc_in_squad = 2, 2
- [simulation_poltergeist_flame_zat_b38]:online_offline_group
- faction = monster_predatory_night
- npc = m_poltergeist_normal_flame
- npc_in_squad = 2, 3
- target_smart = zat_b38
- [simulation_poltergeist_flame_zat_b38u]:online_offline_group
- faction = monster_predatory_night
- npc = m_poltergeist_normal_flame
- npc_in_squad = 2, 2
- target_smart = zat_b38u
- [simulation_poltergeist_flame_zat_b40_smart_terrain]:online_offline_group
- faction = monster_predatory_night
- npc = m_poltergeist_normal_flame
- npc_in_squad = 2, 2
- target_smart = zat_b40_smart_terrain
- [simulation_poltergeist_flame_zat_b100]:online_offline_group
- faction = monster_predatory_night
- npc = m_poltergeist_normal_flame
- npc_in_squad = 2, 2
- target_smart = zat_b100
- [simulation_poltergeist_flame_zaton_smrter_sim_11]:online_offline_group
- faction = monster_predatory_night
- npc = m_poltergeist_normal_flame
- npc_in_squad = 2, 2
- target_smart = zat_b38
- [simulation_poltergeist_flame_jup_b205_smart_terrain]:online_offline_group
- faction = monster_predatory_night
- npc = m_poltergeist_normal_flame
- npc_in_squad = 2, 3
- target_smart = jup_b205_smart_terrain
- [simulation_poltergeist_flame_jup_b208]:online_offline_group
- faction = monster_predatory_night
- npc = m_poltergeist_normal_flame
- npc_in_squad = 2, 2
- target_smart = jup_b208
- [simulation_poltergeist_flame_jupiter_smrter_sim_8]:online_offline_group
- faction = monster_predatory_night
- npc = m_poltergeist_normal_flame
- npc_in_squad = 2, 2
- target_smart = jupiter_smrter_sim_8
- [simulation_poltergeist_flame_jupiter_smrter_sim_1]:online_offline_group
- faction = monster_predatory_night
- npc = m_poltergeist_normal_flame
- npc_in_squad = 2, 2
- target_smart = jupiter_smrter_sim_1
- [simulation_poltergeist_flame_pri_b306]:online_offline_group
- faction = monster_predatory_night
- npc = m_poltergeist_normal_flame
- npc_in_squad = 2, 2
- target_smart = pri_b306
- [simulation_poltergeist_flame_pri_b301]:online_offline_group
- faction = monster_predatory_night
- npc = m_poltergeist_normal_flame
- npc_in_squad = 2, 2
- target_smart = pri_b301
- [simulation_poltergeist_flame_pri_b303]:online_offline_group
- faction = monster_predatory_night
- npc = m_poltergeist_normal_flame
- npc_in_squad = 2, 2
- target_smart = pri_b303
- [simulation_poltergeist_flame_pri_b307]:online_offline_group
- faction = monster_predatory_night
- npc = m_poltergeist_normal_flame
- npc_in_squad = 2, 2
- target_smart = pri_b307
- [simulation_poltergeist_flame_pri_a25]:online_offline_group
- faction = monster_predatory_night
- npc = m_poltergeist_normal_flame
- npc_in_squad = 2, 2
- target_smart = pri_a25
- [simulation_poltergeist_flame_pri_sim_1]:online_offline_group
- faction = monster_predatory_night
- npc = m_poltergeist_normal_flame
- npc_in_squad = 2, 2
- target_smart = pri_sim_1
- ;;;;;;;;;;;;;;;;;;;;;;
- [simulation_chimera]:online_offline_group
- faction = monster_predatory_day
- npc_random = chimera_normal
- npc_in_squad = 1, 2
- [simulation_chimera_zaton]:online_offline_group
- faction = monster_predatory_day
- npc_random = chimera_normal
- npc_in_squad = 1, 2
- ;target_smart = {=is_dark_night} nil, {~50} zat_sim_5, {~50} zat_sim_3, {~50} zat_sim_1, {~50} zat_sim_18, {~50} zat_sim_10, {~50} zat_sim_7, zat_sim_26
- [simulation_chimera_pripyat]:online_offline_group
- faction = monster_predatory_day
- npc_random = chimera_normal
- npc_in_squad = 1, 2
- ;target_smart = {=is_dark_night} nil, pri_a15
- [simulation_chimera_jupiter]:online_offline_group
- faction = monster_predatory_night
- npc_random = chimera_normal
- npc_in_squad = 1, 2
- [simulation_chimera_jup_b8_smart_terrain]:online_offline_group
- faction = monster_predatory_night
- npc_random = chimera_normal
- npc_in_squad = 1, 2
- target_smart = jup_b8_smart_terrain
- [simulation_chimera_jupiter_smrter_sim_4]:online_offline_group
- faction = monster_predatory_night
- npc_random = chimera_normal
- npc_in_squad = 2, 2
- target_smart = jup_sim_19
- [simulation_chimera_jup_b219]:online_offline_group
- faction = monster_predatory_night
- npc_random = chimera_normal
- npc_in_squad = 1, 2
- target_smart = jup_b219
- [simulation_chimera_jup_b209]:online_offline_group
- faction = monster_predatory_night
- npc_random = chimera_normal
- npc_in_squad = 1, 2
- ;target_smart = {=is_dark_night} nil, jup_b209
- [simulation_chimera_jup_b4]:online_offline_group
- faction = monster_predatory_night
- npc_random = chimera_normal
- npc_in_squad = 1, 2
- target_smart = jup_b4
- [simulation_chimera_jup_b212]:online_offline_group
- faction = monster_predatory_night
- npc_random = chimera_normal
- npc_in_squad = 1, 2
- ;target_smart = {=is_dark_night} nil, jup_b212
- [simulation_chimera_jup_sim_20]:online_offline_group
- faction = monster_predatory_night
- npc_random = chimera_normal
- npc_in_squad = 1, 2
- ;target_smart = {=is_dark_night} nil, jup_sim_20
- [simulation_chimera_jup_sim_12]:online_offline_group
- faction = monster_predatory_night
- npc_random = chimera_normal
- npc_in_squad = 1, 2
- ;target_smart = {=is_dark_night} nil, jup_sim_12
- [simulation_chimera_zat_sim_20]:online_offline_group
- faction = monster_predatory_night
- npc_random = chimera_normal
- npc_in_squad = 1, 2
- ;target_smart = {=is_dark_night} nil, zat_sim_20
- [simulation_chimera_zat_sim_6]:online_offline_group
- faction = monster_predatory_night
- npc_random = chimera_normal
- npc_in_squad = 1, 2
- ;target_smart = {=is_dark_night} nil, zat_sim_6
- [simulation_chimera_zat_sim_7]:online_offline_group
- faction = monster_predatory_night
- npc_random = chimera_normal
- npc_in_squad = 1, 2
- ;target_smart = {=is_dark_night} nil, zat_sim_7
- [simulation_chimera_zat_sim_8]:online_offline_group
- faction = monster_predatory_night
- npc_random = chimera_normal
- npc_in_squad = 1, 2
- ;target_smart = {=is_dark_night} nil, zat_sim_8
- [simulation_chimera_zat_sim_5]:online_offline_group
- faction = monster_predatory_night
- npc_random = chimera_normal
- npc_in_squad = 1, 2
- ;target_smart = {=is_dark_night} nil, zat_sim_5
- [simulation_chimera_zat_sim_10]:online_offline_group
- faction = monster_predatory_night
- npc_random = chimera_normal
- npc_in_squad = 1, 2
- ;target_smart = {=is_dark_night} nil, zat_sim_10
- [simulation_chimera_zaton_smrter_sim_11]:online_offline_group
- faction = monster_predatory_night
- npc_random = chimera_normal
- npc_in_squad = 1, 2
- ;target_smart = {=is_dark_night} nil, b38
- [simulation_chimera_zaton_smrter_sim_3]:online_offline_group
- faction = monster_predatory_night
- npc_random = chimera_normal
- npc_in_squad = 1, 2
- ;target_smart = {=is_dark_night} nil, zat_sim_4
- [simulation_chimera_jup_b205_smart_terrain]:online_offline_group
- faction = monster_predatory_night
- npc_random = chimera_normal
- npc_in_squad = 1, 2
- ;target_smart = {=is_dark_night} nil, jup_b205_smart_terrain
- [simulation_chimera_pri_b301]:online_offline_group
- faction = monster_predatory_night
- npc_random = chimera_normal
- npc_in_squad = 1, 3
- ;target_smart = {=is_dark_night} nil, pri_b301
- [simulation_chimera_pri_b303]:online_offline_group
- faction = monster_predatory_night
- npc_random = chimera_normal
- npc_in_squad = 1, 3
- ;target_smart = {=is_dark_night} nil, pri_b303
- [simulation_chimera_pri_a17]:online_offline_group
- faction = monster_predatory_night
- npc_random = chimera_normal
- npc_in_squad = 1, 3
- ;target_smart = {=is_dark_night} nil, pri_a17
- [simulation_chimera_pri_b306]:online_offline_group
- faction = monster_predatory_night
- npc_random = chimera_normal
- npc_in_squad = 1, 3
- ;target_smart = {=is_dark_night} nil, pri_b306
- [simulation_chimera_pri_b307]:online_offline_group
- faction = monster_predatory_night
- npc_random = chimera_normal
- npc_in_squad = 1, 3
- ;target_smart = {=is_dark_night} nil, pri_b307
- [simulation_chimera_pri_sim_1]:online_offline_group
- faction = monster_predatory_night
- npc_random = chimera_normal
- npc_in_squad = 1, 3
- ;target_smart = {=is_dark_night} nil, pri_sim_1
- [simulation_chimera_pri_a25_smart_terrain]:online_offline_group
- faction = monster_predatory_night
- npc_random = chimera_normal
- npc_in_squad = 1, 3
- ;target_smart = {=is_dark_night} nil, pri_a25_smart_terrain
- [simulation_chimera_jup_sim_18]:online_offline_group
- faction = monster_predatory_night
- npc_random = chimera_normal
- npc_in_squad = 2, 2
- target_smart = jup_sim_18
- [simulation_chimera_zat_b38]:online_offline_group
- faction = monster_predatory_night
- npc_random = chimera_normal
- npc_in_squad = 1, 2
- ;target_smart = {=is_dark_night} nil, zat_b38
- [simulation_chimera_zat_b38u]:online_offline_group
- faction = monster_predatory_night
- npc_random = chimera_normal
- npc_in_squad = 1, 2
- target_smart = zat_b38u
- [simulation_chimera_zat_b100]:online_offline_group
- faction = monster_predatory_night
- npc_random = chimera_normal
- npc_in_squad = 1, 1
- target_smart = zat_b100
- ;;;;;;;;;;;;;;;;;;;;;;
- [simulation_psy_dog]:online_offline_group
- faction = monster_predatory_day
- npc_random = psy_dog_normal
- npc_in_squad = 1, 2
- [simulation_psy_dog_jupiter_smrter_sim_4]:online_offline_group
- faction = monster_predatory_night
- npc_random = psy_dog_normal
- npc_in_squad = 1, 3
- target_smart = jup_sim_19
- [simulation_psy_dog_jup_b8_smart_terrain]:online_offline_group
- faction = monster_predatory_night
- npc_random = psy_dog_normal
- npc_in_squad = 1, 3
- target_smart = jup_b8_smart_terrain
- [simulation_psy_dog_jup_b219]:online_offline_group
- faction = monster_predatory_night
- npc_random = psy_dog_normal
- npc_in_squad = 1, 3
- target_smart = jup_b219
- [simulation_psy_dog_jup_b4]:online_offline_group
- faction = monster_predatory_night
- npc_random = psy_dog_normal
- npc_in_squad = 1, 3
- target_smart = jup_b4
- [simulation_psy_dog_zat_b28]:online_offline_group
- faction = monster_predatory_night
- npc_random = psy_dog_normal
- npc_in_squad = 2, 3
- target_smart = zat_b28
- [simulation_psy_dog_zat_sim_6]:online_offline_group
- faction = monster_predatory_night
- npc_random = psy_dog_normal
- npc_in_squad = 1, 3
- ;target_smart = {=is_dark_night} nil, zat_sim_6
- [simulation_psy_dog_zat_sim_7]:online_offline_group
- faction = monster_predatory_night
- npc_random = psy_dog_normal
- npc_in_squad = 1, 3
- ;target_smart = {=is_dark_night} nil, zat_sim_7
- [simulation_psy_dog_zat_sim_8]:online_offline_group
- faction = monster_predatory_night
- npc_random = psy_dog_normal
- npc_in_squad = 1, 3
- ;target_smart = {=is_dark_night} nil, zat_sim_8
- [simulation_psy_dog_zaton_smrter_sim_1]:online_offline_group
- faction = monster_predatory_night
- npc_random = psy_dog_normal
- npc_in_squad = 1, 2
- target_smart = zaton_smrter_sim_1
- [simulation_psy_dog_zaton_smrter_sim_11]:online_offline_group
- faction = monster_predatory_night
- npc_random = psy_dog_normal
- npc_in_squad = 1, 3
- target_smart = zat_b28
- [simulation_psy_dog_jup_b205_smart_terrain]:online_offline_group
- faction = monster_predatory_night
- npc_random = psy_dog_normal
- npc_in_squad = 2, 4
- ;target_smart = {=is_dark_night} nil, jup_b205_smart_terrain
- [simulation_psy_dog_jup_b209]:online_offline_group
- faction = monster_predatory_night
- npc_random = psy_dog_normal
- npc_in_squad = 1, 2
- ;target_smart = {=is_dark_night} nil, jup_b209
- [simulation_psy_dog_zat_b38u]:online_offline_group
- faction = monster_predatory_night
- npc_random = psy_dog_normal
- npc_in_squad = 1, 2
- target_smart = zat_b38u
- [simulation_psy_dog_zat_b40_smart_terrain]:online_offline_group
- faction = monster_predatory_night
- npc_random = psy_dog_normal
- npc_in_squad = 1, 2
- target_smart = zat_b40_smart_terrain
- [simulation_psy_dog_pri_b301]:online_offline_group
- faction = monster_predatory_night
- npc_random = psy_dog_normal
- npc_in_squad = 2, 3
- ;target_smart = {=is_dark_night} nil, pri_b301
- [simulation_psy_dog_pri_b303]:online_offline_group
- faction = monster_predatory_night
- npc_random = psy_dog_normal
- npc_in_squad = 2, 3
- ;target_smart = {=is_dark_night} nil, pri_b303
- [simulation_psy_dog_pri_b306]:online_offline_group
- faction = monster_predatory_night
- npc_random = psy_dog_normal
- npc_in_squad = 2, 3
- ;target_smart = {=is_dark_night} nil, pri_b306
- [simulation_psy_dog_pri_b307]:online_offline_group
- faction = monster_predatory_night
- npc_random = psy_dog_normal
- npc_in_squad = 2, 3
- ;target_smart = {=is_dark_night} nil, pri_b307
- [simulation_psy_dog_pri_a17]:online_offline_group
- faction = monster_predatory_night
- npc_random = psy_dog_normal
- npc_in_squad = 2, 3
- ;target_smart = {=is_dark_night} nil, pri_a17
- [simulation_psy_dog_pri_sim_1]:online_offline_group
- faction = monster_predatory_night
- npc_random = psy_dog_normal
- npc_in_squad = 2, 3
- ;target_smart = {=is_dark_night} nil, pri_sim_1
- [simulation_psy_dog_pri_a25_smart_terrain]:online_offline_group
- faction = monster_predatory_night
- npc_random = psy_dog_normal
- npc_in_squad = 2, 3
- ;target_smart = {=is_dark_night} nil, pri_a25_smart_terrain
- [simulation_psy_dog_jup_sim_18]:online_offline_group
- faction = monster_predatory_night
- npc_random = psy_dog_normal
- npc_in_squad = 1, 2
- target_smart = jup_sim_18
- [simulation_psy_dog_jup_b208]:online_offline_group
- faction = monster_predatory_night
- npc_random = psy_dog_normal
- npc_in_squad = 2, 3
- target_smart = jup_b208
- [simulation_psy_dog_jupiter_smrter_sim_8]:online_offline_group
- faction = monster_predatory_night
- npc_random = psy_dog_normal
- npc_in_squad = 1, 2
- ;target_smart = {=is_dark_night} nil, jupiter_smrter_sim_8
- [simulation_psy_dog_zat_b100]:online_offline_group
- faction = monster_predatory_night
- npc_random = psy_dog_normal
- npc_in_squad = 1, 2
- target_smart = zat_b100
- ;;;;;;;;;;;;;;;;;;;;;;
- [simulation_tushkano]:online_offline_group
- faction = monster_predatory_day
- npc_random = tushkano_normal
- npc_in_squad = 4, 5
- [simulation_tushkano_pripyat]:online_offline_group
- faction = monster_predatory_day
- npc_random = tushkano_normal
- npc_in_squad = 5, 5
- ;;;;;;;;;;;;;;;;;;;;;;
- [simulation_gigant]:online_offline_group
- faction = monster_predatory_day
- npc_random = gigant_normal
- npc_in_squad = 1, 1
- [simulation_gigant_pripyat]:online_offline_group
- faction = monster_predatory_day
- npc_random = gigant_normal
- npc_in_squad = 1, 2
- [simulation_gigant_jup_b8_smart_terrain]:online_offline_group
- faction = monster_predatory_night
- npc_random = gigant_normal
- npc_in_squad = 1, 1
- target_smart = jup_b8_smart_terrain
- [simulation_gigant_jup_b219]:online_offline_group
- faction = monster_predatory_night
- npc_random = gigant_normal
- npc_in_squad = 1, 1
- target_smart = jup_b219
- [simulation_gigant_jup_b212]:online_offline_group
- faction = monster_predatory_night
- npc_random = gigant_normal
- npc_in_squad = 1, 1
- ;target_smart = {=is_dark_night} nil, jup_b212
- [simulation_gigant_jup_b4]:online_offline_group
- faction = monster_predatory_night
- npc_random = gigant_normal
- npc_in_squad = 1, 1
- ;target_smart = {=is_dark_night} nil, jup_b4
- [simulation_gigant_jup_sim_2]:online_offline_group
- faction = monster_predatory_night
- npc_random = gigant_normal
- npc_in_squad = 1, 1
- ;target_smart = {=is_dark_night} nil, jup_sim_2
- [simulation_gigant_jup_sim_20]:online_offline_group
- faction = monster_predatory_night
- npc_random = gigant_normal
- npc_in_squad = 1, 1
- ;target_smart = {=is_dark_night} nil, jup_sim_20
- [simulation_gigant_jup_sim_12]:online_offline_group
- faction = monster_predatory_night
- npc_random = gigant_normal
- npc_in_squad = 1, 1
- ;target_smart = {=is_dark_night} nil, jup_sim_12
- [simulation_gigant_zat_sim_6]:online_offline_group
- faction = monster_predatory_night
- npc_random = gigant_normal
- npc_in_squad = 1, 1
- ;target_smart = {=is_dark_night} nil, zat_sim_6
- [simulation_gigant_zat_sim_7]:online_offline_group
- faction = monster_predatory_night
- npc_random = gigant_normal
- npc_in_squad = 1, 1
- ;target_smart = {=is_dark_night} nil, zat_sim_7
- [simulation_gigant_zat_sim_8]:online_offline_group
- faction = monster_predatory_night
- npc_random = gigant_normal
- npc_in_squad = 1, 1
- ;target_smart = {=is_dark_night} nil, zat_sim_8
- [simulation_gigant_zat_sim_10]:online_offline_group
- faction = monster_predatory_night
- npc_random = gigant_normal
- npc_in_squad = 1, 1
- ;target_smart = {=is_dark_night} nil, zat_sim_10
- [simulation_gigant_zat_b28]:online_offline_group
- faction = monster_predatory_night
- npc_random = gigant_normal
- npc_in_squad = 1, 2
- target_smart = zat_b28
- [simulation_gigant_zaton_smrter_sim_11]:online_offline_group
- faction = monster_predatory_night
- npc_random = gigant_normal
- npc_in_squad = 1, 2
- ;target_smart = {=is_dark_night} nil, zat_b38
- [simulation_gigant_zaton_smrter_sim_3]:online_offline_group
- faction = monster_predatory_night
- npc_random = gigant_normal
- npc_in_squad = 1, 2
- ;target_smart = {=is_dark_night} nil, zat_sim_4
- [simulation_gigant_jupiter_smrter_sim_4]:online_offline_group
- faction = monster_predatory_night
- npc_random = gigant_normal
- npc_in_squad = 1, 2
- ;target_smart = {=is_dark_night} nil, jup_sim_19
- [simulation_gigant_jup_b205_smart_terrain]:online_offline_group
- faction = monster_predatory_night
- npc_random = gigant_normal
- npc_in_squad = 1, 2
- ;target_smart = {=is_dark_night} nil, jup_b205_smart_terrain
- [simulation_gigant_jup_b209]:online_offline_group
- faction = monster_predatory_night
- npc_random = gigant_normal
- npc_in_squad = 1, 2
- ;target_smart = {=is_dark_night} nil, jup_b209
- [simulation_gigant_jup_sim_18]:online_offline_group
- faction = monster_predatory_night
- npc_random = gigant_normal
- npc_in_squad = 2, 2
- target_smart = jup_sim_18
- [simulation_gigant_pri_b301]:online_offline_group
- faction = monster_predatory_night
- npc_random = gigant_normal
- npc_in_squad = 2, 2
- ;target_smart = {=is_dark_night} nil, pri_b301
- [simulation_gigant_pri_b303]:online_offline_group
- faction = monster_predatory_night
- npc_random = gigant_normal
- npc_in_squad = 2, 2
- ;target_smart = {=is_dark_night} nil, pri_b303
- [simulation_gigant_pri_a25]:online_offline_group
- faction = monster_predatory_night
- npc_random = gigant_normal
- npc_in_squad = 2, 2
- ;target_smart = {=is_dark_night} nil, pri_a25
- [simulation_gigant_pri_b306]:online_offline_group
- faction = monster_predatory_night
- npc_random = gigant_normal
- npc_in_squad = 2, 2
- ;target_smart = {=is_dark_night} nil, pri_b306
- [simulation_gigant_pri_b307]:online_offline_group
- faction = monster_predatory_night
- npc_random = gigant_normal
- npc_in_squad = 2, 2
- ;target_smart = {=is_dark_night} nil, pri_b307
- [simulation_gigant_zat_b38]:online_offline_group
- faction = monster_predatory_night
- npc_random = gigant_normal
- npc_in_squad = 1, 2
- ;target_smart = {=is_dark_night} nil, zat_b38
- [simulation_gigant_zat_b38u]:online_offline_group
- faction = monster_predatory_night
- npc_random = gigant_normal
- npc_in_squad = 1, 1
- target_smart = zat_b38u
- [simulation_gigant_zat_b100]:online_offline_group
- faction = monster_predatory_night
- npc_random = gigant_normal
- npc_in_squad = 1, 1
- target_smart = zat_b100
- ;;;;;;;;;;;;;;;;;;;
- [simulation_fracture]:online_offline_group
- faction = monster_predatory_day
- npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
- npc_in_squad = 2, 4
- [simulation_fracture_pripyat]:online_offline_group
- faction = monster_predatory_day
- npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
- npc_in_squad = 1, 5
- [simulation_fracture_jup_b8_smart_terrain]:online_offline_group
- faction = monster_predatory_night
- npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
- npc_in_squad = 4, 5
- target_smart = jup_b8_smart_terrain
- [simulation_fracture_jup_a9]:online_offline_group
- faction = monster_predatory_night
- npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
- npc_in_squad = 3, 6
- target_smart = jup_a9
- [simulation_fracture_jup_b219]:online_offline_group
- faction = monster_predatory_night
- npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
- npc_in_squad = 3, 5
- target_smart = jup_b219
- [simulation_fracture_jup_b212]:online_offline_group
- faction = monster_predatory_night
- npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
- npc_in_squad = 4, 5
- ;target_smart = {=is_dark_night} nil, jup_b212
- [simulation_fracture_jup_b4]:online_offline_group
- faction = monster_predatory_night
- npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
- npc_in_squad = 1, 5
- ;target_smart = {=is_dark_night} nil, jup_b4
- [simulation_fracture_jup_b47]:online_offline_group
- faction = monster_predatory_night
- npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
- npc_in_squad = 3, 6
- ;target_smart = jup_b47
- [simulation_fracture_jup_sim_2]:online_offline_group
- faction = monster_predatory_night
- npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
- npc_in_squad = 1, 5
- ;target_smart = {=is_dark_night} nil, jup_sim_2
- [simulation_fracture_jup_sim_20]:online_offline_group
- faction = monster_predatory_night
- npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
- npc_in_squad = 1, 5
- ;target_smart = {=is_dark_night} nil, jup_sim_20
- [simulation_fracture_jup_sim_12]:online_offline_group
- faction = monster_predatory_night
- npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
- npc_in_squad = 1, 5
- ;target_smart = {=is_dark_night} nil, jup_sim_12
- [simulation_fracture_jupiter_smrter_sim_8]:online_offline_group
- faction = monster_predatory_night
- npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
- npc_in_squad = 3, 4
- target_smart = jupiter_smrter_sim_8
- [simulation_fracture_jupiter_smrter_sim_4]:online_offline_group
- faction = monster_predatory_night
- npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
- npc_in_squad = 3, 4
- target_smart = jup_sim_19
- [simulation_fracture_zat_sim_6]:online_offline_group
- faction = monster_predatory_night
- npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
- npc_in_squad = 1, 5
- ;target_smart = {=is_dark_night} nil, zat_sim_6
- [simulation_fracture_zat_sim_7]:online_offline_group
- faction = monster_predatory_night
- npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
- npc_in_squad = 1, 5
- ;target_smart = {=is_dark_night} nil, zat_sim_7
- [simulation_fracture_zat_sim_8]:online_offline_group
- faction = monster_predatory_night
- npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
- npc_in_squad = 1, 5
- ;target_smart = {=is_dark_night} nil, zat_sim_8
- [simulation_fracture_zat_sim_10]:online_offline_group
- faction = monster_predatory_night
- npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
- npc_in_squad = 1, 5
- ;target_smart = {=is_dark_night} nil, zat_sim_10
- [simulation_fracture_zat_b28]:online_offline_group
- faction = monster_predatory_night
- npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
- npc_in_squad = 4, 5
- target_smart = zat_b28
- [simulation_fracture_zat_b38]:online_offline_group
- faction = monster_predatory_night
- npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
- npc_in_squad = 4, 6
- target_smart = zat_b38
- [simulation_fracture_zat_b40_smart_terrain]:online_offline_group
- faction = monster_predatory_night
- npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
- npc_in_squad = 2, 2
- target_smart = zat_b40_smart_terrain
- [simulation_fracture_zat_b104_zombied]:online_offline_group
- faction = monster_predatory_night
- npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
- npc_in_squad = 4, 5
- target_smart = {=is_dark_night} nil, zat_b104_zombied
- [simulation_fracture_zat_b100]:online_offline_group
- faction = monster_predatory_night
- npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
- npc_in_squad = 3, 6
- target_smart = zat_b100
- [simulation_fracture_zaton_smrter_sim_11]:online_offline_group
- faction = monster_predatory_night
- npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
- npc_in_squad = 1, 5
- ;target_smart = {=is_dark_night} nil, zat_b38
- [simulation_fracture_zaton_smrter_sim_13]:online_offline_group
- faction = monster_predatory_night
- npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
- npc_in_squad = 3, 4
- ;target_smart = {=is_dark_night} nil, zaton_smrter_sim_13
- [simulation_fracture_zaton_smrter_sim_3]:online_offline_group
- faction = monster_predatory_night
- npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
- npc_in_squad = 3, 5
- ;target_smart = {=is_dark_night} nil, zat_sim_4
- [simulation_fracture_jup_b205_smart_terrain]:online_offline_group
- faction = monster_predatory_night
- npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
- npc_in_squad = 4, 5
- ;target_smart = {=is_dark_night} nil, jup_b205_smart_terrain
- [simulation_fracture_jup_b208]:online_offline_group
- faction = monster_predatory_night
- npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
- npc_in_squad = 3, 4
- ;target_smart = {=is_dark_night} nil, jup_b208
- [simulation_fracture_jup_sim_18]:online_offline_group
- faction = monster_predatory_night
- npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
- npc_in_squad = 3, 6
- target_smart = jup_sim_18
- [simulation_fracture_pri_b301]:online_offline_group
- faction = monster_predatory_night
- npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
- npc_in_squad = 3, 5
- ;target_smart = {=is_dark_night} nil, pri_b301
- [simulation_fracture_pri_b303]:online_offline_group
- faction = monster_predatory_night
- npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
- npc_in_squad = 3, 5
- ;target_smart = {=is_dark_night} nil, pri_b303
- [simulation_fracture_pri_a25]:online_offline_group
- faction = monster_predatory_night
- npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
- npc_in_squad = 3, 5
- ;target_smart = {=is_dark_night} nil, pri_a25
- [simulation_fracture_pri_b306]:online_offline_group
- faction = monster_predatory_night
- npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
- npc_in_squad = 3, 5
- ;target_smart = {=is_dark_night} nil, pri_b306
- [simulation_fracture_pri_b307]:online_offline_group
- faction = monster_predatory_night
- npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
- npc_in_squad = 3, 5
- ;target_smart = {=is_dark_night} nil, pri_b307
- ;;;;;;;;;;;;;;;;;;;
- [simulation_zombi_night]:online_offline_group
- faction = monster_predatory_day
- npc_random = zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2, zombie_1_ghost, zombie_2_ghost, zombie_3_ghost
- npc_in_squad = 4, 7
- [simulation_zombi_day]:online_offline_group
- faction = monster_predatory_day
- npc_random = zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2, zombie_1_ghost, zombie_2_ghost, zombie_3_ghost
- npc_in_squad = 5, 7
- [simulation_zombi_pripyat]:online_offline_group
- faction = monster_predatory_night
- npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
- npc_in_squad = 3, 7
- [simulation_zombi_jup_b8_smart_terrain]:online_offline_group
- faction = monster_predatory_night
- npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
- npc_in_squad = 3, 7
- target_smart = jup_b8_smart_terrain
- [simulation_zombi_jup_b47]:online_offline_group
- faction = monster_predatory_night
- npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
- npc_in_squad = 5, 7
- target_smart = jup_b47
- [simulation_zombi_jup_b219]:online_offline_group
- faction = monster_predatory_night
- npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
- npc_in_squad = 3, 7
- target_smart = jup_b219
- [simulation_zombi_jup_b212]:online_offline_group
- faction = monster_predatory_night
- npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
- npc_in_squad = 3, 7
- ;target_smart = {=is_dark_night} nil, jup_b212
- [simulation_zombi_jup_b4]:online_offline_group
- faction = monster_predatory_night
- npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
- npc_in_squad = 3, 7
- ;target_smart = {=is_dark_night} nil, jup_b4
- [simulation_zombi_jup_a9]:online_offline_group
- faction = monster_predatory_night
- npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
- npc_in_squad = 4, 7
- ;target_smart = jup_a9
- [simulation_zombi_jup_sim_2]:online_offline_group
- faction = monster_predatory_night
- npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
- npc_in_squad = 3, 7
- ;target_smart = {=is_dark_night} nil, jup_sim_2
- [simulation_zombi_jup_sim_20]:online_offline_group
- faction = monster_predatory_night
- npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
- npc_in_squad = 3, 7
- ;target_smart = {=is_dark_night} nil, jup_sim_20
- [simulation_zombi_jup_sim_12]:online_offline_group
- faction = monster_predatory_night
- npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
- npc_in_squad = 3, 7
- ;target_smart = {=is_dark_night} nil, jup_sim_12
- [simulation_zombi_zat_sim_6]:online_offline_group
- faction = monster_predatory_night
- npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
- npc_in_squad = 3, 7
- ;target_smart = {=is_dark_night} nil, zat_sim_6
- [simulation_zombi_jupiter_smrter_sim_8]:online_offline_group
- faction = monster_predatory_night
- npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
- npc_in_squad = 4, 7
- target_smart = jupiter_smrter_sim_8
- [simulation_zombi_jupiter_smrter_sim_4]:online_offline_group
- faction = monster_predatory_night
- npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
- npc_in_squad = 4, 7
- target_smart = jup_sim_19
- [simulation_zombi_zat_sim_7]:online_offline_group
- faction = monster_predatory_night
- npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
- npc_in_squad = 3, 7
- ;target_smart = {=is_dark_night} nil, zat_sim_7
- [simulation_zombi_zat_sim_8]:online_offline_group
- faction = monster_predatory_night
- npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
- npc_in_squad = 3, 7
- ;target_smart = {=is_dark_night} nil, zat_sim_8
- [simulation_zombi_zat_sim_10]:online_offline_group
- faction = monster_predatory_night
- npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
- npc_in_squad = 3, 7
- ;target_smart = {=is_dark_night} nil, zat_sim_10
- [simulation_zombi_zat_b28]:online_offline_group
- faction = monster_predatory_night
- npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
- npc_in_squad = 3, 7
- target_smart = zat_b28
- [simulation_zombi_zat_b38]:online_offline_group
- faction = monster_predatory_night
- npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
- npc_in_squad = 5, 7
- target_smart = zat_b38
- [simulation_zombi_zat_b104_zombied]:online_offline_group
- faction = monster_predatory_night
- npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
- npc_in_squad = 5, 7
- target_smart = zat_b104_zombied
- [simulation_zombi_zat_b100]:online_offline_group
- faction = monster_predatory_night
- npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
- npc_in_squad = 5, 7
- target_smart = zat_b100
- [simulation_zombi_zaton_smrter_sim_11]:online_offline_group
- faction = monster_predatory_night
- npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
- npc_in_squad = 3, 7
- ;target_smart = {=is_dark_night} nil, zat_b38
- [simulation_zombi_zaton_smrter_sim_13]:online_offline_group
- faction = monster_predatory_night
- npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
- npc_in_squad = 3, 7
- ;target_smart = {=is_dark_night} nil, zaton_smrter_sim_13
- [simulation_zombi_zaton_smrter_sim_3]:online_offline_group
- faction = monster_predatory_night
- npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
- npc_in_squad = 3, 7
- ;target_smart = {=is_dark_night} nil, zat_sim_4
- [simulation_zombi_jup_b205_smart_terrain]:online_offline_group
- faction = monster_predatory_night
- npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
- npc_in_squad = 4, 7
- ;target_smart = jup_b205_smart_terrain ; {=is_dark_night} nil, jup_b205_smart_terrain
- [simulation_zombi_jup_sim_18]:online_offline_group
- faction = monster_predatory_night
- npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
- npc_in_squad = 3, 7
- target_smart = jup_sim_18
- [simulation_zombi_jup_sim_16]:online_offline_group
- faction = monster_predatory_night
- npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
- npc_in_squad = 4, 7
- target_smart = jup_sim_16
- [simulation_zombi_pri_b301]:online_offline_group
- faction = monster_predatory_night
- npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
- npc_in_squad = 3, 7
- ;target_smart = {=is_dark_night} nil, pri_b301
- [simulation_zombi_pri_b303]:online_offline_group
- faction = monster_predatory_night
- npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
- npc_in_squad = 3, 7
- ;target_smart = {=is_dark_night} nil, pri_b303
- [simulation_zombi_pri_a25]:online_offline_group
- faction = monster_predatory_night
- npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
- npc_in_squad = 3, 7
- ;target_smart = {=is_dark_night} nil, pri_a25
- [simulation_zombi_pri_b306]:online_offline_group
- faction = monster_predatory_night
- npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
- npc_in_squad = 3, 7
- ;target_smart = {=is_dark_night} nil, pri_b306
- [simulation_zombi_pri_b307]:online_offline_group
- faction = monster_predatory_night
- npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
- npc_in_squad = 3, 7
- ;target_smart = {=is_dark_night} nil, pri_b307
- ;;;;;;;;;;;;;;;;;;;
- [simulation_cat]:online_offline_group
- faction = monster_predatory_day
- npc_random = cat_weak, cat_normal, cat_normal, cat_strong
- npc_in_squad = 1, 4
- [simulation_cat_normal]:online_offline_group
- faction = monster_predatory_day
- npc_random = cat_weak, cat_normal, cat_normal, cat_strong
- npc_in_squad = 1, 4
- [simulation_cat_strong]:online_offline_group
- faction = monster_predatory_day
- npc_random = cat_weak, cat_normal, cat_strong, cat_strong
- npc_in_squad = 2, 4
- [simulation_cat_pripyat]:online_offline_group
- faction = monster_predatory_day
- npc_random = cat_weak, cat_normal, cat_strong, cat_strong
- npc_in_squad = 2, 5
- ;;;;;;;;;;;;;;;;;;;
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