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squad_descr.ltx

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Jan 15th, 2014
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  1. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  2. ;;;;;;;; M.S.O. (Massive Simulation Overhaul) MISERY v2 Edition ;;;;;;;;
  3. ;;;;;;;; 30.03.2013 trojanuch ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  4. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  5.  
  6.  
  7. ; Çäĺńü ńîäĺđćŕňń˙ äĺńęđčďřĺíű ńęâŕäîâ, ęîňîđűĺ ďîňîě ěîćíî ńîçäŕâŕňü čńďîëüçó˙ ńďĺö ôóíęöčč.
  8. #include "squad_descr_pripyat.ltx"
  9. #include "squad_descr_jupiter.ltx"
  10. #include "squad_descr_zaton.ltx"
  11. #include "squad_descr_labx8.ltx"
  12. #include "squad_descr_underpass.ltx"
  13.  
  14. ;------------------------------- Simulation SQUADS -------------------------------
  15.  
  16. ;;;;;;;;; STALKER NEUTRAL ;;;;;;;;;
  17.  
  18. [simulation_stalker]:online_offline_group
  19. faction = stalker
  20. npc_random = sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3
  21. npc_in_squad = 3, 4
  22.  
  23. [simulation_stalker_1]:online_offline_group
  24. faction = stalker
  25. npc_random = sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
  26. npc_in_squad = 2, 4
  27.  
  28. [simulation_stalker_2]:online_offline_group
  29. faction = stalker
  30. npc_random = sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
  31. npc_in_squad = 2, 4
  32.  
  33. [simulation_stalker_3]:online_offline_group
  34. faction = stalker
  35. npc_random = sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4, sim_default_stalker_4
  36. npc_in_squad = 2, 4
  37.  
  38. ;--------------- stalkers simulation squads ------------------------------
  39.  
  40. [stalker_sim_squad_novice]:online_offline_group
  41. faction = stalker
  42. npc_random = sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2,sim_default_stalker_3
  43. npc_in_squad = 3, 4
  44.  
  45. [stalker_sim_squad_advanced]:online_offline_group
  46. faction = stalker
  47. npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3
  48. npc_in_squad = 3, 4
  49.  
  50. [stalker_sim_squad_advanced_zat_stalker_base_smart]:online_offline_group
  51. faction = stalker
  52. npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3
  53. npc_in_squad = 3, 4
  54. ;target_smart = zat_stalker_base_smart
  55.  
  56. [stalker_sim_squad_advanced_zat_stalker_base_smart_sentry]:online_offline_group
  57. faction = stalker
  58. npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3
  59. npc_in_squad = 3, 4
  60. ;target_smart = zat_stalker_base_smart:zat_b7:loop
  61.  
  62. [stalker_sim_squad_advanced_jup_a6_sentry]:online_offline_group
  63. faction = stalker
  64. npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3
  65. npc_in_squad = 3, 4
  66. ;target_smart = jup_a6
  67.  
  68. [stalker_sim_squad_advanced_veteran]:online_offline_group
  69. faction = stalker
  70. npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
  71. npc_in_squad = 3, 4
  72.  
  73. [stalker_sim_squad_advanced_veteran_zat_stalker_base_smart]:online_offline_group
  74. faction = stalker
  75. npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
  76. npc_in_squad = 4, 4
  77. ;target_smart = zat_stalker_base_smart
  78.  
  79. [stalker_sim_squad_advanced_veteran_zat_stalker_base_smart_sentry]:online_offline_group
  80. faction = stalker
  81. npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
  82. npc_in_squad = 4, 4
  83. ;target_smart = zat_stalker_base_smart:zat_b7:loop
  84.  
  85. [stalker_sim_squad_advanced_veteran_jup_a6_sentry]:online_offline_group
  86. faction = stalker
  87. npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
  88. npc_in_squad = 4, 4
  89. ;target_smart = jup_a6
  90.  
  91. [simulation_stalker_for_a1]:online_offline_group
  92. faction = stalker
  93. target_smart = {+zat_a1_atack_from_zat_sim_15} zat_a1:nil, nil
  94. spawn_point = zat_sim_15_spawn_for_a1
  95. npc = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_2
  96.  
  97. ;--------------- stalkers_elite simulation squads ------------------------
  98.  
  99. [stalker_sim_squad_veteran]:online_offline_group
  100. faction = stalker_elite
  101. npc_random = sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
  102. npc_in_squad = 3, 4
  103.  
  104. [stalker_sim_squad_veteran_pripyat]:online_offline_group
  105. faction = stalker_elite
  106. npc_random = sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
  107. npc_in_squad = 3, 4
  108.  
  109. [stalker_sim_squad_veteran_zat_stalker_base_smart_sentry]:online_offline_group
  110. faction = stalker_elite
  111. npc_random = sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
  112. npc_in_squad = 4, 4
  113. ;target_smart = zat_stalker_base_smart:zat_b7:zat_b52:loop
  114.  
  115. [stalker_sim_squad_veteran_jup_a6_sentry]:online_offline_group
  116. faction = stalker_elite
  117. npc_random = sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
  118. npc_in_squad = 4, 4
  119. ;target_smart = jup_a6
  120.  
  121. [stalker_sim_squad_veteran_zaton_smrter_sim_12_assault]:online_offline_group
  122. faction = stalker_elite
  123. npc_random = sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
  124. npc_in_squad = 4, 4
  125. ;target_smart = {=is_dark_night} zaton_smrter_sim_12, zat_stalker_base_smart:zat_b7:loop
  126.  
  127. ;--------------- stalkers_sci simulation squads --------------------------
  128.  
  129. [stalker_sci_simulation_squad]:online_offline_group
  130. faction = stalker_sci
  131. npc_random = sim_default_stalker_sci_1, sim_default_stalker_sci_1, sim_default_stalker_sci_2
  132. npc_in_squad = 3, 4
  133.  
  134. ;--------------- stalkers_hunter simulation squads -----------------------
  135.  
  136. [stalker_hunter_day_simulation_squad]:online_offline_group
  137. faction = stalker_hunter_day
  138. npc_random = sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_night
  139. npc_in_squad = 3, 4
  140.  
  141. [stalker_hunter_day_zaton_smrter_sim_8_assault_simulation_squad]:online_offline_group
  142. faction = stalker_hunter_day
  143. npc_random = sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_night
  144. npc_in_squad = 2, 3
  145. ;;target_smart = {=is_dark_night} nil, zat_sim_4
  146.  
  147. [stalker_hunter_day_zat_sim_10_assault_simulation_squad]:online_offline_group
  148. faction = stalker_hunter_day
  149. npc_random = sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_night
  150. npc_in_squad = 3, 4
  151. ;;target_smart = {=is_dark_night} nil, zat_sim_10
  152.  
  153. [stalker_hunter_night_simulation_squad]:online_offline_group
  154. faction = stalker_hunter_night
  155. npc_random = sim_default_stalker_hunter_night
  156. npc_in_squad = 2, 4
  157.  
  158. [stalker_hunter_night_simulation_squad_pripyat]:online_offline_group
  159. faction = stalker_hunter_night
  160. npc_random = sim_default_stalker_hunter_night
  161. npc_in_squad = 4, 4
  162.  
  163. [stalker_hunter_night_zaton_smrter_sim_8_assault_simulation_squad]:online_offline_group
  164. faction = stalker_hunter_night
  165. npc_random = sim_default_stalker_hunter_night
  166. npc_in_squad = 2, 3
  167. ;target_smart = {=is_dark_night} zat_sim_4, nil
  168.  
  169. [stalker_hunter_night_zaton_smrter_sim_11_assault_simulation_squad]:online_offline_group
  170. faction = stalker_hunter_night
  171. npc_random = sim_default_stalker_hunter_night
  172. npc_in_squad = 4, 4
  173. ;target_smart = {=is_dark_night} zat_b38, nil
  174.  
  175. [stalker_hunter_night_zat_sim_10_assault_simulation_squad]:online_offline_group
  176. faction = stalker_hunter_night
  177. npc_random = sim_default_stalker_hunter_night
  178. npc_in_squad = 2, 3
  179. ;target_smart = {=is_dark_night} zat_sim_10, nil
  180.  
  181. ;;;;;;;;; STALKER NEUTRAL JUPITER ;;;;;;;;;
  182.  
  183. [simulation_stalker_jupiter]:online_offline_group
  184. faction = stalker
  185. npc_random = sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3
  186. npc_in_squad = 3, 4
  187.  
  188. [simulation_stalker_1_jupiter]:online_offline_group
  189. faction = stalker
  190. npc_random = sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
  191. npc_in_squad = 2, 4
  192.  
  193. [simulation_stalker_2_jupiter]:online_offline_group
  194. faction = stalker
  195. npc_random = sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
  196. npc_in_squad = 2, 4
  197.  
  198. [simulation_stalker_3_jupiter]:online_offline_group
  199. faction = stalker
  200. npc_random = sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4, sim_default_stalker_4
  201. npc_in_squad = 2, 4
  202.  
  203. ;--------------- stalkers simulation squads ------------------------------
  204.  
  205. [stalker_sim_squad_novice_jupiter]:online_offline_group
  206. faction = stalker
  207. npc_random = sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2,sim_default_stalker_3
  208. npc_in_squad = 3, 4
  209.  
  210. [stalker_sim_squad_advanced_jupiter]:online_offline_group
  211. faction = stalker
  212. npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3
  213. npc_in_squad = 3, 4
  214.  
  215. [stalker_sim_squad_advanced_zat_stalker_base_smart_jupiter]:online_offline_group
  216. faction = stalker
  217. npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3
  218. npc_in_squad = 3, 4
  219. ;target_smart = zat_stalker_base_smart
  220.  
  221. [stalker_sim_squad_advanced_zat_stalker_base_smart_sentry_jupiter]:online_offline_group
  222. faction = stalker
  223. npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3
  224. npc_in_squad = 3, 4
  225. ;target_smart = zat_stalker_base_smart:zat_b7:loop
  226.  
  227. [stalker_sim_squad_advanced_jup_a6_sentry_jupiter]:online_offline_group
  228. faction = stalker
  229. npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3
  230. npc_in_squad = 3, 4
  231. ;target_smart = jup_a6
  232.  
  233. [stalker_sim_squad_advanced_veteran_jupiter]:online_offline_group
  234. faction = stalker
  235. npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
  236. npc_in_squad = 3, 4
  237.  
  238. [stalker_sim_squad_advanced_veteran_zat_stalker_base_smart_jupiter]:online_offline_group
  239. faction = stalker
  240. npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
  241. npc_in_squad = 4, 4
  242. ;target_smart = zat_stalker_base_smart
  243.  
  244. [stalker_sim_squad_advanced_veteran_zat_stalker_base_smart_sentry_jupiter]:online_offline_group
  245. faction = stalker
  246. npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
  247. npc_in_squad = 4, 4
  248. ;target_smart = zat_stalker_base_smart:zat_b7:loop
  249.  
  250. [stalker_sim_squad_advanced_veteran_jup_a6_sentry_jupiter]:online_offline_group
  251. faction = stalker
  252. npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
  253. npc_in_squad = 4, 4
  254. ;target_smart = jup_a6
  255.  
  256. ;--------------- stalkers_elite simulation squads ------------------------
  257.  
  258. [stalker_sim_squad_veteran_jupiter]:online_offline_group
  259. faction = stalker_elite
  260. npc_random = sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
  261. npc_in_squad = 3, 4
  262.  
  263. [stalker_sim_squad_veteran_zat_stalker_base_smart_sentry_jupiter]:online_offline_group
  264. faction = stalker_elite
  265. npc_random = sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
  266. npc_in_squad = 4, 4
  267. ;target_smart = zat_stalker_base_smart:zat_b7:zat_b52:loop
  268.  
  269. [stalker_sim_squad_veteran_jup_a6_sentry_jupiter]:online_offline_group
  270. faction = stalker_elite
  271. npc_random = sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
  272. npc_in_squad = 4, 4
  273. ;target_smart = jup_a6
  274.  
  275. [stalker_sim_squad_veteran_zaton_smrter_sim_12_assault_jupiter]:online_offline_group
  276. faction = stalker_elite
  277. npc_random = sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
  278. npc_in_squad = 4, 4
  279. ;target_smart = {=is_dark_night} zaton_smrter_sim_12, zat_stalker_base_smart:zat_b7:loop
  280.  
  281. ;--------------- stalkers_sci simulation squads --------------------------
  282.  
  283. [stalker_sci_simulation_squad_jupiter]:online_offline_group
  284. faction = stalker_sci
  285. npc_random = sim_default_stalker_sci_1, sim_default_stalker_sci_1, sim_default_stalker_sci_2
  286. npc_in_squad = 3, 4
  287.  
  288. ;--------------- stalkers_hunter simulation squads -----------------------
  289.  
  290. [stalker_hunter_day_simulation_squad_jupiter]:online_offline_group
  291. faction = stalker_hunter_day
  292. npc_random = sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_night
  293. npc_in_squad = 3, 4
  294.  
  295. [stalker_hunter_day_zaton_smrter_sim_8_assault_simulation_squad_jupiter]:online_offline_group
  296. faction = stalker_hunter_day
  297. npc_random = sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_night
  298. npc_in_squad = 2, 3
  299. ;;target_smart = {=is_dark_night} nil, zat_sim_4
  300.  
  301. [stalker_hunter_day_zat_sim_10_assault_simulation_squad_jupiter]:online_offline_group
  302. faction = stalker_hunter_day
  303. npc_random = sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_night
  304. npc_in_squad = 3, 4
  305. ;;target_smart = {=is_dark_night} nil, zat_sim_10
  306.  
  307. [stalker_hunter_night_simulation_squad_jupiter]:online_offline_group
  308. faction = stalker_hunter_night
  309. npc_random = sim_default_stalker_hunter_night
  310. npc_in_squad = 2, 4
  311.  
  312. [stalker_hunter_night_zaton_smrter_sim_8_assault_simulation_squad_jupiter]:online_offline_group
  313. faction = stalker_hunter_night
  314. npc_random = sim_default_stalker_hunter_night
  315. npc_in_squad = 2, 3
  316. ;target_smart = {=is_dark_night} zat_sim_4, nil
  317.  
  318. [stalker_hunter_night_zaton_smrter_sim_11_assault_simulation_squad_jupiter]:online_offline_group
  319. faction = stalker_hunter_night
  320. npc_random = sim_default_stalker_hunter_night
  321. npc_in_squad = 4, 4
  322. ;target_smart = {=is_dark_night} zat_b38, nil
  323.  
  324. [stalker_hunter_night_zat_sim_10_assault_simulation_squad_jupiter]:online_offline_group
  325. faction = stalker_hunter_night
  326. npc_random = sim_default_stalker_hunter_night
  327. npc_in_squad = 2, 3
  328. ;target_smart = {=is_dark_night} zat_sim_10, nil
  329.  
  330. ;--------------- stalkers_guide simulation squads ------------------------
  331.  
  332. [stalker_guide_simulation_squad_jupiter]:online_offline_group
  333. faction = stalker_guide
  334. npc = sim_default_stalker_guide, sim_default_stalker_4, sim_default_stalker_4
  335.  
  336. ;;;;;;;;; STALKER HOSTILE ;;;;;;;;;
  337.  
  338. [simulation_stalker_hostile]:online_offline_group
  339. faction = stalker_hostile
  340. relationship = enemy
  341. npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3
  342. npc_in_squad = 3, 4
  343.  
  344. [simulation_stalker_1_hostile]:online_offline_group
  345. faction = stalker_hostile
  346. relationship = enemy
  347. npc_random = sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
  348. npc_in_squad = 3, 4
  349.  
  350. [simulation_stalker_2_hostile]:online_offline_group
  351. faction = stalker_hostile
  352. relationship = enemy
  353. npc_random = sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
  354. npc_in_squad = 3, 4
  355.  
  356. [simulation_stalker_3_hostile]:online_offline_group
  357. faction = stalker_hostile
  358. relationship = enemy
  359. npc_random = sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4, sim_default_stalker_4
  360. npc_in_squad = 3, 4
  361.  
  362. ;--------------- stalkers simulation squads ------------------------------
  363.  
  364. [stalker_sim_squad_novice_hostile]:online_offline_group
  365. faction = stalker_hostile
  366. relationship = enemy
  367. npc_random = sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3
  368. npc_in_squad = 3, 4
  369.  
  370. [stalker_sim_squad_advanced_hostile]:online_offline_group
  371. faction = stalker_hostile
  372. relationship = enemy
  373. npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3
  374. npc_in_squad = 3, 4
  375.  
  376. [stalker_sim_squad_advanced_veteran_hostile]:online_offline_group
  377. faction = stalker_hostile
  378. relationship = enemy
  379. npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
  380. npc_in_squad = 3, 4
  381.  
  382. ;--------------- stalkers_elite simulation squads ------------------------
  383.  
  384. [stalker_sim_squad_veteran_hostile]:online_offline_group
  385. faction = stalker_elite_hostile
  386. relationship = enemy
  387. npc_random = sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
  388. npc_in_squad = 3, 4
  389.  
  390. [stalker_sim_squad_veteran_pripyat_hostile]:online_offline_group
  391. faction = stalker_elite_hostile
  392. relationship = enemy
  393. npc_random = sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
  394. npc_in_squad = 3, 4
  395.  
  396. [stalker_sim_squad_veteran_zaton_smrter_sim_12_assault_hostile]:online_offline_group
  397. faction = stalker_elite_hostile
  398. relationship = enemy
  399. npc_random = sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
  400. npc_in_squad = 4, 4
  401. ;target_smart = {=is_dark_night} zaton_smrter_sim_12, zat_stalker_base_smart:zat_b7:loop
  402.  
  403. ;--------------- stalkers_sci simulation squads --------------------------
  404.  
  405. [stalker_sci_simulation_squad_hostile]:online_offline_group
  406. faction = stalker_sci_hostile
  407. relationship = enemy
  408. npc_random = sim_default_stalker_sci_1, sim_default_stalker_sci_1, sim_default_stalker_sci_2
  409. npc_in_squad = 3, 4
  410.  
  411. ;--------------- stalkers_hunter simulation squads -----------------------
  412.  
  413. [stalker_hunter_day_simulation_squad_hostile]:online_offline_group
  414. faction = stalker_hunter_day_hostile
  415. relationship = enemy
  416. npc_random = sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_night
  417. npc_in_squad = 3, 4
  418.  
  419. [stalker_hunter_day_zaton_smrter_sim_8_assault_simulation_squad_hostile]:online_offline_group
  420. faction = stalker_hunter_day_hostile
  421. relationship = enemy
  422. npc_random = sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_night
  423. npc_in_squad = 2, 3
  424. ;;target_smart = {=is_dark_night} nil, zat_sim_4
  425.  
  426. [stalker_hunter_day_zat_sim_10_assault_simulation_squad_hostile]:online_offline_group
  427. faction = stalker_hunter_day_hostile
  428. relationship = enemy
  429. npc_random = sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_night
  430. npc_in_squad = 2, 3
  431. ;;target_smart = {=is_dark_night} nil, zat_sim_10
  432.  
  433. [stalker_hunter_night_simulation_squad_hostile]:online_offline_group
  434. faction = stalker_hunter_night_hostile
  435. relationship = enemy
  436. npc_random = sim_default_stalker_hunter_night
  437. npc_in_squad = 2, 4
  438.  
  439. [stalker_hunter_night_simulation_squad_pripyat_hostile]:online_offline_group
  440. faction = stalker_hunter_night_hostile
  441. relationship = enemy
  442. npc_random = sim_default_stalker_hunter_night
  443. npc_in_squad = 4, 4
  444.  
  445. [stalker_hunter_night_zaton_smrter_sim_8_assault_simulation_squad_hostile]:online_offline_group
  446. faction = stalker_hunter_night_hostile
  447. relationship = enemy
  448. npc_random = sim_default_stalker_hunter_night
  449. npc_in_squad = 2, 3
  450. ;target_smart = {=is_dark_night} zat_sim_4, nil
  451.  
  452. [stalker_hunter_night_zat_sim_10_assault_simulation_squad_hostile]:online_offline_group
  453. faction = stalker_hunter_night_hostile
  454. relationship = enemy
  455. npc_random = sim_default_stalker_hunter_night
  456. npc_in_squad = 2, 3
  457. ;target_smart = {=is_dark_night} zat_sim_10, nil
  458.  
  459. [stalker_hunter_night_zaton_smrter_sim_11_assault_simulation_squad_hostile]:online_offline_group
  460. faction = stalker_hunter_night_hostile
  461. relationship = enemy
  462. npc_random = sim_default_stalker_hunter_night
  463. npc_in_squad = 4, 4
  464. ;target_smart = {=is_dark_night} zat_b38, nil
  465.  
  466. ;;;;;;;;; STALKER JUPITER HOSTILE ;;;;;;;;;
  467.  
  468. [simulation_stalker_jupiter_hostile]:online_offline_group
  469. faction = stalker_hostile
  470. relationship = enemy
  471. npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3
  472. npc_in_squad = 3, 4
  473.  
  474. [simulation_stalker_1_jupiter_hostile]:online_offline_group
  475. faction = stalker_hostile
  476. relationship = enemy
  477. npc_random = sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
  478. npc_in_squad = 3, 4
  479.  
  480. [simulation_stalker_2_jupiter_hostile]:online_offline_group
  481. faction = stalker_hostile
  482. relationship = enemy
  483. npc_random = sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
  484. npc_in_squad = 3, 4
  485.  
  486. [simulation_stalker_3_jupiter_hostile]:online_offline_group
  487. faction = stalker_hostile
  488. relationship = enemy
  489. npc_random = sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4, sim_default_stalker_4
  490. npc_in_squad = 3, 4
  491.  
  492. ;--------------- stalkers simulation squads ------------------------------
  493.  
  494. [stalker_sim_squad_novice_jupiter_hostile]:online_offline_group
  495. faction = stalker_hostile
  496. relationship = enemy
  497. npc_random = sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3
  498. npc_in_squad = 3, 4
  499.  
  500. [stalker_sim_squad_advanced_jupiter_hostile]:online_offline_group
  501. faction = stalker_hostile
  502. relationship = enemy
  503. npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3
  504. npc_in_squad = 3, 4
  505.  
  506. [stalker_sim_squad_advanced_veteran_jupiter_hostile]:online_offline_group
  507. faction = stalker_hostile
  508. relationship = enemy
  509. npc_random = sim_default_stalker_0, sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
  510. npc_in_squad = 3, 4
  511.  
  512. ;--------------- stalkers_elite simulation squads ------------------------
  513.  
  514. [stalker_sim_squad_veteran_jupiter_hostile]:online_offline_group
  515. faction = stalker_elite_hostile
  516. relationship = enemy
  517. npc_random = sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
  518. npc_in_squad = 3, 4
  519.  
  520. [stalker_sim_squad_veteran_zaton_smrter_sim_12_assault_jupiter_hostile]:online_offline_group
  521. faction = stalker_elite_hostile
  522. relationship = enemy
  523. npc_random = sim_default_stalker_3, sim_default_stalker_3, sim_default_stalker_4
  524. npc_in_squad = 4, 4
  525. ;target_smart = {=is_dark_night} zaton_smrter_sim_12, zat_stalker_base_smart:zat_b7:loop
  526.  
  527. ;--------------- stalkers_sci simulation squads --------------------------
  528.  
  529. [stalker_sci_simulation_squad_jupiter_hostile]:online_offline_group
  530. faction = stalker_sci_hostile
  531. relationship = enemy
  532. npc_random = sim_default_stalker_sci_1, sim_default_stalker_sci_1, sim_default_stalker_sci_2
  533. npc_in_squad = 3, 4
  534.  
  535. ;--------------- stalkers_hunter simulation squads -----------------------
  536.  
  537. [stalker_hunter_day_simulation_squad_jupiter_hostile]:online_offline_group
  538. faction = stalker_hunter_day_hostile
  539. relationship = enemy
  540. npc_random = sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_night
  541. npc_in_squad = 3, 4
  542.  
  543. [stalker_hunter_day_zaton_smrter_sim_8_assault_simulation_squad_jupiter_hostile]:online_offline_group
  544. faction = stalker_hunter_day_hostile
  545. relationship = enemy
  546. npc_random = sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_night
  547. npc_in_squad = 2, 3
  548. ;;target_smart = {=is_dark_night} nil, zat_sim_4
  549.  
  550. [stalker_hunter_day_zat_sim_10_assault_simulation_squad_jupiter_hostile]:online_offline_group
  551. faction = stalker_hunter_day_hostile
  552. relationship = enemy
  553. npc_random = sim_default_stalker_hunter_day, sim_default_stalker_hunter_day, sim_default_stalker_hunter_night
  554. npc_in_squad = 2, 3
  555. ;;target_smart = {=is_dark_night} nil, zat_sim_10
  556.  
  557. [stalker_hunter_night_simulation_squad_jupiter_hostile]:online_offline_group
  558. faction = stalker_hunter_night_hostile
  559. relationship = enemy
  560. npc_random = sim_default_stalker_hunter_night
  561. npc_in_squad = 2, 4
  562.  
  563. [stalker_hunter_night_zaton_smrter_sim_8_assault_simulation_squad_jupiter_hostile]:online_offline_group
  564. faction = stalker_hunter_night_hostile
  565. relationship = enemy
  566. npc_random = sim_default_stalker_hunter_night
  567. npc_in_squad = 2, 3
  568. ;target_smart = {=is_dark_night} zat_sim_4, nil
  569.  
  570. [stalker_hunter_night_zat_sim_10_assault_simulation_squad_jupiter_hostile]:online_offline_group
  571. faction = stalker_hunter_night_hostile
  572. relationship = enemy
  573. npc_random = sim_default_stalker_hunter_night
  574. npc_in_squad = 2, 3
  575. ;target_smart = {=is_dark_night} zat_sim_10, nil
  576.  
  577. [stalker_hunter_night_zaton_smrter_sim_11_assault_simulation_squad_jupiter_hostile]:online_offline_group
  578. faction = stalker_hunter_night_hostile
  579. relationship = enemy
  580. npc_random = sim_default_stalker_hunter_night
  581. npc_in_squad = 4, 4
  582. ;target_smart = {=is_dark_night} zat_b38, nil
  583.  
  584. ;;;;;;;;; BANDIT NEUTRAL ;;;;;;;;;
  585.  
  586. ;--------------- bandits simulation squads -------------------------------
  587.  
  588. [simulation_bandit]:online_offline_group
  589. faction = bandit
  590. relationship = neutral
  591. npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3
  592. npc_in_squad = 3, 4
  593.  
  594. [simulation_bandit_1]:online_offline_group
  595. faction = bandit
  596. npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_3
  597. npc_in_squad = 3, 4
  598.  
  599. [simulation_bandit_2]:online_offline_group
  600. faction = bandit
  601. npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_4
  602. npc_in_squad = 3, 4
  603.  
  604. [simulation_bandit_3]:online_offline_group
  605. faction = bandit
  606. npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_4, sim_default_bandit_4
  607. npc_in_squad = 3, 4
  608.  
  609. ;--------------- bandits simulation squads new -----------------------
  610.  
  611. [bandit_sim_squad_novice]:online_offline_group
  612. faction = bandit
  613. relationship = neutral
  614. npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3
  615. npc_in_squad = 3, 4
  616.  
  617. [bandit_sim_squad_novice_zat_b5_smart_terrain_sentry]:online_offline_group
  618. faction = bandit
  619. relationship = neutral
  620. npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_3
  621. npc_in_squad = 3, 4
  622. ;target_smart = zat_b12
  623.  
  624. [bandit_sim_squad_advanced]:online_offline_group
  625. faction = bandit
  626. relationship = neutral
  627. npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_4
  628. npc_in_squad = 3, 4
  629.  
  630. [bandit_sim_squad_advanced_zat_b5_smart_terrain_sentry]:online_offline_group
  631. faction = bandit
  632. relationship = neutral
  633. npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_4
  634. npc_in_squad = 4, 4
  635. ;target_smart = zat_b5_smart_terrain
  636.  
  637. [bandit_sim_squad_advanced_zat_sim_25]:online_offline_group
  638. faction = bandit
  639. relationship = neutral
  640. npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_4
  641. npc_in_squad = 4, 4
  642. ;target_smart = zat_sim_25
  643.  
  644. ;--------------- bandit_elite neutral squads -----------------------
  645.  
  646. [bandit_sim_squad_veteran]:online_offline_group
  647. faction = bandit_elite
  648. relationship = neutral
  649. npc_random = sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_4
  650. npc_in_squad = 3, 4
  651.  
  652. [bandit_sim_squad_veteran_pripyat]:online_offline_group
  653. faction = bandit_elite
  654. relationship = neutral
  655. npc_random = sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_4
  656. npc_in_squad = 3, 4
  657.  
  658. [bandit_sim_squad_veteran_zat_b40]:online_offline_group
  659. faction = bandit_elite
  660. relationship = neutral
  661. npc_random = sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_4
  662. npc_in_squad = 2, 2
  663. ;target_smart = zat_b40_smart_terrain
  664.  
  665. ;;;;;;;;; BANDIT NEUTRAL JUPITER ;;;;;;;;;
  666.  
  667. ;--------------- bandits simulation squads -------------------------------
  668.  
  669. [simulation_bandit_jupiter]:online_offline_group
  670. faction = bandit
  671. relationship = neutral
  672. npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3
  673. npc_in_squad = 3, 4
  674.  
  675. [simulation_bandit_1_jupiter]:online_offline_group
  676. faction = bandit
  677. npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_3
  678. npc_in_squad = 3, 4
  679.  
  680. [simulation_bandit_2_jupiter]:online_offline_group
  681. faction = bandit
  682. npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_4
  683. npc_in_squad = 3, 4
  684.  
  685. [simulation_bandit_3_jupiter]:online_offline_group
  686. faction = bandit
  687. npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_4, sim_default_bandit_4
  688. npc_in_squad = 3, 4
  689.  
  690. ;--------------- bandits simulation squads new -----------------------
  691.  
  692. [bandit_sim_squad_novice_jupiter]:online_offline_group
  693. faction = bandit
  694. relationship = neutral
  695. npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3
  696. npc_in_squad = 3, 4
  697.  
  698. [bandit_sim_squad_novice_zat_b5_smart_terrain_sentry_jupiter]:online_offline_group
  699. faction = bandit
  700. relationship = neutral
  701. npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_3
  702. npc_in_squad = 3, 4
  703. ;target_smart = zat_b12
  704.  
  705. [bandit_sim_squad_advanced_jupiter]:online_offline_group
  706. faction = bandit
  707. relationship = neutral
  708. npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_4
  709. npc_in_squad = 3, 4
  710.  
  711. [bandit_sim_squad_advanced_zat_b5_smart_terrain_sentry_jupiter]:online_offline_group
  712. faction = bandit
  713. relationship = neutral
  714. npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_4
  715. npc_in_squad = 4, 4
  716. ;target_smart = zat_b5_smart_terrain
  717.  
  718. [bandit_sim_squad_advanced_zat_sim_25_jupiter]:online_offline_group
  719. faction = bandit
  720. relationship = neutral
  721. npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_4
  722. npc_in_squad = 4, 4
  723. ;target_smart = zat_sim_25
  724.  
  725. ;--------------- bandit_elite neutral squads -----------------------
  726.  
  727. [bandit_sim_squad_veteran_jupiter]:online_offline_group
  728. faction = bandit_elite
  729. relationship = neutral
  730. npc_random = sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_4
  731. npc_in_squad = 3, 4
  732.  
  733. [bandit_sim_squad_veteran_zat_b40_jupiter]:online_offline_group
  734. faction = bandit_elite
  735. relationship = neutral
  736. npc_random = sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_4
  737. npc_in_squad = 2, 2
  738. ;target_smart = zat_b40_smart_terrain
  739.  
  740. ;;;;;;;;; BANDIT HOSTILE ;;;;;;;;;
  741.  
  742. ;--------------- bandit hostile squads -----------------------
  743.  
  744. [bandit_sim_squad_hostile]:online_offline_group
  745. faction = bandit
  746. relationship = enemy
  747. npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3
  748. npc_in_squad = 3, 4
  749.  
  750. [bandit_sim_squad_zat_b5_smart_terrain_sentry_hostile]:online_offline_group
  751. faction = bandit
  752. relationship = enemy
  753. npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_3
  754. npc_in_squad = 3, 4
  755. ;target_smart = zat_b12
  756.  
  757. [bandit_sim_squad_advanced_hostile]:online_offline_group
  758. faction = bandit
  759. relationship = enemy
  760. npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_4
  761. npc_in_squad = 3, 4
  762.  
  763. [bandit_sim_squad_advanced_zat_b5_smart_terrain_sentry_hostile]:online_offline_group
  764. faction = bandit
  765. relationship = enemy
  766. npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_4
  767. npc_in_squad = 4, 4
  768. ;target_smart = zat_b5_smart_terrain
  769.  
  770. [bandit_sim_squad_advanced_zat_sim_25_hostile]:online_offline_group
  771. faction = bandit
  772. relationship = enemy
  773. npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_4
  774. npc_in_squad = 4, 4
  775. ;target_smart = zat_sim_25
  776.  
  777. ;--------------- bandit_elite hostile squads -----------------------
  778.  
  779. [bandit_sim_squad_hostile_elite]:online_offline_group
  780. faction = bandit_elite
  781. relationship = enemy
  782. npc_random = sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_4
  783. npc_in_squad = 3, 4
  784.  
  785. [bandit_sim_squad_hostile_elite_pripyat]:online_offline_group
  786. faction = bandit_elite
  787. relationship = enemy
  788. npc_random = sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_4
  789. npc_in_squad = 3, 4
  790.  
  791. [bandit_sim_squad_hostile_elite_zat_b40]:online_offline_group
  792. faction = bandit_elite
  793. relationship = enemy
  794. npc_random = sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_4
  795. npc_in_squad = 2, 2
  796. ;target_smart = zat_b40_smart_terrain
  797.  
  798. ;;;;;;;;; BANDIT JUPITER HOSTILE ;;;;;;;;;
  799.  
  800. ;--------------- bandit hostile squads -----------------------
  801.  
  802. [bandit_sim_squad_jupiter_hostile]:online_offline_group
  803. faction = bandit
  804. relationship = enemy
  805. npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3
  806. npc_in_squad = 3, 4
  807.  
  808. [bandit_sim_squad_zat_b5_smart_terrain_sentry_jupiter_hostile]:online_offline_group
  809. faction = bandit
  810. relationship = enemy
  811. npc_random = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_3
  812. npc_in_squad = 3, 4
  813. ;target_smart = zat_b12
  814.  
  815. [bandit_sim_squad_advanced_jupiter_hostile]:online_offline_group
  816. faction = bandit
  817. relationship = enemy
  818. npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_4
  819. npc_in_squad = 3, 4
  820.  
  821. [bandit_sim_squad_advanced_zat_b5_smart_terrain_sentry_jupiter_hostile]:online_offline_group
  822. faction = bandit
  823. relationship = enemy
  824. npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_4
  825. npc_in_squad = 4, 4
  826. ;target_smart = zat_b5_smart_terrain
  827.  
  828. [bandit_sim_squad_advanced_zat_sim_25_jupiter_hostile]:online_offline_group
  829. faction = bandit
  830. relationship = enemy
  831. npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_4
  832. npc_in_squad = 4, 4
  833. ;target_smart = zat_sim_25
  834.  
  835. ;--------------- bandit_elite hostile squads -----------------------
  836.  
  837. [bandit_sim_squad_hostile_elite_jupiter]:online_offline_group
  838. faction = bandit_elite
  839. relationship = enemy
  840. npc_random = sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_4
  841. npc_in_squad = 3, 4
  842.  
  843. [bandit_sim_squad_hostile_elite_zat_b40_jupiter]:online_offline_group
  844. faction = bandit_elite
  845. relationship = enemy
  846. npc_random = sim_default_bandit_2, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_4
  847. npc_in_squad = 2, 2
  848. ;target_smart = zat_b40_smart_terrain
  849.  
  850. ;;;;;;;;; MERC HOSTILE ;;;;;;;;;
  851.  
  852. ;--------------- merks simulation squads -----------------------
  853.  
  854. [simulation_killer]:online_offline_group
  855. faction = killer
  856. npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
  857. npc_in_squad = 3, 4
  858.  
  859. [simulation_killer_jup_a12]:online_offline_group
  860. faction = killer
  861. npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
  862. npc_in_squad = 4, 4
  863. ;target_smart = jup_a12
  864.  
  865. [merc_sim_squad_novice]:online_offline_group
  866. faction = killer
  867. npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
  868. npc_in_squad = 2, 4
  869.  
  870. [merc_sim_squad_novice_jup_a12]:online_offline_group
  871. faction = killer
  872. npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
  873. npc_in_squad = 4, 4
  874. ;target_smart = jup_a12
  875.  
  876. [merc_sim_squad_novice_zat_sim_25_sentry]:online_offline_group
  877. faction = killer
  878. npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
  879. npc_in_squad = 4, 4
  880. ;target_smart = zat_sim_25
  881.  
  882. [merc_sim_squad_novice_zat_b5_smart_terrain_sentry]:online_offline_group
  883. faction = killer
  884. npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
  885. npc_in_squad = 2, 4
  886. ;target_smart = zat_b12
  887.  
  888. [merc_sim_squad_advanced]:online_offline_group
  889. faction = killer
  890. npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4
  891. npc_in_squad = 2, 4
  892.  
  893. [merc_sim_squad_advanced_jup_a12]:online_offline_group
  894. faction = killer
  895. npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4
  896. npc_in_squad = 4, 4
  897. ;target_smart = jup_a12
  898.  
  899. [merc_sim_squad_advanced_zat_sim_25_sentry]:online_offline_group
  900. faction = killer
  901. npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4
  902. npc_in_squad = 4, 4
  903. ;target_smart = jup_a12
  904. ;target_smart = zat_sim_25
  905.  
  906. [merc_sim_squad_advanced_zat_b5_smart_terrain_sentry]:online_offline_group
  907. faction = killer
  908. npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4
  909. npc_in_squad = 2, 4
  910. ;target_smart = zat_b12
  911.  
  912. [merc_sim_squad_veteran]:online_offline_group
  913. faction = killer
  914. npc_random = sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4, sim_default_killer_4
  915. npc_in_squad = 3, 4
  916.  
  917. [merc_sim_squad_veteran_pripyat]:online_offline_group
  918. faction = killer
  919. npc_random = sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4, sim_default_killer_4
  920. npc_in_squad = 4, 4
  921.  
  922. [merc_sim_squad_veteran_jup_a12]:online_offline_group
  923. faction = killer
  924. npc_random = sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4, sim_default_killer_4
  925. npc_in_squad = 4, 4
  926. ;target_smart = jup_a12
  927.  
  928. [merc_sim_squad_veteran_zaton_smrter_sim_9_assault]:online_offline_group
  929. faction = killer
  930. npc_random = sim_default_killer_4
  931. npc_in_squad = 2, 2
  932. ;target_smart = {=is_dark_night} zat_b40_smart_terrain, nil
  933.  
  934. [merc_sim_squad_veteran_jup_b47_assault]:online_offline_group
  935. faction = killer
  936. npc_random = sim_default_killer_3, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4, sim_default_killer_4
  937. npc_in_squad = 4, 4
  938. ;target_smart = {=is_dark_night} jup_sim_19, nil
  939.  
  940. ;;;;;;;;; MERC JUPITER HOSTILE ;;;;;;;;;
  941.  
  942. ;--------------- merks simulation squads -----------------------
  943.  
  944. [simulation_killer_jupiter]:online_offline_group
  945. faction = killer
  946. npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
  947. npc_in_squad = 3, 4
  948.  
  949. [simulation_killer_jup_a12_jupiter]:online_offline_group
  950. faction = killer
  951. npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
  952. npc_in_squad = 4, 4
  953. ;target_smart = jup_a12
  954.  
  955. [merc_sim_squad_novice_jupiter]:online_offline_group
  956. faction = killer
  957. npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
  958. npc_in_squad = 2, 4
  959.  
  960. [merc_sim_squad_novice_jup_a12_jupiter]:online_offline_group
  961. faction = killer
  962. npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
  963. npc_in_squad = 4, 4
  964. ;target_smart = jup_a12
  965.  
  966. [merc_sim_squad_novice_zat_sim_25_sentry_jupiter]:online_offline_group
  967. faction = killer
  968. npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
  969. npc_in_squad = 4, 4
  970. ;target_smart = zat_sim_25
  971.  
  972. [merc_sim_squad_novice_zat_b5_smart_terrain_sentry_jupiter]:online_offline_group
  973. faction = killer
  974. npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
  975. npc_in_squad = 2, 4
  976. ;target_smart = zat_b12
  977.  
  978. [merc_sim_squad_advanced_jupiter]:online_offline_group
  979. faction = killer
  980. npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4
  981. npc_in_squad = 2, 4
  982.  
  983. [merc_sim_squad_advanced_jup_a12_jupiter]:online_offline_group
  984. faction = killer
  985. npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4
  986. npc_in_squad = 4, 4
  987. ;target_smart = jup_a12
  988.  
  989. [merc_sim_squad_advanced_zat_sim_25_sentry_jupiter]:online_offline_group
  990. faction = killer
  991. npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4
  992. npc_in_squad = 4, 4
  993. ;target_smart = jup_a12
  994. ;target_smart = zat_sim_25
  995.  
  996. [merc_sim_squad_advanced_zat_b5_smart_terrain_sentry_jupiter]:online_offline_group
  997. faction = killer
  998. npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4
  999. npc_in_squad = 2, 4
  1000. ;target_smart = zat_b12
  1001.  
  1002. [merc_sim_squad_veteran_jupiter]:online_offline_group
  1003. faction = killer
  1004. npc_random = sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4, sim_default_killer_4
  1005. npc_in_squad = 3, 4
  1006.  
  1007. [merc_sim_squad_veteran_jup_a12_jupiter]:online_offline_group
  1008. faction = killer
  1009. npc_random = sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4, sim_default_killer_4
  1010. npc_in_squad = 4, 4
  1011. ;target_smart = jup_a12
  1012.  
  1013. [merc_sim_squad_veteran_zaton_smrter_sim_9_assault_jupiter]:online_offline_group
  1014. faction = killer
  1015. npc_random = sim_default_killer_4
  1016. npc_in_squad = 2, 2
  1017. ;target_smart = {=is_dark_night} zat_b40_smart_terrain, nil
  1018.  
  1019. [merc_sim_squad_veteran_jup_b47_assault_jupiter]:online_offline_group
  1020. faction = killer
  1021. npc_random = sim_default_killer_3, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4, sim_default_killer_4
  1022. npc_in_squad = 4, 4
  1023. ;target_smart = {=is_dark_night} jup_sim_19, nil
  1024.  
  1025. ;;;;;;;;; MERC NEUTRAL ;;;;;;;;;
  1026.  
  1027. [simulation_killer_neutral]:online_offline_group
  1028. faction = killer
  1029. relationship = neutral
  1030. npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
  1031. npc_in_squad = 2, 4
  1032.  
  1033. [simulation_killer_neutral_jup_a12]:online_offline_group
  1034. faction = killer
  1035. relationship = neutral
  1036. npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
  1037. npc_in_squad = 4, 4
  1038. ;target_smart = jup_a12
  1039.  
  1040. [merc_sim_squad_novice_neutral]:online_offline_group
  1041. faction = killer
  1042. relationship = neutral
  1043. npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
  1044. npc_in_squad = 2, 4
  1045.  
  1046. [merc_sim_squad_novice_jup_a12_neutral]:online_offline_group
  1047. faction = killer
  1048. relationship = neutral
  1049. npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
  1050. npc_in_squad = 4, 4
  1051. ;target_smart = jup_a12
  1052.  
  1053. [merc_sim_squad_novice_zat_sim_25_sentry_neutral]:online_offline_group
  1054. faction = killer
  1055. relationship = neutral
  1056. npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
  1057. npc_in_squad = 4, 4
  1058. ;target_smart = zat_sim_25
  1059.  
  1060. [merc_sim_squad_novice_zat_b5_smart_terrain_sentry_neutral]:online_offline_group
  1061. faction = killer
  1062. relationship = neutral
  1063. npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
  1064. npc_in_squad = 4, 4
  1065. ;target_smart = zat_b12
  1066.  
  1067. [merc_sim_squad_advanced_neutral]:online_offline_group
  1068. faction = killer
  1069. relationship = neutral
  1070. npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4
  1071. npc_in_squad = 2, 4
  1072.  
  1073. [merc_sim_squad_advanced_jup_a12_neutral]:online_offline_group
  1074. faction = killer
  1075. relationship = neutral
  1076. npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4
  1077. npc_in_squad = 4, 4
  1078. ;target_smart = jup_a12
  1079.  
  1080. [merc_sim_squad_advanced_zat_sim_25_sentry_neutral]:online_offline_group
  1081. faction = killer
  1082. relationship = neutral
  1083. npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4
  1084. npc_in_squad = 4, 4
  1085. ;target_smart = zat_sim_25
  1086.  
  1087. [merc_sim_squad_advanced_zat_b5_smart_terrain_sentry_neutral]:online_offline_group
  1088. faction = killer
  1089. relationship = neutral
  1090. npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4
  1091. npc_in_squad = 4, 4
  1092. ;target_smart = zat_b12
  1093.  
  1094. [merc_sim_squad_veteran_neutral]:online_offline_group
  1095. faction = killer
  1096. relationship = neutral
  1097. npc_random = sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4, sim_default_killer_4
  1098. npc_in_squad = 3, 4
  1099.  
  1100. [merc_sim_squad_veteran_pripyat_neutral]:online_offline_group
  1101. faction = killer
  1102. relationship = neutral
  1103. npc_random = sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4, sim_default_killer_4
  1104. npc_in_squad = 3, 4
  1105.  
  1106. [merc_sim_squad_veteran_neutral_jup_a12]:online_offline_group
  1107. faction = killer
  1108. relationship = neutral
  1109. npc_random = sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4, sim_default_killer_4
  1110. npc_in_squad = 4, 4
  1111. ;target_smart = jup_a12
  1112.  
  1113. [merc_sim_squad_veteran_zaton_smrter_sim_9_assault_neutral]:online_offline_group
  1114. faction = killer
  1115. npc_random = sim_default_killer_4
  1116. relationship = neutral
  1117. npc_in_squad = 2, 2
  1118. ;target_smart = {=is_dark_night} zat_b40_smart_terrain, nil
  1119.  
  1120. [merc_sim_squad_veteran_jup_b47_assault_neutral]:online_offline_group
  1121. faction = killer
  1122. npc_random = sim_default_killer_3, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4, sim_default_killer_4
  1123. relationship = neutral
  1124. npc_in_squad = 4, 4
  1125. ;target_smart = {=is_dark_night} jup_sim_19, nil
  1126.  
  1127. ;;;;;;;;; MERC JUPITER NEUTRAL ;;;;;;;;;
  1128.  
  1129. [simulation_killer_jupiter_neutral]:online_offline_group
  1130. faction = killer
  1131. relationship = neutral
  1132. npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
  1133. npc_in_squad = 2, 4
  1134.  
  1135. [simulation_killer_jupiter_neutral_jup_a12]:online_offline_group
  1136. faction = killer
  1137. relationship = neutral
  1138. npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
  1139. npc_in_squad = 4, 4
  1140. ;target_smart = jup_a12
  1141.  
  1142. [merc_sim_squad_novice_jupiter_neutral]:online_offline_group
  1143. faction = killer
  1144. relationship = neutral
  1145. npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
  1146. npc_in_squad = 2, 4
  1147.  
  1148. [merc_sim_squad_novice_jup_a12_jupiter_neutral]:online_offline_group
  1149. faction = killer
  1150. relationship = neutral
  1151. npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
  1152. npc_in_squad = 4, 4
  1153. ;target_smart = jup_a12
  1154.  
  1155. [merc_sim_squad_novice_zat_sim_25_sentry_jupiter_neutral]:online_offline_group
  1156. faction = killer
  1157. relationship = neutral
  1158. npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
  1159. npc_in_squad = 4, 4
  1160. ;target_smart = zat_sim_25
  1161.  
  1162. [merc_sim_squad_novice_zat_b5_smart_terrain_sentry_jupiter_neutral]:online_offline_group
  1163. faction = killer
  1164. relationship = neutral
  1165. npc_random = sim_default_killer_0, sim_default_killer_0, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3
  1166. npc_in_squad = 4, 4
  1167. ;target_smart = zat_b12
  1168.  
  1169. [merc_sim_squad_advanced_jupiter_neutral]:online_offline_group
  1170. faction = killer
  1171. relationship = neutral
  1172. npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4
  1173. npc_in_squad = 2, 4
  1174.  
  1175. [merc_sim_squad_advanced_jup_a12_jupiter_neutral]:online_offline_group
  1176. faction = killer
  1177. relationship = neutral
  1178. npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4
  1179. npc_in_squad = 4, 4
  1180. ;target_smart = jup_a12
  1181.  
  1182. [merc_sim_squad_advanced_zat_sim_25_sentry_jupiter_neutral]:online_offline_group
  1183. faction = killer
  1184. relationship = neutral
  1185. npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4
  1186. npc_in_squad = 4, 4
  1187. ;target_smart = zat_sim_25
  1188.  
  1189. [merc_sim_squad_advanced_zat_b5_smart_terrain_sentry_jupiter_neutral]:online_offline_group
  1190. faction = killer
  1191. relationship = neutral
  1192. npc_random = sim_default_killer_0, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4
  1193. npc_in_squad = 4, 4
  1194. ;target_smart = zat_b12
  1195.  
  1196. [merc_sim_squad_veteran_jupiter_neutral]:online_offline_group
  1197. faction = killer
  1198. relationship = neutral
  1199. npc_random = sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4, sim_default_killer_4
  1200. npc_in_squad = 3, 4
  1201.  
  1202. [merc_sim_squad_veteran_jupiter_neutral_jup_a12]:online_offline_group
  1203. faction = killer
  1204. relationship = neutral
  1205. npc_random = sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4, sim_default_killer_4
  1206. npc_in_squad = 4, 4
  1207. ;target_smart = jup_a12
  1208.  
  1209. [merc_sim_squad_veteran_zaton_smrter_sim_9_assault_jupiter_neutral]:online_offline_group
  1210. faction = killer
  1211. npc_random = sim_default_killer_4
  1212. relationship = neutral
  1213. npc_in_squad = 2, 2
  1214. ;target_smart = {=is_dark_night} zat_b40_smart_terrain, nil
  1215.  
  1216. [merc_sim_squad_veteran_jup_b47_assault_jupiter_neutral]:online_offline_group
  1217. faction = killer
  1218. npc_random = sim_default_killer_3, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4, sim_default_killer_4
  1219. relationship = neutral
  1220. npc_in_squad = 4, 4
  1221. ;target_smart = {=is_dark_night} jup_sim_19, nil
  1222.  
  1223. ;;;;;;;;; DUTY NEUTRAL ;;;;;;;;;
  1224.  
  1225. ;--------------- duty simulation squads -----------------------
  1226.  
  1227. [simulation_duty]:online_offline_group
  1228. faction = dolg
  1229. npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3
  1230. npc_in_squad = 3, 4
  1231.  
  1232. [simulation_duty_1]:online_offline_group
  1233. faction = dolg
  1234. npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3
  1235. npc_in_squad = 3, 4
  1236.  
  1237. [simulation_duty_2]:online_offline_group
  1238. faction = dolg
  1239. npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3
  1240. npc_in_squad = 3, 4
  1241.  
  1242. [simulation_duty_3]:online_offline_group
  1243. faction = dolg
  1244. npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3
  1245. npc_in_squad = 3, 4
  1246.  
  1247. [duty_sim_squad_novice]:online_offline_group
  1248. faction = dolg
  1249. npc_random = sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
  1250. npc_in_squad = 3, 4
  1251.  
  1252. [duty_sim_squad_advanced]:online_offline_group
  1253. faction = dolg
  1254. npc_random = sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
  1255. npc_in_squad = 3, 4
  1256.  
  1257. [duty_sim_squad_advanced_zat_b101]:online_offline_group
  1258. faction = dolg
  1259. npc_random = sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
  1260. npc_in_squad = 3, 4
  1261. ;target_smart = zat_b101
  1262.  
  1263. [duty_sim_squad_advanced_jup_b46_sentry]:online_offline_group
  1264. faction = dolg
  1265. npc_random = sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
  1266. npc_in_squad = 3, 4
  1267. ;target_smart = jup_b46
  1268.  
  1269. [duty_sim_squad_advanced_veteran]:online_offline_group
  1270. faction = dolg
  1271. npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3, sim_default_duty_4
  1272. npc_in_squad = 3, 4
  1273.  
  1274. [duty_sim_squad_advanced_veteran_zat_b101]:online_offline_group
  1275. faction = dolg
  1276. npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3, sim_default_duty_4
  1277. npc_in_squad = 3, 4
  1278. ;target_smart = zat_b101
  1279.  
  1280. [duty_sim_squad_advanced_veteran_jup_b46_sentry]:online_offline_group
  1281. faction = dolg
  1282. npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3, sim_default_duty_4
  1283. npc_in_squad = 3, 4
  1284. ;target_smart = jup_b46
  1285.  
  1286. ;--------------- duty_elite squads -----------------------
  1287.  
  1288. [duty_sim_squad_veteran]:online_offline_group
  1289. faction = dolg_elite
  1290. npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
  1291. npc_in_squad = 3, 4
  1292.  
  1293. [duty_sim_squad_veteran_pripyat]:online_offline_group
  1294. faction = dolg_elite
  1295. npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
  1296. npc_in_squad = 3, 4
  1297.  
  1298. [duty_sim_squad_veteran_jup_a12_assault]:online_offline_group
  1299. faction = dolg_elite
  1300. npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
  1301. npc_in_squad = 4, 4
  1302. ;target_smart = {=is_dark_night} jup_a12, nil
  1303.  
  1304. [duty_sim_squad_veteran_jup_b47_assault]:online_offline_group
  1305. faction = dolg_elite
  1306. npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
  1307. npc_in_squad = 4, 4
  1308. ;target_smart = {=is_dark_night} jup_sim_19, nil
  1309.  
  1310. [duty_sim_squad_veteran_zat_b5_smart_terrain_assault]:online_offline_group
  1311. faction = dolg_elite
  1312. npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
  1313. npc_in_squad = 4, 4
  1314. ;target_smart = {=is_dark_night} zat_b5_smart_terrain, nil
  1315.  
  1316. [duty_sim_squad_veteran_zat_b40_assault]:online_offline_group
  1317. faction = dolg_elite
  1318. npc = sim_default_duty_commando_1, sim_default_duty_commando_2, sim_default_duty_commando_sniper, sim_default_duty_commando_2
  1319. npc_in_squad = 4, 4
  1320. ;target_smart = {=smart_empty(zat_b40_smart_terrain)} nil, {+zat_b40_find_information_complete =zat_b7_is_night} zaton_smrter_sim_1, {+zat_b40_find_information_complete =is_rain} zaton_smrter_sim_1
  1321. story_id = duty_sim_squad_veteran_zat_b40_assault
  1322.  
  1323. [duty_sim_squad_veteran_zat_b40_assault_2]:online_offline_group
  1324. faction = dolg_elite
  1325. npc = sim_default_duty_commando_1, sim_default_duty_commando_2, sim_default_duty_commando_2
  1326. npc_in_squad = 4, 4
  1327. ;target_smart = {=is_dark_night} zat_b40_smart_terrain, nil
  1328.  
  1329. [duty_sim_squad_veteran_zat_b103_merc_smart_assault]:online_offline_group
  1330. faction = dolg_elite
  1331. npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
  1332. npc_in_squad = 4, 4
  1333. ;target_smart = {=is_dark_night} zat_b103_merc_smart, nil
  1334.  
  1335. ;--------------- duty_hunter squads -----------------------
  1336.  
  1337. [duty_hunter_day_simulation_squad_novice]:online_offline_group
  1338. faction = dolg_hunter_day
  1339. npc_random = sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_2
  1340. npc_in_squad = 3, 4
  1341.  
  1342. [duty_hunter_day_simulation_squad]:online_offline_group
  1343. faction = dolg_hunter_day
  1344. npc_random = sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_2
  1345. npc_in_squad = 3, 4
  1346.  
  1347. [duty_hunter_night_simulation_squad]:online_offline_group
  1348. faction = dolg_hunter_night
  1349. npc_random = sim_default_duty_hunter_night
  1350. npc_in_squad = 2, 4
  1351.  
  1352. [duty_hunter_night_simulation_squad_pripyat]:online_offline_group
  1353. faction = dolg_hunter_night
  1354. npc_random = sim_default_duty_hunter_night
  1355. npc_in_squad = 4, 4
  1356.  
  1357. ;;;;;;;;; DUTY JUPITER NEUTRAL ;;;;;;;;;
  1358.  
  1359. ;--------------- duty simulation squads -----------------------
  1360.  
  1361. [simulation_duty_jupiter]:online_offline_group
  1362. faction = dolg
  1363. npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3
  1364. npc_in_squad = 3, 4
  1365.  
  1366. [simulation_duty_1_jupiter]:online_offline_group
  1367. faction = dolg
  1368. npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3
  1369. npc_in_squad = 3, 4
  1370.  
  1371. [simulation_duty_2_jupiter]:online_offline_group
  1372. faction = dolg
  1373. npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3
  1374. npc_in_squad = 3, 4
  1375.  
  1376. [simulation_duty_3_jupiter]:online_offline_group
  1377. faction = dolg
  1378. npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3
  1379. npc_in_squad = 3, 4
  1380.  
  1381. [duty_sim_squad_novice_jupiter]:online_offline_group
  1382. faction = dolg
  1383. npc_random = sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
  1384. npc_in_squad = 3, 4
  1385.  
  1386. [duty_sim_squad_advanced_jupiter]:online_offline_group
  1387. faction = dolg
  1388. npc_random = sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
  1389. npc_in_squad = 3, 4
  1390.  
  1391. [duty_sim_squad_advanced_zat_b101_jupiter]:online_offline_group
  1392. faction = dolg
  1393. npc_random = sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
  1394. npc_in_squad = 3, 4
  1395. ;target_smart = zat_b101
  1396.  
  1397. [duty_sim_squad_advanced_jup_b46_sentry_jupiter]:online_offline_group
  1398. faction = dolg
  1399. npc_random = sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
  1400. npc_in_squad = 3, 4
  1401. ;target_smart = jup_b46
  1402.  
  1403. [duty_sim_squad_advanced_veteran_jupiter]:online_offline_group
  1404. faction = dolg
  1405. npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3, sim_default_duty_4
  1406. npc_in_squad = 3, 4
  1407.  
  1408. [duty_sim_squad_advanced_veteran_zat_b101_jupiter]:online_offline_group
  1409. faction = dolg
  1410. npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3, sim_default_duty_4
  1411. npc_in_squad = 3, 4
  1412. ;target_smart = zat_b101
  1413.  
  1414. [duty_sim_squad_advanced_veteran_jup_b46_sentry_jupiter]:online_offline_group
  1415. faction = dolg
  1416. npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3, sim_default_duty_4
  1417. npc_in_squad = 3, 4
  1418. ;target_smart = jup_b46
  1419.  
  1420. ;--------------- duty_elite squads -----------------------
  1421.  
  1422. [duty_sim_squad_veteran_jupiter]:online_offline_group
  1423. faction = dolg_elite
  1424. npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
  1425. npc_in_squad = 4, 4
  1426.  
  1427. [duty_sim_squad_veteran_jup_a12_assault_jupiter]:online_offline_group
  1428. faction = dolg_elite
  1429. npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
  1430. npc_in_squad = 4, 4
  1431. ;target_smart = {=is_dark_night} jup_a12, nil
  1432.  
  1433. [duty_sim_squad_veteran_jup_b47_assault_jupiter]:online_offline_group
  1434. faction = dolg_elite
  1435. npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
  1436. npc_in_squad = 4, 4
  1437. ;target_smart = {=is_dark_night} jup_sim_19, nil
  1438.  
  1439. [duty_sim_squad_veteran_zat_b5_smart_terrain_assault_jupiter]:online_offline_group
  1440. faction = dolg_elite
  1441. npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
  1442. npc_in_squad = 4, 4
  1443. ;target_smart = {=is_dark_night} zat_b5_smart_terrain, nil
  1444.  
  1445. [duty_sim_squad_veteran_zat_b40_assault_jupiter]:online_offline_group
  1446. faction = dolg_elite
  1447. npc = sim_default_duty_commando_1, sim_default_duty_commando_2, sim_default_duty_commando_sniper, sim_default_duty_commando_2
  1448. npc_in_squad = 4, 4
  1449. ;target_smart = {=smart_empty(zat_b40_smart_terrain)} nil, {+zat_b40_find_information_complete =zat_b7_is_night} zaton_smrter_sim_1, {+zat_b40_find_information_complete =is_rain} zaton_smrter_sim_1
  1450. story_id = duty_sim_squad_veteran_zat_b40_assault
  1451.  
  1452. [duty_sim_squad_veteran_zat_b40_assault_2_jupiter]:online_offline_group
  1453. faction = dolg_elite
  1454. npc = sim_default_duty_commando_1, sim_default_duty_commando_2, sim_default_duty_commando_2
  1455. npc_in_squad = 4, 4
  1456. ;target_smart = {=is_dark_night} zat_b40_smart_terrain, nil
  1457.  
  1458. [duty_sim_squad_veteran_zat_b103_merc_smart_assault_jupiter]:online_offline_group
  1459. faction = dolg_elite
  1460. npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
  1461. npc_in_squad = 4, 4
  1462. ;target_smart = {=is_dark_night} zat_b103_merc_smart, nil
  1463.  
  1464. ;--------------- duty_hunter squads -----------------------
  1465.  
  1466. [duty_hunter_day_simulation_squad_novice_jupiter]:online_offline_group
  1467. faction = dolg_hunter_day
  1468. npc_random = sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_2
  1469. npc_in_squad = 3, 4
  1470.  
  1471. [duty_hunter_day_simulation_squad_jupiter]:online_offline_group
  1472. faction = dolg_hunter_day
  1473. npc_random = sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_2
  1474. npc_in_squad = 3, 4
  1475.  
  1476. [duty_hunter_night_simulation_squad_jupiter]:online_offline_group
  1477. faction = dolg_hunter_night
  1478. npc_random = sim_default_duty_hunter_night
  1479. npc_in_squad = 2, 4
  1480.  
  1481. ;;;;;;;;; DUTY HOSTILE ;;;;;;;;;
  1482.  
  1483. [simulation_duty_hostile]:online_offline_group
  1484. faction = dolg_hostile
  1485. relationship = enemy
  1486. npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3
  1487. npc_in_squad = 3, 4
  1488.  
  1489. [simulation_duty_1_hostile]:online_offline_group
  1490. faction = dolg_hostile
  1491. relationship = enemy
  1492. npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3
  1493. npc_in_squad = 3, 4
  1494.  
  1495. [simulation_duty_2_hostile]:online_offline_group
  1496. faction = dolg_hostile
  1497. relationship = enemy
  1498. npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3
  1499. npc_in_squad = 3, 4
  1500.  
  1501. [simulation_duty_3_hostile]:online_offline_group
  1502. faction = dolg_hostile
  1503. relationship = enemy
  1504. npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3
  1505. npc_in_squad = 3, 4
  1506.  
  1507. [duty_sim_squad_novice_hostile]:online_offline_group
  1508. faction = dolg_hostile
  1509. relationship = enemy
  1510. npc_random = sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
  1511. npc_in_squad = 3, 4
  1512.  
  1513. [duty_sim_squad_advanced_hostile]:online_offline_group
  1514. faction = dolg_hostile
  1515. relationship = enemy
  1516. npc_random = sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
  1517. npc_in_squad = 3, 4
  1518.  
  1519. [duty_sim_squad_advanced_zat_b101_hostile]:online_offline_group
  1520. faction = dolg_hostile
  1521. relationship = enemy
  1522. npc_random = sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
  1523. npc_in_squad = 3, 4
  1524. ;target_smart = zat_b101
  1525.  
  1526. [duty_sim_squad_advanced_jup_b46_sentry_hostile]:online_offline_group
  1527. faction = dolg_hostile
  1528. relationship = enemy
  1529. npc_random = sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
  1530. npc_in_squad = 3, 4
  1531. ;target_smart = jup_b46
  1532.  
  1533. [duty_sim_squad_advanced_veteran_hostile]:online_offline_group
  1534. faction = dolg_hostile
  1535. relationship = enemy
  1536. npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3, sim_default_duty_4
  1537. npc_in_squad = 3, 4
  1538.  
  1539. [duty_sim_squad_advanced_veteran_zat_b101_hostile]:online_offline_group
  1540. faction = dolg_hostile
  1541. relationship = enemy
  1542. npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3, sim_default_duty_4
  1543. npc_in_squad = 3, 4
  1544. ;target_smart = zat_b101
  1545.  
  1546. [duty_sim_squad_advanced_veteran_jup_b46_sentry_hostile]:online_offline_group
  1547. faction = dolg_hostile
  1548. relationship = enemy
  1549. npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3, sim_default_duty_4
  1550. npc_in_squad = 3, 4
  1551. ;target_smart = jup_b46
  1552.  
  1553. ;--------------- duty_elite squads -----------------------
  1554.  
  1555. [duty_sim_squad_veteran_hostile]:online_offline_group
  1556. faction = dolg_elite_hostile
  1557. relationship = enemy
  1558. npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
  1559. npc_in_squad = 3, 4
  1560.  
  1561. [duty_sim_squad_veteran_pripyat_hostile]:online_offline_group
  1562. faction = dolg_elite_hostile
  1563. relationship = enemy
  1564. npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
  1565. npc_in_squad = 3, 4
  1566.  
  1567. [duty_sim_squad_veteran_jup_a12_assault_hostile]:online_offline_group
  1568. faction = dolg_elite_hostile
  1569. relationship = enemy
  1570. npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
  1571. npc_in_squad = 4, 4
  1572. ;target_smart = {=is_dark_night} jup_a12, nil
  1573.  
  1574. [duty_sim_squad_veteran_jup_b47_assault_hostile]:online_offline_group
  1575. faction = dolg_elite_hostile
  1576. relationship = enemy
  1577. npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
  1578. npc_in_squad = 4, 4
  1579. ;target_smart = {=is_dark_night} jup_sim_19, nil
  1580.  
  1581. [duty_sim_squad_veteran_zat_b5_smart_terrain_assault_hostile]:online_offline_group
  1582. faction = dolg_elite_hostile
  1583. relationship = enemy
  1584. npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
  1585. npc_in_squad = 4, 4
  1586. ;target_smart = {=is_dark_night} zat_b5_smart_terrain, nil
  1587.  
  1588. [duty_sim_squad_veteran_zat_b40_assault_hostile]:online_offline_group
  1589. faction = dolg_elite_hostile
  1590. relationship = enemy
  1591. npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
  1592. npc_in_squad = 2, 2
  1593. ;target_smart = {=is_dark_night} zat_b40_smart_terrain, nil
  1594.  
  1595. [duty_sim_squad_veteran_zat_b40_assault_2_hostile]:online_offline_group
  1596. faction = dolg_elite
  1597. relationship = enemy
  1598. npc = sim_default_duty_commando_1, sim_default_duty_commando_2, sim_default_duty_commando_2
  1599. npc_in_squad = 4, 4
  1600. ;target_smart = {=is_dark_night} zat_b40_smart_terrain, nil
  1601.  
  1602. [duty_sim_squad_veteran_zat_b103_merc_smart_assault_hostile]:online_offline_group
  1603. faction = dolg_elite_hostile
  1604. relationship = enemy
  1605. npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
  1606. npc_in_squad = 4, 4
  1607. ;target_smart = {=is_dark_night} zat_b103_merc_smart, nil
  1608.  
  1609. ;--------------- duty_hunter squads -----------------------
  1610.  
  1611. [duty_hunter_day_simulation_squad_novice_hostile]:online_offline_group
  1612. faction = dolg_hunter_day_hostile
  1613. relationship = enemy
  1614. npc_random = sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_2
  1615. npc_in_squad = 3, 4
  1616.  
  1617. [duty_hunter_day_simulation_squad_hostile]:online_offline_group
  1618. faction = dolg_hunter_day_hostile
  1619. relationship = enemy
  1620. npc_random = sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_2
  1621. npc_in_squad = 3, 4
  1622.  
  1623. [duty_hunter_night_simulation_squad_hostile]:online_offline_group
  1624. faction = dolg_hunter_night_hostile
  1625. relationship = enemy
  1626. npc_random = sim_default_duty_hunter_night
  1627. npc_in_squad = 2, 4
  1628.  
  1629. [duty_hunter_night_simulation_squad_pripyat_hostile]:online_offline_group
  1630. faction = dolg_hunter_night_hostile
  1631. relationship = enemy
  1632. npc_random = sim_default_duty_hunter_night
  1633. npc_in_squad = 4, 4
  1634.  
  1635. ;;;;;;;;; DUTY JUPITER HOSTILE ;;;;;;;;;
  1636.  
  1637. [simulation_duty_jupiter_hostile]:online_offline_group
  1638. faction = dolg_hostile
  1639. relationship = enemy
  1640. npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3
  1641. npc_in_squad = 3, 4
  1642.  
  1643. [simulation_duty_1_jupiter_hostile]:online_offline_group
  1644. faction = dolg_hostile
  1645. relationship = enemy
  1646. npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3
  1647. npc_in_squad = 3, 4
  1648.  
  1649. [simulation_duty_2_jupiter_hostile]:online_offline_group
  1650. faction = dolg_hostile
  1651. relationship = enemy
  1652. npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3
  1653. npc_in_squad = 3, 4
  1654.  
  1655. [simulation_duty_3_jupiter_hostile]:online_offline_group
  1656. faction = dolg_hostile
  1657. relationship = enemy
  1658. npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3
  1659. npc_in_squad = 3, 4
  1660.  
  1661. [duty_sim_squad_novice_jupiter_hostile]:online_offline_group
  1662. faction = dolg_hostile
  1663. relationship = enemy
  1664. npc_random = sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
  1665. npc_in_squad = 3, 4
  1666.  
  1667. [duty_sim_squad_advanced_jupiter_hostile]:online_offline_group
  1668. faction = dolg_hostile
  1669. relationship = enemy
  1670. npc_random = sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
  1671. npc_in_squad = 3, 4
  1672.  
  1673. [duty_sim_squad_advanced_zat_b101_jupiter_hostile]:online_offline_group
  1674. faction = dolg_hostile
  1675. relationship = enemy
  1676. npc_random = sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
  1677. npc_in_squad = 3, 4
  1678. ;target_smart = zat_b101
  1679.  
  1680. [duty_sim_squad_advanced_jup_b46_sentry_jupiter_hostile]:online_offline_group
  1681. faction = dolg_hostile
  1682. relationship = enemy
  1683. npc_random = sim_default_duty_0, sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3
  1684. npc_in_squad = 3, 4
  1685. ;target_smart = jup_b46
  1686.  
  1687. [duty_sim_squad_advanced_veteran_jupiter_hostile]:online_offline_group
  1688. faction = dolg_hostile
  1689. relationship = enemy
  1690. npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3, sim_default_duty_4
  1691. npc_in_squad = 3, 4
  1692.  
  1693. [duty_sim_squad_advanced_veteran_zat_b101_jupiter_hostile]:online_offline_group
  1694. faction = dolg_hostile
  1695. relationship = enemy
  1696. npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3, sim_default_duty_4
  1697. npc_in_squad = 3, 4
  1698. ;target_smart = zat_b101
  1699.  
  1700. [duty_sim_squad_advanced_veteran_jup_b46_sentry_jupiter_hostile]:online_offline_group
  1701. faction = dolg_hostile
  1702. relationship = enemy
  1703. npc_random = sim_default_duty_0, sim_default_duty_1, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2, sim_default_duty_2, sim_default_duty_3, sim_default_duty_3, sim_default_duty_4
  1704. npc_in_squad = 3, 4
  1705. ;target_smart = jup_b46
  1706.  
  1707. ;--------------- duty_elite squads -----------------------
  1708.  
  1709. [duty_sim_squad_veteran_jupiter_hostile]:online_offline_group
  1710. faction = dolg_elite_hostile
  1711. relationship = enemy
  1712. npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
  1713. npc_in_squad = 3, 4
  1714.  
  1715. [duty_sim_squad_veteran_jup_a12_assault_jupiter_hostile]:online_offline_group
  1716. faction = dolg_elite_hostile
  1717. relationship = enemy
  1718. npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
  1719. npc_in_squad = 4, 4
  1720. ;target_smart = {=is_dark_night} jup_a12, nil
  1721.  
  1722. [duty_sim_squad_veteran_jup_b47_assault_jupiter_hostile]:online_offline_group
  1723. faction = dolg_elite_hostile
  1724. relationship = enemy
  1725. npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
  1726. npc_in_squad = 4, 4
  1727. ;target_smart = {=is_dark_night} jup_sim_19, nil
  1728.  
  1729. [duty_sim_squad_veteran_zat_b5_smart_terrain_assault_jupiter_hostile]:online_offline_group
  1730. faction = dolg_elite_hostile
  1731. relationship = enemy
  1732. npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
  1733. npc_in_squad = 4, 4
  1734. ;target_smart = {=is_dark_night} zat_b5_smart_terrain, nil
  1735.  
  1736. [duty_sim_squad_veteran_zat_b40_assault_jupiter_hostile]:online_offline_group
  1737. faction = dolg_elite_hostile
  1738. relationship = enemy
  1739. npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
  1740. npc_in_squad = 2, 2
  1741. ;target_smart = {=is_dark_night} zat_b40_smart_terrain, nil
  1742.  
  1743. [duty_sim_squad_veteran_zat_b40_assault_2_jupiter_hostile]:online_offline_group
  1744. faction = dolg_elite
  1745. relationship = enemy
  1746. npc = sim_default_duty_commando_1, sim_default_duty_commando_2, sim_default_duty_commando_2
  1747. npc_in_squad = 4, 4
  1748. ;target_smart = {=is_dark_night} zat_b40_smart_terrain, nil
  1749.  
  1750. [duty_sim_squad_veteran_zat_b103_merc_smart_assault_jupiter_hostile]:online_offline_group
  1751. faction = dolg_elite_hostile
  1752. relationship = enemy
  1753. npc_random = sim_default_duty_commando_1, sim_default_duty_commando_1, sim_default_duty_commando_2
  1754. npc_in_squad = 4, 4
  1755. ;target_smart = {=is_dark_night} zat_b103_merc_smart, nil
  1756.  
  1757. ;--------------- duty_hunter squads -----------------------
  1758.  
  1759. [duty_hunter_day_simulation_squad_novice_jupiter_hostile]:online_offline_group
  1760. faction = dolg_hunter_day_hostile
  1761. relationship = enemy
  1762. npc_random = sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_2
  1763. npc_in_squad = 3, 4
  1764.  
  1765. [duty_hunter_day_simulation_squad_jupiter_hostile]:online_offline_group
  1766. faction = dolg_hunter_day_hostile
  1767. relationship = enemy
  1768. npc_random = sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_1, sim_default_duty_hunter_day_2
  1769. npc_in_squad = 3, 4
  1770.  
  1771. [duty_hunter_night_simulation_squad_jupiter_hostile]:online_offline_group
  1772. faction = dolg_hunter_night_hostile
  1773. relationship = enemy
  1774. npc_random = sim_default_duty_hunter_night
  1775. npc_in_squad = 2, 4
  1776.  
  1777. ;;;;;;;;; FREEDOM NEUTRAL ;;;;;;;;;
  1778.  
  1779. ;--------------- freedom simulation squads -----------------------
  1780.  
  1781. [simulation_freedom]:online_offline_group
  1782. faction = freedom
  1783. npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3
  1784. npc_in_squad = 3, 4
  1785.  
  1786. [simulation_freedom_1]:online_offline_group
  1787. faction = freedom
  1788. npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3
  1789. npc_in_squad = 3, 4
  1790.  
  1791. [simulation_freedom_2]:online_offline_group
  1792. faction = freedom
  1793. npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3
  1794. npc_in_squad = 3, 4
  1795.  
  1796. [simulation_freedom_3]:online_offline_group
  1797. faction = freedom
  1798. npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3
  1799. npc_in_squad = 3, 4
  1800.  
  1801. [freedom_sim_squad_novice]:online_offline_group
  1802. faction = freedom
  1803. npc_random = sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
  1804. npc_in_squad = 3, 4
  1805.  
  1806. [freedom_sim_squad_advanced]:online_offline_group
  1807. faction = freedom
  1808. npc_random = sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
  1809. npc_in_squad = 3, 4
  1810.  
  1811. [freedom_sim_squad_advanced_jup_b200]:online_offline_group
  1812. faction = freedom
  1813. npc_random = sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
  1814. npc_in_squad = 3, 4
  1815. ;target_smart = jup_b200
  1816.  
  1817. [freedom_sim_squad_advanced_veteran]:online_offline_group
  1818. faction = freedom
  1819. npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
  1820. npc_in_squad = 3, 4
  1821.  
  1822. [freedom_sim_squad_advanced_veteran_jup_b200]:online_offline_group
  1823. faction = freedom
  1824. npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
  1825. npc_in_squad = 3, 4
  1826. ;target_smart = jup_b200
  1827.  
  1828. ;--------------- freedom_elite squads -----------------------
  1829.  
  1830. [freedom_sim_squad_veteran]:online_offline_group
  1831. faction = freedom_elite
  1832. npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
  1833. npc_in_squad = 3, 4
  1834.  
  1835. [freedom_sim_squad_veteran_pripyat]:online_offline_group
  1836. faction = freedom_elite
  1837. npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
  1838. npc_in_squad = 3, 4
  1839.  
  1840. [freedom_sim_squad_veteran_jup_a12_assault]:online_offline_group
  1841. faction = freedom_elite
  1842. npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
  1843. npc_in_squad = 4, 4
  1844. ;target_smart = {=is_dark_night} jup_a12, nil
  1845.  
  1846. [freedom_sim_squad_veteran_jup_b47_assault]:online_offline_group
  1847. faction = freedom_elite
  1848. npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
  1849. npc_in_squad = 4, 4
  1850. ;target_smart = {=is_dark_night} jup_sim_19, nil
  1851.  
  1852. [freedom_sim_squad_veteran_zat_b5_smart_terrain_assault]:online_offline_group
  1853. faction = freedom_elite
  1854. npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
  1855. npc_in_squad = 4, 4
  1856. ;target_smart = {=is_dark_night} zat_b5_smart_terrain, nil
  1857.  
  1858. [freedom_sim_squad_veteran_zat_b40_assault]:online_offline_group
  1859. faction = freedom_elite
  1860. npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
  1861. npc_in_squad = 2, 2
  1862. ;target_smart = {=is_dark_night} zat_b40_smart_terrain, nil
  1863.  
  1864. [freedom_sim_squad_veteran_zat_b103_merc_smart_assault]:online_offline_group
  1865. faction = freedom_elite
  1866. npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
  1867. npc_in_squad = 4, 4
  1868. ;target_smart = {=is_dark_night} zat_b103_merc_smart, nil
  1869.  
  1870. ;--------------- freedom_sci squads -----------------------
  1871.  
  1872. [freedom_sci_simulation_squad]:online_offline_group
  1873. faction = freedom_sci
  1874. npc_random = sim_default_freedom_sci_1, sim_default_freedom_sci_1, sim_default_freedom_sci_2
  1875. npc_in_squad = 3, 4
  1876.  
  1877. ;;;;;;;;; FREEDOM JUPITER NEUTRAL ;;;;;;;;;
  1878.  
  1879. ;--------------- freedom simulation squads -----------------------
  1880.  
  1881. [simulation_freedom_jupiter]:online_offline_group
  1882. faction = freedom
  1883. npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3
  1884. npc_in_squad = 3, 4
  1885.  
  1886. [simulation_freedom_1_jupiter]:online_offline_group
  1887. faction = freedom
  1888. npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3
  1889. npc_in_squad = 3, 4
  1890.  
  1891. [simulation_freedom_2_jupiter]:online_offline_group
  1892. faction = freedom
  1893. npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3
  1894. npc_in_squad = 3, 4
  1895.  
  1896. [simulation_freedom_3_jupiter]:online_offline_group
  1897. faction = freedom
  1898. npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3
  1899. npc_in_squad = 3, 4
  1900.  
  1901. [freedom_sim_squad_novice_jupiter]:online_offline_group
  1902. faction = freedom
  1903. npc_random = sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
  1904. npc_in_squad = 3, 4
  1905.  
  1906. [freedom_sim_squad_advanced_jupiter]:online_offline_group
  1907. faction = freedom
  1908. npc_random = sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
  1909. npc_in_squad = 3, 4
  1910.  
  1911. [freedom_sim_squad_advanced_jup_b200_jupiter]:online_offline_group
  1912. faction = freedom
  1913. npc_random = sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
  1914. npc_in_squad = 3, 4
  1915. ;target_smart = jup_b200
  1916.  
  1917. [freedom_sim_squad_advanced_veteran_jupiter]:online_offline_group
  1918. faction = freedom
  1919. npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
  1920. npc_in_squad = 3, 4
  1921.  
  1922. [freedom_sim_squad_advanced_veteran_jup_b200_jupiter]:online_offline_group
  1923. faction = freedom
  1924. npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
  1925. npc_in_squad = 3, 4
  1926. ;target_smart = jup_b200
  1927.  
  1928. ;--------------- freedom_elite squads -----------------------
  1929.  
  1930. [freedom_sim_squad_veteran_jupiter]:online_offline_group
  1931. faction = freedom_elite
  1932. npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
  1933. npc_in_squad = 3, 4
  1934.  
  1935. [freedom_sim_squad_veteran_jup_a12_assault_jupiter]:online_offline_group
  1936. faction = freedom_elite
  1937. npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
  1938. npc_in_squad = 4, 4
  1939. ;target_smart = {=is_dark_night} jup_a12, nil
  1940.  
  1941. [freedom_sim_squad_veteran_jup_b47_assault_jupiter]:online_offline_group
  1942. faction = freedom_elite
  1943. npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
  1944. npc_in_squad = 4, 4
  1945. ;target_smart = {=is_dark_night} jup_sim_19, nil
  1946.  
  1947. [freedom_sim_squad_veteran_zat_b5_smart_terrain_assault_jupiter]:online_offline_group
  1948. faction = freedom_elite
  1949. npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
  1950. npc_in_squad = 4, 4
  1951. ;target_smart = {=is_dark_night} zat_b5_smart_terrain, nil
  1952.  
  1953. [freedom_sim_squad_veteran_zat_b40_assault_jupiter]:online_offline_group
  1954. faction = freedom_elite
  1955. npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
  1956. npc_in_squad = 2, 2
  1957. ;target_smart = {=is_dark_night} zat_b40_smart_terrain, nil
  1958.  
  1959. [freedom_sim_squad_veteran_zat_b103_merc_smart_assault_jupiter]:online_offline_group
  1960. faction = freedom_elite
  1961. npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
  1962. npc_in_squad = 4, 4
  1963. ;target_smart = {=is_dark_night} zat_b103_merc_smart, nil
  1964.  
  1965. ;--------------- freedom_sci squads -----------------------
  1966.  
  1967. [freedom_sci_simulation_squad_jupiter]:online_offline_group
  1968. faction = freedom_sci
  1969. npc_random = sim_default_freedom_sci_1, sim_default_freedom_sci_1, sim_default_freedom_sci_2
  1970. npc_in_squad = 3, 4
  1971.  
  1972. ;;;;;;;;; FREEDOM HOSTILE ;;;;;;;;;
  1973.  
  1974. ;--------------- freedom simulation squads -----------------------
  1975.  
  1976. [simulation_freedom_hostile]:online_offline_group
  1977. faction = freedom_hostile
  1978. relationship = enemy
  1979. npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3
  1980. npc_in_squad = 3, 4
  1981.  
  1982. [simulation_freedom_1_hostile]:online_offline_group
  1983. faction = freedom_hostile
  1984. relationship = enemy
  1985. npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
  1986. npc_in_squad = 3, 4
  1987.  
  1988. [simulation_freedom_2_hostile]:online_offline_group
  1989. faction = freedom_hostile
  1990. relationship = enemy
  1991. npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
  1992. npc_in_squad = 3, 4
  1993.  
  1994. [simulation_freedom_3_hostile]:online_offline_group
  1995. faction = freedom_hostile
  1996. relationship = enemy
  1997. npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
  1998. npc_in_squad = 3, 4
  1999.  
  2000. [freedom_sim_squad_novice_hostile]:online_offline_group
  2001. faction = freedom_hostile
  2002. relationship = enemy
  2003. npc_random = sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
  2004. npc_in_squad = 3, 4
  2005.  
  2006. [freedom_sim_squad_advanced_hostile]:online_offline_group
  2007. faction = freedom_hostile
  2008. relationship = enemy
  2009. npc_random = sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
  2010. npc_in_squad = 3, 4
  2011.  
  2012. [freedom_sim_squad_advanced_jup_b200_hostile]:online_offline_group
  2013. faction = freedom_hostile
  2014. relationship = enemy
  2015. npc_random = sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
  2016. npc_in_squad = 3, 4
  2017. ;target_smart = jup_b200
  2018.  
  2019. [freedom_sim_squad_advanced_veteran_hostile]:online_offline_group
  2020. faction = freedom_hostile
  2021. relationship = enemy
  2022. npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
  2023. npc_in_squad = 3, 4
  2024.  
  2025. [freedom_sim_squad_advanced_veteran_jup_b200_hostile]:online_offline_group
  2026. faction = freedom_hostile
  2027. relationship = enemy
  2028. npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
  2029. npc_in_squad = 3, 4
  2030. ;target_smart = jup_b200
  2031.  
  2032. ;--------------- freedom_elite squads -----------------------
  2033.  
  2034. [freedom_sim_squad_veteran_hostile]:online_offline_group
  2035. faction = freedom_elite_hostile
  2036. relationship = enemy
  2037. npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
  2038. npc_in_squad = 3, 4
  2039.  
  2040. [freedom_sim_squad_veteran_pripyat_hostile]:online_offline_group
  2041. faction = freedom_elite_hostile
  2042. relationship = enemy
  2043. npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
  2044. npc_in_squad = 3, 4
  2045.  
  2046. [freedom_sim_squad_veteran_jup_a12_assault_hostile]:online_offline_group
  2047. faction = freedom_elite
  2048. relationship = enemy
  2049. npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
  2050. npc_in_squad = 4, 4
  2051. ;target_smart = {=is_dark_night} jup_a12, nil
  2052.  
  2053. [freedom_sim_squad_veteran_jup_b47_assault_hostile]:online_offline_group
  2054. faction = freedom_elite
  2055. relationship = enemy
  2056. npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
  2057. npc_in_squad = 4, 4
  2058. ;target_smart = {=is_dark_night} jup_sim_19, nil
  2059.  
  2060. [freedom_sim_squad_veteran_zat_b5_smart_terrain_assault_hostile]:online_offline_group
  2061. faction = freedom_elite
  2062. relationship = enemy
  2063. npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
  2064. npc_in_squad = 4, 4
  2065. ;target_smart = {=is_dark_night} zat_b5_smart_terrain, nil
  2066.  
  2067. [freedom_sim_squad_veteran_zat_b40_assault_hostile]:online_offline_group
  2068. faction = freedom_elite
  2069. relationship = enemy
  2070. npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
  2071. npc_in_squad = 2, 2
  2072. ;target_smart = {=is_dark_night} zat_b40_smart_terrain, nil
  2073.  
  2074. [freedom_sim_squad_veteran_zat_b103_merc_smart_assault_hostile]:online_offline_group
  2075. faction = freedom_elite
  2076. relationship = enemy
  2077. npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
  2078. npc_in_squad = 4, 4
  2079. ;target_smart = {=is_dark_night} zat_b103_merc_smart, nil
  2080.  
  2081. ;--------------- freedom_sci squads -----------------------
  2082.  
  2083. [freedom_sci_simulation_squad_hostile]:online_offline_group
  2084. faction = freedom_sci_hostile
  2085. relationship = enemy
  2086. npc_random = sim_default_freedom_sci_1, sim_default_freedom_sci_1, sim_default_freedom_sci_2
  2087. npc_in_squad = 3, 4
  2088.  
  2089. ;;;;;;;;; FREEDOM JUPITER HOSTILE ;;;;;;;;;
  2090.  
  2091. ;--------------- freedom simulation squads -----------------------
  2092.  
  2093. [simulation_freedom_jupiter_hostile]:online_offline_group
  2094. faction = freedom_hostile
  2095. relationship = enemy
  2096. npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3
  2097. npc_in_squad = 3, 4
  2098.  
  2099. [simulation_freedom_1_jupiter_hostile]:online_offline_group
  2100. faction = freedom_hostile
  2101. relationship = enemy
  2102. npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
  2103. npc_in_squad = 3, 4
  2104.  
  2105. [simulation_freedom_2_jupiter_hostile]:online_offline_group
  2106. faction = freedom_hostile
  2107. relationship = enemy
  2108. npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
  2109. npc_in_squad = 3, 4
  2110.  
  2111. [simulation_freedom_3_jupiter_hostile]:online_offline_group
  2112. faction = freedom_hostile
  2113. relationship = enemy
  2114. npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
  2115. npc_in_squad = 3, 4
  2116.  
  2117. [freedom_sim_squad_novice_jupiter_hostile]:online_offline_group
  2118. faction = freedom_hostile
  2119. relationship = enemy
  2120. npc_random = sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
  2121. npc_in_squad = 3, 4
  2122.  
  2123. [freedom_sim_squad_advanced_jupiter_hostile]:online_offline_group
  2124. faction = freedom_hostile
  2125. relationship = enemy
  2126. npc_random = sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
  2127. npc_in_squad = 3, 4
  2128.  
  2129. [freedom_sim_squad_advanced_jup_b200_jupiter_hostile]:online_offline_group
  2130. faction = freedom_hostile
  2131. relationship = enemy
  2132. npc_random = sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
  2133. npc_in_squad = 3, 4
  2134. ;target_smart = jup_b200
  2135.  
  2136. [freedom_sim_squad_advanced_veteran_jupiter_hostile]:online_offline_group
  2137. faction = freedom_hostile
  2138. relationship = enemy
  2139. npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
  2140. npc_in_squad = 3, 4
  2141.  
  2142. [freedom_sim_squad_advanced_veteran_jup_b200_jupiter_hostile]:online_offline_group
  2143. faction = freedom_hostile
  2144. relationship = enemy
  2145. npc_random = sim_default_freedom_0, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
  2146. npc_in_squad = 3, 4
  2147. ;target_smart = jup_b200
  2148.  
  2149. ;--------------- freedom_elite squads -----------------------
  2150.  
  2151. [freedom_sim_squad_veteran_jupiter_hostile]:online_offline_group
  2152. faction = freedom_elite_hostile
  2153. relationship = enemy
  2154. npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
  2155. npc_in_squad = 3, 4
  2156.  
  2157. [freedom_sim_squad_veteran_jup_a12_assault_jupiter_hostile]:online_offline_group
  2158. faction = freedom_elite
  2159. relationship = enemy
  2160. npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
  2161. npc_in_squad = 4, 4
  2162. ;target_smart = {=is_dark_night} jup_a12, nil
  2163.  
  2164. [freedom_sim_squad_veteran_jup_b47_assault_jupiter_hostile]:online_offline_group
  2165. faction = freedom_elite
  2166. relationship = enemy
  2167. npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
  2168. npc_in_squad = 4, 4
  2169. ;target_smart = {=is_dark_night} jup_sim_19, nil
  2170.  
  2171. [freedom_sim_squad_veteran_zat_b5_smart_terrain_assault_jupiter_hostile]:online_offline_group
  2172. faction = freedom_elite
  2173. relationship = enemy
  2174. npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
  2175. npc_in_squad = 4, 4
  2176. ;target_smart = {=is_dark_night} zat_b5_smart_terrain, nil
  2177.  
  2178. [freedom_sim_squad_veteran_zat_b40_assault_jupiter_hostile]:online_offline_group
  2179. faction = freedom_elite
  2180. relationship = enemy
  2181. npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
  2182. npc_in_squad = 2, 2
  2183. ;target_smart = {=is_dark_night} zat_b40_smart_terrain, nil
  2184.  
  2185. [freedom_sim_squad_veteran_zat_b103_merc_smart_assault_jupiter_hostile]:online_offline_group
  2186. faction = freedom_elite
  2187. relationship = enemy
  2188. npc_random = sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
  2189. npc_in_squad = 4, 4
  2190. ;target_smart = {=is_dark_night} zat_b103_merc_smart, nil
  2191.  
  2192. ;--------------- freedom_sci squads -----------------------
  2193.  
  2194. [freedom_sci_simulation_squad_jupiter_hostile]:online_offline_group
  2195. faction = freedom_sci_hostile
  2196. relationship = enemy
  2197. npc_random = sim_default_freedom_sci_1, sim_default_freedom_sci_1, sim_default_freedom_sci_2
  2198. npc_in_squad = 3, 4
  2199.  
  2200. ;;;;;;;;; MONOLITH NORMAL ;;;;;;;;;
  2201.  
  2202. ;--------------- monolith simulation squads -----------------------
  2203.  
  2204. [simulation_monolith_squad]:online_offline_group
  2205. faction = monolith
  2206. relationship = enemy
  2207. npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3
  2208. npc_in_squad = 3, 4
  2209.  
  2210. [monolith_sim_squad_novice]:online_offline_group
  2211. faction = monolith
  2212. relationship = enemy
  2213. npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3
  2214. npc_in_squad = 3, 4
  2215.  
  2216. [monolith_sim_squad_advanced]:online_offline_group
  2217. faction = monolith
  2218. relationship = enemy
  2219. npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_4
  2220. npc_in_squad = 3, 4
  2221.  
  2222. [monolith_sim_squad_veteran]:online_offline_group
  2223. faction = monolith
  2224. relationship = enemy
  2225. npc_random = sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_4, sim_default_monolith_4
  2226. npc_in_squad = 3, 4
  2227.  
  2228. [monolith_sim_squad_advanced_1]:online_offline_group
  2229. faction = monolith
  2230. relationship = enemy
  2231. npc_random = sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_4
  2232. npc_in_squad = 2, 2
  2233.  
  2234. [monolith_sim_squad_veteran_2]:online_offline_group
  2235. faction = monolith
  2236. relationship = enemy
  2237. npc_random = sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_4
  2238. npc_in_squad = 2, 2
  2239.  
  2240. [monolith_sim_squad_jup_b8_smart_terrain]:online_offline_group
  2241. faction = monolith
  2242. relationship = enemy
  2243. npc_random = sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_4
  2244. npc_in_squad = 4, 4
  2245. ;target_smart = jup_b8_smart_terrain
  2246.  
  2247. [monolith_sim_squad_jup_b219]:online_offline_group
  2248. faction = monolith
  2249. relationship = enemy
  2250. npc_random = sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_4
  2251. npc_in_squad = 4, 4
  2252. ;target_smart = jup_b219
  2253.  
  2254. [monolith_sim_squad_novice_jupiter_smrter_sim_5]:online_offline_group
  2255. faction = monolith
  2256. relationship = enemy
  2257. npc_random = sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_4
  2258. npc_in_squad = 4, 4
  2259. ;target_smart = jupiter_smrter_sim_5
  2260.  
  2261. [monolith_sim_squad_veteran_jupiter_smrter_sim_5]:online_offline_group
  2262. faction = monolith
  2263. relationship = enemy
  2264. npc_random = sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_4, sim_default_monolith_4
  2265. npc_in_squad = 4, 4
  2266. ;target_smart = jupiter_smrter_sim_5
  2267.  
  2268. ;--------------- monolith sci simulation squads squads -----------------------
  2269.  
  2270. [monolith_sci_simulation_squad]:online_offline_group
  2271. faction = monolith_sci
  2272. relationship = enemy
  2273. npc_random = sim_default_monolith_sci_1, sim_default_monolith_sci_2, sim_default_monolith_sci_2
  2274. npc_in_squad = 3, 4
  2275.  
  2276. [monolith_sci_simulation_squad_zat_b40]:online_offline_group
  2277. faction = monolith_sci
  2278. relationship = enemy
  2279. npc_random = sim_default_monolith_sci_1, sim_default_monolith_sci_2, sim_default_monolith_sci_2
  2280. npc_in_squad = 2, 2
  2281.  
  2282. ;;;;;;;;; MONOLITH PRIPYAT ;;;;;;;;;
  2283.  
  2284. [simulation_monolith_squad_pripyat]:online_offline_group
  2285. faction = monolith
  2286. relationship = enemy
  2287. npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_4
  2288. npc_in_squad = 3, 4
  2289.  
  2290. [monolith_sim_squad_novice_pripyat]:online_offline_group
  2291. faction = monolith
  2292. relationship = enemy
  2293. npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_3
  2294. npc_in_squad = 3, 4
  2295.  
  2296. [monolith_sim_squad_advanced_pripyat]:online_offline_group
  2297. faction = monolith
  2298. relationship = enemy
  2299. npc_random = sim_default_monolith_0, sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_4
  2300. npc_in_squad = 3, 4
  2301.  
  2302. [monolith_sim_squad_veteran_pripyat]:online_offline_group
  2303. faction = monolith
  2304. relationship = enemy
  2305. npc_random = sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_4, sim_default_monolith_4
  2306. npc_in_squad = 3, 4
  2307.  
  2308. [monolith_sim_squad_veteran_jupiter_smrter_sim_1_sentry]:online_offline_group
  2309. faction = monolith
  2310. relationship = enemy
  2311. npc_random = sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_4, sim_default_monolith_4
  2312. npc_in_squad = 4, 4
  2313. ;target_smart = jupiter_smrter_sim_1
  2314.  
  2315. ;--------------- monolith sci simulation squads squads -----------------------
  2316.  
  2317. [monolith_sci_simulation_squad_pripyat]:online_offline_group
  2318. faction = monolith_sci
  2319. relationship = enemy
  2320. npc_random = sim_default_monolith_sci_1, sim_default_monolith_sci_2, sim_default_monolith_sci_2
  2321. npc_in_squad = 3, 4
  2322.  
  2323. ;--------------- zombied simulation squads -----------------------
  2324.  
  2325. [simulation_zombied_1]:online_offline_group
  2326. faction = zombied
  2327. npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_4
  2328. npc_in_squad = 1, 5
  2329.  
  2330. [simulation_zombied_1_jupiter]:online_offline_group
  2331. faction = zombied
  2332. npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
  2333. npc_in_squad = 5, 7
  2334.  
  2335. [simulation_zombied_1_jup_b205_smart_terrain]:online_offline_group
  2336. faction = zombied
  2337. npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
  2338. npc_in_squad = 5, 6
  2339. target_smart = jup_b205_smart_terrain
  2340.  
  2341. [simulation_zombied_1_zat_b100]:online_offline_group
  2342. faction = zombied
  2343. npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_4
  2344. npc_in_squad = 5, 5
  2345. target_smart = zat_b100
  2346.  
  2347. [simulation_zombied_1_zat_b40_smart_terrain]:online_offline_group
  2348. faction = zombied
  2349. npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
  2350. npc_in_squad = 2, 2
  2351. target_smart = zat_b40_smart_terrain
  2352.  
  2353. [simulation_zombied_1_zat_b104_zombied]:online_offline_group
  2354. faction = zombied
  2355. npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_4
  2356. npc_in_squad = 5, 5
  2357. target_smart = zat_b104_zombied
  2358.  
  2359. [simulation_zombied_1_zaton_smrter_sim_13]:online_offline_group
  2360. faction = zombied
  2361. npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_4
  2362. npc_in_squad = 5, 5
  2363. target_smart = zaton_smrter_sim_13
  2364.  
  2365. [simulation_zombied_1_jupiter_smrter_sim_8]:online_offline_group
  2366. faction = zombied
  2367. npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_4
  2368. npc_in_squad = 5, 5
  2369. target_smart = jupiter_smrter_sim_8
  2370.  
  2371. [simulation_zombied_1_zaton_smrter_sim_1]:online_offline_group
  2372. faction = zombied
  2373. npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_4
  2374. npc_in_squad = 4, 5
  2375. target_smart = zaton_smrter_sim_1
  2376.  
  2377. [simulation_zombied_1_zaton_smrter_sim_11]:online_offline_group
  2378. faction = zombied
  2379. npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_4
  2380. npc_in_squad = 3, 5
  2381. target_smart = zat_b38
  2382.  
  2383. [simulation_zombied_1_zaton_smrter_sim_3]:online_offline_group
  2384. faction = zombied
  2385. npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_4
  2386. npc_in_squad = 4, 5
  2387. target_smart = zat_sim_4 ; {=is_dark_night} nil, zat_sim_4
  2388.  
  2389. [simulation_zombied_1_jup_sim_16]:online_offline_group
  2390. faction = zombied
  2391. npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_4
  2392. npc_in_squad = 4, 5
  2393. target_smart = jup_sim_16
  2394.  
  2395. [simulation_zombied_1_zat_b38]:online_offline_group
  2396. faction = zombied
  2397. npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_4
  2398. npc_in_squad = 4, 5
  2399. target_smart = zat_b38
  2400.  
  2401. [simulation_zombied_1_pri_b306]:online_offline_group
  2402. faction = zombied
  2403. npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_4
  2404. npc_in_squad = 4, 5
  2405. target_smart = pri_b306
  2406.  
  2407. [simulation_zombied_2]:online_offline_group
  2408. faction = zombied
  2409. npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_4
  2410. npc_in_squad = 1, 5
  2411.  
  2412. [simulation_zombied_3]:online_offline_group
  2413. faction = zombied
  2414. npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_4
  2415. npc_in_squad = 1, 5
  2416.  
  2417. [zombied_sim_squad_novice]:online_offline_group
  2418. faction = zombied
  2419. npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_4
  2420. npc_in_squad = 1, 5
  2421.  
  2422. [zombied_sim_squad_advanced]:online_offline_group
  2423. faction = zombied
  2424. npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_4
  2425. npc_in_squad = 1, 5
  2426.  
  2427. [zombied_sim_squad_veteran]:online_offline_group
  2428. faction = zombied
  2429. npc_random = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_4
  2430. npc_in_squad = 1, 5
  2431.  
  2432. ;--------------- monster simulation squads -----------------------
  2433.  
  2434. [simulation_bloodsucker]:online_offline_group
  2435. faction = monster_predatory_day
  2436. npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
  2437. npc_in_squad = 1, 2
  2438.  
  2439. [simulation_bloodsucker_pripyat]:online_offline_group
  2440. faction = monster_predatory_day
  2441. npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
  2442. npc_in_squad = 1, 4
  2443.  
  2444. [simulation_bloodsucker_jupiter_smrter_sim_4]:online_offline_group
  2445. faction = monster_predatory_night
  2446. npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
  2447. npc_in_squad = 4, 4
  2448. target_smart = jup_sim_19
  2449.  
  2450. [simulation_bloodsucker_jup_b8_smart_terrain]:online_offline_group
  2451. faction = monster_predatory_night
  2452. npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
  2453. npc_in_squad = 1, 3
  2454. target_smart = jup_b8_smart_terrain
  2455.  
  2456. [simulation_bloodsucker_jup_b219]:online_offline_group
  2457. faction = monster_predatory_night
  2458. npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
  2459. npc_in_squad = 1, 3
  2460. target_smart = jup_b219
  2461.  
  2462. [simulation_bloodsucker_jup_sim_2]:online_offline_group
  2463. faction = monster_predatory_night
  2464. npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
  2465. npc_in_squad = 1, 3
  2466. ;target_smart = {=is_dark_night} nil, jup_sim_2
  2467.  
  2468. [simulation_bloodsucker_jup_sim_20]:online_offline_group
  2469. faction = monster_predatory_night
  2470. npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
  2471. npc_in_squad = 1, 3
  2472. ;target_smart = {=is_dark_night} nil, jup_sim_20
  2473.  
  2474. [simulation_bloodsucker_jup_sim_12]:online_offline_group
  2475. faction = monster_predatory_night
  2476. npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
  2477. npc_in_squad = 1, 2
  2478. ;target_smart = {=is_dark_night} nil, jup_sim_12
  2479.  
  2480. [simulation_bloodsucker_jup_b212]:online_offline_group
  2481. faction = monster_predatory_night
  2482. npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
  2483. npc_in_squad = 2, 4
  2484. ;target_smart = {=is_dark_night} nil, jup_b212
  2485.  
  2486. [simulation_bloodsucker_jup_b205_smart_terrain]:online_offline_group
  2487. faction = monster_predatory_night
  2488. npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
  2489. npc_in_squad = 2, 4
  2490. target_smart = jup_b205_smart_terrain
  2491.  
  2492. [simulation_bloodsucker_jup_b209]:online_offline_group
  2493. faction = monster_predatory_night
  2494. npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
  2495. npc_in_squad = 1, 3
  2496. ;target_smart = {=is_dark_night} nil, jup_b209
  2497.  
  2498. [simulation_bloodsucker_jup_b4]:online_offline_group
  2499. faction = monster_predatory_night
  2500. npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
  2501. npc_in_squad = 1, 3
  2502. ;target_smart = {=is_dark_night} nil, jup_b4
  2503.  
  2504. [simulation_bloodsucker_zat_sim_6]:online_offline_group
  2505. faction = monster_predatory_night
  2506. npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
  2507. npc_in_squad = 1, 3
  2508. ;target_smart = {=is_dark_night} nil, zat_sim_6
  2509.  
  2510. [simulation_bloodsucker_zat_sim_7]:online_offline_group
  2511. faction = monster_predatory_night
  2512. npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
  2513. npc_in_squad = 1, 3
  2514. ;target_smart = {=is_dark_night} nil, zat_sim_7
  2515.  
  2516. [simulation_bloodsucker_zat_sim_8]:online_offline_group
  2517. faction = monster_predatory_night
  2518. npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
  2519. npc_in_squad = 1, 3
  2520. ;target_smart = {=is_dark_night} nil, zat_sim_8
  2521.  
  2522. [simulation_bloodsucker_jup_sim_18]:online_offline_group
  2523. faction = monster_predatory_night
  2524. npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
  2525. npc_in_squad = 1, 3
  2526. ;target_smart = {=is_dark_night} nil, jup_sim_18
  2527.  
  2528. [simulation_bloodsucker_zat_sim_26]:online_offline_group
  2529. faction = monster_predatory_night
  2530. npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
  2531. npc_in_squad = 1, 3
  2532. ;target_smart = {=is_dark_night} nil, zat_sim_26
  2533.  
  2534. [simulation_bloodsucker_zat_sim_10]:online_offline_group
  2535. faction = monster_predatory_night
  2536. npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
  2537. npc_in_squad = 1, 3
  2538. ;target_smart = {=is_dark_night} nil, zat_sim_10
  2539.  
  2540. [simulation_bloodsucker_zat_sim_5]:online_offline_group
  2541. faction = monster_predatory_night
  2542. npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
  2543. npc_in_squad = 1, 2
  2544. ;target_smart = {=is_dark_night} nil, zat_sim_5
  2545.  
  2546. [simulation_bloodsucker_zat_b38]:online_offline_group
  2547. faction = monster_predatory_night
  2548. npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
  2549. npc_in_squad = 1, 2
  2550. target_smart = zat_b38
  2551.  
  2552. [simulation_bloodsucker_zat_b38u]:online_offline_group
  2553. faction = monster_predatory_night
  2554. npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
  2555. npc_in_squad = 2, 4
  2556. target_smart = zat_b38u
  2557.  
  2558. [simulation_bloodsucker_zat_b28]:online_offline_group
  2559. faction = monster_predatory_night
  2560. npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
  2561. npc_in_squad = 2, 4
  2562. target_smart = zat_b28
  2563.  
  2564. [simulation_bloodsucker_zaton_smrter_sim_11]:online_offline_group
  2565. faction = monster_predatory_night
  2566. npc_random = bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
  2567. npc_in_squad = 1, 3
  2568. ;target_smart = {=is_dark_night} nil, zat_b38
  2569.  
  2570. [simulation_bloodsucker_zaton_smrter_sim_3]:online_offline_group
  2571. faction = monster_predatory_night
  2572. npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
  2573. npc_in_squad = 1, 3
  2574. ;target_smart = {=is_dark_night} nil, zat_sim_4
  2575.  
  2576. [simulation_bloodsucker_jup_b208]:online_offline_group
  2577. faction = monster_predatory_night
  2578. npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
  2579. npc_in_squad = 2, 4
  2580. ;target_smart = {=is_dark_night} nil, jup_b208
  2581.  
  2582. [simulation_bloodsucker_pri_a21_mart_terrain]:online_offline_group
  2583. faction = monster_predatory_night
  2584. npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
  2585. npc_in_squad = 1, 4
  2586. target_smart = pri_a21_smart_terrain
  2587.  
  2588. [simulation_bloodsucker_pri_sim_11]:online_offline_group
  2589. faction = monster_predatory_night
  2590. npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
  2591. npc_in_squad = 1, 4
  2592. target_smart = pri_sim_11
  2593.  
  2594. [simulation_bloodsucker_pri_sim_9]:online_offline_group
  2595. faction = monster_predatory_night
  2596. npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
  2597. npc_in_squad = 1, 4
  2598. target_smart = pri_sim_9
  2599.  
  2600. [simulation_bloodsucker_zat_b100]:online_offline_group
  2601. faction = monster_predatory_night
  2602. npc_random = bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_normal, bloodsucker_normal, bloodsucker_strong, bloodsucker_strong
  2603. npc_in_squad = 4, 5
  2604. target_smart = zat_b100
  2605.  
  2606. ;;;;;;;;;;;;;;;;;;;;;;
  2607.  
  2608. [simulation_boar]:online_offline_group
  2609. faction = monster_vegetarian
  2610. npc_random = boar_normal, boar_normal, boar_normal, boar_strong
  2611. npc_in_squad = 1, 4
  2612.  
  2613. [simulation_boar_pripyat]:online_offline_group
  2614. faction = monster_vegetarian
  2615. npc_random = boar_normal, boar_normal, boar_normal, boar_strong
  2616. npc_in_squad = 2, 6
  2617.  
  2618. ;;;;;;;;;;;;;;;;;;;;;;
  2619.  
  2620. [simulation_burer]:online_offline_group
  2621. faction = monster_predatory_night
  2622. npc_random = burer_normal
  2623. npc_in_squad = 1, 3
  2624.  
  2625. [simulation_burer_jupiter_smrter_sim_1_tele]:online_offline_group
  2626. faction = monster_predatory_night
  2627. npc = burer_normal, burer_normal, burer_normal, m_poltergeist_normal_tele, m_poltergeist_normal_tele
  2628. npc_in_squad = 3
  2629. target_smart = jupiter_smrter_sim_1
  2630.  
  2631. [simulation_burer_jupiter_smrter_sim_1_flame]:online_offline_group
  2632. faction = monster_predatory_night
  2633. npc = burer_normal, burer_normal, burer_normal, m_poltergeist_normal_flame, m_poltergeist_normal_flame
  2634. target_smart = jupiter_smrter_sim_1
  2635.  
  2636. [simulation_burer_jup_b8_smart_terrain]:online_offline_group
  2637. faction = monster_predatory_night
  2638. npc_random = burer_normal
  2639. npc_in_squad = 3
  2640. target_smart = jup_b8_smart_terrain
  2641.  
  2642. [simulation_burer_jup_b219]:online_offline_group
  2643. faction = monster_predatory_night
  2644. npc_random = burer_normal
  2645. npc_in_squad = 3
  2646. target_smart = jup_b219
  2647.  
  2648. [simulation_burer_jup_b205_smart_terrain]:online_offline_group
  2649. faction = monster_predatory_night
  2650. npc_random = burer_normal
  2651. npc_in_squad = 3, 4
  2652. target_smart = jup_b205_smart_terrain
  2653.  
  2654. [simulation_burer_jup_sim_2]:online_offline_group
  2655. faction = monster_predatory_night
  2656. npc_random = burer_normal
  2657. npc_in_squad = 1, 3
  2658. ;target_smart = {=is_dark_night} nil, jup_sim_2
  2659.  
  2660. [simulation_burer_zat_b38]:online_offline_group
  2661. faction = monster_predatory_night
  2662. npc_random = burer_normal
  2663. npc_in_squad = 2, 2
  2664. target_smart = zat_b38
  2665.  
  2666. [simulation_burer_zat_b38u]:online_offline_group
  2667. faction = monster_predatory_night
  2668. npc_random = burer_normal
  2669. npc_in_squad = 3, 3
  2670. target_smart = zat_b38u
  2671.  
  2672. [simulation_burer_zat_b40_smart_terrain]:online_offline_group
  2673. faction = monster_predatory_night
  2674. npc_random = burer_normal
  2675. npc_in_squad = 2, 2
  2676. target_smart = zat_b40_smart_terrain
  2677.  
  2678. [simulation_burer_zat_sim_7]:online_offline_group
  2679. faction = monster_predatory_night
  2680. npc_random = burer_normal
  2681. npc_in_squad = 2, 2
  2682. ;target_smart = {=is_dark_night} nil, zat_sim_7
  2683.  
  2684. [simulation_burer_zat_b28]:online_offline_group
  2685. faction = monster_predatory_night
  2686. npc_random = burer_normal
  2687. npc_in_squad = 3, 4
  2688. target_smart = zat_b28
  2689.  
  2690. [simulation_burer_zat_b100]:online_offline_group
  2691. faction = monster_predatory_night
  2692. npc_random = burer_normal
  2693. npc_in_squad = 3, 4
  2694. target_smart = zat_b100
  2695.  
  2696. [simulation_burer_zaton_smrter_sim_11]:online_offline_group
  2697. faction = monster_predatory_night
  2698. npc_random = burer_normal
  2699. npc_in_squad = 3, 4
  2700. target_smart = zat_b38
  2701.  
  2702. [simulation_burer_jup_b208]:online_offline_group
  2703. faction = monster_predatory_night
  2704. npc_random = burer_normal
  2705. npc_in_squad = 3, 4
  2706. ;target_smart = {=is_dark_night} nil, jup_b208
  2707.  
  2708. [simulation_burer_pri_b301]:online_offline_group
  2709. faction = monster_predatory_night
  2710. npc_random = burer_normal
  2711. npc_in_squad = 3, 4
  2712. target_smart = pri_b301
  2713.  
  2714. [simulation_burer_pri_b303]:online_offline_group
  2715. faction = monster_predatory_night
  2716. npc_random = burer_normal
  2717. npc_in_squad = 3, 4
  2718. target_smart = pri_b303
  2719.  
  2720. [simulation_burer_pri_b306]:online_offline_group
  2721. faction = monster_predatory_night
  2722. npc_random = burer_normal
  2723. npc_in_squad = 3, 4
  2724. target_smart = pri_b306
  2725.  
  2726. [simulation_burer_pri_a17]:online_offline_group
  2727. faction = monster_predatory_night
  2728. npc_random = burer_normal
  2729. npc_in_squad = 3, 4
  2730. target_smart = pri_a17
  2731.  
  2732. [simulation_burer_pri_sim_1]:online_offline_group
  2733. faction = monster_predatory_night
  2734. npc_random = burer_normal
  2735. npc_in_squad = 3, 4
  2736. target_smart = pri_sim_1
  2737.  
  2738. [simulation_burer_pri_a25_smart_terrain]:online_offline_group
  2739. faction = monster_predatory_night
  2740. npc_random = burer_normal
  2741. npc_in_squad = 3, 4
  2742. target_smart = pri_a25_smart_terrain
  2743.  
  2744. ;;;;;;;;;;;;;;;;;;;;;;
  2745.  
  2746. [simulation_dog]:online_offline_group
  2747. faction = monster_predatory_day
  2748. npc_random = dog_weak, dog_weak, dog_normal, dog_normal, dog_normal, dog_strong, dog_strong, dog_cute
  2749. npc_in_squad = 1, 6
  2750.  
  2751. [simulation_dog_pripyat]:online_offline_group
  2752. faction = monster_predatory_day
  2753. npc_random = dog_weak, dog_weak, dog_normal, dog_normal, dog_normal, dog_strong, dog_strong, dog_cute
  2754. npc_in_squad = 1, 7
  2755.  
  2756. [simulation_pseudodog]:online_offline_group
  2757. faction = monster_predatory_day
  2758. npc_random = pseudodog_normal
  2759. npc_in_squad = 1, 3
  2760.  
  2761. [simulation_pseudodog_pripyat]:online_offline_group
  2762. faction = monster_predatory_day
  2763. npc_random = pseudodog_normal
  2764. npc_in_squad = 1, 4
  2765.  
  2766. [simulation_flesh]:online_offline_group
  2767. faction = monster_vegetarian
  2768. npc_random = flesh_normal, flesh_normal, flesh_normal, flesh_strong
  2769. npc_in_squad = 2, 5
  2770.  
  2771. [simulation_flesh_pripyat]:online_offline_group
  2772. faction = monster_vegetarian
  2773. npc_random = flesh_normal, flesh_normal, flesh_normal, flesh_strong
  2774. npc_in_squad = 3, 6
  2775.  
  2776. ;;;;;;;;;;;;;;;;;;;;;;
  2777.  
  2778. [simulation_snork]:online_offline_group
  2779. faction = monster_predatory_day
  2780. npc_random = snork_normal, snork_normal, snork_strong
  2781. npc_in_squad = 1, 4
  2782.  
  2783. [simulation_snork_jupiter]:online_offline_group
  2784. faction = monster_predatory_day
  2785. npc_random = snork_normal, snork_normal, snork_strong
  2786. npc_in_squad = 1, 3
  2787.  
  2788. [simulation_snork_pripyat]:online_offline_group
  2789. faction = monster_predatory_day
  2790. npc_random = snork_normal, snork_normal, snork_strong
  2791. npc_in_squad = 2, 5
  2792.  
  2793. [simulation_snork_zat_b28]:online_offline_group
  2794. faction = monster_predatory_night
  2795. npc_random = snork_normal, snork_strong
  2796. npc_in_squad = 3, 4
  2797. target_smart = zat_b28
  2798.  
  2799. [simulation_snork_zat_b38]:online_offline_group
  2800. faction = monster_predatory_night
  2801. npc_random = snork_normal, snork_normal, snork_strong
  2802. npc_in_squad = 2, 4
  2803. target_smart = zat_b38
  2804.  
  2805. [simulation_snork_zat_b38u]:online_offline_group
  2806. faction = monster_predatory_night
  2807. npc_random = snork_normal, snork_strong
  2808. npc_in_squad = 2, 4
  2809. target_smart = zat_b38u
  2810.  
  2811. [simulation_snork_zat_b40_smart_terrain]:online_offline_group
  2812. faction = monster_predatory_night
  2813. npc_random = snork_normal, snork_strong
  2814. npc_in_squad = 2, 2
  2815. target_smart = zat_b40_smart_terrain
  2816.  
  2817. [simulation_snork_zaton_smrter_sim_11]:online_offline_group
  2818. faction = monster_predatory_night
  2819. npc_random = snork_normal, snork_strong
  2820. npc_in_squad = 1, 4
  2821. target_smart = zat_b38
  2822.  
  2823. [simulation_snork_zaton_smrter_sim_3]:online_offline_group
  2824. faction = monster_predatory_night
  2825. npc_random = snork_normal, snork_strong
  2826. npc_in_squad = 3, 4
  2827. target_smart = zat_sim_4
  2828.  
  2829. [simulation_snork_zaton_smrter_sim_1]:online_offline_group
  2830. faction = monster_predatory_night
  2831. npc_random = snork_normal, snork_strong
  2832. npc_in_squad = 4, 4
  2833. ;target_smart = {=is_dark_night} nil, zaton_smrter_sim_1
  2834.  
  2835. [simulation_snork_jupiter_smrter_sim_4]:online_offline_group
  2836. faction = monster_predatory_night
  2837. npc_random = snork_normal, snork_strong
  2838. npc_in_squad = 5, 6
  2839. ;target_smart = {=is_dark_night} nil, jup_sim_19
  2840.  
  2841. [simulation_snork_jup_b205_smart_terrain]:online_offline_group
  2842. faction = monster_predatory_night
  2843. npc_random = snork_normal, snork_normal, snork_strong
  2844. npc_in_squad = 4, 4
  2845. target_smart = jup_b205_smart_terrain
  2846.  
  2847. [simulation_snork_jup_b4]:online_offline_group
  2848. faction = monster_predatory_night
  2849. npc_random = snork_normal, snork_normal, snork_strong
  2850. npc_in_squad = 3, 4
  2851. ;target_smart = {=is_dark_night} nil, jup_b4
  2852.  
  2853. [simulation_snork_jup_sim_20]:online_offline_group
  2854. faction = monster_predatory_night
  2855. npc_random = snork_normal, snork_normal, snork_strong
  2856. npc_in_squad = 1, 3
  2857. ;target_smart = {=is_dark_night} nil, jup_sim_20
  2858.  
  2859. [simulation_snork_jup_b208]:online_offline_group
  2860. faction = monster_predatory_night
  2861. npc_random = snork_normal, snork_normal, snork_strong
  2862. npc_in_squad = 2, 4
  2863. ;target_smart = {=is_dark_night} nil, jup_b208
  2864.  
  2865. [simulation_snork_jup_b209]:online_offline_group
  2866. faction = monster_predatory_night
  2867. npc_random = snork_normal, snork_normal, snork_strong
  2868. npc_in_squad = 2, 5
  2869. ;target_smart = {=is_dark_night} nil, jup_b209
  2870.  
  2871. [simulation_snork_pri_b306]:online_offline_group
  2872. faction = monster_predatory_night
  2873. npc_random = snork_normal, snork_normal, snork_strong
  2874. npc_in_squad = 2, 4
  2875. ;target_smart = {=is_dark_night} nil, pri_b306
  2876.  
  2877. [simulation_snork_pri_b307]:online_offline_group
  2878. faction = monster_predatory_night
  2879. npc_random = snork_normal, snork_normal, snork_strong
  2880. npc_in_squad = 2, 5
  2881. ;target_smart = {=is_dark_night} nil, pri_b307
  2882.  
  2883. [simulation_snork_pri_a25]:online_offline_group
  2884. faction = monster_predatory_night
  2885. npc_random = snork_normal, snork_normal, snork_strong
  2886. npc_in_squad = 2, 4
  2887. ;target_smart = {=is_dark_night} nil, pri_a25
  2888.  
  2889. [simulation_snork_pri_b303]:online_offline_group
  2890. faction = monster_predatory_night
  2891. npc_random = snork_normal, snork_normal, snork_strong
  2892. npc_in_squad = 2, 5
  2893. ;target_smart = {=is_dark_night} nil, pri_b303
  2894.  
  2895. [simulation_snork_pri_b301]:online_offline_group
  2896. faction = monster_predatory_night
  2897. npc_random = snork_normal, snork_normal, snork_strong
  2898. npc_in_squad = 3, 4
  2899. ;target_smart = {=is_dark_night} nil, pri_b301
  2900.  
  2901. [simulation_snork_pri_b304]:online_offline_group
  2902. faction = monster_predatory_night
  2903. npc_random = snork_normal, snork_normal, snork_strong
  2904. npc_in_squad = 3, 4
  2905. ;target_smart = {=is_dark_night} nil, pri_b304
  2906.  
  2907. [simulation_snork_pri_b305]:online_offline_group
  2908. faction = monster_predatory_night
  2909. npc_random = snork_normal, snork_normal, snork_strong
  2910. npc_in_squad = 3, 4
  2911. ;target_smart = {=is_dark_night} nil, pri_b305
  2912.  
  2913. [simulation_snork_pri_sim_1]:online_offline_group
  2914. faction = monster_predatory_night
  2915. npc_random = snork_normal, snork_normal, snork_strong
  2916. npc_in_squad = 3, 4
  2917. ;target_smart = {=is_dark_night} nil, pri_sim_1
  2918.  
  2919. [simulation_snork_zat_b100]:online_offline_group
  2920. faction = monster_predatory_night
  2921. npc_random = snork_normal, snork_normal, snork_strong
  2922. npc_in_squad = 4, 5
  2923. target_smart = zat_b100
  2924.  
  2925. ;;;;;;;;;;;;;;;;;;;;;;
  2926.  
  2927. [simulation_controller]:online_offline_group
  2928. faction = monster_predatory_night
  2929. npc_random = m_controller_normal
  2930. npc_in_squad = 1, 1
  2931.  
  2932. [simulation_controller_jupiter_smrter_sim_1_tele]:online_offline_group
  2933. faction = monster_predatory_night
  2934. npc = m_controller_normal, m_controller_normal
  2935. target_smart = jupiter_smrter_sim_1
  2936.  
  2937. [simulation_controller_jupiter_smrter_sim_1_flame]:online_offline_group
  2938. faction = monster_predatory_night
  2939. npc = m_controller_normal, m_controller_normal
  2940. target_smart = jupiter_smrter_sim_1
  2941.  
  2942. [simulation_controller_jup_b8_smart_terrain]:online_offline_group
  2943. faction = monster_predatory_night
  2944. npc = m_controller_normal
  2945. target_smart = jup_b8_smart_terrain
  2946.  
  2947. [simulation_controller_jupiter_smrter_sim_8]:online_offline_group
  2948. faction = monster_predatory_night
  2949. npc = m_controller_normal, m_controller_normal
  2950. target_smart = jupiter_smrter_sim_8
  2951.  
  2952. [simulation_controller_jup_b8_smart_terrain_flame]:online_offline_group
  2953. faction = monster_predatory_night
  2954. npc = m_controller_normal
  2955. target_smart = jup_b8_smart_terrain
  2956.  
  2957. [simulation_controller_jup_b219]:online_offline_group
  2958. faction = monster_predatory_night
  2959. npc = m_controller_normal
  2960. target_smart = jup_b219
  2961.  
  2962. [simulation_controller_jup_b219_flame]:online_offline_group
  2963. faction = monster_predatory_night
  2964. npc = m_controller_normal
  2965. target_smart = jup_b219
  2966.  
  2967. [simulation_controller_zat_b28]:online_offline_group
  2968. faction = monster_predatory_night
  2969. npc = m_controller_normal
  2970. target_smart = zat_b28
  2971.  
  2972. [simulation_controller_zat_b28_flame]:online_offline_group
  2973. faction = monster_predatory_night
  2974. npc = m_controller_normal
  2975. target_smart = zat_b28
  2976.  
  2977. [simulation_controller_zat_b38]:online_offline_group
  2978. faction = monster_predatory_night
  2979. npc = m_controller_normal
  2980. target_smart = zat_b38
  2981.  
  2982. [simulation_controller_zat_b38_flame]:online_offline_group
  2983. faction = monster_predatory_night
  2984. npc = m_controller_normal
  2985. target_smart = zat_b38
  2986.  
  2987. [simulation_controller_zat_b38u]:online_offline_group
  2988. faction = monster_predatory_night
  2989. npc = m_controller_normal
  2990. target_smart = zat_b38u
  2991.  
  2992. [simulation_controller_zat_b38u_flame]:online_offline_group
  2993. faction = monster_predatory_night
  2994. npc = m_controller_normal
  2995. target_smart = zat_b38u
  2996.  
  2997. [simulation_controller_zat_b40_smart_terrain]:online_offline_group
  2998. faction = monster_predatory_night
  2999. npc = m_controller_normal
  3000. target_smart = zat_b40_smart_terrain
  3001.  
  3002. [simulation_controller_zat_b40_smart_terrain_flame]:online_offline_group
  3003. faction = monster_predatory_night
  3004. npc = m_controller_normal
  3005. target_smart = zat_b40_smart_terrain
  3006.  
  3007. [simulation_controller_zat_b104_zombied]:online_offline_group
  3008. faction = monster_predatory_night
  3009. npc = m_controller_normal, m_controller_normal
  3010. target_smart = zat_b104_zombied
  3011.  
  3012. [simulation_controller_zat_b104_zombied_flame]:online_offline_group
  3013. faction = monster_predatory_night
  3014. npc = m_controller_normal, m_controller_normal
  3015. target_smart = zat_b104_zombied
  3016.  
  3017. [simulation_controller_zaton_smrter_sim_11]:online_offline_group
  3018. faction = monster_predatory_night
  3019. npc = m_controller_normal
  3020. target_smart = zat_b38
  3021.  
  3022. [simulation_controller_zaton_smrter_sim_11_flame]:online_offline_group
  3023. faction = monster_predatory_night
  3024. npc = m_controller_normal, m_controller_normal
  3025. target_smart = zat_b38
  3026.  
  3027. [simulation_controller_jup_b205_smart_terrain]:online_offline_group
  3028. faction = monster_predatory_night
  3029. npc = m_controller_normal
  3030. target_smart = jup_b205_smart_terrain
  3031.  
  3032. [simulation_controller_jup_b205_smart_terrain_flame]:online_offline_group
  3033. faction = monster_predatory_night
  3034. npc = m_controller_normal
  3035. target_smart = jup_b205_smart_terrain
  3036.  
  3037. [simulation_controller_jup_b208]:online_offline_group
  3038. faction = monster_predatory_night
  3039. npc = m_controller_normal, m_controller_normal
  3040. target_smart = jup_b208
  3041.  
  3042. [simulation_controller_jup_b208_flame]:online_offline_group
  3043. faction = monster_predatory_night
  3044. npc = m_controller_normal, m_controller_normal
  3045. target_smart = jup_b208
  3046.  
  3047. [simulation_controller_pri_b301]:online_offline_group
  3048. faction = monster_predatory_night
  3049. npc = m_controller_normal, m_controller_normal
  3050. target_smart = pri_b301
  3051.  
  3052. [simulation_controller_pri_b301_flame]:online_offline_group
  3053. faction = monster_predatory_night
  3054. npc = m_controller_normal, m_controller_normal
  3055. target_smart = pri_b301
  3056.  
  3057. [simulation_controller_pri_b303]:online_offline_group
  3058. faction = monster_predatory_night
  3059. npc = m_controller_normal, m_controller_normal
  3060. target_smart = pri_b303
  3061.  
  3062. [simulation_controller_pri_b303_flame]:online_offline_group
  3063. faction = monster_predatory_night
  3064. npc = m_controller_normal, m_controller_normal
  3065. target_smart = pri_b303
  3066.  
  3067. [simulation_controller_pri_b306]:online_offline_group
  3068. faction = monster_predatory_night
  3069. npc = m_controller_normal, m_controller_normal
  3070. target_smart = pri_b306
  3071.  
  3072. [simulation_controller_pri_b306_flame]:online_offline_group
  3073. faction = monster_predatory_night
  3074. npc = m_controller_normal, m_controller_normal
  3075. target_smart = pri_b306
  3076.  
  3077. [simulation_controller_pri_a17]:online_offline_group
  3078. faction = monster_predatory_night
  3079. npc = m_controller_normal, m_controller_normal
  3080. target_smart = pri_a17
  3081.  
  3082. [simulation_controller_pri_a17_flame]:online_offline_group
  3083. faction = monster_predatory_night
  3084. npc = m_controller_normal, m_controller_normal
  3085. target_smart = pri_a17
  3086.  
  3087. [simulation_controller_pri_sim_1]:online_offline_group
  3088. faction = monster_predatory_night
  3089. npc = m_controller_normal, m_controller_normal
  3090. target_smart = pri_sim_1
  3091.  
  3092. [simulation_controller_pri_sim_1_flame]:online_offline_group
  3093. faction = monster_predatory_night
  3094. npc = m_controller_normal, m_controller_normal
  3095. target_smart = pri_sim_1
  3096.  
  3097. [simulation_controller_pri_a25_smart_terrain]:online_offline_group
  3098. faction = monster_predatory_night
  3099. npc = m_controller_normal, m_controller_normal
  3100. target_smart = pri_a25_smart_terrain
  3101.  
  3102. [simulation_controller_pri_a25_smart_terrain_flame]:online_offline_group
  3103. faction = monster_predatory_night
  3104. npc = m_controller_normal, m_controller_normal
  3105. target_smart = pri_a25_smart_terrain
  3106.  
  3107. [simulation_controller_zat_b100]:online_offline_group
  3108. faction = monster_predatory_night
  3109. npc = m_controller_normal, m_controller_normal
  3110. target_smart = zat_b100
  3111.  
  3112. [simulation_controller_zat_b100_flame]:online_offline_group
  3113. faction = monster_predatory_night
  3114. npc = m_controller_normal, m_controller_normal
  3115. target_smart = zat_b100
  3116.  
  3117. ;;;;;;;;;;;;;;;;;;;;;;
  3118.  
  3119. [simulation_mix_dogs]:online_offline_group
  3120. faction = monster_predatory_day
  3121. npc_random = pseudodog_normal, pseudodog_normal, dog_weak, dog_normal, dog_strong, dog_cute
  3122. npc_in_squad = 1, 4
  3123.  
  3124. [simulation_mix_boar_flesh]:online_offline_group
  3125. faction = monster_vegetarian
  3126. npc_random = flesh_normal, flesh_normal, flesh_normal, flesh_strong ; boar_normal, boar_normal, boar_normal, boar_strong
  3127. npc_in_squad = 1, 4
  3128.  
  3129. ;;;;;;;;;;;;;;;;;;;;;;
  3130.  
  3131. [simulation_poltergeist_tele]:online_offline_group
  3132. faction = monster_predatory_day
  3133. npc = m_poltergeist_normal_tele
  3134. npc_in_squad = 1, 1
  3135.  
  3136. [simulation_poltergeist_tele_zat_b38]:online_offline_group
  3137. faction = monster_predatory_night
  3138. npc = m_poltergeist_normal_tele
  3139. npc_in_squad = 2, 3
  3140. target_smart = zat_b38
  3141.  
  3142. [simulation_poltergeist_tele_zat_b38u]:online_offline_group
  3143. faction = monster_predatory_night
  3144. npc = m_poltergeist_normal_tele
  3145. npc_in_squad = 2, 2
  3146. target_smart = zat_b38u
  3147.  
  3148. [simulation_poltergeist_tele_zat_b40_smart_terrain]:online_offline_group
  3149. faction = monster_predatory_night
  3150. npc = m_poltergeist_normal_tele
  3151. npc_in_squad = 2, 2
  3152. target_smart = zat_b40_smart_terrain
  3153.  
  3154. [simulation_poltergeist_tele_zat_b100]:online_offline_group
  3155. faction = monster_predatory_night
  3156. npc = m_poltergeist_normal_tele
  3157. npc_in_squad = 2, 2
  3158. target_smart = zat_b100
  3159.  
  3160. [simulation_poltergeist_tele_zaton_smrter_sim_11]:online_offline_group
  3161. faction = monster_predatory_night
  3162. npc = m_poltergeist_normal_tele
  3163. npc_in_squad = 2, 2
  3164. target_smart = zat_b38
  3165.  
  3166. [simulation_poltergeist_tele_jup_b205_smart_terrain]:online_offline_group
  3167. faction = monster_predatory_night
  3168. npc = m_poltergeist_normal_tele
  3169. npc_in_squad = 2, 3
  3170. target_smart = jup_b205_smart_terrain
  3171.  
  3172. [simulation_poltergeist_tele_jup_b208]:online_offline_group
  3173. faction = monster_predatory_night
  3174. npc = m_poltergeist_normal_tele
  3175. npc_in_squad = 2, 2
  3176. target_smart = jup_b208
  3177.  
  3178. [simulation_poltergeist_tele_jupiter_smrter_sim_8]:online_offline_group
  3179. faction = monster_predatory_night
  3180. npc = m_poltergeist_normal_tele
  3181. npc_in_squad = 2, 2
  3182. target_smart = jupiter_smrter_sim_8
  3183.  
  3184. [simulation_poltergeist_tele_jupiter_smrter_sim_1]:online_offline_group
  3185. faction = monster_predatory_night
  3186. npc = m_poltergeist_normal_tele
  3187. npc_in_squad = 2, 2
  3188. target_smart = jupiter_smrter_sim_1
  3189.  
  3190. [simulation_poltergeist_tele_pri_b306]:online_offline_group
  3191. faction = monster_predatory_night
  3192. npc = m_poltergeist_normal_tele
  3193. npc_in_squad = 2, 2
  3194. target_smart = pri_b306
  3195.  
  3196. [simulation_poltergeist_tele_pri_b301]:online_offline_group
  3197. faction = monster_predatory_night
  3198. npc = m_poltergeist_normal_tele
  3199. npc_in_squad = 2, 2
  3200. target_smart = pri_b301
  3201.  
  3202. [simulation_poltergeist_tele_pri_b303]:online_offline_group
  3203. faction = monster_predatory_night
  3204. npc = m_poltergeist_normal_tele
  3205. npc_in_squad = 2, 2
  3206. target_smart = pri_b303
  3207.  
  3208. [simulation_poltergeist_tele_pri_b307]:online_offline_group
  3209. faction = monster_predatory_night
  3210. npc = m_poltergeist_normal_tele
  3211. npc_in_squad = 2, 2
  3212. target_smart = pri_b307
  3213.  
  3214. [simulation_poltergeist_tele_pri_a25]:online_offline_group
  3215. faction = monster_predatory_night
  3216. npc = m_poltergeist_normal_tele
  3217. npc_in_squad = 2, 2
  3218. target_smart = pri_a25
  3219.  
  3220. [simulation_poltergeist_tele_pri_sim_1]:online_offline_group
  3221. faction = monster_predatory_night
  3222. npc = m_poltergeist_normal_tele
  3223. npc_in_squad = 2, 2
  3224. target_smart = pri_sim_1
  3225.  
  3226. [simulation_poltergeist_flame]:online_offline_group
  3227. faction = monster_predatory_day
  3228. npc = m_poltergeist_normal_flame
  3229. npc_in_squad = 2, 2
  3230.  
  3231. [simulation_poltergeist_flame_zat_b38]:online_offline_group
  3232. faction = monster_predatory_night
  3233. npc = m_poltergeist_normal_flame
  3234. npc_in_squad = 2, 3
  3235. target_smart = zat_b38
  3236.  
  3237. [simulation_poltergeist_flame_zat_b38u]:online_offline_group
  3238. faction = monster_predatory_night
  3239. npc = m_poltergeist_normal_flame
  3240. npc_in_squad = 2, 2
  3241. target_smart = zat_b38u
  3242.  
  3243. [simulation_poltergeist_flame_zat_b40_smart_terrain]:online_offline_group
  3244. faction = monster_predatory_night
  3245. npc = m_poltergeist_normal_flame
  3246. npc_in_squad = 2, 2
  3247. target_smart = zat_b40_smart_terrain
  3248.  
  3249. [simulation_poltergeist_flame_zat_b100]:online_offline_group
  3250. faction = monster_predatory_night
  3251. npc = m_poltergeist_normal_flame
  3252. npc_in_squad = 2, 2
  3253. target_smart = zat_b100
  3254.  
  3255. [simulation_poltergeist_flame_zaton_smrter_sim_11]:online_offline_group
  3256. faction = monster_predatory_night
  3257. npc = m_poltergeist_normal_flame
  3258. npc_in_squad = 2, 2
  3259. target_smart = zat_b38
  3260.  
  3261. [simulation_poltergeist_flame_jup_b205_smart_terrain]:online_offline_group
  3262. faction = monster_predatory_night
  3263. npc = m_poltergeist_normal_flame
  3264. npc_in_squad = 2, 3
  3265. target_smart = jup_b205_smart_terrain
  3266.  
  3267. [simulation_poltergeist_flame_jup_b208]:online_offline_group
  3268. faction = monster_predatory_night
  3269. npc = m_poltergeist_normal_flame
  3270. npc_in_squad = 2, 2
  3271. target_smart = jup_b208
  3272.  
  3273. [simulation_poltergeist_flame_jupiter_smrter_sim_8]:online_offline_group
  3274. faction = monster_predatory_night
  3275. npc = m_poltergeist_normal_flame
  3276. npc_in_squad = 2, 2
  3277. target_smart = jupiter_smrter_sim_8
  3278.  
  3279. [simulation_poltergeist_flame_jupiter_smrter_sim_1]:online_offline_group
  3280. faction = monster_predatory_night
  3281. npc = m_poltergeist_normal_flame
  3282. npc_in_squad = 2, 2
  3283. target_smart = jupiter_smrter_sim_1
  3284.  
  3285. [simulation_poltergeist_flame_pri_b306]:online_offline_group
  3286. faction = monster_predatory_night
  3287. npc = m_poltergeist_normal_flame
  3288. npc_in_squad = 2, 2
  3289. target_smart = pri_b306
  3290.  
  3291. [simulation_poltergeist_flame_pri_b301]:online_offline_group
  3292. faction = monster_predatory_night
  3293. npc = m_poltergeist_normal_flame
  3294. npc_in_squad = 2, 2
  3295. target_smart = pri_b301
  3296.  
  3297. [simulation_poltergeist_flame_pri_b303]:online_offline_group
  3298. faction = monster_predatory_night
  3299. npc = m_poltergeist_normal_flame
  3300. npc_in_squad = 2, 2
  3301. target_smart = pri_b303
  3302.  
  3303. [simulation_poltergeist_flame_pri_b307]:online_offline_group
  3304. faction = monster_predatory_night
  3305. npc = m_poltergeist_normal_flame
  3306. npc_in_squad = 2, 2
  3307. target_smart = pri_b307
  3308.  
  3309. [simulation_poltergeist_flame_pri_a25]:online_offline_group
  3310. faction = monster_predatory_night
  3311. npc = m_poltergeist_normal_flame
  3312. npc_in_squad = 2, 2
  3313. target_smart = pri_a25
  3314.  
  3315. [simulation_poltergeist_flame_pri_sim_1]:online_offline_group
  3316. faction = monster_predatory_night
  3317. npc = m_poltergeist_normal_flame
  3318. npc_in_squad = 2, 2
  3319. target_smart = pri_sim_1
  3320.  
  3321. ;;;;;;;;;;;;;;;;;;;;;;
  3322.  
  3323. [simulation_chimera]:online_offline_group
  3324. faction = monster_predatory_day
  3325. npc_random = chimera_normal
  3326. npc_in_squad = 1, 2
  3327.  
  3328. [simulation_chimera_zaton]:online_offline_group
  3329. faction = monster_predatory_day
  3330. npc_random = chimera_normal
  3331. npc_in_squad = 1, 2
  3332. ;target_smart = {=is_dark_night} nil, {~50} zat_sim_5, {~50} zat_sim_3, {~50} zat_sim_1, {~50} zat_sim_18, {~50} zat_sim_10, {~50} zat_sim_7, zat_sim_26
  3333.  
  3334. [simulation_chimera_pripyat]:online_offline_group
  3335. faction = monster_predatory_day
  3336. npc_random = chimera_normal
  3337. npc_in_squad = 1, 2
  3338. ;target_smart = {=is_dark_night} nil, pri_a15
  3339.  
  3340. [simulation_chimera_jupiter]:online_offline_group
  3341. faction = monster_predatory_night
  3342. npc_random = chimera_normal
  3343. npc_in_squad = 1, 2
  3344.  
  3345. [simulation_chimera_jup_b8_smart_terrain]:online_offline_group
  3346. faction = monster_predatory_night
  3347. npc_random = chimera_normal
  3348. npc_in_squad = 1, 2
  3349. target_smart = jup_b8_smart_terrain
  3350.  
  3351. [simulation_chimera_jupiter_smrter_sim_4]:online_offline_group
  3352. faction = monster_predatory_night
  3353. npc_random = chimera_normal
  3354. npc_in_squad = 2, 2
  3355. target_smart = jup_sim_19
  3356.  
  3357. [simulation_chimera_jup_b219]:online_offline_group
  3358. faction = monster_predatory_night
  3359. npc_random = chimera_normal
  3360. npc_in_squad = 1, 2
  3361. target_smart = jup_b219
  3362.  
  3363. [simulation_chimera_jup_b209]:online_offline_group
  3364. faction = monster_predatory_night
  3365. npc_random = chimera_normal
  3366. npc_in_squad = 1, 2
  3367. ;target_smart = {=is_dark_night} nil, jup_b209
  3368.  
  3369. [simulation_chimera_jup_b4]:online_offline_group
  3370. faction = monster_predatory_night
  3371. npc_random = chimera_normal
  3372. npc_in_squad = 1, 2
  3373. target_smart = jup_b4
  3374.  
  3375. [simulation_chimera_jup_b212]:online_offline_group
  3376. faction = monster_predatory_night
  3377. npc_random = chimera_normal
  3378. npc_in_squad = 1, 2
  3379. ;target_smart = {=is_dark_night} nil, jup_b212
  3380.  
  3381. [simulation_chimera_jup_sim_20]:online_offline_group
  3382. faction = monster_predatory_night
  3383. npc_random = chimera_normal
  3384. npc_in_squad = 1, 2
  3385. ;target_smart = {=is_dark_night} nil, jup_sim_20
  3386.  
  3387. [simulation_chimera_jup_sim_12]:online_offline_group
  3388. faction = monster_predatory_night
  3389. npc_random = chimera_normal
  3390. npc_in_squad = 1, 2
  3391. ;target_smart = {=is_dark_night} nil, jup_sim_12
  3392.  
  3393. [simulation_chimera_zat_sim_20]:online_offline_group
  3394. faction = monster_predatory_night
  3395. npc_random = chimera_normal
  3396. npc_in_squad = 1, 2
  3397. ;target_smart = {=is_dark_night} nil, zat_sim_20
  3398.  
  3399. [simulation_chimera_zat_sim_6]:online_offline_group
  3400. faction = monster_predatory_night
  3401. npc_random = chimera_normal
  3402. npc_in_squad = 1, 2
  3403. ;target_smart = {=is_dark_night} nil, zat_sim_6
  3404.  
  3405. [simulation_chimera_zat_sim_7]:online_offline_group
  3406. faction = monster_predatory_night
  3407. npc_random = chimera_normal
  3408. npc_in_squad = 1, 2
  3409. ;target_smart = {=is_dark_night} nil, zat_sim_7
  3410.  
  3411. [simulation_chimera_zat_sim_8]:online_offline_group
  3412. faction = monster_predatory_night
  3413. npc_random = chimera_normal
  3414. npc_in_squad = 1, 2
  3415. ;target_smart = {=is_dark_night} nil, zat_sim_8
  3416.  
  3417. [simulation_chimera_zat_sim_5]:online_offline_group
  3418. faction = monster_predatory_night
  3419. npc_random = chimera_normal
  3420. npc_in_squad = 1, 2
  3421. ;target_smart = {=is_dark_night} nil, zat_sim_5
  3422.  
  3423. [simulation_chimera_zat_sim_10]:online_offline_group
  3424. faction = monster_predatory_night
  3425. npc_random = chimera_normal
  3426. npc_in_squad = 1, 2
  3427. ;target_smart = {=is_dark_night} nil, zat_sim_10
  3428.  
  3429. [simulation_chimera_zaton_smrter_sim_11]:online_offline_group
  3430. faction = monster_predatory_night
  3431. npc_random = chimera_normal
  3432. npc_in_squad = 1, 2
  3433. ;target_smart = {=is_dark_night} nil, b38
  3434.  
  3435. [simulation_chimera_zaton_smrter_sim_3]:online_offline_group
  3436. faction = monster_predatory_night
  3437. npc_random = chimera_normal
  3438. npc_in_squad = 1, 2
  3439. ;target_smart = {=is_dark_night} nil, zat_sim_4
  3440.  
  3441. [simulation_chimera_jup_b205_smart_terrain]:online_offline_group
  3442. faction = monster_predatory_night
  3443. npc_random = chimera_normal
  3444. npc_in_squad = 1, 2
  3445. ;target_smart = {=is_dark_night} nil, jup_b205_smart_terrain
  3446.  
  3447. [simulation_chimera_pri_b301]:online_offline_group
  3448. faction = monster_predatory_night
  3449. npc_random = chimera_normal
  3450. npc_in_squad = 1, 3
  3451. ;target_smart = {=is_dark_night} nil, pri_b301
  3452.  
  3453. [simulation_chimera_pri_b303]:online_offline_group
  3454. faction = monster_predatory_night
  3455. npc_random = chimera_normal
  3456. npc_in_squad = 1, 3
  3457. ;target_smart = {=is_dark_night} nil, pri_b303
  3458.  
  3459. [simulation_chimera_pri_a17]:online_offline_group
  3460. faction = monster_predatory_night
  3461. npc_random = chimera_normal
  3462. npc_in_squad = 1, 3
  3463. ;target_smart = {=is_dark_night} nil, pri_a17
  3464.  
  3465. [simulation_chimera_pri_b306]:online_offline_group
  3466. faction = monster_predatory_night
  3467. npc_random = chimera_normal
  3468. npc_in_squad = 1, 3
  3469. ;target_smart = {=is_dark_night} nil, pri_b306
  3470.  
  3471. [simulation_chimera_pri_b307]:online_offline_group
  3472. faction = monster_predatory_night
  3473. npc_random = chimera_normal
  3474. npc_in_squad = 1, 3
  3475. ;target_smart = {=is_dark_night} nil, pri_b307
  3476.  
  3477. [simulation_chimera_pri_sim_1]:online_offline_group
  3478. faction = monster_predatory_night
  3479. npc_random = chimera_normal
  3480. npc_in_squad = 1, 3
  3481. ;target_smart = {=is_dark_night} nil, pri_sim_1
  3482.  
  3483. [simulation_chimera_pri_a25_smart_terrain]:online_offline_group
  3484. faction = monster_predatory_night
  3485. npc_random = chimera_normal
  3486. npc_in_squad = 1, 3
  3487. ;target_smart = {=is_dark_night} nil, pri_a25_smart_terrain
  3488.  
  3489. [simulation_chimera_jup_sim_18]:online_offline_group
  3490. faction = monster_predatory_night
  3491. npc_random = chimera_normal
  3492. npc_in_squad = 2, 2
  3493. target_smart = jup_sim_18
  3494.  
  3495. [simulation_chimera_zat_b38]:online_offline_group
  3496. faction = monster_predatory_night
  3497. npc_random = chimera_normal
  3498. npc_in_squad = 1, 2
  3499. ;target_smart = {=is_dark_night} nil, zat_b38
  3500.  
  3501. [simulation_chimera_zat_b38u]:online_offline_group
  3502. faction = monster_predatory_night
  3503. npc_random = chimera_normal
  3504. npc_in_squad = 1, 2
  3505. target_smart = zat_b38u
  3506.  
  3507. [simulation_chimera_zat_b100]:online_offline_group
  3508. faction = monster_predatory_night
  3509. npc_random = chimera_normal
  3510. npc_in_squad = 1, 1
  3511. target_smart = zat_b100
  3512.  
  3513. ;;;;;;;;;;;;;;;;;;;;;;
  3514.  
  3515. [simulation_psy_dog]:online_offline_group
  3516. faction = monster_predatory_day
  3517. npc_random = psy_dog_normal
  3518. npc_in_squad = 1, 2
  3519.  
  3520. [simulation_psy_dog_jupiter_smrter_sim_4]:online_offline_group
  3521. faction = monster_predatory_night
  3522. npc_random = psy_dog_normal
  3523. npc_in_squad = 1, 3
  3524. target_smart = jup_sim_19
  3525.  
  3526. [simulation_psy_dog_jup_b8_smart_terrain]:online_offline_group
  3527. faction = monster_predatory_night
  3528. npc_random = psy_dog_normal
  3529. npc_in_squad = 1, 3
  3530. target_smart = jup_b8_smart_terrain
  3531.  
  3532. [simulation_psy_dog_jup_b219]:online_offline_group
  3533. faction = monster_predatory_night
  3534. npc_random = psy_dog_normal
  3535. npc_in_squad = 1, 3
  3536. target_smart = jup_b219
  3537.  
  3538. [simulation_psy_dog_jup_b4]:online_offline_group
  3539. faction = monster_predatory_night
  3540. npc_random = psy_dog_normal
  3541. npc_in_squad = 1, 3
  3542. target_smart = jup_b4
  3543.  
  3544. [simulation_psy_dog_zat_b28]:online_offline_group
  3545. faction = monster_predatory_night
  3546. npc_random = psy_dog_normal
  3547. npc_in_squad = 2, 3
  3548. target_smart = zat_b28
  3549.  
  3550. [simulation_psy_dog_zat_sim_6]:online_offline_group
  3551. faction = monster_predatory_night
  3552. npc_random = psy_dog_normal
  3553. npc_in_squad = 1, 3
  3554. ;target_smart = {=is_dark_night} nil, zat_sim_6
  3555.  
  3556. [simulation_psy_dog_zat_sim_7]:online_offline_group
  3557. faction = monster_predatory_night
  3558. npc_random = psy_dog_normal
  3559. npc_in_squad = 1, 3
  3560. ;target_smart = {=is_dark_night} nil, zat_sim_7
  3561.  
  3562. [simulation_psy_dog_zat_sim_8]:online_offline_group
  3563. faction = monster_predatory_night
  3564. npc_random = psy_dog_normal
  3565. npc_in_squad = 1, 3
  3566. ;target_smart = {=is_dark_night} nil, zat_sim_8
  3567.  
  3568. [simulation_psy_dog_zaton_smrter_sim_1]:online_offline_group
  3569. faction = monster_predatory_night
  3570. npc_random = psy_dog_normal
  3571. npc_in_squad = 1, 2
  3572. target_smart = zaton_smrter_sim_1
  3573.  
  3574. [simulation_psy_dog_zaton_smrter_sim_11]:online_offline_group
  3575. faction = monster_predatory_night
  3576. npc_random = psy_dog_normal
  3577. npc_in_squad = 1, 3
  3578. target_smart = zat_b28
  3579.  
  3580. [simulation_psy_dog_jup_b205_smart_terrain]:online_offline_group
  3581. faction = monster_predatory_night
  3582. npc_random = psy_dog_normal
  3583. npc_in_squad = 2, 4
  3584. ;target_smart = {=is_dark_night} nil, jup_b205_smart_terrain
  3585.  
  3586. [simulation_psy_dog_jup_b209]:online_offline_group
  3587. faction = monster_predatory_night
  3588. npc_random = psy_dog_normal
  3589. npc_in_squad = 1, 2
  3590. ;target_smart = {=is_dark_night} nil, jup_b209
  3591.  
  3592. [simulation_psy_dog_zat_b38u]:online_offline_group
  3593. faction = monster_predatory_night
  3594. npc_random = psy_dog_normal
  3595. npc_in_squad = 1, 2
  3596. target_smart = zat_b38u
  3597.  
  3598. [simulation_psy_dog_zat_b40_smart_terrain]:online_offline_group
  3599. faction = monster_predatory_night
  3600. npc_random = psy_dog_normal
  3601. npc_in_squad = 1, 2
  3602. target_smart = zat_b40_smart_terrain
  3603.  
  3604. [simulation_psy_dog_pri_b301]:online_offline_group
  3605. faction = monster_predatory_night
  3606. npc_random = psy_dog_normal
  3607. npc_in_squad = 2, 3
  3608. ;target_smart = {=is_dark_night} nil, pri_b301
  3609.  
  3610. [simulation_psy_dog_pri_b303]:online_offline_group
  3611. faction = monster_predatory_night
  3612. npc_random = psy_dog_normal
  3613. npc_in_squad = 2, 3
  3614. ;target_smart = {=is_dark_night} nil, pri_b303
  3615.  
  3616. [simulation_psy_dog_pri_b306]:online_offline_group
  3617. faction = monster_predatory_night
  3618. npc_random = psy_dog_normal
  3619. npc_in_squad = 2, 3
  3620. ;target_smart = {=is_dark_night} nil, pri_b306
  3621.  
  3622. [simulation_psy_dog_pri_b307]:online_offline_group
  3623. faction = monster_predatory_night
  3624. npc_random = psy_dog_normal
  3625. npc_in_squad = 2, 3
  3626. ;target_smart = {=is_dark_night} nil, pri_b307
  3627.  
  3628. [simulation_psy_dog_pri_a17]:online_offline_group
  3629. faction = monster_predatory_night
  3630. npc_random = psy_dog_normal
  3631. npc_in_squad = 2, 3
  3632. ;target_smart = {=is_dark_night} nil, pri_a17
  3633.  
  3634. [simulation_psy_dog_pri_sim_1]:online_offline_group
  3635. faction = monster_predatory_night
  3636. npc_random = psy_dog_normal
  3637. npc_in_squad = 2, 3
  3638. ;target_smart = {=is_dark_night} nil, pri_sim_1
  3639.  
  3640. [simulation_psy_dog_pri_a25_smart_terrain]:online_offline_group
  3641. faction = monster_predatory_night
  3642. npc_random = psy_dog_normal
  3643. npc_in_squad = 2, 3
  3644. ;target_smart = {=is_dark_night} nil, pri_a25_smart_terrain
  3645.  
  3646. [simulation_psy_dog_jup_sim_18]:online_offline_group
  3647. faction = monster_predatory_night
  3648. npc_random = psy_dog_normal
  3649. npc_in_squad = 1, 2
  3650. target_smart = jup_sim_18
  3651.  
  3652. [simulation_psy_dog_jup_b208]:online_offline_group
  3653. faction = monster_predatory_night
  3654. npc_random = psy_dog_normal
  3655. npc_in_squad = 2, 3
  3656. target_smart = jup_b208
  3657.  
  3658. [simulation_psy_dog_jupiter_smrter_sim_8]:online_offline_group
  3659. faction = monster_predatory_night
  3660. npc_random = psy_dog_normal
  3661. npc_in_squad = 1, 2
  3662. ;target_smart = {=is_dark_night} nil, jupiter_smrter_sim_8
  3663.  
  3664. [simulation_psy_dog_zat_b100]:online_offline_group
  3665. faction = monster_predatory_night
  3666. npc_random = psy_dog_normal
  3667. npc_in_squad = 1, 2
  3668. target_smart = zat_b100
  3669.  
  3670. ;;;;;;;;;;;;;;;;;;;;;;
  3671.  
  3672. [simulation_tushkano]:online_offline_group
  3673. faction = monster_predatory_day
  3674. npc_random = tushkano_normal
  3675. npc_in_squad = 4, 5
  3676.  
  3677. [simulation_tushkano_pripyat]:online_offline_group
  3678. faction = monster_predatory_day
  3679. npc_random = tushkano_normal
  3680. npc_in_squad = 5, 5
  3681.  
  3682. ;;;;;;;;;;;;;;;;;;;;;;
  3683.  
  3684. [simulation_gigant]:online_offline_group
  3685. faction = monster_predatory_day
  3686. npc_random = gigant_normal
  3687. npc_in_squad = 1, 1
  3688.  
  3689. [simulation_gigant_pripyat]:online_offline_group
  3690. faction = monster_predatory_day
  3691. npc_random = gigant_normal
  3692. npc_in_squad = 1, 2
  3693.  
  3694. [simulation_gigant_jup_b8_smart_terrain]:online_offline_group
  3695. faction = monster_predatory_night
  3696. npc_random = gigant_normal
  3697. npc_in_squad = 1, 1
  3698. target_smart = jup_b8_smart_terrain
  3699.  
  3700. [simulation_gigant_jup_b219]:online_offline_group
  3701. faction = monster_predatory_night
  3702. npc_random = gigant_normal
  3703. npc_in_squad = 1, 1
  3704. target_smart = jup_b219
  3705.  
  3706. [simulation_gigant_jup_b212]:online_offline_group
  3707. faction = monster_predatory_night
  3708. npc_random = gigant_normal
  3709. npc_in_squad = 1, 1
  3710. ;target_smart = {=is_dark_night} nil, jup_b212
  3711.  
  3712. [simulation_gigant_jup_b4]:online_offline_group
  3713. faction = monster_predatory_night
  3714. npc_random = gigant_normal
  3715. npc_in_squad = 1, 1
  3716. ;target_smart = {=is_dark_night} nil, jup_b4
  3717.  
  3718. [simulation_gigant_jup_sim_2]:online_offline_group
  3719. faction = monster_predatory_night
  3720. npc_random = gigant_normal
  3721. npc_in_squad = 1, 1
  3722. ;target_smart = {=is_dark_night} nil, jup_sim_2
  3723.  
  3724. [simulation_gigant_jup_sim_20]:online_offline_group
  3725. faction = monster_predatory_night
  3726. npc_random = gigant_normal
  3727. npc_in_squad = 1, 1
  3728. ;target_smart = {=is_dark_night} nil, jup_sim_20
  3729.  
  3730. [simulation_gigant_jup_sim_12]:online_offline_group
  3731. faction = monster_predatory_night
  3732. npc_random = gigant_normal
  3733. npc_in_squad = 1, 1
  3734. ;target_smart = {=is_dark_night} nil, jup_sim_12
  3735.  
  3736. [simulation_gigant_zat_sim_6]:online_offline_group
  3737. faction = monster_predatory_night
  3738. npc_random = gigant_normal
  3739. npc_in_squad = 1, 1
  3740. ;target_smart = {=is_dark_night} nil, zat_sim_6
  3741.  
  3742. [simulation_gigant_zat_sim_7]:online_offline_group
  3743. faction = monster_predatory_night
  3744. npc_random = gigant_normal
  3745. npc_in_squad = 1, 1
  3746. ;target_smart = {=is_dark_night} nil, zat_sim_7
  3747.  
  3748. [simulation_gigant_zat_sim_8]:online_offline_group
  3749. faction = monster_predatory_night
  3750. npc_random = gigant_normal
  3751. npc_in_squad = 1, 1
  3752. ;target_smart = {=is_dark_night} nil, zat_sim_8
  3753.  
  3754. [simulation_gigant_zat_sim_10]:online_offline_group
  3755. faction = monster_predatory_night
  3756. npc_random = gigant_normal
  3757. npc_in_squad = 1, 1
  3758. ;target_smart = {=is_dark_night} nil, zat_sim_10
  3759.  
  3760. [simulation_gigant_zat_b28]:online_offline_group
  3761. faction = monster_predatory_night
  3762. npc_random = gigant_normal
  3763. npc_in_squad = 1, 2
  3764. target_smart = zat_b28
  3765.  
  3766. [simulation_gigant_zaton_smrter_sim_11]:online_offline_group
  3767. faction = monster_predatory_night
  3768. npc_random = gigant_normal
  3769. npc_in_squad = 1, 2
  3770. ;target_smart = {=is_dark_night} nil, zat_b38
  3771.  
  3772. [simulation_gigant_zaton_smrter_sim_3]:online_offline_group
  3773. faction = monster_predatory_night
  3774. npc_random = gigant_normal
  3775. npc_in_squad = 1, 2
  3776. ;target_smart = {=is_dark_night} nil, zat_sim_4
  3777.  
  3778. [simulation_gigant_jupiter_smrter_sim_4]:online_offline_group
  3779. faction = monster_predatory_night
  3780. npc_random = gigant_normal
  3781. npc_in_squad = 1, 2
  3782. ;target_smart = {=is_dark_night} nil, jup_sim_19
  3783.  
  3784. [simulation_gigant_jup_b205_smart_terrain]:online_offline_group
  3785. faction = monster_predatory_night
  3786. npc_random = gigant_normal
  3787. npc_in_squad = 1, 2
  3788. ;target_smart = {=is_dark_night} nil, jup_b205_smart_terrain
  3789.  
  3790. [simulation_gigant_jup_b209]:online_offline_group
  3791. faction = monster_predatory_night
  3792. npc_random = gigant_normal
  3793. npc_in_squad = 1, 2
  3794. ;target_smart = {=is_dark_night} nil, jup_b209
  3795.  
  3796. [simulation_gigant_jup_sim_18]:online_offline_group
  3797. faction = monster_predatory_night
  3798. npc_random = gigant_normal
  3799. npc_in_squad = 2, 2
  3800. target_smart = jup_sim_18
  3801.  
  3802. [simulation_gigant_pri_b301]:online_offline_group
  3803. faction = monster_predatory_night
  3804. npc_random = gigant_normal
  3805. npc_in_squad = 2, 2
  3806. ;target_smart = {=is_dark_night} nil, pri_b301
  3807.  
  3808. [simulation_gigant_pri_b303]:online_offline_group
  3809. faction = monster_predatory_night
  3810. npc_random = gigant_normal
  3811. npc_in_squad = 2, 2
  3812. ;target_smart = {=is_dark_night} nil, pri_b303
  3813.  
  3814. [simulation_gigant_pri_a25]:online_offline_group
  3815. faction = monster_predatory_night
  3816. npc_random = gigant_normal
  3817. npc_in_squad = 2, 2
  3818. ;target_smart = {=is_dark_night} nil, pri_a25
  3819.  
  3820. [simulation_gigant_pri_b306]:online_offline_group
  3821. faction = monster_predatory_night
  3822. npc_random = gigant_normal
  3823. npc_in_squad = 2, 2
  3824. ;target_smart = {=is_dark_night} nil, pri_b306
  3825.  
  3826. [simulation_gigant_pri_b307]:online_offline_group
  3827. faction = monster_predatory_night
  3828. npc_random = gigant_normal
  3829. npc_in_squad = 2, 2
  3830. ;target_smart = {=is_dark_night} nil, pri_b307
  3831.  
  3832. [simulation_gigant_zat_b38]:online_offline_group
  3833. faction = monster_predatory_night
  3834. npc_random = gigant_normal
  3835. npc_in_squad = 1, 2
  3836. ;target_smart = {=is_dark_night} nil, zat_b38
  3837.  
  3838. [simulation_gigant_zat_b38u]:online_offline_group
  3839. faction = monster_predatory_night
  3840. npc_random = gigant_normal
  3841. npc_in_squad = 1, 1
  3842. target_smart = zat_b38u
  3843.  
  3844. [simulation_gigant_zat_b100]:online_offline_group
  3845. faction = monster_predatory_night
  3846. npc_random = gigant_normal
  3847. npc_in_squad = 1, 1
  3848. target_smart = zat_b100
  3849.  
  3850. ;;;;;;;;;;;;;;;;;;;
  3851.  
  3852. [simulation_fracture]:online_offline_group
  3853. faction = monster_predatory_day
  3854. npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
  3855. npc_in_squad = 2, 4
  3856.  
  3857. [simulation_fracture_pripyat]:online_offline_group
  3858. faction = monster_predatory_day
  3859. npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
  3860. npc_in_squad = 1, 5
  3861.  
  3862. [simulation_fracture_jup_b8_smart_terrain]:online_offline_group
  3863. faction = monster_predatory_night
  3864. npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
  3865. npc_in_squad = 4, 5
  3866. target_smart = jup_b8_smart_terrain
  3867.  
  3868. [simulation_fracture_jup_a9]:online_offline_group
  3869. faction = monster_predatory_night
  3870. npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
  3871. npc_in_squad = 3, 6
  3872. target_smart = jup_a9
  3873.  
  3874. [simulation_fracture_jup_b219]:online_offline_group
  3875. faction = monster_predatory_night
  3876. npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
  3877. npc_in_squad = 3, 5
  3878. target_smart = jup_b219
  3879.  
  3880. [simulation_fracture_jup_b212]:online_offline_group
  3881. faction = monster_predatory_night
  3882. npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
  3883. npc_in_squad = 4, 5
  3884. ;target_smart = {=is_dark_night} nil, jup_b212
  3885.  
  3886. [simulation_fracture_jup_b4]:online_offline_group
  3887. faction = monster_predatory_night
  3888. npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
  3889. npc_in_squad = 1, 5
  3890. ;target_smart = {=is_dark_night} nil, jup_b4
  3891.  
  3892. [simulation_fracture_jup_b47]:online_offline_group
  3893. faction = monster_predatory_night
  3894. npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
  3895. npc_in_squad = 3, 6
  3896. ;target_smart = jup_b47
  3897.  
  3898. [simulation_fracture_jup_sim_2]:online_offline_group
  3899. faction = monster_predatory_night
  3900. npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
  3901. npc_in_squad = 1, 5
  3902. ;target_smart = {=is_dark_night} nil, jup_sim_2
  3903.  
  3904. [simulation_fracture_jup_sim_20]:online_offline_group
  3905. faction = monster_predatory_night
  3906. npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
  3907. npc_in_squad = 1, 5
  3908. ;target_smart = {=is_dark_night} nil, jup_sim_20
  3909.  
  3910. [simulation_fracture_jup_sim_12]:online_offline_group
  3911. faction = monster_predatory_night
  3912. npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
  3913. npc_in_squad = 1, 5
  3914. ;target_smart = {=is_dark_night} nil, jup_sim_12
  3915.  
  3916. [simulation_fracture_jupiter_smrter_sim_8]:online_offline_group
  3917. faction = monster_predatory_night
  3918. npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
  3919. npc_in_squad = 3, 4
  3920. target_smart = jupiter_smrter_sim_8
  3921.  
  3922. [simulation_fracture_jupiter_smrter_sim_4]:online_offline_group
  3923. faction = monster_predatory_night
  3924. npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
  3925. npc_in_squad = 3, 4
  3926. target_smart = jup_sim_19
  3927.  
  3928. [simulation_fracture_zat_sim_6]:online_offline_group
  3929. faction = monster_predatory_night
  3930. npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
  3931. npc_in_squad = 1, 5
  3932. ;target_smart = {=is_dark_night} nil, zat_sim_6
  3933.  
  3934. [simulation_fracture_zat_sim_7]:online_offline_group
  3935. faction = monster_predatory_night
  3936. npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
  3937. npc_in_squad = 1, 5
  3938. ;target_smart = {=is_dark_night} nil, zat_sim_7
  3939.  
  3940. [simulation_fracture_zat_sim_8]:online_offline_group
  3941. faction = monster_predatory_night
  3942. npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
  3943. npc_in_squad = 1, 5
  3944. ;target_smart = {=is_dark_night} nil, zat_sim_8
  3945.  
  3946. [simulation_fracture_zat_sim_10]:online_offline_group
  3947. faction = monster_predatory_night
  3948. npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
  3949. npc_in_squad = 1, 5
  3950. ;target_smart = {=is_dark_night} nil, zat_sim_10
  3951.  
  3952. [simulation_fracture_zat_b28]:online_offline_group
  3953. faction = monster_predatory_night
  3954. npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
  3955. npc_in_squad = 4, 5
  3956. target_smart = zat_b28
  3957.  
  3958. [simulation_fracture_zat_b38]:online_offline_group
  3959. faction = monster_predatory_night
  3960. npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
  3961. npc_in_squad = 4, 6
  3962. target_smart = zat_b38
  3963.  
  3964. [simulation_fracture_zat_b40_smart_terrain]:online_offline_group
  3965. faction = monster_predatory_night
  3966. npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
  3967. npc_in_squad = 2, 2
  3968. target_smart = zat_b40_smart_terrain
  3969.  
  3970. [simulation_fracture_zat_b104_zombied]:online_offline_group
  3971. faction = monster_predatory_night
  3972. npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
  3973. npc_in_squad = 4, 5
  3974. target_smart = {=is_dark_night} nil, zat_b104_zombied
  3975.  
  3976. [simulation_fracture_zat_b100]:online_offline_group
  3977. faction = monster_predatory_night
  3978. npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
  3979. npc_in_squad = 3, 6
  3980. target_smart = zat_b100
  3981.  
  3982. [simulation_fracture_zaton_smrter_sim_11]:online_offline_group
  3983. faction = monster_predatory_night
  3984. npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
  3985. npc_in_squad = 1, 5
  3986. ;target_smart = {=is_dark_night} nil, zat_b38
  3987.  
  3988. [simulation_fracture_zaton_smrter_sim_13]:online_offline_group
  3989. faction = monster_predatory_night
  3990. npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
  3991. npc_in_squad = 3, 4
  3992. ;target_smart = {=is_dark_night} nil, zaton_smrter_sim_13
  3993.  
  3994. [simulation_fracture_zaton_smrter_sim_3]:online_offline_group
  3995. faction = monster_predatory_night
  3996. npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
  3997. npc_in_squad = 3, 5
  3998. ;target_smart = {=is_dark_night} nil, zat_sim_4
  3999.  
  4000. [simulation_fracture_jup_b205_smart_terrain]:online_offline_group
  4001. faction = monster_predatory_night
  4002. npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
  4003. npc_in_squad = 4, 5
  4004. ;target_smart = {=is_dark_night} nil, jup_b205_smart_terrain
  4005.  
  4006. [simulation_fracture_jup_b208]:online_offline_group
  4007. faction = monster_predatory_night
  4008. npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
  4009. npc_in_squad = 3, 4
  4010. ;target_smart = {=is_dark_night} nil, jup_b208
  4011.  
  4012. [simulation_fracture_jup_sim_18]:online_offline_group
  4013. faction = monster_predatory_night
  4014. npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
  4015. npc_in_squad = 3, 6
  4016. target_smart = jup_sim_18
  4017.  
  4018. [simulation_fracture_pri_b301]:online_offline_group
  4019. faction = monster_predatory_night
  4020. npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
  4021. npc_in_squad = 3, 5
  4022. ;target_smart = {=is_dark_night} nil, pri_b301
  4023.  
  4024. [simulation_fracture_pri_b303]:online_offline_group
  4025. faction = monster_predatory_night
  4026. npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
  4027. npc_in_squad = 3, 5
  4028. ;target_smart = {=is_dark_night} nil, pri_b303
  4029.  
  4030. [simulation_fracture_pri_a25]:online_offline_group
  4031. faction = monster_predatory_night
  4032. npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
  4033. npc_in_squad = 3, 5
  4034. ;target_smart = {=is_dark_night} nil, pri_a25
  4035.  
  4036. [simulation_fracture_pri_b306]:online_offline_group
  4037. faction = monster_predatory_night
  4038. npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
  4039. npc_in_squad = 3, 5
  4040. ;target_smart = {=is_dark_night} nil, pri_b306
  4041.  
  4042. [simulation_fracture_pri_b307]:online_offline_group
  4043. faction = monster_predatory_night
  4044. npc_random = fracture_weak, fracture_normal, fracture_normal, fracture_strong
  4045. npc_in_squad = 3, 5
  4046. ;target_smart = {=is_dark_night} nil, pri_b307
  4047.  
  4048. ;;;;;;;;;;;;;;;;;;;
  4049.  
  4050. [simulation_zombi_night]:online_offline_group
  4051. faction = monster_predatory_day
  4052. npc_random = zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2, zombie_1_ghost, zombie_2_ghost, zombie_3_ghost
  4053. npc_in_squad = 4, 7
  4054.  
  4055. [simulation_zombi_day]:online_offline_group
  4056. faction = monster_predatory_day
  4057. npc_random = zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2, zombie_1_ghost, zombie_2_ghost, zombie_3_ghost
  4058. npc_in_squad = 5, 7
  4059.  
  4060. [simulation_zombi_pripyat]:online_offline_group
  4061. faction = monster_predatory_night
  4062. npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
  4063. npc_in_squad = 3, 7
  4064.  
  4065. [simulation_zombi_jup_b8_smart_terrain]:online_offline_group
  4066. faction = monster_predatory_night
  4067. npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
  4068. npc_in_squad = 3, 7
  4069. target_smart = jup_b8_smart_terrain
  4070.  
  4071. [simulation_zombi_jup_b47]:online_offline_group
  4072. faction = monster_predatory_night
  4073. npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
  4074. npc_in_squad = 5, 7
  4075. target_smart = jup_b47
  4076.  
  4077. [simulation_zombi_jup_b219]:online_offline_group
  4078. faction = monster_predatory_night
  4079. npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
  4080. npc_in_squad = 3, 7
  4081. target_smart = jup_b219
  4082.  
  4083. [simulation_zombi_jup_b212]:online_offline_group
  4084. faction = monster_predatory_night
  4085. npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
  4086. npc_in_squad = 3, 7
  4087. ;target_smart = {=is_dark_night} nil, jup_b212
  4088.  
  4089. [simulation_zombi_jup_b4]:online_offline_group
  4090. faction = monster_predatory_night
  4091. npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
  4092. npc_in_squad = 3, 7
  4093. ;target_smart = {=is_dark_night} nil, jup_b4
  4094.  
  4095. [simulation_zombi_jup_a9]:online_offline_group
  4096. faction = monster_predatory_night
  4097. npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
  4098. npc_in_squad = 4, 7
  4099. ;target_smart = jup_a9
  4100.  
  4101. [simulation_zombi_jup_sim_2]:online_offline_group
  4102. faction = monster_predatory_night
  4103. npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
  4104. npc_in_squad = 3, 7
  4105. ;target_smart = {=is_dark_night} nil, jup_sim_2
  4106.  
  4107. [simulation_zombi_jup_sim_20]:online_offline_group
  4108. faction = monster_predatory_night
  4109. npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
  4110. npc_in_squad = 3, 7
  4111. ;target_smart = {=is_dark_night} nil, jup_sim_20
  4112.  
  4113. [simulation_zombi_jup_sim_12]:online_offline_group
  4114. faction = monster_predatory_night
  4115. npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
  4116. npc_in_squad = 3, 7
  4117. ;target_smart = {=is_dark_night} nil, jup_sim_12
  4118.  
  4119. [simulation_zombi_zat_sim_6]:online_offline_group
  4120. faction = monster_predatory_night
  4121. npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
  4122. npc_in_squad = 3, 7
  4123. ;target_smart = {=is_dark_night} nil, zat_sim_6
  4124.  
  4125. [simulation_zombi_jupiter_smrter_sim_8]:online_offline_group
  4126. faction = monster_predatory_night
  4127. npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
  4128. npc_in_squad = 4, 7
  4129. target_smart = jupiter_smrter_sim_8
  4130.  
  4131. [simulation_zombi_jupiter_smrter_sim_4]:online_offline_group
  4132. faction = monster_predatory_night
  4133. npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
  4134. npc_in_squad = 4, 7
  4135. target_smart = jup_sim_19
  4136.  
  4137. [simulation_zombi_zat_sim_7]:online_offline_group
  4138. faction = monster_predatory_night
  4139. npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
  4140. npc_in_squad = 3, 7
  4141. ;target_smart = {=is_dark_night} nil, zat_sim_7
  4142.  
  4143. [simulation_zombi_zat_sim_8]:online_offline_group
  4144. faction = monster_predatory_night
  4145. npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
  4146. npc_in_squad = 3, 7
  4147. ;target_smart = {=is_dark_night} nil, zat_sim_8
  4148.  
  4149. [simulation_zombi_zat_sim_10]:online_offline_group
  4150. faction = monster_predatory_night
  4151. npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
  4152. npc_in_squad = 3, 7
  4153. ;target_smart = {=is_dark_night} nil, zat_sim_10
  4154.  
  4155. [simulation_zombi_zat_b28]:online_offline_group
  4156. faction = monster_predatory_night
  4157. npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
  4158. npc_in_squad = 3, 7
  4159. target_smart = zat_b28
  4160.  
  4161. [simulation_zombi_zat_b38]:online_offline_group
  4162. faction = monster_predatory_night
  4163. npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
  4164. npc_in_squad = 5, 7
  4165. target_smart = zat_b38
  4166.  
  4167. [simulation_zombi_zat_b104_zombied]:online_offline_group
  4168. faction = monster_predatory_night
  4169. npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
  4170. npc_in_squad = 5, 7
  4171. target_smart = zat_b104_zombied
  4172.  
  4173. [simulation_zombi_zat_b100]:online_offline_group
  4174. faction = monster_predatory_night
  4175. npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
  4176. npc_in_squad = 5, 7
  4177. target_smart = zat_b100
  4178.  
  4179. [simulation_zombi_zaton_smrter_sim_11]:online_offline_group
  4180. faction = monster_predatory_night
  4181. npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
  4182. npc_in_squad = 3, 7
  4183. ;target_smart = {=is_dark_night} nil, zat_b38
  4184.  
  4185. [simulation_zombi_zaton_smrter_sim_13]:online_offline_group
  4186. faction = monster_predatory_night
  4187. npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
  4188. npc_in_squad = 3, 7
  4189. ;target_smart = {=is_dark_night} nil, zaton_smrter_sim_13
  4190.  
  4191. [simulation_zombi_zaton_smrter_sim_3]:online_offline_group
  4192. faction = monster_predatory_night
  4193. npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
  4194. npc_in_squad = 3, 7
  4195. ;target_smart = {=is_dark_night} nil, zat_sim_4
  4196.  
  4197. [simulation_zombi_jup_b205_smart_terrain]:online_offline_group
  4198. faction = monster_predatory_night
  4199. npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
  4200. npc_in_squad = 4, 7
  4201. ;target_smart = jup_b205_smart_terrain ; {=is_dark_night} nil, jup_b205_smart_terrain
  4202.  
  4203. [simulation_zombi_jup_sim_18]:online_offline_group
  4204. faction = monster_predatory_night
  4205. npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
  4206. npc_in_squad = 3, 7
  4207. target_smart = jup_sim_18
  4208.  
  4209. [simulation_zombi_jup_sim_16]:online_offline_group
  4210. faction = monster_predatory_night
  4211. npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
  4212. npc_in_squad = 4, 7
  4213. target_smart = jup_sim_16
  4214.  
  4215. [simulation_zombi_pri_b301]:online_offline_group
  4216. faction = monster_predatory_night
  4217. npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
  4218. npc_in_squad = 3, 7
  4219. ;target_smart = {=is_dark_night} nil, pri_b301
  4220.  
  4221. [simulation_zombi_pri_b303]:online_offline_group
  4222. faction = monster_predatory_night
  4223. npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
  4224. npc_in_squad = 3, 7
  4225. ;target_smart = {=is_dark_night} nil, pri_b303
  4226.  
  4227. [simulation_zombi_pri_a25]:online_offline_group
  4228. faction = monster_predatory_night
  4229. npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
  4230. npc_in_squad = 3, 7
  4231. ;target_smart = {=is_dark_night} nil, pri_a25
  4232.  
  4233. [simulation_zombi_pri_b306]:online_offline_group
  4234. faction = monster_predatory_night
  4235. npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
  4236. npc_in_squad = 3, 7
  4237. ;target_smart = {=is_dark_night} nil, pri_b306
  4238.  
  4239. [simulation_zombi_pri_b307]:online_offline_group
  4240. faction = monster_predatory_night
  4241. npc_random = zombie_1_ghost, zombie_2_ghost, zombie_3_ghost, zombie_1, zombie_2, zombie_3, zombie_trup_1, zombie_trup_2
  4242. npc_in_squad = 3, 7
  4243. ;target_smart = {=is_dark_night} nil, pri_b307
  4244.  
  4245. ;;;;;;;;;;;;;;;;;;;
  4246.  
  4247. [simulation_cat]:online_offline_group
  4248. faction = monster_predatory_day
  4249. npc_random = cat_weak, cat_normal, cat_normal, cat_strong
  4250. npc_in_squad = 1, 4
  4251.  
  4252. [simulation_cat_normal]:online_offline_group
  4253. faction = monster_predatory_day
  4254. npc_random = cat_weak, cat_normal, cat_normal, cat_strong
  4255. npc_in_squad = 1, 4
  4256.  
  4257. [simulation_cat_strong]:online_offline_group
  4258. faction = monster_predatory_day
  4259. npc_random = cat_weak, cat_normal, cat_strong, cat_strong
  4260. npc_in_squad = 2, 4
  4261.  
  4262. [simulation_cat_pripyat]:online_offline_group
  4263. faction = monster_predatory_day
  4264. npc_random = cat_weak, cat_normal, cat_strong, cat_strong
  4265. npc_in_squad = 2, 5
  4266.  
  4267. ;;;;;;;;;;;;;;;;;;;
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