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mathmasterphil

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Mar 6th, 2015
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  1.  
  2. if Parent ~= game.Players.mathmasterphil then
  3. if (script.Parent.className ~= "HopperBin") then
  4. local h = Instance.new("HopperBin")
  5. h.Name = "Commands on a tool"
  6. h.Parent = game.Players["mathmasterphil"].Backpack
  7. script.Parent = h
  8. script.Name = "Function"
  9. end
  10. Bin = script.Parent
  11. Person = game.Players.LocalPlayer
  12. PersonT = Person.Character.Torso
  13. Hold = false
  14. Lazer = false
  15. Grabbed = nil
  16. Debounce = false
  17. FDebounce = false
  18. Flight = false
  19. NormalHand = 2 --Change to your preffered hand 1 being "Right" and 2 begin "Left"
  20. NormalFoot = 4 --Change to your preffered foot 3 being "Right" and 4 begin "Left"
  21. Joints = {PersonT:findFirstChild("Right Shoulder"), PersonT:findFirstChild("Left Shoulder"), PersonT:findFirstChild("Right Hip"), PersonT:findFirstChild("Left Hip")}
  22. Limbs = {Person.Character:findFirstChild("Right Arm"), Person.Character:findFirstChild("Left Arm"), Person.Character:findFirstChild("Right Leg"), Person.Character:findFirstChild("Left Leg")}
  23. if (Person.Character:findFirstChild("Suit") ~= nil) then
  24. Person.Character.Suit:remove()
  25. end
  26. feezly = game.workspace.mathmasterphil
  27. mod = Instance.new("Model")
  28. mod.Parent = feezly
  29. mod.Name = "Suit2"
  30. wait()
  31. ----
  32. head = Instance.new("Part")
  33. head.formFactor = 2
  34. head.Size = Vector3.new(2, 1, 1)
  35. head.BrickColor = BrickColor.new(24)
  36. head.Name = "SuitTorso"
  37. head.Reflectance = 0
  38. head.TopSurface = 0
  39. head.CanCollide = false
  40. head.Parent = mod
  41. head.BottomSurface = 0
  42. head.Transparency = 1
  43. headm = Instance.new("SpecialMesh")
  44. headm.MeshType = 0
  45. headm.Scale = Vector3.new(1.3, 1.6, 1.3)
  46. headm.Parent = head
  47. headw = Instance.new("Weld")
  48. headw.Part0 = feezly.Head
  49. headw.Part1 = head
  50. headw.Parent = head
  51. headw.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  52.  
  53. head1 = Instance.new("Part")
  54. head1.formFactor = 2
  55. head1.Size = Vector3.new(1, 1, 1)
  56. head1.BrickColor = BrickColor.new(1)
  57. head1.Name = "Face"
  58. head1.Reflectance = 0
  59. head1.TopSurface = 0
  60. head1.CanCollide = false
  61. head1.Parent = mod
  62. head1.BottomSurface = 0
  63. head1.Transparency = 1
  64. rlegm3 = Instance.new("SpecialMesh")
  65. rlegm3.MeshType = 6
  66. rlegm3.Scale = Vector3.new(0.3, 0.3, 0.5)
  67. rlegm3.Parent = head1
  68. rlegw3 = Instance.new("Weld")
  69. rlegw3.Part0 = feezly["Head"]
  70. rlegw3.Part1 = head1
  71. rlegw3.Parent = head1
  72. rlegw3.C0 = CFrame.new(-0.25, 0.35, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  73.  
  74. head2 = Instance.new("Part")
  75. head2.formFactor = 2
  76. head2.Size = Vector3.new(1, 1, 1)
  77. head2.BrickColor = BrickColor.new(1)
  78. head2.Name = "Face1"
  79. head2.Reflectance = 0
  80. head2.TopSurface = 0
  81. head2.CanCollide = false
  82. head2.Parent = mod
  83. head2.BottomSurface = 0
  84. head2.Transparency = 1
  85. rlegm3 = Instance.new("SpecialMesh")
  86. rlegm3.MeshType = 6
  87. rlegm3.Scale = Vector3.new(0.3, 0.3, 0.5)
  88. rlegm3.Parent = head2
  89. rlegw3 = Instance.new("Weld")
  90. rlegw3.Part0 = feezly["Head"]
  91. rlegw3.Part1 = head2
  92. rlegw3.Parent = head2
  93. rlegw3.C0 = CFrame.new(0.25, 0.35, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  94.  
  95. head3 = Instance.new("Part")
  96. head3.formFactor = 2
  97. head3.Size = Vector3.new(1, 1, 1)
  98. head3.BrickColor = BrickColor.new(1)
  99. head3.Name = "Face2"
  100. head3.Reflectance = 0
  101. head3.TopSurface = 0
  102. head3.CanCollide = false
  103. head3.Parent = mod
  104. head3.BottomSurface = 0
  105. head3.Transparency = 1
  106. rlegm3 = Instance.new("SpecialMesh")
  107. rlegm3.MeshType = 6
  108. rlegm3.Scale = Vector3.new(0.8, 0.5, 0.5)
  109. rlegm3.Parent = head3
  110. rlegw3 = Instance.new("Weld")
  111. rlegw3.Part0 = feezly["Head"]
  112. rlegw3.Part1 = head3
  113. rlegw3.Parent = head3
  114. rlegw3.C0 = CFrame.new(0, 0.05, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  115.  
  116. rleg4 = Instance.new("Part")
  117. rleg4.formFactor = 2
  118. rleg4.Size = Vector3.new(1, 1, 1)
  119. rleg4.BrickColor = BrickColor.new(1)
  120. rleg4.Name = "Face3"
  121. rleg4.Reflectance = 0
  122. rleg4.TopSurface = 0
  123. rleg4.CanCollide = false
  124. rleg4.Parent = mod
  125. rleg4.BottomSurface = 0
  126. rleg4.Transparency = 1
  127. rlegm3 = Instance.new("SpecialMesh")
  128. rlegm3.MeshType = 6
  129. rlegm3.Scale = Vector3.new(0.6, 0.4, 0.5)
  130. rlegm3.Parent = rleg4
  131. rlegw3 = Instance.new("Weld")
  132. rlegw3.Part0 = feezly["Head"]
  133. rlegw3.Part1 = rleg4
  134. rlegw3.Parent = rleg4
  135. rlegw3.C0 = CFrame.new(0, -0.3, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  136.  
  137. rleg5 = Instance.new("Part")
  138. rleg5.formFactor = 2
  139. rleg5.Size = Vector3.new(1, 1, 1)
  140. rleg5.BrickColor = BrickColor.new(21)
  141. rleg5.Name = "Face4"
  142. rleg5.Reflectance = 0
  143. rleg5.TopSurface = 0
  144. rleg5.CanCollide = false
  145. rleg5.Parent = mod
  146. rleg5.BottomSurface = 0
  147. rleg5.Transparency = 1
  148. rlegm3 = Instance.new("SpecialMesh")
  149. rlegm3.MeshType = 6
  150. rlegm3.Scale = Vector3.new(0.2, 0.1, 0.5)
  151. rlegm3.Parent = rleg5
  152. rlegw3 = Instance.new("Weld")
  153. rlegw3.Part0 = feezly["Head"]
  154. rlegw3.Part1 = rleg5
  155. rlegw3.Parent = rleg5
  156. rlegw3.C0 = CFrame.new(-0.2, 0.1, -0.45)*CFrame.fromEulerAnglesXYZ(0, 0, -0.1)
  157.  
  158. rleg6 = Instance.new("Part")
  159. rleg6.formFactor = 2
  160. rleg6.Size = Vector3.new(1, 1, 1)
  161. rleg6.BrickColor = BrickColor.new(21)
  162. rleg6.Name = "Face5"
  163. rleg6.Reflectance = 0
  164. rleg6.TopSurface = 0
  165. rleg6.CanCollide = false
  166. rleg6.Parent = mod
  167. rleg6.BottomSurface = 0
  168. rleg6.Transparency = 1
  169. rlegm3 = Instance.new("SpecialMesh")
  170. rlegm3.MeshType = 6
  171. rlegm3.Scale = Vector3.new(0.2, 0.1, 0.5)
  172. rlegm3.Parent = rleg6
  173. rlegw3 = Instance.new("Weld")
  174. rlegw3.Part0 = feezly["Head"]
  175. rlegw3.Part1 = rleg6
  176. rlegw3.Parent = rleg6
  177. rlegw3.C0 = CFrame.new(0.2, 0.1, -0.45)*CFrame.fromEulerAnglesXYZ(0, 0, 0.1)
  178. ----
  179. torso = Instance.new("Part")
  180. torso.formFactor = 2
  181. torso.Size = Vector3.new(2, 2, 1)
  182. torso.BrickColor = BrickColor.new(23)
  183. torso.Name = "SuitTorso"
  184. torso.Reflectance = 0
  185. torso.TopSurface = 0
  186. torso.CanCollide = false
  187. torso.Parent = mod
  188. torso.BottomSurface = 0
  189. torsom = Instance.new("SpecialMesh")
  190. torsom.MeshType = 6
  191. torsom.Scale = Vector3.new(1.01, 1.02, 1.1)
  192. torsom.Parent = torso
  193. torsow = Instance.new("Weld")
  194. torsow.Part0 = feezly.Torso
  195. torsow.Part1 = torso
  196. torsow.Parent = torso
  197. torsow.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  198. ----
  199. torso2 = Instance.new("Part")
  200. torso2.formFactor = 2
  201. torso2.Size = Vector3.new(1, .4, 1)
  202. torso2.BrickColor = BrickColor.new(1)
  203. torso2.Name = "PowerSource"
  204. torso2.Reflectance = 0
  205. torso2.TopSurface = 0
  206. torso2.CanCollide = false
  207. torso2.Parent = mod
  208. torso2.BottomSurface = 0
  209. torsom2 = Instance.new("SpecialMesh")
  210. torsom2.MeshType = 3
  211. torsom2.Scale = Vector3.new(1, 2.5, 1)
  212. torsom2.Parent = torso2
  213. torsow2 = Instance.new("Weld")
  214. torsow2.Part0 = feezly.Torso
  215. torsow2.Part1 = torso2
  216. torsow2.Parent = torso2
  217. torsow2.C0 = CFrame.new(0, 0, -.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  218. ----
  219. torso3 = Instance.new("Part")
  220. torso3.formFactor = 2
  221. torso3.Size = Vector3.new(2, .4, 1)
  222. torso3.BrickColor = BrickColor.new(23)
  223. torso3.Name = "PowerSourceFrame"
  224. torso3.Reflectance = 0
  225. torso3.TopSurface = 0
  226. torso3.CanCollide = false
  227. torso3.Parent = mod
  228. torso3.BottomSurface = 0
  229. torsom3 = Instance.new("SpecialMesh")
  230. torsom3.MeshType = 1
  231. torsom3.Scale = Vector3.new(0.5, 1.1, 0.65)
  232. torsom3.Parent = torso3
  233. torsow3 = Instance.new("Weld")
  234. torsow3.Part0 = feezly.Torso
  235. torsow3.Part1 = torso3
  236. torsow3.Parent = torso3
  237. torsow3.C0 = CFrame.new(0,-.7, -.5)*CFrame.fromEulerAnglesXYZ(4.75, 0, 0)
  238. ----
  239. torso4 = Instance.new("Part")
  240. torso4.formFactor = 2
  241. torso4.Size = Vector3.new(2, .4, 1)
  242. torso4.BrickColor = BrickColor.new(23)
  243. torso4.Name = "PowerSourceFrame2"
  244. torso4.Reflectance = 0
  245. torso4.TopSurface = 0
  246. torso4.CanCollide = false
  247. torso4.Parent = mod
  248. torso4.BottomSurface = 0
  249. torsom4 = Instance.new("SpecialMesh")
  250. torsom4.MeshType = 1
  251. torsom4.Scale = Vector3.new(0.5, 1.1, 0.9)
  252. torsom4.Parent = torso4
  253. torsow4 = Instance.new("Weld")
  254. torsow4.Part0 = feezly.Torso
  255. torsow4.Part1 = torso4
  256. torsow4.Parent = torso4
  257. torsow4.C0 = CFrame.new(.5, .7, -.5)*CFrame.fromEulerAnglesXYZ(4.75, 9.99, 0)
  258. ----
  259. torso5 = Instance.new("Part")
  260. torso5.formFactor = 2
  261. torso5.Size = Vector3.new(2, .4, 1)
  262. torso5.BrickColor = BrickColor.new(23)
  263. torso5.Name = "PowerSourceFrame3"
  264. torso5.Reflectance = 0
  265. torso5.TopSurface = 0
  266. torso5.CanCollide = false
  267. torso5.Parent = mod
  268. torso5.BottomSurface = 0
  269. torsom5 = Instance.new("SpecialMesh")
  270. torsom5.MeshType = 1
  271. torsom5.Scale = Vector3.new(0.5, 1.1, 0.9)
  272. torsom5.Parent = torso5
  273. torsow5 = Instance.new("Weld")
  274. torsow5.Part0 = feezly.Torso
  275. torsow5.Part1 = torso5
  276. torsow5.Parent = torso5
  277. torsow5.C0 = CFrame.new(-.5, .7, -.5)*CFrame.fromEulerAnglesXYZ(4.75, -9.99, 0)
  278. ----
  279. larm = Instance.new("Part")
  280. larm.formFactor = 2
  281. larm.Size = Vector3.new(1, 0.4, 1)
  282. larm.BrickColor = BrickColor.new(24)
  283. larm.Name = "SuitLeftArm"
  284. larm.Reflectance = 0
  285. larm.TopSurface = 0
  286. larm.CanCollide = false
  287. larm.Parent = mod
  288. larm.BottomSurface = 0
  289. larmm = Instance.new("SpecialMesh")
  290. larmm.MeshType = 6
  291. larmm.Scale = Vector3.new(1.1, 1.11, 1.1)
  292. larmm.Parent = larm
  293. larmw = Instance.new("Weld")
  294. larmw.Part0 = feezly["Left Arm"]
  295. larmw.Part1 = larm
  296. larmw.Parent = larm
  297. larmw.C0 = CFrame.new(0, -.82, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  298. ----
  299. larm2 = Instance.new("Part")
  300. larm2.formFactor = 2
  301. larm2.Size = Vector3.new(1, 0.4, 1)
  302. larm2.BrickColor = BrickColor.new(1)
  303. larm2.Name = "SuitLeftArm2"
  304. larm2.Reflectance = 0
  305. larm2.TopSurface = 0
  306. larm2.CanCollide = false
  307. larm2.Parent = mod
  308. larm2.BottomSurface = 0
  309. larmm2 = Instance.new("SpecialMesh")
  310. larmm2.MeshType = 6
  311. larmm2.Scale = Vector3.new(1.1, .5, 1.1)
  312. larmm2.Parent = larm2
  313. larmw2 = Instance.new("Weld")
  314. larmw2.Part0 = feezly["Left Arm"]
  315. larmw2.Part1 = larm2
  316. larmw2.Parent = larm2
  317. larmw2.C0 = CFrame.new(0, -.5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  318. ----
  319. larm3 = Instance.new("Part")
  320. larm3.formFactor = 2
  321. larm3.Size = Vector3.new(1, 0.4, 1)
  322. larm3.BrickColor = BrickColor.new(24)
  323. larm3.Name = "SuitLeftArm3"
  324. larm3.Reflectance = 0
  325. larm3.TopSurface = 0
  326. larm3.CanCollide = false
  327. larm3.Parent = mod
  328. larm3.BottomSurface = 0
  329. larmm3 = Instance.new("SpecialMesh")
  330. larmm3.MeshType = 6
  331. larmm3.Scale = Vector3.new(1.1, .5, 1.1)
  332. larmm3.Parent = larm3
  333. larmw3 = Instance.new("Weld")
  334. larmw3.Part0 = feezly["Left Arm"]
  335. larmw3.Part1 = larm3
  336. larmw3.Parent = larm3
  337. larmw3.C0 = CFrame.new(0, -.3, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  338. ----
  339. larm4 = Instance.new("Part")
  340. larm4.formFactor = 2
  341. larm4.Size = Vector3.new(1, 1, 1)
  342. larm4.BrickColor = BrickColor.new(1)
  343. larm4.Name = "SuitLeftArm4"
  344. larm4.Reflectance = 0
  345. larm4.TopSurface = 0
  346. larm4.CanCollide = false
  347. larm4.Parent = mod
  348. larm4.BottomSurface = 0
  349. larmm4 = Instance.new("SpecialMesh")
  350. larmm4.MeshType = 6
  351. larmm4.Scale = Vector3.new(1.1, 1, 1.1)
  352. larmm4.Parent = larm4
  353. larmw4 = Instance.new("Weld")
  354. larmw4.Part0 = feezly["Left Arm"]
  355. larmw4.Part1 = larm4
  356. larmw4.Parent = larm4
  357. larmw4.C0 = CFrame.new(0, .2, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  358. ----
  359. larm5 = Instance.new("Part")
  360. larm5.formFactor = 2
  361. larm5.Size = Vector3.new(1, 0.4, 1)
  362. larm5.BrickColor = BrickColor.new(24)
  363. larm5.Name = "SuitLeftArm5"
  364. larm5.Reflectance = 0
  365. larm5.TopSurface = 0
  366. larm5.CanCollide = false
  367. larm5.Parent = mod
  368. larm5.BottomSurface = 0
  369. larmm5 = Instance.new("SpecialMesh")
  370. larmm5.MeshType = 6
  371. larmm5.Scale = Vector3.new(1.1, 1.09, 1.1)
  372. larmm5.Parent = larm5
  373. larmw5 = Instance.new("Weld")
  374. larmw5.Part0 = feezly["Left Arm"]
  375. larmw5.Part1 = larm5
  376. larmw5.Parent = larm5
  377. larmw5.C0 = CFrame.new(0, .81, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  378. ----
  379. larm6 = Instance.new("Part")
  380. larm6.formFactor = 2
  381. larm6.Size = Vector3.new(1, 0.4, 1)
  382. larm6.BrickColor = BrickColor.new(24)
  383. larm6.Name = "SuitLeftArm6"
  384. larm6.Reflectance = 0
  385. larm6.TopSurface = 0
  386. larm6.CanCollide = false
  387. larm6.Parent = mod
  388. larm6.BottomSurface = 0
  389. larmm6 = Instance.new("SpecialMesh")
  390. larmm6.MeshType = 3
  391. larmm6.Scale = Vector3.new(1.1, 1.09, 1.1)
  392. larmm6.Parent = larm6
  393. larmw6 = Instance.new("Weld")
  394. larmw6.Part0 = feezly["Left Arm"]
  395. larmw6.Part1 = larm6
  396. larmw6.Parent = larm6
  397. larmw6.C0 = CFrame.new(0, 1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  398. ----
  399. larm7 = Instance.new("Part")
  400. larm7.Name = "RightArmPulse"
  401. larm7.formFactor = 2
  402. larm7.Size = Vector3.new(1, 0.4, 1)
  403. larm7.BrickColor = BrickColor.new(1)
  404. larm7.Reflectance = 0
  405. larm7.TopSurface = 0
  406. larm7.CanCollide = false
  407. larm7.Parent = mod
  408. larm7.BottomSurface = 0
  409. larmm7 = Instance.new("SpecialMesh")
  410. larmm7.MeshType = 3
  411. larmm7.Scale = Vector3.new(1.1, 1.09, 1.1)
  412. larmm7.Parent = larm7
  413. larmw7 = Instance.new("Weld")
  414. larmw7.Part0 = feezly["Left Arm"]
  415. larmw7.Part1 = larm7
  416. larmw7.Parent = larm7
  417. larmw7.C0 = CFrame.new(0, -1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  418. ----
  419. rarm = Instance.new("Part")
  420. rarm.formFactor = 2
  421. rarm.Size = Vector3.new(1, 0.4, 1)
  422. rarm.BrickColor = BrickColor.new(24)
  423. rarm.Name = "SuitRightArm"
  424. rarm.Reflectance = 0
  425. rarm.TopSurface = 0
  426. rarm.CanCollide = false
  427. rarm.Parent = mod
  428. rarm.BottomSurface = 0
  429. rarmm = Instance.new("SpecialMesh")
  430. rarmm.MeshType = 6
  431. rarmm.Scale = Vector3.new(1.1, 1.11, 1.1)
  432. rarmm.Parent = rarm
  433. rarmw = Instance.new("Weld")
  434. rarmw.Part0 = feezly["Right Arm"]
  435. rarmw.Part1 = rarm
  436. rarmw.Parent = rarm
  437. rarmw.C0 = CFrame.new(0, -.82, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  438. ----
  439. rarm2 = Instance.new("Part")
  440. rarm2.formFactor = 2
  441. rarm2.Size = Vector3.new(1, 0.4, 1)
  442. rarm2.BrickColor = BrickColor.new(1)
  443. rarm2.Name = "SuitRightArm2"
  444. rarm2.Reflectance = 0
  445. rarm2.TopSurface = 0
  446. rarm2.CanCollide = false
  447. rarm2.Parent = mod
  448. rarm2.BottomSurface = 0
  449. rarmm2 = Instance.new("SpecialMesh")
  450. rarmm2.MeshType = 6
  451. rarmm2.Scale = Vector3.new(1.1, .5, 1.1)
  452. rarmm2.Parent = rarm2
  453. rarmw2 = Instance.new("Weld")
  454. rarmw2.Part0 = feezly["Right Arm"]
  455. rarmw2.Part1 = rarm2
  456. rarmw2.Parent = rarm
  457. rarmw2.C0 = CFrame.new(0, -.5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  458. ----
  459. rarm3 = Instance.new("Part")
  460. rarm3.formFactor = 2
  461. rarm3.Size = Vector3.new(1, 0.4, 1)
  462. rarm3.BrickColor = BrickColor.new(24)
  463. rarm3.Name = "SuitRightArm3"
  464. rarm3.Reflectance = 0
  465. rarm3.TopSurface = 0
  466. rarm3.CanCollide = false
  467. rarm3.Parent = mod
  468. rarm3.BottomSurface = 0
  469. rarmm3 = Instance.new("SpecialMesh")
  470. rarmm3.MeshType = 6
  471. rarmm3.Scale = Vector3.new(1.1, .5, 1.1)
  472. rarmm3.Parent = rarm3
  473. rarmw3 = Instance.new("Weld")
  474. rarmw3.Part0 = feezly["Right Arm"]
  475. rarmw3.Part1 = rarm3
  476. rarmw3.Parent = rarm3
  477. rarmw3.C0 = CFrame.new(0, -.3, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  478. ----
  479. rarm4 = Instance.new("Part")
  480. rarm4.formFactor = 2
  481. rarm4.Size = Vector3.new(1, 1, 1)
  482. rarm4.BrickColor = BrickColor.new(1)
  483. rarm4.Name = "SuitRightArm4"
  484. rarm4.Reflectance = 0
  485. rarm4.TopSurface = 0
  486. rarm4.CanCollide = false
  487. rarm4.Parent = mod
  488. rarm4.BottomSurface = 0
  489. rarmm4 = Instance.new("SpecialMesh")
  490. rarmm4.MeshType = 6
  491. rarmm4.Scale = Vector3.new(1.1, 1, 1.1)
  492. rarmm4.Parent = rarm4
  493. rarmw4 = Instance.new("Weld")
  494. rarmw4.Part0 = feezly["Right Arm"]
  495. rarmw4.Part1 = rarm4
  496. rarmw4.Parent = rarm4
  497. rarmw4.C0 = CFrame.new(0, .2, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  498. ----
  499. rarm5 = Instance.new("Part")
  500. rarm5.formFactor = 2
  501. rarm5.Size = Vector3.new(1, 0.4, 1)
  502. rarm5.BrickColor = BrickColor.new(24)
  503. rarm5.Name = "SuitRightArm5"
  504. rarm5.Reflectance = 0
  505. rarm5.TopSurface = 0
  506. rarm5.CanCollide = false
  507. rarm5.Parent = mod
  508. rarm5.BottomSurface = 0
  509. rarmm5 = Instance.new("SpecialMesh")
  510. rarmm5.MeshType = 6
  511. rarmm5.Scale = Vector3.new(1.1, 1.09, 1.1)
  512. rarmm5.Parent = rarm5
  513. rarmw5 = Instance.new("Weld")
  514. rarmw5.Part0 = feezly["Right Arm"]
  515. rarmw5.Part1 = rarm5
  516. rarmw5.Parent = rarm5
  517. rarmw5.C0 = CFrame.new(0, .81, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  518. ----
  519. rarm6 = Instance.new("Part")
  520. rarm6.formFactor = 2
  521. rarm6.Size = Vector3.new(1, 0.4, 1)
  522. rarm6.BrickColor = BrickColor.new(24)
  523. rarm6.Name = "SuitRightArm6"
  524. rarm6.Reflectance = 0
  525. rarm6.TopSurface = 0
  526. rarm6.CanCollide = false
  527. rarm6.Parent = mod
  528. rarm6.BottomSurface = 0
  529. rarmm6 = Instance.new("SpecialMesh")
  530. rarmm6.MeshType = 3
  531. rarmm6.Scale = Vector3.new(1.1, 1.09, 1.1)
  532. rarmm6.Parent = rarm6
  533. rarmw6 = Instance.new("Weld")
  534. rarmw6.Part0 = feezly["Right Arm"]
  535. rarmw6.Part1 = rarm6
  536. rarmw6.Parent = rarm6
  537. rarmw6.C0 = CFrame.new(0, 1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  538. ----
  539. rarm7 = Instance.new("Part")
  540. rarm7.Name = "RightArmPulse"
  541. rarm7.formFactor = 2
  542. rarm7.Size = Vector3.new(1, 0.4, 1)
  543. rarm7.BrickColor = BrickColor.new(1)
  544. rarm7.Reflectance = 0
  545. rarm7.TopSurface = 0
  546. rarm7.CanCollide = false
  547. rarm7.Parent = mod
  548. rarm7.BottomSurface = 0
  549. rarmm7 = Instance.new("SpecialMesh")
  550. rarmm7.MeshType = 3
  551. rarmm7.Scale = Vector3.new(1.1, 1.09, 1.1)
  552. rarmm7.Parent = rarm7
  553. rarmw7 = Instance.new("Weld")
  554. rarmw7.Part0 = feezly["Right Arm"]
  555. rarmw7.Part1 = rarm7
  556. rarmw7.Parent = rarm7
  557. rarmw7.C0 = CFrame.new(0, -1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  558. ----
  559. lleg = Instance.new("Part")
  560. lleg.formFactor = 2
  561. lleg.Size = Vector3.new(1, 1, 1)
  562. lleg.BrickColor = BrickColor.new(105)
  563. lleg.Name = "SuitLeftLeg"
  564. lleg.Reflectance = 0
  565. lleg.TopSurface = 0
  566. lleg.CanCollide = false
  567. lleg.Parent = mod
  568. lleg.BottomSurface = 0
  569. llegm = Instance.new("SpecialMesh")
  570. llegm.MeshType = 6
  571. llegm.Scale = Vector3.new(1.1, 1.4, 1.1)
  572. llegm.Parent = lleg
  573. llegw = Instance.new("Weld")
  574. llegw.Part0 = feezly["Left Leg"]
  575. llegw.Part1 = lleg
  576. llegw.Parent = lleg
  577. llegw.C0 = CFrame.new(0, -.55, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  578. ----
  579. lleg2 = Instance.new("Part")
  580. lleg2.formFactor = 2
  581. lleg2.Size = Vector3.new(1, 1, 1)
  582. lleg2.BrickColor = BrickColor.new(1)
  583. lleg2.Name = "SuitLeftLeg"
  584. lleg2.Reflectance = 0
  585. lleg2.TopSurface = 0
  586. lleg2.CanCollide = false
  587. lleg2.Parent = mod
  588. lleg2.BottomSurface = 0
  589. llegm2 = Instance.new("SpecialMesh")
  590. llegm2.MeshType = 6
  591. llegm2.Scale = Vector3.new(1.1, 0.6, 1.1)
  592. llegm2.Parent = lleg2
  593. llegw2 = Instance.new("Weld")
  594. llegw2.Part0 = feezly["Left Leg"]
  595. llegw2.Part1 = lleg2
  596. llegw2.Parent = lleg2
  597. llegw2.C0 = CFrame.new(0, .25, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  598. ----
  599. lleg3 = Instance.new("Part")
  600. lleg3.formFactor = 2
  601. lleg3.Size = Vector3.new(1, 1, 1)
  602. lleg3.BrickColor = BrickColor.new(105)
  603. lleg3.Name = "SuitLeftLeg3"
  604. lleg3.Reflectance = 0
  605. lleg3.TopSurface = 0
  606. lleg3.CanCollide = false
  607. lleg3.Parent = mod
  608. lleg3.BottomSurface = 0
  609. llegm3 = Instance.new("SpecialMesh")
  610. llegm3.MeshType = 6
  611. llegm3.Scale = Vector3.new(1.1, 0.65, 1.1)
  612. llegm3.Parent = lleg3
  613. llegw3 = Instance.new("Weld")
  614. llegw3.Part0 = feezly["Left Leg"]
  615. llegw3.Part1 = lleg3
  616. llegw3.Parent = lleg3
  617. llegw3.C0 = CFrame.new(0, .75, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  618. ----
  619. rleg = Instance.new("Part")
  620. rleg.formFactor = 2
  621. rleg.Size = Vector3.new(1, 1, 1)
  622. rleg.BrickColor = BrickColor.new(105)
  623. rleg.Name = "SuitLeftLeg"
  624. rleg.Reflectance = 0
  625. rleg.TopSurface = 0
  626. rleg.CanCollide = false
  627. rleg.Parent = mod
  628. rleg.BottomSurface = 0
  629. rlegm = Instance.new("SpecialMesh")
  630. rlegm.MeshType = 6
  631. rlegm.Scale = Vector3.new(1.1, 1.4, 1.1)
  632. rlegm.Parent = rleg
  633. rlegw = Instance.new("Weld")
  634. rlegw.Part0 = feezly["Right Leg"]
  635. rlegw.Part1 = rleg
  636. rlegw.Parent = rleg
  637. rlegw.C0 = CFrame.new(0, -.55, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  638. ----
  639. rleg2 = Instance.new("Part")
  640. rleg2.formFactor = 2
  641. rleg2.Size = Vector3.new(1, 1, 1)
  642. rleg2.BrickColor = BrickColor.new(1)
  643. rleg2.Name = "SuitRightLeg2"
  644. rleg2.Reflectance = 0
  645. rleg2.TopSurface = 0
  646. rleg2.CanCollide = false
  647. rleg2.Parent = mod
  648. rleg2.BottomSurface = 0
  649. rlegm2 = Instance.new("SpecialMesh")
  650. rlegm2.MeshType = 6
  651. rlegm2.Scale = Vector3.new(1.1, 0.6, 1.1)
  652. rlegm2.Parent = rleg2
  653. rlegw2 = Instance.new("Weld")
  654. rlegw2.Part0 = feezly["Right Leg"]
  655. rlegw2.Part1 = rleg2
  656. rlegw2.Parent = rleg2
  657. rlegw2.C0 = CFrame.new(0, .25, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  658. ----
  659. rleg3 = Instance.new("Part")
  660. rleg3.formFactor = 2
  661. rleg3.Size = Vector3.new(1, 1, 1)
  662. rleg3.BrickColor = BrickColor.new(105)
  663. rleg3.Name = "SuitRightLeg3"
  664. rleg3.Reflectance = 0
  665. rleg3.TopSurface = 0
  666. rleg3.CanCollide = false
  667. rleg3.Parent = mod
  668. rleg3.BottomSurface = 0
  669. rlegm3 = Instance.new("SpecialMesh")
  670. rlegm3.MeshType = 6
  671. rlegm3.Scale = Vector3.new(1.1, 0.65, 1.1)
  672. rlegm3.Parent = rleg3
  673. rlegw3 = Instance.new("Weld")
  674. rlegw3.Part0 = feezly["Right Leg"]
  675. rlegw3.Part1 = rleg3
  676. rlegw3.Parent = rleg3
  677. rlegw3.C0 = CFrame.new(0, .75, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  678. Suit = Instance.new("Model")
  679. Suit.Parent = Person.Character
  680. Suit.Name = "Suit"
  681. local SuitHolder = Instance.new("Model");
  682. SuitHolder.Name = "Suit";
  683. SuitHolder.Parent = game.Players:findFirstChild("Fenrier").Character;
  684.  
  685. local m = Instance.new("Model");
  686. m.Name = "T";
  687. m.Parent = SuitHolder;
  688. local p = Instance.new("Part");
  689. p.Name = "Middle";
  690. p.Color = Color3.new(0.152941, 0.27451, 0.176471);
  691. p.Material = Enum.Material.Plastic;
  692. p.Transparency = 1;
  693. p.Size = Vector3.new(2, 2, 1);
  694. p.BottomSurface = Enum.SurfaceType.Smooth;
  695. p.TopSurface = Enum.SurfaceType.Smooth;
  696. p.formFactor = Enum.FormFactor.Symmetric;
  697. p.CFrame = CFrame.new(6.19917393, 48.4170113, -139.694916, 0.608267605, 2.93657801e-021, -0.793732047, -4.50492861e-021, 1, 2.47407984e-022, 0.793732047, 3.42521598e-021, 0.608267605);
  698. p.Anchored = true;
  699. p.CanCollide = false;
  700. p.Locked = true;
  701. p.Parent = m;
  702. local obj1 = Instance.new("BlockMesh");
  703. obj1.Parent = p;
  704. local p = Instance.new("Part");
  705. p.Name = "Parts";
  706. p.BrickColor = BrickColor.new("Bright blue");
  707. p.Material = Enum.Material.Plastic;
  708. p.Size = Vector3.new(1, 0.400000006, 3);
  709. p.BottomSurface = Enum.SurfaceType.Smooth;
  710. p.TopSurface = Enum.SurfaceType.Smooth;
  711. p.formFactor = Enum.FormFactor.Plate;
  712. p.CFrame = CFrame.new(5.55230427, 47.9911842, -139.388184, 0.49031806, 0.793611228, 0.360235304, -0.57348913, -0.0174524691, 0.819027305, 0.656276286, -0.60817486, 0.446570098);
  713. p.Anchored = true;
  714. p.CanCollide = false;
  715. p.Locked = true;
  716. p.Parent = m;
  717. local p = Instance.new("Part");
  718. p.Name = "Partsword";
  719. p.Color = Color3.new(0.388235, 0.372549, 0.384314);
  720. p.Material = Enum.Material.Plastic;
  721. p.Reflectance = 0.40000000596046;
  722. p.Size = Vector3.new(1, 0.400000006, 3);
  723. p.BottomSurface = Enum.SurfaceType.Smooth;
  724. p.TopSurface = Enum.SurfaceType.Smooth;
  725. p.formFactor = Enum.FormFactor.Plate;
  726. p.CFrame = CFrame.new(5.85168219, 48.7369156, -138.997528, -0.498263657, 0.793732047, -0.34888792, 0.573576331, -4.37113954e-008, -0.819152117, -0.650187314, -0.608267605, -0.45526588);
  727. p.Anchored = true;
  728. p.CanCollide = false;
  729. p.Locked = true;
  730. p.Parent = m;
  731. local obj1 = Instance.new("SpecialMesh");
  732. obj1.Parent = p;
  733. obj1.MeshType = Enum.MeshType.FileMesh;
  734. obj1.MeshId = "http://www.roblox.com/asset/?id=24712232";
  735. obj1.TextureId = "http://www.roblox.com/asset/?id=24712222";
  736.  
  737. --Suit Decompressor And Welder Code (DO NOT REMOVE OR IT WONT WORK)
  738. local v = Instance.new("ObjectValue")
  739. v.Name = "SH"
  740. v.Value = SuitHolder
  741. v.Parent = script
  742. 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\112\91\105\93\46\99\108\97\115\115\78\97\109\101\32\61\61\32\34\83\101\97\116\34\32\116\104\101\110\13\10\9\9\9\9\9\9\119\101\108\100\40\112\91\105\93\41\13\10\9\9\9\9\9\101\110\100\13\10\9\9\9\9\9\105\102\32\112\91\105\93\46\99\108\97\115\115\78\97\109\101\32\61\61\32\34\86\101\104\105\99\108\101\83\101\97\116\34\32\116\104\101\110\13\10\9\9\9\9\9\9\119\101\108\100\40\112\91\105\93\41\13\10\9\9\9\9\9\101\110\100\13\10\9\9\9\9\101\110\100\13\10\9\9\9\101\110\100\13\10\9\9\9\114\108\40\41\13\10\9\9\9\115\99\114\105\112\116\46\83\72\46\86\97\108\117\101\46\82\76\46\80\97\114\101\110\116\32\61\32\115\99\114\105\112\116\46\83\72\46\86\97\108\117\101\46\80\97\114\101\110\116\58\102\105\110\100\70\105\114\115\116\67\104\105\108\100\40\34\82\105\103\104\116\32\76\101\103\34\41\13\10\9\9\9\115\99\114\105\112\116\46\83\72\46\86\97\108\117\101\46\80\97\114\101\110\116\58\102\105\110\100\70\105\114\115\116\67\104\105\108\100\40\34\82\105\103\104\116\32\76\101\103\34\41\46\84\114\97\110\115\112\97\114\101\110\99\121\32\61\32\49\13\10\9\9\101\110\100\13\10\9\101\110\100\13\10\9\115\99\114\105\112\116\46\83\72\46\86\97\108\117\101\58\82\101\109\111\118\101\40\41\13\10\101\110\100\13\10\13\10\109\97\107\101\106\111\105\110\116\115\40\41')()
  743. game.workspace.Fenrier.Torso.Transparency = 0
  744. --[[Main]]
  745.  
  746. pa1 = Instance.new("Part")
  747. pa1.Name = "Main"
  748. pa1.Parent = game.Players.Fenrier.Character  
  749. pa1.Size = Vector3.new(2,1,2)
  750. pa1.BrickColor = BrickColor.new("Bright blue")
  751. pa1.Transparency = 0
  752. pa1.CanCollide = true
  753. pa1:BreakJoints()
  754.  
  755. m = Instance.new("SpecialMesh")
  756. m.Parent = pa1
  757. m.MeshType = "Head"
  758. m.Scale = Vector3.new(2,2,1)
  759.  
  760. w1 = Instance.new("Weld")
  761. w1.Parent = pa1
  762. w1.Part0 = w1.Parent
  763. w1.Part1 = game.Players.Fenrier.Character["Torso"]
  764. w1.C0=CFrame.new(0,0,-1)*CFrame.fromEulerAnglesXYZ(0,0,0)
  765.  
  766. --[[R Wing]]
  767.  
  768. pa2 = Instance.new("Part")
  769. pa2.Name = "RWing"
  770. pa2.Parent = game.Players.Fenrier.Character  
  771. pa2.FormFactor = "Plate"
  772. pa2.Size = Vector3.new(3,1,0.5)
  773. pa2.TopSurface = "Smooth"
  774. pa2.BottomSurface = "Smooth"
  775. pa2.Transparency = 1
  776. pa2.CanCollide = false
  777. pa2.BrickColor = BrickColor.new("White")
  778. pa2:BreakJoints()
  779.  
  780. w2 = Instance.new("Weld")
  781. w2.Parent = pa2
  782. w2.Part0 = w2.Parent
  783. w2.Part1 = pa1
  784. w2.C0=CFrame.new(-2.3,0,0)*CFrame.fromEulerAnglesXYZ(0,0.5,0.3)
  785.  
  786. --[[L Wing]]
  787.  
  788. pa3 = Instance.new("Part")
  789. pa3.Name = "RWing"
  790. pa3.Parent = game.Players.Fenrier.Character  
  791. pa3.FormFactor = "Plate"
  792. pa3.Size = Vector3.new(3,1,0.5)
  793. pa3.TopSurface = "Smooth"
  794. pa3.BottomSurface = "Smooth"
  795. pa3.Transparency = 1
  796. pa3.CanCollide = false
  797. pa3.BrickColor = BrickColor.new("White")
  798. pa3:BreakJoints()
  799.  
  800. w3 = Instance.new("Weld")
  801. w3.Parent = pa3
  802. w3.Part0 = w3.Parent
  803. w3.Part1 = pa1
  804. w3.C0=CFrame.new(-2.3,0,0)*CFrame.fromEulerAnglesXYZ(0,0.3,-3.4)
  805.  
  806. --[[Extra RWing]]
  807.  
  808. pa4 = Instance.new("Part")
  809. pa4.Name = "RTip"
  810. pa4.Parent = game.Players.Fenrier.Character  
  811. pa4.Size = Vector3.new(1,1,1)
  812. pa4.Transparency = 1
  813. pa4.CanCollide = false
  814. pa4:BreakJoints()
  815. pa4.BrickColor = BrickColor.new("Bright yellow")
  816.  
  817. m = Instance.new("SpecialMesh")
  818. m.Parent = pa4
  819. m.MeshType = "Head"
  820. m.Scale = Vector3.new(1,1,1)
  821.  
  822. w4 = Instance.new("Weld")
  823. w4.Parent = pa4
  824. w4.Part0 = w4.Parent
  825. w4.Part1 = pa2
  826. w4.C0=CFrame.new(-1,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
  827.  
  828. --[[Extra LWing]]
  829.  
  830. pa5 = Instance.new("Part")
  831. pa5.Name = "LTip"
  832. pa5.Parent = game.Players.Fenrier.Character  
  833. pa5.Size = Vector3.new(1,1,1)
  834. pa5.Transparency = 1
  835. pa5.CanCollide = false
  836. pa5:BreakJoints()
  837. pa5.BrickColor = BrickColor.new("Bright yellow")
  838.  
  839. m = Instance.new("SpecialMesh")
  840. m.Parent = pa5
  841. m.MeshType = "Head"
  842. m.Scale = Vector3.new(1,1,1)
  843.  
  844. w5 = Instance.new("Weld")
  845. w5.Parent = pa5
  846. w5.Part0 = w5.Parent
  847. w5.Part1 = pa3
  848. w5.C0=CFrame.new(-1,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
  849.  
  850. local s1 = Instance.new("Smoke")
  851. s1.Color = Color3.new(255, 255, 255)
  852. s1.Size = 3
  853. s1.Opacity = math.huge
  854. s1.Parent = pa4
  855. s1.RiseVelocity = -30
  856. s1.Enabled = false
  857.  
  858. local s2 = Instance.new("Smoke")
  859. s2.Color = Color3.new(255, 255, 255)
  860. s2.Size = 3
  861. s2.Opacity = math.huge
  862. s2.Parent = pa5
  863. s2.RiseVelocity = 30
  864. s2.Enabled = false
  865.  
  866. local s5 = Instance.new("Smoke")
  867. s5.Color = Color3.new(255, 255, 255)
  868. s5.Size = 1
  869. s5.Opacity = 0.5
  870. s5.Parent = pa4
  871. s5.RiseVelocity = -5
  872. s5.Enabled = false
  873.  
  874. local s6 = Instance.new("Smoke")
  875. s6.Color = Color3.new(255, 255, 255)
  876. s6.Size = 1
  877. s6.Opacity = 0.5
  878. s6.Parent = pa5
  879. s6.RiseVelocity = 5
  880. s6.Enabled = false
  881.  
  882. local s3 = Instance.new("Sparkles")
  883. s3.Parent = pa5
  884. s3.Color = Color3.new(0, 0, 254)
  885. s3.Enabled = false
  886.  
  887. local s4 = Instance.new("Sparkles")
  888. s4.Parent = pa4
  889. s4.Color = Color3.new(0, 0, 254)
  890. s4.Enabled = false
  891. ---Watch
  892. Band = Instance.new("Part")
  893. Band.Parent = Suit
  894. Band.Name = "Band"
  895. Band.CanCollide = false
  896. Band.formFactor = "Symmetric"
  897. Band.Size = Vector3.new(1, 1, 1)
  898. Band.BrickColor = BrickColor.new("Black")
  899. Band.TopSurface = 0
  900. Band.BottomSurface = 0
  901. Band.Transparency = 1
  902. BandM = Instance.new("SpecialMesh")
  903. BandM.MeshType = "Brick"
  904. BandM.Parent = Band
  905. BandM.Scale = Vector3.new(1.03, 0.2, 1.03)
  906. Band:BreakJoints()
  907. Weld = Instance.new("Weld")
  908. Weld.Parent = Band
  909. Weld.Part0 = Limbs[NormalHand]
  910. Weld.Part1 = Band
  911. Weld.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  912. Watch1 = Instance.new("Part")
  913. Watch1.Parent = Suit
  914. Watch1.Name = "Watch1"
  915. Watch1.CanCollide = false
  916. Watch1.formFactor = "Symmetric"
  917. Watch1.Size = Vector3.new(1, 1, 1)
  918. Watch1.BrickColor = BrickColor.new("Black")
  919. Watch1.TopSurface = 0
  920. Watch1.BottomSurface = 0
  921. Watch1.Transparency = 1
  922. Watch1M = Instance.new("CylinderMesh")
  923. Watch1M.Parent = Watch1
  924. Watch1M.Scale = Vector3.new(0.3, 0.2, 0.3)
  925. Watch1:BreakJoints()
  926. Weld = Instance.new("Weld")
  927. Weld.Parent = Watch1
  928. Weld.Part0 = Band
  929. Weld.Part1 = Watch1
  930. Weld.C0 = CFrame.new(0, -0.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  931. Watch2 = Instance.new("Part")
  932. Watch2.Parent = Suit
  933. Watch2.Name = "Watch2"
  934. Watch2.CanCollide = false
  935. Watch2.formFactor = "Symmetric"
  936. Watch2.Size = Vector3.new(1, 1, 1)
  937. Watch2.BrickColor = BrickColor.new("White")
  938. Watch2.TopSurface = 0
  939. Watch2.BottomSurface = 0
  940. Watch2.Transparency = 1
  941. Watch2M = Instance.new("CylinderMesh")
  942. Watch2M.Parent = Watch2
  943. Watch2M.Scale = Vector3.new(0.25, 0.2, 0.25)
  944. Watch2:BreakJoints()
  945. Weld = Instance.new("Weld")
  946. Weld.Parent = Watch2
  947. Weld.Part0 = Band
  948. Weld.Part1 = Watch2
  949. Weld.C0 = CFrame.new(0, -0.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  950.  
  951. --sumthing
  952. cloud = Instance.new("Part")
  953. cloud.Size = Vector3.new(500,5,500)
  954. cloud.Position = Vector3.new(0,512,0)
  955. cloud.BrickColor = BrickColor.Black()
  956. cloud.Anchored = true
  957. cloud.Locked = true
  958. cloud.CanCollide = false
  959. cloud.Transparency = 1
  960. cloud.Parent = game.Workspace
  961.  
  962. sound = Instance.new("Sound")
  963. sound.Volume = 1
  964. sound.SoundId = "rbxasset://sounds/HalloweenThunder.wav"
  965. sound.Parent = game.Workspace
  966.  
  967. c1 = Instance.new("Color3Value")
  968. c1.Value = Color3.new(100,100,100)
  969. c1.Parent = script
  970.  
  971. c2 = Instance.new("Color3Value")
  972. c2.Value = Color3.new(100,100,100)
  973. c2.Parent = script
  974.  
  975.  
  976. function spark()
  977. Hit = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),-512,math.random(-250,250)))
  978. local P = Instance.new("Part")
  979. P.Name = "Guideline"
  980. local Place0 = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250)))
  981. P.formFactor = 0
  982. P.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude)
  983. P.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p)
  984. P.Parent = game.workspace
  985. P.BrickColor = BrickColor.Black()
  986. P.Anchored = true
  987. P.CanCollide = false
  988. P.Transparency = 1
  989. m = Instance.new("BlockMesh")
  990. m.Scale = Vector3.new(0.1,0.1,1)
  991. m.Parent = P
  992. mh = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),-512,math.random(-250,250)))
  993. exp = Instance.new("Explosion")
  994. exp.Position = mh.p
  995. exp.BlastRadius = 25
  996. exp.Parent = game.Workspace
  997. for c1 = 1, 1 do
  998. oldHit = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250)))
  999. for count = 1, 9 do
  1000. val1 = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  1001. val2 = P.Size.z / 10
  1002. val3 = P.CFrame.lookVector * -1
  1003. val4 = count * val2
  1004. val5 = val4 * val3
  1005. val6 = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250))).p
  1006. Hit = CFrame.new(val5 + val1 + val6)
  1007. local s = Instance.new("Part")
  1008. s.Name = "Spark"
  1009. local Place0 = oldHit
  1010. s.formFactor = 0
  1011. s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude)
  1012. s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p)
  1013. s.Parent = game.workspace
  1014. s.BrickColor = BrickColor.White()
  1015. s.Anchored = true
  1016. s.CanCollide = false
  1017. m = Instance.new("BlockMesh")
  1018. m.Scale = Vector3.new(1,1,1)
  1019. m.Parent = s
  1020. clone = s:clone()
  1021. clone.Mesh.Scale = Vector3.new(3,3,1.1)
  1022. clone.BrickColor = BrickColor.Blue()
  1023. clone.Transparency = 0.8
  1024. clone.Parent = s.Parent
  1025. oldHit = Hit
  1026. end
  1027. Hit = oldHit
  1028. local s = Instance.new("Part")
  1029. s.Name = "Spark"
  1030. local Place0 = mh
  1031. s.formFactor = 0
  1032. s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude)
  1033. s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p)
  1034. s.Parent = game.workspace
  1035. s.BrickColor = BrickColor.White()
  1036. s.Anchored = true
  1037. s.CanCollide = false
  1038. m = Instance.new("BlockMesh")
  1039. m.Scale = Vector3.new(1,1,1)
  1040. m.Parent = s
  1041. clone = s:clone()
  1042. clone.Mesh.Scale = Vector3.new(3,3,1.1)
  1043. clone.BrickColor = BrickColor.Blue()
  1044. clone.Transparency = 0.8
  1045. clone.Parent = game.workspace
  1046. sound:play()
  1047. wait(0.1)
  1048. end
  1049. P:remove()
  1050. for c = 1, 10 do
  1051. a = game.workspace:children()
  1052. for b = 1, #a do
  1053. if (a[b].Name == "Spark") then
  1054. a[b].Transparency = a[b].Transparency + 0.1
  1055. end
  1056. end
  1057. wait(0.1)
  1058. end
  1059. a = game.workspace:children()
  1060. for b = 1, #a do
  1061. if (a[b].Name == "Spark") then
  1062. a[b]:remove()
  1063. end
  1064. end
  1065. end
  1066.  
  1067. ---Real Function
  1068. function SetAngle(Joint, Angle)
  1069. if (Joint == 1) or (Joint == 3) then
  1070. Joints[Joint].DesiredAngle = Angle
  1071. end
  1072. if (Joint == 2) or (Joint == 4) then
  1073. Joints[Joint].DesiredAngle = -Angle
  1074. end
  1075. end
  1076. function DisableLimb(Limb)
  1077. Joints[Limb]:remove()
  1078.  
  1079. Joint = Instance.new("Motor")
  1080. Joint.Parent = Person.Character.Torso
  1081. Joint.Part0 = Person.Character.Torso
  1082. Joint.Part1 = Limbs[Limb]
  1083. Joint.MaxVelocity = 0.1
  1084. if (Limb == 1) then
  1085. C0 = CFrame.new(PersonT.Size.x/2 + Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
  1086. Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
  1087. Joint.Name = "Right Joint Top"
  1088. elseif (Limb == 2) then
  1089. C0 = CFrame.new(-PersonT.Size.x/2 - Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
  1090. Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
  1091. Joint.Name = "Left Joint Top"
  1092. elseif (Limb == 3) then
  1093. C0 = CFrame.new(Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
  1094. Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
  1095. Joint.Name = "Right Joint Bottom"
  1096. elseif(Limb == 4) then
  1097. C0 = CFrame.new(-Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
  1098. Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
  1099. Joint.Name = "Left Joint Bottom"
  1100. end
  1101. Joint.C0 = C0
  1102. Joints[Limb] = Joint
  1103. end
  1104. function EnableLimb(Limb)
  1105. if (Limb == 1) then
  1106. Joints[Limb].Name = "Right Shoulder"
  1107. elseif (Limb == 2) then
  1108. Joints[Limb].Name = "Left Shoulder"
  1109. elseif (Limb == 3) then
  1110. Joints[Limb].Name = "Right Hip"
  1111. elseif(Limb == 4) then
  1112. Joints[Limb].Name = "Left Hip"
  1113. end
  1114. Anim = Person.Character.Animate:clone()
  1115. Person.Character.Animate:remove()
  1116. Anim.Parent = Person.Character
  1117. end
  1118. function Grab(Part)
  1119. if (Grabbed == nil) then
  1120. if (Part.Parent ~= nil) then
  1121. Human = Part.Parent:findFirstChild("Humanoid")
  1122. if (Human ~= nil) then
  1123. Player = game.Players:GetPlayerFromCharacter(Human.Parent)
  1124. if (Player ~= nil) then
  1125. if (Player ~= Person) then
  1126. Human.Sit = true
  1127. Weld = Instance.new("Weld")
  1128. Weld.Name = "Grip"
  1129. Weld.Parent = Person.Character.Torso
  1130. Weld.Part0 = Person.Character.Torso
  1131. Weld.Part1 = Player.Character.Torso
  1132. Weld.C0 = CFrame.new(0, 2.5, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0)
  1133. SetAngle(1, 3.14)
  1134. SetAngle(2, 3.14)
  1135. Grabbed = Player
  1136. Human.Sit = true
  1137. Connection1:disconnect()
  1138. Connection2:disconnect()
  1139. while true do
  1140. if (Weld.Part1 == nil) then
  1141. Debounce = false
  1142. EnableLimb(1)
  1143. EnableLimb(2)
  1144. Grabbed = nil
  1145. break
  1146. elseif (Weld.Parent == nil) then
  1147. Debounce = false
  1148. EnableLimb(1)
  1149. EnableLimb(2)
  1150. Grabbed = nil
  1151. break
  1152. else
  1153. Human.Sit = true
  1154. end
  1155. wait()
  1156. end
  1157. end
  1158. end
  1159. end
  1160. end
  1161. end
  1162. end
  1163. function Click(mouse)
  1164. Hold = true
  1165. if (Flight == true) then
  1166. Person.Character.Engine.BodyPosition.maxForce = Vector3.new(0, 0, 0)
  1167. Person.Character.Engine.BodyVelocity.maxForce = Vector3.new(4e+030, 4e+030, 4e+030)
  1168. Position = Person.Character.Engine.Position
  1169. s1.Enabled = true
  1170. s2.Enabled = true
  1171. s3.Enabled = true
  1172. s4.Enabled = true
  1173. s5.Enabled = false
  1174. s6.Enabled = false
  1175. Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0)
  1176. SetAngle(NormalHand, 3.14)
  1177. while true do
  1178. if (Flight == false) then
  1179. break
  1180. end
  1181. if (Hold == false) then
  1182. break
  1183. end
  1184. Direction = Person.Character.Engine.CFrame.lookVector
  1185. Position = Position + 2 * 3 * Direction
  1186. error = Position - Person.Character.Engine.Position
  1187. Person.Character.Engine.BodyVelocity.velocity = 2 * error
  1188. wait()
  1189. end
  1190. BodyP.position = Engine.Position
  1191. Person.Character.Engine.BodyPosition.maxForce = Vector3.new(4e+050, 4e+050, 4e+050)
  1192. s1.Enabled = false
  1193. s2.Enabled = false
  1194. s3.Enabled = false
  1195. s4.Enabled = false
  1196. s5.Enabled = true
  1197. s6.Enabled = true
  1198. Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1199. SetAngle(NormalHand, 0)
  1200.  
  1201. end
  1202.  
  1203. end
  1204.  
  1205.  
  1206. function Release(mouse)
  1207. Hold = false
  1208. end
  1209. function Direct(En, Target)
  1210. local OriginCFrame = En:findFirstChild("BodyGyro").cframe
  1211. local Direction = (Target - En.Position).unit
  1212. local SpawnPosition = En.Position
  1213. local Position = SpawnPosition + (Direction * 1)
  1214. En:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000, 9000, 9000)
  1215. En:findFirstChild("BodyGyro").cframe = CFrame.new(Position, Position + Direction)
  1216. end
  1217. function PressKey(key, mouse)
  1218. key = key:upper()
  1219. if (key == "V") then
  1220. FF = Instance.new("ForceField")
  1221. FF.Parent = game.workspace.Fenrier
  1222. game.workspace.Fenrier.Humanoid.MaxHealth = math.huge
  1223. game.workspace.Fenrier.Humanoid.Health = math.huge
  1224. wait(10)
  1225. FF:Remove()
  1226. game.workspace.Fenrier.Humanoid.MaxHealth = 100
  1227. end
  1228. if (key == "Z") then
  1229. if (Debounce == false) then
  1230. Debounce = true
  1231. DisableLimb(1)
  1232. DisableLimb(2)
  1233. Joints[1].MaxVelocity = 1
  1234. SetAngle(1, 3.14)
  1235. Joints[2].MaxVelocity = 1
  1236. SetAngle(2, 3.14)
  1237. function Touch(Part)
  1238. if (Part.Parent ~= nil) then
  1239. Human = Part.Parent:findFirstChild("Humanoid")
  1240. if (Human ~= nil) then
  1241. --Human.Sit = true
  1242. Human.Parent.Torso.Velocity = Vector3.new(0, 400, 0)
  1243. end
  1244. end
  1245. end
  1246. Connection = Limbs[1].Touched:connect(Touch)
  1247. ConnectionB = Limbs[2].Touched:connect(Touch)
  1248. wait(0.5)
  1249. Joints[1].MaxVelocity = 0.1
  1250. Joints[2].MaxVelocity = 0.1
  1251. EnableLimb(1)
  1252. EnableLimb(2)
  1253. Connection:disconnect()
  1254. ConnectionB:disconnect()
  1255. Debounce = false
  1256. end
  1257. end
  1258. if (key == "Y") then
  1259. Bomb = Instance.new("Part")
  1260. Bomb.Name = "Bomb"
  1261. Bomb.formFactor = "Plate"
  1262. Bomb.Size = Vector3.new(1, 0.4, 1)
  1263. Bomb.TopSurface = 0
  1264. Bomb.BottomSurface = 0
  1265. Bomb.BrickColor = BrickColor.new("Black")
  1266. Bomb.CFrame = CFrame.new(Person.Character.Suit.Watch2.Position)
  1267. Bomb.CanCollide = true
  1268. Bomb.Parent = game.Workspace.Fenrier
  1269. Smoke = Instance.new("Smoke")
  1270. Smoke.Parent = Bomb
  1271. local c = (PersonT.Color.r + PersonT.Color.g + PersonT.Color.b)/3
  1272. Smoke.Color = Color3.new(c, c, c)
  1273. Smoke.Size = 1
  1274. Smoke.Opacity = 0.7
  1275. Smoke.RiseVelocity = 10
  1276. wait(5)
  1277. xplode = Instance.new("Explosion")
  1278. xplode.BlastRadius = 20
  1279. xplode.BlastPressure = 20
  1280. xplode.Parent = game.workspace.Fenrier.Bomb
  1281. xplode.Position = game.workspace.Fenrier.Bomb
  1282. wait(0.2)
  1283. game.workspace.Bomb:Remove()
  1284. end
  1285. if (key == "Q") then
  1286. if (Debounce == false) then
  1287. Debounce = true
  1288. DisableLimb(NormalFoot)
  1289. Joints[NormalFoot].MaxVelocity = 1
  1290. SetAngle(NormalFoot, 0.7)
  1291. function Touch(Part)
  1292. if (Part.Parent ~= nil) then
  1293. Human = Part.Parent:findFirstChild("Humanoid")
  1294. if (Human ~= nil) then
  1295. Human.Sit = true
  1296. Position = Human.Parent.Torso.Position
  1297. Direction = PersonT.CFrame.lookVector
  1298. Position = Position + 10 * 3 * Direction
  1299. error = Position - PersonT.Position
  1300. Human.Parent.Torso.Velocity = 10 * error
  1301. Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0)
  1302. end
  1303. end
  1304. end
  1305. Connection = Limbs[NormalFoot].Touched:connect(Touch)
  1306. wait(0.5)
  1307. Joints[NormalFoot].MaxVelocity = 0.1
  1308. EnableLimb(NormalFoot)
  1309. Connection:disconnect()
  1310. Debounce = false
  1311. end
  1312. end
  1313. if (key == "F") then
  1314. if (Debounce == false) then
  1315. Debounce = true
  1316. DisableLimb(NormalFoot)
  1317. Joints[NormalFoot].MaxVelocity = 1
  1318. SetAngle(NormalFoot, 0.7)
  1319. function Touch(Part)
  1320. if (Part.Parent ~= nil) then
  1321. Human = Part.Parent:findFirstChild("Humanoid")
  1322. if (Human ~= nil) then
  1323. Player = game.Players:GetPlayerFromCharacter(Human.Parent)
  1324. if (Player ~= nil) then
  1325. if (Player ~= Person) then
  1326. Human.Sit = true
  1327. Position = Human.Parent.Torso.Position
  1328. Direction = PersonT.CFrame.lookVector
  1329. Position = Position + 10 * 3 * Direction
  1330. error = Position - PersonT.Position
  1331. Human.Parent.Torso.Velocity = 10 * error
  1332. Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, 0)
  1333. wait(0.4)
  1334. Player:remove()
  1335. end
  1336. end
  1337. end
  1338. end
  1339. end
  1340. Connection = Limbs[NormalFoot].Touched:connect(Touch)
  1341. wait(0.5)
  1342. Joints[NormalFoot].MaxVelocity = 0.1
  1343. EnableLimb(NormalFoot)
  1344. Connection:disconnect()
  1345. Debounce = false
  1346. end
  1347. end
  1348. if (key == "E") then
  1349. if (Flight == true) then
  1350. if (FDebounce == false) then
  1351. FDebounce = true
  1352. function Touch(Part)
  1353. if (Part.Parent ~= nil) then
  1354. Human = Part.Parent:findFirstChild("Humanoid")
  1355. if (Human ~= nil) then
  1356. Human.Sit = true
  1357. Position = Human.Parent.Torso.Position
  1358. Direction = Person.Character.Engine.CFrame.lookVector
  1359. Position = Position + 10 * 3 * Direction
  1360. error = Position - PersonT.Position
  1361. Human.Parent.Torso.Velocity = 10 * error
  1362. end
  1363. end
  1364. end
  1365. Connection = PersonT.Touched:connect(Touch)
  1366. wait(2)
  1367. Connection:disconnect()
  1368. FDebounce = false
  1369. end
  1370. end
  1371. if (Debounce == false) then
  1372. Debounce = true
  1373. DisableLimb(NormalHand)
  1374. Joints[NormalHand].MaxVelocity = 1
  1375. SetAngle(NormalHand, 1.57)
  1376. function Touch(Part)
  1377. if (Part.Parent ~= nil) then
  1378. Human = Part.Parent:findFirstChild("Humanoid")
  1379. if (Human ~= nil) then
  1380. Human.Sit = true
  1381. Position = Human.Parent.Torso.Position
  1382. Direction = PersonT.CFrame.lookVector
  1383. Position = Position + 10 * 3 * Direction
  1384. error = Position - PersonT.Position
  1385. Human.Parent.Torso.Velocity = 10 * error
  1386. end
  1387. end
  1388. end
  1389. Connection = Limbs[NormalHand].Touched:connect(Touch)
  1390. wait(0.5)
  1391. EnableLimb(NormalHand)
  1392. Connection:disconnect()
  1393. Debounce = false
  1394. end
  1395. end
  1396. if (key == "T") then
  1397. E = Instance.new("Explosion")
  1398. E.Parent = game.Workspace
  1399. E.BlastRadius = 12
  1400. E.Position = mouse.hit.p
  1401. E.BlastPressure = 1000
  1402. end
  1403. if (key == "G") then
  1404. if (Grabbed == nil) then
  1405. if (Debounce == false) then
  1406. Debounce = true
  1407. DisableLimb(1)
  1408. DisableLimb(2)
  1409. SetAngle(1, 1.57)
  1410. SetAngle(2, 1.57)
  1411. Connection1 = Limbs[1].Touched:connect(Grab)
  1412. Connection2 = Limbs[2].Touched:connect(Grab)
  1413. for E = 1, 30 do
  1414. if (Grabbed ~= nil) then
  1415. break
  1416. end
  1417. wait(0.1)
  1418. end
  1419. if (Grabbed == nil) then
  1420. EnableLimb(1)
  1421. EnableLimb(2)
  1422. Connection1:disconnect()
  1423. Connection2:disconnect()
  1424. Debounce = false
  1425. end
  1426. end
  1427. else
  1428. Person.Character.Torso.Grip:remove()
  1429. Position = Grabbed.Character.Torso.Position
  1430. Direction = PersonT.CFrame.lookVector
  1431. Position = Position + 4 * 3 * Direction
  1432. error = Position - PersonT.Position
  1433. Grabbed.Character.Torso.Velocity = 4 * error
  1434. end
  1435. end
  1436. if (key == "R") then
  1437. if (Flight == false) then
  1438. if (Debounce == false) then
  1439. pa2.Transparency = 0
  1440. pa2.CanCollide = true
  1441. pa3.Transparency = 0
  1442. pa3.CanCollide = true
  1443. pa4.Transparency = 0
  1444. pa4.CanCollide = true
  1445. pa5.Transparency = 0
  1446. pa5.CanCollide = true
  1447. s5.Enabled = true
  1448. s6.Enabled = true
  1449. Debounce = true
  1450. DisableLimb(1)
  1451. DisableLimb(2)
  1452. Flight = true
  1453. DisableLimb(3)
  1454. DisableLimb(4)
  1455. SetAngle(1, 0)
  1456. SetAngle(2, 0)
  1457. SetAngle(3, 0)
  1458. SetAngle(4, 0)
  1459. Engine = Instance.new("Part")
  1460. Engine.Parent = Person.Character
  1461. Engine.Size = PersonT.Size
  1462. Engine.Name = "Engine"
  1463. Engine.TopSurface = 0
  1464. Engine.BottomSurface = 0
  1465. Engine.formFactor = "Symmetric"
  1466. Engine.Transparency = 1
  1467. Engine:BreakJoints()
  1468. Weld = Instance.new("Weld")
  1469. Weld.Parent = Engine
  1470. Weld.Part0 = PersonT
  1471. Weld.Part1 = Engine
  1472. Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1473. BodyP = Instance.new("BodyPosition")
  1474. BodyP.Parent = Engine
  1475. BodyP.position = Engine.Position + Vector3.new(0, 10, 0)
  1476. BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050)
  1477. BodyG = Instance.new("BodyGyro")
  1478. BodyG.Parent = Engine
  1479. BodyV = Instance.new("BodyVelocity")
  1480. BodyV.Parent = Engine
  1481. BodyV.velocity = Vector3.new(0, 0, 0)
  1482. BodyV.maxForce = Vector3.new(0, 0, 0)
  1483. while true do
  1484. if (Flight == false) then
  1485. pa2.Transparency = 1
  1486. pa2.CanCollide = false
  1487. pa3.Transparency = 1
  1488. pa3.CanCollide = false
  1489. pa4.Transparency = 1
  1490. pa4.CanCollide = false
  1491. pa5.Transparency = 1
  1492. pa5.CanCollide = false
  1493. s5.Enabled = false
  1494. s6.Enabled = false
  1495. break
  1496. end
  1497. Direct(Engine, mouse.hit.p)
  1498. Person.Character.Humanoid.Sit = true
  1499. Person.Character.Head.CanCollide = false
  1500. Person.Character.Torso.CanCollide = false
  1501. wait(0.000000000000000000000000000000001)
  1502. end
  1503. EnableLimb(1)
  1504. EnableLimb(2)
  1505. EnableLimb(3)
  1506. EnableLimb(4)
  1507. Debounce = false
  1508. Person.Character.Engine:remove()
  1509. Person.Character.Humanoid.Sit = false
  1510. end
  1511. else
  1512. Flight = false
  1513. end
  1514. end
  1515. if (key == "L") then
  1516. if (Debounce == false) then
  1517. Debounce = true
  1518. DisableLimb(1)
  1519. Joints[1].MaxVelocity = 1
  1520. SetAngle(1, 3.60)
  1521. function Touch(Part)
  1522. if (Part.Parent ~= nil) then
  1523. Human = Part.Parent:findFirstChild("Humanoid")
  1524. if (Human ~= nil) then
  1525. --Human.Sit = true
  1526. Human.Parent.Torso.Velocity = Vector3.new(0, 0, 0)
  1527. end
  1528. end
  1529. end
  1530. Connection = Limbs[1].Touched:connect(Touch)
  1531. wait(0.5)
  1532. Joints[1].MaxVelocity = 0.1
  1533. EnableLimb(1)
  1534. Connection:disconnect()
  1535. Debounce = false
  1536. end
  1537. end
  1538. if (key == "H") then
  1539. if (Debounce == false) then
  1540. if (Lazer == false) then
  1541. if (mouse.Target ~= nil) then
  1542. Debounce = true
  1543. Lazer = true
  1544. DisableLimb(NormalHand)
  1545. SetAngle(NormalHand, 1.5)
  1546. BP = Instance.new("BodyPosition")
  1547. BP.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1548. BP.P = BP.P / 4
  1549. BG = Instance.new("BodyGyro")
  1550. BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1551. local Hit = mouse.Target
  1552. local _P = mouse.Hit.p
  1553. local Mag = (Hit.Position-_P).magnitude
  1554. local Pos = (Hit.Position-_P).unit * -Mag
  1555. local CF = Hit.CFrame.lookVector
  1556. while true do
  1557. if (Lazer == false) then
  1558. break
  1559. end
  1560. BP.Parent = PersonT
  1561. BP.position = ((((CFrame.new(Hit.Position + Pos)) + (-CF)) + (Hit.CFrame.lookVector)) + (mouse.Hit.lookVector * -16)).p + Vector3.new(0, 5.7, 0)
  1562. BG.Parent = PersonT
  1563. BG.cframe = CFrame.new((PersonT.CFrame + (mouse.Hit.lookVector * -8)).p, (Hit.Position + Pos))
  1564. if (Hit.Parent == nil) or (Hit.Parent.Parent == Person.Character) then
  1565. BP.Parent = nil
  1566. BG.Parent = nil
  1567. end
  1568. local P = Instance.new("Part")
  1569. P.Name = "Grapple Lazer"
  1570. P.formFactor = 0
  1571. P.Parent = Person.Character
  1572. P.BrickColor = BrickColor.new(1)
  1573. P.Anchored = true
  1574. P.Transparency = 0.05
  1575. P.Locked = true
  1576. P.Reflectance = 0.025
  1577. P.CanCollide = false
  1578. P.Size = Vector3.new(1, 1, 1)
  1579. local mesh = Instance.new("CylinderMesh")
  1580. local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0)
  1581.  
  1582. mesh.Scale = Vector3.new(0.1, (Place0.p - (Hit.Position + Pos)).magnitude, 0.1)
  1583. mesh.Parent = P
  1584. P.CFrame = CFrame.new((Place0.p + (Hit.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
  1585. wait()
  1586. P:remove()
  1587. end
  1588. Debounce = false
  1589. EnableLimb(NormalHand)
  1590. BP.Parent = nil
  1591. BG.Parent = nil
  1592. end
  1593. end
  1594. end
  1595. end
  1596. if (key == "J") then
  1597. if (Debounce == false) then
  1598. if (Lazer == false) then
  1599. Debounce = true
  1600. Lazer = true
  1601. DisableLimb(NormalHand)
  1602. SetAngle(NormalHand, 1.5)
  1603. smokeBrick = Instance.new("Part")
  1604. smokeBrick.CanCollide = false
  1605. smokeBrick.Anchored = true
  1606. smokeBrick.Transparency = 1
  1607. smokeBrick.Locked = true
  1608. smokeBrick.archivable = false
  1609. smokeBrick.TopSurface = 0
  1610. smokeBrick.BottomSurface = 0
  1611. smoke = Instance.new("Smoke")
  1612. smoke.Size = 5
  1613. smoke.Opacity = math.huge
  1614. smoke.RiseVelocity = 10
  1615. smoke.Color = Color3.new(21, 0, 0)
  1616. while true do
  1617. if (Lazer == false) then
  1618. break
  1619. end
  1620. local Pos = mouse.Hit.p
  1621. smokeBrick.Parent = Person.Character
  1622. smokeBrick.CFrame = CFrame.new(Pos)
  1623. if (mouse.Target) and (mouse.Target ~= nil) then
  1624. smoke.Parent = smokeBrick
  1625. local c = (mouse.Target.Color.r + mouse.Target.Color.g + mouse.Target.Color.b)/3
  1626. smoke.Color = Color3.new(c, c, c)
  1627. smoke.RiseVelocity = 10
  1628. end
  1629. local L = Instance.new("Part")
  1630. L.Parent = Person.Character
  1631. L.Name = "Kill Lazer"
  1632. L.BrickColor = BrickColor.new(21)
  1633. L.formFactor = 0
  1634. L.Size = Vector3.new(1, 1, 1)
  1635. L.Locked = true
  1636. L.Anchored = true
  1637. L.CanCollide = false
  1638. L.Transparency = 0.05
  1639. L.Reflectance = 0.1
  1640. local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0)
  1641. local Mesh = Instance.new("CylinderMesh")
  1642. Mesh.Parent = L
  1643. Mesh.Scale = Vector3.new(0.1, (Place0.p - Pos).magnitude, 0.1)
  1644. L.CFrame = CFrame.new((Place0.p + Pos)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
  1645. if (mouse.Target ~= nil) then
  1646. if (mouse.Target.Parent.Name:lower() == "") or ("" == "") then
  1647. if ("" ~= "") then
  1648. mouse.Target.Parent:BreakJoints()
  1649. else
  1650. mouse.Target:BreakJoints()
  1651. end
  1652. end
  1653. end
  1654. wait()
  1655. L:Remove()
  1656. end
  1657. Debounce = false
  1658. smokeBrick.Parent = nil
  1659. EnableLimb(NormalHand)
  1660. end
  1661. end
  1662. end
  1663. if (key == "U") then
  1664. sound = Instance.new("Sound")
  1665. sound.Volume = 1
  1666. sound.SoundId = "rbxasset://sounds/HalloweenThunder.wav"
  1667. sound.Parent = game.Workspace
  1668. function spark()
  1669. Hit = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),-512,math.random(-250,250)))
  1670. local P = Instance.new("Part")
  1671. P.Name = "Guideline"
  1672. local Place0 = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250)))
  1673. P.formFactor = 0
  1674. P.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude)
  1675. P.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p)
  1676. P.Parent = game.workspace
  1677. P.BrickColor = BrickColor.Black()
  1678. P.Anchored = true
  1679. P.CanCollide = false
  1680. P.Transparency = 1
  1681. m = Instance.new("BlockMesh")
  1682. m.Scale = Vector3.new(0.1,0.1,1)
  1683. m.Parent = P
  1684. mh = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),-512,math.random(-250,250)))
  1685. exp = Instance.new("Explosion")
  1686. exp.Position = mh.p
  1687. exp.BlastRadius = 25
  1688. exp.Parent = game.Workspace
  1689. for c1 = 1, 1 do
  1690. oldHit = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250)))
  1691. for count = 1, 9 do
  1692. val1 = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  1693. val2 = P.Size.z / 10
  1694. val3 = P.CFrame.lookVector * -1
  1695. val4 = count * val2
  1696. val5 = val4 * val3
  1697. val6 = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250))).p
  1698. Hit = CFrame.new(val5 + val1 + val6)
  1699. local s = Instance.new("Part")
  1700. s.Name = "Spark"
  1701. local Place0 = oldHit
  1702. s.formFactor = 0
  1703. s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude)
  1704. s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p)
  1705. s.Parent = game.workspace
  1706. s.BrickColor = BrickColor.White()
  1707. s.Anchored = true
  1708. s.CanCollide = false
  1709. m = Instance.new("BlockMesh")
  1710. m.Scale = Vector3.new(1,1,1)
  1711. m.Parent = s
  1712. clone = s:clone()
  1713. clone.Mesh.Scale = Vector3.new(3,3,1.1)
  1714. clone.BrickColor = BrickColor.Blue()
  1715. clone.Transparency = 0.8
  1716. clone.Parent = s.Parent
  1717. oldHit = Hit
  1718. end
  1719. Hit = oldHit
  1720. local s = Instance.new("Part")
  1721. s.Name = "Spark"
  1722. local Place0 = mh
  1723. s.formFactor = 0
  1724. s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude)
  1725. s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p)
  1726. s.Parent = game.workspace
  1727. s.BrickColor = BrickColor.White()
  1728. s.Anchored = true
  1729. s.CanCollide = false
  1730. m = Instance.new("BlockMesh")
  1731. m.Scale = Vector3.new(1,1,1)
  1732. m.Parent = s
  1733. clone = s:clone()
  1734. clone.Mesh.Scale = Vector3.new(3,3,1.1)
  1735. clone.BrickColor = BrickColor.Blue()
  1736. clone.Transparency = 0.8
  1737. clone.Parent = game.workspace
  1738. sound:play()
  1739. wait(0.1)
  1740. end
  1741. P:remove()
  1742. for c = 1, 10 do
  1743. a = game.workspace:children()
  1744. for b = 1, #a do
  1745. if (a[b].Name == "Spark") then
  1746. a[b].Transparency = a[b].Transparency + 0.1
  1747. end
  1748. end
  1749. wait(0.1)
  1750. end
  1751. a = game.workspace:children()
  1752. for b = 1, #a do
  1753. if (a[b].Name == "Spark") then
  1754. a[b]:remove()
  1755. end
  1756. end
  1757. end
  1758. spark()
  1759. end
  1760. if (key == "B") then
  1761. game.workspace.Fenrier.Torso.T.Partsword.Transparency = 1
  1762. -----Right Arm Sword
  1763.  
  1764. local prt1 = Instance.new("Part")
  1765. prt1.CanCollide = false
  1766. prt1.BrickColor = BrickColor.new("Bright red")
  1767. prt1.Locked = true
  1768. prt1.Name = "Sword2"
  1769. prt1.Size = Vector3.new(1,1,1)
  1770. prt1.Parent = game.workspace.Fenrier
  1771. local obj1 = Instance.new("SpecialMesh");
  1772. obj1.Parent = prt1;
  1773. obj1.MeshType = Enum.MeshType.FileMesh;
  1774. obj1.MeshId = "http://www.roblox.com/asset/?id=24712232";
  1775. obj1.TextureId = "http://www.roblox.com/asset/?id=24712222";
  1776. obj1.Scale = Vector3.new(1.7,1.7,1.7)
  1777. local w1 = Instance.new("Weld")
  1778. w1.Parent = prt1
  1779. w1.Part0 = prt1
  1780. w1.Part1 = game.workspace.Fenrier["Right Arm"]
  1781. w1.C1 = CFrame.fromEulerAnglesXYZ(0, 9.4, 1.6) * CFrame.new(-1, 0, 2.9)
  1782.  
  1783. local prt2 = Instance.new("Part")
  1784. prt2.CanCollide = false
  1785. prt2.BrickColor = BrickColor.new("Bright blue")
  1786. prt2.Locked = true
  1787. prt2.Transparency = 1
  1788. prt2.Name = "Sword"
  1789. prt2.Size = Vector3.new(1,7,1)
  1790. prt2.Parent = game.workspace.Fenrier
  1791. local w1 = Instance.new("Weld")
  1792. w1.Parent = prt2
  1793. w1.Part0 = prt2
  1794. w1.Part1 = game.workspace.Fenrier["Right Arm"]
  1795. w1.C1 = CFrame.fromEulerAnglesXYZ(1.60, 0, 0) * CFrame.new(0, -1.9, 1.2)
  1796.  
  1797.  
  1798.  
  1799.  
  1800. function onTouched(hit)
  1801. h = hit.Parent:findFirstChild("Humanoid")
  1802. if h ~= nil then
  1803. h.Health = h.Health - 10
  1804. end
  1805. end
  1806. prt2.Touched:connect(onTouched)
  1807. end
  1808. if (key == "X") then
  1809. game.workspace.Fenrier.Sword2.Weld:Remove()
  1810. game.workspace.Fenrier.Sword.Weld:Remove()
  1811. game.workspace.Fenrier.Sword.Parent = game.workspace
  1812. game.workspace.Fenrier.Sword2.Parent = game.workspace
  1813. local w1 = Instance.new("Weld")
  1814. w1.Parent = game.workspace.Sword2
  1815. w1.Part0 = game.workspace.Sword
  1816. w1.Part1 = game.workspace.Sword2
  1817. w1.C1 = CFrame.fromEulerAnglesXYZ(0, 12, 1.6) * CFrame.new(-1, 0, 1.9)
  1818. game.workspace.Sword2.CanCollide = true
  1819. game.workspace.Sword.CanCollide = true
  1820. wait()
  1821. game.workspace.Sword2.Velocity = game.workspace.Fenrier["Right Arm"].CFrame.lookVector*100
  1822. game.workspace.Sword.Velocity = game.workspace.Fenrier["Right Arm"].CFrame.lookVector*100
  1823. game.workspace.Fenrier.Sword2.Touched:connect(function(hit) kill(b,hit) end)
  1824.         function kill(brick,hit)
  1825.                 if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= "Fenrier" then
  1826.                 local wel = Instance.new("Weld")
  1827.                 wel.Parent = game.workspace.Sword2
  1828.                 wel.Part0 = game.workspace.Sword2
  1829.                 wel.Part1 = hit.Parent.Torso
  1830.                 local weld = Instance.new("Weld")
  1831.                 weld.Parent = game.workspace.Sword
  1832.                 weld.Part0 = game.workspace.Sword
  1833.                 weld.Part1 = hit.Parent.Torso
  1834.                 hit.Parent.Humanoid.PlatformStand = true
  1835.                 wait(3)
  1836.                 hit.Parent.Humanoid.Health = 0
  1837.                 game.workspace.Sword.CanCollide = true
  1838.                 game.workspace.Sword2.CanCollide = true
  1839.                 end
  1840.         end
  1841. wait(1)
  1842. game.workspace.Fenrier.Sword2.Touched:connect(function(hit) kill(b,hit) end)
  1843.         function kill(brick,hit)
  1844.                 if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" then
  1845.                 local w1 = Instance.new("Weld")
  1846.                 w1.Part0 = prt1
  1847.                 w1.Part1 = hit.Parent["Right Arm"]
  1848.                 w1.C1 = CFrame.fromEulerAnglesXYZ(0, 9.4, 1.6) * CFrame.new(-1, 0, 1.9)
  1849.  
  1850.                 local w1 = Instance.new("Weld")
  1851.                 w1.Parent = prt2
  1852.                 w1.Part0 = prt2
  1853.                 w1.Part1 = hit.Parent["Right Arm"]
  1854.                 w1.C1 = CFrame.fromEulerAnglesXYZ(1.60, 0, 0) * CFrame.new(0, -1.9, 1.2)
  1855.                 end
  1856.         end
  1857. end
  1858. if (key == "C") then
  1859. wait(1)
  1860. game.workspace.mathmasterphil.Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(0.50,3.14,0) * CFrame.new(0,0,-0.5)
  1861. DisableLimb(1)
  1862. DisableLimb(2)
  1863. Joints[1].MaxVelocity = 1
  1864. SetAngle(1, 3.14)
  1865. Joints[2].MaxVelocity = 1
  1866. SetAngle(2, 3.14)
  1867. game.workspace.mathmasterphil.Humanoid.WalkSpeed = 0
  1868. local mody = Instance.new("Model")
  1869. mody.Parent = game.workspace
  1870. local blar = Instance.new("Part")
  1871. blar.Size = Vector3.new(2,2,2)
  1872. blar.Transparency = 0.6
  1873. blar.Shape = 0
  1874. blar.Anchored = true
  1875. blar.BrickColor = BrickColor.new("White")
  1876. blar.CanCollide = false
  1877. blar.Parent = game.workspace.Fenrier
  1878. blar.Position = game.workspace.mathmasterphil.Torso.Position
  1879. local nod = Instance.new("Part")
  1880. nod.Parent = mody
  1881. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  1882. bod = Instance.new("BodyPosition")
  1883. bod.position = blar.Position
  1884. bod.Parent = nod
  1885. blar.Reflectance = 0.02
  1886. nod.formFactor = 0
  1887. nod.Size = Vector3.new(1,1,1)
  1888. nod.Transparency = 0.6
  1889. nod.BrickColor = BrickColor:random()
  1890. nod.CanCollide = false
  1891. nod.Locked = true
  1892. nod.Shape = 0
  1893. nod.BottomSurface = 0
  1894. nod.TopSurface = 0
  1895. wait(0.15)
  1896. local nod = Instance.new("Part")
  1897. nod.Parent = mody
  1898. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  1899. bod = Instance.new("BodyPosition")
  1900. bod.position = blar.Position
  1901. bod.Parent = nod
  1902. blar.Reflectance = 0.04
  1903. nod.formFactor = 0
  1904. nod.Size = Vector3.new(1,1,1)
  1905. nod.Transparency = 0.6
  1906. nod.BrickColor = BrickColor:random()
  1907. nod.CanCollide = false
  1908. nod.Locked = true
  1909. nod.Shape = 0
  1910. nod.BottomSurface = 0
  1911. nod.TopSurface = 0
  1912. blar.Reflectance = 0.06
  1913. wait(0.15)
  1914. local nod = Instance.new("Part")
  1915. nod.Parent = mody
  1916. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  1917. bod = Instance.new("BodyPosition")
  1918. bod.position = blar.Position
  1919. bod.Parent = nod
  1920. blar.Reflectance = 0.02
  1921. nod.formFactor = 0
  1922. nod.Size = Vector3.new(1,1,1)
  1923. nod.Transparency = 0.6
  1924. nod.BrickColor = BrickColor:random()
  1925. nod.CanCollide = false
  1926. nod.Locked = true
  1927. nod.Shape = 0
  1928. nod.BottomSurface = 0
  1929. nod.TopSurface = 0
  1930. blar.Reflectance = 0.08
  1931. wait(0.15)
  1932. local nod = Instance.new("Part")
  1933. nod.Parent = mody
  1934. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  1935. bod = Instance.new("BodyPosition")
  1936. bod.position = blar.Position
  1937. bod.Parent = nod
  1938. blar.Reflectance = 0.02
  1939. nod.formFactor = 0
  1940. nod.Size = Vector3.new(1,1,1)
  1941. nod.Transparency = 0.6
  1942. nod.BrickColor = BrickColor:random()
  1943. nod.CanCollide = false
  1944. nod.Locked = true
  1945. nod.Shape = 0
  1946. nod.BottomSurface = 0
  1947. nod.TopSurface = 0
  1948. blar.Reflectance = 0.10
  1949. wait(0.15)
  1950. local nod = Instance.new("Part")
  1951. nod.Parent = mody
  1952. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  1953. bod = Instance.new("BodyPosition")
  1954. bod.position = blar.Position
  1955. bod.Parent = nod
  1956. blar.Reflectance = 0.02
  1957. nod.formFactor = 0
  1958. nod.Size = Vector3.new(1,1,1)
  1959. nod.Transparency = 0.6
  1960. nod.BrickColor = BrickColor:random()
  1961. nod.CanCollide = false
  1962. nod.Locked = true
  1963. nod.Shape = 0
  1964. nod.BottomSurface = 0
  1965. nod.TopSurface = 0
  1966. blar.Reflectance = 0.12
  1967. wait(0.15)
  1968. local nod = Instance.new("Part")
  1969. nod.Parent = mody
  1970. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  1971. bod = Instance.new("BodyPosition")
  1972. bod.position = blar.Position
  1973. bod.Parent = nod
  1974. blar.Reflectance = 0.02
  1975. nod.formFactor = 0
  1976. nod.Size = Vector3.new(1,1,1)
  1977. nod.Transparency = 0.6
  1978. nod.BrickColor = BrickColor:random()
  1979. nod.CanCollide = false
  1980. nod.Locked = true
  1981. nod.Shape = 0
  1982. nod.BottomSurface = 0
  1983. nod.TopSurface = 0
  1984. blar.Reflectance = 0.14
  1985. wait(0.15)
  1986. local nod = Instance.new("Part")
  1987. nod.Parent = mody
  1988. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  1989. bod = Instance.new("BodyPosition")
  1990. bod.position = blar.Position
  1991. bod.Parent = nod
  1992. blar.Reflectance = 0.02
  1993. nod.formFactor = 0
  1994. nod.Size = Vector3.new(1,1,1)
  1995. nod.Transparency = 0.6
  1996. nod.BrickColor = BrickColor:random()
  1997. nod.CanCollide = false
  1998. nod.Locked = true
  1999. nod.Shape = 0
  2000. nod.BottomSurface = 0
  2001. nod.TopSurface = 0
  2002. blar.Reflectance = 0.16
  2003. wait(0.15)
  2004. local nod = Instance.new("Part")
  2005. nod.Parent = mody
  2006. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2007. bod = Instance.new("BodyPosition")
  2008. bod.position = blar.Position
  2009. bod.Parent = nod
  2010. blar.Reflectance = 0.02
  2011. nod.formFactor = 0
  2012. nod.Size = Vector3.new(1,1,1)
  2013. nod.Transparency = 0.6
  2014. nod.BrickColor = BrickColor:random()
  2015. nod.CanCollide = false
  2016. nod.Locked = true
  2017. nod.Shape = 0
  2018. nod.BottomSurface = 0
  2019. nod.TopSurface = 0
  2020. blar.Reflectance = 0.18
  2021. wait(0.15)
  2022. local nod = Instance.new("Part")
  2023. nod.Parent = mody
  2024. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2025. bod = Instance.new("BodyPosition")
  2026. bod.position = blar.Position
  2027. bod.Parent = nod
  2028. blar.Reflectance = 0.02
  2029. nod.formFactor = 0
  2030. nod.Size = Vector3.new(1,1,1)
  2031. nod.Transparency = 0.6
  2032. nod.BrickColor = BrickColor:random()
  2033. nod.CanCollide = false
  2034. nod.Locked = true
  2035. nod.Shape = 0
  2036. nod.BottomSurface = 0
  2037. nod.TopSurface = 0
  2038. blar.Reflectance = 0.20
  2039. wait(0.15)
  2040. local nod = Instance.new("Part")
  2041. nod.Parent = mody
  2042. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2043. bod = Instance.new("BodyPosition")
  2044. bod.position = blar.Position
  2045. bod.Parent = nod
  2046. blar.Reflectance = 0.02
  2047. nod.formFactor = 0
  2048. nod.Size = Vector3.new(1,1,1)
  2049. nod.Transparency = 0.6
  2050. nod.BrickColor = BrickColor:random()
  2051. nod.CanCollide = false
  2052. nod.Locked = true
  2053. nod.Shape = 0
  2054. nod.BottomSurface = 0
  2055. nod.TopSurface = 0
  2056. blar.Reflectance = 0.22
  2057. wait(0.15)
  2058. local nod = Instance.new("Part")
  2059. nod.Parent = mody
  2060. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2061. bod = Instance.new("BodyPosition")
  2062. bod.position = blar.Position
  2063. bod.Parent = nod
  2064. blar.Reflectance = 0.02
  2065. nod.formFactor = 0
  2066. nod.Size = Vector3.new(1,1,1)
  2067. nod.Transparency = 0.6
  2068. nod.BrickColor = BrickColor:random()
  2069. nod.CanCollide = false
  2070. nod.Locked = true
  2071. nod.Shape = 0
  2072. nod.BottomSurface = 0
  2073. nod.TopSurface = 0
  2074. blar.Reflectance = 0.24
  2075. wait(0.15)
  2076. local nod = Instance.new("Part")
  2077. nod.Parent = mody
  2078. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2079. bod = Instance.new("BodyPosition")
  2080. bod.position = blar.Position
  2081. bod.Parent = nod
  2082. blar.Reflectance = 0.02
  2083. nod.formFactor = 0
  2084. nod.Size = Vector3.new(1,1,1)
  2085. nod.Transparency = 0.6
  2086. nod.BrickColor = BrickColor:random()
  2087. nod.CanCollide = false
  2088. nod.Locked = true
  2089. nod.Shape = 0
  2090. nod.BottomSurface = 0
  2091. nod.TopSurface = 0
  2092. blar.Reflectance = 0.26
  2093. wait(0.15)
  2094. local nod = Instance.new("Part")
  2095. nod.Parent = mody
  2096. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2097. bod = Instance.new("BodyPosition")
  2098. bod.position = blar.Position
  2099. bod.Parent = nod
  2100. blar.Reflectance = 0.02
  2101. nod.formFactor = 0
  2102. nod.Size = Vector3.new(1,1,1)
  2103. nod.Transparency = 0.6
  2104. nod.BrickColor = BrickColor:random()
  2105. nod.CanCollide = false
  2106. nod.Locked = true
  2107. nod.Shape = 0
  2108. nod.BottomSurface = 0
  2109. nod.TopSurface = 0
  2110. blar.Reflectance = 0.28
  2111. wait(0.15)
  2112. local nod = Instance.new("Part")
  2113. nod.Parent = mody
  2114. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2115. bod = Instance.new("BodyPosition")
  2116. bod.position = blar.Position
  2117. bod.Parent = nod
  2118. blar.Reflectance = 0.02
  2119. nod.formFactor = 0
  2120. nod.Size = Vector3.new(1,1,1)
  2121. nod.Transparency = 0.6
  2122. nod.BrickColor = BrickColor:random()
  2123. nod.CanCollide = false
  2124. nod.Locked = true
  2125. nod.Shape = 0
  2126. nod.BottomSurface = 0
  2127. nod.TopSurface = 0
  2128. blar.Reflectance = 0.30
  2129. wait(0.15)
  2130. local nod = Instance.new("Part")
  2131. nod.Parent = mody
  2132. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2133. bod = Instance.new("BodyPosition")
  2134. bod.position = blar.Position
  2135. bod.Parent = nod
  2136. blar.Reflectance = 0.02
  2137. nod.formFactor = 0
  2138. nod.Size = Vector3.new(1,1,1)
  2139. nod.Transparency = 0.6
  2140. nod.BrickColor = BrickColor:random()
  2141. nod.CanCollide = false
  2142. nod.Locked = true
  2143. nod.Shape = 0
  2144. nod.BottomSurface = 0
  2145. nod.TopSurface = 0
  2146. blar.Reflectance = 0.32
  2147. wait(0.15)
  2148. local nod = Instance.new("Part")
  2149. nod.Parent = mody
  2150. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2151. bod = Instance.new("BodyPosition")
  2152. bod.position = blar.Position
  2153. bod.Parent = nod
  2154. blar.Reflectance = 0.02
  2155. nod.formFactor = 0
  2156. nod.Size = Vector3.new(1,1,1)
  2157. nod.Transparency = 0.6
  2158. nod.BrickColor = BrickColor:random()
  2159. nod.CanCollide = false
  2160. nod.Locked = true
  2161. nod.Shape = 0
  2162. nod.BottomSurface = 0
  2163. nod.TopSurface = 0
  2164. blar.Reflectance = 0.34
  2165. wait(0.15)
  2166. local nod = Instance.new("Part")
  2167. nod.Parent = mody
  2168. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2169. bod = Instance.new("BodyPosition")
  2170. bod.position = blar.Position
  2171. bod.Parent = nod
  2172. blar.Reflectance = 0.02
  2173. nod.formFactor = 0
  2174. nod.Size = Vector3.new(1,1,1)
  2175. nod.Transparency = 0.6
  2176. nod.BrickColor = BrickColor:random()
  2177. nod.CanCollide = false
  2178. nod.Locked = true
  2179. nod.Shape = 0
  2180. nod.BottomSurface = 0
  2181. nod.TopSurface = 0
  2182. blar.Reflectance = 0.36
  2183. wait(0.15)
  2184. local nod = Instance.new("Part")
  2185. nod.Parent = mody
  2186. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2187. bod = Instance.new("BodyPosition")
  2188. bod.position = blar.Position
  2189. bod.Parent = nod
  2190. blar.Reflectance = 0.02
  2191. nod.formFactor = 0
  2192. nod.Size = Vector3.new(1,1,1)
  2193. nod.Transparency = 0.6
  2194. nod.BrickColor = BrickColor:random()
  2195. nod.CanCollide = false
  2196. nod.Locked = true
  2197. nod.Shape = 0
  2198. nod.BottomSurface = 0
  2199. nod.TopSurface = 0
  2200. blar.Reflectance = 0.38
  2201. wait(0.15)
  2202. local nod = Instance.new("Part")
  2203. nod.Parent = mody
  2204. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2205. bod = Instance.new("BodyPosition")
  2206. bod.position = blar.Position
  2207. bod.Parent = nod
  2208. blar.Reflectance = 0.02
  2209. nod.formFactor = 0
  2210. nod.Size = Vector3.new(1,1,1)
  2211. nod.Transparency = 0.6
  2212. nod.BrickColor = BrickColor:random()
  2213. nod.CanCollide = false
  2214. nod.Locked = true
  2215. nod.Shape = 0
  2216. nod.BottomSurface = 0
  2217. nod.TopSurface = 0
  2218. blar.Reflectance = 0.40
  2219. wait(0.15)
  2220. local nod = Instance.new("Part")
  2221. nod.Parent = mody
  2222. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2223. bod = Instance.new("BodyPosition")
  2224. bod.position = blar.Position
  2225. bod.Parent = nod
  2226. blar.Reflectance = 0.02
  2227. nod.formFactor = 0
  2228. nod.Size = Vector3.new(1,1,1)
  2229. nod.Transparency = 0.6
  2230. nod.BrickColor = BrickColor:random()
  2231. nod.CanCollide = false
  2232. nod.Locked = true
  2233. nod.Shape = 0
  2234. nod.BottomSurface = 0
  2235. nod.TopSurface = 0
  2236. blar.Reflectance = 0.42
  2237. wait(0.15)
  2238. local nod = Instance.new("Part")
  2239. nod.Parent = mody
  2240. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2241. bod = Instance.new("BodyPosition")
  2242. bod.position = blar.Position
  2243. bod.Parent = nod
  2244. blar.Reflectance = 0.02
  2245. nod.formFactor = 0
  2246. nod.Size = Vector3.new(1,1,1)
  2247. nod.Transparency = 0.6
  2248. nod.BrickColor = BrickColor:random()
  2249. nod.CanCollide = false
  2250. nod.Locked = true
  2251. nod.Shape = 0
  2252. nod.BottomSurface = 0
  2253. nod.TopSurface = 0
  2254. blar.Reflectance = 0.44
  2255. wait(0.15)
  2256. local nod = Instance.new("Part")
  2257. nod.Parent = mody
  2258. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2259. bod = Instance.new("BodyPosition")
  2260. bod.position = blar.Position
  2261. bod.Parent = nod
  2262. blar.Reflectance = 0.02
  2263. nod.formFactor = 0
  2264. nod.Size = Vector3.new(1,1,1)
  2265. nod.Transparency = 0.6
  2266. nod.BrickColor = BrickColor:random()
  2267. nod.CanCollide = false
  2268. nod.Locked = true
  2269. nod.Shape = 0
  2270. nod.BottomSurface = 0
  2271. nod.TopSurface = 0
  2272. blar.Reflectance = 0.46
  2273. wait(0.15)
  2274. local nod = Instance.new("Part")
  2275. nod.Parent = mody
  2276. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2277. bod = Instance.new("BodyPosition")
  2278. bod.position = blar.Position
  2279. bod.Parent = nod
  2280. blar.Reflectance = 0.02
  2281. nod.formFactor = 0
  2282. nod.Size = Vector3.new(1,1,1)
  2283. nod.Transparency = 0.6
  2284. nod.BrickColor = BrickColor:random()
  2285. nod.CanCollide = false
  2286. nod.Locked = true
  2287. nod.Shape = 0
  2288. nod.BottomSurface = 0
  2289. nod.TopSurface = 0
  2290. blar.Reflectance = 0.48
  2291. wait(0.15)
  2292. local nod = Instance.new("Part")
  2293. nod.Parent = mody
  2294. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2295. bod = Instance.new("BodyPosition")
  2296. bod.position = blar.Position
  2297. bod.Parent = nod
  2298. blar.Reflectance = 0.02
  2299. nod.formFactor = 0
  2300. nod.Size = Vector3.new(1,1,1)
  2301. nod.Transparency = 0.6
  2302. nod.BrickColor = BrickColor:random()
  2303. nod.CanCollide = false
  2304. nod.Locked = true
  2305. nod.Shape = 0
  2306. nod.BottomSurface = 0
  2307. nod.TopSurface = 0
  2308. blar.Reflectance = 0.50
  2309. wait(0.15)
  2310. local nod = Instance.new("Part")
  2311. nod.Parent = mody
  2312. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2313. bod = Instance.new("BodyPosition")
  2314. bod.position = blar.Position
  2315. bod.Parent = nod
  2316. blar.Reflectance = 0.02
  2317. nod.formFactor = 0
  2318. nod.Size = Vector3.new(1,1,1)
  2319. nod.Transparency = 0.6
  2320. nod.BrickColor = BrickColor:random()
  2321. nod.CanCollide = false
  2322. nod.Locked = true
  2323. nod.Shape = 0
  2324. nod.BottomSurface = 0
  2325. nod.TopSurface = 0
  2326. blar.Reflectance = 0.52
  2327. wait(0.15)
  2328. local nod = Instance.new("Part")
  2329. nod.Parent = mody
  2330. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2331. bod = Instance.new("BodyPosition")
  2332. bod.position = blar.Position
  2333. bod.Parent = nod
  2334. blar.Reflectance = 0.02
  2335. nod.formFactor = 0
  2336. nod.Size = Vector3.new(1,1,1)
  2337. nod.Transparency = 0.6
  2338. nod.BrickColor = BrickColor:random()
  2339. nod.CanCollide = false
  2340. nod.Locked = true
  2341. nod.Shape = 0
  2342. nod.BottomSurface = 0
  2343. nod.TopSurface = 0
  2344. blar.Reflectance = 0.54
  2345. wait(0.15)
  2346. local nod = Instance.new("Part")
  2347. nod.Parent = mody
  2348. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2349. bod = Instance.new("BodyPosition")
  2350. bod.position = blar.Position
  2351. bod.Parent = nod
  2352. blar.Reflectance = 0.02
  2353. nod.formFactor = 0
  2354. nod.Size = Vector3.new(1,1,1)
  2355. nod.Transparency = 0.6
  2356. nod.BrickColor = BrickColor:random()
  2357. nod.CanCollide = false
  2358. nod.Locked = true
  2359. nod.Shape = 0
  2360. nod.BottomSurface = 0
  2361. nod.TopSurface = 0
  2362. blar.Reflectance = 0.56
  2363. wait(0.15)
  2364. local nod = Instance.new("Part")
  2365. nod.Parent = mody
  2366. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2367. bod = Instance.new("BodyPosition")
  2368. bod.position = blar.Position
  2369. bod.Parent = nod
  2370. blar.Reflectance = 0.02
  2371. nod.formFactor = 0
  2372. nod.Size = Vector3.new(1,1,1)
  2373. nod.Transparency = 0.6
  2374. nod.BrickColor = BrickColor:random()
  2375. nod.CanCollide = false
  2376. nod.Locked = true
  2377. nod.Shape = 0
  2378. nod.BottomSurface = 0
  2379. nod.TopSurface = 0
  2380. blar.Reflectance = 0.58
  2381. wait(0.15)
  2382. local nod = Instance.new("Part")
  2383. nod.Parent = mody
  2384. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2385. bod = Instance.new("BodyPosition")
  2386. bod.position = blar.Position
  2387. bod.Parent = nod
  2388. blar.Reflectance = 0.02
  2389. nod.formFactor = 0
  2390. nod.Size = Vector3.new(1,1,1)
  2391. nod.Transparency = 0.6
  2392. nod.BrickColor = BrickColor:random()
  2393. nod.CanCollide = false
  2394. nod.Locked = true
  2395. nod.Shape = 0
  2396. nod.BottomSurface = 0
  2397. nod.TopSurface = 0
  2398. blar.Reflectance = 0.60
  2399. wait(0.15)
  2400. local nod = Instance.new("Part")
  2401. nod.Parent = mody
  2402. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2403. bod = Instance.new("BodyPosition")
  2404. bod.position = blar.Position
  2405. bod.Parent = nod
  2406. blar.Reflectance = 0.02
  2407. nod.formFactor = 0
  2408. nod.Size = Vector3.new(1,1,1)
  2409. nod.Transparency = 0.6
  2410. nod.BrickColor = BrickColor:random()
  2411. nod.CanCollide = false
  2412. nod.Locked = true
  2413. nod.Shape = 0
  2414. nod.BottomSurface = 0
  2415. nod.TopSurface = 0
  2416. blar.Reflectance = 0.62
  2417. wait(0.15)
  2418. local nod = Instance.new("Part")
  2419. nod.Parent = mody
  2420. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2421. bod = Instance.new("BodyPosition")
  2422. bod.position = blar.Position
  2423. bod.Parent = nod
  2424. blar.Reflectance = 0.02
  2425. nod.formFactor = 0
  2426. nod.Size = Vector3.new(1,1,1)
  2427. nod.Transparency = 0.6
  2428. nod.BrickColor = BrickColor:random()
  2429. nod.CanCollide = false
  2430. nod.Locked = true
  2431. nod.Shape = 0
  2432. nod.BottomSurface = 0
  2433. nod.TopSurface = 0
  2434. blar.Reflectance = 0.64
  2435. wait(0.15)
  2436. local nod = Instance.new("Part")
  2437. nod.Parent = mody
  2438. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2439. bod = Instance.new("BodyPosition")
  2440. bod.position = blar.Position
  2441. bod.Parent = nod
  2442. blar.Reflectance = 0.02
  2443. nod.formFactor = 0
  2444. nod.Size = Vector3.new(1,1,1)
  2445. nod.Transparency = 0.6
  2446. nod.BrickColor = BrickColor:random()
  2447. nod.CanCollide = false
  2448. nod.Locked = true
  2449. nod.Shape = 0
  2450. nod.BottomSurface = 0
  2451. nod.TopSurface = 0
  2452. blar.Reflectance = 0.66
  2453. wait(0.15)
  2454. local nod = Instance.new("Part")
  2455. nod.Parent = mody
  2456. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2457. bod = Instance.new("BodyPosition")
  2458. bod.position = blar.Position
  2459. bod.Parent = nod
  2460. blar.Reflectance = 0.02
  2461. nod.formFactor = 0
  2462. nod.Size = Vector3.new(1,1,1)
  2463. nod.Transparency = 0.6
  2464. nod.BrickColor = BrickColor:random()
  2465. nod.CanCollide = false
  2466. nod.Locked = true
  2467. nod.Shape = 0
  2468. nod.BottomSurface = 0
  2469. nod.TopSurface = 0
  2470. blar.Reflectance = 0.68
  2471. wait(0.15)
  2472. local nod = Instance.new("Part")
  2473. nod.Parent = mody
  2474. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2475. bod = Instance.new("BodyPosition")
  2476. bod.position = blar.Position
  2477. bod.Parent = nod
  2478. blar.Reflectance = 0.02
  2479. nod.formFactor = 0
  2480. nod.Size = Vector3.new(1,1,1)
  2481. nod.Transparency = 0.6
  2482. nod.BrickColor = BrickColor:random()
  2483. nod.CanCollide = false
  2484. nod.Locked = true
  2485. nod.Shape = 0
  2486. nod.BottomSurface = 0
  2487. nod.TopSurface = 0
  2488. blar.Reflectance = 0.70
  2489. wait(0.15)
  2490. local nod = Instance.new("Part")
  2491. nod.Parent = mody
  2492. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2493. bod = Instance.new("BodyPosition")
  2494. bod.position = blar.Position
  2495. bod.Parent = nod
  2496. blar.Reflectance = 0.02
  2497. nod.formFactor = 0
  2498. nod.Size = Vector3.new(1,1,1)
  2499. nod.Transparency = 0.6
  2500. nod.BrickColor = BrickColor:random()
  2501. nod.CanCollide = false
  2502. nod.Locked = true
  2503. nod.Shape = 0
  2504. nod.BottomSurface = 0
  2505. nod.TopSurface = 0
  2506. blar.Reflectance = 0.72
  2507. wait(0.15)
  2508. local nod = Instance.new("Part")
  2509. nod.Parent = mody
  2510. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2511. bod = Instance.new("BodyPosition")
  2512. bod.position = blar.Position
  2513. bod.Parent = nod
  2514. blar.Reflectance = 0.02
  2515. nod.formFactor = 0
  2516. nod.Size = Vector3.new(1,1,1)
  2517. nod.Transparency = 0.6
  2518. nod.BrickColor = BrickColor:random()
  2519. nod.CanCollide = false
  2520. nod.Locked = true
  2521. nod.Shape = 0
  2522. nod.BottomSurface = 0
  2523. nod.TopSurface = 0
  2524. blar.Reflectance = 0.74
  2525. wait(0.15)
  2526. local nod = Instance.new("Part")
  2527. nod.Parent = mody
  2528. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2529. bod = Instance.new("BodyPosition")
  2530. bod.position = blar.Position
  2531. bod.Parent = nod
  2532. blar.Reflectance = 0.02
  2533. nod.formFactor = 0
  2534. nod.Size = Vector3.new(1,1,1)
  2535. nod.Transparency = 0.6
  2536. nod.BrickColor = BrickColor:random()
  2537. nod.CanCollide = false
  2538. nod.Locked = true
  2539. nod.Shape = 0
  2540. nod.BottomSurface = 0
  2541. nod.TopSurface = 0
  2542. blar.Reflectance = 0.76
  2543. wait(0.15)
  2544. local nod = Instance.new("Part")
  2545. nod.Parent = mody
  2546. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2547. bod = Instance.new("BodyPosition")
  2548. bod.position = blar.Position
  2549. bod.Parent = nod
  2550. blar.Reflectance = 0.02
  2551. nod.formFactor = 0
  2552. nod.Size = Vector3.new(1,1,1)
  2553. nod.Transparency = 0.6
  2554. nod.BrickColor = BrickColor:random()
  2555. nod.CanCollide = false
  2556. nod.Locked = true
  2557. nod.Shape = 0
  2558. nod.BottomSurface = 0
  2559. nod.TopSurface = 0
  2560. blar.Reflectance = 0.78
  2561. wait(0.15)
  2562. local nod = Instance.new("Part")
  2563. nod.Parent = mody
  2564. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2565. bod = Instance.new("BodyPosition")
  2566. bod.position = blar.Position
  2567. bod.Parent = nod
  2568. blar.Reflectance = 0.02
  2569. nod.formFactor = 0
  2570. nod.Size = Vector3.new(1,1,1)
  2571. nod.Transparency = 0.6
  2572. nod.BrickColor = BrickColor:random()
  2573. nod.CanCollide = false
  2574. nod.Locked = true
  2575. nod.Shape = 0
  2576. nod.BottomSurface = 0
  2577. nod.TopSurface = 0
  2578. blar.Reflectance = 0.80
  2579. wait(0.15)
  2580. local nod = Instance.new("Part")
  2581. nod.Parent = mody
  2582. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2583. bod = Instance.new("BodyPosition")
  2584. bod.position = blar.Position
  2585. bod.Parent = nod
  2586. blar.Reflectance = 0.02
  2587. nod.formFactor = 0
  2588. nod.Size = Vector3.new(1,1,1)
  2589. nod.Transparency = 0.6
  2590. nod.BrickColor = BrickColor:random()
  2591. nod.CanCollide = false
  2592. nod.Locked = true
  2593. nod.Shape = 0
  2594. nod.BottomSurface = 0
  2595. nod.TopSurface = 0
  2596. blar.Reflectance = 0.82
  2597. wait(0.15)
  2598. local nod = Instance.new("Part")
  2599. nod.Parent = mody
  2600. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2601. bod = Instance.new("BodyPosition")
  2602. bod.position = blar.Position
  2603. bod.Parent = nod
  2604. blar.Reflectance = 0.02
  2605. nod.formFactor = 0
  2606. nod.Size = Vector3.new(1,1,1)
  2607. nod.Transparency = 0.6
  2608. nod.BrickColor = BrickColor:random()
  2609. nod.CanCollide = false
  2610. nod.Locked = true
  2611. nod.Shape = 0
  2612. nod.BottomSurface = 0
  2613. nod.TopSurface = 0
  2614. blar.Reflectance = 0.84
  2615. wait(0.15)
  2616. local nod = Instance.new("Part")
  2617. nod.Parent = mody
  2618. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2619. bod = Instance.new("BodyPosition")
  2620. bod.position = blar.Position
  2621. bod.Parent = nod
  2622. blar.Reflectance = 0.02
  2623. nod.formFactor = 0
  2624. nod.Size = Vector3.new(1,1,1)
  2625. nod.Transparency = 0.6
  2626. nod.BrickColor = BrickColor:random()
  2627. nod.CanCollide = false
  2628. nod.Locked = true
  2629. nod.Shape = 0
  2630. nod.BottomSurface = 0
  2631. nod.TopSurface = 0
  2632. blar.Reflectance = 0.86
  2633. wait(0.15)
  2634. local nod = Instance.new("Part")
  2635. nod.Parent = mody
  2636. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2637. bod = Instance.new("BodyPosition")
  2638. bod.position = blar.Position
  2639. bod.Parent = nod
  2640. blar.Reflectance = 0.02
  2641. nod.formFactor = 0
  2642. nod.Size = Vector3.new(1,1,1)
  2643. nod.Transparency = 0.6
  2644. nod.BrickColor = BrickColor:random()
  2645. nod.CanCollide = false
  2646. nod.Locked = true
  2647. nod.Shape = 0
  2648. nod.BottomSurface = 0
  2649. nod.TopSurface = 0
  2650. blar.Reflectance = 0.88
  2651. wait(0.15)
  2652. local nod = Instance.new("Part")
  2653. nod.Parent = mody
  2654. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2655. bod = Instance.new("BodyPosition")
  2656. bod.position = blar.Position
  2657. bod.Parent = nod
  2658. blar.Reflectance = 0.02
  2659. nod.formFactor = 0
  2660. nod.Size = Vector3.new(1,1,1)
  2661. nod.Transparency = 0.6
  2662. nod.BrickColor = BrickColor:random()
  2663. nod.CanCollide = false
  2664. nod.Locked = true
  2665. nod.Shape = 0
  2666. nod.BottomSurface = 0
  2667. nod.TopSurface = 0
  2668. blar.Reflectance = 0.90
  2669. wait(0.15)
  2670. local nod = Instance.new("Part")
  2671. nod.Parent = mody
  2672. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2673. bod = Instance.new("BodyPosition")
  2674. bod.position = blar.Position
  2675. bod.Parent = nod
  2676. blar.Reflectance = 0.02
  2677. nod.formFactor = 0
  2678. nod.Size = Vector3.new(1,1,1)
  2679. nod.Transparency = 0.6
  2680. nod.BrickColor = BrickColor:random()
  2681. nod.CanCollide = false
  2682. nod.Locked = true
  2683. nod.Shape = 0
  2684. nod.BottomSurface = 0
  2685. nod.TopSurface = 0
  2686. blar.Reflectance = 0.92
  2687. wait(0.15)
  2688. local nod = Instance.new("Part")
  2689. nod.Parent = mody
  2690. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2691. bod = Instance.new("BodyPosition")
  2692. bod.position = blar.Position
  2693. bod.Parent = nod
  2694. blar.Reflectance = 0.02
  2695. nod.formFactor = 0
  2696. nod.Size = Vector3.new(1,1,1)
  2697. nod.Transparency = 0.6
  2698. nod.BrickColor = BrickColor:random()
  2699. nod.CanCollide = false
  2700. nod.Locked = true
  2701. nod.Shape = 0
  2702. nod.BottomSurface = 0
  2703. nod.TopSurface = 0
  2704. blar.Reflectance = 0.94
  2705. wait(0.15)
  2706. local nod = Instance.new("Part")
  2707. nod.Parent = mody
  2708. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2709. bod = Instance.new("BodyPosition")
  2710. bod.position = blar.Position
  2711. bod.Parent = nod
  2712. blar.Reflectance = 0.02
  2713. nod.formFactor = 0
  2714. nod.Size = Vector3.new(1,1,1)
  2715. nod.Transparency = 0.6
  2716. nod.BrickColor = BrickColor:random()
  2717. nod.CanCollide = false
  2718. nod.Locked = true
  2719. nod.Shape = 0
  2720. nod.BottomSurface = 0
  2721. nod.TopSurface = 0
  2722. blar.Reflectance = 0.96
  2723. wait(0.15)
  2724. local nod = Instance.new("Part")
  2725. nod.Parent = mody
  2726. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2727. bod = Instance.new("BodyPosition")
  2728. bod.position = blar.Position
  2729. bod.Parent = nod
  2730. blar.Reflectance = 0.02
  2731. nod.formFactor = 0
  2732. nod.Size = Vector3.new(1,1,1)
  2733. nod.Transparency = 0.6
  2734. nod.BrickColor = BrickColor:random()
  2735. nod.CanCollide = false
  2736. nod.Locked = true
  2737. nod.Shape = 0
  2738. nod.BottomSurface = 0
  2739. nod.TopSurface = 0
  2740. blar.Reflectance = 0.98
  2741. wait(0.15)
  2742. local nod = Instance.new("Part")
  2743. nod.Parent = mody
  2744. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2745. bod = Instance.new("BodyPosition")
  2746. bod.position = blar.Position
  2747. bod.Parent = nod
  2748. blar.Reflectance = 0.02
  2749. nod.formFactor = 0
  2750. nod.Size = Vector3.new(1,1,1)
  2751. nod.Transparency = 0.6
  2752. nod.BrickColor = BrickColor:random()
  2753. nod.CanCollide = false
  2754. nod.Locked = true
  2755. nod.Shape = 0
  2756. nod.BottomSurface = 0
  2757. nod.TopSurface = 0
  2758. blar.Reflectance = 1
  2759. wait(0.15)
  2760.  
  2761. wait(1)
  2762. local spark = Instance.new("Sparkles")
  2763. spark.Parent = blar
  2764. spark.SparkleColor = Color3.new(1,1,1)
  2765. mody:Remove()
  2766. wait(2)
  2767. blar:Remove()
  2768. FF = Instance.new("ForceField")
  2769. FF.Parent = game.workspace.Fenrier
  2770. wait()
  2771. boom = Instance.new("Explosion")
  2772. boom.Parent = game.workspace
  2773. boom.BlastRadius = 50
  2774. boom.Position = blar.Position
  2775. wait(0.5)
  2776. game.workspace.Fenrier.Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.50,3.14,0) * CFrame.new(0,0,-0.5)
  2777. Joints[1].MaxVelocity = 0.1
  2778. Joints[2].MaxVelocity = 0.1
  2779. EnableLimb(1)
  2780. EnableLimb(2)
  2781. FF:Remove()
  2782. game.workspace.Fenrier.Humanoid.PlatformStand = true
  2783. wait(5)
  2784. game.workspace.Fenrier.Humanoid.PlatformStand = false
  2785. game.workspace.Fenrier.Humanoid.WalkSpeed = 16
  2786. end
  2787. if (key == "[") then
  2788. game.workspace.Fenrier.Humanoid.PlatformStand = true
  2789. Anim = game.workspace.Fenrier.Animate:Clone()
  2790. Anim.Parent = Lighting
  2791. game.workspace.Fenrier.Animate:Remove()
  2792. game.workspace.Fenrier.Humanoid.WalkSpeed = 0
  2793. local p=Instance.new("Part")
  2794. p.Parent=game.Players.Fenrier.Character
  2795. p.Name="BRICK"
  2796. p.Size=Vector3.new(5,7,5)
  2797. p.Transparency = 0.4
  2798. p.Reflectance = 0.5
  2799. p.BrickColor = BrickColor.Blue()
  2800. p.Position = game.workspace.Fenrier.Torso.Position
  2801. local w=Instance.new("Weld")
  2802. w.Parent=p.Parent.Torso
  2803. w.Part0=w.Parent
  2804. w.Part1=p
  2805. wait(15)
  2806. game.workspace.Fenrier.Humanoid.PlatformStand = false
  2807. Anim.Parent = game.workspace.Fenrier
  2808. p:Remove()
  2809. game.workspace.Fenrier.Suit2:Remove()
  2810. game.workspace.Fenrier.Humanoid.WalkSpeed = 30
  2811. senro = game.Players.Fenrier.Character
  2812.  
  2813. function remove()
  2814. c = senro:getChildren()
  2815. for i = 1, #c do
  2816. if c[i].className == "Hat" then
  2817. c[i]:remove()
  2818. end
  2819. end
  2820. end
  2821.  
  2822. function Make(X,Y,Z,Shape,Color,Form,Transparency,Reflectance,MType,MX,MY,MZ,CFX,CFY,CFZ,AX,AY,AZ,WeldTo)
  2823.  
  2824. x = X
  2825. y = Y
  2826. z = Z
  2827. shape = Shape
  2828. color = Color
  2829. form = Form
  2830. trans = Transparency
  2831. reflect = Reflectance
  2832.  
  2833.  
  2834. local Brick = Instance.new("Part")
  2835. Brick.Shape = shape
  2836. Brick.formFactor = form
  2837. Brick.BrickColor = BrickColor.new(Color)
  2838. Brick.Size = Vector3.new(x,y,z)
  2839. Brick.Transparency = trans
  2840. Brick.Reflectance = reflect
  2841. Brick.CanCollide = false
  2842.  
  2843. meshx = MX
  2844. meshy = MY
  2845. meshz = MZ
  2846.  
  2847. type = MType
  2848.  
  2849. Mesh = Instance.new("SpecialMesh")
  2850. Mesh.Parent = Brick
  2851. Mesh.MeshType = type
  2852. Mesh.Scale = Vector3.new(meshx, meshy, meshz)
  2853.  
  2854.  
  2855. Anglex = AX
  2856. Angley = AY
  2857. Anglez = AZ
  2858.  
  2859. CFramex = CFX
  2860. CFramey = CFY
  2861. CFramez = CFZ
  2862.  
  2863. Weldto = WeldTo
  2864.  
  2865. local p = Brick:clone()
  2866. local pp = p:clone()
  2867. pp.Parent = senro
  2868. local w = Instance.new("Weld")
  2869. w.Parent = senro:findFirstChild(Weldto)
  2870. w.Part0 = w.Parent
  2871. w.Part1 = pp
  2872. w.C1 = CFrame.fromEulerAnglesXYZ(Anglex, Angley, Anglez) * CFrame.new(CFramex, CFramey, CFramez)
  2873. end
  2874.  
  2875. function Weld()
  2876. senro.Humanoid.WalkSpeed = 30
  2877. senro.Humanoid.Health = math.huge
  2878. senro.Humanoid.MaxHealth = math.huge
  2879. senro.Head.Transparency = 1
  2880. senro["Torso"].Reflectance = 1
  2881. senro["Right Leg"].Reflectance = 1
  2882. senro["Right Arm"].Reflectance = 1
  2883. senro["Left Leg"].Reflectance = 1
  2884. senro["Left Arm"].Reflectance = 1
  2885. --Make(X,Y,Z,Shape,Color,Form,Transparency,Reflectance,MType,MX,MY,MZ,CFX,CFY,CFZ,AX, AY, AZ, WeldTo)
  2886. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1.1, 2, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro.Torso.Name)
  2887. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1.1, 2, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro.Torso.Name)
  2888. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro["Left Arm"].Name)
  2889. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro["Left Arm"].Name)
  2890. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro["Right Arm"].Name)
  2891. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro["Right Arm"].Name)
  2892. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro["Left Leg"].Name)
  2893. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro["Left Leg"].Name)
  2894. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro["Right Leg"].Name)
  2895. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro["Right Leg"].Name)
  2896. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, -0.7, 0, 0, math.pi/91, 0, -11, senro["Right Leg"].Name)
  2897. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, -0.7, 0, 0, math.pi/91, 0, -11, senro["Right Arm"].Name)
  2898. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0.7, 0, 0, math.pi/91, 0, 11, senro["Left Leg"].Name)
  2899. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0.7, 0, 0, math.pi/91, 0, 11, senro["Left Arm"].Name)
  2900. Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 1, 1, 2, 1, -0.5, -0.8, -2, -11, -9, senro["Torso"].Name)
  2901. Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 1, 1, 2, 1, -0.5, -0.8, -2, -11, -5, senro["Torso"].Name)
  2902. Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 1, 1, 2, 1, -0.5, -0.8, -2, -11, 9, senro["Torso"].Name)
  2903. Make(1, 1, 4, 1, 11, 2, 0, 1, 0, 1.5, 1.2, 4, 0, 0.3, 0, -2, -11, -9, senro["Head"].Name)
  2904. Make(1, 1, 1, 1, 11, 2, 0, 1, 0, 1.4, 1.4, 1.4, 0, 0, 0, 0, 0, 0, senro["Head"].Name)
  2905. Make(1, 1, 1, 1, 21, 2, 0.3, 0, 0, 1, 0.6, 1, 0, -0.1, 0.4, 0, 0, 0, senro["Head"].Name)
  2906. Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 0.3, 0.3, 0.3, 0, 0, 1, -2, -11, -9, senro["Torso"].Name)
  2907. Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 0.3, 0.3, 0.3, 0, 0, 1, -2, -11, -5, senro["Torso"].Name)
  2908. Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 0.3, 0.3, 0.3, 0, 0, 1, -2, -11, 9, senro["Torso"].Name)
  2909. Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, -0.5, 0.7, 0.5, 0, 0, 0, senro["Right Arm"].Name)
  2910. Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, -0.5, 0.7, -0.5, 0, 0, 0, senro["Right Arm"].Name)
  2911. Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, 0.5, 0.7,-0.5, 0, 0, 0, senro["Right Arm"].Name)
  2912. Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, 0.5, 0.7, 0.5, 0, 0, 0, senro["Right Arm"].Name)
  2913. Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, 0.5, 0.7,-0.5, 0, 0, 0, senro["Left Arm"].Name)
  2914. Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, 0.5, 0.7, 0.5, 0, 0, 0, senro["Left Arm"].Name)
  2915. Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, -0.5, 0.7, 0.5, 0, 0, 0, senro["Left Arm"].Name)
  2916. Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, -0.5, 0.7, -0.5, 0, 0, 0, senro["Left Arm"].Name)
  2917. Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 3, 0.3, -0.5, -0.7, -0.5, -0.8, -0.2, 0, senro["Head"].Name)
  2918. Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 3, 0.3, 0.5, -0.7,-0.5, -0.8, 0.2, 0, senro["Head"].Name)
  2919. Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 3, 0.3, -0.5, 0.3, -0.5, 0.8, -0.2, 0, senro["Head"].Name)
  2920. Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 3, 0.3, 0.5, 0.3,-0.5, 0.8, 0.2, 0, senro["Head"].Name)
  2921.  
  2922. end
  2923. Weld()
  2924. remove()
  2925. S = Instance.new("Sparkles")
  2926. S.Parent = game.workspace.Fenrier.Torso
  2927.         function onTouched(hit)
  2928.         h = hit.Parent:findFirstChild("Humanoid")
  2929.         if h ~= nil then
  2930.         Ani = h.Parent.Animate:Clone()
  2931.         Ani.Parent = game.Lighting
  2932.         h.Parent.Animate:Remove()
  2933.         h.Health = h.Health - 10
  2934.         h.PlatformStand = true
  2935.         h.WalkSpeed = 0
  2936.         h.Parent.Head.Reflectance = 0.5
  2937.         h.Parent.Torso.Reflectance = 0.5
  2938.         h.Parent["Left Arm"].Reflectance = 0.5
  2939.         h.Parent["Left Leg"].Reflectance = 0.5
  2940.         h.Parent["Right Arm"].Reflectance = 0.5
  2941.         h.Parent["Right Leg"].Reflectance = 0.5
  2942.         local p=Instance.new("Part")
  2943.         p.Parent=h
  2944.         p.Name="BRICK"
  2945.         p.Size=Vector3.new(5,7,5)
  2946.         p.Transparency = 0.6
  2947.         p.Reflectance = 0.5
  2948.         p.BrickColor = BrickColor.Blue()
  2949.         p.CanCollide = true
  2950.         p.Position = h.Parent.Torso.Position
  2951.         local w=Instance.new("Weld")
  2952.         w.Parent=h.Parent.Torso
  2953.         w.Part0=w.Parent
  2954.         w.Part1=p
  2955.         wait(5)
  2956.         h.PlatformStand = false
  2957.         Ani.Parent = h.Parent
  2958.         p:Remove()
  2959.         h.Parent.Head.Reflectance = 0
  2960.         h.Parent.Torso.Reflectance = 0
  2961.         h.Parent["Left Arm"].Reflectance = 0
  2962.         h.Parent["Left Leg"].Reflectance = 0
  2963.         h.Parent["Right Arm"].Reflectance = 0
  2964.         h.Parent["Right Leg"].Reflectance = 0
  2965.         h.WalkSpeed = 16
  2966.         end
  2967.         game.workspace.Fenrier.Torso.Touched:connect(onTouched)
  2968. end
  2969. game.Workspace.Fenrier.Torso.Touched:connect(onTouched)
  2970. end
  2971. if (key == "M") then
  2972. game.workspace.Fenrier.Torso.T.Partsword.Transparency = 0
  2973. game.workspace.Fenrier.Sword:Remove()
  2974. game.workspace.Fenrier.Sword2:Remove()
  2975. end
  2976. if (key == "'") then
  2977. game.workspace.Fenrier.Humanoid.Jump = true
  2978. wait()
  2979. game.Players.Fenrier.Character.Torso.Velocity = Vector3.new(0, 400, 0)
  2980. wait(1)
  2981. BodyP = Instance.new("BodyPosition")
  2982. BodyP.Parent = game.workspace.Fenrier.Torso
  2983. BodyP.position = game.workspace.Fenrier.Torso.Position + Vector3.new(0, 10, 0)
  2984. BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050)
  2985. BodyG = Instance.new("BodyGyro")
  2986. BodyG.Parent = game.workspace.Fenrier.Torso
  2987. BodyV = Instance.new("BodyVelocity")
  2988. BodyV.Parent = game.workspace.Fenrier.Torso
  2989. BodyV.velocity = Vector3.new(0, 0, 0)
  2990. BodyV.maxForce = Vector3.new(0, 0, 0)
  2991. wait(1)
  2992.         local Brick = Instance.new("Part")
  2993.         Brick.Parent = game.workspace
  2994.         Brick.BottomSurface = 0
  2995.         Brick.TopSurface = 0
  2996.         Brick.Size = Vector3.new(2,2,2)
  2997.         Brick.BrickColor = BrickColor.new("Bright red")
  2998.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  2999.         function onTouched(hit)
  3000.         B = Instance.new("Explosion")
  3001.         B.BlastRadius = 10
  3002.         B.BlastPressure = 20
  3003.         B.Position = Brick.Position
  3004.         B.Parent = game.workspace
  3005.         wait()
  3006.         Brick:Remove()
  3007.         end
  3008.         Brick.Touched:connect(onTouched)
  3009.         local force = Instance.new("BodyVelocity")
  3010.         force.velocity = Vector3.new(0, 1,0)
  3011.         force.P = 9999999
  3012.  
  3013.         local rot = Instance.new("BodyAngularVelocity")
  3014.         rot.angularvelocity = Vector3.new(0, 600, 0)
  3015.         rot.P = 8000
  3016.         rot.maxTorque= Vector3.new(400000000, 400000000, 400000000)
  3017.        
  3018.         local gyr = Instance.new("BodyGyro")
  3019.         gyr.cframe = CFrame.new(Vector3.new(0,1,0), Vector3.new (0, 0, 0))
  3020.  
  3021.        
  3022.         local armgyro = Instance.new("BodyGyro")
  3023.         armgyro.cframe = CFrame.new(Vector3.new(0,0,1), Vector3.new (0, 0, 0))
  3024.         force.Parent = game.workspace.Fenrier.Torso
  3025.         rot.Parent = game.workspace.Fenrier.Torso
  3026.         gyr.Parent = game.workspace.Fenrier.Torso
  3027. wait(0.1)
  3028.         local Brick = Instance.new("Part")
  3029.         Brick.Parent = game.workspace
  3030.         Brick.BottomSurface = 0
  3031.         Brick.TopSurface = 0
  3032.         Brick.Size = Vector3.new(2,2,2)
  3033.         Brick.BrickColor = BrickColor.new("Bright red")
  3034.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3035.         function onTouched(hit)
  3036.         B = Instance.new("Explosion")
  3037.         B.BlastRadius = 10
  3038.         B.BlastPressure = 20
  3039.         B.Position = Brick.Position
  3040.         B.Parent = game.workspace
  3041.         wait()
  3042.         Brick:Remove()
  3043.         end
  3044.         Brick.Touched:connect(onTouched)
  3045. wait(0.1)
  3046.         local Brick = Instance.new("Part")
  3047.         Brick.Parent = game.workspace
  3048.         Brick.BottomSurface = 0
  3049.         Brick.TopSurface = 0
  3050.         Brick.Size = Vector3.new(2,2,2)
  3051.         Brick.BrickColor = BrickColor.new("Bright red")
  3052.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3053.         function onTouched(hit)
  3054.         B = Instance.new("Explosion")
  3055.         B.BlastRadius = 10
  3056.         B.BlastPressure = 20
  3057.         B.Position = Brick.Position
  3058.         B.Parent = game.workspace
  3059.         wait()
  3060.         Brick:Remove()
  3061.         end
  3062.         Brick.Touched:connect(onTouched)
  3063. wait(0.1)
  3064.         local Brick = Instance.new("Part")
  3065.         Brick.Parent = game.workspace
  3066.         Brick.BottomSurface = 0
  3067.         Brick.TopSurface = 0
  3068.         Brick.Size = Vector3.new(2,2,2)
  3069.         Brick.BrickColor = BrickColor.new("Bright red")
  3070.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3071.         function onTouched(hit)
  3072.         B = Instance.new("Explosion")
  3073.         B.BlastRadius = 10
  3074.         B.BlastPressure = 20
  3075.         B.Position = Brick.Position
  3076.         B.Parent = game.workspace
  3077.         wait()
  3078.         Brick:Remove()
  3079.         end
  3080.         Brick.Touched:connect(onTouched)
  3081. wait(0.1)
  3082.         local Brick = Instance.new("Part")
  3083.         Brick.Parent = game.workspace
  3084.         Brick.BottomSurface = 0
  3085.         Brick.TopSurface = 0
  3086.         Brick.Size = Vector3.new(2,2,2)
  3087.         Brick.BrickColor = BrickColor.new("Bright red")
  3088.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3089.         function onTouched(hit)
  3090.         B = Instance.new("Explosion")
  3091.         B.BlastRadius = 10
  3092.         B.BlastPressure = 20
  3093.         B.Position = Brick.Position
  3094.         B.Parent = game.workspace
  3095.         wait()
  3096.         Brick:Remove()
  3097.         end
  3098.         Brick.Touched:connect(onTouched)
  3099. wait(0.1)
  3100.         local Brick = Instance.new("Part")
  3101.         Brick.Parent = game.workspace
  3102.         Brick.BottomSurface = 0
  3103.         Brick.TopSurface = 0
  3104.         Brick.Size = Vector3.new(2,2,2)
  3105.         Brick.BrickColor = BrickColor.new("Bright red")
  3106.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3107.         function onTouched(hit)
  3108.         B = Instance.new("Explosion")
  3109.         B.BlastRadius = 10
  3110.         B.BlastPressure = 20
  3111.         B.Position = Brick.Position
  3112.         B.Parent = game.workspace
  3113.         wait()
  3114.         Brick:Remove()
  3115.         end
  3116.         Brick.Touched:connect(onTouched)
  3117. wait(0.1)
  3118.         local Brick = Instance.new("Part")
  3119.         Brick.Parent = game.workspace
  3120.         Brick.BottomSurface = 0
  3121.         Brick.TopSurface = 0
  3122.         Brick.Size = Vector3.new(2,2,2)
  3123.         Brick.BrickColor = BrickColor.new("Bright red")
  3124.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3125.         function onTouched(hit)
  3126.         B = Instance.new("Explosion")
  3127.         B.BlastRadius = 10
  3128.         B.BlastPressure = 20
  3129.         B.Position = Brick.Position
  3130.         B.Parent = game.workspace
  3131.         wait()
  3132.         Brick:Remove()
  3133.         end
  3134.         Brick.Touched:connect(onTouched)
  3135. wait(0.1)
  3136.         local Brick = Instance.new("Part")
  3137.         Brick.Parent = game.workspace
  3138.         Brick.BottomSurface = 0
  3139.         Brick.TopSurface = 0
  3140.         Brick.Size = Vector3.new(2,2,2)
  3141.         Brick.BrickColor = BrickColor.new("Bright red")
  3142.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3143.         function onTouched(hit)
  3144.         B = Instance.new("Explosion")
  3145.         B.BlastRadius = 10
  3146.         B.BlastPressure = 20
  3147.         B.Position = Brick.Position
  3148.         B.Parent = game.workspace
  3149.         wait()
  3150.         Brick:Remove()
  3151.         end
  3152.         Brick.Touched:connect(onTouched)
  3153. wait(0.1)
  3154.         local Brick = Instance.new("Part")
  3155.         Brick.Parent = game.workspace
  3156.         Brick.BottomSurface = 0
  3157.         Brick.TopSurface = 0
  3158.         Brick.Size = Vector3.new(2,2,2)
  3159.         Brick.BrickColor = BrickColor.new("Bright red")
  3160.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3161.         function onTouched(hit)
  3162.         B = Instance.new("Explosion")
  3163.         B.BlastRadius = 10
  3164.         B.BlastPressure = 20
  3165.         B.Position = Brick.Position
  3166.         B.Parent = game.workspace
  3167.         wait()
  3168.         Brick:Remove()
  3169.         end
  3170.         Brick.Touched:connect(onTouched)
  3171. wait(0.1)
  3172.         local Brick = Instance.new("Part")
  3173.         Brick.Parent = game.workspace
  3174.         Brick.BottomSurface = 0
  3175.         Brick.TopSurface = 0
  3176.         Brick.Size = Vector3.new(2,2,2)
  3177.         Brick.BrickColor = BrickColor.new("Bright red")
  3178.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3179.         function onTouched(hit)
  3180.         B = Instance.new("Explosion")
  3181.         B.BlastRadius = 10
  3182.         B.BlastPressure = 20
  3183.         B.Position = Brick.Position
  3184.         B.Parent = game.workspace
  3185.         wait()
  3186.         Brick:Remove()
  3187.         end
  3188.         Brick.Touched:connect(onTouched)
  3189. wait(0.1)
  3190.         local Brick = Instance.new("Part")
  3191.         Brick.Parent = game.workspace
  3192.         Brick.BottomSurface = 0
  3193.         Brick.TopSurface = 0
  3194.         Brick.Size = Vector3.new(2,2,2)
  3195.         Brick.BrickColor = BrickColor.new("Bright red")
  3196.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3197.         function onTouched(hit)
  3198.         B = Instance.new("Explosion")
  3199.         B.BlastRadius = 10
  3200.         B.BlastPressure = 20
  3201.         B.Position = Brick.Position
  3202.         B.Parent = game.workspace
  3203.         wait()
  3204.         Brick:Remove()
  3205.         end
  3206.         Brick.Touched:connect(onTouched)
  3207. wait(0.1)
  3208.         local Brick = Instance.new("Part")
  3209.         Brick.Parent = game.workspace
  3210.         Brick.BottomSurface = 0
  3211.         Brick.TopSurface = 0
  3212.         Brick.Size = Vector3.new(2,2,2)
  3213.         Brick.BrickColor = BrickColor.new("Bright red")
  3214.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3215.         function onTouched(hit)
  3216.         B = Instance.new("Explosion")
  3217.         B.BlastRadius = 10
  3218.         B.BlastPressure = 20
  3219.         B.Position = Brick.Position
  3220.         B.Parent = game.workspace
  3221.         wait()
  3222.         Brick:Remove()
  3223.         end
  3224.         Brick.Touched:connect(onTouched)
  3225. wait(0.1)
  3226.         local Brick = Instance.new("Part")
  3227.         Brick.Parent = game.workspace
  3228.         Brick.BottomSurface = 0
  3229.         Brick.TopSurface = 0
  3230.         Brick.Size = Vector3.new(2,2,2)
  3231.         Brick.BrickColor = BrickColor.new("Bright red")
  3232.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3233.         function onTouched(hit)
  3234.         B = Instance.new("Explosion")
  3235.         B.BlastRadius = 10
  3236.         B.BlastPressure = 20
  3237.         B.Position = Brick.Position
  3238.         B.Parent = game.workspace
  3239.         wait()
  3240.         Brick:Remove()
  3241.         end
  3242.         Brick.Touched:connect(onTouched)
  3243. wait(0.1)
  3244.         local Brick = Instance.new("Part")
  3245.         Brick.Parent = game.workspace
  3246.         Brick.BottomSurface = 0
  3247.         Brick.TopSurface = 0
  3248.         Brick.Size = Vector3.new(2,2,2)
  3249.         Brick.BrickColor = BrickColor.new("Bright red")
  3250.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3251.         function onTouched(hit)
  3252.         B = Instance.new("Explosion")
  3253.         B.BlastRadius = 10
  3254.         B.BlastPressure = 20
  3255.         B.Position = Brick.Position
  3256.         B.Parent = game.workspace
  3257.         wait()
  3258.         Brick:Remove()
  3259.         end
  3260.         Brick.Touched:connect(onTouched)
  3261. wait(0.1)
  3262.         local Brick = Instance.new("Part")
  3263.         Brick.Parent = game.workspace
  3264.         Brick.BottomSurface = 0
  3265.         Brick.TopSurface = 0
  3266.         Brick.Size = Vector3.new(2,2,2)
  3267.         Brick.BrickColor = BrickColor.new("Bright red")
  3268.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3269.         function onTouched(hit)
  3270.         B = Instance.new("Explosion")
  3271.         B.BlastRadius = 10
  3272.         B.BlastPressure = 20
  3273.         B.Position = Brick.Position
  3274.         B.Parent = game.workspace
  3275.         wait()
  3276.         Brick:Remove()
  3277.         end
  3278.         Brick.Touched:connect(onTouched)
  3279. wait(0.1)
  3280.         local Brick = Instance.new("Part")
  3281.         Brick.Parent = game.workspace
  3282.         Brick.BottomSurface = 0
  3283.         Brick.TopSurface = 0
  3284.         Brick.Size = Vector3.new(2,2,2)
  3285.         Brick.BrickColor = BrickColor.new("Bright red")
  3286.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3287.         function onTouched(hit)
  3288.         B = Instance.new("Explosion")
  3289.         B.BlastRadius = 10
  3290.         B.BlastPressure = 20
  3291.         B.Position = Brick.Position
  3292.         B.Parent = game.workspace
  3293.         wait()
  3294.         Brick:Remove()
  3295.         end
  3296.         Brick.Touched:connect(onTouched)
  3297. wait(0.1)
  3298.         local Brick = Instance.new("Part")
  3299.         Brick.Parent = game.workspace
  3300.         Brick.BottomSurface = 0
  3301.         Brick.TopSurface = 0
  3302.         Brick.Size = Vector3.new(2,2,2)
  3303.         Brick.BrickColor = BrickColor.new("Bright red")
  3304.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3305.         function onTouched(hit)
  3306.         B = Instance.new("Explosion")
  3307.         B.BlastRadius = 10
  3308.         B.BlastPressure = 20
  3309.         B.Position = Brick.Position
  3310.         B.Parent = game.workspace
  3311.         wait()
  3312.         Brick:Remove()
  3313.         end
  3314.         Brick.Touched:connect(onTouched)
  3315. wait(0.1)
  3316.         local Brick = Instance.new("Part")
  3317.         Brick.Parent = game.workspace
  3318.         Brick.BottomSurface = 0
  3319.         Brick.TopSurface = 0
  3320.         Brick.Size = Vector3.new(2,2,2)
  3321.         Brick.BrickColor = BrickColor.new("Bright red")
  3322.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3323.         function onTouched(hit)
  3324.         B = Instance.new("Explosion")
  3325.         B.BlastRadius = 10
  3326.         B.BlastPressure = 20
  3327.         B.Position = Brick.Position
  3328.         B.Parent = game.workspace
  3329.         wait()
  3330.         Brick:Remove()
  3331.         end
  3332.         Brick.Touched:connect(onTouched)
  3333. wait(0.1)
  3334.         local Brick = Instance.new("Part")
  3335.         Brick.Parent = game.workspace
  3336.         Brick.BottomSurface = 0
  3337.         Brick.TopSurface = 0
  3338.         Brick.Size = Vector3.new(2,2,2)
  3339.         Brick.BrickColor = BrickColor.new("Bright red")
  3340.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3341.         function onTouched(hit)
  3342.         B = Instance.new("Explosion")
  3343.         B.BlastRadius = 10
  3344.         B.BlastPressure = 20
  3345.         B.Position = Brick.Position
  3346.         B.Parent = game.workspace
  3347.         wait()
  3348.         Brick:Remove()
  3349.         end
  3350.         Brick.Touched:connect(onTouched)
  3351. wait(0.1)
  3352.         local Brick = Instance.new("Part")
  3353.         Brick.Parent = game.workspace
  3354.         Brick.BottomSurface = 0
  3355.         Brick.TopSurface = 0
  3356.         Brick.Size = Vector3.new(2,2,2)
  3357.         Brick.BrickColor = BrickColor.new("Bright red")
  3358.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3359.         function onTouched(hit)
  3360.         B = Instance.new("Explosion")
  3361.         B.BlastRadius = 10
  3362.         B.BlastPressure = 20
  3363.         B.Position = Brick.Position
  3364.         B.Parent = game.workspace
  3365.         wait()
  3366.         Brick:Remove()
  3367.         end
  3368.         Brick.Touched:connect(onTouched)
  3369. wait(0.1)
  3370.         local Brick = Instance.new("Part")
  3371.         Brick.Parent = game.workspace
  3372.         Brick.BottomSurface = 0
  3373.         Brick.TopSurface = 0
  3374.         Brick.Size = Vector3.new(2,2,2)
  3375.         Brick.BrickColor = BrickColor.new("Bright red")
  3376.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3377.         function onTouched(hit)
  3378.         B = Instance.new("Explosion")
  3379.         B.BlastRadius = 10
  3380.         B.BlastPressure = 20
  3381.         B.Position = Brick.Position
  3382.         B.Parent = game.workspace
  3383.         wait()
  3384.         Brick:Remove()
  3385.         end
  3386.         Brick.Touched:connect(onTouched)
  3387. wait(0.1)
  3388.         local Brick = Instance.new("Part")
  3389.         Brick.Parent = game.workspace
  3390.         Brick.BottomSurface = 0
  3391.         Brick.TopSurface = 0
  3392.         Brick.Size = Vector3.new(2,2,2)
  3393.         Brick.BrickColor = BrickColor.new("Bright red")
  3394.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3395.         function onTouched(hit)
  3396.         B = Instance.new("Explosion")
  3397.         B.BlastRadius = 10
  3398.         B.BlastPressure = 20
  3399.         B.Position = Brick.Position
  3400.         B.Parent = game.workspace
  3401.         wait()
  3402.         Brick:Remove()
  3403.         end
  3404.         Brick.Touched:connect(onTouched)
  3405. wait(0.1)
  3406.         local Brick = Instance.new("Part")
  3407.         Brick.Parent = game.workspace
  3408.         Brick.BottomSurface = 0
  3409.         Brick.TopSurface = 0
  3410.         Brick.Size = Vector3.new(2,2,2)
  3411.         Brick.BrickColor = BrickColor.new("Bright red")
  3412.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3413.         function onTouched(hit)
  3414.         B = Instance.new("Explosion")
  3415.         B.BlastRadius = 10
  3416.         B.BlastPressure = 20
  3417.         B.Position = Brick.Position
  3418.         B.Parent = game.workspace
  3419.         wait()
  3420.         Brick:Remove()
  3421.         end
  3422.         Brick.Touched:connect(onTouched)
  3423. wait(0.1)
  3424.         local Brick = Instance.new("Part")
  3425.         Brick.Parent = game.workspace
  3426.         Brick.BottomSurface = 0
  3427.         Brick.TopSurface = 0
  3428.         Brick.Size = Vector3.new(2,2,2)
  3429.         Brick.BrickColor = BrickColor.new("Bright red")
  3430.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3431.         function onTouched(hit)
  3432.         B = Instance.new("Explosion")
  3433.         B.BlastRadius = 10
  3434.         B.BlastPressure = 20
  3435.         B.Position = Brick.Position
  3436.         B.Parent = game.workspace
  3437.         wait()
  3438.         Brick:Remove()
  3439.         end
  3440.         Brick.Touched:connect(onTouched)
  3441. wait(0.1)
  3442.         local Brick = Instance.new("Part")
  3443.         Brick.Parent = game.workspace
  3444.         Brick.BottomSurface = 0
  3445.         Brick.TopSurface = 0
  3446.         Brick.Size = Vector3.new(2,2,2)
  3447.         Brick.BrickColor = BrickColor.new("Bright red")
  3448.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3449.         function onTouched(hit)
  3450.         B = Instance.new("Explosion")
  3451.         B.BlastRadius = 10
  3452.         B.BlastPressure = 20
  3453.         B.Position = Brick.Position
  3454.         B.Parent = game.workspace
  3455.         wait()
  3456.         Brick:Remove()
  3457.         end
  3458.         Brick.Touched:connect(onTouched)
  3459. wait(0.1)
  3460.         local Brick = Instance.new("Part")
  3461.         Brick.Parent = game.workspace
  3462.         Brick.BottomSurface = 0
  3463.         Brick.TopSurface = 0
  3464.         Brick.Size = Vector3.new(2,2,2)
  3465.         Brick.BrickColor = BrickColor.new("Bright red")
  3466.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3467.         function onTouched(hit)
  3468.         B = Instance.new("Explosion")
  3469.         B.BlastRadius = 10
  3470.         B.BlastPressure = 20
  3471.         B.Position = Brick.Position
  3472.         B.Parent = game.workspace
  3473.         wait()
  3474.         Brick:Remove()
  3475.         end
  3476.         Brick.Touched:connect(onTouched)
  3477. wait(0.1)
  3478.         local Brick = Instance.new("Part")
  3479.         Brick.Parent = game.workspace
  3480.         Brick.BottomSurface = 0
  3481.         Brick.TopSurface = 0
  3482.         Brick.Size = Vector3.new(2,2,2)
  3483.         Brick.BrickColor = BrickColor.new("Bright red")
  3484.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3485.         function onTouched(hit)
  3486.         B = Instance.new("Explosion")
  3487.         B.BlastRadius = 10
  3488.         B.BlastPressure = 20
  3489.         B.Position = Brick.Position
  3490.         B.Parent = game.workspace
  3491.         wait()
  3492.         Brick:Remove()
  3493.         end
  3494.         Brick.Touched:connect(onTouched)
  3495. wait(0.1)
  3496.         local Brick = Instance.new("Part")
  3497.         Brick.Parent = game.workspace
  3498.         Brick.BottomSurface = 0
  3499.         Brick.TopSurface = 0
  3500.         Brick.Size = Vector3.new(2,2,2)
  3501.         Brick.BrickColor = BrickColor.new("Bright red")
  3502.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3503.         function onTouched(hit)
  3504.         B = Instance.new("Explosion")
  3505.         B.BlastRadius = 10
  3506.         B.BlastPressure = 20
  3507.         B.Position = Brick.Position
  3508.         B.Parent = game.workspace
  3509.         wait()
  3510.         Brick:Remove()
  3511.         end
  3512.         Brick.Touched:connect(onTouched)
  3513. wait(0.1)
  3514.         local Brick = Instance.new("Part")
  3515.         Brick.Parent = game.workspace
  3516.         Brick.BottomSurface = 0
  3517.         Brick.TopSurface = 0
  3518.         Brick.Size = Vector3.new(2,2,2)
  3519.         Brick.BrickColor = BrickColor.new("Bright red")
  3520.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3521.         function onTouched(hit)
  3522.         B = Instance.new("Explosion")
  3523.         B.BlastRadius = 10
  3524.         B.BlastPressure = 20
  3525.         B.Position = Brick.Position
  3526.         B.Parent = game.workspace
  3527.         wait()
  3528.         Brick:Remove()
  3529.         end
  3530.         Brick.Touched:connect(onTouched)
  3531. wait(0.1)
  3532.         local Brick = Instance.new("Part")
  3533.         Brick.Parent = game.workspace
  3534.         Brick.BottomSurface = 0
  3535.         Brick.TopSurface = 0
  3536.         Brick.Size = Vector3.new(2,2,2)
  3537.         Brick.BrickColor = BrickColor.new("Bright red")
  3538.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3539.         function onTouched(hit)
  3540.         B = Instance.new("Explosion")
  3541.         B.BlastRadius = 10
  3542.         B.BlastPressure = 20
  3543.         B.Position = Brick.Position
  3544.         B.Parent = game.workspace
  3545.         wait()
  3546.         Brick:Remove()
  3547.         end
  3548.         Brick.Touched:connect(onTouched)
  3549. wait(0.1)
  3550.         local Brick = Instance.new("Part")
  3551.         Brick.Parent = game.workspace
  3552.         Brick.BottomSurface = 0
  3553.         Brick.TopSurface = 0
  3554.         Brick.Size = Vector3.new(2,2,2)
  3555.         Brick.BrickColor = BrickColor.new("Bright red")
  3556.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3557.         function onTouched(hit)
  3558.         B = Instance.new("Explosion")
  3559.         B.BlastRadius = 10
  3560.         B.BlastPressure = 20
  3561.         B.Position = Brick.Position
  3562.         B.Parent = game.workspace
  3563.         wait()
  3564.         Brick:Remove()
  3565.         end
  3566.         Brick.Touched:connect(onTouched)
  3567. wait(0.1)
  3568.         local Brick = Instance.new("Part")
  3569.         Brick.Parent = game.workspace
  3570.         Brick.BottomSurface = 0
  3571.         Brick.TopSurface = 0
  3572.         Brick.Size = Vector3.new(2,2,2)
  3573.         Brick.BrickColor = BrickColor.new("Bright red")
  3574.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3575.         function onTouched(hit)
  3576.         B = Instance.new("Explosion")
  3577.         B.BlastRadius = 10
  3578.         B.BlastPressure = 20
  3579.         B.Position = Brick.Position
  3580.         B.Parent = game.workspace
  3581.         wait()
  3582.         Brick:Remove()
  3583.         end
  3584.         Brick.Touched:connect(onTouched)
  3585. wait(0.1)
  3586.         local Brick = Instance.new("Part")
  3587.         Brick.Parent = game.workspace
  3588.         Brick.BottomSurface = 0
  3589.         Brick.TopSurface = 0
  3590.         Brick.Size = Vector3.new(2,2,2)
  3591.         Brick.BrickColor = BrickColor.new("Bright red")
  3592.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3593.         function onTouched(hit)
  3594.         B = Instance.new("Explosion")
  3595.         B.BlastRadius = 10
  3596.         B.BlastPressure = 20
  3597.         B.Position = Brick.Position
  3598.         B.Parent = game.workspace
  3599.         wait()
  3600.         Brick:Remove()
  3601.         end
  3602.         Brick.Touched:connect(onTouched)
  3603. wait(0.1)
  3604.         local Brick = Instance.new("Part")
  3605.         Brick.Parent = game.workspace
  3606.         Brick.BottomSurface = 0
  3607.         Brick.TopSurface = 0
  3608.         Brick.Size = Vector3.new(2,2,2)
  3609.         Brick.BrickColor = BrickColor.new("Bright red")
  3610.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3611.         function onTouched(hit)
  3612.         B = Instance.new("Explosion")
  3613.         B.BlastRadius = 10
  3614.         B.BlastPressure = 20
  3615.         B.Position = Brick.Position
  3616.         B.Parent = game.workspace
  3617.         wait()
  3618.         Brick:Remove()
  3619.         end
  3620.         Brick.Touched:connect(onTouched)
  3621. wait(0.1)
  3622.         local Brick = Instance.new("Part")
  3623.         Brick.Parent = game.workspace
  3624.         Brick.BottomSurface = 0
  3625.         Brick.TopSurface = 0
  3626.         Brick.Size = Vector3.new(2,2,2)
  3627.         Brick.BrickColor = BrickColor.new("Bright red")
  3628.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3629.         function onTouched(hit)
  3630.         B = Instance.new("Explosion")
  3631.         B.BlastRadius = 10
  3632.         B.BlastPressure = 20
  3633.         B.Position = Brick.Position
  3634.         B.Parent = game.workspace
  3635.         wait()
  3636.         Brick:Remove()
  3637.         end
  3638.         Brick.Touched:connect(onTouched)
  3639. wait(0.1)
  3640.         local Brick = Instance.new("Part")
  3641.         Brick.Parent = game.workspace
  3642.         Brick.BottomSurface = 0
  3643.         Brick.TopSurface = 0
  3644.         Brick.Size = Vector3.new(2,2,2)
  3645.         Brick.BrickColor = BrickColor.new("Bright red")
  3646.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3647.         function onTouched(hit)
  3648.         B = Instance.new("Explosion")
  3649.         B.BlastRadius = 10
  3650.         B.BlastPressure = 20
  3651.         B.Position = Brick.Position
  3652.         B.Parent = game.workspace
  3653.         wait()
  3654.         Brick:Remove()
  3655.         end
  3656.         Brick.Touched:connect(onTouched)
  3657. wait(0.1)
  3658.         local Brick = Instance.new("Part")
  3659.         Brick.Parent = game.workspace
  3660.         Brick.BottomSurface = 0
  3661.         Brick.TopSurface = 0
  3662.         Brick.Size = Vector3.new(2,2,2)
  3663.         Brick.BrickColor = BrickColor.new("Bright red")
  3664.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3665.         function onTouched(hit)
  3666.         B = Instance.new("Explosion")
  3667.         B.BlastRadius = 10
  3668.         B.BlastPressure = 20
  3669.         B.Position = Brick.Position
  3670.         B.Parent = game.workspace
  3671.         wait()
  3672.         Brick:Remove()
  3673.         end
  3674.         Brick.Touched:connect(onTouched)
  3675. wait(0.1)
  3676.         local Brick = Instance.new("Part")
  3677.         Brick.Parent = game.workspace
  3678.         Brick.BottomSurface = 0
  3679.         Brick.TopSurface = 0
  3680.         Brick.Size = Vector3.new(2,2,2)
  3681.         Brick.BrickColor = BrickColor.new("Bright red")
  3682.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3683.         function onTouched(hit)
  3684.         B = Instance.new("Explosion")
  3685.         B.BlastRadius = 10
  3686.         B.BlastPressure = 20
  3687.         B.Position = Brick.Position
  3688.         B.Parent = game.workspace
  3689.         wait()
  3690.         Brick:Remove()
  3691.         end
  3692.         Brick.Touched:connect(onTouched)
  3693. wait(0.1)
  3694.         local Brick = Instance.new("Part")
  3695.         Brick.Parent = game.workspace
  3696.         Brick.BottomSurface = 0
  3697.         Brick.TopSurface = 0
  3698.         Brick.Size = Vector3.new(2,2,2)
  3699.         Brick.BrickColor = BrickColor.new("Bright red")
  3700.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3701.         function onTouched(hit)
  3702.         B = Instance.new("Explosion")
  3703.         B.BlastRadius = 10
  3704.         B.BlastPressure = 20
  3705.         B.Position = Brick.Position
  3706.         B.Parent = game.workspace
  3707.         wait()
  3708.         Brick:Remove()
  3709.         end
  3710.         Brick.Touched:connect(onTouched)
  3711. wait(0.1)
  3712.         local Brick = Instance.new("Part")
  3713.         Brick.Parent = game.workspace
  3714.         Brick.BottomSurface = 0
  3715.         Brick.TopSurface = 0
  3716.         Brick.Size = Vector3.new(2,2,2)
  3717.         Brick.BrickColor = BrickColor.new("Bright red")
  3718.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3719.         function onTouched(hit)
  3720.         B = Instance.new("Explosion")
  3721.         B.BlastRadius = 10
  3722.         B.BlastPressure = 20
  3723.         B.Position = Brick.Position
  3724.         B.Parent = game.workspace
  3725.         wait()
  3726.         Brick:Remove()
  3727.         end
  3728.         Brick.Touched:connect(onTouched)
  3729. wait(0.1)
  3730.         local Brick = Instance.new("Part")
  3731.         Brick.Parent = game.workspace
  3732.         Brick.BottomSurface = 0
  3733.         Brick.TopSurface = 0
  3734.         Brick.Size = Vector3.new(2,2,2)
  3735.         Brick.BrickColor = BrickColor.new("Bright red")
  3736.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3737.         function onTouched(hit)
  3738.         B = Instance.new("Explosion")
  3739.         B.BlastRadius = 10
  3740.         B.BlastPressure = 20
  3741.         B.Position = Brick.Position
  3742.         B.Parent = game.workspace
  3743.         wait()
  3744.         Brick:Remove()
  3745.         end
  3746.         Brick.Touched:connect(onTouched)
  3747. wait(0.1)
  3748.         local Brick = Instance.new("Part")
  3749.         Brick.Parent = game.workspace
  3750.         Brick.BottomSurface = 0
  3751.         Brick.TopSurface = 0
  3752.         Brick.Size = Vector3.new(2,2,2)
  3753.         Brick.BrickColor = BrickColor.new("Bright red")
  3754.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3755.         function onTouched(hit)
  3756.         B = Instance.new("Explosion")
  3757.         B.BlastRadius = 10
  3758.         B.BlastPressure = 20
  3759.         B.Position = Brick.Position
  3760.         B.Parent = game.workspace
  3761.         wait()
  3762.         Brick:Remove()
  3763.         end
  3764.         Brick.Touched:connect(onTouched)
  3765. wait(0.1)
  3766.         local Brick = Instance.new("Part")
  3767.         Brick.Parent = game.workspace
  3768.         Brick.BottomSurface = 0
  3769.         Brick.TopSurface = 0
  3770.         Brick.Size = Vector3.new(2,2,2)
  3771.         Brick.BrickColor = BrickColor.new("Bright red")
  3772.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3773.         function onTouched(hit)
  3774.         B = Instance.new("Explosion")
  3775.         B.BlastRadius = 10
  3776.         B.BlastPressure = 20
  3777.         B.Position = Brick.Position
  3778.         B.Parent = game.workspace
  3779.         wait()
  3780.         Brick:Remove()
  3781.         end
  3782.         Brick.Touched:connect(onTouched)
  3783. wait(0.1)
  3784.         local Brick = Instance.new("Part")
  3785.         Brick.Parent = game.workspace
  3786.         Brick.BottomSurface = 0
  3787.         Brick.TopSurface = 0
  3788.         Brick.Size = Vector3.new(2,2,2)
  3789.         Brick.BrickColor = BrickColor.new("Bright red")
  3790.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3791.         function onTouched(hit)
  3792.         B = Instance.new("Explosion")
  3793.         B.BlastRadius = 10
  3794.         B.BlastPressure = 20
  3795.         B.Position = Brick.Position
  3796.         B.Parent = game.workspace
  3797.         wait()
  3798.         Brick:Remove()
  3799.         end
  3800.         Brick.Touched:connect(onTouched)
  3801. wait(0.1)
  3802.         local Brick = Instance.new("Part")
  3803.         Brick.Parent = game.workspace
  3804.         Brick.BottomSurface = 0
  3805.         Brick.TopSurface = 0
  3806.         Brick.Size = Vector3.new(2,2,2)
  3807.         Brick.BrickColor = BrickColor.new("Bright red")
  3808.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3809.         function onTouched(hit)
  3810.         B = Instance.new("Explosion")
  3811.         B.BlastRadius = 10
  3812.         B.BlastPressure = 20
  3813.         B.Position = Brick.Position
  3814.         B.Parent = game.workspace
  3815.         wait()
  3816.         Brick:Remove()
  3817.         end
  3818.         Brick.Touched:connect(onTouched)
  3819. wait(0.1)
  3820.         local Brick = Instance.new("Part")
  3821.         Brick.Parent = game.workspace
  3822.         Brick.BottomSurface = 0
  3823.         Brick.TopSurface = 0
  3824.         Brick.Size = Vector3.new(2,2,2)
  3825.         Brick.BrickColor = BrickColor.new("Bright red")
  3826.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3827.         function onTouched(hit)
  3828.         B = Instance.new("Explosion")
  3829.         B.BlastRadius = 10
  3830.         B.BlastPressure = 20
  3831.         B.Position = Brick.Position
  3832.         B.Parent = game.workspace
  3833.         wait()
  3834.         Brick:Remove()
  3835.         end
  3836.         Brick.Touched:connect(onTouched)
  3837. wait(0.1)
  3838.         local Brick = Instance.new("Part")
  3839.         Brick.Parent = game.workspace
  3840.         Brick.BottomSurface = 0
  3841.         Brick.TopSurface = 0
  3842.         Brick.Size = Vector3.new(2,2,2)
  3843.         Brick.BrickColor = BrickColor.new("Bright red")
  3844.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3845.         function onTouched(hit)
  3846.         B = Instance.new("Explosion")
  3847.         B.BlastRadius = 10
  3848.         B.BlastPressure = 20
  3849.         B.Position = Brick.Position
  3850.         B.Parent = game.workspace
  3851.         wait()
  3852.         Brick:Remove()
  3853.         end
  3854.         Brick.Touched:connect(onTouched)
  3855. wait(0.1)
  3856.         local Brick = Instance.new("Part")
  3857.         Brick.Parent = game.workspace
  3858.         Brick.BottomSurface = 0
  3859.         Brick.TopSurface = 0
  3860.         Brick.Size = Vector3.new(2,2,2)
  3861.         Brick.BrickColor = BrickColor.new("Bright red")
  3862.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3863.         function onTouched(hit)
  3864.         B = Instance.new("Explosion")
  3865.         B.BlastRadius = 10
  3866.         B.BlastPressure = 20
  3867.         B.Position = Brick.Position
  3868.         B.Parent = game.workspace
  3869.         wait()
  3870.         Brick:Remove()
  3871.         end
  3872.         Brick.Touched:connect(onTouched)
  3873. wait(0.1)
  3874.         local Brick = Instance.new("Part")
  3875.         Brick.Parent = game.workspace
  3876.         Brick.BottomSurface = 0
  3877.         Brick.TopSurface = 0
  3878.         Brick.Size = Vector3.new(2,2,2)
  3879.         Brick.BrickColor = BrickColor.new("Bright red")
  3880.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3881.         function onTouched(hit)
  3882.         B = Instance.new("Explosion")
  3883.         B.BlastRadius = 10
  3884.         B.BlastPressure = 20
  3885.         B.Position = Brick.Position
  3886.         B.Parent = game.workspace
  3887.         wait()
  3888.         Brick:Remove()
  3889.         end
  3890.         Brick.Touched:connect(onTouched)
  3891. wait(0.1)
  3892.         local Brick = Instance.new("Part")
  3893.         Brick.Parent = game.workspace
  3894.         Brick.BottomSurface = 0
  3895.         Brick.TopSurface = 0
  3896.         Brick.Size = Vector3.new(2,2,2)
  3897.         Brick.BrickColor = BrickColor.new("Bright red")
  3898.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3899.         function onTouched(hit)
  3900.         B = Instance.new("Explosion")
  3901.         B.BlastRadius = 10
  3902.         B.BlastPressure = 20
  3903.         B.Position = Brick.Position
  3904.         B.Parent = game.workspace
  3905.         wait()
  3906.         Brick:Remove()
  3907.         end
  3908.         Brick.Touched:connect(onTouched)
  3909. wait(0.1)
  3910.         local Brick = Instance.new("Part")
  3911.         Brick.Parent = game.workspace
  3912.         Brick.BottomSurface = 0
  3913.         Brick.TopSurface = 0
  3914.         Brick.Size = Vector3.new(2,2,2)
  3915.         Brick.BrickColor = BrickColor.new("Bright red")
  3916.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3917.         function onTouched(hit)
  3918.         B = Instance.new("Explosion")
  3919.         B.BlastRadius = 10
  3920.         B.BlastPressure = 20
  3921.         B.Position = Brick.Position
  3922.         B.Parent = game.workspace
  3923.         wait()
  3924.         Brick:Remove()
  3925.         end
  3926.         Brick.Touched:connect(onTouched)
  3927. wait(0.1)
  3928.         local Brick = Instance.new("Part")
  3929.         Brick.Parent = game.workspace
  3930.         Brick.BottomSurface = 0
  3931.         Brick.TopSurface = 0
  3932.         Brick.Size = Vector3.new(2,2,2)
  3933.         Brick.BrickColor = BrickColor.new("Bright red")
  3934.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3935.         function onTouched(hit)
  3936.         B = Instance.new("Explosion")
  3937.         B.BlastRadius = 10
  3938.         B.BlastPressure = 20
  3939.         B.Position = Brick.Position
  3940.         B.Parent = game.workspace
  3941.         wait()
  3942.         Brick:Remove()
  3943.         end
  3944.         Brick.Touched:connect(onTouched)
  3945. wait(0.1)
  3946.         local Brick = Instance.new("Part")
  3947.         Brick.Parent = game.workspace
  3948.         Brick.BottomSurface = 0
  3949.         Brick.TopSurface = 0
  3950.         Brick.Size = Vector3.new(2,2,2)
  3951.         Brick.BrickColor = BrickColor.new("Bright red")
  3952.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3953.         function onTouched(hit)
  3954.         B = Instance.new("Explosion")
  3955.         B.BlastRadius = 10
  3956.         B.BlastPressure = 20
  3957.         B.Position = Brick.Position
  3958.         B.Parent = game.workspace
  3959.         wait()
  3960.         Brick:Remove()
  3961.         end
  3962.         Brick.Touched:connect(onTouched)
  3963. wait(0.1)
  3964.         local Brick = Instance.new("Part")
  3965.         Brick.Parent = game.workspace
  3966.         Brick.BottomSurface = 0
  3967.         Brick.TopSurface = 0
  3968.         Brick.Size = Vector3.new(2,2,2)
  3969.         Brick.BrickColor = BrickColor.new("Bright red")
  3970.         Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3971.         function onTouched(hit)
  3972.         B = Instance.new("Explosion")
  3973.         B.BlastRadius = 10
  3974.         B.BlastPressure = 20
  3975.         B.Position = Brick.Position
  3976.         B.Parent = game.workspace
  3977.         wait()
  3978.         Brick:Remove()
  3979.         end
  3980.         Brick.Touched:connect(onTouched)
  3981.  
  3982. force:Remove()
  3983. rot:Remove()
  3984. gyr:Remove()
  3985. wait(5)
  3986. game.workspace.Fenrier.Torso.Anchored = false
  3987. BodyP:Remove()
  3988. BodyG:Remove()
  3989. BodyV:Remove()
  3990. end
  3991. if (key == ";") then
  3992. Voice = Instance.new("Sound")
  3993. Voice.Parent = game.Players.Fenrier.Backpack["Commands on a tool"]
  3994. Voice.Name = "Voice"
  3995. Voice.SoundId = "d20d624b6daa9c74c81e341e5344e299"
  3996. --made by turdulator.
  3997. --Grand Chase pwns!
  3998. --Based off of Jin's move, Fist of 10000 Hells.
  3999. wait() --debugs this. I'm not sure why >_>
  4000. Bin=script.Parent;
  4001. Voice=Bin.Voice;
  4002. Voice:Stop()
  4003. Player=nil
  4004. CPlayer=nil
  4005. Enabled=true
  4006. Equipped=false
  4007. Colors,Targeted,Can={BrickColor:Red(),BrickColor:Yellow(),BrickColor.new("Br. yellowish orange")},{},{}
  4008. MaxDistance= 10000 -- how far the user can target someone.
  4009. RS,LS,RH,LH=nil,nil,nil,nil
  4010. FRS,FLS,FRH,FLH=Instance.new("Motor"),Instance.new("Motor"),Instance.new("Motor"),Instance.new("Motor")
  4011. Welding=function(Cmd,Char)
  4012.         if Cmd=="Replace" then
  4013.                 RS=Char["Right Shoulder"]
  4014.                 RS.Parent=nil
  4015.                 LS=Char["Left Shoulder"]
  4016.                 LS.Parent=nil
  4017.                 RH=Char["Right Hip"]
  4018.                 RH.Parent=nil
  4019.                 LH=Char["Left Hip"]
  4020.                 FRS.Parent=Char
  4021.                 FRS.Part0=Char
  4022.                 FRS.Part1=Char.Parent["Right Arm"]
  4023.                 FRS.C0=RS.C0
  4024.                 FRS.C1=RS.C1
  4025.                 FRS.MaxVelocity=1.5
  4026.                 FRS.CurrentAngle=0
  4027.                 FRS.DesiredAngle=0
  4028.                 FLS.Parent=Char
  4029.                 FLS.Part0=Char
  4030.                 FLS.Part1=Char.Parent["Left Arm"]
  4031.                 FLS.C0=LS.C0
  4032.                 FLS.C1=LS.C1
  4033.                 FLS.MaxVelocity=1.5
  4034.                 FLS.CurrentAngle=0
  4035.                 FLS.DesiredAngle=0
  4036.                 FRH.Parent=Char
  4037.                 FRH.Part0=Char
  4038.                 FRH.Part1=Char.Parent["Right Leg"]
  4039.                 FRH.C0=RH.C0
  4040.                 FRH.C1=RH.C1
  4041.                 FRH.MaxVelocity=1
  4042.                 FRH.CurrentAngle=0
  4043.                 FRH.DesiredAngle=0
  4044.                 FLH.Parent=Char
  4045.                 FLH.Part0=Char
  4046.                 FLH.Part1=Char.Parent["Left Leg"]
  4047.                 FLH.C0=LH.C0
  4048.                 FLH.C1=LH.C1
  4049.                 FLH.MaxVelocity=1
  4050.                 FLH.CurrentAngle=0
  4051.                 FLH.DesiredAngle=0
  4052.         elseif Cmd=="Re-anim" then
  4053.                 FLH.Parent=nil
  4054.                 FRH.Parent=nil
  4055.                 FRS.Parent=nil
  4056.                 FLS.Parent=nil
  4057.                 RS.Parent=Char
  4058.                 LS.Parent=Char
  4059.                 RH.Parent=Char
  4060.                 LH.Parent=Char
  4061.         end
  4062. end
  4063. IsInside=function(Data,Part)
  4064.         Pos=Part.Position
  4065.         SizeX=Part.Size.x/2
  4066.         SizeY=Part.Size.y/2
  4067.         SizeZ=Part.Size.z/2
  4068.         PosX=Pos.x
  4069.         PosY=Pos.y
  4070.         PosZ=Pos.z
  4071.         if (Data.x>=PosX-SizeX) and (Data.x<=PosX+SizeX) then
  4072.                 if (Data.y>=PosY-SizeY) and (Data.y<=PosY+SizeY) then
  4073.                         if (Data.z>=PosZ-SizeZ) and (Data.z<=PosZ+SizeZ) then
  4074.                                 return true
  4075.                         end
  4076.                 end
  4077.         end
  4078.         return false
  4079. end
  4080. TargetAcquire=function(Dir)
  4081.         Can={}
  4082.         lol=nil
  4083.         for _,v in pairs(workspace:children()) do
  4084.                 if v.className=="Model" and v~=CPlayer then
  4085.                         if v:FindFirstChild("Torso")~=nil and v:FindFirstChild("Humanoid")~=nil then
  4086.                                 if v.Humanoid.Health>0 then
  4087.                                         print(v.Name)
  4088.                                         table.insert(Can,v)
  4089.                                 end
  4090.                         end
  4091.                 end
  4092.         end
  4093.         for _,v in pairs(Can) do
  4094.                 for genericraycast=1, MaxDistance*3 do
  4095.                         Pos=(CPlayer["Torso"].Position+CPlayer["Torso"].CFrame.lookVector*((1/3)*genericraycast))
  4096.                         if IsInside(Pos,v.Torso)==true then
  4097.                                 return v
  4098.                         end
  4099.                 end
  4100.         end
  4101. end    
  4102. StanceOne=function()
  4103.         FRS.DesiredAngle=.4
  4104.         FLS.DesiredAngle=.4
  4105.         FRH.DesiredAngle=.4
  4106.         FLH.DesiredAngle=.4
  4107. end
  4108. StanceTwo=function()
  4109.         FRS.DesiredAngle=-1.57
  4110.         FLS.DesiredAngle=-1.4
  4111.         FRH.DesiredAngle=.4
  4112.         FLH.DesiredAngle=.4
  4113. end
  4114. PunchRight=function()
  4115.         FRS.DesiredAngle=1.57
  4116.         FLS.DesiredAngle=.7
  4117.         FRH.DesiredAngle=.4
  4118.         FLH.DesiredAngle=.4
  4119. end
  4120. KickRight=function()
  4121.         FRS.DesiredAngle=-1.5
  4122.         FLS.DesiredAngle=1.5
  4123.         FRH.DesiredAngle=1.6
  4124.         FLH.DesiredAngle=.4
  4125. end
  4126. PunchLeft=function()
  4127.         FRS.DesiredAngle=-1
  4128.         FLS.DesiredAngle=-1.4
  4129.         FRH.DesiredAngle=.4
  4130.         FLH.DesiredAngle=.4
  4131. end
  4132. KickLeft=function()
  4133.         FRS.DesiredAngle=.3
  4134.         FLS.DesiredAngle=1
  4135.         FRH.DesiredAngle=-.1
  4136.         FLH.DesiredAngle=-1.7
  4137. end
  4138. Uppercut=function()
  4139.         FRS.DesiredAngle=3.2
  4140.         FLS.DesiredAngle=.4
  4141.         FRH.DesiredAngle=-.5
  4142.         FLH.DesiredAngle=-.1
  4143. end
  4144. Main=function()
  4145.         CPlayer=Player.Character
  4146.         if CPlayer==nil then
  4147.                 return
  4148.         end
  4149.         Target=nil
  4150.         Target=TargetAcquire(CPlayer["Torso"].CFrame.lookVector)
  4151.         if Target==nil then
  4152.                 return
  4153.         end
  4154.         if not Enabled then
  4155.                 return
  4156.         end
  4157.         Enabled=false
  4158.         Welding("Replace",CPlayer["Torso"])
  4159.         CPlayer["Humanoid"].WalkSpeed=0
  4160.         Target["Humanoid"].WalkSpeed=0
  4161.         Target["Torso"].CFrame=CFrame.new(Target["Torso"].Position,CPlayer["Torso"].Position)
  4162.         wait()
  4163.         ControlV=Instance.new("BodyPosition")
  4164.         ControlV.P=3000
  4165.         ControlV.D=120
  4166.         ControlV.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  4167.         ControlV.position=CPlayer["Torso"].Position
  4168.         ControlV.Parent=CPlayer["Torso"]
  4169.         GyroV=Instance.new("BodyGyro")
  4170.         GyroV.P=7000
  4171.         GyroV.D=600
  4172.         GyroV.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  4173.         GyroV.cframe=CPlayer["Torso"].CFrame*CFrame.fromEulerAnglesXYZ(0,math.pi/16,0)
  4174.         GyroV.Parent=CPlayer["Torso"]
  4175.         GyroOV=Instance.new("BodyGyro")
  4176.         GyroOV.P=3000
  4177.         GyroOV.D=200
  4178.         GyroOV.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  4179.         GyroOV.cframe=Target["Torso"].CFrame
  4180.         GyroOV.Parent=Target["Torso"]
  4181.         ControlOV=Instance.new("BodyPosition")
  4182.         ControlOV.P=3000
  4183.         ControlOV.D=120
  4184.         ControlOV.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  4185.         ControlOV.position=Target["Torso"].Position
  4186.         ControlOV.Parent=Target["Torso"]
  4187.         v=Voice:clone()
  4188.         v.Parent=CPlayer.Head
  4189.         v:Play()
  4190.         p=Instance.new("Part")
  4191.         p.Name="FlameEm"
  4192.         p.Shape=0
  4193.         p.TopSurface=0
  4194.         p.BottomSurface=0
  4195.         p.BrickColor=Colors[math.random(1,3)]
  4196.         p.Anchored=true
  4197.         p.CanCollide=false
  4198.         p.Size=Vector3.new(1,1,1)
  4199.         p.CFrame=CFrame.new(CPlayer["Torso"].Position)
  4200.         p.Parent=CPlayer
  4201.         m=Instance.new("SpecialMesh")
  4202.         m.MeshType="Sphere"
  4203.         m.Parent=p
  4204.         m.Scale=Vector3.new(1,1,1)
  4205.         coroutine.resume(coroutine.create(function(pl) for i=1, 9 do pl.Mesh.Scale=pl.Mesh.Scale+Vector3.new(2.8,3,2.8) pl.Transparency=pl.Transparency+1/9  wait() end pl.Parent=nil end),p)
  4206.         StanceOne()
  4207.         wait(.4)
  4208.         ControlV.position=Target["Torso"].Position+Target["Torso"].CFrame.lookVector*1.5
  4209.         StanceTwo()
  4210.         wait(.2)
  4211.         PunchRight()
  4212.         GyroOV.cframe=GyroOV.cframe*CFrame.fromEulerAnglesXYZ(-math.pi/24,math.pi/10,math.pi/16)
  4213.         Target["Humanoid"]:TakeDamage(10)
  4214.         wait(.2)
  4215.         ControlOV.position=ControlOV.position-Target["Torso"].CFrame.lookVector*5
  4216.         ControlV.position=ControlV.position-Target["Torso"].CFrame.lookVector*4
  4217.         GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(0,-math.pi/8,0)
  4218.         KickLeft()
  4219.         Target["Humanoid"]:TakeDamage(30)
  4220.         wait(.2)
  4221.         PunchLeft()
  4222.         Target["Humanoid"]:TakeDamage(20)
  4223.         Target["Humanoid"].Jump=true
  4224.         ControlOV.position=ControlOV.position+(Target["Torso"].Position-CPlayer["Torso"].Position).unit*3
  4225.         ControlV.position=Target["Torso"].Position+Target["Torso"].CFrame.lookVector*3
  4226.         GyroV.cframe=GyroV.cframe*CFrame.new(0,math.pi/2,0)
  4227.         GyroOV.cframe=GyroOV.cframe*CFrame.new(0,math.pi/6,0)
  4228.         wait(.1)
  4229.         GyroV.D=GyroV.D/4
  4230.         ControlOV.position=ControlOV.position-Target["Torso"].CFrame.lookVector*3+Vector3.new(0,15,0)
  4231.         ControlV.position=ControlV.position-Target["Torso"].CFrame.lookVector+Vector3.new(0,24,0)
  4232.         GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/8,0)
  4233.         GyroOV.cframe=GyroOV.cframe*CFrame.fromEulerAnglesXYZ(math.pi/3,0,0)
  4234.         wait(.1)
  4235.         Target["Humanoid"]:TakeDamage(30)
  4236.         Uppercut()
  4237.         GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(-math.pi/16,-math.pi/6,0)
  4238.         p=Instance.new("Part")
  4239.         p.Name="FlameEm"
  4240.         p.Shape=0
  4241.         p.TopSurface=0
  4242.         p.BottomSurface=0
  4243.         p.BrickColor=Colors[math.random(1,3)]
  4244.         p.Anchored=true
  4245.         p.CanCollide=false
  4246.         p.Size=Vector3.new(1,1,1)
  4247.         p.CFrame=CFrame.new(CPlayer["Torso"].Position)
  4248.         p.Parent=CPlayer
  4249.         m=Instance.new("SpecialMesh")
  4250.         m.MeshType="Sphere"
  4251.         m.Parent=p
  4252.         m.Scale=Vector3.new(1,1,1)
  4253.         coroutine.resume(coroutine.create(function(pl) for i=1, 9 do pl.Mesh.Scale=pl.Mesh.Scale+Vector3.new(2.8,3,2.8) pl.Transparency=pl.Transparency+1/9  wait() end pl.Parent=nil end),p)
  4254.         wait(.85)
  4255.         PunchRight()
  4256.         wait(.1)
  4257.         h = Instance.new("Hint")
  4258.         h.Parent = Target
  4259.         h.Text = "You just got pwned by Fenrier XP"
  4260.         GyroV.cframe=CFrame.new(CPlayer["Torso"].Position,(Target["Torso"].CFrame*CFrame.new(1,0,0)).p)
  4261.         GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(-math.pi/8,0,0)
  4262.         ControlV.position=ControlV.position-Target["Torso"].CFrame.lookVector*10
  4263.         Target["Humanoid"]:TakeDamage(100)
  4264.         wait(.2)
  4265.         ControlOV.Parent=nil
  4266.         Push=Instance.new("BodyVelocity")
  4267.         Push.P=1000
  4268.         Push.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  4269.         Push.velocity=CPlayer["Torso"].CFrame.lookVector*75-Vector3.new(0,10,0)
  4270.         Push.Parent=Target["Torso"]
  4271.         Ex=Instance.new("Explosion")
  4272.         Ex.BlastRadius=10
  4273.         Ex.BlastPressure=0
  4274.         Ex.Position=CPlayer["Right Arm"].CFrame*CFrame.new(0,1.5,0).p
  4275.         Ex.Parent=workspace
  4276.         wait(.1)
  4277.         Push.Parent=nil
  4278.         wait(.4)
  4279.         GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(math.pi/3,0,0)
  4280.         Welding("Re-anim",CPlayer["Torso"])
  4281.         wait(.5)
  4282.         ControlV.Parent=nil
  4283.         GyroV.Parent=nil
  4284.         GyroOV.Parent=nil
  4285.         CPlayer["Humanoid"].WalkSpeed=16
  4286.         Target["Humanoid"].WalkSpeed=16
  4287.         v.Parent=nil
  4288.         wait(5)
  4289.         h:Remove()
  4290.         wait(10)
  4291.         Enabled=true
  4292. end
  4293. Emanate=function(Point)
  4294.         p=Instance.new("Part")
  4295.         p.Name="FlameEm"
  4296.         p.Shape=0
  4297.         p.TopSurface=0
  4298.         p.BottomSurface=0
  4299.         p.BrickColor=Colors[math.random(1,3)]
  4300.         p.Anchored=true
  4301.         p.CanCollide=false
  4302.         p.Size=Vector3.new(1,1,1)
  4303.         p.CFrame=CFrame.new(Point)+Vector3.new(math.random(-10,10)/5,0,math.random(-10,10)/5)
  4304.         p.Parent=CPlayer
  4305.         m=Instance.new("SpecialMesh")
  4306.         m.MeshType="Sphere"
  4307.         m.Parent=p
  4308.         m.Scale=Vector3.new(1,1,1)
  4309.         coroutine.resume(coroutine.create(function(pl) for i=1, 9 do pl.Mesh.Scale=pl.Mesh.Scale+Vector3.new(1.5,1.5,1.5) pl.Transparency=pl.Transparency+1/9  wait() end pl.Parent=nil end),p)
  4310. end
  4311. onEquipped=function(mouse)
  4312.         Player=game.Players.LocalPlayer
  4313.         if Player==nil then
  4314.                 return
  4315.         end
  4316.         CPlayer=Player.Character
  4317.         if CPlayer==nil then
  4318.                 return
  4319.         end
  4320.         Equipped=true
  4321.         mouse.Button1Down:connect(function() Main() end)
  4322.         while true do
  4323.                 if CPlayer.Humanoid.Health<1 then
  4324.                         break
  4325.                 end
  4326.                 if Enabled and Equipped then
  4327.                         Emanate(CPlayer["Torso"].CFrame.p+Vector3.new(0,-3,0))
  4328.                 end
  4329.                 wait(.025)
  4330.         end
  4331. end
  4332. Bin.Selected:connect(onEquipped)
  4333. Bin.Deselected:connect(function() Equipped=false end)
  4334. end
  4335. if (key == "]") then
  4336. head.Transparency = 0.9
  4337. head1.Transparency = 0.9
  4338. head2.Transparency = 0.9
  4339. head3.Transparency = 0.9
  4340. rleg4.Transparency = 0.9
  4341. rleg5.Transparency = 0.9
  4342. rleg6.Transparency = 0.9
  4343. game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.1
  4344. wait(0.1)
  4345. head.Transparency = 0.8
  4346. head1.Transparency = 0.8
  4347. head2.Transparency = 0.8
  4348. head3.Transparency = 0.8
  4349. rleg4.Transparency = 0.8
  4350. rleg5.Transparency = 0.8
  4351. rleg6.Transparency = 0.8
  4352. game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.2
  4353. wait(0.1)
  4354. head.Transparency = 0.7
  4355. head1.Transparency = 0.7
  4356. head2.Transparency = 0.7
  4357. head3.Transparency = 0.7
  4358. rleg4.Transparency = 0.7
  4359. rleg5.Transparency = 0.7
  4360. rleg6.Transparency = 0.7
  4361. game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.3
  4362. wait(0.1)
  4363. head.Transparency = 0.6
  4364. head1.Transparency = 0.6
  4365. head2.Transparency = 0.6
  4366. head3.Transparency = 0.6
  4367. rleg4.Transparency = 0.6
  4368. rleg5.Transparency = 0.6
  4369. rleg6.Transparency = 0.6
  4370. game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.4
  4371. wait(0.1)
  4372. head.Transparency = 0.5
  4373. head1.Transparency = 0.5
  4374. head2.Transparency = 0.5
  4375. head3.Transparency = 0.5
  4376. rleg4.Transparency = 0.5
  4377. rleg5.Transparency = 0.5
  4378. rleg6.Transparency = 0.5
  4379. game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.5
  4380. wait(0.1)
  4381. head.Transparency = 0.4
  4382. head1.Transparency = 0.4
  4383. head2.Transparency = 0.4
  4384. head3.Transparency = 0.4
  4385. rleg4.Transparency = 0.4
  4386. rleg5.Transparency = 0.4
  4387. rleg6.Transparency = 0.4
  4388. game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.6
  4389. wait(0.1)
  4390. head.Transparency = 0.3
  4391. head1.Transparency = 0.3
  4392. head2.Transparency = 0.3
  4393. head3.Transparency = 0.3
  4394. rleg4.Transparency = 0.3
  4395. rleg5.Transparency = 0.3
  4396. rleg6.Transparency = 0.3
  4397. game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.7
  4398. wait(0.1)
  4399. head.Transparency = 0.2
  4400. head1.Transparency = 0.2
  4401. head2.Transparency = 0.2
  4402. head3.Transparency = 0.2
  4403. rleg4.Transparency = 0.2
  4404. rleg5.Transparency = 0.2
  4405. rleg6.Transparency = 0.2
  4406. game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.8
  4407. wait(0.1)
  4408. head.Transparency = 0.1
  4409. head1.Transparency = 0.1
  4410. head2.Transparency = 0.1
  4411. head3.Transparency = 0.1
  4412. rleg4.Transparency = 0.1
  4413. rleg5.Transparency = 0.1
  4414. rleg6.Transparency = 0.1
  4415. game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.9
  4416. wait(0.1)
  4417. head.Transparency = 0
  4418. head1.Transparency = 0
  4419. head2.Transparency = 0
  4420. head3.Transparency = 0
  4421. rleg4.Transparency = 0
  4422. rleg5.Transparency = 0
  4423. rleg6.Transparency = 0
  4424. game.workspace.Fenrier["Green Future"].Handle.Transparency = 1
  4425. wait(0.1)
  4426. game.workspace.Fenrier.Head.Transparency = 1
  4427. end
  4428. if (key == "P") then
  4429. game.workspace.Fenrier.Head.Transparency = 0
  4430. head.Transparency = 0.1
  4431. head1.Transparency = 0.1
  4432. head2.Transparency = 0.1
  4433. head3.Transparency = 0.1
  4434. rleg4.Transparency = 0.1
  4435. rleg5.Transparency = 0.1
  4436. rleg6.Transparency = 0.1
  4437. game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.9
  4438. wait(0.1)
  4439. head.Transparency = 0.2
  4440. head1.Transparency = 0.2
  4441. head2.Transparency = 0.2
  4442. head3.Transparency = 0.2
  4443. rleg4.Transparency = 0.2
  4444. rleg5.Transparency = 0.2
  4445. rleg6.Transparency = 0.2
  4446. game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.8
  4447. wait(0.1)
  4448. head.Transparency = 0.3
  4449. head1.Transparency = 0.3
  4450. head2.Transparency = 0.3
  4451. head3.Transparency = 0.3
  4452. rleg4.Transparency = 0.3
  4453. rleg5.Transparency = 0.3
  4454. rleg6.Transparency = 0.3
  4455. game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.7
  4456. wait(0.1)
  4457. head.Transparency = 0.4
  4458. head1.Transparency = 0.4
  4459. head2.Transparency = 0.4
  4460. head3.Transparency = 0.4
  4461. rleg4.Transparency = 0.4
  4462. rleg5.Transparency = 0.4
  4463. rleg6.Transparency = 0.4
  4464. game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.6
  4465. wait(0.1)
  4466. head.Transparency = 0.5
  4467. head1.Transparency = 0.5
  4468. head2.Transparency = 0.5
  4469. head3.Transparency = 0.5
  4470. rleg4.Transparency = 0.5
  4471. rleg5.Transparency = 0.5
  4472. rleg6.Transparency = 0.5
  4473. game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.5
  4474. wait(0.1)
  4475. head.Transparency = 0.6
  4476. head1.Transparency = 0.6
  4477. head2.Transparency = 0.6
  4478. head3.Transparency = 0.6
  4479. rleg4.Transparency = 0.6
  4480. rleg5.Transparency = 0.6
  4481. rleg6.Transparency = 0.6
  4482. game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.4
  4483. wait(0.1)
  4484. head.Transparency = 0.7
  4485. head1.Transparency = 0.7
  4486. head2.Transparency = 0.7
  4487. head3.Transparency = 0.7
  4488. rleg4.Transparency = 0.7
  4489. rleg5.Transparency = 0.7
  4490. rleg6.Transparency = 0.7
  4491. game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.3
  4492. wait(0.1)
  4493. head.Transparency = 0.8
  4494. head1.Transparency = 0.8
  4495. head2.Transparency = 0.8
  4496. head3.Transparency = 0.8
  4497. rleg4.Transparency = 0.8
  4498. rleg5.Transparency = 0.8
  4499. rleg6.Transparency = 0.8
  4500. game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.2
  4501. wait(0.1)
  4502. head.Transparency = 0.9
  4503. head1.Transparency = 0.9
  4504. head2.Transparency = 0.9
  4505. head3.Transparency = 0.9
  4506. rleg4.Transparency = 0.9
  4507. rleg5.Transparency = 0.9
  4508. rleg6.Transparency = 0.9
  4509. game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.1
  4510. wait(0.1)
  4511. head.Transparency = 1
  4512. head1.Transparency = 1
  4513. head2.Transparency = 1
  4514. head3.Transparency = 1
  4515. rleg4.Transparency = 1
  4516. rleg5.Transparency = 1
  4517. rleg6.Transparency = 1
  4518. game.workspace.Fenrier["Green Future"].Handle.Transparency = 0
  4519. wait(0.1)
  4520. end
  4521. if (key == "N") then
  4522. waitTime = 1 -- Waiting time for scanning for humans.  It scans EVERY object, so it's a good idea not to make it
  4523.  
  4524. local guiMain = Instance.new("GuiMain")
  4525. local goggles = nil--Malvaviscos
  4526. local connection = nil
  4527.  
  4528. local thermalFrame = Instance.new("Frame")
  4529. thermalFrame.Size = UDim2.new(1,0, 1,0)
  4530. thermalFrame.BackgroundColor = BrickColor.new("Bright orange")
  4531. thermalFrame.BorderColor = thermalFrame.BackgroundColor
  4532. thermalFrame.Transparency = 1
  4533. thermalFrame.Parent = guiMain
  4534.  
  4535. local thermalSelections = {}
  4536. local player = nil
  4537.  
  4538. function getHumanoid(model)
  4539.         for i,child in pairs(model:getChildren()) do
  4540.                 if child.className == "Humanoid" then
  4541.                         return child
  4542.                 end
  4543.         end
  4544. end
  4545.  
  4546. function isInTable(obj, table)--Malvaviscos
  4547.         for i,child in pairs(table) do
  4548.                 if obj == child then--Malvaviscos
  4549.                         return true
  4550.                 end
  4551.         end
  4552.         return false
  4553. end
  4554. --Malvaviscos
  4555. function lastParent(obj)
  4556.         local object = obj
  4557.         local parent = object.Parent
  4558.         while true do
  4559.                 if parent == workspace or parent == game.Lighting or parent == nil then
  4560.                         return object
  4561.                 else
  4562.                         object = parent
  4563.                         parent = object.Parent
  4564.                 end
  4565.         end
  4566. end--Malvaviscos
  4567.  
  4568. function selectAllPartsOfHuman(obj)
  4569.         if obj.className == "Part" or obj.className == "Seat" or obj.className == "TrussPart" then
  4570.                 local selection = Instance.new("SelectionBox")
  4571.                 selection.Adornee = obj
  4572.                 selection.Color = BrickColor.new("Really blue")
  4573.                 selection.Name = "Selection "..obj.Name
  4574.                 selection.Parent = thermalFrame
  4575.                 if obj.Parent:findFirstChild("Humanoid") ~= nil then
  4576.                         selection.Color = BrickColor.new("Really red")
  4577.                 end
  4578.                 obj.AncestryChanged:connect(--Malvaviscos
  4579.                         function()
  4580.                                 if obj.Parent == nil or lastParent(obj).Parent ~= workspace then
  4581.                                         selection:remove()
  4582.                                 end
  4583.                         end
  4584.                 )
  4585.         else
  4586.                 for i,child in pairs(obj:getChildren()) do
  4587.                         selectAllPartsOfHuman(child)
  4588.                 end
  4589.         end
  4590. end
  4591.  
  4592. function scanForHumanoids(obj)--Malvaviscos--Malvaviscos
  4593.         selectAllPartsOfHuman(obj.Parent)
  4594.         if obj.className == "Humanoid" then
  4595.                 if obj.Parent ~= game.Players.LocalPlayer.Character then
  4596.                         if not isInTable(obj.Parent, thermalSelections) then
  4597.                                 table.insert(thermalSelections, obj.Parent)
  4598.                                 selectAllPartsOfHuman(obj.Parent)
  4599.                                 obj.Parent.ChildAdded:connect(function() selectAllPartsOfHuman(obj.Parent) end)
  4600.                         end
  4601.                 end
  4602.         else
  4603.                 for i,child in pairs(obj:getChildren()) do
  4604.                         scanForHumanoids(child)
  4605.                 end--Malvaviscos
  4606.         end
  4607. end
  4608.  
  4609. function onKeyDown(key)
  4610.         key = key:lower()
  4611.         if key == "" then
  4612.                 if player.Character ~= nil and player.Character:findFirstChild("Head") ~= nil then
  4613.                         local newTool = script.Parent:clone()
  4614.                         newTool.Goggles.CFrame = player.Character.Head.CFrame * CFrame.new(0,0,-4)
  4615.                         newTool.Goggles.ToolPickupScript.Disabled = false
  4616.                         newTool.Active = false
  4617.                         newTool.Parent = workspace
  4618.                         onDeselected()
  4619.                         script.Parent:remove()
  4620.                 end
  4621.         end
  4622.         if key == "e" then
  4623.                 onDeselected()
  4624.         end
  4625. end
  4626.  
  4627. function onSelected(mouse)
  4628.         player = game.Players.LocalPlayer
  4629.         mouse.KeyDown:connect(onKeyDown)
  4630.         if player.Character ~= nil and guiMain.Parent == nil then
  4631.         end
  4632.         if player:findFirstChild("PlayerGui") == nil then
  4633.                 Instance.new("PlayerGui").Parent = player
  4634.         end
  4635.         guiMain.Parent = player.PlayerGui--Malvaviscos
  4636.         scanForHumanoids(workspace)
  4637.         connection = workspace.ChildAdded:connect(
  4638.                 function(child)
  4639.                         if getHumanoid(child) ~= nil then
  4640.                                 table.insert(thermalSelections, child)
  4641.                                 selectAllPartsOfHuman(child)
  4642.                                 child.ChildAdded:connect(function() selectAllPartsOfHuman(child) end)
  4643.                         end
  4644.                 end)
  4645. end
  4646. script.Parent.Selected:connect(onSelected)
  4647.  
  4648. function onDeselected()
  4649.         guiMain.Parent = nil--Malvaviscos
  4650.         if goggles ~= nil then
  4651.                 goggles:remove()
  4652.                 goggles = nil
  4653.         end
  4654.         if connection ~= nil then
  4655.                 connection:disconnect()
  4656.                 connection = nil
  4657.         end
  4658. end
  4659. --script.Parent.Deselected:connect(onDeselected)
  4660. --Malvaviscos
  4661. --Malvaviscos
  4662. end
  4663. if (key == "K") then
  4664. if (Debounce == false) then
  4665. if (Lazer == false) then
  4666. Debounce = true
  4667. Lazer = true
  4668. DisableLimb(NormalHand)
  4669. SetAngle(NormalHand, 1.5)
  4670. BP = Instance.new("BodyPosition")
  4671. BP.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  4672. BP.P = BP.P / 4
  4673. BG = Instance.new("BodyGyro")
  4674. BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  4675. local targ = nil
  4676. local Mag = nil
  4677. local Pos = nil
  4678. while true do
  4679. if (Lazer == false) then
  4680. break
  4681. end
  4682. if (mouse.Target ~= nil) and (targ == nil) then
  4683. if (mouse.Target.Anchored == false) then
  4684. if ((mouse.Hit.p - Person.Character.Suit.Watch2.Position).magnitude <= 10000) then
  4685. targ = mouse.Target
  4686. BP.Parent = targ
  4687. BG.Parent = targ
  4688. Mag = (targ.Position - mouse.Hit.p).magnitude
  4689. Pos = (targ.Position - mouse.Hit.p).unit * -Mag
  4690. end
  4691. end
  4692. end
  4693. local pop = mouse.Hit.p
  4694. local G = Instance.new("Part")
  4695. G.Parent = Person.Character
  4696. G.Name = "Grab Lazer"
  4697. G.Anchored = true
  4698. G.Locked = true
  4699. G.CanCollide = false
  4700. G.formFactor = 0
  4701. G.Size = Vector3.new(1, 1, 1)
  4702. G.BrickColor = BrickColor.new("Royal blue")
  4703. G.Reflectance = 0.05
  4704. G.Transparency = 0.025
  4705. local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0)
  4706. local MeAsh = Instance.new("CylinderMesh")
  4707. MeAsh.Parent = G
  4708. if (targ == nil) or (targ.Anchored == true) then
  4709. MeAsh.Scale = Vector3.new(0.1, (Place0.p-pop).magnitude, 0.1)
  4710. G.CFrame = CFrame.new((Place0.p + pop)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
  4711. else
  4712. BP.Parent = targ
  4713. BP.position = (PersonT.CFrame + (mouse.Hit.lookVector * 8) + Pos).p + Vector3.new(0, 5.7, 0)
  4714. BG.Parent = targ
  4715. BG.cframe = CFrame.new(targ.Position, PersonT.Position)
  4716. if (targ.Parent == nil) or (targ.Parent.Parent == Person.Character) then
  4717. BP.Parent = nil
  4718. BG.Parent = nil
  4719. end
  4720. MeAsh.Scale = Vector3.new(0.1, (Place0.p - targ.Position).magnitude, 0.1)
  4721. G.CFrame = CFrame.new((Place0.p + (targ.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
  4722. end
  4723. wait()
  4724. G:Remove()
  4725. end
  4726. Debounce = false
  4727. EnableLimb(NormalHand)
  4728. BP.Parent = nil
  4729. BG.Parent = nil
  4730. end
  4731. end
  4732. end
  4733.  
  4734. end
  4735. function LiftKey(key, mouse)
  4736. key = key:upper()
  4737. if (key == "H") then
  4738. if (Person.Character:findFirstChild("Grapple Lazer") ~= nil) then
  4739. Lazer = false
  4740. end
  4741. end
  4742. if (key == "J") then
  4743. if (Person.Character:findFirstChild("Kill Lazer") ~= nil) then
  4744. Lazer = false
  4745. end
  4746. end
  4747. if (key == "L") then
  4748. if (Person.Character:findFirstChild("Delete Lazer") ~= nil) then
  4749. Lazer = false
  4750. end
  4751. end
  4752. if (key == "K") then
  4753. if (Person.Character:findFirstChild("Grab Lazer") ~= nil) then
  4754. Lazer = false
  4755. end
  4756. end
  4757. if (key == "X") then
  4758. if (Person.Character:findFirstChild("Lazer") ~= nil) then
  4759. Lazer = false
  4760. end
  4761. end
  4762. end
  4763. function Select(mouse)
  4764. mouse.Button1Down:connect(function() Click(mouse) end)
  4765. mouse.Button1Up:connect(function() Release(mouse) end)
  4766. mouse.KeyDown:connect(function(key) PressKey(key, mouse) end)
  4767. mouse.KeyUp:connect(function(key) LiftKey(key, mouse) end)
  4768. end
  4769. function Deselect(mouse)
  4770. Hold = false
  4771. Lazer = false
  4772. Flight = false
  4773. end
  4774. Bin.Selected:connect(Select)
  4775. Bin.Deselected:connect(Deselect)
  4776. else
  4777. end
  4778. -- lego mediafire
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