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  1. 18:46:46: Open Broadcaster Software v0.571b - 64bit ( ^ω^)
  2. 18:46:46: -------------------------------
  3. 18:46:46: CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
  4. 18:46:46: CPU Speed: 3502MHz
  5. 18:46:46: Physical Memory: 8140MB Total, 5919MB Free
  6. 18:46:46: stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
  7. 18:46:46: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 18:46:46: Windows Version: 6.2 Build 9200
  9. 18:46:46: Aero is Enabled
  10. 18:46:46: -------------------------------
  11. 18:46:46: OBS Modules:
  12. 18:46:46: Base Address Module
  13. 18:46:46: 000000008E160000 OBS.exe
  14. 18:46:46: 00000000562D0000 OBSApi.dll
  15. 18:46:46: 00000000633E0000 DShowPlugin.dll
  16. 18:46:46: 000000006C8D0000 GraphicsCapture.dll
  17. 18:46:46: 000000006E520000 NoiseGate.dll
  18. 18:46:46: 00000000633C0000 PSVPlugin.dll
  19. 18:46:46: 00000000633A0000 scenesw.dll
  20. 18:46:46: 0000000063360000 WebSocketAPIPlugin.dll
  21. 18:46:46: ------------------------------------------
  22. 18:46:46: Adapter 1
  23. 18:46:46: Video Adapter: AMD Radeon HD 7900 Series
  24. 18:46:46: Video Adapter Dedicated Video Memory: 3202523136
  25. 18:46:46: Video Adapter Shared System Memory: 3999481856
  26. 18:46:46: Using fixed low latency mode, factor 20
  27. 18:46:46: =====Stream Start: 2013-10-09, 18:46:46===============================================
  28. 18:46:46: Multithreaded optimizations: On
  29. 18:46:46: Base resolution: 1920x1080
  30. 18:46:46: Output resolution: 1280x720
  31. 18:46:46: ------------------------------------------
  32. 18:46:46: Loading up D3D10 on AMD Radeon HD 7900 Series...
  33. 18:46:46: ------------------------------------------
  34. 18:46:46: Audio Format: 48000hz
  35. 18:46:46: Playback device {0.0.0.00000000}.{15192ab2-8b4c-4aef-bf0b-c0713b40d621}
  36. 18:46:46: ------------------------------------------
  37. 18:46:46: Using desktop audio input: Line 1 (Virtual Audio Cable)
  38. 18:46:46: ------------------------------------------
  39. 18:46:46: Using auxilary audio input: Microphone (Logitech G35 Headset)
  40. 18:46:46: ------------------------------------------
  41. 18:46:46: Audio Encoding: AAC
  42. 18:46:46: bitrate: 128
  43. 18:46:46: Using text output
  44. 18:46:46: Using text output
  45. 18:46:46: Using text output
  46. 18:46:46: Using text output
  47. 18:46:46: Using bitmap image
  48. 18:46:46: Using bitmap image
  49. 18:46:46: Using bitmap image
  50. 18:46:46: Using bitmap image
  51. 18:46:46: Using bitmap image
  52. 18:46:46: Using bitmap image
  53. 18:46:46: Using Window Capture
  54. 18:46:47: Using Window Capture
  55. 18:46:47: Using bitmap image
  56. 18:46:47: Using bitmap image
  57. 18:46:47: ------------------------------------------
  58. 18:46:47: Video Encoding: x264
  59. 18:46:47: fps: 48
  60. 18:46:47: width: 1280, height: 720
  61. 18:46:47: preset: veryfast
  62. 18:46:47: profile: high
  63. 18:46:47: keyint: 96
  64. 18:46:47: CBR: yes
  65. 18:46:47: CFR: no
  66. 18:46:47: max bitrate: 2500
  67. 18:46:47: buffer size: 2500
  68. 18:46:47: ------------------------------------------
  69. 18:46:47: MMDeviceAudioSource: Frequency for device 'Line 1 (Virtual Audio Cable)' is 352800, samples per sec is 44100
  70. 18:46:47: MMDeviceAudioSource: Frequency for device 'Microphone (Logitech G35 Headset)' is 176400, samples per sec is 44100
  71. 18:46:48: Using RTMP service: Twitch / Justin.tv
  72. 18:46:48: Server selection: rtmp://live-fra.justin.tv/app
  73. 18:46:48: Interface: Qualcomm Atheros AR8161 PCI-E Gigabit Ethernet Controller (NDIS 6.30) (ethernet, 100 mbps)
  74. 18:46:49: Completed handshake with rtmp://live-fra.justin.tv/app in 475 ms.
  75. 18:46:50: SO_SNDBUF was at 81920
  76. 18:46:50: SO_SNDBUF is now 65536
  77. 18:47:48: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  78. 18:47:48: New Scene
  79. 18:47:48: Using text output
  80. 18:47:48: Using graphics capture
  81. 18:47:51: SharedTexCapture hooked
  82. 18:48:06: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  83. 18:48:06: New Scene
  84. 18:48:17: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  85. 18:48:17: New Scene
  86. 18:48:17: Using graphics capture
  87. 18:48:17: SharedTexCapture hooked
  88. 18:48:18: GraphicsCaptureSource::NewCapture: eliminating old capture
  89. 18:48:18: SharedTexCapture hooked
  90. 18:55:10: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  91. 18:55:10: New Scene
  92. 18:55:20: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  93. 18:55:20: New Scene
  94. 18:55:20: Using graphics capture
  95. Warning -- SharedTexCapture::Init: Could not open file mapping: 2
  96. 18:55:22: SharedTexCapture hooked
  97. 19:03:51: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  98. 19:03:51: New Scene
  99. 19:04:03: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  100. 19:04:03: New Scene
  101. 19:04:03: Using graphics capture
  102. Warning -- SharedTexCapture::Init: Could not open file mapping: 2
  103. 19:04:05: SharedTexCapture hooked
  104. 19:04:21: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  105. 19:04:21: New Scene
  106. 19:04:25: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  107. 19:04:25: New Scene
  108. 19:04:25: Using graphics capture
  109. 19:04:25: SharedTexCapture hooked
  110. 19:04:25: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  111. 19:04:25: New Scene
  112. 19:04:26: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  113. 19:04:26: New Scene
  114. 19:04:26: Using graphics capture
  115. 19:04:26: SharedTexCapture hooked
  116. 19:04:26: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  117. 19:04:26: New Scene
  118. 19:04:26: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  119. 19:04:26: New Scene
  120. 19:04:26: Using graphics capture
  121. 19:04:26: SharedTexCapture hooked
  122. 19:04:27: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  123. 19:04:27: New Scene
  124. 19:04:29: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  125. 19:04:29: New Scene
  126. 19:04:29: Using graphics capture
  127. 19:04:29: SharedTexCapture hooked
  128. 19:04:31: GraphicsCaptureSource::NewCapture: eliminating old capture
  129. 19:04:31: SharedTexCapture hooked
  130. 19:18:53: RTMPPublisher::Socketloop: Increasing send buffer to ISB 131072 (buffer: 0 / 335872)
  131. 19:42:51: Total frames encoded: 161463, total frames duplicated: 746 (0.46%)
  132. 19:42:51: Number of frames skipped due to encoder lag: 29 (0.02%)
  133. 19:42:51: Total frames rendered: 161377, number of late frames: 42 (0.03%) (it's okay for some frames to be late)
  134. 19:42:51: RTMPPublisher::SocketLoop: Graceful loop exit
  135. 19:42:51: Average send payload: 16884 bytes, average send interval: 51 ms
  136. 19:42:51: Number of times waited to send: 0, Waited for a total of 0 bytes
  137. 19:42:51: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  138. 19:42:51: Number of bytes sent: 1107994277
  139. 19:42:52:
  140. 19:42:52: Profiler time results:
  141. 19:42:52:
  142. 19:42:52: ==============================================================
  143. 19:42:52: video thread frame - [100%] [avg time: 0.669 ms] [children: 84.8%] [unaccounted: 15.2%]
  144. 19:42:52: | scene->Preprocess - [84.8%] [avg time: 0.567 ms]
  145. 19:42:52: GPU download and conversion - [100%] [avg time: 1.097 ms] [children: 85.7%] [unaccounted: 14.3%]
  146. 19:42:52: | flush - [84.4%] [avg time: 0.926 ms]
  147. 19:42:52: | CopyResource - [1%] [avg time: 0.011 ms]
  148. 19:42:52: | conversion to 4:2:0 - [0.273%] [avg time: 0.003 ms]
  149. 19:42:52: Convert444Threads - [100%] [avg time: 0.759 ms] [children: 97.6%] [unaccounted: 2.37%]
  150. 19:42:52: | Convert444toNV12 - [97.6%] [avg time: 0.741 ms]
  151. 19:42:52: encoder thread frame - [100%] [avg time: 1.476 ms]
  152. 19:42:52: ==============================================================
  153. 19:42:52:
  154. 19:42:52:
  155. 19:42:52: Profiler CPU results:
  156. 19:42:52:
  157. 19:42:52: ==============================================================
  158. 19:42:52: video thread frame - [cpu time: avg 0.069 ms, total 11171.9 ms] [avg calls per frame: 1]
  159. 19:42:52: | scene->Preprocess - [cpu time: avg 0.047 ms, total 7718.75 ms] [avg calls per frame: 1]
  160. 19:42:52: GPU download and conversion - [cpu time: avg 0.081 ms, total 13093.8 ms] [avg calls per frame: 1]
  161. 19:42:52: | flush - [cpu time: avg 0.072 ms, total 11718.8 ms] [avg calls per frame: 1]
  162. 19:42:52: | CopyResource - [cpu time: avg 0.003 ms, total 500 ms] [avg calls per frame: 1]
  163. 19:42:52: | conversion to 4:2:0 - [cpu time: avg 0 ms, total 125 ms] [avg calls per frame: 1]
  164. 19:42:52: Convert444Threads - [cpu time: avg 0.253 ms, total 81734.4 ms] [avg calls per frame: 2]
  165. 19:42:52: | Convert444toNV12 - [cpu time: avg 0.251 ms, total 81078.1 ms] [avg calls per frame: 2]
  166. 19:42:52: encoder thread frame - [cpu time: avg 0.192 ms, total 31156.3 ms] [avg calls per frame: 1]
  167. 19:42:52: ==============================================================
  168. 19:42:52:
  169. 19:42:52: =====Stream End: 2013-10-09, 19:42:52=================================================
  170.  
  171.  
  172. Last game capture log:
  173. 2013-10-09, 18:47:48: we're booting up:
  174. 18:47:48: D3D9 Present
  175. 18:47:48: (half life scientist) everything.. seems to be in order
  176. 18:47:51: D3D9EndScene called
  177. 18:47:51: D3DPRESENT_PARAMETERS {
  178. 18:47:51: BackBufferWidth: 1920
  179. 18:47:51: BackBufferHeight: 1080
  180. 18:47:51: BackBufferFormat: D3DFMT_A8R8G8B8
  181. 18:47:51: BackBufferCount: 1
  182. 18:47:51: MultiSampleType: D3DMULTISAMPLE_NONE
  183. 18:47:51: MultiSampleQuality: 0
  184. 18:47:51: SwapEffect: D3DSWAPEFFECT_DISCARD
  185. 18:47:51: hDeviceWindow: 724488
  186. 18:47:51: Windowed: false
  187. 18:47:51: EnableAutoDepthStencil: false
  188. 18:47:51: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  189. 18:47:51: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
  190. 18:47:51: FullScreen_RefreshRateInHz: 60
  191. 18:47:51: PresentationInterval: 2147483648
  192. 18:47:51: };
  193. 18:47:51: successfully set up d3d9 hooks
  194. 18:47:51: D3D9Present called
  195. 18:47:51: DoD3D9GPUHook: success
  196. 18:47:51: D3DSURFACE_DESC {
  197. 18:47:51: Format: D3DFMT_A8R8G8B8
  198. 18:47:51: Type: D3DRTYPE_SURFACE
  199. 18:47:51: Usage: D3DUSAGE_RENDERTARGET
  200. 18:47:51: Pool: D3DPOOL_DEFAULT
  201. 18:47:51: MultiSampleType: D3DMULTISAMPLE_NONE
  202. 18:47:51: MultiSampleQuality: 0
  203. 18:47:51: Width: 1920
  204. 18:47:51: Height: 1080
  205. 18:47:51: };
  206. 18:47:51: successfully capturing d3d9 frames via GPU
  207. 18:48:06: ---------------------- Cleared D3D9 Capture ----------------------
  208. 18:48:06: received restart event, capturing
  209. 18:48:06: DoD3D9GPUHook: success
  210. 18:48:06: D3D9EndScene called
  211. 18:48:06: D3D9Present called
  212. 18:48:17: D3DSURFACE_DESC {
  213. 18:48:17: Format: D3DFMT_A8R8G8B8
  214. 18:48:17: Type: D3DRTYPE_SURFACE
  215. 18:48:17: Usage: D3DUSAGE_RENDERTARGET
  216. 18:48:17: Pool: D3DPOOL_DEFAULT
  217. 18:48:17: MultiSampleType: D3DMULTISAMPLE_NONE
  218. 18:48:17: MultiSampleQuality: 0
  219. 18:48:17: Width: 1920
  220. 18:48:17: Height: 1080
  221. 18:48:17: };
  222. 18:48:17: successfully capturing d3d9 frames via GPU
  223. 18:48:17: D3D9Reset called
  224. 18:48:17: ---------------------- Cleared D3D9 Capture ----------------------
  225. 18:48:17: successfully set up d3d9 hooks
  226. 18:48:18: D3D9EndScene called
  227. 18:48:18: D3D9Present called
  228. 18:48:18: DoD3D9GPUHook: success
  229. 18:48:18: D3DSURFACE_DESC {
  230. 18:48:18: Format: D3DFMT_A8R8G8B8
  231. 18:48:18: Type: D3DRTYPE_SURFACE
  232. 18:48:18: Usage: D3DUSAGE_RENDERTARGET
  233. 18:48:18: Pool: D3DPOOL_DEFAULT
  234. 18:48:18: MultiSampleType: D3DMULTISAMPLE_NONE
  235. 18:48:18: MultiSampleQuality: 0
  236. 18:48:18: Width: 1920
  237. 18:48:18: Height: 1080
  238. 18:48:18: };
  239. 18:48:18: successfully capturing d3d9 frames via GPU
  240. 18:55:12: ---------------------- Cleared D3D9 Capture ----------------------
  241. 18:55:12: received restart event, capturing
  242. 18:55:12: DoD3D9GPUHook: success
  243. 18:55:12: D3D9EndScene called
  244. 18:55:12: D3D9Present called
  245. 18:55:20: D3D9Reset called
  246. 18:55:20: ---------------------- Cleared D3D9 Capture ----------------------
  247. 18:55:20: successfully set up d3d9 hooks
  248. 18:55:22: D3D9EndScene called
  249. 18:55:22: D3D9Present called
  250. 18:55:22: DoD3D9GPUHook: success
  251. 18:55:22: D3DSURFACE_DESC {
  252. 18:55:22: Format: D3DFMT_A8R8G8B8
  253. 18:55:22: Type: D3DRTYPE_SURFACE
  254. 18:55:22: Usage: D3DUSAGE_RENDERTARGET
  255. 18:55:22: Pool: D3DPOOL_DEFAULT
  256. 18:55:22: MultiSampleType: D3DMULTISAMPLE_NONE
  257. 18:55:22: MultiSampleQuality: 0
  258. 18:55:22: Width: 1920
  259. 18:55:22: Height: 1080
  260. 18:55:22: };
  261. 18:55:22: successfully capturing d3d9 frames via GPU
  262. 19:03:51: ---------------------- Cleared D3D9 Capture ----------------------
  263. 19:03:51: received restart event, capturing
  264. 19:03:51: DoD3D9GPUHook: success
  265. 19:03:51: D3D9EndScene called
  266. 19:03:51: D3D9Present called
  267. 19:04:03: D3D9Reset called
  268. 19:04:03: ---------------------- Cleared D3D9 Capture ----------------------
  269. 19:04:03: successfully set up d3d9 hooks
  270. 19:04:03: D3D9EndScene called
  271. 19:04:05: D3D9Present called
  272. 19:04:05: DoD3D9GPUHook: success
  273. 19:04:05: D3DSURFACE_DESC {
  274. 19:04:05: Format: D3DFMT_A8R8G8B8
  275. 19:04:05: Type: D3DRTYPE_SURFACE
  276. 19:04:05: Usage: D3DUSAGE_RENDERTARGET
  277. 19:04:05: Pool: D3DPOOL_DEFAULT
  278. 19:04:05: MultiSampleType: D3DMULTISAMPLE_NONE
  279. 19:04:05: MultiSampleQuality: 0
  280. 19:04:05: Width: 1920
  281. 19:04:05: Height: 1080
  282. 19:04:05: };
  283. 19:04:05: successfully capturing d3d9 frames via GPU
  284. 19:04:21: ---------------------- Cleared D3D9 Capture ----------------------
  285. 19:04:21: received restart event, capturing
  286. 19:04:21: DoD3D9GPUHook: success
  287. 19:04:21: D3D9EndScene called
  288. 19:04:21: D3D9Present called
  289. 19:04:25: D3DSURFACE_DESC {
  290. 19:04:25: Format: D3DFMT_A8R8G8B8
  291. 19:04:25: Type: D3DRTYPE_SURFACE
  292. 19:04:25: Usage: D3DUSAGE_RENDERTARGET
  293. 19:04:25: Pool: D3DPOOL_DEFAULT
  294. 19:04:25: MultiSampleType: D3DMULTISAMPLE_NONE
  295. 19:04:25: MultiSampleQuality: 0
  296. 19:04:25: Width: 1920
  297. 19:04:25: Height: 1080
  298. 19:04:25: };
  299. 19:04:25: successfully capturing d3d9 frames via GPU
  300. 19:04:25: ---------------------- Cleared D3D9 Capture ----------------------
  301. 19:04:25: received restart event, capturing
  302. 19:04:25: DoD3D9GPUHook: success
  303. 19:04:25: D3D9EndScene called
  304. 19:04:25: D3D9Present called
  305. 19:04:26: D3DSURFACE_DESC {
  306. 19:04:26: Format: D3DFMT_A8R8G8B8
  307. 19:04:26: Type: D3DRTYPE_SURFACE
  308. 19:04:26: Usage: D3DUSAGE_RENDERTARGET
  309. 19:04:26: Pool: D3DPOOL_DEFAULT
  310. 19:04:26: MultiSampleType: D3DMULTISAMPLE_NONE
  311. 19:04:26: MultiSampleQuality: 0
  312. 19:04:26: Width: 1920
  313. 19:04:26: Height: 1080
  314. 19:04:26: };
  315. 19:04:26: successfully capturing d3d9 frames via GPU
  316. 19:04:26: ---------------------- Cleared D3D9 Capture ----------------------
  317. 19:04:26: received restart event, capturing
  318. 19:04:26: DoD3D9GPUHook: success
  319. 19:04:26: D3D9EndScene called
  320. 19:04:26: D3D9Present called
  321. 19:04:26: D3DSURFACE_DESC {
  322. 19:04:26: Format: D3DFMT_A8R8G8B8
  323. 19:04:26: Type: D3DRTYPE_SURFACE
  324. 19:04:26: Usage: D3DUSAGE_RENDERTARGET
  325. 19:04:26: Pool: D3DPOOL_DEFAULT
  326. 19:04:26: MultiSampleType: D3DMULTISAMPLE_NONE
  327. 19:04:26: MultiSampleQuality: 0
  328. 19:04:26: Width: 1920
  329. 19:04:26: Height: 1080
  330. 19:04:26: };
  331. 19:04:26: successfully capturing d3d9 frames via GPU
  332. 19:04:27: ---------------------- Cleared D3D9 Capture ----------------------
  333. 19:04:27: received restart event, capturing
  334. 19:04:27: DoD3D9GPUHook: success
  335. 19:04:27: D3D9EndScene called
  336. 19:04:27: D3D9Present called
  337. 19:04:29: D3D9Reset called
  338. 19:04:29: ---------------------- Cleared D3D9 Capture ----------------------
  339. 19:04:30: successfully set up d3d9 hooks
  340. 19:04:31: D3D9EndScene called
  341. 19:04:31: D3D9Present called
  342. 19:04:31: DoD3D9GPUHook: success
  343. 19:04:32: D3DSURFACE_DESC {
  344. 19:04:32: Format: D3DFMT_A8R8G8B8
  345. 19:04:32: Type: D3DRTYPE_SURFACE
  346. 19:04:32: Usage: D3DUSAGE_RENDERTARGET
  347. 19:04:32: Pool: D3DPOOL_DEFAULT
  348. 19:04:32: MultiSampleType: D3DMULTISAMPLE_NONE
  349. 19:04:32: MultiSampleQuality: 0
  350. 19:04:32: Width: 1920
  351. 19:04:32: Height: 1080
  352. 19:04:32: };
  353. 19:04:32: successfully capturing d3d9 frames via GPU
  354.  
  355. 19:43:40: Memory Leaks Were Detected.
  356. 19:43:40:
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