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Tflame

Sep 11th, 2016
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  1. With Gale Wings giving it very powerful priority moves in Brave Bird and Acrobatics, its excellent Speed enabling it to outpace almost the entire unboosted OU metagame, a great offensive typing, and access to boosting moves in Swords Dance and Bulk Up, Talonflame is one of the greatest offensive threats in the OU metagame. It can also serve as a very potent defensive Pokemon, with a decent support movepool consisting of Will-O-Wisp, Taunt, and U-turn, a solid defensive typing with resistances to common types such as Ground, Fighting, Fire, and Fairy, and priority on its recovery move, enabling it to stall out offensive Pokemon a lot more easily. However, it also suffers from glaring flaws, such as a crippling 4x weakness to Stealth Rock, lackluster initial power provided by a base 81 Attack stat, lack of offensive coverage making it relatively easy to wall, and mediocre bulk mitigating the nice defensive capabilities brought by its typing and support options.
  2.  
  3. Export
  4. Specially Defensive
  5.  
  6. Move 1
  7. AcrobaticsBrave Bird
  8. Move 2
  9. Roost
  10. Move 3
  11. Bulk UpTaunt
  12. Move 4
  13. Will-O-WispTaunt
  14. Ability
  15. Gale Wings
  16. Nature
  17. Careful
  18. EVs
  19. 248 HP252 SpD8 Spe
  20. Moves
  21.  
  22. Acrobatics is Talonflame's main STAB move, and it is powerful, has priority, and comes with no drawbacks. Brave Bird can be used if you want the passive recovery of Leftovers and slightly more power; however, the damage difference between it and Acrobatics is mostly irrelevant on a defensive set like this. Roost is needed for Talonflame to consistently wall the threats it needs to. Thanks to its priority, it also lets Talonflame take Volt Switches from Pokemon such as Rotom-W and Raikou. Bulk Up increases both Talonflame's damage output and bulk, not just enabling it to sweep but also preventing it from being stopped by physical attackers that can survive a boosted Acrobatics. Will-O-Wisp cripples the physically offensive Rock- and Ground-type Pokemon that tend to switch into Talonflame. Combined with Will-O-Wisp, it can enable Talonflame to set up on physical attackers that should be able to beat it such as Hippowdon, Azumarill, and defensive Landorus-T, though the latter can hit Talonflame with Earthquake while it Roosts, so be wary. Taunt stops Toxic, Whirlwind, Roar, and Taunt users from phazing Talonflame or preventing it from sweeping. Running Taunt alongside Will-O-Wisp over a setup move is an option; however, it leaves Talonflame walled by Mega Sableye, which it can otherwise beat without too much difficulty.
  23.  
  24. Set Details
  25.  
  26. Gale Wings gives Talonflame priority on Acrobatics, which enables it to both revenge kill weakened foes and sweep after a few boosts, and priority on Roost, enabling it to stall out fast foes and play around fast Volt Switch users. Talonflame runs no item on this set to increase the power of Acrobatics and switch into Knock Offs from the likes of Bisharp and Landorus-T more easily. If Talonflame runs Brave Bird, it should run Leftovers to give it passive recovery. Maximizing Talonflame's Special Defense enables it to switch into special attackers such as Mega Charizard Y, Mega Altaria, Clefable and, to a lesser extent, Gengar. 8 Speed EVs enable Talonflame to outspeed and burn neutral-natured Kyurem-B. 60 Speed can also be run in order to outspeed Jolly Excadrill.
  27.  
  28. Usage Tips
  29.  
  30. As is usual with Talonflame, removing entry hazards is a priority, but if you don't get the opportunity to do so, you may still need to send Talonflame in on big threats to your team that it handles well such as Mega Charizard Y. Send Talonflame in against the Pokemon it walls, but make sure to keep its health high enough to be able to switch in multiple times. Bulk Up is mainly a tool for cleaning and getting past Sableye, so you should only use it when it enables you to sweep. Until then, you should focus on abusing Will-O-Wisp or Taunt and keeping Talonflame healthy with Roost. Be careful when using Roost, as certain Pokemon such as Hippowdon may take advantage of the fact that Roost removes Talonflame's Ground immunity and hit it hard with a Ground-type move. On the other hand, if Talonflame is not at full health and facing a Volt Switch user, it may be a good idea to Roost, removing Talonflame's Electric weakness while also recovering health. While this set is mostly defensive, it can still act as a revenge killer that can finish off weakened threats.
  31.  
  32. Team Options
  33.  
  34. This set is mainly to be used on balanced and defensive teams as a way of countering Mega Charizard Y, Altaria, and Clefable while checking Gengar and Gardevoir, all of which are very threatening for balanced teams. Entry hazard removal is required as usual. Starmie is a very good partner that fits well on defensive teams and handles a lot of checks to Talonflame. Latias and Mega Latias are able to handle Electric-types and can evade being Pursuit trapped by Bisharp and Tyranitar thanks to Reflect Type. A counter to Mega Charizard X, such as Hippowdon, Rhyperior, or Mega Altaria, is needed, as Mega Charizard X is able to effortlessly set up on Talonflame. These three Pokemon are able to handle Electric-types, which are also big threats to Talonflame, rather well. Mega Diancie stops Talonflame cold, so a Diancie counter such as Jirachi, Ferrothorn, Mega Venusaur, or Celebi is required. The latter three also serve as checks to Water-types, which threaten Talonflame too. Mega Sableye is a very good partner for Talonflame, as Magic Bounce prevents Stealth Rock from being set up. In return, Talonflame checks Fairy-types, which can break past Sableye, as well as Mega Charizard Y.
  35.  
  36. Export
  37. Bulky Swords Dance
  38.  
  39. Move 1
  40. AcrobaticsBrave Bird
  41. Move 2
  42. Roost
  43. Move 3
  44. Swords Dance
  45. Move 4
  46. Will-O-WispTaunt
  47. Ability
  48. Gale Wings
  49. Nature
  50. Adamant
  51. EVs
  52. 248 HP252 Atk8 Spe
  53. Moves
  54.  
  55. Acrobatics acts as Talonflame's only offensive move on this set; it has priority and is quite powerful after a boost. It is preferred over Brave Bird because its lack of recoil enables Talonflame to sweep without having to worry about being KOed by its own recoil. However, Brave Bird is still an option for its higher Base Power, and then Leftovers can be run to provide some recovery. Roost is a very important move on this set, because without it Talonflame cannot consistently set up and will get worn down too much over the course of the battle. Swords Dance enables Talonflame to set up, letting it break past Mega Sableye and possibly pull off a sweep. After just one Swords Dance, it hits quite hard and can find many opportunities to set up thanks to its bulk. Will-O-Wisp enables Talonflame to disable physical attackers, such as Tyranitar, Rhyperior, and Tyrantrum. It also helps wear down defensive Pokemon, such as Rotom-W, Hippowdon, and Slowbro, as well as special attackers such as Mega Manectric, Thundurus, and Raikou. It also helps Talonflame dodge Sucker Punches from Bisharp and set up on Foul Play Mandibuzz that lack Toxic or Whirlwind. Taunt is also a good option on Talonflame. It enables Talonflame to stallbreak, stopping Pokemon that rely on status to check it such as Heatran, Rock-type move-lacking Hippowdon, Alomomola, Mandibuzz, and certain variants of Skarmory, and Taunt also enables Talonflame to beat Unaware Calm Mind Clefable.
  56.  
  57. Set Details
  58.  
  59. Gale Wings gives Talonflame priority on both its main STAB move and its recovery move, enabling it to both set up and sweep more easily. Talonflame runs no item on this set to double the power of Acrobatics and switch into Knock Offs from the likes of Bisharp and Landorus-T more easily. If Talonflame runs Brave Bird, it should run Leftovers to give it passive recovery and enable it to set up more easily. Because Talonflame has priority on its only offensive move, it does not need Speed in order to sweep. 248 HP EVs enable Talonflame to take hits better and give it an easier time setting up. Maximizing Talonflame's Attack stat and giving it an Adamant nature enables it to hit hard after a boost, OHKOing the likes of Latios, Mamoswine, Starmie, and Azumarill after Stealth Rock damage after a Swords Dance boost. 8 Speed EVs enable Talonflame to outspeed Kyurem-B running a neutral Speed nature and burn it. Having 60 Speed EVs is also an option, enabling Talonflame to outspeed Jolly Excadrill outside of sand. Running 88 Speed EVs with a Jolly nature is an option to outspeed Mega Pinsir and KO it before it can hit Talonflame with Quick Attack, as well as outspeed and burn Garchomp. 176 Speed EVs with a Jolly nature can also be used to outspeed Choice Scarf Tyranitar, but it sacrifices a lot of bulk, so it isn't worth it in most cases.
  60.  
  61. Usage Tips
  62.  
  63. This Pokemon is mainly a setup sweeper with two utility moves, but it can also act as a revenge killer, forcing out Pokemon that have KOed a member of your team. You should always try to keep entry hazards off the field before sending Talonflame in. However, if you are facing a Pokemon that cannot threaten Talonflame such as Scizor or Skarmory, you may want to send it in even if Stealth Rock has been set up; however, make sure to use Roost immediately afterwards. If you run Will-O-Wisp, abuse it early- to mid-game in order to wear down Talonflame's checks. If you run Taunt, it is better to use it when attempting to set up late-game. Don't try to set up unless all checks to Talonflame are gone or if Talonflame isn't important to the team and you would rather weaken a physical wall for one of its teammates. If running Taunt, try to scout the movepools of the Pokemon Taunt is supposed to cripple before using it on them, so that you know it isn't running an offensive move to hit you with. However, this can be a bit tricky when facing Stealth Rock users such as Heatran and Hippowdon, which will often attempt to set up Stealth Rock against Talonflame assuming it isn't up already. Taunting them once and then immediately switching out could be a good move; however, this is risky and revealing Taunt may be detrimental, so you shouldn't do this too early in the battle. Be careful of status moves from Pokemon Talonflame is supposed to switch into such as Clefable and Ferrothorn. Toxic specifically is very crippling for Talonflame, but paralysis can also be problematic because it leaves Talonflame outsped by Will-O-Wisp targets, particularly Bisharp.
  64.  
  65. Team Options
  66.  
  67. Talonflame needs an entry hazard remover in order to function properly. Starmie is an excellent partner, particularly the Will-O-Wisp variant because it baits in Tyranitar, which can Pursuit trap Starmie, and counters Bisharp, while Starmie in return handles Heatran and Hippowdon, which can poison Talonflame. However, Starmie needs to be paired up with something that can handle Electric-types. Latias and Latios are good entry hazard removers that can handle most Electric-types; they once again benefit hugely from Tyranitar being burned, are able to lure Heatran, and, if running Roost, can easily take on variants of Hippowdon that lack Toxic; those carrying Toxic are set up on by Taunt variants of Talonflame. A good answer to Electric-types is required because Talonflame is vulnerable to them. Hippowdon, Clefable, and Choice Scarf Landorus-T can all serve as checks to the likes of Manectric, Raikou, and Thundurus. Talonflame also needs an answer to bulky Water-types such as Slowbro, which can handle it regardless of whether it runs Taunt or Will-O-Wisp. Bulky Grass-types such as Celebi and Venusaur can handle these for Talonflame, and they make for particularly good partners given their ability to form a Fire / Water / Grass core. Electric-types such as Mega Manectric and Raikou can also handle Water-types for Talonflame, though most Electric-types are worn down by Scald and cannot switch in consistently due to their lack of recovery.
  68.  
  69. Export
  70. Offensive Swords Dance
  71.  
  72. Move 1
  73. Brave BirdAcrobatics
  74. Move 2
  75. Flare Blitz
  76. Move 3
  77. Swords Dance
  78. Move 4
  79. Roost
  80. Item
  81. Sharp Beak
  82. Ability
  83. Gale Wings
  84. Nature
  85. Jolly
  86. EVs
  87. 252 Atk4 Def252 Spe
  88. Moves
  89.  
  90. Brave Bird hits very hard and has priority, enabling Talonflame to break past Choice Scarf Pokemon such as Keldeo as well as priority users that may try to revenge kill Talonflame such as Azumarill. Acrobatics can also be chosen to prevent Talonflame from taking large amounts of recoil damage, but is significantly weaker than Brave Bird since it requires Talonflame to carry no item. Flare Blitz is Talonflame's best option against Steel- and Electric-types such as Excadrill, Thundurus, Raikou, and Magnezone, respectively. Swords Dance enables Talonflame to increase its Attack to dangerous levels, helping it sweep offensive teams, which typically lack Pokemon that resist Flying, and put large dents in bulkier teams as well. Roost helps Talonflame set up, stops it from going down from Brave Bird recoil, negates Stealth Rock damage, and generally gives it some longevity. Taunt is an option for breaking past certain defensive Pokemon; however, by running it, Talonflame loses either important coverage or reliable recovery.
  91.  
  92. Set Details
  93.  
  94. Gale Wings is the best ability for Talonflame because it gives it priority on Brave Bird and Roost. Sharp Beak increases Brave Bird's power. It is preferred over Life Orb because its recoil combined with Brave Bird's wears down Talonflame very quickly and often prevents it from sweeping and because most Flare Blitz targets are already hit hard enough without a Life Orb. 252 Speed EVs enable Talonfame to at least Speed tie with opposing Talonflame and outspeed opposing Weavile, thus avoiding getting revenge killed by Ice Shard if weakened. 168 Speed EVs with a Jolly nature can be used if you're not worried about opposing Talonflame; they're still enough to outspeed Thundurus, Choice Scarf Magnezone, and specifically Raikou, beyond which there are no relevant threats worth outspeeding that aren't already hit harder by Brave Bird than Flare Blitz, and the spread gives Talonflame a bit more bulk, which helps it set up. 252 Attack EVs maximize Talonflame's damage output, and the rest are put into bulk in order for Talonflame to set up more easily and switch into Stealth Rock twice.
  95.  
  96. Usage Tips
  97.  
  98. Early- and mid-game, you should just use Talonflame as a regular attacker or use it to revenge kill weakened threats and switch into Grass- and Fighting-types. Try your best to keep it healthy via Roost. Try to keep entry hazards off the field at all costs so that Talonflame can switch in more freely. If you can find an opening to sweep, try to set up. However, you may have to force switches in order to do so, as there are few opportunities where Talonflame can safely set up due to its rather poor bulk. If the opponent has something like Scizor, Celebi, or Mew, which Talonflame easily walls, try to leave this foe alive, as this will enable you to set up later on. Sometimes, however, you may want to set up early in order to weaken a threat to your team such as Heatran or Rotom-W. Be careful when switching Talonflame into Clefable or Ferrothorn, as they often carry Thunder Wave and can therefore cripple Talonflame, making it much easier for Flare Blitz targets such as Raikou and Thundurus to revenge kill it.
  99.  
  100. Team Options
  101.  
  102. Talonflame requires hazard removal. Starmie is particular is an excellent partner to Talonflame, as it counters Heatran and Hippowdon, which are two big threats to Talonflame. Latios is also quite a good Talonflame partner because it switches into Rotom-W and other Electric-types such a Zapdos and Mega Manectric. However, both of these are very vulnerable to being trapped by Choice Scarf Tyranitar and require support from a Pokemon capable of taking advantage of it. Kyurem-B is a good partner for Talonflame because it not only can hit Rotom-W with Earth Power but also can handle other Water-types thanks to Fusion Bolt and Ground-types thanks to Ice Beam. In return, Talonflame can revenge kill faster attackers such as Mega Lopunny and Mega Gallade, which threaten Kyurem-B. Keldeo also makes for an excellent Talonflame partner, as it handles Heatran, Tyranitar, Hippowdon, and Rhyperior. In return, Talonflame beats Celebi and other Grass-types such as Tangrowth, which are able to beat Keldeo. Talonflame also needs something to handle Water-types such as Alomomola and Slowbro; Celebi, Thundurus, or Raikou can do this job well. Ferrothorn is a particularly good partner because it, unlike the other Pokemon mentioned, can weaken Landorus-T to the point where +1 Brave Bird will KO it and counters Diancie, a huge threat to Talonflame, although it does not appreciate Scald burns inflicted by bulky Water-types. Talonflame appreciates the support of Pokemon that are able to weaken its counters. For instance, Latios wears down Heatran (or can outright KO it with Earthquake) and Diancie, Azumarill can cripple Rotom-W, and Diggersby weakens Slowbro. Pokemon that can force Choice Scarf Landorus-T to use Earthquake as opposed to Stone Edge or U-turn, such as Diancie and Garchomp, can give Talonflame a free opportunity to use Swords Dance and then sweep.
  103.  
  104. Export
  105. Revenge Killer
  106.  
  107. Move 1
  108. Brave Bird
  109. Move 2
  110. Flare Blitz
  111. Move 3
  112. U-turn
  113. Move 4
  114. Steel WingTailwind
  115. Item
  116. Choice Band
  117. Ability
  118. Gale Wings
  119. Nature
  120. JollyAdamant
  121. EVs
  122. 252 Atk4 Def252 Spe
  123. Moves
  124.  
  125. Brave Bird is Talonflame's most powerful Flying STAB and important move by far, enabling it to act as a powerful revenge killer. Flare Blitz enables Talonflame to hit Steel-types such as Skarmory and Bisharp and Electric-types such as Thundurus and Zapdos. U-turn is a great move for generating momentum and also hits Tyranitar for a lot of damage. Steel Wing enables Talonflame to OHKO Mega Diancie and 2HKO Tyrantrum after Stealth Rock damage. Tailwind can be good as a last-ditch effort to increase the team's Speed and generate a sweep from one of Talonflame's teammates, but you need to be certain Talonflame will be KOed on the same turn or it will lose a lot of momentum. Sleep Talk helps Talonflame switch into Spore or Sleep Powder users such as Breloom and Amoonguss more freely. Will-O-Wisp can be good for crippling the likes of Hippowdon and Tyranitar and avoiding 50/50s with Bisharp; however, U-turn is a far superior option in most situations. Roost can be used over Steel Wing in case Talonflame's Choice Band gets knocked off, but it will almost never come into play, especially because Choice Band Talonflame isn't supposed to be switching into attacks.
  126.  
  127. Set Details
  128.  
  129. Gale Wings enables Talonflame to act as a revenge killer for setup sweepers such as Mega Gyarados, Mega Charizard X, and Mega Altaria. A Choice Band is used to hit as hard as Talonflame possibly can, making up for its mediocre Attack stat. Maximized offenses with an Jolly nature enable Talonflame to hit as hard as it possibly can while outspeeding Thundurus, Raikou, Choice Scarf Magnezone, Choice Scarf Tyranitar, and Weavile and at least Speed tie with opposing Talonflame. However, an Adamant nature allows Talonflame to hit even harder at the cost of not being able to outspeed a few Pokemon when using Flare Blitz, though it can still outspeed everything up to base 110 Speed Pokemon.
  130.  
  131. Usage Tips
  132.  
  133. Use this as a pure revenge killer. Don't switch it directly into anything because Talonflame wants to take as little damage as it possibly can because chip damage severely limits how much damage Talonflame can deal before being KOed. Send it out if one of your Pokemon gets KOed by a sweeper in order to revenge kill. It is absolutely imperative that you remove Stealth Rock before sending Talonflame out, otherwise it will only have two opportunities to revenge kill. It can be used as a lead thanks to the scouting power of U-turn. Against more defensive teams that do not employ setup sweepers, Talonflame's revenge killing abilities are not needed, and you can simply use it to severely weaken physically defensive Pokemon such as Slowbro and Hippowdon.
  134.  
  135. Team Options
  136.  
  137. This set fits mainly on offensive teams looking for a catch-all revenge killer. However, you need to make sure your team can also revenge kill Pokemon that cannot be revenge killed by Talonflame, such as Excadrill and Mega Diancie, so pairing Talonflame up with Azumarill or Landorus-T is a good idea. Entry hazard prevention is needed, whether it be from a Defogger such as Latios, a spinner such as Excadrill, or a team offensive enough to prevent the opposing team from setting up Stealth Rock, either via employing Azelf as a suicide lead or using Mega Diancie as a partner. A Volt Switch user, such as Mega Manectric, Raikou, or Rotom-W, can form a VoltTurn core with Talonflame and give it opportunities to come in safely. Raikou and Manectric also have the ability to check Electric-types, which are big threats to Talonflame.
  138.  
  139. Other Options
  140.  
  141. Natural Gift with a Berry and a Jolly nature enables Talonflame to lure and defeat some of its its checks and counters. Liechi Berry turns Natural Gift into a Grass-type move, which hits Rotom-W, Tyranitar, and Rhyperior super effectively. It also raises Talonflame's attack when it is weakened. Salac Berry turns Natural Gift into a Fighting-type move, which, at +2, OHKOes physically defensive Tyranitar after Stealth Rock damage and deals a lot of damage to Heatran. It can also raise Talonflame's Speed, which enables Talonflame not to be revenge killed by opposing Talonflame, Mega Manectric, and Choice Scarf Magneton. Apicot Berry turns Natural Gift into a Ground-type move, OHKOing Heatran at +2 and hitting Tyranitar hard. Finally, Durin Berry turns Natural Gift into a Water-type move, hitting Rhyperior, Heatran, and Tyranitar.
  142.  
  143. Sitrus Berry is an option on sets that run Acrobatics in order to counteract Stealth Rock damage, but it relies on Talonflame taking damage before being able to attack and is therefore unreliable, and Brave Bird sets either prefer the power of Sharp Beak or the consistent passive recovery of Leftovers. Toxic is a nice tool for Talonlame, enabling it to cripple switch-ins such as Rotom-W, Slowbro, Hippowdon, Alomomola, Landorus-T,and Rhyperior. However, Toxic is generally less useful than Will-O-Wisp. Talonflame can also run a physically defensive spread to switch into Mega Gardevoir's Psyshocks and Bisharp more easily, but by doing so, it loses out on the bulk needed switch into Gengar. Finally, a Life Orb mixed set with Hidden Power Ground or Fighting and Overheat can be used to lure Heatran or Tyranitar, hit typical Flare Blitz targets such as Skarmory and Ferrothorn without recoil, and surprise physically bulky Pokemon like Landorus-T, but it is generally inferior to Natural Gift sets at luring Talonflame's usual checks.
  144.  
  145. Checks and Counters
  146.  
  147. Rock-types: Rock-types can very easily wall offensive Talonflame sets, only fearing Will-O-Wisp, Steel Wing, or Natural Gift. Tyranitar is a very good check, particularly the Choice Scarf variant, which can hit bulkier variants of Talonflame before it has the opportunity to burn and even OHKOes through the burn and can Pursuit trap Talonflame, though it is hit hard by U-turn from the Choice Band set. Mega Aerodactyl, Kabutops, Rhyperior, and Tyrantrum are all very good checks, but they also fear Will-O-Wisp. Diancie takes on Talonflame quite easily, although it can be 2HKOed by Brave Bird from the Choice Band set after Stealth Rock damage.
  148.  
  149. Heatran: Heatran is one of the best counters to Talonflame, as it resists every coverage move Talonflame carries bar Natural Gift. However, it is beaten by Taunt variants unless it runs a Rock-type move and can be overpowered by Swords Dance sets if it has taken prior damage.
  150.  
  151. Electric-types: Electric-types that either are bulky enough to take a Flare Blitz, such as Rotom-W and Zapdos, or outspeed it, such as Mega Manectric and Choice Scarf Magneton, can check Talonflame quite easily, though Magneton cannot switch into Flare Blitz at all. Raikou, Thundurus, and Magnezone are all able to take on bulkier sets very well, though they are outsped by the offensive sets and hit very hard by Flare Blitz.
  152.  
  153. Bulky Water-types: Physically defensive Water-types can take Talonflame's hits quite well and retaliate with a super effective Scald. Slowbro and Mega Slowbro are very good counters to Talonflame. Alomomola can stall it out via Toxic, although it is too weak to harm Taunt variants. Suicune is a very solid answer to Talonflame, but it isn't guaranteed to beat the specially defensive variants that carry Taunt because an unboosted Scald cannot 2HKO. Quagsire is also a good answer to non-Taunt variants, though it can be 2HKOed by the Choice Banded set. Gyarados also serves as a decent check thanks to Intimidate, though it has no reliable recovery and needs to run a significant amount of Defense investment in order not to be 2HKOed by the Choice Band variant.
  154.  
  155. Ground-types: Bulky Ground-types are able to deal with Talonflame quite well, though they are heavily crippled by Will-O-Wisp. Landorus-T is a good check to Talonflame, especially if it runs a defensive set, though the Choice Scarf set is OHKOed by +2 Sharp Beak-boosted Brave Bird after Stealth Rock damage. However, it needs to run a Rock-type move to reliably beat Talonflame. Hippowdon deals with Talonflame very well but also needs to run a Rock-type move so as to not lose to sets that run Taunt. Excadrill also serves as a good check to Talonflame, as under sand or with a Choice Scarf, it outspeeds Talonflame and therefore it does not fear Flare Blitz and can only be hit by a resisted Brave Bird.
  156.  
  157. Extreme Speed Users: Extreme Speed users such as Dragonite, Entei, and Lucario can revenge kill Talonflame, as Extreme Speed's priority is higher than that of Gale Wings.
  158.  
  159. Chip Damage: Talonflame can often be forced to go down via Brave Bird recoil, especially when combined with Stealth Rock damage and additional recoil from Rough Skin, Iron Barbs, or Rocky Helmet users such as Garchomp, Ferrothorn, Skarmory, and Mandibuzz.
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