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Aug 26th, 2013
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  1. GLint num = 0;
  2. glGetIntegerv(GL_NUM_EXTENSIONS, &num);
  3. std::cout << num << std::endl;
  4. while(0<--num) {
  5.     std::cout << glGetStringi(GL_EXTENSIONS, num-1) << std::endl;
  6. }
  7.  
  8. // Output:
  9.  
  10. 20
  11. GL_APPLE_texture_range
  12. GL_APPLE_row_bytes
  13. GL_APPLE_rgb_422
  14. GL_APPLE_object_purgeable
  15. GL_APPLE_container_object_shareable
  16. GL_APPLE_client_storage
  17. GL_EXT_texture_sRGB_decode
  18. GL_EXT_texture_mirror_clamp
  19. GL_EXT_texture_filter_anisotropic
  20. GL_EXT_texture_compression_s3tc
  21. GL_EXT_framebuffer_multisample_blit_scaled
  22. GL_EXT_depth_bounds_test
  23. GL_ARB_timer_query
  24. GL_ARB_texture_swizzle
  25. GL_ARB_shader_bit_encoding
  26. GL_ARB_separate_shader_objects
  27. GL_ARB_occlusion_query2
  28. GL_ARB_instanced_arrays
  29. GL_ARB_explicit_attrib_location
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