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- GLint num = 0;
- glGetIntegerv(GL_NUM_EXTENSIONS, &num);
- std::cout << num << std::endl;
- while(0<--num) {
- std::cout << glGetStringi(GL_EXTENSIONS, num-1) << std::endl;
- }
- // Output:
- 20
- GL_APPLE_texture_range
- GL_APPLE_row_bytes
- GL_APPLE_rgb_422
- GL_APPLE_object_purgeable
- GL_APPLE_container_object_shareable
- GL_APPLE_client_storage
- GL_EXT_texture_sRGB_decode
- GL_EXT_texture_mirror_clamp
- GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_compression_s3tc
- GL_EXT_framebuffer_multisample_blit_scaled
- GL_EXT_depth_bounds_test
- GL_ARB_timer_query
- GL_ARB_texture_swizzle
- GL_ARB_shader_bit_encoding
- GL_ARB_separate_shader_objects
- GL_ARB_occlusion_query2
- GL_ARB_instanced_arrays
- GL_ARB_explicit_attrib_location
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