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Battlefield Play4Free Console Commands

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Jun 4th, 2013
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  1. void adClickManager.openURL( std::string );
  2. void adClickManager.queueURL( std::string );
  3. void admin.addAccountIdToBanList( S64, std::string );
  4. void admin.addAccountIdToBanListForced( S64, std::string );
  5. void admin.addKeyToBanList( S64, std::string );
  6. std::string admin.banPlayer( std::string, std::string );
  7. void admin.clearBanList( void );
  8. int admin.currentLevel( void );
  9. std::string admin.kickPlayer( std::string );
  10. std::string admin.kickPlayerDelayed( std::string );
  11. std::string admin.listBannedAccountIds( void );
  12. std::string admin.listBannedKeys( void );
  13. std::string admin.listPlayers( void );
  14. int admin.nextLevel( int );
  15. void admin.removeAccountIdFromBanList( S64 );
  16. void admin.removeKeyFromBanList( S64 );
  17. void admin.restartMap( void );
  18. void admin.runLevel( std::string, std::string, int );
  19. void admin.runNextLevel( void );
  20. bool admin.switchTeamsForPlayer( int );
  21. int admin.toggleSocketCompression( int );
  22. bool animationBundle.abruptPlayback( bool );
  23. void animationBundle.addAnimation( std::string );
  24. void animationBundle.addEvent( std::string );
  25. std::string animationBundle.attachObject( std::string );
  26. bool animationBundle.blockInput( bool );
  27. std::string animationBundle.fadeInSpeedKeyPoints( std::string );
  28. float animationBundle.fadeInTime( float );
  29. std::string animationBundle.fadeOutSpeedKeyPoints( std::string );
  30. float animationBundle.fadeOutTime( float );
  31. std::string animationBundle.forceStopPoints( std::string );
  32. float animationBundle.getAnimationLength( std::string );
  33. float animationBundle.getAnimationStartTime( std::string );
  34. float animationBundle.getEventStartTime( std::string );
  35. bool animationBundle.hideWeapon( bool );
  36. bool animationBundle.hideWeaponWhenFading( bool );
  37. bool animationBundle.isLooping( bool );
  38. bool animationBundle.jumpToLastAnimationAtStop( bool );
  39. float animationBundle.length( float );
  40. std::string animationBundle.listAnimations( void );
  41. std::string animationBundle.listEvents( void );
  42. bool animationBundle.playBackward( bool );
  43. bool animationBundle.playForever( bool );
  44. dice::anim::SoundType animationBundle.playSound( dice::anim::SoundType );
  45. void animationBundle.removeAnimation( std::string );
  46. void animationBundle.removeEvent( std::string );
  47. void animationBundle.setAnimationLength( std::string, float );
  48. void animationBundle.setAnimationStartTime( std::string, float );
  49. void animationBundle.setEventStartTime( std::string, float );
  50. std::string animationBundle.speedKeyPoints( std::string );
  51. float animationBundle.stickAround( float );
  52. bool animationBundle.useNewSystem( bool );
  53. bool animationBundle.useSpeedAsTime( bool );
  54. float animationManager.fadeInTime( float );
  55. int animationManager.ignoreMotherOrientation( int );
  56. float animationManager.length( float );
  57. bool animationManager.looping( bool );
  58. float animationManager.noiceAmplitude( float );
  59. int animationManager.noiceFreq( int );
  60. float animationManager.originalLength( void );
  61. std::string animationSystem.active( std::string );
  62. std::string animationSystem.activeAnimation( std::string );
  63. std::string animationSystem.activeBundle( std::string );
  64. std::string animationSystem.activeTrigger( std::string );
  65. std::string animationSystem.activeValueHolder( std::string );
  66. Vec3 animationSystem.cameraSpring.amplitude( Vec3 );
  67. Vec3 animationSystem.cameraSpring.fire( Vec3 );
  68. Vec3 animationSystem.cameraSpring.hit( Vec3 );
  69. Vec2 animationSystem.cameraSpring.look( Vec2 );
  70. Vec3 animationSystem.cameraSpring.move( Vec3 );
  71. Vec3 animationSystem.cameraSpring.stiffness( Vec3 );
  72. bool animationSystem.cameraSpring.use( bool );
  73. Vec3 animationSystem.cameraSpring.zoomDamping( Vec3 );
  74. void animationSystem.create( std::string );
  75. anim::BoneAnimation* animationSystem.createAnimation( std::string );
  76. anim::Bundle* animationSystem.createBundle( std::string );
  77. anim::Trigger* animationSystem.createTrigger( std::string, std::string );
  78. void animationSystem.createValueHolder( std::string );
  79. void animationSystem.deleteActiveBundle( void );
  80. void animationSystem.deleteActiveTrigger( void );
  81. void animationSystem.hide( void );
  82. std::string animationSystem.list( void );
  83. std::string animationSystem.listAnimations( void );
  84. std::string animationSystem.listBundles( void );
  85. std::string animationSystem.listTriggers( void );
  86. std::string AnimationSystem.listTriggerTypes( void );
  87. std::string animationSystem.listValueHolders( void );
  88. float animationSystem.playbackModifier( float );
  89. void animationSystem.reloadScript( void );
  90. void animationSystem.save( std::string );
  91. void animationSystem.saveActive( void );
  92. void animationSystem.saveValueHolders( void );
  93. int animationSystem.toggleIgnoreMother( int );
  94. void animationTrigger.addBundle( std::string );
  95. void animationTrigger.addChild( std::string );
  96. void animationTrigger.clearValueHolder( void );
  97. uint animationTrigger.count( uint );
  98. float animationTrigger.fadeInTime( float );
  99. std::string animationTrigger.getTypeName( void );
  100. Vec2 animationTrigger.idleTime( Vec2 );
  101. std::string animationTrigger.listBundles( void );
  102. int animationTrigger.message( int );
  103. int animationTrigger.overridePrio( int );
  104. void animationTrigger.removeBundle( std::string );
  105. void animationTrigger.removeChild( std::string );
  106. uint animationTrigger.switchId( uint );
  107. bool animationTrigger.triggerOnAcceleration( bool );
  108. bool animationTrigger.useDirection( bool );
  109. std::string animationTrigger.valueHolder( std::string );
  110. Vec2 animationValueHolder.clamp( Vec2 );
  111. std::string animationValueHolder.getFilename( void );
  112. float animationValueHolder.max( float );
  113. float animationValueHolder.min( float );
  114. float animationValueHolder.normal( float );
  115. unsigned int animationValueHolder.passOnMessage( unsigned int );
  116. unsigned int animationValueHolder.stopOnMessage( unsigned int );
  117. void animationValueHolder.values( float, float, float );
  118. bool audioSettings.alwaysAllowSystemOpenAL( bool );
  119. float audioSettings.effectsVolume( float );
  120. bool audioSettings.enableEAX( bool );
  121. bool audioSettings.englishOnlyVoices( bool );
  122. int audioSettings.forceNumberOfVoices( int );
  123. float audioSettings.helpVoiceVolume( float );
  124. float audioSettings.musicVolume( float );
  125. std::string audioSettings.provider( std::string );
  126. std::string audioSettings.soundQuality( std::string );
  127. void backendClient.addDesiredCommunityName( std::string );
  128. void backendClient.clearDesiredCommunityNameList( void );
  129. void backend.setAutoLoginTimeout( float );
  130. void bf2Engine.playMovie( std::string, int );
  131. bool cameraInterface.selectOrder( std::string );
  132. void cameraInterface.setStringMap( std::string, std::string, std::string );
  133. void cameraInterface.setVariableMap( std::string, std::string, std::string );
  134. void chat.sayAll( std::string );
  135. void chat.sayTeam( std::string );
  136. void collisionManager.attachActiveToObjectInFocus( void );
  137. void collisionManager.buildDebugCollisionMeshes( void );
  138. void collisionManager.create( std::string );
  139. void collisionManager.createTemplate( std::string );
  140. void collisionManager.drawBoundingBoxes( bool );
  141. void collisionManager.drawMeshes( bool );
  142. void collisionManager.drawPivots( bool );
  143. void collisionManager.drawPrimitives( bool );
  144. void collisionManager.drawSoldierCollision( bool );
  145. void collisionManager.drawSoldierMesh( bool );
  146. void collisionManager.getNameOfObjectInFocus( void );
  147. void collisionManager.identityRotateObjectInFocus( void );
  148. void collisionManager.rotateObjectInFocusAroundAxis( uint, float );
  149. void collisionManager.rotateObjectInFocusAroundVector( Vec3, float );
  150. void collisionManager.setActiveLod( int );
  151. bool collisionManager.useDeferredLoading( bool );
  152. void combatArea.active( std::string );
  153. void combatArea.addAreaPoint( Vec2 );
  154. Vec3ColorFloat combatArea.color( Vec3ColorFloat );
  155. void combatArea.create( std::string );
  156. void combatArea.deleteActiveCombatArea( void );
  157. std::string combatArea.getActiveCombatAreaName( void );
  158. int combatArea.layer( int );
  159. float combatAreaManager.damage( float );
  160. float combatAreaManager.timeAllowedOutside( float );
  161. void combatAreaManager.use( bool );
  162. Vec2 combatArea.max( Vec2 );
  163. Vec2 combatArea.min( Vec2 );
  164. int combatArea.rushStage( int );
  165. int combatArea.team( int );
  166. bool combatArea.usedByPathFinding( bool );
  167. int combatArea.vehicles( int );
  168. bool Console.allowMultipleFileLoad( bool );
  169. std::string Console.dumpAllConsoleMethods( std::string );
  170. std::string Console.getActiveMethods( std::string );
  171. std::string Console.getArgumentTypes( std::string, std::string );
  172. std::string Console.getCategory( std::string, std::string );
  173. std::string Console.getDelta( std::string, std::string );
  174. std::string Console.getEnumName( std::string, std::string, int );
  175. std::string Console.getRange( std::string, std::string );
  176. std::string Console.getReturnType( std::string, std::string );
  177. std::string Console.getTypeDescription( std::string, std::string );
  178. std::string Console.hasBundledType( std::string, std::string );
  179. std::string Console.hasRange( std::string, std::string );
  180. std::string Console.isDynamic( std::string, std::string );
  181. std::string Console.isSetGet( std::string, std::string );
  182. bool Console.useRelativePaths( bool );
  183. void controlMap.addAxisToAxisMapping( int, InputDeviceFlags, InputDeviceAxes, bool, bool );
  184. void controlMap.addAxisToTriggerMapping( int, int, InputDeviceFlags, InputDeviceAxes, bool );
  185. void controlMap.addButtonAndKeyToAxisMapping( int, InputDeviceFlags, InputDeviceButtons, InputDeviceFlags, InputDeviceKeys, bool );
  186. void controlMap.addButtonsToAxisMapping( int, InputDeviceFlags, InputDeviceButtons, InputDeviceButtons, bool );
  187. void controlMap.addButtonToTriggerMapping( int, InputDeviceFlags, InputDeviceButtons, float, bool );
  188. void controlMap.addKeyAndButtonToAxisMapping( int, InputDeviceFlags, InputDeviceKeys, InputDeviceFlags, InputDeviceButtons, bool );
  189. void controlMap.addKeysToAxisMapping( int, InputDeviceFlags, InputDeviceKeys, InputDeviceKeys, bool );
  190. void controlMap.AddKeyToTriggerMapping( int, InputDeviceFlags, InputDeviceKeys, float, bool );
  191. void controlMap.create( std::string );
  192. bool controlMap.InvertMouse( bool );
  193. float controlMap.keyboardSensitivity( float );
  194. float controlMap.mouseSensitivity( float );
  195. void controlMap.setActive( std::string );
  196. void controlMap.setPitchFactor( float );
  197. void controlMap.setYawFactor( float );
  198. void customization.addGeomDependency( std::string );
  199. void customization.addInputMesh( std::string );
  200. void customization.addInputSlot( int );
  201. void customization.addRemoveGroup( void );
  202. void customization.addReplacementGroup( void );
  203. void customization.addSlotDependency( int );
  204. void customization.createMeshRule( std::string );
  205. void customization.finalizeMeshRules( void );
  206. void customization.setFrontendCamDistDefault( float );
  207. void customization.setFrontendFov( float );
  208. void customization.setReplacementMesh( std::string );
  209. float decalManager.decalGeomClipAngle( float );
  210. float decalManager.decalNormalOffset( float );
  211. bool decalManager.drawStats( bool );
  212. float decalManager.fadeDistance( float );
  213. float decalManager.fadeOutAtPercentageOfTimeToLive( float );
  214. float decalManager.startFadePercentageOfFadeDistancel( float );
  215. float decalManager.timeToLive( float );
  216. void demo.adjustDemoFov( float );
  217. bool demoCameraInterface.selectOrder( std::string );
  218. void demoCameraInterface.setStringMap( std::string, std::string, std::string );
  219. void demoCameraInterface.setVariableMap( std::string, std::string, std::string );
  220. void demo.recordDemo( std::string );
  221. bool demoRecorderInterface.selectOrder( std::string );
  222. void demoRecorderInterface.setStringMap( std::string, std::string, std::string );
  223. void demoRecorderInterface.setVariableMap( std::string, std::string, std::string );
  224. void demo.restartDemo( void );
  225. void demo.shutdownDemo( void );
  226. void demo.stopRecording( void );
  227. void demo.toggleCameraDemo( void );
  228. void demo.toggleDemoPauseOrPlay( void );
  229. void demo.togglePlayerDemo( bool );
  230. bool emoteInterface.mouseOver( int );
  231. bool emoteInterface.selectOrder( std::string );
  232. void emoteInterface.setStringMap( std::string, std::string, std::string );
  233. void emoteInterface.setVariableMap( std::string, std::string, std::string );
  234. void emoteInterface.useEmote( int );
  235. void envmapManager.generateEnvMaps( int );
  236. void envmapManager.loadEMIFile( std::string );
  237. void envmapManager.save( void );
  238. void fileManager.mountArchive( std::string, std::string );
  239. void fileManager.mountArchive( std::string, std::string, bool );
  240. void freeCam.changeTeam( int );
  241. void freeCam.toggleCamera( void );
  242. void freeCam.togglePlayer( bool );
  243. void Game.crash( void );
  244. void Game.crashSTL( void );
  245. std::string game.getAccountNameFromNucleusId( __int64 );
  246. std::string game.getVipList( void );
  247. int game.lockFps( int );
  248. void gameLogic.addWeaponAttachmentLocalPlayer( std::string, uint );
  249. void gameLogic.addWeaponAttachmentToPlayers( int, std::string, uint );
  250. void gameLogic.addWeaponAttachmentToPlayersUsingNameVariations( int, std::string, uint );
  251. bool gameLogic.becomeSquadLeader( bool );
  252. void gameLogic.createObject( std::string );
  253. float gameLogic.defaultTimeToNextAIWave( float );
  254. bool gameLogic.enableVoHelp( bool );
  255. int gameLogic.endOfRoundBaseCredits( int );
  256. int gameLogic.endOfRoundWinCredits( int );
  257. float gameLogic.extraUAVVehicleFlightHeight( float );
  258. U32 gameLogic.getDefaultNumberOfTickets( U32 );
  259. U32 gameLogic.getDefaultNumberOfTicketsEx( U32, U32 );
  260. float gameLogic.getForceTakeableFlagAtTickets( void );
  261. float gameLogic.getLowTicketWarningAtTickets( void );
  262. float gameLogic.getMinSpawnTimeModifierAttackers( void );
  263. float gameLogic.getMinSpawnTimeModifierDefenders( void );
  264. U32 gameLogic.getNumberOfTickets( U32 );
  265. Vec3 gameLogic.getOverHeadCamDirAtDeathForTeam( int );
  266. Vec3 gameLogic.getOverHeadCamDirAtEndOfRoundLoseTeam( int );
  267. Vec3 gameLogic.getOverHeadCamDirAtEndOfRoundWinTeam( int );
  268. Vec3 gameLogic.getOverHeadCamPosAtDeathForTeam( int );
  269. Vec3 gameLogic.getOverHeadCamPosAtEndOfRoundLoseTeam( int );
  270. Vec3 gameLogic.getOverHeadCamPosAtEndOfRoundWinTeam( int );
  271. int gameLogic.getRushAttackingTeam( void );
  272. int gameLogic.getRushDestroyObjectives( void );
  273. int gameLogic.getShowOverHeadCamWhenDeadAtTime( void );
  274. float gameLogic.getSpawnTimeModifierAttackers( void );
  275. float gameLogic.getSpawnTimeModifierDefenders( void );
  276. float gameLogic.getSpawnWaveTime( void );
  277. std::string gameLogic.getTeamLanguage( int );
  278. std::string gameLogic.getTeamName( int );
  279. float gameLogic.getTicketLossAtEndPerMin( void );
  280. float gameLogic.getTicketLossPerMin( U32 );
  281. float gameLogic.getTicketUpdateInterval( void );
  282. bool gameLogic.getUseSpawnWaveAttackers( void );
  283. bool gameLogic.getUseSpawnWaveDefenders( void );
  284. U32 gameLogic.getVehiclePrioAndMax( U32, U32, U32 );
  285. float gameLogic.mapSize( float );
  286. float gameLogic.maximumLevelViewDistance( float );
  287. void gameLogic.messages.addEmoteTrigger( std::string );
  288. int gameLogic.messages.addHelpMessage( std::string, std::string );
  289. int gameLogic.messages.addMessage( std::string );
  290. int gameLogic.messages.addRadioFilter( std::string, std::string );
  291. int gameLogic.messages.addRadioVoice( std::string, std::string, std::string, std::string, int );
  292. void gameLogic.messages.setVolumes( float, float );
  293. float gameLogic.orbitalBombardmentHeight( float );
  294. void gameLogic.printActiveWeaponBoneIds( void );
  295. void gameLogic.printLocalPlayerEquipment( void );
  296. void gameLogic.printPlayerCamCoords( void );
  297. bool gameLogic.remoteCommand( int, int, int, int, int );
  298. void gameLogic.removeAllWeaponAttachmentsFromPlayers( int );
  299. void gameLogic.removeAllWeaponAttachmentsLocalPlayer( void );
  300. void gameLogic.removeWeaponAttachmentLocalPlayer( uint );
  301. void gameLogic.reset( void );
  302. float gameLogic.satelliteScanReloadTime( float );
  303. void gameLogic.setBeforeSpawnCamera( Vec3, Vec3 );
  304. void gameLogic.setDefaultNumberOfTickets( U32, U32 );
  305. void gameLogic.setDefaultNumberOfTicketsEx( U32, U32, U32 );
  306. void gameLogic.setForceTakeableFlagAtTickets( float );
  307. void gameLogic.setKit( int, KitType, std::string, std::string, std::string );
  308. void gameLogic.setLowTicketWarningAtTickets( float );
  309. void gameLogic.setMinSpawnTimeModifierAttackers( float );
  310. void gameLogic.setMinSpawnTimeModifierDefenders( float );
  311. void gameLogic.setNumberOfTickets( U32, U32 );
  312. void gameLogic.setOverheadCamAtDeath( int, Vec3, Vec3 );
  313. void gameLogic.setOverheadCamAtEndOfRoundLoseTeam( int, Vec3, Vec3 );
  314. void gameLogic.setOverheadCamAtEndOfRoundWinTeam( int, Vec3, Vec3 );
  315. void gameLogic.setOverrideTickets( U32, U32, U32 );
  316. void gameLogic.setRushAttackingTeam( int );
  317. void gameLogic.setRushDestroyObjectives( int );
  318. void gameLogic.setRushKeepRemainingTicketsNextStage( int );
  319. void gameLogic.setRushStageInfo( int, int, int, int );
  320. void gameLogic.setShowOverHeadCamWhenDeadAtTime( int );
  321. void gameLogic.setSpawnTimeModifierAttackers( float );
  322. void gameLogic.setSpawnTimeModifierDefenders( float );
  323. void gameLogic.setSpawnWaveTime( float );
  324. void gameLogic.setTeamFlag( int, std::string );
  325. void gameLogic.setTeamLanguage( int, std::string );
  326. void gameLogic.setTeamName( int, std::string );
  327. void gameLogic.setTicketLossAtEndPerMin( float );
  328. void gameLogic.setTicketLossPerMin( U32, float );
  329. void gameLogic.setTicketUpdateInterval( float );
  330. void gameLogic.setUseSpawnWaveAttackers( bool );
  331. void gameLogic.setUseSpawnWaveDefenders( bool );
  332. void gameLogic.setValorPointsAwarded( int, int );
  333. void gameLogic.setVehiclePrioAndMax( U32, U32, world::VehicleType, U32 );
  334. bool gameLogic.spawnAtCameraPosition( bool );
  335. float gameLogic.spawnObjectSpeed( float );
  336. float gameLogic.supplyDropHeight( float );
  337. float gameLogic.supplyDropNumSecsToLive( float );
  338. void gameLogic.togglePause( void );
  339. float gameLogic.uavReloadTime( float );
  340. bool gameLogic.useColdBreath( bool );
  341. std::string game.personaSearchGetResult( void );
  342. void game.personaSearchStart( std::string );
  343. void Game.radioMessage( TargetChannel, std::string );
  344. void game.sayAll( std::string );
  345. void game.sayTeam( int, std::string );
  346. void game.sayToPlayerWithId( int, std::string );
  347. void game.sayToPlayerWithName( std::string, std::string );
  348. void gameServerSettings.setAdminScript( std::string );
  349. void gameServerSettings.setAllowNATNegotation( bool );
  350. void gameServerSettings.setAutoBalanceTeam( bool );
  351. void gameServerSettings.setAutoRecord( bool );
  352. void gameServerSettings.setAutoRecordRounds( int );
  353. void gameServerSettings.setBandwidthChoke( int );
  354. void gameServerSettings.setCommunityLogoURL( std::string );
  355. void gameServerSettings.setDemoDownloadURL( std::string );
  356. void gameServerSettings.setDemoHook( std::string );
  357. void gameServerSettings.setDemoIndexURL( std::string );
  358. void gameServerSettings.setEndDelay( int );
  359. void gameServerSettings.setGameMode( std::string );
  360. void gameServerSettings.setInterfaceIP( std::string );
  361. void gameServerSettings.setInternet( bool );
  362. void gameServerSettings.setManDownTime( float );
  363. void gameServerSettings.setMaxPlayers( int );
  364. void gameServerSettings.setMinPlayersForVoting( int );
  365. void gameServerSettings.setPassword( std::string );
  366. void gameServerSettings.setPunishTeamKills( bool );
  367. void gameServerSettings.setRanked( bool );
  368. void gameServerSettings.setRoundsPerMap( int );
  369. void gameServerSettings.setScoreLimit( int );
  370. void gameServerSettings.setServerName( std::string );
  371. void gameServerSettings.setSoldierFF( int );
  372. void gameServerSettings.setSoldierSplashFF( int );
  373. void gameServerSettings.setSpawnTime( float );
  374. void gameServerSettings.setSponsorLogoURL( std::string );
  375. void gameServerSettings.setSponsorText( std::string );
  376. void gameServerSettings.setStartDelay( int );
  377. void gameServerSettings.setSvPunkBuster( bool );
  378. void gameServerSettings.setTeamRatio( float );
  379. void gameServerSettings.setTicketRatio( int );
  380. void gameServerSettings.setTimeBeforeRestartMap( float );
  381. void gameServerSettings.setTimeLimit( int );
  382. void gameServerSettings.setVehicleFF( int );
  383. void gameServerSettings.setVehicleSplashFF( int );
  384. void gameServerSettings.setVoteTime( int );
  385. void game.setPersonaVipStatus( std::string, __int64, bool );
  386. void game.setPlayerVipStatus( std::string, bool );
  387. int game.simulationRate( int );
  388. void generalSettings.setAutoReload( bool );
  389. void generalSettings.setCameraShake( int );
  390. void generalSettings.setChatMessagesFilter( int );
  391. void generalSettings.setConnectionType( int );
  392. void generalSettings.setHelpPopups( int );
  393. void generalSettings.setHUDTransparency( float );
  394. void generalSettings.setKillMessagesFilter( int );
  395. void generalSettings.setMapIconAlphaTransparency( float );
  396. void generalSettings.setMinimapRotate( bool );
  397. void generalSettings.setMinimapTransparency( float );
  398. void generalSettings.setOutOfVoting( bool );
  399. void generalSettings.setPlayedVOHelp( std::string );
  400. void generalSettings.setRadioMessagesFilter( int );
  401. void generalSettings.setUseArrowHelp( bool );
  402. void generalSettings.setUseToolTip( bool );
  403. IGeometryTemplate* geometryTemplate.active( IGeometryTemplate* );
  404. float geometryTemplate.boundingRadiusModifier( float );
  405. std::string geometryTemplate.bumpTextureFileName( std::string );
  406. bool geometryTemplate.compressVertexData( bool );
  407. IGeometryTemplate* GeometryTemplate.create( std::string, std::string );
  408. std::string geometryTemplate.diffuseTextureFileName( std::string );
  409. bool geometryTemplate.doNotGenerateLightmaps( bool );
  410. void geometryTemplate.dump( void );
  411. void geometryTemplate.dumpInstances( void );
  412. std::string geometryTemplate.FileName( std::string );
  413. bool geometryTemplate.hasAdditiveAlpha( bool );
  414. bool geometryTemplate.is1p( bool );
  415. bool geometryTemplate.is1p( bool );
  416. bool geometryTemplate.isSuperLowTerrain( bool );
  417. bool geometryTemplate.isTitanExterior( bool );
  418. bool geometryTemplate.isTitanInterior( bool );
  419. hfe::CustomItemType geometryTemplate.itemType( hfe::CustomItemType );
  420. hfe::CustomItemType geometryTemplate.itemType( hfe::CustomItemType );
  421. float geometryTemplate.layerId( float );
  422. bool geometryTemplate.lightmapOverride( bool );
  423. uint geometryTemplate.maxSkip3pLods( uint );
  424. uint geometryTemplate.maxSkipWreckLods( uint );
  425. int geometryTemplate.maxTextureRepeat( int );
  426. std::string geometryTemplate.name( void );
  427. int geometryTemplate.nrOfAnimatedUVMatrix( int );
  428. std::string GeometryTemplate.printInfo( bool );
  429. void geometryTemplate.setColor( Vec3 );
  430. void geometryTemplate.setCoordinate( Vec2 );
  431. void geometryTemplate.setLightmapSizeAll( int, int, int );
  432. void geometryTemplate.setMaterialParallaxHeightScale( int, int, int, float );
  433. void geometryTemplate.setMaterialReflectionScale( int, int, int, float );
  434. void geometryTemplate.setMeshName( std::string );
  435. void geometryTemplate.setReplacementTexture( std::string, std::string );
  436. void geometryTemplate.setSpecularStaticGloss( int, int, int, float );
  437. void geometryTemplate.setSubGeometryLodDistance( int, int, float );
  438. void geometryTemplate.setVisibleLodDistance( int, float );
  439. Vec2 geometryTemplate.simpleUVTranslation( Vec2 );
  440. int geometryTemplate.titanExteriorPartIndex( int );
  441. bool geometryTemplate.useRadiusForShadowDepth( bool );
  442. bool geometryTemplate.useRadiusForShadowSpatial( bool );
  443. bool geometryTemplate.useRimEffect( bool );
  444. void globalSettings.setDefaultUser( std::string );
  445. void globalSettings.setEncryptedLogin( std::string );
  446. void globalSettings.setLastOnlineUser( std::string );
  447. void globalSettings.setNamePrefix( std::string );
  448. void heightmapcluster.addHeightmap( std::string, int, int );
  449. void heightmapcluster.create( std::string );
  450. void heightmapcluster.debugCheckMaterials( void );
  451. bool heightmapcluster.importSurroundingRawHeightMap( std::string );
  452. void heightmapcluster.setClusterSize( int );
  453. void heightmapcluster.setHeightmapSize( int );
  454. void heightmapcluster.setSeaWaterLevel( float );
  455. float heightmapcluster.simulatedWaterDepth( float );
  456. bool heightmapcluster.simulateWater( bool );
  457. void heightmapcluster.smoothEdges( int, float, float );
  458. void heightmapcluster.stitchEdges( void );
  459. void heightmap.loadHeightData( std::string );
  460. void heightmap.loadMaterialData( std::string );
  461. void heightmap.setBitResolution( int );
  462. void heightmap.setMaterialScale( int );
  463. void heightmap.setModified( bool );
  464. void heightmap.setScale( Vec3 );
  465. void heightmap.setSize( int, int );
  466. Vec3 hemiMapManager.hemiConstantColor( Vec3 );
  467. float hemiMapManager.hemiLerpBias( float );
  468. void hemiMapManager.loadTitanHemiMap( std::string, Vec3, int );
  469. bool hemiMapManager.makeHemiMap( unsigned long, std::string, Vec3, float );
  470. bool hemiMapManager.setBaseHemiMap( std::string, Vec3, float );
  471. bool hemiMapManager.useCurrentSetting( bool );
  472. bool hudBuilder.addNodeAlphaShowEffect( void );
  473. bool hudBuilder.addNodeBlendEffect( int, int );
  474. bool hudBuilder.addNodeMoveShowEffect( float, int );
  475. bool hudBuilder.addNodeVariableMoveShowEffect( std::string, std::string );
  476. bool hudBuilder.addObjectMarkerNodeLockTextNode( std::string );
  477. bool hudBuilder.addTransformListNode( std::string );
  478. bool hudBuilder.createAnimationNode( std::string, std::string, int, int, int, int );
  479. bool hudBuilder.createBarNode( std::string, std::string, int, int, int, int );
  480. bool hudBuilder.createButtonNode( std::string, std::string, int, int, int, int );
  481. bool hudBuilder.createCompassNode( std::string, std::string, int, int, int, int );
  482. bool hudBuilder.createEditNode( std::string, std::string, int, int, int, int );
  483. bool hudBuilder.createHoverNode( std::string, std::string, int, int, int, int );
  484. bool hudBuilder.createListNode( std::string, std::string, int, int, int, int );
  485. bool hudBuilder.createMapNode( std::string, std::string );
  486. bool hudBuilder.createMiniMapNode( std::string, std::string, int, int, int, int );
  487. bool hudBuilder.createMouseOverNode( std::string, std::string, int, int, int, int );
  488. bool hudBuilder.createObjectMarkerNode( std::string, std::string, int, int, int, int );
  489. bool hudBuilder.createObjectSelectionNode( std::string, std::string, int, int, int, int );
  490. bool hudBuilder.createOccupiedNode( std::string, std::string, int, int, int, int );
  491. bool hudBuilder.createPictureNode( std::string, std::string, int, int, int, int );
  492. bool hudBuilder.createSliderNode( std::string, std::string, float, float, float, float );
  493. bool hudBuilder.createSplitNode( std::string, std::string );
  494. bool hudBuilder.createTextNode( std::string, std::string, int, int, int, int );
  495. bool hudBuilder.createTileNode( std::string, std::string, int, int, int, int );
  496. bool hudBuilder.createTransformListNode( std::string, std::string, int, int, int, int );
  497. int hudBuilder.createTransformNode( std::string, std::string, int, int, int, int );
  498. bool hudBuilder.createWebViewNode( std::string, std::string, int, int, int, int );
  499. bool hudBuilder.deleteNode( void );
  500. bool hudBuilder.newLayer( void );
  501. meme::Node* hudBuilder.searchNodes( std::string, std::string );
  502. bool hudBuilder.setActiveObject( std::string, std::string );
  503. void hudBuilder.setAlphaMask( std::string );
  504. bool hudBuilder.setAnimationNodeFrames( int );
  505. bool hudBuilder.setAnimationNodeLoopCounts( int );
  506. bool hudBuilder.setAnimationNodeLooping( bool );
  507. bool hudBuilder.setAnimationNodeRotation( int );
  508. bool hudBuilder.setAnimationNodeSpeed( int );
  509. bool hudBuilder.setAnimationNodeTexture( std::string );
  510. bool hudBuilder.setAnimationNodeVariableTexture( std::string );
  511. bool hudBuilder.setBarNodeAnim( int, int, int );
  512. bool hudBuilder.setBarNodeBorder( int, int, int, int );
  513. bool hudBuilder.setBarNodeEffect( int, int, int, int, int );
  514. bool hudBuilder.setBarNodeIncreaseShow( int );
  515. bool hudBuilder.setBarNodeInverse( bool );
  516. bool hudBuilder.setBarNodeMove( int );
  517. bool hudBuilder.setBarNodeRotation( int );
  518. bool hudBuilder.setBarNodeRound( int, float, float );
  519. bool hudBuilder.setBarNodeSnap( float );
  520. bool hudBuilder.setBarNodeSnapDir( bool );
  521. bool hudBuilder.setBarNodeSpanValues( float, float );
  522. bool hudBuilder.setBarNodeTexture( int, std::string );
  523. bool hudBuilder.setBarNodeValueVariable( std::string );
  524. bool hudBuilder.setBarNodeVariableTexture( int, std::string );
  525. bool hudBuilder.setButtonNodeAltConCmd( std::string, int );
  526. bool hudBuilder.setButtonNodeConCmd( std::string, int );
  527. bool hudBuilder.setButtonNodeDebug( bool );
  528. bool hudBuilder.setButtonNodeFunction( std::string, int );
  529. bool hudBuilder.setButtonNodeMouseArea( int, int, int, int );
  530. bool hudBuilder.setButtonNodeMouseOverColor( float, float, float, float );
  531. bool hudBuilder.setButtonNodeTexture( int, std::string );
  532. bool hudBuilder.setCommanderPos( Vec2 );
  533. bool hudBuilder.setCommanderSize( Vec2 );
  534. bool hudBuilder.setCompassNodeBorder( int, int, int, int );
  535. bool hudBuilder.setCompassNodeOffset( int );
  536. bool hudBuilder.setCompassNodeSnapOffset( int, int, int, int );
  537. bool hudBuilder.setCompassNodeSnapTexture( bool, std::string );
  538. bool hudBuilder.setCompassNodeTexture( int, std::string );
  539. bool hudBuilder.setCompassNodeTextureSize( int, int );
  540. bool hudBuilder.setCompassNodeTiltValues( int, int );
  541. bool hudBuilder.setCompassNodeValueVariable( std::string );
  542. bool hudBuilder.setCompassNodeVariableTexture( int, std::string );
  543. void hudBuilder.setCPFont( std::string );
  544. void hudBuilder.setCPFontColor( float, float, float, float );
  545. bool hudBuilder.setEditNodeColor( float, float, float, float );
  546. bool hudBuilder.setEditNodeData( int );
  547. bool hudBuilder.setEditNodeFont( std::string, bool );
  548. bool hudBuilder.setEditNodeMaxLength( int );
  549. bool hudBuilder.setEditNodeRotation( int );
  550. bool hudBuilder.setEditNodeString( int );
  551. bool hudBuilder.setEditNodeTtfFont( int );
  552. bool hudBuilder.setHoverInMiddlePos( int, int );
  553. bool hudBuilder.setHoverMaxValue( float );
  554. bool hudBuilder.setHoverWidthLength( float, float );
  555. bool hudBuilder.setListNodeBackgroundColor( float, float, float, float );
  556. bool hudBuilder.setListNodeBorder( int, int, int, int );
  557. bool hudBuilder.setListNodeBorderColor( float, float, float, float );
  558. bool hudBuilder.setListNodeConCmd( int, std::string );
  559. bool hudBuilder.setListNodeData( int );
  560. bool hudBuilder.setListNodeFont( std::string, int );
  561. bool hudBuilder.setListNodeOutline( bool );
  562. bool hudBuilder.setListNodeRotation( int );
  563. bool hudBuilder.setListNodeRowSpacing( int );
  564. bool hudBuilder.setListNodeScrollbar( int, int );
  565. bool hudBuilder.setListNodeScrollbarBackgroundColor( float, float, float, float );
  566. bool hudBuilder.setListNodeScrollbarColor( float, float, float, float );
  567. bool hudBuilder.setListNodeSelectColor( float, float, float, float );
  568. bool hudBuilder.setListNodeUseTtfStyle( int );
  569. bool hudBuilder.setMaxiPos( Vec2 );
  570. bool hudBuilder.setMaxiSize( Vec2 );
  571. bool hudBuilder.setMiniPos( Vec2 );
  572. bool hudBuilder.setMiniSize( Vec2 );
  573. void hudBuilder.setModifyer( float );
  574. bool hudBuilder.setMouseOverNodeConCmd( std::string, int );
  575. bool hudBuilder.setMouseOverNodeTexture( int, std::string );
  576. bool hudBuilder.setNodeAlphaVariable( std::string );
  577. bool hudBuilder.setNodeColor( float, float, float, float );
  578. bool hudBuilder.setNodeIntervalBlink( float );
  579. bool hudBuilder.setNodeInTime( float );
  580. bool hudBuilder.setNodeLogicShowVariable( std::string, std::string, int );
  581. bool hudBuilder.setNodeOffset( int, int );
  582. bool hudBuilder.setNodeOutTime( float );
  583. bool hudBuilder.setNodePos( int, int );
  584. bool hudBuilder.setNodePosVariable( int, std::string );
  585. bool hudBuilder.setNodeRGBVariables( std::string, std::string, std::string );
  586. bool hudBuilder.setNodeShowConCmd( std::string, int );
  587. bool hudBuilder.setNodeShowVariable( std::string );
  588. bool hudBuilder.setNodeSize( int, int );
  589. bool hudBuilder.setNodeTimesBlink( int, int );
  590. bool hudBuilder.setObjectMarkerNodeLockOnType( int );
  591. bool hudBuilder.setObjectMarkerNodeLockText( bool, std::string );
  592. bool hudBuilder.setObjectMarkerNodeLockTextOffset( int, int );
  593. bool hudBuilder.setObjectMarkerNodeObjects( int );
  594. bool hudBuilder.setObjectMarkerNodeRC( int );
  595. bool hudBuilder.setObjectMarkerNodeTexture( int, std::string );
  596. bool hudBuilder.setObjectMarkerNodeTextureSize( int, int, int );
  597. bool hudBuilder.setObjectMarkerNodeWeapon( int );
  598. bool hudBuilder.setObjectSelectionNodePointerSize( int, int );
  599. bool hudBuilder.setOccupiedNodeData( int );
  600. bool hudBuilder.setOccupiedNodePosVariable( int, std::string );
  601. bool hudBuilder.setOccupiedNodeUseText( std::string );
  602. bool hudBuilder.setPictureNodeAlphaMask( std::string );
  603. bool hudBuilder.setPictureNodeBorder( int, int, int, int );
  604. bool hudBuilder.setPictureNodeBorderColor( float, float, float, float );
  605. bool hudBuilder.setPictureNodeCenterPoint( int, int );
  606. bool hudBuilder.setPictureNodeDx9Texture( std::string );
  607. bool hudBuilder.setPictureNodeExpandTimeAndSize( float, float, int, int, int );
  608. bool hudBuilder.setPictureNodeRotateVariable( std::string );
  609. bool hudBuilder.setPictureNodeRotation( int );
  610. bool hudBuilder.setPictureNodeTexture( std::string );
  611. bool hudBuilder.setPictureNodeVariableTexture( std::string );
  612. bool hudBuilder.setRoundBarStartAndSweepAngle( int, int );
  613. bool hudBuilder.setSliderNodeChild( std::string );
  614. bool hudBuilder.setSliderNodeData( std::string );
  615. bool hudBuilder.setTextNodeExpandTimeAndSize( int, float, float, int, int );
  616. bool hudBuilder.setTextNodeKerningPx( int );
  617. bool hudBuilder.setTextNodeOutLine( std::string );
  618. bool hudBuilder.setTextNodeOutLineOffset( float, float );
  619. bool hudBuilder.setTextNodeRotation( int );
  620. bool hudBuilder.setTextNodeShakeTimeAndFrames( int, float, float, int, int );
  621. bool hudBuilder.setTextNodeShowSadAnim( int );
  622. bool hudBuilder.setTextNodeString( std::string );
  623. bool hudBuilder.setTextNodeStringVariable( std::string );
  624. bool hudBuilder.setTextNodeStyle( std::string, int );
  625. bool hudBuilder.setTextNodeTiltTimeAndFrames( float, float, int, int );
  626. bool hudBuilder.setTextNodeUseTtfStyle( int );
  627. bool hudBuilder.setTileNodeOptions( int, int, int );
  628. bool hudBuilder.setTranformListNodeOffset( int, int );
  629. bool hudBuilder.setTranformListNodePosVariable( int, std::string );
  630. bool hudBuilder.setTransformNodeLayer( int );
  631. bool hudBuilder.setTruncate( bool );
  632. bool hudBuilder.setZoomIcons( bool );
  633. void hudItems.setBool( std::string, bool );
  634. void hudItems.setFloat( std::string, float );
  635. void hudItems.setString( std::string, std::string );
  636. void hudManager.addTextureAtlas( std::string );
  637. void hudManager.closeGame( void );
  638. void hudManager.enableSayAllChatBox( bool );
  639. void hudManager.enableSayPlayerChatBox( bool );
  640. void hudManager.enableSaySquadChatBox( bool );
  641. void hudManager.enableSayTeamChatBox( bool );
  642. void hudManager.mouseOverEscapeMenuExitButton( bool );
  643. void hudManager.mouseOverEscapeMenuResumeButton( bool );
  644. void hudManager.mouseOverEscapeMenuSuicideButton( bool );
  645. void hudManager.mouseOverSpawnMenuHomeBaseButton( bool );
  646. void hudManager.mouseOverSpawnMenuNormalButton( bool );
  647. void hudManager.normalSpawnSelected( bool );
  648. void hudManager.setChatBlockedDurationTime( int );
  649. void hudManager.setChatMaxSpamFlagCount( int );
  650. void hudManager.setChatSpamInterval( float );
  651. bool hudManager.setCommMousePos( int, int );
  652. bool hudManager.setCommMouseSensitivity( int );
  653. bool hudManager.setCommPos( int, int );
  654. bool hudManager.setCommSize( int, int );
  655. void hudManager.setControlPointLetterOffset( int );
  656. void hudManager.setDisplayControlpoints( bool );
  657. void hudManager.setDisplayTickets( bool );
  658. void hudManager.setDone( bool );
  659. void hudManager.setMapStatic( bool );
  660. void hudManager.setMaximumNrOfCPs( int );
  661. bool hudManager.setMouseTextureArtillery( std::string );
  662. bool hudManager.setMouseTextureEmpty( std::string );
  663. bool hudManager.setMouseTextureFull( std::string );
  664. bool hudManager.setMouseTextureMoveTitan( std::string );
  665. bool hudManager.setMouseTextureOrbitalStrike( std::string );
  666. bool hudManager.setMouseTextureSupply( std::string );
  667. bool hudManager.setMouseTextureUAV( std::string );
  668. void hudManager.setNameTagFontNameIndices( int, int );
  669. void hudManager.setNameTagFontPrestigeIndices( int, int );
  670. void hudManager.setPaint( bool );
  671. bool hudManager.setPointerMouseSensitivity( int );
  672. bool hudManager.setPointerSize( int, int );
  673. void hudManager.setSpottedAngle( float );
  674. bool hudManager.setSpottedMenuPos( int, int );
  675. bool hudManager.setSpottedMenuSize( int, int );
  676. bool hudManager.setSpottedMousePos( int, int );
  677. void hudManager.setTargetTop( float );
  678. void hudManager.setUpdate( bool );
  679. void hudManager.showIngameEscPopup( bool );
  680. void inGameEventManager.addBlacklistId( int );
  681. void inGameEventManager.addCustomizationId( int );
  682. void inGameEventManager.addToGameMode( std::string );
  683. void inGameEventManager.broadcastEvent( bool );
  684. void inGameEventManager.createInGameEvent( InGameEventId );
  685. float inGameEventManager.hudDisplayTime( float );
  686. float inGameEventManager.overrideHudDisplayTime( float );
  687. void inGameEventManager.requiredDistance( float );
  688. void inGameEventManager.setEventPriority( InGameEventId, int );
  689. void inGameEventManager.setGenericVarValue( float );
  690. void inGameEventManager.setHudString( std::string );
  691. void inGameEventManager.setName( std::string );
  692. void inGameEventManager.setSound( std::string );
  693. void inGameEventManager.setXPScore( int );
  694. void ingameHelp.showIngameHelp( std::string, float );
  695. void kitInterface.chooseKitCustom( int, int );
  696. void kitInterface.chooseKitSelection( int, int );
  697. void kitInterface.closeCustomInterface( int );
  698. void kitInterface.resetInformationString( int );
  699. void kitInterface.resetMousePic( int );
  700. void kitInterface.selectDroppedItem( int );
  701. void kitInterface.setHeavyArmor( int );
  702. void kitInterface.setInformationString( int, int );
  703. void levelsList.setVoteMapShow( int );
  704. void levelsList.singleClick( int );
  705. Vec3 lightManager.ambientColor( Vec3 );
  706. float lightManager.defaultEffectLightAffectionFactor( float );
  707. Vec3 lightManager.effectShadowColor( Vec3 );
  708. Vec3 lightManager.effectSunColor( Vec3 );
  709. bool lightManager.enableStencilCullerReset( bool );
  710. bool lightManager.enableSun( bool );
  711. std::string lightManager.groundHemi( std::string );
  712. float lightManager.hemiLerpBias( float );
  713. void lightManager.init( void );
  714. float lightManager.lightCullDistance( float );
  715. Vec2 lightManager.lightMapAmbientAlphaCutoffRange( Vec2 );
  716. int lightManager.maxLightsPerBundledMesh( int );
  717. int lightManager.maxLightsPerSkinnedMesh( int );
  718. int lightManager.maxLightsPerStaticMesh( int );
  719. int lightManager.maxLightsPerTerrainPatch( int );
  720. Vec3 lightManager.singlePointColor( Vec3 );
  721. float lightManager.skinnedMeshShaderLodDistance( float );
  722. Vec3 lightManager.skyColor( Vec3 );
  723. Vec3 lightManager.staticSkyColor( Vec3 );
  724. Vec3 lightManager.staticSpecularColor( Vec3 );
  725. Vec3 lightManager.staticSunColor( Vec3 );
  726. Vec3 lightManager.sunColor( Vec3 );
  727. Vec3 lightManager.sunDirection( Vec3 );
  728. Vec3 lightManager.sunSpecColor( Vec3 );
  729. Vec3 lightManager.treeAmbientColor( Vec3 );
  730. Vec3 lightManager.treeSkyColor( Vec3 );
  731. Vec3 lightManager.treeSunColor( Vec3 );
  732. Vec3 lightmapGeneration.ambientColor( Vec3 );
  733. int lightmapGeneration.blockSize( int );
  734. float lightmapGeneration.cameraNearPlane( float );
  735. float lightmapGeneration.directlyLightedThreshold( float );
  736. bool lightmapGeneration.doOvergrowth( bool );
  737. bool lightmapGeneration.enableBackfaceCulling( bool );
  738. bool lightmapGeneration.enableIntensityLightmaps( bool );
  739. bool lightmapGeneration.flush( void );
  740. int lightmapGeneration.generationMethod( int );
  741. float lightmapGeneration.getWaterSunIntensity( void );
  742. Vec3 lightmapGeneration.GILightColor( Vec3 );
  743. Vec3 lightmapGeneration.GILightsBaseDir( Vec3 );
  744. float lightmapGeneration.GILightsFov( float );
  745. float lightmapGeneration.GILightsIntensity( float );
  746. float lightmapGeneration.GILightsShadowIntensity( float );
  747. float lightmapGeneration.GILightsViewDistance( float );
  748. float lightmapGeneration.GITopLightIntensity( float );
  749. float lightmapGeneration.globalSoftness( float );
  750. void LightmapGeneration.init( void );
  751. void lightmapGeneration.light.create( void );
  752. Vec3 lightmapGeneration.light.direction( Vec3 );
  753. float lightmapGeneration.light.fov( float );
  754. float lightmapGeneration.light.intensity( float );
  755. bool lightmapGeneration.light.objectShadows( bool );
  756. bool lightmapGeneration.light.selfShadowing( bool );
  757. float lightmapGeneration.light.shadowIntensity( float );
  758. float lightmapGeneration.light.softness( float );
  759. float lightmapGeneration.light.viewDistance( float );
  760. int lightmapGeneration.lightmapFormat( int );
  761. bool lightmapGeneration.noPhongAngle( bool );
  762. uint lightmapGeneration.numberOfGILights( uint );
  763. float lightmapGeneration.objectPointScale( float );
  764. bool lightmapGeneration.onlyNearest( bool );
  765. int lightmapGeneration.phongAngleMode( int );
  766. bool lightmapGeneration.renderTerrain( bool );
  767. float lightmapGeneration.resolutionModifier( float );
  768. float lightmapGeneration.sampleOffset( float );
  769. float lightmapGeneration.shadowsNearCamera( float );
  770. Vec3 lightmapGeneration.skyColor( Vec3 );
  771. float lightmapGeneration.skyWhite( float );
  772. float lightmapGeneration.sunLightFov( float );
  773. float lightmapGeneration.sunLightIntensity( float );
  774. float lightmapGeneration.sunLightShadowIntensity( float );
  775. float lightmapGeneration.terrainPointScale( float );
  776. bool lightmapGeneration.traceActiveObject( void );
  777. bool lightmapGeneration.traceActiveObjectProgress( int, int );
  778. bool lightmapGeneration.traceAllObjects( void );
  779. bool lightmapGeneration.traceTerrain( void );
  780. bool lightmapGeneration.useGITopLight( bool );
  781. std::string lightmapGeneration.useLog( std::string );
  782. void localProfile.addDemoBookmark( std::string, std::string, std::string, time_t );
  783. bool localProfile.save( void );
  784. int localProfile.setCareerPoints( int );
  785. void localProfile.setCurrentProfileLatestAwards( std::string, std::string, std::string );
  786. void localProfile.setCurrentProfileMuted( int );
  787. std::string localProfile.setEAOnlineMasterAccount( std::string );
  788. std::string localProfile.setEAOnlineSubAccount( std::string );
  789. std::string localProfile.setEmail( std::string );
  790. void localProfile.setItemOrder( int, int );
  791. time_t localProfile.setLastBaseUpdate( time_t );
  792. std::string localProfile.setName( std::string );
  793. int localProfile.setNumTimesLoggedIn( int );
  794. int localProfile.setRank( int );
  795. void localProfile.setSelectedMission( int, int );
  796. void localProfile.setTotalPlayedTime( float );
  797. bool maplist.append( std::string, std::string, int, int );
  798. bool maplist.appendSave( std::string, std::string, int );
  799. bool maplist.clear( void );
  800. bool maplist.clearSave( void );
  801. std::string maplist.configFile( std::string );
  802. int maplist.currentMap( void );
  803. bool maplist.insert( int, std::string, std::string, int );
  804. std::string maplist.list( void );
  805. std::string maplist.listAll( void );
  806. bool maplist.load( void );
  807. int maplist.mapCount( void );
  808. int maplist.remove( int );
  809. bool maplist.save( void );
  810. bool maplist.saveSave( void );
  811. unsigned int material.active( unsigned int );
  812. float material.damageLoss( float );
  813. float material.elasticity( float );
  814. float material.friction( float );
  815. bool material.hasWaterPhysics( bool );
  816. bool material.isOneSided( bool );
  817. bool material.isSeeThrough( bool );
  818. void materialManager.createCell( unsigned int, unsigned int );
  819. float materialManager.damageMod( float );
  820. void materialManager.setDecalTemplate( unsigned int, IObjectTemplate_ptrproxy );
  821. void materialManager.setEffectTemplate( unsigned int, IObjectTemplate_ptrproxy );
  822. void materialManager.setRadioMessage( unsigned int, std::string, double );
  823. void materialManager.setSoundTemplate( unsigned int, IObjectTemplate_ptrproxy );
  824. float material.maxDamageLoss( float );
  825. float material.minDamageLoss( float );
  826. bool material.multiplyFriction( bool );
  827. std::string material.name( std::string );
  828. bool material.overrideNeverPenetrate( bool );
  829. float material.penetrationDeviation( float );
  830. float material.projectileCollisionHardness( float );
  831. int material.pythonEvent( int );
  832. float material.resistance( float );
  833. bool material.triggerRadio( bool );
  834. int material.type( int );
  835. void minimap.setCommanderOffset( Vec2 );
  836. void minimap.setCurrOrderList( int );
  837. void minimap.setDestinationBlend( int );
  838. void minimap.setFilterColor( float, float, float, float );
  839. void minimap.setFullScreenZoom( int );
  840. void minimap.setPaintAllKits( void );
  841. void minimap.setPaintAllVehicles( void );
  842. void minimap.setPaintKit( int );
  843. void minimap.setPaintVehicle( int );
  844. void minimap.setSourceBlend( int );
  845. void minimap.setZoom( void );
  846. void minimap.toggleShowKits( void );
  847. void miscellaneousSettings.enableMugshotUpload( bool );
  848. void miscellaneousSettings.setMatchMakingOption( int );
  849. std::string misc.getBuildNr( void );
  850. void nametags.createBar( NametagItemIDs, int, int );
  851. void nametags.createIcon( NametagItemIDs );
  852. float nametags.deathFadeOutTime( float );
  853. double nametags.deployableDistance( double );
  854. Vec2 nametags.getCullDistance( TagType );
  855. float nametags.manDownFadeOutTime( float );
  856. float nametags.maxCallDistance( float );
  857. float nametags.maxFriendlyDistance( float );
  858. void nametags.setCullDistance( TagType, Vec2 );
  859. void nametags.setTexture( int, std::string, int, int, int, int );
  860. float nametags.vehicleNametagOffset( float );
  861. float nametags.vehicleNametagOffsetFactor( float );
  862. void networkableInfo.createNewInfo( std::string );
  863. void networkableInfo.setBasePriority( float );
  864. void networkableInfo.setForceNetworkableId( bool );
  865. void networkableInfo.setIsUnique( bool );
  866. void networkableInfo.setPredictionMode( PredictionMode );
  867. void network.dumpNetworkDescriptors( void );
  868. void network.dumpScopableDescriptors( void );
  869. void network.makeStatisticsMark( void );
  870. void network.saveStats( void );
  871. Vec3 object.absolutePosition( Vec3 );
  872. Vec3 object.absolutePositionSecondary( Vec3 );
  873. Mat4 object.absoluteTransformation( Mat4 );
  874. world::IObject_ptrproxy Object.active( world::IObject_ptrproxy );
  875. float object.attenuationRange1( float );
  876. float object.attenuationRange2( float );
  877. Vec3 object.color( Vec3 );
  878. float object.coneAngle1( float );
  879. float object.coneAngle2( float );
  880. world::IObject_ptrproxy Object.create( world::IObjectTemplate_ptrproxy, Vec3, Vec3 );
  881. Vec3 object.direction( Vec3 );
  882. bool object.disableChildren( bool );
  883. float objectDrawer.collectPlanesDistance( float );
  884. bool objectDrawer.drawDebugPlanes( bool );
  885. float objectDrawer.faceForwardThreshold( float );
  886. bool objectDrawer.isInsideTitanOverride( bool );
  887. bool objectDrawer.showAllTitanParts( bool );
  888. bool objectDrawer.showCullStats( bool );
  889. bool objectDrawer.useExactTest( bool );
  890. bool objectDrawer.useOcclusion( bool );
  891. void Object.forceStart( world::IObject_ptrproxy );
  892. void Object.forceStop( world::IObject_ptrproxy );
  893. float object.fov( float );
  894. bool object.geometry.GenerateLightmapForThisInstance( bool );
  895. void object.geometry.loadMesh( std::string );
  896. int object.geometry.subGeometry( int );
  897. int object.geometry.subGeometryCount( void );
  898. std::string object.geometry.technique( std::string );
  899. IGeometryTemplate* object.geometry.template( void );
  900. int object.getLightSourceMask( void );
  901. int object.getVisibleTeam( void );
  902. float object.glowFrequency( float );
  903. float object.glowOffset( float );
  904. int object.glowType( int );
  905. bool object.hasCollision( bool );
  906. bool object.hasGlow( bool );
  907. bool object.hasUpdate( bool );
  908. float object.HDRIntensity( float );
  909. void object.initGrid( Vec2, Vec2, int, Vec3 );
  910. bool object.isInGrid( bool );
  911. bool object.isOvergrowth( bool );
  912. bool object.isSaveable( bool );
  913. bool object.isVisible( bool );
  914. std::string Object.list( void );
  915. int objectManager.drawStats( int );
  916. void objectManager.dump( std::string );
  917. void objectManager.printNetStatsForAllTypeOfObjects( void );
  918. std::string object.name( std::string );
  919. bool object.notInAI( bool );
  920. Vec3 object.rotation( Vec3 );
  921. Vec3 object.rotationSecondary( Vec3 );
  922. Vec3 object.scale( Vec3 );
  923. void object.setAsSkyLight( void );
  924. void object.setControlPointId( int );
  925. void object.setIsDisabledRecursive( bool );
  926. void object.setIsInTweakModeRecursive( bool );
  927. void object.setIsInTweakModeRecursive( bool );
  928. void object.setIsSaveableRecursive( bool );
  929. void object.setIsVisibleRecursive( bool );
  930. void object.setLightSourceMask( int );
  931. void object.setVisibleTeam( int );
  932. const IObjectTemplate* object.template( void );
  933. int objectTemplate.3dMapIcon( int );
  934. int objectTemplate.3dMapIcon( int );
  935. void objectTemplate.ability.activationDelay( float );
  936. bool objectTemplate.ability.activeWeaponFromTemplate( bool );
  937. void objectTemplate.ability.addDamageOverTimeItem( float, float, float, DamageOverTimeType );
  938. void objectTemplate.ability.addDamageVehicleOverTimeItem( float, float, float );
  939. void objectTemplate.ability.addDeviationModifierItem( float );
  940. void objectTemplate.ability.addEatsGrenadesItem( float, float, float );
  941. void objectTemplate.ability.addExtraAmmoItem( int, int, bool );
  942. void objectTemplate.ability.addExtraAmmoItemToKit( int, int, bool, bool );
  943. void objectTemplate.ability.addHealAreaItem( float, float, float, float );
  944. void objectTemplate.ability.addHealOverTimeItem( float, float, float );
  945. void objectTemplate.ability.addHealthStealOnDamage( float, int );
  946. void objectTemplate.ability.addIncreasedDamageItem( float );
  947. void objectTemplate.ability.addIncreasedFireRateMultiplierItem( uint );
  948. void objectTemplate.ability.addInstantHealItem( float );
  949. void objectTemplate.ability.addMarkTargetAreaItem( float, float, float, float, float, int );
  950. void objectTemplate.ability.addMobileSpawnPointItem( float, float, int, std::string );
  951. void objectTemplate.ability.addOverrideCritChanceAndDamage( float, float );
  952. void objectTemplate.ability.addReloadWeaponFromTemplateItem( bool );
  953. void objectTemplate.ability.addRepairOverTimeItem( float, float, float );
  954. void objectTemplate.ability.addRocketPackItem( float, float, float, float, float, float );
  955. void objectTemplate.ability.addShield( float, float, float, float, float );
  956. void objectTemplate.ability.addSurveillanceItem( float );
  957. void objectTemplate.ability.addUserSpeedModItemGenericSettings( float, float, float );
  958. void objectTemplate.ability.addUserSpeedModItemPerKit( int, float );
  959. void objectTemplate.ability.addWeaponTemplate( std::string );
  960. float objectTemplate.ability.beaconSpawnTimeMod( float );
  961. bool objectTemplate.ability.coolDownPersistentThroughDeath( bool );
  962. float objectTemplate.ability.detectionLevel( float );
  963. float objectTemplate.ability.flashDuration( float );
  964. float objectTemplate.ability.flashInterval( float );
  965. bool objectTemplate.ability.hasAmmoAbility( bool );
  966. bool objectTemplate.ability.hasHealingAbility( bool );
  967. bool objectTemplate.ability.hasRepairingAbility( bool );
  968. bool objectTemplate.ability.hasScopeStabilizerAbility( bool );
  969. bool objectTemplate.ability.hasZoomUpgradeAbility( bool );
  970. bool objectTemplate.ability.hideDurationProgressBar( bool );
  971. float objectTemplate.ability.increasedRepairAbility( float );
  972. int objectTemplate.ability.networkableHudRevealTime( int );
  973. bool objectTemplate.ability.networkableHudShowCloaked( bool );
  974. bool objectTemplate.ability.networkableHudShowKit( bool );
  975. bool objectTemplate.ability.networkableHudShowVehicle( bool );
  976. int objectTemplate.ability.radarRadius( int );
  977. bool objectTemplate.ability.radialRadar( bool );
  978. float objectTemplate.ability.restoreOnDamageInflicted( float );
  979. float objectTemplate.ability.restoreOnDamageTaken( float );
  980. float objectTemplate.ability.restoreOnEnter( float );
  981. float objectTemplate.ability.restoreRateModStealth( float );
  982. bool objectTemplate.ability.seeThroughWalls( bool );
  983. void objectTemplate.ability.setDepletionWhenPassive( float, float );
  984. void objectTemplate.ability.setMaterialDamageMod( int, float );
  985. void objectTemplate.ability.setOverheatMod( float );
  986. void objectTemplate.ability.setRestoreAfterUsage( float, float );
  987. bool objectTemplate.ability.showPlayers( bool );
  988. bool objectTemplate.ability.showVehicles( bool );
  989. float objectTemplate.ability.speedMod( float );
  990. float objectTemplate.ability.sprintRechargeModifier( float );
  991. float objectTemplate.ability.sprintUseModifier( float );
  992. void objectTemplate.ability.userEffect( StatusEffect, float );
  993. Vec3 objectTemplate.ability.userFlashColor( Vec3 );
  994. void objectTemplate.ability.victimEffect( StatusEffect, float );
  995. Vec3 objectTemplate.ability.victimFlashColor( Vec3 );
  996. Vec3 objectTemplate.ability.weaponFlashColor( Vec3 );
  997. std::string objectTemplate.abilityComp.name( std::string );
  998. std::string objectTemplate.abilityHud.ammoSound( std::string );
  999. std::string objectTemplate.abilityHud.healingSound( std::string );
  1000. std::string objectTemplate.abilityHud.repairingSound( std::string );
  1001. float objectTemplate.abilityInVehicleStrengthModifier( float );
  1002. Math::Vec3 objectTemplate.acceleration( Math::Vec3 );
  1003. float objectTemplate.acceleration( float );
  1004. int objectTemplate.activateOnEvent( int );
  1005. int objectTemplate.activateTriggerId( int );
  1006. world::IObjectTemplate_ptrproxy ObjectTemplate.active( world::IObjectTemplate_ptrproxy );
  1007. bool objectTemplate.activeDefenseEnabled( bool );
  1008. bool objectTemplate.activeOnCreate( bool );
  1009. void ObjectTemplate.activeSafe( std::string, world::IObjectTemplate_ptrproxy );
  1010. void objectTemplate.addAmmoRefillCategory( int, float );
  1011. bool objectTemplate.addChild( bool );
  1012. bool objectTemplate.addEmitterSpeed( bool );
  1013. void objectTemplate.addMatchItem( std::string );
  1014. void objectTemplate.addNotMatchItem( std::string );
  1015. void objectTemplate.addReplaceItem( std::string );
  1016. void objectTemplate.addTargetObjectTypeToWatch( int );
  1017. void objectTemplate.addTemplate( std::string );
  1018. void objectTemplate.addVehicleAnimationSystem( std::string, std::string );
  1019. void objectTemplate.addVehicleType( std::string, int, float, float );
  1020. void objectTemplate.addVehicleType( VehicleCategory );
  1021. void objectTemplate.addWorkOnMaterial( int );
  1022. int objectTemplate.affectingType( int );
  1023. bool objectTemplate.affectLightmappedObjects( bool );
  1024. Vec2 objectTemplate.AgeScaleFactorFromSpeed( Vec2 );
  1025. Vec2 objectTemplate.AgeScaleFactorRange( Vec2 );
  1026. bool objectTemplate.AgeScaleFactorUsed( bool );
  1027. float objectTemplate.aimInterpolateDistance( float );
  1028. float objectTemplate.airFlowAffect( float );
  1029. float objectTemplate.airResistance( float );
  1030. Vec4 objectTemplate.airResistanceGraph( Vec4 );
  1031. std::string objectTemplate.aiTemplate( std::string );
  1032. bool objectTemplate.alignRotationToSpeed( bool );
  1033. bool objectTemplate.allowCameraShake( bool );
  1034. bool objectTemplate.allowDucking( bool );
  1035. bool objectTemplate.allowEmoteAnimation( bool );
  1036. bool objectTemplate.allowInParachute( bool );
  1037. bool objectTemplate.allowInsideDynamicLights( bool );
  1038. bool objectTemplate.allowInsideStaticSun( bool );
  1039. bool objectTemplate.allowInSkyDive( bool );
  1040. bool objectTemplate.allowInWater( bool );
  1041. bool objectTemplate.allowSelectKitInVehicle( bool );
  1042. bool objectTemplate.allowTogglePosition( bool );
  1043. bool objectTemplate.allowZoomOnHeat( bool );
  1044. float objectTemplate.alphaCull( float );
  1045. Vec2 objectTemplate.alphaIntensityFromAltitude( Vec2 );
  1046. Vec2 objectTemplate.alphaIntensityFromEngine( Vec2 );
  1047. Vec2 objectTemplate.alphaIntensityFromRotationalSpeed( Vec2 );
  1048. Vec2 objectTemplate.alphaIntensityFromSpeed( Vec2 );
  1049. Vec2 objectTemplate.alphaIntensityFromSpeedInDof( Vec2 );
  1050. Vec2 objectTemplate.alphaIntensityRange( Vec2 );
  1051. bool objectTemplate.alphaIntensityUsed( bool );
  1052. std::string objectTemplate.alternateTemplate0( std::string );
  1053. std::string objectTemplate.alternateTemplate1( std::string );
  1054. std::string objectTemplate.alternateTemplate2( std::string );
  1055. std::string objectTemplate.alternateTemplate3( std::string );
  1056. std::string objectTemplate.alternateTemplate4( std::string );
  1057. int objectTemplate.altItemIndex( int );
  1058. Vec3 objectTemplate.altSoldierExitPosition( Vec3 );
  1059. float objectTemplate.ammo.abilityCost( float );
  1060. float objectTemplate.ammo.abilityCost( float );
  1061. float objectTemplate.ammo.abilityDrain( float );
  1062. int objectTemplate.ammo.abilityMaterial( int );
  1063. float objectTemplate.ammo.abilityRadius( float );
  1064. float objectTemplate.ammo.abilityStrength( float );
  1065. bool objectTemplate.ammo.allowReloadWithFullMag( bool );
  1066. bool objectTemplate.ammo.allowReplenish( bool );
  1067. int objectTemplate.ammo.ammoType( int );
  1068. bool objectTemplate.ammo.autoReload( bool );
  1069. bool objectTemplate.ammo.canBeDisabled( bool );
  1070. float objectTemplate.ammo.changeMagAt( float );
  1071. bool objectTemplate.ammo.continous( bool );
  1072. float objectTemplate.ammo.detectionRadiusAlways( float );
  1073. float objectTemplate.ammo.detectionRadiusRank( float );
  1074. int objectTemplate.ammo.detonateMaterial( int );
  1075. bool objectTemplate.ammo.disableOnFire( bool );
  1076. float objectTemplate.ammo.firstShotExtraTime( float );
  1077. bool objectTemplate.ammo.forceSoundPostReloadOnReload( bool );
  1078. bool objectTemplate.ammo.forceWeaponSwitchWhenNoAmmo( bool );
  1079. bool objectTemplate.ammo.instantReloadOnEnable( bool );
  1080. float objectTemplate.ammo.lastShotExtraTime( float );
  1081. std::string objectTemplate.ammo.magLinkWeapon( std::string );
  1082. int objectTemplate.ammo.magSize( int );
  1083. float objectTemplate.ammo.minimumTimeUntilReload( float );
  1084. int objectTemplate.ammo.nrOfMags( int );
  1085. bool objectTemplate.ammo.onlyActiveWhileFiring( bool );
  1086. float objectTemplate.ammo.protectionRadius( float );
  1087. int objectTemplate.ammo.reloadAmount( int );
  1088. float objectTemplate.ammo.reloadTime( float );
  1089. bool objectTemplate.ammo.reloadWithoutPlayer( bool );
  1090. ReplenishingType objectTemplate.ammo.replenishingType( ReplenishingType );
  1091. int objectTemplate.ammo.shellsConsumedPerShot( int );
  1092. bool objectTemplate.ammo.taxOnEnable( bool );
  1093. bool objectTemplate.ammo.taxOnFire( bool );
  1094. bool objectTemplate.ammo.taxOnReload( bool );
  1095. float objectTemplate.ammo.timeToStayActive( float );
  1096. bool objectTemplate.ammo.toggleWhenNoAmmo( bool );
  1097. float objectTemplate.ammo.usageInterval( float );
  1098. void objectTemplate.ammoCategoryAndCost( int, float );
  1099. float objectTemplate.ammoStorageSize( float );
  1100. Vec3 objectTemplate.anchor( Vec3 );
  1101. Vec3 objectTemplate.anchorOffset( Vec3 );
  1102. int objectTemplate.animatedUVRotation( int );
  1103. int objectTemplate.animatedUVRotationIndex( int );
  1104. float objectTemplate.animatedUVRotationRadius( float );
  1105. bool objectTemplate.animatedUVRotationReverse( bool );
  1106. Vec2 objectTemplate.animatedUVRotationScale( Vec2 );
  1107. bool objectTemplate.animatedUVTranslation( bool );
  1108. int objectTemplate.animatedUVTranslationIndex( int );
  1109. Vec2 objectTemplate.animatedUVTranslationMax( Vec2 );
  1110. bool objectTemplate.animatedUVTranslationReverse( bool );
  1111. Vec2 objectTemplate.animatedUVTranslationSize( Vec2 );
  1112. Vec2 objectTemplate.animatedUVTranslationSpeed( Vec2 );
  1113. float objectTemplate.animation.loopingFire( float );
  1114. float objectTemplate.animation.shiftDelay( float );
  1115. bool objectTemplate.animation.useShiftAnimation( bool );
  1116. bool objectTemplate.animationEnable( bool );
  1117. bool objectTemplate.animationEnable( bool );
  1118. bool objectTemplate.animationEnable( bool );
  1119. bool objectTemplate.animationEnable( bool );
  1120. int objectTemplate.animationFrameCount( int );
  1121. int objectTemplate.animationFrameCount( int );
  1122. int objectTemplate.animationFrameCount( int );
  1123. int objectTemplate.animationFrameCount( int );
  1124. int objectTemplate.animationFrameCountX( int );
  1125. int objectTemplate.animationFrameCountX( int );
  1126. int objectTemplate.animationFrameCountX( int );
  1127. int objectTemplate.animationFrameCountX( int );
  1128. int objectTemplate.animationFrameHeight( int );
  1129. int objectTemplate.animationFrameHeight( int );
  1130. int objectTemplate.animationFrameHeight( int );
  1131. int objectTemplate.animationFrameHeight( int );
  1132. int objectTemplate.animationFrameWidth( int );
  1133. int objectTemplate.animationFrameWidth( int );
  1134. int objectTemplate.animationFrameWidth( int );
  1135. int objectTemplate.animationFrameWidth( int );
  1136. bool objectTemplate.animationPlayOnce( bool );
  1137. bool objectTemplate.animationPlayOnce( bool );
  1138. bool objectTemplate.animationRandomizedStartFrame( bool );
  1139. bool objectTemplate.animationRandomizedStartFrame( bool );
  1140. bool objectTemplate.animationRandomizedStartFrame( bool );
  1141. float objectTemplate.animationSpeed( float );
  1142. float objectTemplate.animationSpeed( float );
  1143. float objectTemplate.animationSpeed( float );
  1144. float objectTemplate.animationSpeed( float );
  1145. std::string objectTemplate.animationSystem1P( std::string );
  1146. std::string objectTemplate.animationSystem1P( std::string );
  1147. std::string objectTemplate.animationSystem3P( std::string );
  1148. std::string objectTemplate.animationSystem3P( std::string );
  1149. std::string objectTemplate.animationSystem3PMale( std::string );
  1150. float objectTemplate.antenna.accelerationFactor( float );
  1151. float objectTemplate.antenna.damping( float );
  1152. Vec2 objectTemplate.antenna.maxSwayAngle( Vec2 );
  1153. std::string objectTemplate.antenna.skeleton( std::string );
  1154. float objectTemplate.antenna.stiffness( float );
  1155. int objectTemplate.areaHeal.heal3dIcon( int );
  1156. int objectTemplate.areaHeal.heal3dIconRadius( int );
  1157. float objectTemplate.areaHeal.healAmountPerUpdate( float );
  1158. bool objectTemplate.areaHeal.healFromSoldier( bool );
  1159. bool objectTemplate.areaHeal.healFromVehicle( bool );
  1160. float objectTemplate.areaHeal.healRadius( float );
  1161. bool objectTemplate.areaHeal.healSelf( bool );
  1162. bool objectTemplate.areaHeal.healSoldiers( bool );
  1163. bool objectTemplate.areaHeal.healVehicles( bool );
  1164. float objectTemplate.areaHeal.updateInterval( float );
  1165. U32 objectTemplate.areaValueTeam1( U32 );
  1166. U32 objectTemplate.areaValueTeam2( U32 );
  1167. float objectTemplate.armingDelay( float );
  1168. void objectTemplate.armor.addArmorEffect( int, std::string, Vec3, Vec3 );
  1169. void objectTemplate.armor.addArmorEffectSpectacular( int, std::string, Vec3, Vec3 );
  1170. bool objectTemplate.armor.addNametagOnDestroy( bool );
  1171. void objectTemplate.armor.addWreckArmorEffect( int, std::string, Vec3, Vec3 );
  1172. bool objectTemplate.armor.alignLastEffectToHitDirection( bool );
  1173. float objectTemplate.armor.angleMod( float );
  1174. float objectTemplate.armor.attackDamage( float );
  1175. bool objectTemplate.armor.canBeDestroyed( bool );
  1176. bool objectTemplate.armor.canBeRepaired( bool );
  1177. bool objectTemplate.armor.canBeRepairedWhenWreck( bool );
  1178. bool objectTemplate.armor.canReceiveForce( bool );
  1179. float objectTemplate.armor.criticalDamage( float );
  1180. bool objectTemplate.armor.damagePointOnDestroy( bool );
  1181. float objectTemplate.armor.deepWaterDamageDelay( float );
  1182. float objectTemplate.armor.deepWaterLevel( float );
  1183. int objectTemplate.armor.defaultMaterial( int );
  1184. float objectTemplate.armor.destroyOnParentDamageLevel( float );
  1185. float objectTemplate.armor.destroyOnRootParentDamageLevel( float );
  1186. bool objectTemplate.armor.destroyOnSpectacularDeath( bool );
  1187. bool objectTemplate.armor.disableInputOnDestroy( bool );
  1188. bool objectTemplate.armor.dontUseWreck( bool );
  1189. bool objectTemplate.armor.empDamageIgnoreRadius( bool );
  1190. float objectTemplate.armor.empDamageIgnoreRadiusModifier( float );
  1191. int objectTemplate.armor.empDamageNumStep( int );
  1192. float objectTemplate.armor.empDamageStepSize( float );
  1193. float objectTemplate.armor.empLevelTime( float );
  1194. float objectTemplate.armor.explosionDamage( float );
  1195. float objectTemplate.armor.explosionForce( float );
  1196. float objectTemplate.armor.explosionForceMax( float );
  1197. float objectTemplate.armor.explosionForceMod( float );
  1198. int objectTemplate.armor.explosionMaterial( int );
  1199. float objectTemplate.armor.explosionRadius( float );
  1200. bool objectTemplate.armor.fullChildSync( bool );
  1201. bool objectTemplate.armor.hideChildrenOnSpectacularDeath( bool );
  1202. float objectTemplate.armor.hitPoints( float );
  1203. bool objectTemplate.armor.holdsSlBeacon( bool );
  1204. float objectTemplate.armor.hpLostWhileCriticalDamage( float );
  1205. float objectTemplate.armor.hpLostWhileInDeepWater( float );
  1206. float objectTemplate.armor.hpLostWhileInWater( float );
  1207. float objectTemplate.armor.hpLostWhileUpSideDown( float );
  1208. int objectTemplate.armor.hudRepairCellNo( int );
  1209. bool objectTemplate.armor.isRushObjective( bool );
  1210. float objectTemplate.armor.maxHitPoints( float );
  1211. bool objectTemplate.armor.mirrorParentDamageLevel( bool );
  1212. float objectTemplate.armor.onlyDamageFromChildrenLevel( float );
  1213. float objectTemplate.armor.parentDamageAlive( float );
  1214. float objectTemplate.armor.parentDamageWreck( float );
  1215. float objectTemplate.armor.showDamageAsDirt( float );
  1216. float objectTemplate.armor.takeDamageFromOwnTeam( float );
  1217. bool objectTemplate.armor.takesEmpDamage( bool );
  1218. float objectTemplate.armor.timeToStayAfterDestroyed( float );
  1219. float objectTemplate.armor.timeToStayAsWreck( float );
  1220. float objectTemplate.armor.waterDamageDelay( float );
  1221. float objectTemplate.armor.waterLevel( float );
  1222. float objectTemplate.armor.wreckDelay( float );
  1223. float objectTemplate.armor.wreckExplosionDamage( float );
  1224. float objectTemplate.armor.wreckExplosionForce( float );
  1225. float objectTemplate.armor.wreckExplosionForceMax( float );
  1226. float objectTemplate.armor.wreckExplosionForceMod( float );
  1227. int objectTemplate.armor.wreckExplosionMaterial( int );
  1228. float objectTemplate.armor.wreckExplosionRadius( float );
  1229. float objectTemplate.armor.wreckHitPoints( float );
  1230. int objectTemplate.assetId( int );
  1231. int objectTemplate.assetId( int );
  1232. float objectTemplate.attackSpeed( float );
  1233. float objectTemplate.attenuationRange1( float );
  1234. float objectTemplate.attenuationRange2( float );
  1235. bool objectTemplate.audio.newStyleAudio( bool );
  1236. bool objectTemplate.audio.transformationRelativeRoot( bool );
  1237. std::string objectTemplate.autoControllerTemplateName( std::string );
  1238. float objectTemplate.autoExitTimeDelay( float );
  1239. AutoFireEvent objectTemplate.autoFire.autoFireOnEvent( AutoFireEvent );
  1240. Math::Vec3 objectTemplate.autoFire.launchSpeedVector( Math::Vec3 );
  1241. std::string objectTemplate.autoFire.projectileTemplateName( std::string );
  1242. Math::Vec3 objectTemplate.autoFire.spawnPosOffset( Math::Vec3 );
  1243. bool objectTemplate.automaticPitchStabilization( bool );
  1244. bool objectTemplate.automaticReset( bool );
  1245. bool objectTemplate.automaticYawStabilization( bool );
  1246. bool objectTemplate.autoSpawn( bool );
  1247. int objectTemplate.autoUseAbility( int );
  1248. float objectTemplate.averageTimeBetweenTests( float );
  1249. int objectTemplate.barIcon( int );
  1250. std::string objectTemplate.blendMode( std::string );
  1251. std::string objectTemplate.blockInputOnRotBundle( std::string );
  1252. int objectTemplate.boneIndex( int );
  1253. float objectTemplate.bounceDamping( float );
  1254. float objectTemplate.bounceLength( float );
  1255. float objectTemplate.bounceSensitivity( float );
  1256. float objectTemplate.bounceStrength( float );
  1257. float objectTemplate.boundingRadiusModifierWhenOccupied( float );
  1258. std::string objectTemplate.breathEffect( std::string );
  1259. std::string objectTemplate.bundleAnimationSystem( std::string );
  1260. std::string objectTemplate.bundleSkeleton( std::string );
  1261. float objectTemplate.cameraEaseOutTime( float );
  1262. float objectTemplate.cameraExpShakeAmp( float );
  1263. float objectTemplate.cameraExpShakeDelay( float );
  1264. float objectTemplate.cameraExpShakeDistMod( float );
  1265. float objectTemplate.cameraExpShakeFreq( float );
  1266. float objectTemplate.cameraExpShakeTime( float );
  1267. int objectTemplate.cameraId( int );
  1268. bool objectTemplate.cameraShake( bool );
  1269. float objectTemplate.cameraShakeForce( float );
  1270. float objectTemplate.cameraShakeMaxSpeed( float );
  1271. float objectTemplate.cameraShakeRadius( float );
  1272. float objectTemplate.cameraShakeSensitivity( float );
  1273. float objectTemplate.cameraShakeStartSpeed( float );
  1274. float objectTemplate.cameraSwayDofMax( float );
  1275. float objectTemplate.cameraSwayDofMin( float );
  1276. float objectTemplate.cameraSwayRightMax( float );
  1277. float objectTemplate.cameraSwayRightMin( float );
  1278. float objectTemplate.cameraSwayRodLength( float );
  1279. float objectTemplate.cameraSwaySensitivity( float );
  1280. float objectTemplate.cameraSwaySpringDamping( float );
  1281. float objectTemplate.cameraSwaySpringStrength( float );
  1282. bool objectTemplate.canBeSelectedInGame( bool );
  1283. bool objectTemplate.canReverse( bool );
  1284. bool objectTemplate.canSelectWhileReloading( bool );
  1285. bool objectTemplate.capMaxSpeed( bool );
  1286. bool objectTemplate.castsDynamicShadow( bool );
  1287. bool objectTemplate.castsDynamicShadow( bool );
  1288. bool objectTemplate.castsStaticShadow( bool );
  1289. Vec3 objectTemplate.centerOfCollisionOffset( Vec3 );
  1290. Vec3 objectTemplate.centerOfCollisionOffset( Vec3 );
  1291. Vec3 objectTemplate.centerOfMassOffset( Vec3 );
  1292. float objectTemplate.chance( float );
  1293. float objectTemplate.changeLodAt( float );
  1294. float objectTemplate.chargeup.chargeupTime( float );
  1295. float objectTemplate.chargeup.maxLookAngleDuringChargeup( float );
  1296. float objectTemplate.chargeup.maxMovementDuringChargeup( float );
  1297. int objectTemplate.chaseParentIndex( int );
  1298. void objectTemplate.clearTemplateList( void );
  1299. bool objectTemplate.clientHitDetection( bool );
  1300. int objectTemplate.cockpitLod( int );
  1301. U32 objectTemplate.cockpitLod( U32 );
  1302. int objectTemplate.cockpitSubGeom( int );
  1303. U32 objectTemplate.cockpitSubGeom( U32 );
  1304. bool objectTemplate.collision.bouncing( bool );
  1305. bool objectTemplate.collision.bouncing( bool );
  1306. bool objectTemplate.collision.bouncing( bool );
  1307. bool objectTemplate.collision.bouncing( bool );
  1308. bool objectTemplate.collision.hasCollisionEffect( bool );
  1309. bool objectTemplate.collision.hasCollisionEffect( bool );
  1310. bool objectTemplate.collision.hasCollisionEffect( bool );
  1311. bool objectTemplate.collision.hasCollisionEffect( bool );
  1312. bool objectTemplate.collision.isTracerDart( bool );
  1313. float objectTemplate.collision.maxStickAngle( float );
  1314. float objectTemplate.collision.restoreHP( float );
  1315. float objectTemplate.collision.resurrectDamage( float );
  1316. bool objectTemplate.collision.stickToStaticObjects( bool );
  1317. bool objectTemplate.collision.stickToTerrain( bool );
  1318. bool objectTemplate.collision.stickToVehicles( bool );
  1319. std::string objectTemplate.collisionEffectName( std::string );
  1320. bool objectTemplate.collisionEnable( bool );
  1321. U32 objectTemplate.collisionGroups( U32 );
  1322. U32 objectTemplate.collisionGroups( U32 );
  1323. void objectTemplate.collisionMesh( std::string );
  1324. std::string objectTemplate.collisionMesh( std::string );
  1325. float objectTemplate.collisionModifierJeep( float );
  1326. float objectTemplate.collisionModifierPlane( float );
  1327. float objectTemplate.collisionModifierTank( float );
  1328. int objectTemplate.collisionPart( int );
  1329. int objectTemplate.collisionPart( int );
  1330. float objectTemplate.collisionSpeedAlongNormal( float );
  1331. float objectTemplate.collisionSpeedAlongPlane( float );
  1332. Vec3ColorFloatIntensity objectTemplate.color( Vec3ColorFloatIntensity );
  1333. Vec3ColorFloat objectTemplate.color( Vec3ColorFloat );
  1334. Vec3ColorFloatIntensity objectTemplate.color1( Vec3ColorFloatIntensity );
  1335. Vec3ColorFloatIntensity objectTemplate.color2( Vec3ColorFloatIntensity );
  1336. Vec4 objectTemplate.colorBlendGraph( Vec4 );
  1337. Vec3 objectTemplate.colorTransform( Vec3 );
  1338. float objectTemplate.coneAngle1( float );
  1339. float objectTemplate.coneAngle2( float );
  1340. Vec3 objectTemplate.coneDirection( Vec3 );
  1341. float objectTemplate.coneInnerAngle( float );
  1342. float objectTemplate.coneOuterAngle( float );
  1343. float objectTemplate.coneOuterVolume( float );
  1344. float objectTemplate.constantForce( float );
  1345. Math::Vec3 objectTemplate.continousRotationSpeed( Math::Vec3 );
  1346. int objectTemplate.controlPointId( int );
  1347. int objectTemplate.controlPointId( int );
  1348. U32 objectTemplate.ControlPointId( U32 );
  1349. std::string objectTemplate.controlPointName( std::string );
  1350. std::string objectTemplate.controlPointShortName( std::string );
  1351. dice::hfe::world::VehicleCategory objectTemplate.controlsCategory( dice::hfe::world::VehicleCategory );
  1352. float objectTemplate.coolDown.coolDownTime( float );
  1353. float objectTemplate.coolDownPerSec( float );
  1354. float objectTemplate.coolingFactor( float );
  1355. bool objectTemplate.copySoldierRotationOnEnter( bool );
  1356. float objectTemplate.counterMeasureRadius( float );
  1357. IObjectTemplate* ObjectTemplate.create( std::string, std::string );
  1358. void objectTemplate.createComponent( std::string );
  1359. void objectTemplate.createComponent( std::string );
  1360. bool objectTemplate.createdInEditor( bool );
  1361. bool objectTemplate.createInvisible( bool );
  1362. bool objectTemplate.createNotInGrid( bool );
  1363. bool objectTemplate.createVisibleInEditor( bool );
  1364. int objectTemplate.crewKitIndex( int );
  1365. float objectTemplate.criticalDamageScaleModifier( float );
  1366. float objectTemplate.crouchWalkCamHeight( float );
  1367. float objectTemplate.crouchWalkCamHeightSpeed( float );
  1368. float objectTemplate.cullRadiusScale( float );
  1369. float objectTemplate.cullRadiusScale( float );
  1370. int objectTemplate.customId( int );
  1371. int objectTemplate.customLayer( int );
  1372. hfe::CustomItemType objectTemplate.customType( hfe::CustomItemType );
  1373. bool objectTemplate.CVMChase( bool );
  1374. bool objectTemplate.CVMExternTrace( bool );
  1375. bool objectTemplate.CVMFlyBy( bool );
  1376. bool objectTemplate.CVMFrontChase( bool );
  1377. bool objectTemplate.CVMInside( bool );
  1378. bool objectTemplate.CVMNose( bool );
  1379. bool objectTemplate.CVMTrace( bool );
  1380. float objectTemplate.damage( float );
  1381. float objectTemplate.damagedAmbientSoundLimit( float );
  1382. bool objectTemplate.damageMandownSoldiers( bool );
  1383. void objectTemplate.damageModifier.addVehicleType( VehicleType );
  1384. float objectTemplate.damageModifier.damageModifier( float );
  1385. bool objectTemplate.damageOwner( bool );
  1386. float objectTemplate.damageSpeed( float );
  1387. float objectTemplate.dampHorizontalVel( float );
  1388. float objectTemplate.dampHorizontalVelFactor( float );
  1389. float objectTemplate.damping( float );
  1390. Math::Vec3 objectTemplate.deAcceleration( Math::Vec3 );
  1391. float objectTemplate.deAcceleration( float );
  1392. int objectTemplate.deActivateOnEvent( int );
  1393. float objectTemplate.deathFOV( float );
  1394. bool objectTemplate.debugAutoRotate( bool );
  1395. bool objectTemplate.debugForceGearUp( bool );
  1396. std::string objectTemplate.decalNormalMapName( std::string );
  1397. std::string objectTemplate.decalTextureName( std::string );
  1398. bool objectTemplate.decreaseAngleToZero( bool );
  1399. float objectTemplate.decreaseAngleToZeroVerticalVel( float );
  1400. float objectTemplate.defaultAngleOfAttack( float );
  1401. CameraViewMode objectTemplate.defaultCameraMode( CameraViewMode );
  1402. CameraViewMode objectTemplate.defaultCameraMode( CameraViewMode );
  1403. std::string objectTemplate.defaultMatchItem( std::string );
  1404. float objectTemplate.defendRadius( float );
  1405. RandomDistribution objectTemplate.delay( RandomDistribution );
  1406. float objectTemplate.delayToActiveTimeOverride( float );
  1407. float objectTemplate.delayToUse( float );
  1408. void ObjectTemplate.delete( world::IObjectTemplate_ptrproxy );
  1409. void objectTemplate.deleteComponent( std::string );
  1410. std::string objectTemplate.destroyableWindowsTemplate( std::string );
  1411. float objectTemplate.destroyDistance( float );
  1412. int objectTemplate.destroyObjectGroupOnFlagCapture( int );
  1413. bool objectTemplate.destroyOnExit( bool );
  1414. bool objectTemplate.destroyWhenEmptyStorage( bool );
  1415. bool objectTemplate.destroyWhenOutsideCombatArea( bool );
  1416. bool objectTemplate.destroyWhenTargetLost( bool );
  1417. uint objectTemplate.detectedDuration( uint );
  1418. float objectTemplate.detectedDuration( float );
  1419. bool objectTemplate.detectedShowFriendlies( bool );
  1420. bool objectTemplate.detectedShowFriendlies( bool );
  1421. uint objectTemplate.detectedShowFriendliesRadius( uint );
  1422. float objectTemplate.detectedShowFriendliesRadius( float );
  1423. void objectTemplate.detection.addWeaponType( WeaponItemType );
  1424. float objectTemplate.detection.radius( float );
  1425. float objectTemplate.detonateDelay( float );
  1426. bool objectTemplate.detonation.allowFriendlyFireDetonation( bool );
  1427. bool objectTemplate.detonation.canPickup( bool );
  1428. float objectTemplate.detonation.criticalHitSplashDamage( float );
  1429. float objectTemplate.detonation.damageFractionToOwner( float );
  1430. float objectTemplate.detonation.detectionRadius( float );
  1431. float objectTemplate.detonation.detonateDistanceToTarget( float );
  1432. bool objectTemplate.detonation.detonateOnWaterCollision( bool );
  1433. float objectTemplate.detonation.detonationDelay( float );
  1434. std::string objectTemplate.detonation.endEffectTemplate( std::string );
  1435. float objectTemplate.detonation.explosionConeAngle( float );
  1436. float objectTemplate.detonation.explosionDamage( float );
  1437. float objectTemplate.detonation.explosionForce( float );
  1438. float objectTemplate.detonation.explosionForcePercentOnFriendlies( float );
  1439. int objectTemplate.detonation.explosionMaterial( int );
  1440. float objectTemplate.detonation.explosionRadius( float );
  1441. float objectTemplate.detonation.explosionYMod( float );
  1442. float objectTemplate.detonation.gravityConstantSoldier( float );
  1443. float objectTemplate.detonation.gravityConstantVehicle( float );
  1444. float objectTemplate.detonation.gravityRadius( float );
  1445. float objectTemplate.detonation.hotSpotRadiusPercent( float );
  1446. bool objectTemplate.detonation.isEMPWeapon( bool );
  1447. bool objectTemplate.detonation.isStompWeapon( bool );
  1448. float objectTemplate.detonation.maxDepthForExplosion( float );
  1449. bool objectTemplate.detonation.preventDetonationFromDestroyedParent( bool );
  1450. bool objectTemplate.detonation.radiusDetonateWithAirVehicles( bool );
  1451. float objectTemplate.detonation.replenishingStrength( float );
  1452. ReplenishingType objectTemplate.detonation.replenishingType( ReplenishingType );
  1453. void objectTemplate.detonation.setDamageOverTime( float, DamageOverTimeType, float, float, StatusEffect, float );
  1454. bool objectTemplate.detonation.showMineIndicationIcon( bool );
  1455. float objectTemplate.detonation.stompAngleExplosive( float );
  1456. float objectTemplate.detonation.stompAngleSoldier( float );
  1457. float objectTemplate.detonation.stompAngleVehicle( float );
  1458. float objectTemplate.detonation.stompForceExplosive( float );
  1459. float objectTemplate.detonation.stompForceSoldier( float );
  1460. float objectTemplate.detonation.stompForceVehicle( float );
  1461. float objectTemplate.detonation.triggerAngle( float );
  1462. float objectTemplate.detonation.triggerRadius( float );
  1463. RadiusTriggerType objectTemplate.detonation.triggerType( RadiusTriggerType );
  1464. float objectTemplate.detonation.triggerVictimMinSpeed( float );
  1465. bool objectTemplate.detonation.useCollisionNormal( bool );
  1466. bool objectTemplate.detonation.useMMOnEndEffect( bool );
  1467. void objectTemplate.detonation.victimSpeedModifier( int, float );
  1468. void objectTemplate.detonation.victimSpeedModifierDuration( float );
  1469. float objectTemplate.deviation.devModCrouch( float );
  1470. float objectTemplate.deviation.devModLie( float );
  1471. float objectTemplate.deviation.devModStand( float );
  1472. float objectTemplate.deviation.devModZoom( float );
  1473. float objectTemplate.deviation.devModZoom( float );
  1474. float objectTemplate.deviation.minDev( float );
  1475. float objectTemplate.deviation.minDevModZoom( float );
  1476. float objectTemplate.deviation.minDevModZoom( float );
  1477. float objectTemplate.deviation.radius( float );
  1478. void objectTemplate.deviation.setFireDev( float, float, float );
  1479. void objectTemplate.deviation.setMiscDev( float, float, float );
  1480. void objectTemplate.deviation.setSpeedDev( float, float, float, float );
  1481. void objectTemplate.deviation.setTurnDev( float, float, float, float );
  1482. float objectTemplate.deviation.subProjectileDev( float );
  1483. bool objectTemplate.deviation.syncDev( bool );
  1484. float objectTemplate.differential( float );
  1485. Vec3 objectTemplate.direction( Vec3 );
  1486. float objectTemplate.directionalScale( float );
  1487. bool objectTemplate.disableCloseSpawnPoints( bool );
  1488. void objectTemplate.disableExplosives.addDisableOnVehicleType( VehicleType );
  1489. void objectTemplate.disableExplosives.addWeaponItemType( WeaponItemType );
  1490. bool objectTemplate.disableExplosives.delayOnly( bool );
  1491. float objectTemplate.disableExplosives.delayTime( float );
  1492. bool objectTemplate.disableExplosives.disableOnRun( bool );
  1493. bool objectTemplate.disableExplosives.disableOnSprint( bool );
  1494. float objectTemplate.disableExplosives.explosiveUpdateDelay( float );
  1495. bool objectTemplate.disableInsideVehicle( bool );
  1496. bool objectTemplate.disableOnDamage( bool );
  1497. bool objectTemplate.disableOutsideVehicle( bool );
  1498. bool objectTemplate.disablePodControls( bool );
  1499. bool objectTemplate.disableSpawnPointsOnEnter( bool );
  1500. bool objectTemplate.disableWhenEmptyVehicle( bool );
  1501. float objectTemplate.disableWhenEmptyVehicleDelay( float );
  1502. bool objectTemplate.disableWhenWreck( bool );
  1503. float objectTemplate.distance( float );
  1504. bool objectTemplate.dontAllowExit( bool );
  1505. bool objectTemplate.dontClearTeamOnExit( bool );
  1506. float objectTemplate.drag( float );
  1507. RandomDistribution objectTemplate.drag( RandomDistribution );
  1508. Vec3 objectTemplate.dragModifier( Vec3 );
  1509. float objectTemplate.dragModifier( float );
  1510. Vec3 objectTemplate.dragOffset( Vec3 );
  1511. std::string objectTemplate.drawOrder( std::string );
  1512. std::string objectTemplate.drawOrder( std::string );
  1513. int objectTemplate.dudMaterial( int );
  1514. float objectTemplate.duration.duration( float );
  1515. std::string objectTemplate.effectTemplateBaseName( std::string );
  1516. float objectTemplate.emitDelay( float );
  1517. Vec3 objectTemplate.emitDirection( Vec3 );
  1518. bool objectTemplate.emitDirectionZFromSpeedDof( bool );
  1519. float objectTemplate.emitFrequency( float );
  1520. std::string objectTemplate.emitPrio( std::string );
  1521. Vec3 objectTemplate.emitRadius( Vec3 );
  1522. RandomDistribution objectTemplate.emitRangeX( RandomDistribution );
  1523. RandomDistribution objectTemplate.emitRangeY( RandomDistribution );
  1524. RandomDistribution objectTemplate.emitRangeZ( RandomDistribution );
  1525. Vec2 objectTemplate.emitScaleFactorFromAltitude( Vec2 );
  1526. Vec2 objectTemplate.emitScaleFactorFromSpeed( Vec2 );
  1527. Vec2 objectTemplate.emitScaleFactorFromSpeedInDof( Vec2 );
  1528. Vec2 objectTemplate.emitScaleFactorRange( Vec2 );
  1529. bool objectTemplate.emitScaleFactorUsed( bool );
  1530. float objectTemplate.emitSpeed( float );
  1531. Vec4 objectTemplate.emitSpeedGraph( Vec4 );
  1532. Vec2 objectTemplate.emitSpeedScaleFromAcceleration( Vec2 );
  1533. Vec2 objectTemplate.emitSpeedScaleFromAltitude( Vec2 );
  1534. Vec2 objectTemplate.emitSpeedScaleFromEngine( Vec2 );
  1535. Vec2 objectTemplate.emitSpeedScaleFromRotationalSpeed( Vec2 );
  1536. Vec2 objectTemplate.emitSpeedScaleFromSpeed( Vec2 );
  1537. Vec2 objectTemplate.emitSpeedScaleFromSpeedInDof( Vec2 );
  1538. Vec2 objectTemplate.emitSpeedScaleRange( Vec2 );
  1539. bool objectTemplate.emitSpeedScaleUsed( bool );
  1540. float objectTemplate.emitterSpeedScale( float );
  1541. std::string objectTemplate.emitterType( std::string );
  1542. float objectTemplate.emitTime( float );
  1543. hfe::TargetChannel objectTemplate.emoteHud.channel( hfe::TargetChannel );
  1544. std::string objectTemplate.emoteHud.icon( std::string );
  1545. std::string objectTemplate.emoteHud.trigger( std::string );
  1546. bool objectTemplate.enabled( bool );
  1547. bool objectTemplate.enableOnStartMessage( bool );
  1548. void objectTemplate.enemyAwareness.addAwareOfWeaponType( WeaponItemType );
  1549. float objectTemplate.enemyAwareness.awarenessDotAngle( float );
  1550. bool objectTemplate.enemyAwareness.canSeeEnemyClass( bool );
  1551. bool objectTemplate.enemyAwareness.giveEnemyAimingWarning( bool );
  1552. bool objectTemplate.enemyAwareness.isUndetectableToEnemies( bool );
  1553. bool objectTemplate.enemyAwareness.onlyWarnIfEnemyZoomed( bool );
  1554. bool objectTemplate.enemyAwareness.paintMinimapIcon( bool );
  1555. int objectTemplate.enemyAwareness.showInHudTime( int );
  1556. float objectTemplate.enemyAwareness.warningInterval( float );
  1557. float objectTemplate.enemyAwareness.warningMaxDistance( float );
  1558. std::string objectTemplate.enemyAwareness.warningMessage( std::string );
  1559. float objectTemplate.engineInfluence( float );
  1560. std::string objectTemplate.engineName( std::string );
  1561. std::string objectTemplate.engineName( std::string );
  1562. int objectTemplate.engineType( int );
  1563. bool objectTemplate.enterOnSpawn( bool );
  1564. float objectTemplate.entryRadius( float );
  1565. int objectTemplate.events( int );
  1566. float objectTemplate.exitSpeedMod( float );
  1567. bool objectTemplate.exitThroughPodLauncher( bool );
  1568. float objectTemplate.fadeInFactor( float );
  1569. float objectTemplate.fadeOutFactor( float );
  1570. int objectTemplate.fakeNameId( int );
  1571. float objectTemplate.fallDamageModifier.fallDamageMod( float );
  1572. void objectTemplate.fire.addBarrelName( std::string );
  1573. void objectTemplate.fire.addFireRate( int );
  1574. bool objectTemplate.fire.allowZoomOnROF( bool );
  1575. io::PlayerInputMap objectTemplate.fire.altFireInput( io::PlayerInputMap );
  1576. bool objectTemplate.fire.alwaysFireFromWeapon( bool );
  1577. int objectTemplate.fire.batchSize( int );
  1578. int objectTemplate.fire.burstSize( int );
  1579. bool objectTemplate.fire.busyUntilButtonRelease( bool );
  1580. float objectTemplate.fire.coneEffectAngle( float );
  1581. void objectTemplate.fire.coneEffectDamage( int, float );
  1582. float objectTemplate.fire.coneEffectDistance( float );
  1583. void objectTemplate.fire.coneEffectHeal( int, float );
  1584. bool objectTemplate.fire.coneEffectResurrect( bool );
  1585. float objectTemplate.fire.criticalHitChance( float );
  1586. float objectTemplate.fire.criticalHitDamage( float );
  1587. bool objectTemplate.fire.destroyProjectilesOnDestroy( bool );
  1588. std::string objectTemplate.fire.detonatorObject( std::string );
  1589. int objectTemplate.fire.distanceStep( int );
  1590. int objectTemplate.fire.dropLod( int );
  1591. float objectTemplate.fire.dropWeaponAfterReloadDelay( float );
  1592. float objectTemplate.fire.fireCompleteDelay( float );
  1593. bool objectTemplate.fire.fireInCameraDof( bool );
  1594. bool objectTemplate.fire.fireInCameraDofLocked( bool );
  1595. io::PlayerInputMap objectTemplate.fire.fireInput( io::PlayerInputMap );
  1596. float objectTemplate.fire.fireLaunchDelay( float );
  1597. float objectTemplate.fire.fireLaunchDelaySoft( float );
  1598. bool objectTemplate.fire.fireOnEnable( bool );
  1599. RandomDistribution objectTemplate.fire.fireStartDelay( RandomDistribution );
  1600. bool objectTemplate.fire.firesThroughHudSystem( bool );
  1601. int objectTemplate.fire.forcedWeaponList( int );
  1602. bool objectTemplate.fire.hasAlternateOrigin( bool );
  1603. int objectTemplate.fire.hideLod( int );
  1604. float objectTemplate.fire.hideWeaponAfterReloadDelay( float );
  1605. io::PlayerInputMap objectTemplate.fire.ignoreFireButton( io::PlayerInputMap );
  1606. bool objectTemplate.fire.isBarrel( std::string );
  1607. bool objectTemplate.fire.isPodLauncher( bool );
  1608. float objectTemplate.fire.maximumVehicleTiltForFire( float );
  1609. int objectTemplate.fire.maxProjectilesInWorld( int );
  1610. float objectTemplate.fire.minCamHitPosToWeaponDistance( float );
  1611. int objectTemplate.fire.minimumDistance( int );
  1612. float objectTemplate.fire.noMovementAfterFireTime( float );
  1613. float objectTemplate.fire.obstructionTestDistance( float );
  1614. bool objectTemplate.fire.onlyFireWhenProne( bool );
  1615. bool objectTemplate.fire.onlyFireWhenZoomed( bool );
  1616. Vec3 objectTemplate.fire.projectileStartPositionCrouch( Vec3 );
  1617. Vec3 objectTemplate.fire.projectileStartPositionStand( Vec3 );
  1618. Vec3 objectTemplate.fire.projectileStartPositionVehicle( Vec3 );
  1619. Vec3 objectTemplate.fire.projectileStartRotation( Vec3 );
  1620. float objectTemplate.fire.pullbackTime( float );
  1621. float objectTemplate.fire.radioMessageDelay( float );
  1622. float objectTemplate.fire.randomRotationSpeed( float );
  1623. int objectTemplate.fire.roundsPerMinute( int );
  1624. void objectTemplate.fire.setProjectileSpawnFromAbove( float, float );
  1625. float objectTemplate.fire.showWeaponAfterReloadDelay( float );
  1626. float objectTemplate.fire.showWeaponAfterReloadDelay( float );
  1627. float objectTemplate.fire.showWeaponAfterReloadDelay( float );
  1628. int objectTemplate.fire.surpressEffectOnFireStart( int );
  1629. bool objectTemplate.fire.toggleWhenFired( bool );
  1630. bool objectTemplate.fire.useDistanceCounter( bool );
  1631. bool objectTemplate.fire.useDoubleClick( bool );
  1632. bool objectTemplate.fire.useDummyProjectiles( bool );
  1633. std::string objectTemplate.firearmReplacement( std::string );
  1634. float objectTemplate.fireDelayAfterJump( float );
  1635. float objectTemplate.fireDelayFromProne( float );
  1636. bool objectTemplate.firingRemovesTracerDarts( bool );
  1637. bool objectTemplate.fixAxisSpring( bool );
  1638. std::string objectTemplate.flagTemplateTeam0( std::string );
  1639. std::string objectTemplate.flagTemplateTeam1( std::string );
  1640. std::string objectTemplate.flagTemplateTeam2( std::string );
  1641. float objectTemplate.flapLift( float );
  1642. float objectTemplate.flicker( float );
  1643. float objectTemplate.floaterMod( float );
  1644. float objectTemplate.floaterMod( float );
  1645. float objectTemplate.floatMaxLift( float );
  1646. float objectTemplate.floatMinLift( float );
  1647. float objectTemplate.follow.armingSpeed( float );
  1648. float objectTemplate.follow.changePitch( float );
  1649. float objectTemplate.follow.changeYaw( float );
  1650. float objectTemplate.follow.followTime( float );
  1651. bool objectTemplate.follow.magneticBehaviour( bool );
  1652. float objectTemplate.follow.maxPitch( float );
  1653. float objectTemplate.follow.maxYaw( float );
  1654. float objectTemplate.follow.minDist( float );
  1655. float objectTemplate.follow.predictionFactor( float );
  1656. float objectTemplate.follow.speedModifier( float );
  1657. bool objectTemplate.follow.targetActivation( bool );
  1658. float objectTemplate.follow.useTargetSpeed( float );
  1659. float objectTemplate.followKillerDistance( float );
  1660. float objectTemplate.followKillerHeight( float );
  1661. float objectTemplate.followKillerLookHeight( float );
  1662. float objectTemplate.followStiffness( float );
  1663. float objectTemplate.footLength( float );
  1664. float objectTemplate.footWidth( float );
  1665. float objectTemplate.force( float );
  1666. float objectTemplate.forceModifier.forceModifierSoldier( float );
  1667. float objectTemplate.forceModifier.forceModifierVehicle( float );
  1668. ForceType objectTemplate.forceModifier.modifiesForceType( ForceType );
  1669. bool objectTemplate.forcePreCacheObject( bool );
  1670. bool objectTemplate.forceToWaterSurface( bool );
  1671. bool objectTemplate.forceUpdate( bool );
  1672. bool objectTemplate.forwardTeamChangeToSpawnedVehicles( bool );
  1673. float objectTemplate.fOV( float );
  1674. float objectTemplate.fov( float );
  1675. bool objectTemplate.freezePlayerMovement( bool );
  1676. float objectTemplate.friLatBrakeMod( float );
  1677. float objectTemplate.gearChangeTime( float );
  1678. float objectTemplate.gearDown( float );
  1679. float objectTemplate.gearDownDelay( float );
  1680. float objectTemplate.gearDownHeight( float );
  1681. float objectTemplate.gearDownSpeed( float );
  1682. float objectTemplate.gearUp( float );
  1683. float objectTemplate.gearUpDelay( float );
  1684. float objectTemplate.gearUpHeight( float );
  1685. float objectTemplate.gearUpSpeed( float );
  1686. std::string objectTemplate.geometry( std::string );
  1687. std::string objectTemplate.geometry( std::string );
  1688. std::string objectTemplate.geometry( std::string );
  1689. std::string objectTemplate.geometry( std::string );
  1690. int objectTemplate.geometryPart( int );
  1691. int objectTemplate.geometryPart( int );
  1692. Vec3 objectTemplate.getChaseAngle( int );
  1693. float objectTemplate.getChaseDistance( int );
  1694. Vec3 objectTemplate.getChaseOffset( int );
  1695. int objectTemplate.getHeatBarType( void );
  1696. float objectTemplate.getIntermediateDistance( int );
  1697. Vec3 objectTemplate.getMinChaseAngle( int );
  1698. float objectTemplate.getMinChaseDistance( int );
  1699. Vec3 objectTemplate.getMinChaseOffset( int );
  1700. float objectTemplate.getMoveToIntermediateSpeed( int );
  1701. Math::Vec3 objectTemplate.getPosition( int );
  1702. Math::Vec3 objectTemplate.getRotation( int );
  1703. std::string objectTemplate.getTemplate( int );
  1704. float objectTemplate.getVanityCamDistance( int );
  1705. float objectTemplate.getVanityCamHeight( int );
  1706. float objectTemplate.getVanityCamLookHeight( int );
  1707. Vec3 objectTemplate.getZoomChaseAngle( int );
  1708. float objectTemplate.getZoomChaseDistance( int );
  1709. Vec3 objectTemplate.getZoomChaseOffset( int );
  1710. float objectTemplate.globalEffectLevel( float );
  1711. float objectTemplate.glowFrequency( float );
  1712. float objectTemplate.glowFrequency( float );
  1713. float objectTemplate.glowOffset( float );
  1714. float objectTemplate.glowOffset( float );
  1715. int objectTemplate.glowType( int );
  1716. int objectTemplate.glowType( int );
  1717. float objectTemplate.gravity( float );
  1718. Vec4 objectTemplate.gravityGraph( Vec4 );
  1719. float objectTemplate.gravityModifier( float );
  1720. RandomDistribution objectTemplate.gravityModifier( RandomDistribution );
  1721. PhysicsGripFlags objectTemplate.grip( PhysicsGripFlags );
  1722. float objectTemplate.groundContactVolume( float );
  1723. U32 objectTemplate.group( U32 );
  1724. int objectTemplate.groupId( int );
  1725. float objectTemplate.halfVolumeDistance( float );
  1726. float objectTemplate.handleCollisionSpeed( float );
  1727. bool objectTemplate.hasCollisionPhysics( bool );
  1728. bool objectTemplate.hasCollisionPhysics( bool );
  1729. bool objectTemplate.hasDirection( bool );
  1730. bool objectTemplate.hasExternalAbilityUseCount( bool );
  1731. bool objectTemplate.hasGlow( bool );
  1732. bool objectTemplate.hasGlow( bool );
  1733. bool objectTemplate.hasMobilePhysics( bool );
  1734. bool objectTemplate.hasMobilePhysics( bool );
  1735. bool objectTemplate.hasOnTimeEffect( bool );
  1736. void objectTemplate.hasPointPhysics( bool );
  1737. bool objectTemplate.hasRelativeOffset( bool );
  1738. void objectTemplate.hasResponsePhysics( bool );
  1739. void objectTemplate.hasResponsePhysics( bool );
  1740. bool objectTemplate.hasRestrictedExit( bool );
  1741. void objectTemplate.hasRotationalPointPhysics( bool );
  1742. float objectTemplate.HDRIntensity( float );
  1743. float objectTemplate.heal.healPercentPerStep( float );
  1744. int objectTemplate.heal.healSteps( int );
  1745. float objectTemplate.heal.stepTime( float );
  1746. float objectTemplate.healPerWave( float );
  1747. float objectTemplate.healSpeed( float );
  1748. float objectTemplate.healStorageSize( float );
  1749. int objectTemplate.healWaves( int );
  1750. float objectTemplate.heatAddWhenFire( float );
  1751. float objectTemplate.heatIncrement( float );
  1752. float objectTemplate.height( float );
  1753. std::string objectTemplate.helpHud.altHelpSoundKey( std::string );
  1754. std::string objectTemplate.helpHud.altHelpStringKey( std::string );
  1755. int objectTemplate.helpHud.closeToDistance( int );
  1756. std::string objectTemplate.helpHud.closeToHelpSoundKeyEnemy( std::string );
  1757. std::string objectTemplate.helpHud.closeToHelpSoundKeyFriendly( std::string );
  1758. std::string objectTemplate.helpHud.closeToHelpSoundKeyNeutral( std::string );
  1759. std::string objectTemplate.helpHud.closeToHelpStringKeyEnemy( std::string );
  1760. std::string objectTemplate.helpHud.closeToHelpStringKeyFriendly( std::string );
  1761. std::string objectTemplate.helpHud.closeToHelpStringKeyNeutral( std::string );
  1762. std::string objectTemplate.helpHud.helpSoundKey( std::string );
  1763. std::string objectTemplate.helpHud.helpStringKey( std::string );
  1764. std::string objectTemplate.helpHud.lowAmmoHelpSoundKey( std::string );
  1765. std::string objectTemplate.helpHud.lowAmmoHelpStringKey( std::string );
  1766. std::string objectTemplate.helpHud.lowArmorHelpSoundKey( std::string );
  1767. std::string objectTemplate.helpHud.lowArmorHelpStringKey( std::string );
  1768. int objectTemplate.hitDetection.detectionLevel( int );
  1769. float objectTemplate.hitImpactModifier( float );
  1770. bool objectTemplate.holdObject( bool );
  1771. float objectTemplate.homeBaseRadius( float );
  1772. float objectTemplate.horizontalDampAngle( float );
  1773. float objectTemplate.horizontalDampAngleFactor( float );
  1774. float objectTemplate.horizontalSpeedMagnifier( float );
  1775. std::string objectTemplate.hudElements.activeIcon( std::string );
  1776. std::string objectTemplate.hudElements.newlyActivatedIcon( std::string );
  1777. float objectTemplate.hudElements.newlyActivatedIconShowDuration( float );
  1778. std::string objectTemplate.hudShortName( std::string );
  1779. float objectTemplate.hullHeight( float );
  1780. Vec3 objectTemplate.ignoreParentRotation( Vec3 );
  1781. bool objectTemplate.ignoreParentRotationAlways( bool );
  1782. Vec3 objectTemplate.ik.poleVectorLeft( Vec3 );
  1783. Vec3 objectTemplate.ik.poleVectorRight( Vec3 );
  1784. Vec3 objectTemplate.ik.positionLeft( Vec3 );
  1785. Vec3 objectTemplate.ik.positionRight( Vec3 );
  1786. Vec3 objectTemplate.ik.rotationLeft( Vec3 );
  1787. Vec3 objectTemplate.ik.rotationRight( Vec3 );
  1788. Vec3 objectTemplate.inertiaModifier( Vec3 );
  1789. Vec3 objectTemplate.inertiaModifier( Vec3 );
  1790. Vec3 objectTemplate.inertiaModifierForWreck( Vec3 );
  1791. bool objectTemplate.inheritHeatFromPrimary( bool );
  1792. bool objectTemplate.inheritParentSpeedSoldier( bool );
  1793. bool objectTemplate.inheritParentSpeedVehicle( bool );
  1794. bool objectTemplate.initiallyWalkable( bool );
  1795. float objectTemplate.initialMaxDamage( float );
  1796. float objectTemplate.initialMinDamage( float );
  1797. float objectTemplate.initialTimeUntilTakeable( float );
  1798. io::PlayerInputMap objectTemplate.input( io::PlayerInputMap );
  1799. io::PlayerInputMap objectTemplate.inputToPitch( io::PlayerInputMap );
  1800. io::PlayerInputMap objectTemplate.inputToRoll( io::PlayerInputMap );
  1801. io::PlayerInputMap objectTemplate.inputToYaw( io::PlayerInputMap );
  1802. float objectTemplate.insideDamageFrequency( float );
  1803. float objectTemplate.insideDamageThreshold( float );
  1804. float objectTemplate.insideFOV( float );
  1805. float objectTemplate.insideFOV( float );
  1806. Vec3ColorFloatIntensity objectTemplate.insideStaticSunAmbientColor( Vec3ColorFloatIntensity );
  1807. Vec3ColorFloatIntensity objectTemplate.insideStaticSunColor( Vec3ColorFloatIntensity );
  1808. Vec3ColorFloatIntensity objectTemplate.insideStaticSunDamageColor( Vec3ColorFloatIntensity );
  1809. Vec3 objectTemplate.insideStaticSunDirection( Vec3 );
  1810. float objectTemplate.insideViewInterpolate( float );
  1811. float objectTemplate.intensity( float );
  1812. RandomDistribution objectTemplate.intensity( RandomDistribution );
  1813. int objectTemplate.interaction.3dIcon( int );
  1814. void objectTemplate.interaction.backwardStateTransitionTimers( float, float );
  1815. std::string objectTemplate.interaction.enableWeaponOnInteraction( std::string );
  1816. bool objectTemplate.interaction.enemyTeamInteractionOnly( bool );
  1817. void objectTemplate.interaction.forwardStateTransitionTimers( float, float );
  1818. std::string objectTemplate.interaction.hudMessageActivate( std::string );
  1819. std::string objectTemplate.interaction.hudMessageDeactivate( std::string );
  1820. void objectTemplate.interaction.imminentActivationThresholdTime( float );
  1821. std::string objectTemplate.interaction.interactionAnimationName( std::string );
  1822. int objectTemplate.interaction.interactionPriority( int );
  1823. GLInteractionType objectTemplate.interaction.interactionType( GLInteractionType );
  1824. float objectTemplate.interaction.maxInteractionAngle( float );
  1825. float objectTemplate.interaction.maxInteractionDistance( float );
  1826. bool objectTemplate.interaction.requiresSkill( bool );
  1827. float objectTemplate.interaction.spawnPointScoreRadius( float );
  1828. U32 objectTemplate.inventorySize( U32 );
  1829. bool objectTemplate.inverseHeatBar( bool );
  1830. bool objectTemplate.invertGear( bool );
  1831. bool objectTemplate.is3dSound( bool );
  1832. bool objectTemplate.isDefaultWeapon( bool );
  1833. bool objectTemplate.isDestructable( bool );
  1834. bool objectTemplate.isDogtagReplacement( bool );
  1835. bool objectTemplate.isDummyWeapon( bool );
  1836. bool objectTemplate.isDynamic( bool );
  1837. bool objectTemplate.isFirearmReplacement( bool );
  1838. bool objectTemplate.isHemisphere( bool );
  1839. bool objectTemplate.isHomeBase( bool );
  1840. bool objectTemplate.isLocalSystem( bool );
  1841. bool objectTemplate.isLooping( bool );
  1842. bool objectTemplate.isMajorActor( bool );
  1843. bool objectTemplate.isMissileSilo( bool );
  1844. bool objectTemplate.isNotSaveable( bool );
  1845. bool objectTemplate.isOvergrowth( bool );
  1846. bool objectTemplate.isPersistent( bool );
  1847. bool objectTemplate.isPod( bool );
  1848. bool objectTemplate.isPortalPassing( bool );
  1849. bool objectTemplate.isRetailReplacement( bool );
  1850. bool objectTemplate.isSelectable( bool );
  1851. bool objectTemplate.isSleeping( bool );
  1852. bool objectTemplate.isSleeping( bool );
  1853. bool objectTemplate.isStatic( bool );
  1854. bool objectTemplate.isStatic( bool );
  1855. bool objectTemplate.isStaticSystem( bool );
  1856. bool objectTemplate.isTeleportReferencePoint( bool );
  1857. bool objectTemplate.isTitanAmbient( bool );
  1858. bool objectTemplate.isVisible( bool );
  1859. int objectTemplate.itemIndex( int );
  1860. float objectTemplate.jumpDelayAfterProne( float );
  1861. float objectTemplate.keepProjectiles( float );
  1862. bool objectTemplate.keepUp( bool );
  1863. int objectTemplate.kitId( int );
  1864. int objectTemplate.kitTeam( int );
  1865. float objectTemplate.lastChanceSoldierExitHeight( float );
  1866. uint objectTemplate.legEnableMask( uint );
  1867. float objectTemplate.length( float );
  1868. float objectTemplate.length( float );
  1869. float objectTemplate.lesserYawAtSpeed( float );
  1870. bool objectTemplate.liftRegulated( bool );
  1871. float objectTemplate.lightMapIntensityOffset( float );
  1872. std::string objectTemplate.lightType( std::string );
  1873. std::string objectTemplate.linkedEffectContainer( std::string );
  1874. std::string ObjectTemplate.list( std::string );
  1875. float objectTemplate.listenerObstruction( float );
  1876. std::string ObjectTemplate.listTemplateClasses( void );
  1877. std::string objectTemplate.listTemplates( void );
  1878. std::string objectTemplate.listTemplates( void );
  1879. std::string objectTemplate.localizedTaskTextId( std::string );
  1880. bool objectTemplate.localOnly( bool );
  1881. bool objectTemplate.localPredictOnClient( bool );
  1882. bool objectTemplate.lockToTeam( bool );
  1883. float objectTemplate.lodDistance( float );
  1884. std::string objectTemplate.LodDistance( std::string );
  1885. float objectTemplate.lodDistance( float );
  1886. float objectTemplate.longDistance( float );
  1887. float objectTemplate.longMaxDamage( float );
  1888. float objectTemplate.longMinDamage( float );
  1889. float objectTemplate.lookAtClosestTitanOnEnter( float );
  1890. float objectTemplate.lookAtKillerSpeed( float );
  1891. float objectTemplate.lookAtKillerTime( float );
  1892. float objectTemplate.lookAtVictimSpeed( float );
  1893. float objectTemplate.lookAtVictimTime( float );
  1894. int objectTemplate.loopCount( int );
  1895. bool objectTemplate.loseControlWhenEnemyClose( bool );
  1896. int objectTemplate.lowSamples( int );
  1897. bool objectTemplate.maintainCameraOnEnter( bool );
  1898. bool objectTemplate.maintainCameraOnExit( bool );
  1899. bool objectTemplate.maintainCameraOnExitToOtherVehicle( bool );
  1900. float objectTemplate.manDownCameraOffsetInDof( float );
  1901. float objectTemplate.manDownCameraOffsetInUp( float );
  1902. void objectTemplate.mapMaterial( uint, std::string, uint );
  1903. void objectTemplate.mapMaterial( uint, std::string, uint );
  1904. float objectTemplate.mass( float );
  1905. float objectTemplate.mass( float );
  1906. int objectTemplate.material( int );
  1907. float objectTemplate.maxAngleOfAttack( float );
  1908. Vec3 objectTemplate.maxCorner( Vec3 );
  1909. float objectTemplate.maxDistance( float );
  1910. float objectTemplate.maxDistance( float );
  1911. float objectTemplate.maxDistanceUnderWaterSurface( float );
  1912. U32 objectTemplate.maxNrOfObjectSpawned( U32 );
  1913. Math::Vec3 objectTemplate.maxResetSpeed( Math::Vec3 );
  1914. Math::Vec3 objectTemplate.maxRotation( Math::Vec3 );
  1915. float objectTemplate.maxSpawnDelay( float );
  1916. Math::Vec3 objectTemplate.maxSpeed( Math::Vec3 );
  1917. float objectTemplate.maxSpeed( float );
  1918. float objectTemplate.maxTracerScaler( float );
  1919. float objectTemplate.maxTriggerDistance( float );
  1920. float objectTemplate.maxVertRegAngle( float );
  1921. float objectTemplate.mediumDistance( float );
  1922. float objectTemplate.mediumMaxDamage( float );
  1923. float objectTemplate.mediumMinDamage( float );
  1924. int objectTemplate.mediumSamples( int );
  1925. Vec3 objectTemplate.minCorner( Vec3 );
  1926. float objectTemplate.minDistance( float );
  1927. float objectTemplate.minDistanceUnderWaterSurface( float );
  1928. float objectTemplate.minHeightAdjustDistance( float );
  1929. int objectTemplate.minimumSquadSizeForSelection( int );
  1930. float objectTemplate.minimumTimeBetweenTriggering( float );
  1931. Math::Vec3 objectTemplate.minRotation( Math::Vec3 );
  1932. float objectTemplate.minSpawnDelay( float );
  1933. float objectTemplate.minTimeBetweenActivation( float );
  1934. float objectTemplate.minTracerScaler( float );
  1935. float objectTemplate.minTrailVelocity( float );
  1936. float objectTemplate.motionSensor.pingInterval( float );
  1937. float objectTemplate.motionSensor.sensingRadius( float );
  1938. float objectTemplate.motionSensor.showEnemiesDuration( float );
  1939. bool objectTemplate.movableTeamSpawn( bool );
  1940. float objectTemplate.multiply( float );
  1941. std::string objectTemplate.name( void );
  1942. int objectTemplate.nametag.3dMapIcon( int );
  1943. Vec3 objectTemplate.nametag.3dMapIconOffset( Vec3 );
  1944. int objectTemplate.nametag.color( int );
  1945. std::string objectTemplate.nametag.get3dMapIconString( int );
  1946. bool objectTemplate.nametag.glueToEdge( bool );
  1947. bool objectTemplate.nametag.glueToObjectCenter( bool );
  1948. float objectTemplate.nametag.healthActivationLevel( float );
  1949. int objectTemplate.nametag.iconSize( int );
  1950. bool objectTemplate.nametag.inverseTeamSpecific( bool );
  1951. float objectTemplate.nametag.maxDistance( float );
  1952. float objectTemplate.nametag.maxEnemyDistance( float );
  1953. bool objectTemplate.nametag.onlyShowNeutral( bool );
  1954. bool objectTemplate.nametag.opposingIcons( bool );
  1955. int objectTemplate.nametag.secondary3dMapIcon( int );
  1956. bool objectTemplate.nametag.selectable( bool );
  1957. int objectTemplate.nametag.selected3dMapIcon( int );
  1958. void objectTemplate.nametag.set3dMapIconString( int, std::string );
  1959. bool objectTemplate.nametag.show3dIcon( bool );
  1960. bool objectTemplate.Nametag.showArmor( bool );
  1961. bool objectTemplate.nametag.showDistance( bool );
  1962. bool objectTemplate.nametag.showIcon( bool );
  1963. bool objectTemplate.nametag.showIconOnTracker( bool );
  1964. bool objectTemplate.nametag.showInside( bool );
  1965. bool objectTemplate.nametag.showItem( bool );
  1966. bool objectTemplate.nametag.showName( bool );
  1967. bool objectTemplate.nametag.showOutside( bool );
  1968. bool objectTemplate.Nametag.showSupply( bool );
  1969. bool objectTemplate.nametag.teamSpecific( bool );
  1970. bool objectTemplate.Nametag.useAliveArmor( bool );
  1971. bool objectTemplate.nametag.useBoundingRadius( bool );
  1972. bool objectTemplate.nametag.useStrategicObj( bool );
  1973. bool objectTemplate.nametag.useTeamColor( bool );
  1974. float objectTemplate.nametagDetection.detectionDotAngle( float );
  1975. std::string objectTemplate.nameToLookAt( std::string );
  1976. bool objectTemplate.nearCullingEnable( bool );
  1977. std::string objectTemplate.networkableInfo( std::string );
  1978. std::string objectTemplate.networkableInfo( std::string );
  1979. bool objectTemplate.neverDrawAs1p( bool );
  1980. float objectTemplate.newCar2.brakeTorque( float );
  1981. float objectTemplate.newCar2.engineBrakeTorque( float );
  1982. float objectTemplate.newCar2.engineFeedbackMod( float );
  1983. float objectTemplate.newCar2.frictionMod( float );
  1984. float objectTemplate.newCar2.frictionTorque( float );
  1985. float objectTemplate.newCar2.maxRpm( float );
  1986. float objectTemplate.newCar2.minRpm( float );
  1987. float objectTemplate.newCar2.slopeTorqueMod( float );
  1988. bool objectTemplate.newCar2.useClutchedTorque( bool );
  1989. float objectTemplate.newCar2.wheelInertia( float );
  1990. float objectTemplate.newCar2.wheelLatDriveFrictionMod( float );
  1991. float objectTemplate.newCar2.wheelLatFrictionMod( float );
  1992. float objectTemplate.newCar2.wheelLatMinDynamicFriction( float );
  1993. float objectTemplate.newCar2.wheelLatPeakAt( float );
  1994. float objectTemplate.newCar2.wheelLatScale( float );
  1995. float objectTemplate.newCar2.wheelLongDriveFrictionMod( float );
  1996. float objectTemplate.newCar2.wheelLongFrictionMod( float );
  1997. float objectTemplate.newCar2.wheelLongMinDynamicFriction( float );
  1998. float objectTemplate.newCar2.wheelLongPeakAt( float );
  1999. float objectTemplate.newCar2.wheelLongScale( float );
  2000. int objectTemplate.nextCpId( int );
  2001. int objectTemplate.nextTaskId( int );
  2002. int objectTemplate.nextTriggerId( int );
  2003. float objectTemplate.noEffectAtPerpSpeed( float );
  2004. bool objectTemplate.noInitialCollisionWithLauncher( bool );
  2005. bool objectTemplate.noInitialCollisionWithLauncher( bool );
  2006. bool objectTemplate.noPhysics( bool );
  2007. bool objectTemplate.noPowerWhenUpsideDown( bool );
  2008. float objectTemplate.noPropellerEffectAtSpeed( float );
  2009. bool objectTemplate.noRotationFromParent( bool );
  2010. Vec3 objectTemplate.nosePos( Vec3 );
  2011. float objectTemplate.noSoldierCollisionTimer( float );
  2012. float objectTemplate.noVertRegAngle( float );
  2013. int objectTemplate.nrOfObjectToSpawn( int );
  2014. int objectTemplate.numberOfGears( int );
  2015. int objectTemplate.numNetworkedEffects( int );
  2016. int objectTemplate.numPlanes( int );
  2017. bool objectTemplate.objectShadows( bool );
  2018. Vec3 objectTemplate.offset( Vec3 );
  2019. Vec3 objectTemplate.offsetToLookAt( Vec3 );
  2020. int objectTemplate.onActivatedTriggerId( int );
  2021. WeaponItemType objectTemplate.onActivateWeaponItemType( WeaponItemType );
  2022. int objectTemplate.onDestroyNumberOfTargets( int );
  2023. int objectTemplate.onDestroyTargetsWithGroupId( int );
  2024. int objectTemplate.onlyDetonateOnMaterial( int );
  2025. float objectTemplate.onlyDetonateOnMaterialTimeLimit( float );
  2026. bool objectTemplate.onlyLoadIfGenericFirearmEquipped( bool );
  2027. U32 objectTemplate.onlyTakeableByTeam( U32 );
  2028. bool objectTemplate.onlyWhenOccupied( bool );
  2029. int objectTemplate.onMoveToCPId( int );
  2030. int objectTemplate.otherCollisionLod( int );
  2031. int objectTemplate.otherCollisionLod( int );
  2032. float objectTemplate.overheatPenalty( float );
  2033. bool objectTemplate.overrideArmingSpeed( bool );
  2034. float objectTemplate.pan( float );
  2035. float objectTemplate.ParticleMaxSize( float );
  2036. int objectTemplate.particleShaderType( int );
  2037. int objectTemplate.particleShaderType( int );
  2038. int objectTemplate.particleShaderType( int );
  2039. std::string objectTemplate.particleSystemTemplate( std::string );
  2040. std::string objectTemplate.particleType( std::string );
  2041. float objectTemplate.pauseTimeOnTaskComplete( float );
  2042. float objectTemplate.pauseTimeShowNewTask( float );
  2043. float objectTemplate.pauseTimeShowTaskComplete( float );
  2044. int objectTemplate.pcoId( int );
  2045. bool objectTemplate.penetrate.allowLiquidPenetration( bool );
  2046. bool objectTemplate.penetrate.allowSolidPenetration( bool );
  2047. float objectTemplate.percentDamage( float );
  2048. int objectTemplate.physicsFrequency( int );
  2049. float objectTemplate.physicsMod.activationDelay( float );
  2050. void objectTemplate.physicsMod.amplifiedForceSpan( float, float );
  2051. bool objectTemplate.physicsMod.amplifyCollision( bool );
  2052. void objectTemplate.physicsMod.angleSpan( int, float, float );
  2053. float objectTemplate.physicsMod.maxAllowedSpeed( float );
  2054. PhysicsType objectTemplate.physicsType( PhysicsType );
  2055. PhysicsType objectTemplate.physicsType( PhysicsType );
  2056. PhysicsType objectTemplate.physicsType( PhysicsType );
  2057. bool objectTemplate.pickupEnabled( bool );
  2058. float objectTemplate.pitch( float );
  2059. std::string objectTemplate.pitchEnvelope( std::string );
  2060. float objectTemplate.pitchOffset( float );
  2061. Vec2 objectTemplate.pivotOffset( Vec2 );
  2062. Vec2 objectTemplate.pivotOffset( Vec2 );
  2063. Math::Vec3 objectTemplate.PivotPosition( Math::Vec3 );
  2064. bool objectTemplate.playAtEventPosition( bool );
  2065. bool objectTemplate.playCaptureMessage( bool );
  2066. bool objectTemplate.playerOnEnable( bool );
  2067. std::string objectTemplate.podSpawnVehicle( std::string );
  2068. Vec3 objectTemplate.portalPassingPosition( Vec3 );
  2069. Vec3 objectTemplate.portraitCameraOffset( Vec3 );
  2070. Vec3 objectTemplate.portraitCameraTarget( Vec3 );
  2071. Vec3 objectTemplate.portraitLightPosition( Vec3 );
  2072. void objectTemplate.poseCameraPosition( int, Vec3 );
  2073. Vec3 objectTemplate.position( Vec3 );
  2074. RandomDistribution objectTemplate.positionalSpeedInDof( RandomDistribution );
  2075. RandomDistribution objectTemplate.positionalSpeedInRight( RandomDistribution );
  2076. RandomDistribution objectTemplate.positionalSpeedInUp( RandomDistribution );
  2077. Math::Vec3 objectTemplate.positionOffset( Math::Vec3 );
  2078. float objectTemplate.positionToleranceXZ( float );
  2079. VehiclePositionType objectTemplate.positionType( VehiclePositionType );
  2080. float objectTemplate.postProcess.tvDistortionFreq( float );
  2081. float objectTemplate.postProcess.tvDistortionRoll( float );
  2082. float objectTemplate.postProcess.tvDistortionScale( float );
  2083. float objectTemplate.postProcess.tvInterference( float );
  2084. bool objectTemplate.preCacheObject( bool );
  2085. float objectTemplate.preWarmTime( float );
  2086. int objectTemplate.projectileSubGeom( int );
  2087. std::string objectTemplate.projectileTemplate( std::string );
  2088. bool objectTemplate.projectOnHeightmap( bool );
  2089. bool objectTemplate.projectorApplyMask( bool );
  2090. float objectTemplate.projectorAspect( float );
  2091. float objectTemplate.projectorFar( float );
  2092. float objectTemplate.projectorFov( float );
  2093. float objectTemplate.projectorNear( float );
  2094. std::string objectTemplate.projectorTexture( std::string );
  2095. float objectTemplate.proneDelayAfterJump( float );
  2096. float objectTemplate.proneDelayFromStand( float );
  2097. float objectTemplate.pulse.fov( float );
  2098. int objectTemplate.pulse.revealTime( int );
  2099. float objectTemplate.pulse.viewDistance( float );
  2100. bool objectTemplate.pureRotational( bool );
  2101. int objectTemplate.python.onDamageEvent( int );
  2102. int objectTemplate.python.onDestroyEvent( int );
  2103. int objectTemplate.python.onRepairEvent( int );
  2104. int objectTemplate.python.onSpawnEvent( int );
  2105. std::string objectTemplate.qualityLevel( std::string );
  2106. std::string objectTemplate.QualityLevel( std::string );
  2107. float objectTemplate.radialDirection( float );
  2108. int objectTemplate.radio.closeToIndicationDist( int );
  2109. int objectTemplate.radio.closeToIndicationType( int );
  2110. std::string objectTemplate.radio.damageMessage( std::string );
  2111. int objectTemplate.radio.delay( int );
  2112. int objectTemplate.radio.destroyedGameEvent( int );
  2113. std::string objectTemplate.radio.destroyedMessage( std::string );
  2114. std::string objectTemplate.radio.enemyDestroyedMessage( std::string );
  2115. std::string objectTemplate.radio.enemyFireMessage( std::string );
  2116. std::string objectTemplate.radio.enemyNotTakeableMessage( std::string );
  2117. std::string objectTemplate.radio.enemySpawnMessage( std::string );
  2118. std::string objectTemplate.radio.enemyTakeableMessage( std::string );
  2119. std::string objectTemplate.radio.enemyTeamChangeMessage( std::string );
  2120. std::string objectTemplate.radio.failMessage( std::string );
  2121. std::string objectTemplate.radio.friendlyDestroyedMessage( std::string );
  2122. std::string objectTemplate.radio.friendlyFireMessage( std::string );
  2123. std::string objectTemplate.radio.friendlyNotTakeableMessage( std::string );
  2124. std::string objectTemplate.radio.friendlySpawnMessage( std::string );
  2125. std::string objectTemplate.radio.friendlyTakeableMessage( std::string );
  2126. std::string objectTemplate.radio.friendlyTeamChangeMessage( std::string );
  2127. bool objectTemplate.radio.indicationDistance2D( bool );
  2128. std::string objectTemplate.radio.neutralTeamChangeMessage( std::string );
  2129. std::string objectTemplate.radio.repairedMessage( std::string );
  2130. std::string objectTemplate.radio.spottedMessage( std::string );
  2131. std::string objectTemplate.radio.useMessage( std::string );
  2132. float objectTemplate.radius( float );
  2133. float objectTemplate.radius( float );
  2134. float objectTemplate.radius( float );
  2135. float objectTemplate.radius( float );
  2136. float objectTemplate.radius( float );
  2137. float objectTemplate.radius( float );
  2138. float objectTemplate.radius( float );
  2139. float objectTemplate.radius( float );
  2140. float objectTemplate.ragdollLandedDelay( float );
  2141. float objectTemplate.raiseVictimCam( float );
  2142. RandomDistribution objectTemplate.randomAgeFactor( RandomDistribution );
  2143. float objectTemplate.randomColorIntensity( float );
  2144. Vec3 objectTemplate.randomDirectionAngle( Vec3 );
  2145. float objectTemplate.randomIntensity( float );
  2146. int objectTemplate.randomMode( int );
  2147. float objectTemplate.randomRadialDirection( float );
  2148. float objectTemplate.randomRotation( float );
  2149. Vec3 objectTemplate.randomRotation( Vec3 );
  2150. Vec3 objectTemplate.randomRotation( Vec3 );
  2151. float objectTemplate.randomRotation( float );
  2152. float objectTemplate.randomRotation( float );
  2153. Vec3 objectTemplate.randomRotationSpeed( Vec3 );
  2154. Vec3 objectTemplate.randomRotationSpeed( Vec3 );
  2155. float objectTemplate.randomRotationSpeed( float );
  2156. float objectTemplate.randomRotationSpeed( float );
  2157. float objectTemplate.randomSize( float );
  2158. float objectTemplate.randomSize( float );
  2159. float objectTemplate.randomSpeed( float );
  2160. float objectTemplate.randomTimeToLive( float );
  2161. RemoteControlledObjectType objectTemplate.rcType( RemoteControlledObjectType );
  2162. void objectTemplate.readBinary( std::string );
  2163. float objectTemplate.recoil.cameraRecoilSize( float );
  2164. float objectTemplate.recoil.cameraRecoilSpeed( float );
  2165. bool objectTemplate.recoil.goBackOnRecoil( bool );
  2166. bool objectTemplate.recoil.hasRecoilForce( bool );
  2167. float objectTemplate.recoil.recoilForce( float );
  2168. RandomDistribution objectTemplate.recoil.recoilForceLeftRight( RandomDistribution );
  2169. RandomDistribution objectTemplate.recoil.recoilForceUp( RandomDistribution );
  2170. float objectTemplate.recoil.recoilGraphExponent( float );
  2171. int objectTemplate.recoil.recoilGraphFrameCount( int );
  2172. float objectTemplate.recoil.recoilGraphTotalMovement( float );
  2173. float objectTemplate.recoil.recoilSize( float );
  2174. float objectTemplate.recoil.recoilSpeed( float );
  2175. float objectTemplate.recoil.recoilSpeedGB( float );
  2176. float objectTemplate.recoil.zoomModifier( float );
  2177. int objectTemplate.referencePointId( int );
  2178. float objectTemplate.refillAmmoSpeed( float );
  2179. int objectTemplate.regulateFromParent( int );
  2180. int objectTemplate.regulateFromParentPos( int );
  2181. Vec2 objectTemplate.regulatePitch( Vec2 );
  2182. Vec2 objectTemplate.regulatePitch( Vec2 );
  2183. float objectTemplate.regulatePitchFactor( float );
  2184. io::PlayerInputMap objectTemplate.regulatePitchInput( io::PlayerInputMap );
  2185. Vec2 objectTemplate.regulatePosX( Vec2 );
  2186. Vec2 objectTemplate.regulatePosY( Vec2 );
  2187. Vec2 objectTemplate.regulatePosZ( Vec2 );
  2188. Vec2 objectTemplate.regulateRoll( Vec2 );
  2189. Vec2 objectTemplate.regulateRoll( Vec2 );
  2190. float objectTemplate.regulateRollFactor( float );
  2191. io::PlayerInputMap objectTemplate.regulateRollInput( io::PlayerInputMap );
  2192. float objectTemplate.regulateToLift( float );
  2193. Vec3 objectTemplate.regulateVector( Vec3 );
  2194. Vec2 objectTemplate.regulateVerticalPos( Vec2 );
  2195. io::PlayerInputMap objectTemplate.regulateVerticalPosInput( io::PlayerInputMap );
  2196. Vec2 objectTemplate.regulateYaw( Vec2 );
  2197. float objectTemplate.regulateYawFactor( float );
  2198. io::PlayerInputMap objectTemplate.regulateYawInput( io::PlayerInputMap );
  2199. float objectTemplate.regulationTolerance( float );
  2200. RandomDistribution objectTemplate.relativePositionInDof( RandomDistribution );
  2201. RandomDistribution objectTemplate.relativePositionInRight( RandomDistribution );
  2202. RandomDistribution objectTemplate.relativePositionInUp( RandomDistribution );
  2203. Vec3 objectTemplate.relativePositionOffset( Vec3 );
  2204. uint objectTemplate.relativeYCollisionGroupInverse( uint );
  2205. bool objectTemplate.rememberExcessInput( bool );
  2206. float objectTemplate.remoteControl.activationDelay( float );
  2207. float objectTemplate.remoteControl.selfDestructAtTime( float );
  2208. float objectTemplate.remoteControl.throttleValue( float );
  2209. bool objectTemplate.removeAtPlayerDeath( bool );
  2210. void objectTemplate.removeTemplate( int );
  2211. void objectTemplate.replaceItem( std::string );
  2212. bool objectTemplate.replaceWithoutEquip( bool );
  2213. bool objectTemplate.requiresSkill( bool );
  2214. bool objectTemplate.requiresSkill( bool );
  2215. float objectTemplate.respawnDelay( float );
  2216. float objectTemplate.respawnDelay( float );
  2217. float objectTemplate.respawnDelay( float );
  2218. bool objectTemplate.restoreRotationOnExit( bool );
  2219. float objectTemplate.reverbLevel( float );
  2220. bool objectTemplate.rotateAsAnimatedUV( bool );
  2221. std::string objectTemplate.rotateAsAnimatedUVObject( std::string );
  2222. bool objectTemplate.rotateAsAnimatedUVReverse( bool );
  2223. bool objectTemplate.rotateUV( bool );
  2224. float objectTemplate.rotation( float );
  2225. Vec3 objectTemplate.rotationalForce( Vec3 );
  2226. RandomDistribution objectTemplate.rotationalSpeedInDof( RandomDistribution );
  2227. RandomDistribution objectTemplate.rotationalSpeedInRight( RandomDistribution );
  2228. RandomDistribution objectTemplate.rotationalSpeedInUp( RandomDistribution );
  2229. int objectTemplate.rotationAxle( int );
  2230. Vec4 objectTemplate.rotationGraph( Vec4 );
  2231. Vec3 objectTemplate.rotationSpeed( Vec3 );
  2232. Vec3 objectTemplate.rotationSpeed( Vec3 );
  2233. float objectTemplate.rotationSpeed( float );
  2234. float objectTemplate.rotationSpeed( float );
  2235. float objectTemplate.rotationSpeedMod( float );
  2236. float objectTemplate.rotationSpeedModBlur( float );
  2237. Math::Vec3 objectTemplate.runningAwayDistances( Math::Vec3 );
  2238. int objectTemplate.runningAwayReferencePointId( int );
  2239. float objectTemplate.saturation( float );
  2240. bool ObjectTemplate.save( world::IObjectTemplate_ptrproxy );
  2241. bool objectTemplate.saveInSeparateFile( bool );
  2242. Vec3 objectTemplate.scale( Vec3 );
  2243. bool objectTemplate.scaleInputOnCriticalDamage( bool );
  2244. float objectTemplate.score.xpDamageMod( float );
  2245. float objectTemplate.score.xpHealMod( float );
  2246. std::string objectTemplate.seatAnimationSystem( std::string );
  2247. std::string objectTemplate.seatAnimationSystem( std::string );
  2248. void objectTemplate.seatInformation( std::string, Vec3, Vec3 );
  2249. void objectTemplate.seatInformation( std::string, Vec3, Vec3 );
  2250. void objectTemplate.SeatLookLimitDown( float, bool );
  2251. float objectTemplate.seatLookLimitLeft( float );
  2252. float objectTemplate.seatLookLimitRight( float );
  2253. void objectTemplate.SeatLookLimitUp( float, bool );
  2254. float objectTemplate.seatRotateBodyStartLeft( float );
  2255. float objectTemplate.seatRotateBodyStartRight( float );
  2256. HealthTypeSeen objectTemplate.seeHealth.healthTypeSeen( HealthTypeSeen );
  2257. TeamSeen objectTemplate.seeHealth.teamSeen( TeamSeen );
  2258. float objectTemplate.seek.directionBonus( float );
  2259. float objectTemplate.seek.distLoseLock( float );
  2260. bool objectTemplate.seek.ignoreFriendly( bool );
  2261. float objectTemplate.seek.maxAngleLock( float );
  2262. float objectTemplate.seek.maxDistLock( float );
  2263. float objectTemplate.seek.reLockTime( float );
  2264. TargetType objectTemplate.seek.targetType( TargetType );
  2265. TargetType objectTemplate.seek.targetType( TargetType );
  2266. float objectTemplate.seek.trackingDelay( float );
  2267. float objectTemplate.seek.trackingDelay( float );
  2268. bool objectTemplate.selfLights( bool );
  2269. float objectTemplate.selfShadowIntensity( float );
  2270. float objectTemplate.selfShadowIntensity( float );
  2271. bool objectTemplate.selfShadows( bool );
  2272. void objectTemplate.setActiveTemplate( int );
  2273. void objectTemplate.setAIEnterOnSpawn( bool );
  2274. void objectTemplate.setAllowSpawnCloseToVehicle( bool );
  2275. void objectTemplate.setAnimationFrameHeightRelative( float );
  2276. void objectTemplate.setAnimationFrameHeightRelative( float );
  2277. void objectTemplate.setAnimationFrameHeightRelative( float );
  2278. void objectTemplate.setAnimationFrameHeightRelative( float );
  2279. void objectTemplate.setAnimationFrameWidthRelative( float );
  2280. void objectTemplate.setAnimationFrameWidthRelative( float );
  2281. void objectTemplate.setAnimationFrameWidthRelative( float );
  2282. void objectTemplate.setAnimationFrameWidthRelative( float );
  2283. void objectTemplate.setChaseAngle( Vec3, int );
  2284. void objectTemplate.setChaseDistance( float, int );
  2285. void objectTemplate.setChaseOffset( Vec3, int );
  2286. void objectTemplate.setCheckObstruction( float, float, float );
  2287. void objectTemplate.setCollisionMesh( std::string );
  2288. void objectTemplate.setEnterOnSpawn( bool );
  2289. void objectTemplate.setExplodePartAtDestroy( bool );
  2290. void objectTemplate.setFreeCamShakeParams( float, float, float );
  2291. void objectTemplate.setGearRatios( float, float, float, float, float );
  2292. void objectTemplate.setHasTarget( bool );
  2293. void objectTemplate.setHeatBarType( heatBarType );
  2294. void objectTemplate.setIfTitanChangeToWeapon( std::string, float );
  2295. void objectTemplate.setIntermediateDistance( float, int );
  2296. void objectTemplate.setIsSpawnRapeSpawnPoint( bool );
  2297. void objectTemplate.setIsTutorialSpawnPoint( bool );
  2298. void objectTemplate.setMatchItem( std::string );
  2299. void objectTemplate.setMinChaseAngle( Vec3, int );
  2300. void objectTemplate.setMinChaseDistance( float, int );
  2301. void objectTemplate.setMinChaseOffset( Vec3, int );
  2302. void objectTemplate.setMoveToIntermediateSpeed( float, int );
  2303. void objectTemplate.setNotMatchItem( std::string );
  2304. void objectTemplate.setNumWindows( int );
  2305. void objectTemplate.setObjectTemplate( int, std::string );
  2306. void objectTemplate.setOnlyForAI( bool );
  2307. void objectTemplate.setOnlyForHuman( bool );
  2308. float objectTemplate.setPlayerHealthPercent( float );
  2309. void objectTemplate.setPosition( Math::Vec3, int );
  2310. void objectTemplate.setReplaceItem( std::string );
  2311. void objectTemplate.setRotation( Math::Vec3, int );
  2312. void objectTemplate.setScatterSpawnPositions( bool );
  2313. void objectTemplate.setSkeletonCollisionBone( std::string, int, Vec3, float, float, int );
  2314. void objectTemplate.setSoldierExitLocation( Vec3, Vec3 );
  2315. void objectTemplate.setSpawnPositionOffset( Math::Vec3 );
  2316. bool objectTemplate.setTeamOnSpawn( bool );
  2317. void objectTemplate.setVanityCamDistance( float, int );
  2318. void objectTemplate.setVanityCamHeight( float, int );
  2319. void objectTemplate.setVanityCamLookHeight( float, int );
  2320. void objectTemplate.setVehicleType( dice::hfe::world::VehicleType );
  2321. void objectTemplate.setZoomChaseAngle( Vec3, int );
  2322. void objectTemplate.setZoomChaseDistance( float, int );
  2323. void objectTemplate.setZoomChaseOffset( Vec3, int );
  2324. float objectTemplate.shadowIntensity( float );
  2325. float objectTemplate.shakeFactor( float );
  2326. float objectTemplate.sharedStorageSize( float );
  2327. bool objectTemplate.showInFirstPerson( bool );
  2328. bool objectTemplate.showInFirstPerson( bool );
  2329. bool objectTemplate.showInThirdPerson( bool );
  2330. bool objectTemplate.showInThirdPerson( bool );
  2331. bool objectTemplate.showInZoomedMode( bool );
  2332. bool objectTemplate.showInZoomedMode( bool );
  2333. bool objectTemplate.showOnMinimap( bool );
  2334. float objectTemplate.size( float );
  2335. RandomDistribution objectTemplate.size( RandomDistribution );
  2336. Vec4 objectTemplate.sizeGraph( Vec4 );
  2337. Vec3 objectTemplate.sizeModifier( Vec3 );
  2338. void objectTemplate.skeleton( std::string );
  2339. void objectTemplate.skeleton1P( std::string );
  2340. void objectTemplate.skeleton3P( std::string );
  2341. void objectTemplate.skill.addInteractionSkill( GLInteractionType );
  2342. void objectTemplate.skill.addPositionTypeSkill( VehiclePositionType );
  2343. void objectTemplate.skill.addReceiveRepairFromSupplyObjectSkill( VehicleCategory );
  2344. void objectTemplate.skill.addWeaponSkill( WeaponItemType );
  2345. bool objectTemplate.snapToZeroOnNoInput( bool );
  2346. float objectTemplate.softness( float );
  2347. float objectTemplate.soldierAcceleration( float );
  2348. float objectTemplate.soldierCrawlSpeed( float );
  2349. float objectTemplate.soldierCrouchSpeed( float );
  2350. float objectTemplate.soldierDeceleration( float );
  2351. Vec3 objectTemplate.soldierExitPosition( Vec3 );
  2352. Vec3 objectTemplate.soldierExitRotation( Vec3 );
  2353. Vec3 objectTemplate.soldierExitSpeed( Vec3 );
  2354. float objectTemplate.soldierInAirSpeed( float );
  2355. float objectTemplate.soldierJumpFactor( float );
  2356. float objectTemplate.soldierJumpLengthFactor( float );
  2357. float objectTemplate.soldierRunSpeed( float );
  2358. float objectTemplate.soldierSkyDiveAtSpeed( float );
  2359. float objectTemplate.soldierSkyDiveSpeed( float );
  2360. float objectTemplate.soldierSpeedFactor( float );
  2361. float objectTemplate.soldierSprintDissipationTime( float );
  2362. float objectTemplate.soldierSprintLimit( float );
  2363. float objectTemplate.soldierSprintRecoverTime( float );
  2364. float objectTemplate.soldierSprintSpeed( float );
  2365. float objectTemplate.soldierSwimCrawlSpeed( float );
  2366. float objectTemplate.soldierSwimSpeed( float );
  2367. float objectTemplate.soldierTimeToEnableWeapon( float );
  2368. float objectTemplate.soldierWalkSpeed( float );
  2369. void objectTemplate.sound.addReloadTimeSound( int, int );
  2370. std::string objectTemplate.sound.fileName( std::string );
  2371. float objectTemplate.sound.halfVolumeDistance( float );
  2372. bool objectTemplate.sound.is3dSound( bool );
  2373. int objectTemplate.sound.loopCount( int );
  2374. int objectTemplate.sound.maxSoundsPerBurst( int );
  2375. float objectTemplate.sound.minDistance( float );
  2376. bool objectTemplate.sound.muteOnFire( bool );
  2377. bool objectTemplate.sound.noisy( bool );
  2378. float objectTemplate.sound.pan( float );
  2379. float objectTemplate.sound.pitch( float );
  2380. float objectTemplate.sound.reverbLevel( float );
  2381. int objectTemplate.sound.stopType( int );
  2382. float objectTemplate.sound.volume( float );
  2383. std::string objectTemplate.sound.volumeEnvelope( std::string );
  2384. std::string objectTemplate.soundFilename( std::string );
  2385. std::string objectTemplate.soundFilter( std::string );
  2386. std::string objectTemplate.soundFilter( std::string );
  2387. Vec2 objectTemplate.soundIntensityFromSpeed( Vec2 );
  2388. Vec2 objectTemplate.soundIntensityRange( Vec2 );
  2389. bool objectTemplate.soundIntensityUsed( bool );
  2390. float objectTemplate.soundRadius( float );
  2391. float objectTemplate.spacing( float );
  2392. bool objectTemplate.spawn.spawnInPod( bool );
  2393. float objectTemplate.spawn.spawnRadius( float );
  2394. std::string objectTemplate.spawn.spawnVehicle( std::string );
  2395. bool objectTemplate.spawnDelayAtStart( bool );
  2396. bool objectTemplate.spawnInPod( bool );
  2397. Vec3 objectTemplate.spawnOffset( Vec3 );
  2398. float objectTemplate.spawnPoint.radius( float );
  2399. bool objectTemplate.spawnUsedVehicle( bool );
  2400. Vec3ColorFloatIntensity objectTemplate.speccolor( Vec3ColorFloatIntensity );
  2401. io::PlayerInputMap objectTemplate.specialToggleWeaponInput( io::PlayerInputMap );
  2402. float objectTemplate.speed( float );
  2403. float objectTemplate.speedFromParticle( float );
  2404. bool objectTemplate.speedFromPhysics( bool );
  2405. void objectTemplate.speedModifier.addSpeedModifierType( SpeedModifierType );
  2406. float objectTemplate.speedModifier.runSoundDuration( float );
  2407. float objectTemplate.speedModifier.speedMod( float );
  2408. float objectTemplate.speedModifier.sprintSoundDuration( float );
  2409. float objectTemplate.spinWhenNoEngineInAir( float );
  2410. float objectTemplate.spottedModifier.maxDistanceBetweenEnemies( float );
  2411. float objectTemplate.spottedModifier.maxDistanceToEnemy( float );
  2412. int objectTemplate.spottedModifier.maxSpotted( int );
  2413. float objectTemplate.spottedModifier.maxSpottedFailDistance( float );
  2414. float objectTemplate.spottedModifier.spottedDotAngle( float );
  2415. float objectTemplate.sprintDissipationTime( float );
  2416. float objectTemplate.sprintDissipationTime( float );
  2417. float objectTemplate.sprintFactor( float );
  2418. float objectTemplate.sprintLimit( float );
  2419. float objectTemplate.sprintLimit( float );
  2420. float objectTemplate.sprintLossAtJump( float );
  2421. float objectTemplate.sprintRechargeDelayAfterJump( float );
  2422. float objectTemplate.sprintRecoverTime( float );
  2423. float objectTemplate.sprintRecoverTime( float );
  2424. bool objectTemplate.stampLastAction( bool );
  2425. float objectTemplate.standDelayFromProne( float );
  2426. Vec2 objectTemplate.startAgeFromSpeed( Vec2 );
  2427. Vec2 objectTemplate.startAgeRange( Vec2 );
  2428. bool objectTemplate.startAgeUsed( bool );
  2429. bool objectTemplate.startAtCreation( bool );
  2430. bool objectTemplate.startAtCreation( bool );
  2431. bool objectTemplate.startAutoRotateOnEnter( bool );
  2432. float objectTemplate.startDelay( float );
  2433. float objectTemplate.startDelay( float );
  2434. float objectTemplate.startDelay( float );
  2435. float objectTemplate.startDistance( float );
  2436. int objectTemplate.startOnEffects( int );
  2437. RandomDistribution objectTemplate.startRotation( RandomDistribution );
  2438. std::string objectTemplate.statModifier.operation( std::string );
  2439. float objectTemplate.statModifier.value( float );
  2440. void objectTemplate.statusGLEffect.effectName( StatusEffect, std::string );
  2441. float objectTemplate.stepHeight( float );
  2442. int objectTemplate.stopOnEffects( int );
  2443. bool objectTemplate.stopRegulateWhenUnoccupied( bool );
  2444. int objectTemplate.stopType( int );
  2445. int objectTemplate.strategicObject.3dMapIcon( int );
  2446. std::string objectTemplate.strategicObject.destroyedIcon( std::string );
  2447. std::string objectTemplate.strategicObject.intactIcon( std::string );
  2448. bool objectTemplate.strategicObject.isOnePiece( bool );
  2449. int objectTemplate.strategicObject.part( int );
  2450. std::string objectTemplate.strategicObject.strategicObjectName( std::string );
  2451. float objectTemplate.strength( float );
  2452. uint objectTemplate.strikeRadius( uint );
  2453. int objectTemplate.supplyGroupId( int );
  2454. void objectTemplate.supplyGroupNeeded( int, int, bool );
  2455. void objectTemplate.supplyModifier.addModifySupply( ModifiesSupplyType, float );
  2456. int objectTemplate.supplyValueNeededTeam1( int );
  2457. int objectTemplate.supplyValueNeededTeam2( int );
  2458. int objectTemplate.supplyValueTeam1( int );
  2459. int objectTemplate.supplyValueTeam2( int );
  2460. bool objectTemplate.supportsEmitter( bool );
  2461. bool objectTemplate.supportsGlow( bool );
  2462. bool objectTemplate.supportsPerPixel( bool );
  2463. bool objectTemplate.supportsPerVertex( bool );
  2464. Vec3 objectTemplate.surpressPlayerInputVector( Vec3 );
  2465. float objectTemplate.sway.gunSwayLrDirModifier( float );
  2466. float objectTemplate.sway.gunSwayLrDirThreshold( float );
  2467. float objectTemplate.sway.gunSwayLrFactor( float );
  2468. float objectTemplate.sway.gunSwayLrMax( float );
  2469. float objectTemplate.sway.gunSwayLrRandomMax( float );
  2470. float objectTemplate.sway.gunSwayLrRandomMin( float );
  2471. float objectTemplate.sway.gunSwayLrSmoothFactor( float );
  2472. float objectTemplate.sway.gunSwayLrSmoothMax( float );
  2473. float objectTemplate.sway.gunSwayLrSmoothThreshold( float );
  2474. float objectTemplate.sway.gunSwayLrSteps( float );
  2475. float objectTemplate.sway.gunSwayLrUpdateRate( float );
  2476. float objectTemplate.sway.gunSwayPitchDirModifier( float );
  2477. float objectTemplate.sway.gunSwayPitchDirThreshold( float );
  2478. float objectTemplate.sway.gunSwayPitchFactor( float );
  2479. float objectTemplate.sway.gunSwayPitchMax( float );
  2480. float objectTemplate.sway.gunSwayPitchRandomMax( float );
  2481. float objectTemplate.sway.gunSwayPitchRandomMin( float );
  2482. float objectTemplate.sway.gunSwayPitchSmoothFactor( float );
  2483. float objectTemplate.sway.gunSwayPitchSmoothMax( float );
  2484. float objectTemplate.sway.gunSwayPitchSmoothThreshold( float );
  2485. float objectTemplate.sway.gunSwayPitchSteps( float );
  2486. float objectTemplate.sway.gunSwayPitchUpdateRate( float );
  2487. bool objectTemplate.sway.gunSwayUseZoom( bool );
  2488. float objectTemplate.sway.gunSwayZoomModifier( float );
  2489. float objectTemplate.sway.stabilityDuration( float );
  2490. float objectTemplate.sway.stabilityDurationRecoverTime( float );
  2491. float objectTemplate.sway.stabilityRecoverTime( float );
  2492. float objectTemplate.sway.stabilityTime( float );
  2493. bool objectTemplate.switchPlayerOnLock( bool );
  2494. float objectTemplate.takeOverDelayTime( float );
  2495. bool objectTemplate.takeOverInput( bool );
  2496. std::string objectTemplate.target.connectionEffect( std::string );
  2497. bool objectTemplate.target.connectionEffectOnlyWhenZoomed( bool );
  2498. bool objectTemplate.target.disableFireWhenActiveMissile( bool );
  2499. bool objectTemplate.target.disableGuidanceOnReload( bool );
  2500. bool objectTemplate.target.dontLooseGuidanceOnObstruction( bool );
  2501. float objectTemplate.target.lockAngle( float );
  2502. float objectTemplate.target.lockDelay( float );
  2503. float objectTemplate.target.loseLockDelay( float );
  2504. float objectTemplate.target.maxDistance( float );
  2505. bool objectTemplate.target.notifyProjectileOnLostTarget( bool );
  2506. void objectTemplate.target.onLockChangeToWeapon( bool, std::string );
  2507. bool objectTemplate.target.setTargetAtMaxDistance( bool );
  2508. std::string objectTemplate.target.targetObjectTemplate( std::string );
  2509. TargetSystem objectTemplate.target.targetSystem( TargetSystem );
  2510. bool objectTemplate.target.useCameraDirectionToTarget( bool );
  2511. float objectTemplate.target.wireGuidedLookAheadDistance( float );
  2512. Vec3 objectTemplate.targetPosition( Vec3 );
  2513. TargetType objectTemplate.targetType( TargetType );
  2514. float objectTemplate.targetWeight( float );
  2515. int objectTemplate.taskId( int );
  2516. std::string objectTemplate.taskImageName( std::string );
  2517. TutorialTaskType objectTemplate.taskType( TutorialTaskType );
  2518. int objectTemplate.team( int );
  2519. U32 objectTemplate.team( U32 );
  2520. int objectTemplate.team( int );
  2521. int objectTemplate.team( int );
  2522. void objectTemplate.team( int );
  2523. U32 objectTemplate.team( U32 );
  2524. float objectTemplate.teamChange.changePoints( float );
  2525. int objectTemplate.teamChange.defaultMaterial( int );
  2526. float objectTemplate.teamChange.maxChangePoints( float );
  2527. bool objectTemplate.teamFromClosestCP( bool );
  2528. bool objectTemplate.teamOnVehicle( bool );
  2529. int objectTemplate.teamSpecificVisibility( int );
  2530. int objectTemplate.teleportReferencePointId( int );
  2531. std::string objectTemplate.template( std::string );
  2532. bool objectTemplate.templateHasBeenUsed( bool );
  2533. uint objectTemplate.testCount( uint );
  2534. std::string objectTemplate.textureName( std::string );
  2535. std::string objectTemplate.textureName( std::string );
  2536. std::string objectTemplate.textureName( std::string );
  2537. float objectTemplate.textureOffsetVelocity( float );
  2538. float objectTemplate.textureTileFactor( float );
  2539. float objectTemplate.ticketMultiplyer( float );
  2540. float objectTemplate.timeBetweenHealWaves( float );
  2541. float objectTemplate.timeToGetControl( float );
  2542. RandomDistribution objectTemplate.timeToLive( RandomDistribution );
  2543. RandomDistribution objectTemplate.timeToLive( RandomDistribution );
  2544. float objectTemplate.timeToLive( float );
  2545. RandomDistribution objectTemplate.timeToLive( RandomDistribution );
  2546. RandomDistribution objectTemplate.timeToLive( RandomDistribution );
  2547. float objectTemplate.timeToLive( float );
  2548. float objectTemplate.timeToLive( float );
  2549. float objectTemplate.timeToLoseControl( float );
  2550. float objectTemplate.timeUntilTakeable( float );
  2551. bool objectTemplate.toggleMouseLook( bool );
  2552. bool objectTemplate.toggleWeapon( bool );
  2553. float objectTemplate.tolerance( float );
  2554. float objectTemplate.torque( float );
  2555. float objectTemplate.tracerConvergeDistance( float );
  2556. int objectTemplate.tracerInterval( int );
  2557. float objectTemplate.tracerScaler( float );
  2558. float objectTemplate.tracerSizeModifier( float );
  2559. std::string objectTemplate.tracerTemplate( std::string );
  2560. float objectTemplate.trackTurnAcceleration( float );
  2561. float objectTemplate.trackTurnSpeed( float );
  2562. Vec3 objectTemplate.transferCameraRotation( Vec3 );
  2563. Vec3 objectTemplate.transferParentRotation( Vec3 );
  2564. RandomDistribution objectTemplate.Transparency( RandomDistribution );
  2565. Vec4 objectTemplate.transparencyGraph( Vec4 );
  2566. Vec4 objectTemplate.transparencyGraph( Vec4 );
  2567. Vec4 objectTemplate.transparencyGraph( Vec4 );
  2568. float objectTemplate.treeCollisionDiameter( float );
  2569. bool objectTemplate.triggerForEachActivatingPlayer( bool );
  2570. int objectTemplate.triggerId( int );
  2571. int objectTemplate.triggerId( int );
  2572. int objectTemplate.triggerId( int );
  2573. float objectTemplate.turnVelocity( float );
  2574. int objectTemplate.tutorialTaskId( int );
  2575. ItemContainerType objectTemplate.type( ItemContainerType );
  2576. float objectTemplate.uavVehicleFlightHeight( float );
  2577. float objectTemplate.uavVehicleRadius( float );
  2578. float objectTemplate.uavVehicleSampleResolution( float );
  2579. float objectTemplate.uavVehicleSpeed( float );
  2580. std::string objectTemplate.uavVehicleTemplate( std::string );
  2581. bool objectTemplate.unableToChangeTeam( bool );
  2582. bool objectTemplate.unstealthOnDeploy( bool );
  2583. float objectTemplate.unstealthTimeOnFire( float );
  2584. float objectTemplate.upgradeWeapon.abilityAmmoCompUsageIntervalMod( float );
  2585. float objectTemplate.upgradeWeapon.abilityAmmoCompUsageIntervalReplace( float );
  2586. void objectTemplate.upgradeWeapon.addApplyToAssetId( int );
  2587. void objectTemplate.upgradeWeapon.addApplyToWeaponItemType( WeaponItemType );
  2588. void objectTemplate.upgradeWeapon.addCustomGeometry( std::string );
  2589. void objectTemplate.upgradeWeapon.addCustomVisualAttachment( std::string, uint, uint );
  2590. int objectTemplate.upgradeWeapon.ammoCompMagSizeMod( int );
  2591. int objectTemplate.upgradeWeapon.ammoCompMagSizeReplace( int );
  2592. float objectTemplate.upgradeWeapon.ammoCompMinimumTimeUntilReloadMod( float );
  2593. float objectTemplate.upgradeWeapon.ammoCompMinimumTimeUntilReloadReplace( float );
  2594. int objectTemplate.upgradeWeapon.ammoCompNrOfMagsMod( int );
  2595. int objectTemplate.upgradeWeapon.ammoCompNrOfMagsReplace( int );
  2596. float objectTemplate.upgradeWeapon.ammoCompReloadTimeMod( float );
  2597. float objectTemplate.upgradeWeapon.ammoCompReloadTimeReplace( float );
  2598. std::string objectTemplate.upgradeWeapon.animationCompRootTriggerName1p( std::string );
  2599. std::string objectTemplate.upgradeWeapon.animationCompRootTriggerName3p( std::string );
  2600. int objectTemplate.upgradeWeapon.animationCompZoomMessageTrigger1p( int );
  2601. int objectTemplate.upgradeWeapon.animationCompZoomMessageTrigger3p( int );
  2602. UpgradeWeaponTypes objectTemplate.upgradeWeapon.appliesTo( UpgradeWeaponTypes );
  2603. bool objectTemplate.upgradeWeapon.appliesToVehicleWeapons( bool );
  2604. float objectTemplate.upgradeWeapon.detonationCompExplosionDamageMod( float );
  2605. float objectTemplate.upgradeWeapon.detonationCompExplosionForceMod( float );
  2606. float objectTemplate.upgradeWeapon.detonationCompExplosionRadiusMod( float );
  2607. float objectTemplate.upgradeWeapon.detonationCompHotSpotRadiusPercentMod( float );
  2608. float objectTemplate.upgradeWeapon.detonationCompTriggerRadiusMod( float );
  2609. float objectTemplate.upgradeWeapon.deviationCompDevModZoomMod( float );
  2610. float objectTemplate.upgradeWeapon.deviationCompDevModZoomReplace( float );
  2611. float objectTemplate.upgradeWeapon.deviationCompMinDevMod( float );
  2612. float objectTemplate.upgradeWeapon.deviationCompMinDevModZoomMod( float );
  2613. float objectTemplate.upgradeWeapon.deviationCompMinDevModZoomReplace( float );
  2614. float objectTemplate.upgradeWeapon.deviationCompMinDevReplace( float );
  2615. void objectTemplate.upgradeWeapon.deviationCompSetFireDevMod( float, float, float );
  2616. void objectTemplate.upgradeWeapon.deviationCompSetFireDevReplace( float, float, float );
  2617. int objectTemplate.upgradeWeapon.fireCompBatchSizeMod( int );
  2618. int objectTemplate.upgradeWeapon.fireCompBatchSizeReplace( int );
  2619. int objectTemplate.upgradeWeapon.fireCompMaxProjectilesInWorldMod( int );
  2620. int objectTemplate.upgradeWeapon.fireCompMaxProjectilesInWorldReplace( int );
  2621. bool objectTemplate.upgradeWeapon.isUsingSilencer( bool );
  2622. float objectTemplate.upgradeWeapon.projectileGravityModifierMod( float );
  2623. float objectTemplate.upgradeWeapon.projectileGravityModifierReplace( float );
  2624. float objectTemplate.upgradeWeapon.projectileInitialMaxDamageMod( float );
  2625. float objectTemplate.upgradeWeapon.projectileInitialMaxDamageReplace( float );
  2626. float objectTemplate.upgradeWeapon.projectileInitialMinDamageMod( float );
  2627. float objectTemplate.upgradeWeapon.projectileInitialMinDamageReplace( float );
  2628. float objectTemplate.upgradeWeapon.projectileLongDistanceMod( float );
  2629. float objectTemplate.upgradeWeapon.projectileLongDistanceReplace( float );
  2630. float objectTemplate.upgradeWeapon.projectileLongMaxDamageMod( float );
  2631. float objectTemplate.upgradeWeapon.projectileLongMaxDamageReplace( float );
  2632. float objectTemplate.upgradeWeapon.projectileLongMinDamageMod( float );
  2633. float objectTemplate.upgradeWeapon.projectileLongMinDamageReplace( float );
  2634. float objectTemplate.upgradeWeapon.projectileMediumDistanceMod( float );
  2635. float objectTemplate.upgradeWeapon.projectileMediumDistanceReplace( float );
  2636. float objectTemplate.upgradeWeapon.projectileMediumMaxDamageMod( float );
  2637. float objectTemplate.upgradeWeapon.projectileMediumMaxDamageReplace( float );
  2638. float objectTemplate.upgradeWeapon.projectileMediumMinDamageMod( float );
  2639. float objectTemplate.upgradeWeapon.projectileMediumMinDamageReplace( float );
  2640. RandomDistribution objectTemplate.upgradeWeapon.projectileTimeToLiveMod( RandomDistribution );
  2641. RandomDistribution objectTemplate.upgradeWeapon.projectileTimeToLiveReplace( RandomDistribution );
  2642. float objectTemplate.upgradeWeapon.projectileVelocityMod( float );
  2643. float objectTemplate.upgradeWeapon.projectileVelocityReplace( float );
  2644. RandomDistribution objectTemplate.upgradeWeapon.recoilCompRecoilForceLeftRightMod( RandomDistribution );
  2645. RandomDistribution objectTemplate.upgradeWeapon.recoilCompRecoilForceLeftRightReplace( RandomDistribution );
  2646. RandomDistribution objectTemplate.upgradeWeapon.recoilCompRecoilForceUpMod( RandomDistribution );
  2647. RandomDistribution objectTemplate.upgradeWeapon.recoilCompRecoilForceUpReplace( RandomDistribution );
  2648. float objectTemplate.upgradeWeapon.recoilCompZoomModifierMod( float );
  2649. float objectTemplate.upgradeWeapon.recoilCompZoomModifierReplace( float );
  2650. float objectTemplate.upgradeWeapon.targetCompMaxTargetDistanceMod( float );
  2651. float objectTemplate.upgradeWeapon.targetCompMaxTargetDistanceReplace( float );
  2652. int objectTemplate.upgradeWeapon.weaponHudAltGuiIndexReplace( int );
  2653. int objectTemplate.upgradeWeapon.weaponHudGuiIndexReplace( int );
  2654. void objectTemplate.upgradeWeapon.zoomCompAddZoomFactorReplace( float, CameraViewMode );
  2655. bool objectTemplate.upgradeWeapon.zoomCompApplyDOFOnZoomReplace( bool );
  2656. float objectTemplate.upgradeWeapon.zoomCompChangeFovDelayReplace( float );
  2657. bool objectTemplate.upgradeWeapon.zoomCompDisableMuzzleWhenZoomedReplace( bool );
  2658. bool objectTemplate.upgradeWeapon.zoomCompHideOnZoomReplace( bool );
  2659. float objectTemplate.upgradeWeapon.zoomCompMouseSpeedModReplace( float );
  2660. bool objectTemplate.upgradeWeapon.zoomCompPreventZoomWhen3PReplace( bool );
  2661. bool objectTemplate.upgradeWeapon.zoomCompUseZoomFineTuningReplace( bool );
  2662. float objectTemplate.upgradeWeapon.zoomCompZoomDelayReplace( float );
  2663. float objectTemplate.upgradeWeapon.zoomCompZoomedWeaponRenderFOVReplace( float );
  2664. int objectTemplate.upgradeWeapon.zoomCompZoomFineTuneStepsReplace( int );
  2665. bool objectTemplate.upgradeWeapon.zoomCompZoomFineTuningNeedsUnlockReplace( bool );
  2666. int objectTemplate.upgradeWeapon.zoomCompZoomLodReplace( int );
  2667. bool objectTemplate.upgradeWeapon.zoomCompZoomOutOnReloadReplace( bool );
  2668. bool objectTemplate.upgradeWeapon.zoomCompZoomWhenBusyReplace( bool );
  2669. bool objectTemplate.useAbsoluteDirection( bool );
  2670. float objectTemplate.useButtonRadius( float );
  2671. bool objectTemplate.useColorTransform( bool );
  2672. void objectTemplate.useCount.addApplyToWeaponItemType( WeaponItemType );
  2673. bool objectTemplate.usedByAi( bool );
  2674. bool objectTemplate.useDeAcceleration( bool );
  2675. bool objectTemplate.usedOnTransparentSurface( bool );
  2676. bool objectTemplate.useInstantAmmoRefillOnCategories( bool );
  2677. bool objectTemplate.useObjectCollision( bool );
  2678. bool objectTemplate.useProjectileCamera( bool );
  2679. dice::hfe::world::VehicleCategory objectTemplate.vehicleCategory( dice::hfe::world::VehicleCategory );
  2680. float objectTemplate.vehicleCollisionAngleLeftRight( float );
  2681. float objectTemplate.vehicleCollisionAngleUpMax( float );
  2682. float objectTemplate.vehicleCollisionAngleUpMin( float );
  2683. void objectTemplate.vehicleCollisionModifier( int, float, float );
  2684. float objectTemplate.vehicleCrushImpulseModifier( float );
  2685. std::string objectTemplate.vehicleHud.AbilityIcon( std::string );
  2686. void objectTemplate.vehicleHud.addAbilityIcon( std::string );
  2687. void objectTemplate.vehicleHud.addShowOnCamMode( int );
  2688. void objectTemplate.vehicleHud.addVehicleIcon( std::string );
  2689. bool objectTemplate.vehicleHud.alwaysShowOnMinimap( bool );
  2690. bool objectTemplate.vehicleHud.canBeSpotted( bool );
  2691. bool objectTemplate.vehicleHud.disableOnSprint( bool );
  2692. bool objectTemplate.vehicleHud.displaySelectionOnEnter( bool );
  2693. bool objectTemplate.vehicleHud.enablePostProcessingOnGuiIndex( bool );
  2694. bool objectTemplate.vehicleHud.getShowOnCamMode( int );
  2695. int objectTemplate.vehicleHud.guiIndex( int );
  2696. bool objectTemplate.vehicleHud.hasTurretIcon( bool );
  2697. std::string objectTemplate.vehicleHud.hudName( std::string );
  2698. std::string objectTemplate.vehicleHud.injurySound( std::string );
  2699. bool objectTemplate.vehicleHud.isCoDriver( bool );
  2700. std::string objectTemplate.vehicleHud.kitAbility( std::string );
  2701. std::string objectTemplate.vehicleHud.kitAbilityBg( std::string );
  2702. int objectTemplate.vehicleHud.maxClimbSpeed( int );
  2703. std::string objectTemplate.vehicleHud.miniMapBackgroundIcon( std::string );
  2704. std::string objectTemplate.vehicleHud.miniMapIcon( std::string );
  2705. std::string objectTemplate.vehicleHud.miniMapIconInside( std::string );
  2706. std::string objectTemplate.vehicleHud.miniMapIconLeaderSize( std::string );
  2707. Vec2 objectTemplate.vehicleHud.miniMapIconOffset( Vec2 );
  2708. Vec2 objectTemplate.vehicleHud.miniMapIconOffsetInside( Vec2 );
  2709. Vec2 objectTemplate.vehicleHud.miniMapIconSize( Vec2 );
  2710. Vec2 objectTemplate.vehicleHud.miniMapIconSizeInside( Vec2 );
  2711. std::string objectTemplate.vehicleHud.miniMapInfo( std::string );
  2712. std::string objectTemplate.vehicleHud.miniMapReloadIcon( std::string );
  2713. Vec2 objectTemplate.vehicleHud.miniMapReloadIconOffset( Vec2 );
  2714. std::string objectTemplate.vehicleHud.pantingSound( std::string );
  2715. bool objectTemplate.vehicleHud.sendDestroyedHudEvent( bool );
  2716. bool objectTemplate.vehicleHud.showCrossHair( bool );
  2717. bool objectTemplate.vehicleHud.showInfo( bool );
  2718. int objectTemplate.vehicleHud.showOnCamMode( int );
  2719. bool objectTemplate.vehicleHud.showOnEnemyMinimap( bool );
  2720. bool objectTemplate.vehicleHud.showOneSecondaryGunnerAngle( bool );
  2721. std::string objectTemplate.vehicleHud.spottedIcon( std::string );
  2722. int objectTemplate.vehicleHud.spottedIconSize( int );
  2723. bool objectTemplate.vehicleHud.standardHelpEnabled( bool );
  2724. std::string objectTemplate.vehicleHud.typeIcon( std::string );
  2725. bool objectTemplate.vehicleHud.useChildArmor( bool );
  2726. bool objectTemplate.vehicleHud.useChildHud( bool );
  2727. bool objectTemplate.vehicleHud.usePlayerIcon( bool );
  2728. bool objectTemplate.vehicleHud.useSelectionIcons( bool );
  2729. bool objectTemplate.vehicleHud.useVehicleCameraRotation( bool );
  2730. bool objectTemplate.vehicleHud.useVehicleCommRose( bool );
  2731. std::string objectTemplate.vehicleHud.vehicleIcon( std::string );
  2732. Vec2 objectTemplate.vehicleHud.vehicleIconPos( Vec2 );
  2733. int objectTemplate.vehicleHud.vehicleType( int );
  2734. bool objectTemplate.vehicleHud.zoomOnMinimap( bool );
  2735. float objectTemplate.velocity( float );
  2736. bool objectTemplate.visibleOn3dMap( bool );
  2737. bool objectTemplate.visibleOn3dMap( bool );
  2738. float objectTemplate.volume( float );
  2739. std::string objectTemplate.volumeEnvelope( std::string );
  2740. int objectTemplate.volumeGroup( int );
  2741. float objectTemplate.warningDistance( float );
  2742. std::string objectTemplate.warningHud.getFirstWarningSound( TargetType );
  2743. std::string objectTemplate.warningHud.getSecondWarningSound( TargetType );
  2744. std::string objectTemplate.warningHud.getThirdWarningSound( TargetType );
  2745. std::string objectTemplate.warningHud.getWarningIcon( TargetType );
  2746. bool objectTemplate.warningHud.getWarningType( TargetType );
  2747. void objectTemplate.warningHud.setFirstWarningSound( TargetType, std::string );
  2748. void objectTemplate.warningHud.setSecondWarningSound( TargetType, std::string );
  2749. void objectTemplate.warningHud.setThirdWarningSound( TargetType, std::string );
  2750. void objectTemplate.warningHud.setWarningIcon( TargetType, std::string );
  2751. void objectTemplate.warningHud.setWarningType( TargetType, bool );
  2752. float objectTemplate.waterHeight( float );
  2753. float objectTemplate.waterSurfaceOffset( float );
  2754. std::string objectTemplate.weaponHud.abilityIcon( std::string );
  2755. void objectTemplate.weaponHud.addShowOnCamMode( int );
  2756. std::string objectTemplate.weaponHud.altCrosshairIcon( std::string );
  2757. int objectTemplate.weaponHud.altGuiIndex( int );
  2758. std::string objectTemplate.weaponHud.altWeaponIcon( std::string );
  2759. std::string objectTemplate.weaponHud.ammoBarBackIcon( std::string );
  2760. std::string objectTemplate.weaponHud.ammoBarFrontIcon( std::string );
  2761. std::string objectTemplate.weaponHud.ammoIcon( std::string );
  2762. std::string objectTemplate.weaponHud.clipIcon( std::string );
  2763. std::string objectTemplate.weaponHud.crosshairIcon( std::string );
  2764. int objectTemplate.weaponHud.crosshairIconSize( int );
  2765. std::string objectTemplate.weaponHud.descrString( std::string );
  2766. int objectTemplate.weaponHud.deviationFactor( int );
  2767. bool objectTemplate.weaponHud.disableOnSprint( bool );
  2768. bool objectTemplate.weaponHud.displaySelectOnActivation( bool );
  2769. bool objectTemplate.weaponHud.enableMouse( bool );
  2770. int objectTemplate.weaponHud.enablePostProcessingOnGuiIndex( int );
  2771. std::string objectTemplate.weaponHud.firstLockSound( std::string );
  2772. bool objectTemplate.weaponHud.getShowOnCamMode( int );
  2773. int objectTemplate.weaponHud.guiIndex( int );
  2774. bool objectTemplate.weaponHud.hasDistanceCounter( bool );
  2775. bool objectTemplate.weaponHud.hasFireRate( bool );
  2776. bool objectTemplate.weaponHud.hasMag( bool );
  2777. bool objectTemplate.weaponHud.hasRangeFinder( bool );
  2778. bool objectTemplate.weaponHud.hasScanProgress( bool );
  2779. std::string objectTemplate.weaponHud.hudName( std::string );
  2780. bool objectTemplate.weaponHud.ignoreTargetDistance( bool );
  2781. int objectTemplate.weaponHud.maxVisualDeviation( int );
  2782. int objectTemplate.weaponHud.minVisualDeviation( int );
  2783. std::string objectTemplate.weaponHud.notAbilityIcon( std::string );
  2784. std::string objectTemplate.weaponHud.notSelectedIcon( std::string );
  2785. std::string objectTemplate.weaponHud.overheatSound( std::string );
  2786. std::string objectTemplate.weaponHud.renderedPicture( std::string );
  2787. std::string objectTemplate.weaponHud.secondLockSound( std::string );
  2788. std::string objectTemplate.weaponHud.selectIcon( std::string );
  2789. void objectTemplate.weaponHud.sendRadioMessageOnActivation( std::string );
  2790. void objectTemplate.weaponHud.sendRadioMessageOnDeploy( std::string, bool );
  2791. bool objectTemplate.weaponHud.showAmmo( bool );
  2792. bool objectTemplate.weaponHud.showBatteryIconInHud( bool );
  2793. bool objectTemplate.weaponHud.ShowClips( bool );
  2794. bool objectTemplate.weaponHud.showInfo( bool );
  2795. int objectTemplate.weaponHud.showOnCamMode( int );
  2796. std::string objectTemplate.weaponHud.specialAbilityIcon( std::string );
  2797. bool objectTemplate.weaponHud.switchGuiOnCamera( bool );
  2798. std::string objectTemplate.weaponHud.unlockIcon( std::string );
  2799. bool objectTemplate.weaponhud.useCartridgeBar( bool );
  2800. std::string objectTemplate.weaponHud.weaponIcon( std::string );
  2801. WeaponItemType objectTemplate.weaponsItemType( WeaponItemType );
  2802. WeaponItemType objectTemplate.weaponsItemType( WeaponItemType );
  2803. float objectTemplate.width( float );
  2804. float objectTemplate.windAffectionFactor( float );
  2805. float objectTemplate.windBlowTime( float );
  2806. Vec3 objectTemplate.windDirection( Vec3 );
  2807. float objectTemplate.windFalloff( float );
  2808. bool objectTemplate.windIsDynamic( bool );
  2809. float objectTemplate.windRadialFalloff( float );
  2810. float objectTemplate.windSpeed( float );
  2811. std::string objectTemplate.windType( std::string );
  2812. float objectTemplate.wingLift( float );
  2813. float objectTemplate.wingToRegulatorRatio( float );
  2814. bool objectTemplate.workOnSoldiers( bool );
  2815. bool objectTemplate.workOnSoldiers( bool );
  2816. bool objectTemplate.workOnVehicles( bool );
  2817. bool objectTemplate.workOnVehicles( bool );
  2818. float objectTemplate.worldFOV( float );
  2819. float objectTemplate.worldFOV( float );
  2820. void objectTemplate.writeBinary( std::string );
  2821. bool objectTemplate.writeZ( bool );
  2822. void objectTemplate.zoom.addZoomFactor( float, CameraViewMode );
  2823. bool objectTemplate.zoom.allowUntoggledFire( bool );
  2824. bool objectTemplate.zoom.applyDoFOnZoom( bool );
  2825. int objectTemplate.zoom.changeCameraId( int );
  2826. CameraViewMode objectTemplate.zoom.changeCameraViewMode( CameraViewMode );
  2827. float objectTemplate.zoom.changeFovDelay( float );
  2828. bool objectTemplate.zoom.disableMuzzleWhenZoomed( bool );
  2829. bool objectTemplate.zoom.hideOnZoom( bool );
  2830. float objectTemplate.zoom.mouseSpeedMod( float );
  2831. bool objectTemplate.zoom.preventZoomWhen3P( bool );
  2832. int objectTemplate.zoom.startCameraId( int );
  2833. CameraViewMode objectTemplate.zoom.startCameraViewMode( CameraViewMode );
  2834. bool objectTemplate.zoom.useProjectileCamera( bool );
  2835. bool objectTemplate.zoom.useZoomFineTuning( bool );
  2836. float objectTemplate.zoom.zoomDelay( float );
  2837. float objectTemplate.zoom.zoomedWeaponRenderFOV( float );
  2838. int objectTemplate.zoom.zoomFineTuneSteps( int );
  2839. bool objectTemplate.zoom.zoomFineTuningNeedsUnlock( bool );
  2840. int objectTemplate.zoom.zoomLod( int );
  2841. bool objectTemplate.zoom.zoomOutAfterFire( bool );
  2842. bool objectTemplate.zoom.zoomOutOnReload( bool );
  2843. bool objectTemplate.zoom.zoomWhenBusy( bool );
  2844. RandomDistribution objectTemplate.zRotation( RandomDistribution );
  2845. float objectTemplate.zRotationSnap( float );
  2846. void object.togglePause( void );
  2847. bool overgrowth.addMaterial( std::string, uint );
  2848. bool overgrowth.addType( std::string );
  2849. float overgrowth.closeDistFade( float );
  2850. float overgrowth.closeDistPercentage( float );
  2851. float overgrowth.editorEnable( float );
  2852. void overgrowth.exportToTerrainTexture( void );
  2853. void overgrowth.generateAll( void );
  2854. std::string overgrowth.getActiveMaterialName( void );
  2855. std::string overgrowth.getGeometryList( void );
  2856. float overgrowth.getLodDistance( int );
  2857. std::string overgrowth.getMaterialList( void );
  2858. std::string overgrowth.getTypeList( void );
  2859. void overgrowth.paintMaterial( float, float, float, int );
  2860. void overgrowth.paintShadowmap( float, float, float, int );
  2861. std::string overgrowth.path( std::string );
  2862. void overgrowth.postLoad( void );
  2863. void overgrowth.preLoad( void );
  2864. bool overgrowth.removeActiveMaterial( void );
  2865. bool overgrowth.removeActiveType( void );
  2866. void overgrowth.save( void );
  2867. void overgrowth.setActiveMaterial( std::string );
  2868. void overgrowth.setActiveType( std::string );
  2869. void overgrowth.setAtlasGenerationSourcePath( std::string );
  2870. float overgrowthType.density( float );
  2871. std::string overgrowthType.geometry( std::string );
  2872. float overgrowthType.minRadiusToOthers( float );
  2873. float overgrowthType.minRadiusToSame( float );
  2874. float overgrowthType.normalScale( float );
  2875. Vec2 overgrowthType.randomScale( Vec2 );
  2876. float overgrowthType.rotationScale( float );
  2877. float overgrowth.viewDistance( float );
  2878. float overgrowth.viewDistance( float );
  2879. float overgrowth.viewDistanceScale( float );
  2880. bool particleSystemManager.affectedByWind( bool );
  2881. bool particleSystemManager.drawBoundingBoxEnable( bool );
  2882. bool particleSystemManager.drawStats( bool );
  2883. bool particleSystemManager.drawStats( bool );
  2884. float particleSystemManager.nsaShimmerIntensity( float );
  2885. float particleSystemManager.nsaShimmerPhases( float );
  2886. float particleSystemManager.nsaShimmerSpeed( float );
  2887. float particleSystemManager.overdrawScale( float );
  2888. uint particleSystemManager.particleSystemShaderQuality( uint );
  2889. int particleSystemManager.qualityLevel( int );
  2890. void particleSystemManager.resetStats( void );
  2891. float particleSystemManager.shimmerIntensity( float );
  2892. float particleSystemManager.shimmerPhases( float );
  2893. float particleSystemManager.shimmerSpeed( float );
  2894. float particleSystemManager.startFadePercentageOfViewDistance( float );
  2895. float particleSystemManager.startLodPercentageOfLodDistance( float );
  2896. float particleSystemManager.trailShimmerIntensity( float );
  2897. float particleSystemManager.trailShimmerPhases( float );
  2898. float particleSystemManager.trailShimmerSpeed( float );
  2899. float particleSystemManager.viewDistance( float );
  2900. float physics.gravity( float );
  2901. IPlayer* Player.active( IPlayer* );
  2902. IPlayer* Player.create( std::string, std::string );
  2903. bool player.isAi( bool );
  2904. bool player.isNetwork( bool );
  2905. std::string Player.list( void );
  2906. std::string Player.listPlayerClasses( void );
  2907. std::string player.moveTo( Vec3 );
  2908. std::string player.name( void );
  2909. bool Player.saveAll( std::string );
  2910. bool player.setVehicleWithInputId( IObject_ptrproxy, int );
  2911. IObject_ptrproxy player.vehicle( IObject_ptrproxy );
  2912. float portraitManager.customFov( float );
  2913. void portraitManager.getPortrait( int );
  2914. bool pythonHost.reinitialize( void );
  2915. void pythonHost.sendCommand( std::string );
  2916. void radio.callForAmmo( void );
  2917. void radio.callForMedic( void );
  2918. void radio.callForRepair( void );
  2919. bool radioInterface.mouseOver( int );
  2920. bool radioInterface.selectOrder( std::string );
  2921. void radioInterface.setStringMap( std::string, std::string, std::string );
  2922. void radioInterface.setVariableMap( std::string, std::string, std::string );
  2923. void radio.sendKitMessage( void );
  2924. void radio.sendSpottedMessage( bool, world::VehicleType );
  2925. void radio.setSpottedMenuActive( void );
  2926. bool radioVehicleInterface.selectOrder( std::string );
  2927. void radioVehicleInterface.setStringMap( std::string, std::string, std::string );
  2928. void radioVehicleInterface.setVariableMap( std::string, std::string, std::string );
  2929. void ragDoll.active( bool );
  2930. void ragDoll.addAngularConstraint( int, int, int, float );
  2931. void ragDoll.addBone( int, int );
  2932. void ragDoll.addCapsuleCollision( int, int );
  2933. void ragDoll.addConstraint( int, int );
  2934. void ragDoll.addDihedralAngleConstraint( int, int, int, int, float );
  2935. void ragDoll.addDistanceLessThanConstraint( int, int, float );
  2936. void ragDoll.addForce( int, Vec3 );
  2937. void ragDoll.addJointConstraint( int, int );
  2938. void ragDoll.addParticle( int, float );
  2939. void ragDoll.drawConstraints( bool );
  2940. void ragDoll.gravity( float );
  2941. void ragDoll.linkMode( int, int );
  2942. void ragDoll.lockBone( int, int );
  2943. void ragDoll.removeConstraint( int, int );
  2944. void ragDoll.reset( void );
  2945. void ragDoll.save( void );
  2946. void ragDoll.setParticleCollisionCriteria( float, float );
  2947. void ragDoll.skeleton( std::string );
  2948. void ragDoll.toSkeleton( int, int, int );
  2949. Vec2 rainManager.angleSpeed( Vec2 );
  2950. bool rainManager.cellDisplay( bool );
  2951. void rainManager.clearChanges( void );
  2952. Vec3 rainManager.emitRadius( Vec3 );
  2953. bool rainManager.enabled( bool );
  2954. float rainManager.fadeOutRange( float );
  2955. bool rainManager.freeze( bool );
  2956. bool rainManager.getChanged( void );
  2957. bool rainManager.lineDisplay( bool );
  2958. float rainManager.lineLength( float );
  2959. Vec3 rainManager.maxDeviation( Vec3 );
  2960. float rainManager.maxRandomChange( float );
  2961. Vec3 rainManager.offset( Vec3 );
  2962. Vec4 rainManager.particleColor( Vec4 );
  2963. int rainManager.particleCount( int );
  2964. float rainManager.particleMaxSize( float );
  2965. Vec3 rainManager.particleScale( Vec3 );
  2966. float rainManager.particleSize( float );
  2967. float rainManager.particleSpeed( float );
  2968. Vec3 rainManager.particleVelocity( Vec3 );
  2969. Vec4 rainManager.pos( Vec4 );
  2970. int rainManager.randomDeviationAngleSpeed( int );
  2971. int rainManager.randomness( int );
  2972. std::string rainManager.texture( std::string );
  2973. bool rankSettings.save( void );
  2974. void rankSettings.setMaxPrestigeRotations( int );
  2975. void rankSettings.setMinLevelToActivatePrestige( int );
  2976. void rankSettings.setPrestigeLevel( int, int );
  2977. void rankSettings.setPrestigePercentAwardedOnDamage( float );
  2978. void reactiveAbilities.addYPos( float );
  2979. void reactiveAbilities.setMovementSpeed( float );
  2980. void reactiveAbilities.setStartYPos( float );
  2981. void reactiveAbilities.setXPos( float );
  2982. bool renderer.alphaToMask( bool );
  2983. float renderer.bloomFilterContrast( float );
  2984. float renderer.bloomOverlayAmount( float );
  2985. float renderer.bloomSize( float );
  2986. float renderer.bloomWeightScale( float );
  2987. Vec2 renderer.camouflageOffset( Vec2 );
  2988. Vec3 renderer.colorBrightness( Vec3 );
  2989. Vec3 renderer.defaultColorTint( Vec3 );
  2990. Vec3 renderer.defaultContrast( Vec3 );
  2991. float renderer.defaultSaturation( float );
  2992. bool renderer.disableFadeOnRoads( bool );
  2993. bool renderer.draw1pMeshes( bool );
  2994. bool renderer.drawBlurredOverlay( bool );
  2995. bool renderer.drawBundledMeshes( bool );
  2996. int renderer.drawFps( int );
  2997. bool renderer.drawGraphs( bool );
  2998. bool renderer.drawHud( bool );
  2999. bool renderer.drawNametags( bool );
  3000. bool renderer.drawObjects( bool );
  3001. bool renderer.drawOutLines( bool );
  3002. bool renderer.drawOvergrowth( bool );
  3003. bool renderer.drawParticles( bool );
  3004. bool renderer.drawPostProduction( bool );
  3005. bool renderer.drawRoads( bool );
  3006. bool renderer.drawShadows( bool );
  3007. bool renderer.drawSkinnedMeshes( bool );
  3008. bool renderer.drawSkyDome( bool );
  3009. bool renderer.drawStaticMeshes( bool );
  3010. bool renderer.drawSunFlare( bool );
  3011. bool renderer.drawTerrain( bool );
  3012. bool renderer.drawTrees( bool );
  3013. bool renderer.drawUndergrowth( bool );
  3014. void renderer.dumpScreen( std::string );
  3015. int renderer.empEffectLevel( int );
  3016. float renderer.empEnableSimpleShader( float );
  3017. float renderer.empStaticNoiseAmount( float );
  3018. float renderer.empVerticalRoll( float );
  3019. float renderer.empWarpAmount( float );
  3020. float renderer.empWarpFrequency( float );
  3021. bool renderer.enableHWOcclusion( bool );
  3022. float Renderer.fieldOfView1p( float );
  3023. Vec3 renderer.fogColor( Vec3 );
  3024. Vec4 renderer.fogStartEndAndBase( Vec4 );
  3025. Vec4 renderer.fogStartEndAndBase( Vec4 );
  3026. float renderer.globalBundleMeshLodDistanceScale( float );
  3027. float renderer.globalSkinnedMeshLodDistanceScale( float );
  3028. float renderer.globalStaticMeshLodDistanceScale( float );
  3029. bool renderer.glowEnabled( bool );
  3030. float renderer.glowStrength( float );
  3031. bool renderer.hud( bool );
  3032. float renderer.indoorBundledMeshCullDistance( float );
  3033. float renderer.indoorSkinnedMeshCullDistance( float );
  3034. void renderer.listScreenModes( void );
  3035. void renderer.makeTopWorldScreen( U32, std::string, Vec3, float );
  3036. float renderer.minCullDistance( float );
  3037. bool renderer.presentAsync( bool );
  3038. uint renderer.renderAheadLimit( uint );
  3039. float renderer.roadDepthBias( float );
  3040. float renderer.roadLodDistMod( float );
  3041. float renderer.roadSlopeScaleDepthBias( float );
  3042. void renderer.runTitanExplosion( void );
  3043. int renderer.screenMode( int );
  3044. void renderer.setColorCorrectionTexture( std::string );
  3045. void renderer.setFilmGrainSize( float );
  3046. void renderer.setFilmGrainStrength( float );
  3047. bool renderer.showBloomOverlayTexture( bool );
  3048. float renderer.tweakNearPlane( float );
  3049. float renderer.tweakNearPlane1p( float );
  3050. bool renderer.useSunScaling( bool );
  3051. bool renderer.vsync( bool );
  3052. float renderer.waterAlphaAdd( float );
  3053. float renderer.waterAlphaHeightMul( float );
  3054. float renderer.waterAnimSpeed( float );
  3055. Vec3 renderer.waterColor( Vec3 );
  3056. Vec3 renderer.waterFogColor( Vec3 );
  3057. Vec4 renderer.waterFogStartEndAndBase( Vec4 );
  3058. std::string renderer.waterNormalMap( std::string );
  3059. Vec2 renderer.waterScroll( Vec2 );
  3060. Vec4 renderer.waterSpecularColor( Vec4 );
  3061. float renderer.waterSpecularPower( float );
  3062. void responsePhysicsManager.dumpLists( void );
  3063. void scoreboard.setToggleShow( int );
  3064. void scoreboard.singleClick( int );
  3065. bool SettingsManager.boolGet( std::string );
  3066. bool SettingsManager.boolSet( std::string, bool );
  3067. float SettingsManager.floatGet( std::string );
  3068. bool SettingsManager.floatSet( std::string, float );
  3069. int SettingsManager.intGet( std::string );
  3070. bool SettingsManager.intSet( std::string, int );
  3071. std::string SettingsManager.stringGet( std::string );
  3072. bool SettingsManager.stringSet( std::string, std::string );
  3073. U32 SettingsManager.U32Get( std::string );
  3074. bool SettingsManager.U32Set( std::string, U32 );
  3075. bool shadowManager.allowAlphaShadows( bool );
  3076. float shadowManager.alphaShadowThreshold( float );
  3077. float shadowManager.dropShadowClipHeightOffset( float );
  3078. bool shadowManager.dynamic1pShadowsEnabled( bool );
  3079. bool shadowManager.dynamicShadowsEnabled( bool );
  3080. bool shadowManager.dynamicStaticMeshShadowsEnabled( bool );
  3081. float shadowManager.lightmapIntensityBias( float );
  3082. float shadowManager.shadow80Line( float );
  3083. float shadowManager.shadowIntensityBias( float );
  3084. int shadowManager.shadowMapBitDepth( int );
  3085. float shadowManager.shadowMapDepthBias( float );
  3086. float shadowManager.shadowMapDepthDistance( float );
  3087. bool shadowManager.shadowMapIncludeStaticMeshes( bool );
  3088. int shadowManager.shadowMapObjectSize( int );
  3089. int shadowManager.shadowMapSize( int );
  3090. float shadowManager.shadowMapSlopeBias( float );
  3091. bool shadowManager.shadowMergeDynamicShadowFrustums( bool );
  3092. float shadowManager.shadowOccluderOversizeFactor( float );
  3093. float shadowManager.shadowPSMFovY( float );
  3094. bool shadowManager.shadowPSMUseSlideback( bool );
  3095. bool shadowManager.shadowPSMUseUnitCubeClipping( bool );
  3096. float shadowManager.shadowPSMZFarOffset( float );
  3097. float shadowManager.shadowPSMZMinInfinityZ( float );
  3098. float shadowManager.shadowPSMZNearOffset( float );
  3099. bool shadowManager.shadowShowFrustums( bool );
  3100. float shadowManager.shadowTSMFocus( float );
  3101. float shadowManager.shadowUpdateFactor( float );
  3102. bool shadowManager.shadowUpdatesEnabled( bool );
  3103. bool shadowManager.useLSSMOptimizations( bool );
  3104. bool shadowManager.usePSMOptimizations( bool );
  3105. void skinnedMeshRenderer.setCustomTextureCoordOffsetAndScale( CustomItemType, uint, Vec4 );
  3106. ShaderQuality skinnedMeshRenderer.shaderQuality( ShaderQuality );
  3107. Vec2 skyDome.cloudLerpFactors( Vec2 );
  3108. std::string skyDome.cloudTemplate( std::string );
  3109. std::string skyDome.cloudTexture( std::string );
  3110. std::string skyDome.cloudTexture2( std::string );
  3111. float skyDome.domeMaxOffset( float );
  3112. float skyDome.domeOffset( float );
  3113. float skyDome.domeRotation( float );
  3114. float skyDome.domeScale( float );
  3115. float skyDome.domeSize( float );
  3116. Vec2 skyDome.fadeCloudsDistances( Vec2 );
  3117. Vec3 skyDome.flareDirection( Vec3 );
  3118. Vec3 skyDome.flareDirScale( Vec3 );
  3119. float skyDome.flareFadeAdd( float );
  3120. float skyDome.flareFadeMul( float );
  3121. std::string skyDome.flareTemplate( std::string );
  3122. std::string skyDome.flareTexture( std::string );
  3123. bool skyDome.hasCloudLayer( bool );
  3124. bool skyDome.hasCloudLayer2( bool );
  3125. Vec2 skyDome.scrollDirection( Vec2 );
  3126. Vec2 skyDome.scrollDirection2( Vec2 );
  3127. std::string skyDome.SkyDomeName( std::string );
  3128. std::string skyDome.skyTemplate( std::string );
  3129. std::string skyDome.skyTexture( std::string );
  3130. void sound.addMenuSound( std::string, std::string, float, bool, bool );
  3131. void sound.addSound( std::string );
  3132. void sound.addTrigger( std::string );
  3133. float sound.dopplerEffect( float );
  3134. std::string sound.getAllSoundTemplates( void );
  3135. std::string sound.getProperty( std::string );
  3136. float sound.getVolumeForGroup( int );
  3137. SoundInitResult sound.initialize( int, std::string, int );
  3138. bool sound.interactiveMode( bool );
  3139. float sound.listenerReverb( float );
  3140. bool sound.loadMusic( std::string );
  3141. float sound.masterVolume( float );
  3142. bool sound.playMusic( void );
  3143. void sound.playSound( std::string );
  3144. void sound.removeAllTriggers( void );
  3145. void sound.setLoseEORloadingMusicDelay( float );
  3146. void sound.setMuteLevel( int, float );
  3147. void sound.setProperty( std::string, float );
  3148. void sound.setReverb( std::string );
  3149. void sound.setVolumeForGroup( int, float );
  3150. void sound.setWinEORloadingMusicDelay( float );
  3151. bool sound.showSoundSources( bool );
  3152. bool sound.showStats( bool );
  3153. bool sound.stopMusic( float );
  3154. void sound.stopSound( std::string );
  3155. void sound.tinnitusSetup( std::string, float, float, float, float );
  3156. void sound.tweakTemplate( std::string, float, float, float, float, float );
  3157. void sound.windSetup( std::string, float );
  3158. void spawnManager.commitSuicide( void );
  3159. void spawnManager.setPlayerKit( int );
  3160. void spawnManager.setPlayerSpawnPoint( int );
  3161. void spawnManager.setPlayerTeam( int );
  3162. void spawnManager.toggleMembers( bool );
  3163. bool staticMeshRenderer.allowAnisoFiltering( bool );
  3164. std::string staticMeshRenderer.convertLightmapName( std::string );
  3165. bool staticMeshRenderer.enableLightIndexes( bool );
  3166. bool staticMeshRenderer.enableLightMapAtlas( bool );
  3167. bool staticMeshRenderer.enableNewLightmapNames( bool );
  3168. bool staticMeshRenderer.enableRendering( bool );
  3169. bool staticMeshRenderer.enableUnifiedIndexlist( bool );
  3170. bool staticMeshRenderer.materialCullingEnabled( bool );
  3171. int staticMeshRenderer.maxLightMappedLod( int );
  3172. bool staticMeshRenderer.noLods( bool );
  3173. void storeAds.blacklistItem( int );
  3174. void storeAds.enableAds( bool );
  3175. int storeAds.itemExpirationThreshold( int );
  3176. int storeAds.itemUseCountThreshold( int );
  3177. void storeAds.pushNextAd( std::string );
  3178. void storeAds.registerContextualAd( std::string, std::string, int );
  3179. void storeAds.show( bool );
  3180. void store.setErrorColor( float, float, float );
  3181. void store.setStatusTextDuration( float );
  3182. void store.setSuccessColor( float, float, float );
  3183. void store.show( bool );
  3184. std::string sv.adminScript( std::string );
  3185. bool sv.allowExternalViews( bool );
  3186. bool sv.allowFreeCam( bool );
  3187. bool sv.allowNATNegotiation( void );
  3188. bool sv.allowNoseCam( bool );
  3189. std::string sv.allowSpectators( bool );
  3190. bool sv.autoBalanceTeam( bool );
  3191. std::string sv.autoDemoHook( void );
  3192. bool sv.autoRecord( bool );
  3193. int sv.bandwidthChoke( void );
  3194. std::string sv.bannerURL( std::string );
  3195. std::string sv.communityLogoURL( std::string );
  3196. std::string sv.configFile( std::string );
  3197. std::string sv.demoDownloadURL( void );
  3198. std::string sv.demoIndexURL( void );
  3199. int sv.demoQuality( void );
  3200. int sv.endDelay( int );
  3201. int sv.endOfRoundDelay( int );
  3202. bool sv.friendlyFireWithMines( bool );
  3203. bool sv.hitIndicator( bool );
  3204. std::string sv.interfaceIP( void );
  3205. std::string sv.internet( bool );
  3206. float sv.killAssistThreshold( void );
  3207. bool sv.load( void );
  3208. float sv.manDownTime( float );
  3209. ConnectionType sv.maxConnectionType( ConnectionType );
  3210. std::string sv.maxPlayers( int );
  3211. std::string sv.maxPlayersSave( int );
  3212. int sv.minPlayersForVoting( int );
  3213. float sv.notEnoughPlayersRestartDelay( float );
  3214. int sv.numPlayersNeededToStart( int );
  3215. std::string sv.password( std::string );
  3216. std::string sv.passwordSave( std::string );
  3217. std::string sv.prodDataCenter( std::string );
  3218. bool sv.punkBuster( bool );
  3219. int sv.radioBlockedDurationTime( int );
  3220. int sv.radioMaxSpamFlagCount( int );
  3221. int sv.radioSpamInterval( int );
  3222. std::string sv.ranked( bool );
  3223. bool sv.rankedSave( bool );
  3224. int sv.roundsPerMap( int );
  3225. bool sv.save( void );
  3226. bool sv.saveSave( void );
  3227. int sv.scoreLimit( int );
  3228. std::string sv.serverCommunity( std::string );
  3229. std::string sv.serverIP( std::string );
  3230. std::string sv.serverName( std::string );
  3231. std::string sv.serverPort( int );
  3232. std::string sv.serverType( std::string );
  3233. void sv.setRoundsPerMapSave( int );
  3234. void sv.setServerNameSave( std::string );
  3235. void sv.setTicketRatioSave( int );
  3236. void sv.setVipSlotsSave( int );
  3237. void sv.setWelcomeMessageSave( std::string );
  3238. int sv.soldierFriendlyFire( int );
  3239. int sv.soldierSplashFriendlyFire( int );
  3240. float sv.spawnTime( float );
  3241. std::string sv.sponsorLogoURL( std::string );
  3242. std::string sv.sponsorText( std::string );
  3243. int sv.startDelay( int );
  3244. float sv.teamRatioPercent( float );
  3245. int sv.ticketRatio( int );
  3246. float sv.timeBeforeRestartMap( float );
  3247. int sv.timeLimit( int );
  3248. int sv.tkNumPunishToKick( void );
  3249. bool sv.tkPunishByDefault( bool );
  3250. bool sv.tkPunishEnabled( bool );
  3251. bool sv.useSpawnVehicleWhenPlayerSpawns( void );
  3252. int sv.valorPointsForLoss( void );
  3253. int sv.valorPointsForWin( void );
  3254. int sv.valorPointsOnLevelUp( void );
  3255. int sv.vehicleFriendlyFire( int );
  3256. int sv.vehicleSplashFriendlyFire( int );
  3257. int sv.vipSlots( int );
  3258. int sv.voteTime( int );
  3259. bool sv.votingEnabled( bool );
  3260. std::string sv.welcomeMessage( std::string );
  3261. void terrain.create( std::string );
  3262. int terrainCuller.baseCellSize( int );
  3263. int terrainCuller.cullerType( int );
  3264. int terrainCuller.detailCullMaxLevel( int );
  3265. float terrainCuller.lod0SwitchStart( float );
  3266. float terrainCuller.lod0SwitchStop( float );
  3267. float terrainCuller.lod1SwitchStart( float );
  3268. float terrainCuller.lod1SwitchStop( float );
  3269. float terrainCuller.lod2Start( float );
  3270. int terrainCuller.lodSwitchDistance( int );
  3271. int terrainCuller.materialLodDistance( int );
  3272. bool terrainCuller.updateLodLevel( bool );
  3273. int terrain.forceRenderStyle( int );
  3274. void terrain.init( void );
  3275. void terrain.load( std::string );
  3276. float terrain.waterAlphaAdd( float );
  3277. float terrain.waterAlphaHeightMul( float );
  3278. float terrain.waterAnimSpeed( float );
  3279. Vec3 terrain.waterColor( Vec3 );
  3280. std::string terrain.waterNormalMap( std::string );
  3281. int terrain.waterQuality( int );
  3282. Vec2 terrain.waterScroll( Vec2 );
  3283. Vec4 terrain.waterSpecularColor( Vec4 );
  3284. float terrain.waterSpecularPower( float );
  3285. float terrain.waterSunIntensity( float );
  3286. std::string texturemanager.customTextureSuffix( std::string );
  3287. bool undergrowth.dynamicShadowsEnable( bool );
  3288. bool undergrowth.enabled( bool );
  3289. void undergrowth.load( std::string );
  3290. void undergrowth.reload( void );
  3291. bool undergrowth.simpleShaderEnable( bool );
  3292. uint undergrowth.test( uint );
  3293. float undergrowth.test2( float );
  3294. float undergrowth.viewDistanceFade( float );
  3295. float undergrowth.viewDistanceScale( float );
  3296. uint undergrowth.zPassPatchCount( uint );
  3297. void Vars.set( std::string, std::string );
  3298. void videoSettings.setAntialiasing( std::string );
  3299. void videoSettings.setDynamicLightingQuality( int );
  3300. void videoSettings.setDynamicShadowsQuality( int );
  3301. void videoSettings.setEffectsQuality( int );
  3302. void videoSettings.setGeometryQuality( int );
  3303. void videoSettings.setLightingQuality( int );
  3304. void videoSettings.setResolution( std::string );
  3305. void videoSettings.setStartInFullscreen( bool );
  3306. void videoSettings.setTerrainQuality( int );
  3307. void videoSettings.setTextureFilteringQuality( int );
  3308. void videoSettings.setTextureQuality( int );
  3309. void videoSettings.setUseBloom( bool );
  3310. void videoSettings.setVideoOptionScheme( int );
  3311. void videoSettings.setViewDistanceScale( float );
  3312. Vec3 windManager.globalWindDirection( Vec3 );
  3313. float windManager.globalWindSpeed( float );
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