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May 3rd, 2013
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  1. video::SMaterial mat;
  2. mat.Lighting = false;
  3. mat.ZBuffer = video::ECFN_NEVER;
  4. mat.ZWriteEnable = false;
  5. mat.AntiAliasing=0;
  6. mat.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
  7. mat.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
  8. mat.BackfaceCulling = false;
  9.  
  10. mat.setTexture(0, mgr->getVideoDriver()->getTexture(getTexturePath("glow.png").c_str()));
  11. mat.setTexture(1, mgr->getVideoDriver()->getTexture(getTexturePath("sky.png").c_str()));
  12. scene::IAnimatedMeshSceneNode *sky_node;
  13. scene::IAnimatedMesh *mesh = mgr->getMesh("sky.x");
  14. sky_node = mgr->addAnimatedMeshSceneNode(mesh, NULL);
  15. sky_node->setPosition(v3f(0,0,0));
  16. sky_node->setScale(v3f(10,10,10));
  17. sky_node->setMaterialFlag(video::EMF_LIGHTING, false);
  18. sky_node->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
  19. sky_node->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
  20. sky_node->setMaterialFlag(video::EMF_FOG_ENABLE, true);
  21. video::E_MATERIAL_TYPE sky_shader = m_client->getShaderSource()->getShader("test_shader_4").material;
  22. sky_node->setMaterialType(sky_shader);
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