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- private["_tgt","_caller","_act","_dest","_tgtveh","_ped"];
- civilian setFriend [west, 1];
- _tgt = _this select 0;
- _caller = _this select 1;
- _act = _this select 2;
- _base = getMarkerPos "respawn_west";
- _ped = true;
- _tgt removeAction _act;
- _tgt disableAI "FSM";
- _tgt disableAI "TARGET";
- _tgt disableAI "AUTOTARGET";
- _tgt setSkill 0;
- _tgt addaction ["<t color='#00FF00'>Get in</t>","
- _tgt = _this select 0;
- _ped = false;
- _veh = nearestObjects [player, ['landVehicle'], 10];
- _tgtVeh = _veh select 0;
- _tgt assignAsCargoIndex [_tgtVeh,2];
- _tgt setBehaviour 'CARELESS';
- [_tgt] allowGetIn true;
- [_tgt] orderGetIn true;","",10,true,true,"","
- (count(position player nearObjects['LandVehicle',10]) >0)
- "];
- while {_ped && alive _tgt} do {
- _dest = getPos _caller;
- _tgt domove _dest;
- sleep 5;
- };
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