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Oct 12th, 2015
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  1. private["_tgt","_caller","_act","_dest","_tgtveh","_ped"];
  2. civilian setFriend [west, 1];
  3. _tgt = _this select 0;
  4. _caller = _this select 1;
  5. _act = _this select 2;
  6. _base = getMarkerPos "respawn_west";
  7. _ped = true;
  8. _tgt removeAction _act;
  9. _tgt disableAI "FSM";
  10. _tgt disableAI "TARGET";
  11. _tgt disableAI "AUTOTARGET";
  12. _tgt setSkill 0;
  13. _tgt addaction ["<t color='#00FF00'>Get in</t>","
  14. _tgt = _this select 0;
  15. _ped = false;
  16. _veh = nearestObjects [player, ['landVehicle'], 10];
  17. _tgtVeh = _veh select 0;
  18. _tgt assignAsCargoIndex [_tgtVeh,2];
  19. _tgt setBehaviour 'CARELESS';
  20. [_tgt] allowGetIn true;
  21. [_tgt] orderGetIn true;","",10,true,true,"","
  22. (count(position player nearObjects['LandVehicle',10]) >0)
  23. "];
  24. while {_ped && alive _tgt} do {
  25. _dest = getPos _caller;
  26. _tgt domove _dest;
  27. sleep 5;
  28. };
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