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  1. iPhone Unity internal profiler stats:
  2. cpu-player> min: -4.7 max: 560.9 avg: 42.1
  3. cpu-ogles-drv> min: 0.0 max: 23.8 avg: 1.5
  4. cpu-waits-gpu> min: 0.0 max: 0.2 avg: 0.0
  5. cpu-present> min: 0.0 max: 9.1 avg: 1.4
  6. frametime> min: 0.0 max: 76.3 avg: 34.1
  7. draw-call #> min: 0 max: 6 avg: 5 | batched: 27
  8. tris #> min: 0 max: 76 avg: 70 | batched: 54
  9. verts #> min: 0 max: 152 avg: 141 | batched: 108
  10. player-detail> physx: 2.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 14.5 fixed-update-count: 0 .. 3
  11. mono-scripts> update: 14.2 fixedUpdate: 0.9 coroutines: 7.8
  12. mono-memory> used heap: 466944 allocated heap: 483328 max number of collections: 0 collection total duration: 0.0
  13. ----------------------------------------
  14. iPhone Unity internal profiler stats:
  15. cpu-player> min: 24.5 max: 35.4 avg: 27.1
  16. cpu-ogles-drv> min: 0.5 max: 1.7 avg: 0.6
  17. cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
  18. cpu-present> min: 0.9 max: 2.5 avg: 1.2
  19. frametime> min: 31.6 max: 49.2 avg: 34.5
  20. draw-call #> min: 6 max: 6 avg: 6 | batched: 27
  21. tris #> min: 72 max: 74 avg: 73 | batched: 55
  22. verts #> min: 144 max: 148 avg: 147 | batched: 111
  23. player-detail> physx: 2.1 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.3 render: 5.2 fixed-update-count: 1 .. 3
  24. mono-scripts> update: 17.4 fixedUpdate: 1.0 coroutines: 0.3
  25. mono-memory> used heap: 516096 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
  26. ----------------------------------------
  27. iPhone Unity internal profiler stats:
  28. cpu-player> min: 23.4 max: 27.8 avg: 26.4
  29. cpu-ogles-drv> min: 0.5 max: 2.3 avg: 0.6
  30. cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
  31. cpu-present> min: 0.9 max: 1.8 avg: 1.0
  32. frametime> min: 32.7 max: 44.2 avg: 33.9
  33. draw-call #> min: 6 max: 6 avg: 6 | batched: 27
  34. tris #> min: 72 max: 74 avg: 73 | batched: 55
  35. verts #> min: 144 max: 148 avg: 146 | batched: 110
  36. player-detail> physx: 1.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.3 render: 6.3 fixed-update-count: 1 .. 2
  37. mono-scripts> update: 16.5 fixedUpdate: 0.9 coroutines: 0.2
  38. mono-memory> used heap: 573440 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
  39. ----------------------------------------
  40. iPhone Unity internal profiler stats:
  41. cpu-player> min: 23.1 max: 41.8 avg: 26.7
  42. cpu-ogles-drv> min: 0.4 max: 1.4 avg: 0.5
  43. cpu-waits-gpu> min: 0.0 max: 0.8 avg: 0.0
  44. cpu-present> min: 0.9 max: 1.1 avg: 0.9
  45. frametime> min: 33.3 max: 46.6 avg: 34.6
  46. draw-call #> min: 5 max: 6 avg: 5 | batched: 28
  47. tris #> min: 68 max: 74 avg: 71 | batched: 56
  48. verts #> min: 136 max: 148 avg: 143 | batched: 112
  49. player-detail> physx: 1.5 animation: 0.1 culling 0.0 skinning: 0.0 batching: 0.3 render: 5.5 fixed-update-count: 1 .. 2
  50. mono-scripts> update: 17.2 fixedUpdate: 1.1 coroutines: 0.2
  51. mono-memory> used heap: 462848 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
  52. ----------------------------------------
  53. iPhone Unity internal profiler stats:
  54. cpu-player> min: 24.6 max: 29.1 avg: 27.1
  55. cpu-ogles-drv> min: 0.4 max: 1.3 avg: 0.5
  56. cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
  57. cpu-present> min: 0.9 max: 3.3 avg: 1.1
  58. frametime> min: 30.9 max: 45.4 avg: 33.8
  59. draw-call #> min: 5 max: 5 avg: 5 | batched: 26
  60. tris #> min: 66 max: 72 avg: 69 | batched: 53
  61. verts #> min: 132 max: 144 avg: 139 | batched: 107
  62. player-detail> physx: 2.1 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 4.9 fixed-update-count: 1 .. 2
  63. mono-scripts> update: 17.2 fixedUpdate: 1.3 coroutines: 0.3
  64. mono-memory> used heap: 499712 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
  65. ----------------------------------------
  66. iPhone Unity internal profiler stats:
  67. cpu-player> min: 22.6 max: 28.7 avg: 26.8
  68. cpu-ogles-drv> min: 0.4 max: 2.2 avg: 0.7
  69. cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
  70. cpu-present> min: 0.9 max: 2.6 avg: 1.0
  71. frametime> min: 31.9 max: 45.0 avg: 33.8
  72. draw-call #> min: 5 max: 5 avg: 5 | batched: 28
  73. tris #> min: 70 max: 72 avg: 71 | batched: 56
  74. verts #> min: 140 max: 144 avg: 143 | batched: 112
  75. player-detail> physx: 1.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 5.9 fixed-update-count: 1 .. 3
  76. mono-scripts> update: 17.1 fixedUpdate: 1.0 coroutines: 0.2
  77. mono-memory> used heap: 548864 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
  78. ----------------------------------------
  79. iPhone Unity internal profiler stats:
  80. cpu-player> min: 24.5 max: 29.0 avg: 26.4
  81. cpu-ogles-drv> min: 0.4 max: 1.3 avg: 0.5
  82. cpu-waits-gpu> min: 0.0 max: 0.2 avg: 0.0
  83. cpu-present> min: 0.9 max: 3.3 avg: 2.0
  84. frametime> min: 31.7 max: 45.1 avg: 33.9
  85. draw-call #> min: 5 max: 5 avg: 5 | batched: 27
  86. tris #> min: 68 max: 72 avg: 70 | batched: 54
  87. verts #> min: 136 max: 144 avg: 140 | batched: 108
  88. player-detail> physx: 1.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 5.2 fixed-update-count: 1 .. 2
  89. mono-scripts> update: 17.6 fixedUpdate: 0.6 coroutines: 0.3
  90. mono-memory> used heap: 593920 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
  91. ----------------------------------------
  92. iPhone Unity internal profiler stats:
  93. cpu-player> min: 27.0 max: 41.0 avg: 29.0
  94. cpu-ogles-drv> min: 0.4 max: 1.3 avg: 0.6
  95. cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
  96. cpu-present> min: 0.9 max: 2.2 avg: 1.0
  97. frametime> min: 31.9 max: 47.2 avg: 33.9
  98. draw-call #> min: 5 max: 5 avg: 5 | batched: 28
  99. tris #> min: 68 max: 72 avg: 71 | batched: 56
  100. verts #> min: 136 max: 144 avg: 143 | batched: 112
  101. player-detail> physx: 1.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 5.6 fixed-update-count: 1 .. 2
  102. mono-scripts> update: 19.2 fixedUpdate: 0.9 coroutines: 0.3
  103. mono-memory> used heap: 458752 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
  104. ----------------------------------------
  105. iPhone Unity internal profiler stats:
  106. cpu-player> min: 24.7 max: 30.0 avg: 27.8
  107. cpu-ogles-drv> min: 0.4 max: 2.0 avg: 0.6
  108. cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
  109. cpu-present> min: 0.9 max: 1.1 avg: 0.9
  110. frametime> min: 32.5 max: 67.5 avg: 35.0
  111. draw-call #> min: 5 max: 5 avg: 5 | batched: 27
  112. tris #> min: 68 max: 72 avg: 70 | batched: 55
  113. verts #> min: 136 max: 144 avg: 141 | batched: 110
  114. player-detail> physx: 1.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.3 render: 6.5 fixed-update-count: 1 .. 4
  115. mono-scripts> update: 18.2 fixedUpdate: 0.9 coroutines: 0.3
  116. mono-memory> used heap: 475136 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
  117. ----------------------------------------
  118. iPhone Unity internal profiler stats:
  119. cpu-player> min: 24.2 max: 31.3 avg: 27.6
  120. cpu-ogles-drv> min: 0.4 max: 1.4 avg: 0.6
  121. cpu-waits-gpu> min: 0.0 max: 0.1 avg: 0.0
  122. cpu-present> min: 0.9 max: 3.4 avg: 1.0
  123. frametime> min: 31.0 max: 63.7 avg: 34.6
  124. draw-call #> min: 5 max: 5 avg: 5 | batched: 27
  125. tris #> min: 70 max: 72 avg: 71 | batched: 55
  126. verts #> min: 140 max: 144 avg: 142 | batched: 111
  127. player-detail> physx: 1.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.3 render: 5.0 fixed-update-count: 1 .. 4
  128. mono-scripts> update: 18.5 fixedUpdate: 0.9 coroutines: 0.3
  129. mono-memory> used heap: 512000 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
  130. ----------------------------------------
  131. iPhone Unity internal profiler stats:
  132. cpu-player> min: 25.1 max: 32.2 avg: 27.0
  133. cpu-ogles-drv> min: 0.4 max: 1.3 avg: 0.5
  134. cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
  135. cpu-present> min: 0.9 max: 4.7 avg: 1.7
  136. frametime> min: 31.3 max: 43.5 avg: 34.0
  137. draw-call #> min: 5 max: 5 avg: 5 | batched: 27
  138. tris #> min: 68 max: 72 avg: 71 | batched: 55
  139. verts #> min: 136 max: 144 avg: 143 | batched: 111
  140. player-detail> physx: 2.2 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 4.6 fixed-update-count: 1 .. 2
  141. mono-scripts> update: 18.1 fixedUpdate: 1.0 coroutines: 0.2
  142. mono-memory> used heap: 573440 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
  143. ----------------------------------------
  144. iPhone Unity internal profiler stats:
  145. cpu-player> min: 23.8 max: 36.0 avg: 27.6
  146. cpu-ogles-drv> min: 0.4 max: 2.5 avg: 0.6
  147. cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
  148. cpu-present> min: 0.9 max: 3.6 avg: 1.3
  149. frametime> min: 30.9 max: 42.1 avg: 34.0
  150. draw-call #> min: 5 max: 5 avg: 5 | batched: 27
  151. tris #> min: 68 max: 72 avg: 70 | batched: 55
  152. verts #> min: 136 max: 144 avg: 141 | batched: 110
  153. player-detail> physx: 1.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.3 render: 5.2 fixed-update-count: 1 .. 2
  154. mono-scripts> update: 18.2 fixedUpdate: 0.7 coroutines: 0.2
  155. mono-memory> used heap: 618496 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
  156. ----------------------------------------
  157. iPhone Unity internal profiler stats:
  158. cpu-player> min: 26.0 max: 39.0 avg: 29.3
  159. cpu-ogles-drv> min: 0.5 max: 1.5 avg: 0.5
  160. cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
  161. cpu-present> min: 0.9 max: 4.8 avg: 1.5
  162. frametime> min: 31.9 max: 65.9 avg: 35.6
  163. draw-call #> min: 5 max: 5 avg: 5 | batched: 28
  164. tris #> min: 70 max: 72 avg: 71 | batched: 56
  165. verts #> min: 140 max: 144 avg: 143 | batched: 112
  166. player-detail> physx: 1.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 5.7 fixed-update-count: 1 .. 3
  167. mono-scripts> update: 19.6 fixedUpdate: 0.8 coroutines: 0.2
  168. mono-memory> used heap: 471040 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
  169. ----------------------------------------
  170. iPhone Unity internal profiler stats:
  171. cpu-player> min: 25.7 max: 31.1 avg: 28.5
  172. cpu-ogles-drv> min: 0.4 max: 1.6 avg: 0.5
  173. cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
  174. cpu-present> min: 0.9 max: 3.5 avg: 1.0
  175. frametime> min: 32.5 max: 59.9 avg: 34.9
  176. draw-call #> min: 5 max: 5 avg: 5 | batched: 27
  177. tris #> min: 66 max: 72 avg: 70 | batched: 55
  178. verts #> min: 132 max: 144 avg: 141 | batched: 110
  179. player-detail> physx: 1.7 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 5.7 fixed-update-count: 1 .. 3
  180. mono-scripts> update: 19.3 fixedUpdate: 0.9 coroutines: 0.2
  181. mono-memory> used heap: 499712 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
  182. ----------------------------------------
  183. iPhone Unity internal profiler stats:
  184. cpu-player> min: 24.7 max: 30.8 avg: 27.6
  185. cpu-ogles-drv> min: 0.4 max: 1.3 avg: 0.5
  186. cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
  187. cpu-present> min: 0.9 max: 2.5 avg: 1.3
  188. frametime> min: 32.7 max: 45.1 avg: 34.0
  189. draw-call #> min: 5 max: 5 avg: 5 | batched: 27
  190. tris #> min: 68 max: 72 avg: 71 | batched: 55
  191. verts #> min: 136 max: 144 avg: 142 | batched: 111
  192. player-detail> physx: 2.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 4.6 fixed-update-count: 1 .. 2
  193. mono-scripts> update: 18.2 fixedUpdate: 1.3 coroutines: 0.3
  194. mono-memory> used heap: 548864 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
  195. ----------------------------------------
  196. iPhone Unity internal profiler stats:
  197. cpu-player> min: 26.2 max: 29.1 avg: 27.8
  198. cpu-ogles-drv> min: 0.4 max: 1.3 avg: 0.5
  199. cpu-waits-gpu> min: 0.0 max: 0.2 avg: 0.0
  200. cpu-present> min: 0.9 max: 2.5 avg: 1.0
  201. frametime> min: 33.1 max: 63.9 avg: 34.5
  202. draw-call #> min: 5 max: 5 avg: 5 | batched: 28
  203. tris #> min: 70 max: 74 avg: 72 | batched: 56
  204. verts #> min: 140 max: 148 avg: 144 | batched: 113
  205. player-detail> physx: 2.1 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 5.2 fixed-update-count: 1 .. 3
  206. mono-scripts> update: 18.3 fixedUpdate: 1.0 coroutines: 0.2
  207. mono-memory> used heap: 602112 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
  208. ----------------------------------------
  209. iPhone Unity internal profiler stats:
  210. cpu-player> min: 23.6 max: 37.4 avg: 26.0
  211. cpu-ogles-drv> min: 0.5 max: 1.4 avg: 0.5
  212. cpu-waits-gpu> min: 0.0 max: 0.1 avg: 0.0
  213. cpu-present> min: 0.9 max: 3.0 avg: 1.0
  214. frametime> min: 33.1 max: 43.5 avg: 34.2
  215. draw-call #> min: 5 max: 5 avg: 5 | batched: 28
  216. tris #> min: 70 max: 74 avg: 73 | batched: 57
  217. verts #> min: 140 max: 148 avg: 146 | batched: 114
  218. player-detail> physx: 1.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 5.0 fixed-update-count: 1 .. 3
  219. mono-scripts> update: 17.5 fixedUpdate: 1.0 coroutines: 0.2
  220. mono-memory> used heap: 458752 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
  221. ----------------------------------------
  222. iPhone Unity internal profiler stats:
  223. cpu-player> min: 23.9 max: 30.2 avg: 26.7
  224. cpu-ogles-drv> min: 0.5 max: 1.3 avg: 0.5
  225. cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
  226. cpu-present> min: 0.8 max: 2.6 avg: 1.0
  227. frametime> min: 31.1 max: 44.9 avg: 33.8
  228. draw-call #> min: 5 max: 5 avg: 5 | batched: 30
  229. tris #> min: 74 max: 78 avg: 76 | batched: 60
  230. verts #> min: 148 max: 156 avg: 152 | batched: 120
  231. player-detail> physx: 1.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.3 render: 6.0 fixed-update-count: 1 .. 2
  232. mono-scripts> update: 16.4 fixedUpdate: 0.9 coroutines: 0.3
  233. mono-memory> used heap: 479232 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
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