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- iPhone Unity internal profiler stats:
- cpu-player> min: -4.7 max: 560.9 avg: 42.1
- cpu-ogles-drv> min: 0.0 max: 23.8 avg: 1.5
- cpu-waits-gpu> min: 0.0 max: 0.2 avg: 0.0
- cpu-present> min: 0.0 max: 9.1 avg: 1.4
- frametime> min: 0.0 max: 76.3 avg: 34.1
- draw-call #> min: 0 max: 6 avg: 5 | batched: 27
- tris #> min: 0 max: 76 avg: 70 | batched: 54
- verts #> min: 0 max: 152 avg: 141 | batched: 108
- player-detail> physx: 2.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 14.5 fixed-update-count: 0 .. 3
- mono-scripts> update: 14.2 fixedUpdate: 0.9 coroutines: 7.8
- mono-memory> used heap: 466944 allocated heap: 483328 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 24.5 max: 35.4 avg: 27.1
- cpu-ogles-drv> min: 0.5 max: 1.7 avg: 0.6
- cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
- cpu-present> min: 0.9 max: 2.5 avg: 1.2
- frametime> min: 31.6 max: 49.2 avg: 34.5
- draw-call #> min: 6 max: 6 avg: 6 | batched: 27
- tris #> min: 72 max: 74 avg: 73 | batched: 55
- verts #> min: 144 max: 148 avg: 147 | batched: 111
- player-detail> physx: 2.1 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.3 render: 5.2 fixed-update-count: 1 .. 3
- mono-scripts> update: 17.4 fixedUpdate: 1.0 coroutines: 0.3
- mono-memory> used heap: 516096 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 23.4 max: 27.8 avg: 26.4
- cpu-ogles-drv> min: 0.5 max: 2.3 avg: 0.6
- cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
- cpu-present> min: 0.9 max: 1.8 avg: 1.0
- frametime> min: 32.7 max: 44.2 avg: 33.9
- draw-call #> min: 6 max: 6 avg: 6 | batched: 27
- tris #> min: 72 max: 74 avg: 73 | batched: 55
- verts #> min: 144 max: 148 avg: 146 | batched: 110
- player-detail> physx: 1.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.3 render: 6.3 fixed-update-count: 1 .. 2
- mono-scripts> update: 16.5 fixedUpdate: 0.9 coroutines: 0.2
- mono-memory> used heap: 573440 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 23.1 max: 41.8 avg: 26.7
- cpu-ogles-drv> min: 0.4 max: 1.4 avg: 0.5
- cpu-waits-gpu> min: 0.0 max: 0.8 avg: 0.0
- cpu-present> min: 0.9 max: 1.1 avg: 0.9
- frametime> min: 33.3 max: 46.6 avg: 34.6
- draw-call #> min: 5 max: 6 avg: 5 | batched: 28
- tris #> min: 68 max: 74 avg: 71 | batched: 56
- verts #> min: 136 max: 148 avg: 143 | batched: 112
- player-detail> physx: 1.5 animation: 0.1 culling 0.0 skinning: 0.0 batching: 0.3 render: 5.5 fixed-update-count: 1 .. 2
- mono-scripts> update: 17.2 fixedUpdate: 1.1 coroutines: 0.2
- mono-memory> used heap: 462848 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 24.6 max: 29.1 avg: 27.1
- cpu-ogles-drv> min: 0.4 max: 1.3 avg: 0.5
- cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
- cpu-present> min: 0.9 max: 3.3 avg: 1.1
- frametime> min: 30.9 max: 45.4 avg: 33.8
- draw-call #> min: 5 max: 5 avg: 5 | batched: 26
- tris #> min: 66 max: 72 avg: 69 | batched: 53
- verts #> min: 132 max: 144 avg: 139 | batched: 107
- player-detail> physx: 2.1 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 4.9 fixed-update-count: 1 .. 2
- mono-scripts> update: 17.2 fixedUpdate: 1.3 coroutines: 0.3
- mono-memory> used heap: 499712 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 22.6 max: 28.7 avg: 26.8
- cpu-ogles-drv> min: 0.4 max: 2.2 avg: 0.7
- cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
- cpu-present> min: 0.9 max: 2.6 avg: 1.0
- frametime> min: 31.9 max: 45.0 avg: 33.8
- draw-call #> min: 5 max: 5 avg: 5 | batched: 28
- tris #> min: 70 max: 72 avg: 71 | batched: 56
- verts #> min: 140 max: 144 avg: 143 | batched: 112
- player-detail> physx: 1.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 5.9 fixed-update-count: 1 .. 3
- mono-scripts> update: 17.1 fixedUpdate: 1.0 coroutines: 0.2
- mono-memory> used heap: 548864 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 24.5 max: 29.0 avg: 26.4
- cpu-ogles-drv> min: 0.4 max: 1.3 avg: 0.5
- cpu-waits-gpu> min: 0.0 max: 0.2 avg: 0.0
- cpu-present> min: 0.9 max: 3.3 avg: 2.0
- frametime> min: 31.7 max: 45.1 avg: 33.9
- draw-call #> min: 5 max: 5 avg: 5 | batched: 27
- tris #> min: 68 max: 72 avg: 70 | batched: 54
- verts #> min: 136 max: 144 avg: 140 | batched: 108
- player-detail> physx: 1.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 5.2 fixed-update-count: 1 .. 2
- mono-scripts> update: 17.6 fixedUpdate: 0.6 coroutines: 0.3
- mono-memory> used heap: 593920 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 27.0 max: 41.0 avg: 29.0
- cpu-ogles-drv> min: 0.4 max: 1.3 avg: 0.6
- cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
- cpu-present> min: 0.9 max: 2.2 avg: 1.0
- frametime> min: 31.9 max: 47.2 avg: 33.9
- draw-call #> min: 5 max: 5 avg: 5 | batched: 28
- tris #> min: 68 max: 72 avg: 71 | batched: 56
- verts #> min: 136 max: 144 avg: 143 | batched: 112
- player-detail> physx: 1.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 5.6 fixed-update-count: 1 .. 2
- mono-scripts> update: 19.2 fixedUpdate: 0.9 coroutines: 0.3
- mono-memory> used heap: 458752 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 24.7 max: 30.0 avg: 27.8
- cpu-ogles-drv> min: 0.4 max: 2.0 avg: 0.6
- cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
- cpu-present> min: 0.9 max: 1.1 avg: 0.9
- frametime> min: 32.5 max: 67.5 avg: 35.0
- draw-call #> min: 5 max: 5 avg: 5 | batched: 27
- tris #> min: 68 max: 72 avg: 70 | batched: 55
- verts #> min: 136 max: 144 avg: 141 | batched: 110
- player-detail> physx: 1.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.3 render: 6.5 fixed-update-count: 1 .. 4
- mono-scripts> update: 18.2 fixedUpdate: 0.9 coroutines: 0.3
- mono-memory> used heap: 475136 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 24.2 max: 31.3 avg: 27.6
- cpu-ogles-drv> min: 0.4 max: 1.4 avg: 0.6
- cpu-waits-gpu> min: 0.0 max: 0.1 avg: 0.0
- cpu-present> min: 0.9 max: 3.4 avg: 1.0
- frametime> min: 31.0 max: 63.7 avg: 34.6
- draw-call #> min: 5 max: 5 avg: 5 | batched: 27
- tris #> min: 70 max: 72 avg: 71 | batched: 55
- verts #> min: 140 max: 144 avg: 142 | batched: 111
- player-detail> physx: 1.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.3 render: 5.0 fixed-update-count: 1 .. 4
- mono-scripts> update: 18.5 fixedUpdate: 0.9 coroutines: 0.3
- mono-memory> used heap: 512000 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 25.1 max: 32.2 avg: 27.0
- cpu-ogles-drv> min: 0.4 max: 1.3 avg: 0.5
- cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
- cpu-present> min: 0.9 max: 4.7 avg: 1.7
- frametime> min: 31.3 max: 43.5 avg: 34.0
- draw-call #> min: 5 max: 5 avg: 5 | batched: 27
- tris #> min: 68 max: 72 avg: 71 | batched: 55
- verts #> min: 136 max: 144 avg: 143 | batched: 111
- player-detail> physx: 2.2 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 4.6 fixed-update-count: 1 .. 2
- mono-scripts> update: 18.1 fixedUpdate: 1.0 coroutines: 0.2
- mono-memory> used heap: 573440 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 23.8 max: 36.0 avg: 27.6
- cpu-ogles-drv> min: 0.4 max: 2.5 avg: 0.6
- cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
- cpu-present> min: 0.9 max: 3.6 avg: 1.3
- frametime> min: 30.9 max: 42.1 avg: 34.0
- draw-call #> min: 5 max: 5 avg: 5 | batched: 27
- tris #> min: 68 max: 72 avg: 70 | batched: 55
- verts #> min: 136 max: 144 avg: 141 | batched: 110
- player-detail> physx: 1.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.3 render: 5.2 fixed-update-count: 1 .. 2
- mono-scripts> update: 18.2 fixedUpdate: 0.7 coroutines: 0.2
- mono-memory> used heap: 618496 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 26.0 max: 39.0 avg: 29.3
- cpu-ogles-drv> min: 0.5 max: 1.5 avg: 0.5
- cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
- cpu-present> min: 0.9 max: 4.8 avg: 1.5
- frametime> min: 31.9 max: 65.9 avg: 35.6
- draw-call #> min: 5 max: 5 avg: 5 | batched: 28
- tris #> min: 70 max: 72 avg: 71 | batched: 56
- verts #> min: 140 max: 144 avg: 143 | batched: 112
- player-detail> physx: 1.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 5.7 fixed-update-count: 1 .. 3
- mono-scripts> update: 19.6 fixedUpdate: 0.8 coroutines: 0.2
- mono-memory> used heap: 471040 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 25.7 max: 31.1 avg: 28.5
- cpu-ogles-drv> min: 0.4 max: 1.6 avg: 0.5
- cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
- cpu-present> min: 0.9 max: 3.5 avg: 1.0
- frametime> min: 32.5 max: 59.9 avg: 34.9
- draw-call #> min: 5 max: 5 avg: 5 | batched: 27
- tris #> min: 66 max: 72 avg: 70 | batched: 55
- verts #> min: 132 max: 144 avg: 141 | batched: 110
- player-detail> physx: 1.7 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 5.7 fixed-update-count: 1 .. 3
- mono-scripts> update: 19.3 fixedUpdate: 0.9 coroutines: 0.2
- mono-memory> used heap: 499712 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 24.7 max: 30.8 avg: 27.6
- cpu-ogles-drv> min: 0.4 max: 1.3 avg: 0.5
- cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
- cpu-present> min: 0.9 max: 2.5 avg: 1.3
- frametime> min: 32.7 max: 45.1 avg: 34.0
- draw-call #> min: 5 max: 5 avg: 5 | batched: 27
- tris #> min: 68 max: 72 avg: 71 | batched: 55
- verts #> min: 136 max: 144 avg: 142 | batched: 111
- player-detail> physx: 2.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 4.6 fixed-update-count: 1 .. 2
- mono-scripts> update: 18.2 fixedUpdate: 1.3 coroutines: 0.3
- mono-memory> used heap: 548864 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 26.2 max: 29.1 avg: 27.8
- cpu-ogles-drv> min: 0.4 max: 1.3 avg: 0.5
- cpu-waits-gpu> min: 0.0 max: 0.2 avg: 0.0
- cpu-present> min: 0.9 max: 2.5 avg: 1.0
- frametime> min: 33.1 max: 63.9 avg: 34.5
- draw-call #> min: 5 max: 5 avg: 5 | batched: 28
- tris #> min: 70 max: 74 avg: 72 | batched: 56
- verts #> min: 140 max: 148 avg: 144 | batched: 113
- player-detail> physx: 2.1 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 5.2 fixed-update-count: 1 .. 3
- mono-scripts> update: 18.3 fixedUpdate: 1.0 coroutines: 0.2
- mono-memory> used heap: 602112 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 23.6 max: 37.4 avg: 26.0
- cpu-ogles-drv> min: 0.5 max: 1.4 avg: 0.5
- cpu-waits-gpu> min: 0.0 max: 0.1 avg: 0.0
- cpu-present> min: 0.9 max: 3.0 avg: 1.0
- frametime> min: 33.1 max: 43.5 avg: 34.2
- draw-call #> min: 5 max: 5 avg: 5 | batched: 28
- tris #> min: 70 max: 74 avg: 73 | batched: 57
- verts #> min: 140 max: 148 avg: 146 | batched: 114
- player-detail> physx: 1.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 5.0 fixed-update-count: 1 .. 3
- mono-scripts> update: 17.5 fixedUpdate: 1.0 coroutines: 0.2
- mono-memory> used heap: 458752 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 23.9 max: 30.2 avg: 26.7
- cpu-ogles-drv> min: 0.5 max: 1.3 avg: 0.5
- cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
- cpu-present> min: 0.8 max: 2.6 avg: 1.0
- frametime> min: 31.1 max: 44.9 avg: 33.8
- draw-call #> min: 5 max: 5 avg: 5 | batched: 30
- tris #> min: 74 max: 78 avg: 76 | batched: 60
- verts #> min: 148 max: 156 avg: 152 | batched: 120
- player-detail> physx: 1.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.3 render: 6.0 fixed-update-count: 1 .. 2
- mono-scripts> update: 16.4 fixedUpdate: 0.9 coroutines: 0.3
- mono-memory> used heap: 479232 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
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