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  1. <?xml version="1.0"?>
  2. <CARD_V2 ExportVersion="1">
  3.     <FILENAME text="MASTER_OF_CRUELTIES_CW_368981" />
  4.     <CARDNAME text="MASTER_OF_CRUELTIES" />
  5.     <TITLE>
  6.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Master of Cruelties]]></LOCALISED_TEXT>
  7.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Maître des cruautés]]></LOCALISED_TEXT>
  8.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Maestro de crueldades]]></LOCALISED_TEXT>
  9.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Meister der Grausamkeiten]]></LOCALISED_TEXT>
  10.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Maestro di Crudeltà]]></LOCALISED_TEXT>
  11.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[残虐の達人]]></LOCALISED_TEXT>
  12.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[잔혹한 진행자]]></LOCALISED_TEXT>
  13.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Мастер Жестокостей]]></LOCALISED_TEXT>
  14.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Master of Cruelties]]></LOCALISED_TEXT>
  15.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[暴行大师]]></LOCALISED_TEXT>
  16.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[暴行大師]]></LOCALISED_TEXT>
  17.     </TITLE>
  18.     <MULTIVERSEID value="368981" />
  19.     <ARTID value="MASTER_OF_CRUELTIES" />
  20.     <ARTIST name="Chase Stone" />
  21.     <CASTING_COST cost="{3}{B}{R}" />
  22.     <TYPE metaname="Creature" />
  23.     <SUB_TYPE metaname="Demon" />
  24.     <EXPANSION value="DGM" />
  25.     <RARITY metaname="M" />
  26.     <POWER value="1" />
  27.     <TOUGHNESS value="4" />
  28.     <STATIC_ABILITY>
  29.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[First strike]]></LOCALISED_TEXT>
  30.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Initiative]]></LOCALISED_TEXT>
  31.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Daña primero.]]></LOCALISED_TEXT>
  32.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Erstschlag]]></LOCALISED_TEXT>
  33.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Attacco improvviso]]></LOCALISED_TEXT>
  34.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[先制攻撃]]></LOCALISED_TEXT>
  35.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[선제공격]]></LOCALISED_TEXT>
  36.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Первый удар]]></LOCALISED_TEXT>
  37.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Iniciativa]]></LOCALISED_TEXT>
  38.         <INTRINSIC characteristic="CHARACTERISTIC_FIRST_STRIKE" />
  39.     </STATIC_ABILITY>
  40.     <STATIC_ABILITY commaspace="1">
  41.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[deathtouch]]></LOCALISED_TEXT>
  42.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[contact mortel]]></LOCALISED_TEXT>
  43.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[toque mortal.]]></LOCALISED_TEXT>
  44.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Todesberührung]]></LOCALISED_TEXT>
  45.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[tocco letale]]></LOCALISED_TEXT>
  46.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[接死]]></LOCALISED_TEXT>
  47.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[치명타]]></LOCALISED_TEXT>
  48.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Смертельное касание]]></LOCALISED_TEXT>
  49.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[toque mortífero]]></LOCALISED_TEXT>
  50.         <INTRINSIC characteristic="CHARACTERISTIC_DEATHTOUCH" />
  51.     </STATIC_ABILITY>
  52.     <TRIGGERED_ABILITY replacement_effect="1">
  53.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Master of Cruelties can only attack alone.]]></LOCALISED_TEXT>
  54.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Le Maître des cruautés peut uniquement attaquer seul.]]></LOCALISED_TEXT>
  55.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[El Maestro de crueldades sólo puede atacar solo.]]></LOCALISED_TEXT>
  56.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Der Meister der Grausamkeiten kann nur alleine angreifen.]]></LOCALISED_TEXT>
  57.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Il Maestro di Crudeltà può attaccare unicamente da solo.]]></LOCALISED_TEXT>
  58.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[残虐の達人は単独でしか攻撃できない。]]></LOCALISED_TEXT>
  59.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[잔혹한 진행자는 혼자서만 공격할 수 있다.]]></LOCALISED_TEXT>
  60.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Master of Cruelties can only attack alone.]]></LOCALISED_TEXT>
  61.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Master of Cruelties can only attack alone.]]></LOCALISED_TEXT>
  62.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[暴行大师只能单独进行攻击。]]></LOCALISED_TEXT>
  63.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[暴行大師只能單獨進行攻擊。]]></LOCALISED_TEXT>
  64.         <TRIGGER value="CANT_ATTACK_TEST" pre_trigger="1">
  65.             local filter = ClearFilter()
  66.             filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
  67.             filter:Add( FE_IS_ATTACKING, true )
  68.             return TriggerObject() == EffectSource() and filter:Count() &gt; 1
  69.         </TRIGGER>
  70.     </TRIGGERED_ABILITY>
  71.     <TRIGGERED_ABILITY>
  72.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever Master of Cruelties attacks a player and isn’t blocked, that player’s life total becomes 1. Master of Cruelties assigns no combat damage this combat.]]></LOCALISED_TEXT>
  73.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois que le Maître des cruautés attaque un joueur et qu’il n’est pas bloqué, le total de points de vie de ce joueur devient 1. Le Maître des cruautés n’inflige pas de blessures de combat pendant ce combat.]]></LOCALISED_TEXT>
  74.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que el Maestro de crueldades ataque a un jugador y no sea bloqueado, el total de vidas de ese jugador se convierte en 1. El Maestro de crueldades no hace daño de combate este combate.]]></LOCALISED_TEXT>
  75.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn der Meister der Grausamkeiten einen Spieler angreift und nicht geblockt wird, wird der Lebenspunktestand dieses Spielers zu 1. Der Meister der Grausamkeiten weist in diesem Kampf keinen Kampfschaden zu.]]></LOCALISED_TEXT>
  76.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta il Maestro di Crudeltà attacca un giocatore e non viene bloccato, i punti vita di quel giocatore diventano 1. Il Maestro di Crudeltà non assegna danno da combattimento in questo combattimento.]]></LOCALISED_TEXT>
  77.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[残虐の達人がプレイヤー1人に攻撃してブロックされないたび、そのプレイヤーのライフの総量は1点になる。この戦闘で残虐の達人は戦闘ダメージを割り振らない。]]></LOCALISED_TEXT>
  78.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[잔혹한 진행자가 플레이어를 공격했고 방어되지 않을 때마다, 그 플레이어의 생명 총점은 1이 된다. 잔혹한 진행자는 그 전투에서 전투피해를 입히지 않는다.]]></LOCALISED_TEXT>
  79.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Whenever Master of Cruelties attacks a player and isn’t blocked, that player’s life total becomes 1. Master of Cruelties assigns no combat damage this combat.]]></LOCALISED_TEXT>
  80.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Whenever Master of Cruelties attacks a player and isn’t blocked, that player’s life total becomes 1. Master of Cruelties assigns no combat damage this combat.]]></LOCALISED_TEXT>
  81.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[每当暴行大师攻击某位牌手且未受阻挡时,该牌手的总生命成为1。暴行大师本次战斗中不分配战斗伤害。]]></LOCALISED_TEXT>
  82.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[每當暴行大師攻擊某位玩家且未受阻擋時,該玩家的總生命成為1。暴行大師本次戰鬥中不分配戰鬥傷害。]]></LOCALISED_TEXT>
  83.         <TRIGGER value="ATTACKING_AND_ISNT_BLOCKED" simple_qualifier="self" />
  84.         <CONTINUOUS_ACTION layer="8">
  85.             if EffectSource() ~= nil then
  86.                 local characteristics = EffectSource():GetCurrentCharacteristics()
  87.                 characteristics:Bool_Set( CHARACTERISTIC_DOESNT_DEAL_COMBAT_DAMAGE, 1 )
  88.             end
  89.         </CONTINUOUS_ACTION>
  90.         <RESOLUTION_TIME_ACTION>
  91.             local player = EffectSource():GetPlayerAttacked()
  92.             if player ~= nil then
  93.                 player:SetLifeTotal(1)
  94.             end
  95.         </RESOLUTION_TIME_ACTION>
  96.         <DURATION simple_duration="UntilEOT" />
  97.     </TRIGGERED_ABILITY>
  98.     <HELP title="MORE_INFO_BADGE_TITLE_0" body="MORE_INFO_BADGE_BODY_0" zone="ZONE_ANY" />
  99.     <HELP title="MORE_INFO_BADGE_TITLE_3" body="MORE_INFO_BADGE_BODY_3" zone="ZONE_ANY" />
  100.     <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  101.     <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
  102.     <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
  103.     <EDITORS><![CDATA[Splinterverse]]></EDITORS>
  104.     <DATE><![CDATA[18-11-16]]></DATE>
  105. </CARD_V2>
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