Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Subtle Thunder
- Attributes:
- Dex-5 Intelligence-3 Charisma-2
- Strength-4 Wits-4 Manipulation-2
- Stamina-4 Perception- 2 Appearance-3
- Defense: 6 Withering pool: 15
- Parry: 5 Decisive pool: 10
- Evasion: 5
- Health Levels: -0, -1, -1, -1, -2, -2, -2, -2, -4, and Incapacitated
- Resolve: 6
- Guile: 2
- Essence: 1
- Personal: 13/13
- Peripheral: 33/33
- Abilities:Caste: Awareness-3(4), Dodge-3(5), Martial Arts-3, Melee-3(5)(her family's sword style), Resistance-1
- Favored: Athletics-3(5)(Acrobatics), Lore-3(Sorcery), Occult-3, Ride-2(Hawks), Investigation-2
- Integrity-2
- Presence-2
- Linguistics-1
- Stealth-2
- Charms:
- Excellent Strike
- Cost:1m; Mins:Melee 2, Essence 1; Type:Supplemental
- Keywords:Uniform
- Duration:Instant
- Prerequisite Charms:None
- The Exalt channels Essence through skill, honing her accuracy in order to strike true.
- Her attack gains one automatic success. Additionally, all 1s that appear are rerolled
- until no 1s appear in the result, and any successes they garner are added to the
- initial result.
- Hungry Tiger Technique
- Cost:1m; Mins:Melee 3, Essence 1; Type:Supplemental
- Keywords:Dual
- Duration:Instant
- Prerequisite Charms:Excellent Strike
- The Solar charges her body and weapon with Essence, unifying the two to unleash a
- brutal strike that rends her opponent. On a witheringattack, extra successes are
- doubled after the attack roll for the purpose of determining raw damage. On a
- decisiveattack, 10s count as two successes on the damage roll.
- Fire and Stones Strike
- Cost:1m per die or success; Mins:Melee 3, Essence 1; Type:Supplemental
- Keywords:Dual
- Duration:Instant
- Prerequisite Charms:Hungry Tiger Technique
- The Solar strikes with telling force, burning Essence surging into the body of her
- target and shattering it from within. On a witheringattack, the Exalt spends up to
- her (Strength) score in motes before making the attack. If the attack hits, each mote
- spent adds a single die to the post-soak damage of the attack. This strike has the
- potential to increase minimum damage (see p. XX).
- On a decisiveattack, the Exalt may spend up to (Essence) motes before making
- the attack to transfer an equal number of extra successes from her attack roll into the raw
- damage of the blow.
- One Weapon, Two Blows
- Cost: 3m; Mins:Melee 2, Essence 1; Type:Reflexive
- Keywords:None
- Duration:Instant
- Prerequisite Charms:Excellent Strike
- Sensing an opening, the Solar strikes with surpassing speed. Immediately after
- making a witheringattack which lowers an opponent’s current Initiative from a value
- greater to a value less than the Solar’s own, she may use this Charm to unleash a
- second attack against that opponent. This second attack may be witheringor
- decisive.
- Dipping Swallow Defense
- Cost: 2m; Mins:Melee 1, Essence 1; Type:Reflexive
- Keywords:None
- Duration:Instant
- Prerequisite Charms:None
- With speed and grace, the Exalt flashes to her own defense. Even when she is
- beleaguered she strikes away blows with preternatural accuracy. The Solar can
- ignore all penalties to parry an attack with her full Defense. In addition, any attack
- she successfully parries with Dipping Swallow Defense grants her one point of
- Initiative. This Charm cannot by itself remove the penalties from a surprise attack.
- Reed in the Wind
- Cost:2i per 1 Evasion; Mins:Dodge 3, Essence 1; Type:Reflexive
- Keywords:Perilous
- Duration:Instant
- Prerequisite Charms:None
- The Exalt draws upon her own momentum to bend and flow with opposing forces.
- For every two Initiative spent in response to an attack, the player may raise the
- Exalt’s Evasion by one. Reed in the Wind raises the cap on how much the Solar can
- enhance her Evasion by her Essence. At Dodge 5+, Essence 3+, a successful
- dodge with Reed in the Wind restores one mote. This bonus may only occur once
- per round
- Searing Quicksilver Flight
- Cost:--; Mins:Dodge 4, Essence 1; Type:Permanent
- Keywords:None
- Duration:Permanent
- Prerequisite Charms:Reed in the Wind
- The Solar’s skill at evasion is such that her dodges wither away at her opponent’s
- momentum. Upon successfully dodging an attack, her opponent loses one point of
- Initiative in addition to any other Initiative they may have lost for failing the attack.
- Dust Motes Whirling
- Cost:2m; Mins:Dodge 4, Essence 1; Type:Supplemental
- Keywords:None
- Duration:Instant
- Prerequisite Charms:Reed in the Wind
- The Solar is as elusive as a dust mote whirling through a ray of light. This Charm
- supplements a disengage attempt, granting double 9s.
- Shadow Dancer Method
- Cost:--(1m); Mins:Dodge 5, Essence 1; Type:Permanent
- Keywords:None
- Duration:Permanent
- Prerequisite Charms:Dust Motes Whirling
- The Lawgiver dances in and out of the whirling blades of her enemies like one
- consigned to death. For one mote, she retains the two Initiative that are lost with
- each disengage attempt. In addition, upon using a disengage action to move away
- on her opponent’s turn, if she then chooses to close with her opponent, she gains
- two Initiative automatically, regardless of whether she spent a mote on this Charm’s
- cost.
- Sensory Acuity Prana
- Cost:5m; Mins:Awareness 2, Essence 1; Type:Reflexive
- Keywords:None
- Duration:One scene
- Prerequisite Charms:None
- A breath of Essence seals the five senses into a more perfect form. The Solar’s
- senses are heightened and attuned to minute motions and sounds, dim and noisy
- conditions. She can differentiate between subtle tastes and textures with only the
- slightest variation. Thus sharpened, it is more difficult for characters to escape her
- notice, or to deceive her hunting senses. For the rest of the scene, the Exalt’s
- Awareness rolls benefit from double 9s. In addition, reroll any 5s or 6s the Solar rolls
- a single time. If the effect of any Unsurpassed (Sense) Discipline applies, reroll 5s
- and 6s until they cease to appear. Use of Sensory Acuity Prana comes without the
- danger of sensory overload; the Charm helps the Solar manage her senses more
- effectively.
- Graceful Crane Stance
- Cost:3m; Mins:Athletics 1, Essence 1; Type:Reflexive
- Keywords:None
- Duration:One scene
- Prerequisite Charms:None
- The Solar draws Essence through her pores and into her bones, suffusing and
- lightening her form and steadying her step. For the rest of the scene, she has perfect
- balance, and can stand or run on things too narrow or weak to support her normally,
- with no chance of falling or breaking through. She can run on a guy wire, stand on a
- crumbling parapet, and balance on the tip of a pine tree, and many other similar
- feats, without needing to roll Dexterity + Athletics.
- Monkey Leap Technique
- Cost:2m; Mins:Athletics 2, Essence 1; Type:Supplemental
- Keywords:None
- Duration:Instant
- Prerequisite Charms:None
- The Exalt leaps with the speed and grace of a striking hawk. Using this technique, a
- Solar may automatically leap forward or straight up one range band. A Solar using
- this Charm can easily leap to the top of a twenty foot wall or cross a Nexus street
- over rooftops, without having to roll. This Charm counts as the Solar’s movement for
- the turn. If the Solar continues to leap to a different range band each turn, the cost is
- reduced to one mote after the first activation.
- Foe-Vaulting Method
- Cost:3i; Mins:Athletics 2, Essence 1; Type:Reflexive
- Keywords:None
- Duration:Instant
- Prerequisite Charms:Graceful Crane Stance, Monkey Leap Technique
- Fearless in combat, the Solar leaps over her stunned opponent. At close range, if
- the Exalt has higher Initiative (before cost) than her foe, she may use this Charm on
- her turn, rolling Dexterity + Athletics against her opponent’s Evasion. If successful,
- she leaps over her target, creating an opening, and may make a surprise attack (see
- p. XX) overhead or at their back. This Charm may only be used once per combat,
- but is reset by landing a decisiveattack and building Initiative to 6+
- Ox-Body Technique
- Cost:--; Mins:Resistance 1, Essence 1; Type:Permanent
- Keywords:Stackable
- Duration:Permanent
- Prerequisite Charms:None
- The bodies of the Exalted are much more durable than those of mere mortals. To
- help simulate this, an Exalt may buy extra health levels with this Charm. The
- purchasing choices are based on the character’s Stamina rating:
- At Stamina 1 and 2: One -1 and one -2 health level.
- 3 and 4: One -1 and two -2 health levels.
- 5+: One -0, one -1, and one -2 health level.
- The Solar may purchase Ox-Body Technique (Resistance) times. If she increases
- her Stamina after purchasing Ox-Body Technique, her health levels automatically
- change to reflect the new rating.
- Harmonious Academic Methodology
- Cost:--; Mins:Lore 3, Essence 1; Type:Permanent
- Keywords:None
- Duration:Permanent
- Prerequisite Charms:None
- The Solar’s mind covers a spectrum of mastered topics. With this Charm, add the
- Solar’s Essence in non-Charm automatic successes to any Lore roll that involves a
- Lore specialty. In addition, the player may roll the Solar’s Intelligence + Lore once
- per story, converting successes into additional topics the Solar may treat as a
- specialty. The Storyteller may veto any particular topic, in which case the player is
- allowed to change the excepted specialty to one that is more acceptable. Finally, at
- any point in which the Solar succeeds at a moderately or extremely difficult roll to
- introduce or challenge a fact (see p. XX), the player may request to add a related
- topic to the Solar’s library of known topics. As with all other topics, this is allowable
- only at the Storyteller’s discretion.
- Defining Intimacies
- Principal: "Freedom is the sacred right of all, and it is those who hold
- it that must defend it."
- Major Intimacies
- Principal: "Gods,kings, warlords, bandits, they're all the same. Man needs
- no ruler dictating their lives and actions, and preserving some perverted sense of "order"!
- "I despise those who willingly bow before evil-especially if it's to just save
- their own skin!"
- Minor Intimacies
- Principal: "I have to see all that the world may offer me; otherwise I am simply
- wasting this breath of mine."
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement