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Jul 31st, 2015
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  1. /mob/living/simple_animal/pet/dog/corgi/proc/update_corgi_fluff()
  2. switch(src.inventory_head.type)
  3. if(/obj/item/clothing/head/helmet)
  4. name = "Sergeant [real_name]"
  5. desc = "The ever-loyal, the ever-vigilant."
  6.  
  7. if(/obj/item/clothing/head/chefhat, /obj/item/clothing/head/collectable/chef)
  8. name = "Sous chef [real_name]"
  9. desc = "Your food will be taste-tested. All of it."
  10.  
  11.  
  12. if(/obj/item/clothing/head/caphat, /obj/item/clothing/head/collectable/captain)
  13. name = "Captain [real_name]"
  14. desc = "Probably better than the last captain."
  15.  
  16. if(/obj/item/clothing/head/kitty, /obj/item/clothing/head/collectable/kitty)
  17. name = "Runtime"
  18. emote_see = list("coughs up a furball", "stretches")
  19. emote_hear = list("purrs")
  20. speak = list("Purrr", "Meow!", "MAOOOOOW!", "HISSSSS", "MEEEEEEW")
  21. desc = "It's a cute little kitty-cat! ... wait ... what the hell?"
  22.  
  23. if(/obj/item/clothing/head/rabbitears, /obj/item/clothing/head/collectable/rabbitears)
  24. name = "Hoppy"
  25. emote_see = list("twitches its nose", "hops around a bit")
  26. desc = "This is Hoppy. It's a corgi-...urmm... bunny rabbit"
  27.  
  28. if(/obj/item/clothing/head/beret, /obj/item/clothing/head/collectable/beret)
  29. name = "Yann"
  30. desc = "Mon dieu! C'est un chien!"
  31. speak = list("le woof!", "le bark!", "JAPPE!!")
  32. emote_see = list("cowers in fear.", "surrenders.", "plays dead.","looks as though there is a wall in front of him.")
  33.  
  34. if(/obj/item/clothing/head/det_hat)
  35. name = "Detective [real_name]"
  36. desc = "[name] sees through your lies..."
  37. emote_see = list("investigates the area.","sniffs around for clues.","searches for scooby snacks.")
  38.  
  39. if(/obj/item/clothing/head/nursehat)
  40. name = "Nurse [real_name]"
  41. desc = "[name] needs 100cc of beef jerky... STAT!"
  42.  
  43. if(/obj/item/clothing/head/pirate, /obj/item/clothing/head/collectable/pirate)
  44. name = "[pick("Ol'","Scurvy","Black","Rum","Gammy","Bloody","Gangrene","Death","Long-John")] [pick("kibble","leg","beard","tooth","poop-deck","Threepwood","Le Chuck","corsair","Silver","Crusoe")]"
  45. desc = "Yaarghh!! Thar' be a scurvy dog!"
  46. emote_see = list("hunts for treasure.","stares coldly...","gnashes his tiny corgi teeth!")
  47. emote_hear = list("growls ferociously!", "snarls.")
  48. speak = list("Arrrrgh!!","Grrrrrr!")
  49.  
  50. if(/obj/item/clothing/head/ushanka)
  51. name = "[pick("Comrade","Commissar","Glorious Leader")] [real_name]"
  52. desc = "A follower of Karl Barx."
  53. emote_see = list("contemplates the failings of the capitalist economic model.", "ponders the pros and cons of vanguardism.")
  54.  
  55. if(/obj/item/clothing/head/warden, /obj/item/clothing/head/collectable/police)
  56. name = "Officer [real_name]"
  57. emote_see = list("drools.","looks for donuts.")
  58. desc = "Stop right there criminal scum!"
  59.  
  60. if(/obj/item/clothing/head/wizard/fake, /obj/item/clothing/head/wizard, /obj/item/clothing/head/collectable/wizard)
  61. name = "Grandwizard [real_name]"
  62. speak = list("YAP", "Woof!", "Bark!", "AUUUUUU", "EI NATH!")
  63.  
  64. if(/obj/item/clothing/head/cardborg)
  65. name = "Borgi"
  66. speak = list("Ping!","Beep!","Woof!")
  67. emote_see = list("goes rogue.", "sniffs out non-humans.")
  68. desc = "Result of robotics budget cuts."
  69.  
  70. if(/obj/item/weapon/bedsheet)
  71. name = "\improper Ghost"
  72. speak = list("WoooOOOooo~","AUUUUUUUUUUUUUUUUUU")
  73. emote_see = list("stumbles around.", "shivers.")
  74. emote_hear = list("howls!","groans.")
  75. desc = "Spooky!"
  76.  
  77. if(/obj/item/clothing/head/helmet/space/santahat)
  78. name = "Santa's Corgi Helper"
  79. emote_hear = list("barks Christmas songs.", "yaps merrily!")
  80. emote_see = list("looks for presents.", "checks his list.")
  81. desc = "He's very fond of milk and cookies."
  82.  
  83. if(/obj/item/clothing/head/soft)
  84. name = "Corgi Tech [real_name]"
  85. desc = "The reason your yellow gloves have chew-marks."
  86.  
  87. if(/obj/item/clothing/head/hardhat/reindeer)
  88. name = "[real_name] the red-nosed Corgi"
  89. emote_hear = list("lights the way!", "illuminates.", "yaps!")
  90. desc = "He has a very shiny nose."
  91.  
  92. if(/obj/item/clothing/head/sombrero)
  93. name = "Segnor [real_name]"
  94. desc = "You must respect elder [real_name]"
  95.  
  96. if(/obj/item/clothing/head/hopcap)
  97. name = "Lieutenant [real_name]"
  98. desc = "Can actually be trusted to not run off on his own."
  99.  
  100. if(/obj/item/clothing/head/helmet/space/hardsuit/deathsquad)
  101. name = "Trooper [real_name]"
  102. desc = "That's not red paint. That's real corgi blood."
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