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- /mob/living/simple_animal/pet/dog/corgi/proc/update_corgi_fluff()
- switch(src.inventory_head.type)
- if(/obj/item/clothing/head/helmet)
- name = "Sergeant [real_name]"
- desc = "The ever-loyal, the ever-vigilant."
- if(/obj/item/clothing/head/chefhat, /obj/item/clothing/head/collectable/chef)
- name = "Sous chef [real_name]"
- desc = "Your food will be taste-tested. All of it."
- if(/obj/item/clothing/head/caphat, /obj/item/clothing/head/collectable/captain)
- name = "Captain [real_name]"
- desc = "Probably better than the last captain."
- if(/obj/item/clothing/head/kitty, /obj/item/clothing/head/collectable/kitty)
- name = "Runtime"
- emote_see = list("coughs up a furball", "stretches")
- emote_hear = list("purrs")
- speak = list("Purrr", "Meow!", "MAOOOOOW!", "HISSSSS", "MEEEEEEW")
- desc = "It's a cute little kitty-cat! ... wait ... what the hell?"
- if(/obj/item/clothing/head/rabbitears, /obj/item/clothing/head/collectable/rabbitears)
- name = "Hoppy"
- emote_see = list("twitches its nose", "hops around a bit")
- desc = "This is Hoppy. It's a corgi-...urmm... bunny rabbit"
- if(/obj/item/clothing/head/beret, /obj/item/clothing/head/collectable/beret)
- name = "Yann"
- desc = "Mon dieu! C'est un chien!"
- speak = list("le woof!", "le bark!", "JAPPE!!")
- emote_see = list("cowers in fear.", "surrenders.", "plays dead.","looks as though there is a wall in front of him.")
- if(/obj/item/clothing/head/det_hat)
- name = "Detective [real_name]"
- desc = "[name] sees through your lies..."
- emote_see = list("investigates the area.","sniffs around for clues.","searches for scooby snacks.")
- if(/obj/item/clothing/head/nursehat)
- name = "Nurse [real_name]"
- desc = "[name] needs 100cc of beef jerky... STAT!"
- if(/obj/item/clothing/head/pirate, /obj/item/clothing/head/collectable/pirate)
- name = "[pick("Ol'","Scurvy","Black","Rum","Gammy","Bloody","Gangrene","Death","Long-John")] [pick("kibble","leg","beard","tooth","poop-deck","Threepwood","Le Chuck","corsair","Silver","Crusoe")]"
- desc = "Yaarghh!! Thar' be a scurvy dog!"
- emote_see = list("hunts for treasure.","stares coldly...","gnashes his tiny corgi teeth!")
- emote_hear = list("growls ferociously!", "snarls.")
- speak = list("Arrrrgh!!","Grrrrrr!")
- if(/obj/item/clothing/head/ushanka)
- name = "[pick("Comrade","Commissar","Glorious Leader")] [real_name]"
- desc = "A follower of Karl Barx."
- emote_see = list("contemplates the failings of the capitalist economic model.", "ponders the pros and cons of vanguardism.")
- if(/obj/item/clothing/head/warden, /obj/item/clothing/head/collectable/police)
- name = "Officer [real_name]"
- emote_see = list("drools.","looks for donuts.")
- desc = "Stop right there criminal scum!"
- if(/obj/item/clothing/head/wizard/fake, /obj/item/clothing/head/wizard, /obj/item/clothing/head/collectable/wizard)
- name = "Grandwizard [real_name]"
- speak = list("YAP", "Woof!", "Bark!", "AUUUUUU", "EI NATH!")
- if(/obj/item/clothing/head/cardborg)
- name = "Borgi"
- speak = list("Ping!","Beep!","Woof!")
- emote_see = list("goes rogue.", "sniffs out non-humans.")
- desc = "Result of robotics budget cuts."
- if(/obj/item/weapon/bedsheet)
- name = "\improper Ghost"
- speak = list("WoooOOOooo~","AUUUUUUUUUUUUUUUUUU")
- emote_see = list("stumbles around.", "shivers.")
- emote_hear = list("howls!","groans.")
- desc = "Spooky!"
- if(/obj/item/clothing/head/helmet/space/santahat)
- name = "Santa's Corgi Helper"
- emote_hear = list("barks Christmas songs.", "yaps merrily!")
- emote_see = list("looks for presents.", "checks his list.")
- desc = "He's very fond of milk and cookies."
- if(/obj/item/clothing/head/soft)
- name = "Corgi Tech [real_name]"
- desc = "The reason your yellow gloves have chew-marks."
- if(/obj/item/clothing/head/hardhat/reindeer)
- name = "[real_name] the red-nosed Corgi"
- emote_hear = list("lights the way!", "illuminates.", "yaps!")
- desc = "He has a very shiny nose."
- if(/obj/item/clothing/head/sombrero)
- name = "Segnor [real_name]"
- desc = "You must respect elder [real_name]"
- if(/obj/item/clothing/head/hopcap)
- name = "Lieutenant [real_name]"
- desc = "Can actually be trusted to not run off on his own."
- if(/obj/item/clothing/head/helmet/space/hardsuit/deathsquad)
- name = "Trooper [real_name]"
- desc = "That's not red paint. That's real corgi blood."
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