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Stoof

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Sep 22nd, 2014
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  1. I do, but i use vilayer, so the stuff is all scrambled..
  2. But here are my files
  3.  
  4. Mission.sqm
  5. [spoiler][code]
  6. version=11;
  7. class Mission
  8. {
  9. addOns[]=
  10. {
  11. "chernarus",
  12. "ca_modules_animals",
  13. "dayz_anim",
  14. "dayz_code",
  15. "dayz_communityassets",
  16. "dayz_weapons",
  17. "dayz_equip",
  18. "dayz_epoch",
  19. "dayz_vehicles",
  20. "cacharacters_pmc",
  21. "ca_modules_functions",
  22. "glt_m300t",
  23. "pook_h13",
  24. "csj_gyroac",
  25. "map_eu",
  26. "jetskiyanahuiaddon",
  27. // More for Error Fixes
  28. "ca_modules_animals",
  29. "warehouse",
  30. "mbg_buildings_3",
  31. "mbg_killhouses",
  32. "aif_arma1buildings",
  33. "mbg_african_buildings",
  34. "gms_k98",
  35. "RH_m14",
  36. "FHQ_Remington",
  37. "FHQ_Remington_ammo",
  38. "FHQ_Remington_msr",
  39. "FHQ_Remington_xm2010",
  40. "FHQ_Remington_acr",
  41. "FHQ_Remington_rsass",
  42. "VILAS_WWP",
  43. "VILAS_RW_Forces",
  44. "VILAS_WWP_CO",
  45. "VILAS_RW_Forces_CO",
  46. "ddopp_taserpack",
  47. "smk_anims_lite",
  48. "MicroAirVehicles",
  49. "oz_is_objects",
  50. "monaro",
  51. "gsc_units_stalker_patch",
  52. "american_law_enforcement",
  53. "CYBP_Camels_Config",
  54. "nissan_350z",
  55. "ussr_cheytac"
  56. };
  57. addOnsAuto[]=
  58. {
  59. "dayz_weapons",
  60. "ca_modules_functions",
  61. "chernarus"
  62. };
  63. randomSeed=11171215;
  64. class Intel
  65. {
  66. briefingName="SinneD Gaming Presents - DayZ Mod - OverPoch";
  67. briefingDescription="Please be Patient and wait for the Mission to Load entirely, Thank you! wwww.sinnedgaming.com";
  68. startWeather=0.067362607;
  69. forecastWeather=0.52341133;
  70. year=2008;
  71. month=10;
  72. day=1;
  73. hour=12;
  74. };
  75. class Groups
  76. {
  77. items=3;
  78. class Item0
  79. {
  80. side="WEST";
  81. class Vehicles
  82. {
  83. items=100;
  84. class Item0
  85. {
  86. position[]={-7244.9355,365.97467,19534.543};
  87. azimut=-17.0839;
  88. id=11;
  89. side="WEST";
  90. vehicle="Survivor1_DZ";
  91. player="PLAY CDG";
  92. skill=0.60000002;
  93. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  94. };
  95. class Item1
  96. {
  97. position[]={-7245.2188,366.0018,19535.338};
  98. azimut=-17.0839;
  99. id=0;
  100. side="WEST";
  101. vehicle="Survivor1_DZ";
  102. player="PLAYER COMMANDER";
  103. leader=1;
  104. rank="SERGEANT";
  105. skill=0.60000002;
  106. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  107. };
  108. class Item2
  109. {
  110. position[]={-7245.9844,365.8941,19534.902};
  111. azimut=-17.083944;
  112. id=5;
  113. side="WEST";
  114. vehicle="Survivor1_DZ";
  115. player="PLAY CDG";
  116. skill=0.60000002;
  117. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  118. };
  119. class Item3
  120. {
  121. position[]={-7245.7793,366.00299,19536.176};
  122. azimut=-17.083944;
  123. id=8;
  124. side="WEST";
  125. vehicle="Survivor1_DZ";
  126. player="PLAY CDG";
  127. skill=0.60000002;
  128. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  129. };
  130. class Item4
  131. {
  132. position[]={-7245.502,365.97186,19535.32};
  133. azimut=-17.083944;
  134. id=18;
  135. side="WEST";
  136. vehicle="Survivor1_DZ";
  137. player="PLAY CDG";
  138. skill=0.60000002;
  139. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  140. };
  141. class Item5
  142. {
  143. position[]={-7246.252,365.8396,19534.508};
  144. azimut=-17.083944;
  145. id=2;
  146. side="WEST";
  147. vehicle="Survivor1_DZ";
  148. player="PLAY CDG";
  149. skill=0.60000002;
  150. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  151. };
  152. class Item6
  153. {
  154. position[]={-7244.6816,366.02472,19534.941};
  155. azimut=-17.083937;
  156. id=9;
  157. side="WEST";
  158. vehicle="Survivor1_DZ";
  159. player="PLAY CDG";
  160. skill=0.60000002;
  161. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  162. };
  163. class Item7
  164. {
  165. position[]={-7244.1113,366.13486,19535.801};
  166. azimut=-17.083944;
  167. id=21;
  168. side="WEST";
  169. vehicle="Survivor1_DZ";
  170. player="PLAY CDG";
  171. skill=0.60000002;
  172. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  173. };
  174. class Item8
  175. {
  176. position[]={-7244.2207,366.02667,19534.379};
  177. azimut=-17.083944;
  178. id=13;
  179. side="WEST";
  180. vehicle="Survivor1_DZ";
  181. player="PLAY CDG";
  182. skill=0.60000002;
  183. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  184. };
  185. class Item9
  186. {
  187. position[]={-7245.584,365.92297,19534.734};
  188. azimut=-17.083944;
  189. id=7;
  190. side="WEST";
  191. vehicle="Survivor1_DZ";
  192. player="PLAY CDG";
  193. skill=0.60000002;
  194. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  195. };
  196. class Item10
  197. {
  198. position[]={-7245.6055,366.00577,19535.961};
  199. azimut=-17.0839;
  200. id=36;
  201. side="WEST";
  202. vehicle="Survivor1_DZ";
  203. player="PLAY CDG";
  204. skill=0.60000002;
  205. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  206. };
  207. class Item11
  208. {
  209. position[]={-7245.502,365.94348,19534.91};
  210. azimut=-17.083944;
  211. id=25;
  212. side="WEST";
  213. vehicle="Survivor1_DZ";
  214. player="PLAY CDG";
  215. skill=0.60000002;
  216. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  217. };
  218. class Item12
  219. {
  220. position[]={-7245.0488,365.9512,19534.359};
  221. azimut=-17.083944;
  222. id=43;
  223. side="WEST";
  224. vehicle="Survivor1_DZ";
  225. player="PLAY CDG";
  226. skill=0.60000002;
  227. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  228. };
  229. class Item13
  230. {
  231. position[]={-7244.2598,366.04828,19534.742};
  232. azimut=-17.083944;
  233. id=30;
  234. side="WEST";
  235. vehicle="Survivor1_DZ";
  236. player="PLAY CDG";
  237. skill=0.60000002;
  238. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  239. };
  240. class Item14
  241. {
  242. position[]={-7244.707,366.10901,19536.191};
  243. azimut=-17.083944;
  244. id=33;
  245. side="WEST";
  246. vehicle="Survivor1_DZ";
  247. player="PLAY CDG";
  248. skill=0.60000002;
  249. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  250. };
  251. class Item15
  252. {
  253. position[]={-7244.5215,366.08228,19535.566};
  254. azimut=-17.083944;
  255. id=1;
  256. side="WEST";
  257. vehicle="Survivor1_DZ";
  258. player="PLAY CDG";
  259. skill=0.60000002;
  260. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  261. };
  262. class Item16
  263. {
  264. position[]={-7246.1973,365.91577,19535.527};
  265. azimut=-17.083944;
  266. id=4;
  267. side="WEST";
  268. vehicle="Survivor1_DZ";
  269. player="PLAY CDG";
  270. skill=0.60000002;
  271. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  272. };
  273. class Item17
  274. {
  275. position[]={-7244.2754,366.13422,19536.004};
  276. azimut=-17.083944;
  277. id=3;
  278. side="WEST";
  279. vehicle="Survivor1_DZ";
  280. player="PLAY CDG";
  281. skill=0.60000002;
  282. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  283. };
  284. class Item18
  285. {
  286. position[]={-7245.7637,365.94586,19535.328};
  287. azimut=-17.083944;
  288. id=6;
  289. side="WEST";
  290. vehicle="Survivor1_DZ";
  291. player="PLAY CDG";
  292. skill=0.60000002;
  293. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  294. };
  295. class Item19
  296. {
  297. position[]={-7246.0234,365.91901,19535.32};
  298. azimut=-17.083944;
  299. id=10;
  300. side="WEST";
  301. vehicle="Survivor1_DZ";
  302. player="PLAY CDG";
  303. skill=0.60000002;
  304. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  305. };
  306. class Item20
  307. {
  308. position[]={-7244.6504,366.00073,19534.555};
  309. azimut=-17.083944;
  310. id=16;
  311. side="WEST";
  312. vehicle="Survivor1_DZ";
  313. player="PLAY CDG";
  314. skill=0.60000002;
  315. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  316. };
  317. class Item21
  318. {
  319. position[]={-7245.1016,366.05789,19535.977};
  320. azimut=-17.083944;
  321. id=19;
  322. side="WEST";
  323. vehicle="Survivor1_DZ";
  324. player="PLAY CDG";
  325. skill=0.60000002;
  326. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  327. };
  328. class Item22
  329. {
  330. position[]={-7244.3926,366.10901,19535.789};
  331. azimut=-17.083944;
  332. id=15;
  333. side="WEST";
  334. vehicle="Survivor1_DZ";
  335. player="PLAY CDG";
  336. skill=0.60000002;
  337. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  338. };
  339. class Item23
  340. {
  341. position[]={-7245.1055,365.97046,19534.719};
  342. azimut=-17.083944;
  343. id=23;
  344. side="WEST";
  345. vehicle="Survivor1_DZ";
  346. player="PLAY CDG";
  347. skill=0.60000002;
  348. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  349. };
  350. class Item24
  351. {
  352. position[]={-7243.9824,366.12967,19535.563};
  353. azimut=-17.083944;
  354. id=26;
  355. side="WEST";
  356. vehicle="Survivor1_DZ";
  357. player="PLAY CDG";
  358. skill=0.60000002;
  359. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  360. };
  361. class Item25
  362. {
  363. position[]={-7243.9492,366.07623,19534.746};
  364. azimut=-17.083944;
  365. id=29;
  366. side="WEST";
  367. vehicle="Survivor1_DZ";
  368. player="PLAY CDG";
  369. skill=0.60000002;
  370. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  371. };
  372. class Item26
  373. {
  374. position[]={-7244.5723,366.02032,19534.738};
  375. azimut=-17.083944;
  376. id=31;
  377. side="WEST";
  378. vehicle="Survivor1_DZ";
  379. player="PLAY CDG";
  380. skill=0.60000002;
  381. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  382. };
  383. class Item27
  384. {
  385. position[]={-7244.7871,366.05829,19535.563};
  386. azimut=-17.083944;
  387. id=28;
  388. side="WEST";
  389. vehicle="Survivor1_DZ";
  390. player="PLAY CDG";
  391. skill=0.60000002;
  392. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  393. };
  394. class Item28
  395. {
  396. position[]={-7244.7051,366.05048,19535.344};
  397. azimut=-17.083944;
  398. id=35;
  399. side="WEST";
  400. vehicle="Survivor1_DZ";
  401. player="PLAY CDG";
  402. skill=0.60000002;
  403. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  404. };
  405. class Item29
  406. {
  407. position[]={-7244.0898,366.05066,19534.559};
  408. azimut=-17.083944;
  409. id=27;
  410. side="WEST";
  411. vehicle="Survivor1_DZ";
  412. player="PLAY CDG";
  413. skill=0.60000002;
  414. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  415. };
  416. class Item30
  417. {
  418. position[]={-7245.7246,365.89456,19534.529};
  419. azimut=-17.083937;
  420. id=34;
  421. side="WEST";
  422. vehicle="Survivor1_DZ";
  423. player="PLAY CDG";
  424. skill=0.60000002;
  425. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  426. };
  427. class Item31
  428. {
  429. position[]={-7244.4883,366.0018,19534.363};
  430. azimut=-17.083944;
  431. id=46;
  432. side="WEST";
  433. vehicle="Survivor1_DZ";
  434. player="PLAY CDG";
  435. skill=0.60000002;
  436. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  437. };
  438. class Item32
  439. {
  440. position[]={-7244.9922,366.08383,19536.193};
  441. azimut=-17.083944;
  442. id=38;
  443. side="WEST";
  444. vehicle="Survivor1_DZ";
  445. player="PLAY CDG";
  446. skill=0.60000002;
  447. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  448. };
  449. class Item33
  450. {
  451. position[]={-7244.5449,366.11032,19536.004};
  452. azimut=-17.083944;
  453. id=32;
  454. side="WEST";
  455. vehicle="Survivor1_DZ";
  456. player="PLAY CDG";
  457. skill=0.60000002;
  458. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  459. };
  460. class Item34
  461. {
  462. position[]={-7245.0957,366.02872,19535.547};
  463. azimut=-17.083944;
  464. id=47;
  465. side="WEST";
  466. vehicle="Survivor1_DZ";
  467. player="PLAY CDG";
  468. skill=0.60000002;
  469. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  470. };
  471. class Item35
  472. {
  473. position[]={-7245.9707,365.8685,19534.512};
  474. azimut=-17.083944;
  475. id=41;
  476. side="WEST";
  477. vehicle="Survivor1_DZ";
  478. player="PLAY CDG";
  479. skill=0.60000002;
  480. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  481. };
  482. class Item36
  483. {
  484. position[]={-7244.1563,366.15808,19536.195};
  485. azimut=-17.083944;
  486. id=40;
  487. side="WEST";
  488. vehicle="Survivor1_DZ";
  489. player="PLAY CDG";
  490. skill=0.60000002;
  491. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  492. };
  493. class Item37
  494. {
  495. position[]={-7245.5625,365.89777,19534.338};
  496. azimut=-17.083944;
  497. id=44;
  498. side="WEST";
  499. vehicle="Survivor1_DZ";
  500. player="PLAY CDG";
  501. skill=0.60000002;
  502. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  503. };
  504. class Item38
  505. {
  506. position[]={-7244.832,366.08411,19535.992};
  507. azimut=-17.083944;
  508. id=48;
  509. side="WEST";
  510. vehicle="Survivor1_DZ";
  511. player="PLAY CDG";
  512. skill=0.60000002;
  513. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  514. };
  515. class Item39
  516. {
  517. position[]={-7246.0391,365.97614,19536.168};
  518. azimut=-17.083944;
  519. id=39;
  520. side="WEST";
  521. vehicle="Survivor1_DZ";
  522. player="PLAY CDG";
  523. skill=0.60000002;
  524. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  525. };
  526. class Item40
  527. {
  528. position[]={-7243.9863,366.15912,19535.992};
  529. azimut=-17.083944;
  530. id=37;
  531. side="WEST";
  532. vehicle="Survivor1_DZ";
  533. player="PLAY CDG";
  534. skill=0.60000002;
  535. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  536. };
  537. class Item41
  538. {
  539. position[]={-7245.8613,365.89417,19534.723};
  540. azimut=-17.083944;
  541. id=45;
  542. side="WEST";
  543. vehicle="Survivor1_DZ";
  544. player="PLAY CDG";
  545. skill=0.60000002;
  546. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  547. };
  548. class Item42
  549. {
  550. position[]={-7246.5254,365.86578,19535.285};
  551. azimut=-17.0839;
  552. id=49;
  553. side="WEST";
  554. vehicle="Survivor1_DZ";
  555. player="PLAY CDG";
  556. skill=0.60000002;
  557. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  558. };
  559. class Item43
  560. {
  561. position[]={-7244.4004,366.02261,19534.551};
  562. azimut=-17.083944;
  563. id=42;
  564. side="WEST";
  565. vehicle="Survivor1_DZ";
  566. player="PLAY CDG";
  567. skill=0.60000002;
  568. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  569. };
  570. class Item44
  571. {
  572. position[]={-7245.1973,365.94858,19534.539};
  573. azimut=-17.083944;
  574. id=22;
  575. side="WEST";
  576. vehicle="Survivor1_DZ";
  577. player="PLAY CDG";
  578. skill=0.60000002;
  579. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  580. };
  581. class Item45
  582. {
  583. position[]={-7244.6719,366.08423,19535.789};
  584. azimut=-17.083944;
  585. id=12;
  586. side="WEST";
  587. vehicle="Survivor1_DZ";
  588. player="PLAY CDG";
  589. skill=0.60000002;
  590. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  591. };
  592. class Item46
  593. {
  594. position[]={-7244.5605,366.04813,19535.125};
  595. azimut=-17.083944;
  596. id=14;
  597. side="WEST";
  598. vehicle="Survivor1_DZ";
  599. player="PLAY CDG";
  600. skill=0.60000002;
  601. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  602. };
  603. class Item47
  604. {
  605. position[]={-7245.9102,365.94482,19535.527};
  606. azimut=-17.0839;
  607. id=24;
  608. side="WEST";
  609. vehicle="Survivor1_DZ";
  610. player="PLAY CDG";
  611. skill=0.60000002;
  612. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  613. };
  614. class Item48
  615. {
  616. position[]={-7245.6289,365.97433,19535.541};
  617. azimut=-17.083944;
  618. id=20;
  619. side="WEST";
  620. vehicle="Survivor1_DZ";
  621. player="PLAY CDG";
  622. skill=0.60000002;
  623. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  624. };
  625. class Item49
  626. {
  627. position[]={-7244.4277,366.07483,19535.34};
  628. azimut=-17.083944;
  629. id=17;
  630. side="WEST";
  631. vehicle="Survivor1_DZ";
  632. player="PLAY CDG";
  633. skill=0.60000002;
  634. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  635. };
  636. class Item50
  637. {
  638. position[]={-7244.9668,365.99765,19534.916};
  639. azimut=-17.0839;
  640. id=51;
  641. side="WEST";
  642. vehicle="Survivor1_DZ";
  643. player="PLAY CDG";
  644. skill=0.60000002;
  645. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  646. };
  647. class Item51
  648. {
  649. position[]={-7244.4414,366.13257,19536.191};
  650. azimut=-17.0839;
  651. id=52;
  652. side="WEST";
  653. vehicle="Survivor1_DZ";
  654. player="PLAY CDG";
  655. skill=0.60000002;
  656. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  657. };
  658. class Item52
  659. {
  660. position[]={-7246.166,365.94946,19535.969};
  661. azimut=-17.0839;
  662. id=55;
  663. side="WEST";
  664. vehicle="Survivor1_DZ";
  665. player="PLAY CDG";
  666. skill=0.60000002;
  667. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  668. };
  669. class Item53
  670. {
  671. position[]={-7246.4395,365.89023,19535.512};
  672. azimut=-17.0839;
  673. id=53;
  674. side="WEST";
  675. vehicle="Survivor1_DZ";
  676. player="PLAY CDG";
  677. skill=0.60000002;
  678. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  679. };
  680. class Item54
  681. {
  682. position[]={-7245.3574,366.0311,19535.965};
  683. azimut=-17.0839;
  684. id=54;
  685. side="WEST";
  686. vehicle="Survivor1_DZ";
  687. player="PLAY CDG";
  688. skill=0.60000002;
  689. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  690. };
  691. class Item55
  692. {
  693. position[]={-7246.125,365.86581,19534.699};
  694. azimut=-17.0839;
  695. id=70;
  696. side="WEST";
  697. vehicle="Survivor1_DZ";
  698. player="PLAY CDG";
  699. skill=0.60000002;
  700. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  701. };
  702. class Item56
  703. {
  704. position[]={-7246.3086,365.91998,19535.75};
  705. azimut=-17.0839;
  706. id=60;
  707. side="WEST";
  708. vehicle="Survivor1_DZ";
  709. player="PLAY CDG";
  710. skill=0.60000002;
  711. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  712. };
  713. class Item57
  714. {
  715. position[]={-7245.3652,365.94461,19534.727};
  716. azimut=-17.0839;
  717. id=68;
  718. side="WEST";
  719. vehicle="Survivor1_DZ";
  720. player="PLAY CDG";
  721. skill=0.60000002;
  722. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  723. };
  724. class Item58
  725. {
  726. position[]={-7246.1348,365.89316,19535.109};
  727. azimut=-17.0839;
  728. id=66;
  729. side="WEST";
  730. vehicle="Survivor1_DZ";
  731. player="PLAY CDG";
  732. skill=0.60000002;
  733. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  734. };
  735. class Item59
  736. {
  737. position[]={-7246.5098,365.81299,19534.5};
  738. azimut=-17.0839;
  739. id=61;
  740. side="WEST";
  741. vehicle="Survivor1_DZ";
  742. player="PLAY CDG";
  743. skill=0.60000002;
  744. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  745. };
  746. class Item60
  747. {
  748. position[]={-7245.7285,365.92142,19534.922};
  749. azimut=-17.0839;
  750. id=63;
  751. side="WEST";
  752. vehicle="Survivor1_DZ";
  753. player="PLAY CDG";
  754. skill=0.60000002;
  755. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  756. };
  757. class Item61
  758. {
  759. position[]={-7244.9961,366.02524,19535.352};
  760. azimut=-17.0839;
  761. id=72;
  762. side="WEST";
  763. vehicle="Survivor1_DZ";
  764. player="PLAY CDG";
  765. skill=0.60000002;
  766. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  767. };
  768. class Item62
  769. {
  770. position[]={-7245.3105,365.92368,19534.344};
  771. azimut=-17.0839;
  772. id=57;
  773. side="WEST";
  774. vehicle="Survivor1_DZ";
  775. player="PLAY CDG";
  776. skill=0.60000002;
  777. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  778. };
  779. class Item63
  780. {
  781. position[]={-7246.5078,365.84055,19534.895};
  782. azimut=-17.0839;
  783. id=58;
  784. side="WEST";
  785. vehicle="Survivor1_DZ";
  786. player="PLAY CDG";
  787. skill=0.60000002;
  788. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  789. };
  790. class Item64
  791. {
  792. position[]={-7245.5215,366.00006,19535.756};
  793. azimut=-17.0839;
  794. id=62;
  795. side="WEST";
  796. vehicle="Survivor1_DZ";
  797. player="PLAY CDG";
  798. skill=0.60000002;
  799. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  800. };
  801. class Item65
  802. {
  803. position[]={-7246.2598,365.86621,19534.902};
  804. azimut=-17.0839;
  805. id=75;
  806. side="WEST";
  807. vehicle="Survivor1_DZ";
  808. player="PLAY CDG";
  809. skill=0.60000002;
  810. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  811. };
  812. class Item66
  813. {
  814. position[]={-7246.3828,365.86755,19535.102};
  815. azimut=-17.0839;
  816. id=56;
  817. side="WEST";
  818. vehicle="Survivor1_DZ";
  819. player="PLAY CDG";
  820. skill=0.60000002;
  821. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  822. };
  823. class Item67
  824. {
  825. position[]={-7246.4238,365.92261,19535.957};
  826. azimut=-17.0839;
  827. id=73;
  828. side="WEST";
  829. vehicle="Survivor1_DZ";
  830. player="PLAY CDG";
  831. skill=0.60000002;
  832. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  833. };
  834. class Item68
  835. {
  836. position[]={-7243.9355,366.05197,19534.379};
  837. azimut=-17.0839;
  838. id=69;
  839. side="WEST";
  840. vehicle="Survivor1_DZ";
  841. player="PLAY CDG";
  842. skill=0.60000002;
  843. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  844. };
  845. class Item69
  846. {
  847. position[]={-7246.5176,365.89737,19535.73};
  848. azimut=-17.0839;
  849. id=67;
  850. side="WEST";
  851. vehicle="Survivor1_DZ";
  852. player="PLAY CDG";
  853. skill=0.60000002;
  854. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  855. };
  856. class Item70
  857. {
  858. position[]={-7244.7656,365.97693,19534.359};
  859. azimut=-17.0839;
  860. id=65;
  861. side="WEST";
  862. vehicle="Survivor1_DZ";
  863. player="PLAY CDG";
  864. skill=0.60000002;
  865. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  866. };
  867. class Item71
  868. {
  869. position[]={-7245.2012,365.97321,19534.898};
  870. azimut=-17.0839;
  871. id=74;
  872. side="WEST";
  873. vehicle="Survivor1_DZ";
  874. player="PLAY CDG";
  875. skill=0.60000002;
  876. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  877. };
  878. class Item72
  879. {
  880. position[]={-7245.625,365.94534,19535.117};
  881. azimut=-17.0839;
  882. id=71;
  883. side="WEST";
  884. vehicle="Survivor1_DZ";
  885. player="PLAY CDG";
  886. skill=0.60000002;
  887. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  888. };
  889. class Item73
  890. {
  891. position[]={-7244.8184,365.99875,19534.742};
  892. azimut=-17.0839;
  893. id=59;
  894. side="WEST";
  895. vehicle="Survivor1_DZ";
  896. player="PLAY CDG";
  897. skill=0.60000002;
  898. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  899. };
  900. class Item74
  901. {
  902. position[]={-7244.1191,366.07431,19534.938};
  903. azimut=-17.0839;
  904. id=64;
  905. side="WEST";
  906. vehicle="Survivor1_DZ";
  907. player="PLAY CDG";
  908. skill=0.60000002;
  909. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  910. };
  911. class Item75
  912. {
  913. position[]={-7244,366.09897,19535.141};
  914. azimut=-17.0839;
  915. id=81;
  916. side="WEST";
  917. vehicle="Survivor1_DZ";
  918. player="PLAY CDG";
  919. skill=0.60000002;
  920. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  921. };
  922. class Item76
  923. {
  924. position[]={-7244.4199,366.04663,19534.922};
  925. azimut=-17.0839;
  926. id=83;
  927. side="WEST";
  928. vehicle="Survivor1_DZ";
  929. player="PLAY CDG";
  930. skill=0.60000002;
  931. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  932. };
  933. class Item77
  934. {
  935. position[]={-7246.5293,365.92508,19536.148};
  936. azimut=-17.0839;
  937. id=82;
  938. side="WEST";
  939. vehicle="Survivor1_DZ";
  940. player="PLAY CDG";
  941. skill=0.60000002;
  942. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  943. };
  944. class Item78
  945. {
  946. position[]={-7245.5137,366.03052,19536.184};
  947. azimut=-17.0839;
  948. id=84;
  949. side="WEST";
  950. vehicle="Survivor1_DZ";
  951. player="PLAY CDG";
  952. skill=0.60000002;
  953. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  954. };
  955. class Item79
  956. {
  957. position[]={-7245.8438,365.86841,19534.326};
  958. azimut=-17.0839;
  959. id=85;
  960. side="WEST";
  961. vehicle="Survivor1_DZ";
  962. player="PLAY CDG";
  963. skill=0.60000002;
  964. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  965. };
  966. class Item80
  967. {
  968. position[]={-7245.8926,365.9769,19535.965};
  969. azimut=-17.0839;
  970. id=77;
  971. side="WEST";
  972. vehicle="Survivor1_DZ";
  973. player="PLAY CDG";
  974. skill=0.60000002;
  975. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  976. };
  977. class Item81
  978. {
  979. position[]={-7246.3965,365.83832,19534.699};
  980. azimut=-17.0839;
  981. id=78;
  982. side="WEST";
  983. vehicle="Survivor1_DZ";
  984. player="PLAY CDG";
  985. skill=0.60000002;
  986. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  987. };
  988. class Item82
  989. {
  990. position[]={-7246.084,365.84433,19534.33};
  991. azimut=-17.0839;
  992. id=79;
  993. side="WEST";
  994. vehicle="Survivor1_DZ";
  995. player="PLAY CDG";
  996. skill=0.60000002;
  997. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  998. };
  999. class Item83
  1000. {
  1001. position[]={-7245.4941,365.91776,19534.527};
  1002. azimut=-17.0839;
  1003. id=76;
  1004. side="WEST";
  1005. vehicle="Survivor1_DZ";
  1006. player="PLAY CDG";
  1007. skill=0.60000002;
  1008. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1009. };
  1010. class Item84
  1011. {
  1012. position[]={-7245.2324,366.02945,19535.758};
  1013. azimut=-17.0839;
  1014. id=80;
  1015. side="WEST";
  1016. vehicle="Survivor1_DZ";
  1017. player="PLAY CDG";
  1018. skill=0.60000002;
  1019. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1020. };
  1021. class Item85
  1022. {
  1023. position[]={-7245.3809,365.96979,19535.113};
  1024. azimut=-17.0839;
  1025. id=97;
  1026. side="WEST";
  1027. vehicle="Survivor1_DZ";
  1028. player="PLAY CDG";
  1029. skill=0.60000002;
  1030. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1031. };
  1032. class Item86
  1033. {
  1034. position[]={-7245.873,365.91943,19535.105};
  1035. azimut=-17.0839;
  1036. id=98;
  1037. side="WEST";
  1038. vehicle="Survivor1_DZ";
  1039. player="PLAY CDG";
  1040. skill=0.60000002;
  1041. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1042. };
  1043. class Item87
  1044. {
  1045. position[]={-7244.8418,366.02319,19535.125};
  1046. azimut=-17.0839;
  1047. id=99;
  1048. side="WEST";
  1049. vehicle="Survivor1_DZ";
  1050. player="PLAY CDG";
  1051. skill=0.60000002;
  1052. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1053. };
  1054. class Item88
  1055. {
  1056. position[]={-7244.1445,366.10074,19535.352};
  1057. azimut=-17.0839;
  1058. id=100;
  1059. side="WEST";
  1060. vehicle="Survivor1_DZ";
  1061. player="PLAY CDG";
  1062. skill=0.60000002;
  1063. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1064. };
  1065. class Item89
  1066. {
  1067. position[]={-7246.2871,365.89178,19535.313};
  1068. azimut=-17.0839;
  1069. id=96;
  1070. side="WEST";
  1071. vehicle="Survivor1_DZ";
  1072. player="PLAY CDG";
  1073. skill=0.60000002;
  1074. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1075. };
  1076. class Item90
  1077. {
  1078. position[]={-7246.3633,365.81516,19534.316};
  1079. azimut=-17.0839;
  1080. id=87;
  1081. side="WEST";
  1082. vehicle="Survivor1_DZ";
  1083. player="PLAY CDG";
  1084. skill=0.60000002;
  1085. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1086. };
  1087. class Item91
  1088. {
  1089. position[]={-7246.3027,365.94943,19536.168};
  1090. azimut=-17.0839;
  1091. id=92;
  1092. side="WEST";
  1093. vehicle="Survivor1_DZ";
  1094. player="PLAY CDG";
  1095. skill=0.60000002;
  1096. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1097. };
  1098. class Item92
  1099. {
  1100. position[]={-7245.7715,365.97437,19535.75};
  1101. azimut=-17.0839;
  1102. id=88;
  1103. side="WEST";
  1104. vehicle="Survivor1_DZ";
  1105. player="PLAY CDG";
  1106. skill=0.60000002;
  1107. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1108. };
  1109. class Item93
  1110. {
  1111. position[]={-7244.9824,366.05624,19535.781};
  1112. azimut=-17.0839;
  1113. id=89;
  1114. side="WEST";
  1115. vehicle="Survivor1_DZ";
  1116. player="PLAY CDG";
  1117. skill=0.60000002;
  1118. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1119. };
  1120. class Item94
  1121. {
  1122. position[]={-7244.2324,366.10815,19535.57};
  1123. azimut=-17.0839;
  1124. id=90;
  1125. side="WEST";
  1126. vehicle="Survivor1_DZ";
  1127. player="PLAY CDG";
  1128. skill=0.60000002;
  1129. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1130. };
  1131. class Item95
  1132. {
  1133. position[]={-7245.1289,365.99649,19535.129};
  1134. azimut=-17.0839;
  1135. id=86;
  1136. side="WEST";
  1137. vehicle="Survivor1_DZ";
  1138. player="PLAY CDG";
  1139. skill=0.60000002;
  1140. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1141. };
  1142. class Item96
  1143. {
  1144. position[]={-7245.248,366.05765,19536.188};
  1145. azimut=-17.0839;
  1146. id=93;
  1147. side="WEST";
  1148. vehicle="Survivor1_DZ";
  1149. player="PLAY CDG";
  1150. skill=0.60000002;
  1151. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1152. };
  1153. class Item97
  1154. {
  1155. position[]={-7245.3652,366.00076,19535.537};
  1156. azimut=-17.0839;
  1157. id=94;
  1158. side="WEST";
  1159. vehicle="Survivor1_DZ";
  1160. player="PLAY CDG";
  1161. skill=0.60000002;
  1162. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1163. };
  1164. class Item98
  1165. {
  1166. position[]={-7244.2832,366.07361,19535.137};
  1167. azimut=-17.0839;
  1168. id=91;
  1169. side="WEST";
  1170. vehicle="Survivor1_DZ";
  1171. player="PLAY CDG";
  1172. skill=0.60000002;
  1173. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1174. };
  1175. class Item99
  1176. {
  1177. position[]={-7246.0605,365.94415,19535.738};
  1178. azimut=-17.0839;
  1179. id=95;
  1180. side="WEST";
  1181. vehicle="Survivor1_DZ";
  1182. player="PLAY CDG";
  1183. skill=0.60000002;
  1184. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1185. };
  1186. };
  1187. };
  1188. class Item1
  1189. {
  1190. side="LOGIC";
  1191. class Vehicles
  1192. {
  1193. items=1;
  1194. class Item0
  1195. {
  1196. position[]={-143.93861,0.52647489,2319.5012};
  1197. id=50;
  1198. side="LOGIC";
  1199. vehicle="FunctionsManager";
  1200. leader=1;
  1201. lock="UNLOCKED";
  1202. skill=0.60000002;
  1203. };
  1204. };
  1205. };
  1206. class Item2
  1207. {
  1208. side="GUER";
  1209. class Vehicles
  1210. {
  1211. items=1;
  1212. class Item0
  1213. {
  1214. position[]={6333.89,0,7773.98};//Trader City Stary
  1215. azimut=20;
  1216. special="NONE";
  1217. id=101;
  1218. side="GUER";
  1219. vehicle="UN_CDF_Soldier_SL_EP1";
  1220. leader=1;
  1221. skill=0.60000002;
  1222. init="this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;this enableSimulation false;this setcaptive true;this addAction [""Men Clothing"",""Skin_Trader\open_dialog.sqf""];this addAction [""Women Clothing"",""Skin_Trader\open_dialog2.sqf""]";
  1223. };
  1224. };
  1225. };
  1226. };
  1227. class Markers
  1228. {
  1229. items=17;
  1230. class Item0
  1231. {
  1232. position[]={7839.6055,381.33774,8414.7324};
  1233. name="center";
  1234. type="Empty";
  1235. };
  1236. class Item1
  1237. {
  1238. position[]={-7245.377,365.98782,19535.367};
  1239. name="respawn_west";
  1240. type="Empty";
  1241. };
  1242. class Item2
  1243. {
  1244. position[]={4932.3345,0.39950246,1989.1094};
  1245. name="spawn0";
  1246. type="Empty";
  1247. };
  1248. class Item3
  1249. {
  1250. position[]={2236.0391,0.63119155,1923.3735};
  1251. name="spawn1";
  1252. type="Empty";
  1253. };
  1254. class Item4
  1255. {
  1256. position[]={8738.1328,0.45720705,2122.1082};
  1257. name="spawn2";
  1258. type="Empty";
  1259. };
  1260. class Item5
  1261. {
  1262. position[]={10909.267,0.57597214,2422.3096};
  1263. name="spawn3";
  1264. type="Empty";
  1265. };
  1266. class Item6
  1267. {
  1268. position[]={13510.764,0.44504455,5249.3027};
  1269. name="spawn4";
  1270. type="Empty";
  1271. };
  1272. class Item7
  1273. {
  1274. position[]={6326.4805,304.99265,7809.4888};
  1275. name="Tradercitystary";
  1276. text="Trader City Stary";
  1277. type="mil_circle";
  1278. colorName="ColorBlack";
  1279. };
  1280. class Item8
  1281. {
  1282. position[]={4361.4937,3,2259.9526};
  1283. name="wholesaleSouth";
  1284. text="Wholesaler";
  1285. type="mil_dot";
  1286. colorName="ColorBlack";
  1287. };
  1288. class Item9
  1289. {
  1290. position[]={13532.614,3.0083523,6355.9497};
  1291. name="boatTraderEast";
  1292. text="Wholesaler";
  1293. type="mil_dot";
  1294. colorName="ColorBlack";
  1295. };
  1296. class Item10
  1297. {
  1298. position[]={7989.3354,0.30462033,2900.9946};
  1299. name="BoatDealerSouth";
  1300. text="Boat Dealer";
  1301. type="mil_dot";
  1302. colorName="ColorBlack";
  1303. };
  1304. class Item11
  1305. {
  1306. position[]={12060.471,158.85699,12638.533};
  1307. name="AirVehicles";
  1308. text="Aircraft Dealer";
  1309. type="mil_dot";
  1310. colorName="ColorGreen";
  1311. };
  1312. class Item12
  1313. {
  1314. position[]={1606.6443,289.70795,7803.5156};
  1315. name="BanditDen";
  1316. text="Bandit Camp";
  1317. type="mil_dot";
  1318. colorName="ColorRed";
  1319. };
  1320. class Item13
  1321. {
  1322. position[]={11447.91,317.27109,11364.536};
  1323. name="Klen";
  1324. text="Trader City Klen";
  1325. type="mil_circle";
  1326. colorName="ColorGreen";
  1327. };
  1328. class Item14
  1329. {
  1330. position[]={13441.16,1.1406164,5429.3013};
  1331. name="BoatDealerEast";
  1332. text="Boat Dealer";
  1333. type="mil_dot";
  1334. colorName="ColorBlack";
  1335. };
  1336. class Item15
  1337. {
  1338. position[]={4064.2258,365.13501,11665.938};
  1339. name="TradercityBash";
  1340. text="Trader City Bash";
  1341. type="mil_circle";
  1342. colorName="ColorBlack";
  1343. };
  1344. class Item16
  1345. {
  1346. position[]={12944.227,210.19823,12766.889};
  1347. name="HeroTrader";
  1348. text="Hero Camp";
  1349. type="mil_dot";
  1350. colorName="ColorBlue";
  1351. };
  1352. };
  1353. class Sensors
  1354. {
  1355. items=7;
  1356. class Item0
  1357. {
  1358. position[]={6325.6772,304.99033,7807.7412};
  1359. a=100;
  1360. b=100;
  1361. activationBy="WEST";
  1362. repeating=1;
  1363. interruptable=1;
  1364. age="UNKNOWN";
  1365. name="zonestary";
  1366. expCond="(player distance zonestary) < 100;";
  1367. expActiv="[""trader city Stary"",true,""enter""] spawn player_traderCity;";
  1368. expDesactiv="[""trader city Stary"",true,""leave""] spawn player_traderCity;";
  1369. class Effects
  1370. {
  1371. };
  1372. };
  1373. class Item1
  1374. {
  1375. position[]={4063.4226,365.00577,11664.19};
  1376. a=100;
  1377. b=100;
  1378. activationBy="WEST";
  1379. repeating=1;
  1380. interruptable=1;
  1381. age="UNKNOWN";
  1382. name="zonebash";
  1383. expCond="(player distance zonebash) < 100;";
  1384. expActiv="[""trader city Bash"",true,""enter""] spawn player_traderCity;";
  1385. expDesactiv="[""trader city Bash"",true,""leave""] spawn player_traderCity;";
  1386. class Effects
  1387. {
  1388. };
  1389. };
  1390. class Item2
  1391. {
  1392. position[]={11447.472,317.26886,11364.504};
  1393. a=100;
  1394. b=100;
  1395. activationBy="WEST";
  1396. repeating=1;
  1397. interruptable=1;
  1398. age="UNKNOWN";
  1399. name="zoneklen";
  1400. expCond="(player distance zoneklen) < 100;";
  1401. expActiv="[""trader city Klen"",true,""enter""] spawn player_traderCity;";
  1402. expDesactiv="[""trader city Klen"",true,""leave""] spawn player_traderCity;";
  1403. class Effects
  1404. {
  1405. };
  1406. };
  1407. class Item3
  1408. {
  1409. position[]={1606.6443,289.70795,7803.5156};
  1410. a=100;
  1411. b=100;
  1412. activationBy="WEST";
  1413. repeating=1;
  1414. interruptable=1;
  1415. age="UNKNOWN";
  1416. name="zonebandit";
  1417. expCond="(player distance zonebandit) < 100;";
  1418. expActiv="[""Bandit Trader"",false,""enter""] spawn player_traderCity;";
  1419. expDesactiv="[""Bandit Trader"",false,""leave""] spawn player_traderCity;";
  1420. class Effects
  1421. {
  1422. };
  1423. };
  1424. class Item4
  1425. {
  1426. position[]={12944.227,210.19823,12766.889};
  1427. a=100;
  1428. b=100;
  1429. activationBy="WEST";
  1430. repeating=1;
  1431. interruptable=1;
  1432. age="UNKNOWN";
  1433. name="zonehero";
  1434. expCond="(player distance zonehero) < 100;";
  1435. expActiv="[""Hero Trader"",false,""enter""] spawn player_traderCity;";
  1436. expDesactiv="[""Hero Trader"",false,""leave""] spawn player_traderCity;";
  1437. class Effects
  1438. {
  1439. };
  1440. };
  1441. class Item5
  1442. {
  1443. position[]={6540.61,0,9326.08};
  1444. a=100;
  1445. b=100;
  1446. activationBy="ANY";
  1447. repeating=1;
  1448. interruptable=1;
  1449. age="UNKNOWN";
  1450. name="Shooting_Range";
  1451. expCond="(player distance Shooting_Range) < 100;";
  1452. expActiv="[""Shooting_Range"",false,""enter""] spawn player_traderCity;";
  1453. expDesactiv="[""Shooting_Range"",false,""leave""] spawn player_traderCity;";
  1454. class Effects
  1455. {
  1456. };
  1457. };
  1458. //class Item6
  1459. //{
  1460. //position[]={7530.35,0,3513.3};
  1461. //a=130;
  1462. //b=97;
  1463. //rectangular=1
  1464. //activationBy="WEST";
  1465. //repeating=1;
  1466. //interruptable=1;
  1467. //age="UNKNOWN";
  1468. //name="dome";
  1469. //expCond="(vehicle player) in thislist;";
  1470. //expActiv="dome = [] execVM ""Scripts\dome.sqf"";";
  1471. //expDesactiv="terminate dome; titleText [""You've left the dome"", ""PLAIN DOWN"", 3];";
  1472. //class Effects
  1473. //{
  1474. //};
  1475. //};
  1476. };
  1477. };
  1478. class Intro
  1479. {
  1480. addOns[]=
  1481. {
  1482. "chernarus"
  1483. };
  1484. addOnsAuto[]=
  1485. {
  1486. "chernarus"
  1487. };
  1488. randomSeed=6913869;
  1489. class Intel
  1490. {
  1491. startWeather=0.25;
  1492. forecastWeather=0.25;
  1493. year=2008;
  1494. month=10;
  1495. day=11;
  1496. hour=9;
  1497. minute=20;
  1498. };
  1499. };
  1500. class OutroWin
  1501. {
  1502. addOns[]=
  1503. {
  1504. "chernarus"
  1505. };
  1506. addOnsAuto[]=
  1507. {
  1508. "chernarus"
  1509. };
  1510. randomSeed=4081731;
  1511. class Intel
  1512. {
  1513. startWeather=0.25;
  1514. forecastWeather=0.25;
  1515. year=2008;
  1516. month=10;
  1517. day=11;
  1518. hour=9;
  1519. minute=20;
  1520. };
  1521. };
  1522. class OutroLoose
  1523. {
  1524. addOns[]=
  1525. {
  1526. "chernarus"
  1527. };
  1528. addOnsAuto[]=
  1529. {
  1530. "chernarus"
  1531. };
  1532. randomSeed=4975929;
  1533. class Intel
  1534. {
  1535. startWeather=0.25;
  1536. forecastWeather=0.25;
  1537. year=2008;
  1538. month=10;
  1539. day=11;
  1540. hour=9;
  1541. minute=20;
  1542. };
  1543. };
  1544. [/code][/spoiler]
  1545.  
  1546. Dome.sqf
  1547. [spoiler][code]
  1548. if ((getPlayerUID player) in ["76561198083149700" , "7656119804774071"]) exitWith {
  1549. // If a player enters and he/she has a UID that is in this list, it will say the code below:
  1550. titleText ["Welcome home", "PLAIN DOWN", 3];
  1551. // This makes a white text popup that says Welcome Home when authorized players enter the dome
  1552.  
  1553. titleText ["You are entering restricted area, leave or you will die...", "PLAIN DOWN", 3];
  1554. // This is the first message unauthorized players see when they enter the dome
  1555.  
  1556. <pre>
  1557. sleep 5;
  1558. // This tells the script to wait 5 seconds before doing anything else
  1559.  
  1560. player setDamage 1;
  1561. // If the player is not out of the dome before the script comes to this line, it will kill the bastard instantly.
  1562. [/code][/spoiler]
  1563.  
  1564. Right now I have it all Commented out, because it COMPLETELY broke my server lol
  1565. One of my admins was the one working on it, and he broke it then left it unresolved, So im trying to fix what I can but I have NO idea what is breaking what.. I commented all that out and people that join cannot drive vehicles at all
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