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FEF Class Skills Changes v0.2

May 8th, 2013
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  1. FIRST CLASSES:
  2. Archer:
  3. -No changes
  4.  
  5. Bandit:
  6. -No changes
  7.  
  8. Bard:
  9. -No changes
  10.  
  11. Dancer:
  12. -No changes
  13.  
  14. Fencer:
  15. -No changes
  16.  
  17. Knight:
  18. -'Armoured' is removed (although Knight is still 'Armoured' for the need of weapons like Armorslayer)
  19.  
  20. Mage:
  21. -No changes
  22.  
  23. Mercenary:
  24. -'Inspiration' gives +10 Hit to all allies in 3-tile radius
  25.  
  26. Monk:
  27. -No changes
  28.  
  29. Myrmidon:
  30. -No changes
  31.  
  32. Bow Knight (Nomad):
  33. -No changes
  34.  
  35. Pegasus Rider:
  36. -No changes
  37.  
  38. Pirate:
  39. -No changes
  40.  
  41. Priest/Sister:
  42. -No changes
  43.  
  44. Scavenger:
  45. -No changes
  46.  
  47. Shaman:
  48. -No changes
  49.  
  50. Social Knight:
  51. -No changes
  52.  
  53. Soldier:
  54. -'Anti-Cavalry' only gives Damage bonus
  55.  
  56. Spy:
  57. -No changes
  58.  
  59. Thief:
  60. -No changes
  61.  
  62. Troubadour:
  63. -No changes
  64.  
  65. Wyvern Rider:
  66. -No changes
  67.  
  68. PROMOTED CLASSES:
  69.  
  70. Assasin:
  71. -No changes
  72.  
  73. Battle Mage:
  74. -No changes
  75.  
  76. Berserker:
  77. -No changes
  78.  
  79. Bishop:
  80. -No changes
  81.  
  82. Bounty Hunter:
  83. -'Steal Weapon' is removed
  84.  
  85. Commander:
  86. -No changes
  87.  
  88. Crusader:
  89. -No changes
  90.  
  91. Dancing Blade:
  92. -No changes
  93.  
  94. Druid:
  95. -No changes
  96.  
  97. Duke Knight:
  98. -No changes
  99.  
  100. Enchanter:
  101. -No changes
  102.  
  103. Falco Knight:
  104. -No changes
  105.  
  106. Forest Knight:
  107. -No changes
  108.  
  109. General:
  110. -No changes
  111.  
  112. Great Knight:
  113. -No changes
  114.  
  115. Hero:
  116. -'Lend me your strength' is removed; instead, Hero gains 'Charisma' Character Specific Skill. If they already had this skill, they are free to select any other Free Character Skill and add it to their repertoire.
  117.  
  118. Holy Guard:
  119. -No changes
  120.  
  121. Lore Master:
  122. -No changes
  123.  
  124. Mage Knight:
  125. -'Levitation' works only on DISMOUNTED Mage Knight
  126.  
  127. Master Spy:
  128. -No changes
  129.  
  130. Mountain Knight:
  131. -No changes
  132.  
  133. Combat Medic (Nomad Healer):
  134. -Vulnerary has a cost of 100 Gold, and Elixir has a cost of 1500 Gold
  135.  
  136. Ranger (Nomad Ranger):
  137. -No changes
  138.  
  139. Paladin:
  140. -No changes
  141.  
  142. Rogue:
  143. -No changes
  144.  
  145. Sage:
  146. -No changes
  147.  
  148. Saint:
  149. -No changes
  150.  
  151. Samurai:
  152. -No changes
  153.  
  154. Sentinel:
  155. -No changes
  156.  
  157. Shadow Sword:
  158. -No changes
  159.  
  160. Sniper:
  161. -'Sniping' is removed; instead, Sniper gains 'Sure Shot' which ensures that their final Hit Rate is at least 80%, also maximum range of their weapons is increased by 1
  162.  
  163. Summoner:
  164. -No changes
  165.  
  166. Swashbuckler:
  167. -'Sea Fighting' gives +2 to Attack Skill and Damage when Swashbuckler is in sea/boat battle
  168.  
  169. Swordmaster:
  170. -No changes
  171.  
  172. Valkyrie:
  173. -No changes
  174.  
  175. Wanderer:
  176. -No changes
  177.  
  178. Warrior:
  179. -No changes
  180.  
  181. Wyvern Hunter:
  182. -No changes
  183.  
  184. Wyvern Knight:
  185. -'Scatter' is removed; instead, Wyvern Knight gains 'Dragon Scales' skill (look at NPC Class 'Manakete')
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