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- if(!strcmp(cmdtext, "/testobjects", true))
- {
- new
- Float:fPosX,
- Float:fPosY,
- Float:fPosZ;
- GetPlayerPos(playerid, fPosX, fPosY, fPosZ);
- CreatePlayerObject(playerid, 3502, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 1225, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 1228, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 3261, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 3528, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 16776, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 3927, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 18451, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 1503, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 16367, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 3080, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 18735, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 1634, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 7017, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 5644, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 1655, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 5353, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 5433, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 6189, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 8055, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 3986, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 4176, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 4682, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 4683, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 7854, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 7938, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 11111, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 3980, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 8136, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 8431, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 8620, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 9901, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 5189, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 10193, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 10196, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 10412, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 8687, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 9302, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 4573, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 8419, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 7415, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 2473, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 18449, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 18801, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 18753, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 18858, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 19253, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 18772, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 18780, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 18791, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 18779, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 3374, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 8355, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 8356, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 18789, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 18822, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 18802, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 18796, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 17867, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 18778, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 18809, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 8171, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 10757, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 7418, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 7423, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 7505, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 7504, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 7191, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 9482, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 7073, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 7392, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 3452, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 7617, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 7926, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 7231, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 7939, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 3110, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 3083, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 1259, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 3715, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 4238, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 7666, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 8644, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 9189, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 9314, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 10281, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 10838, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- CreatePlayerObject(playerid, 11395, fPosX, fPosY, fPosZ, 0, 0, 0, 0);
- return 1;
- }
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