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- Note: This is indeed, a beginner route, which will be assuming that you will not be doing loading zone storage on the cards, or blue house skip. If you wish to do loading zone storage on the cards, but not Blue House Skip, the route will alter very slightly later on, only if the chapter 3 lzs is used.
- World Record Video: http://www.twitch.tv/gigadb/c/4504347
- Even though the world record route will be a bit different than this one it will still be very helpful in learning, such as dodging enemies and etc. Dodging enemies is very crucial to this category, so if your beginning practice dodging enemies as much as possible and during runs save often.
- ~~~PROLOGUE~~~
- Note: This route is strict on coins for safety at first i suggest picking up 2 sleepy sheeps on your path through prologue and chapter 1. You will require 50 coins at the end of chapter 1 to buy speedy spin. One sleepy sheep is in an item box on the bottom left corner on the screen after the goomba king fight in prologue, and one is very easy to find after hitting the 1st bridge switch in chapter 1. You can sell the sleepy sheep for 4 coins each after chapter 1 if you are short.
- Please watch the all cards world record for a general direction of what to do/go this route will not be completely descriptive of every detail of what to do, if you have no idea where you are going please just watch the video (excluding chapter 4 and 5 those will be a bit more descriptive since they will differ greatly)
- -minimum 9 coins from coin block, get 10 if you are scared of missing a coin
- Note: There are also plenty of coins in the playground there is a coin in each bush on the way to the hammer, a coin in the tree to the left of the hammer, and there are 3 coins within the two bushes above. If you feel you need a lot of extra coins just in case grab as many of these as you want.
- -EQUIP POWER JUMP
- -2 coins from pleasant path in boxes
- Red/Blue Goomba:
- t1: power jump red goomba/headbonk red goomba
- t2: power jump blue goomba/do nothing
- t3: fire flower
- Goomba King:
- t1: power jump goomba king/headbonk tree
- t2: power jump goomba king/headbonk goomba king
- Magikoopa:
- t1: power jump/do nothing
- t2: power jump
- -BTS/Merlon Skip (Note Merlon Skip is highly recommend over BTS for beginners) Or do the ending of prologue glitchless
- ~~~CHAPTER 1~~~
- - coin and fright jar from first screen
- - 10 coins from block before koopa village
- - shop: 3 pow blocks and 1 fire flower
- Fuzzies:
- t1: fire flower
- - get HP plus on way back after fuzzies
- - get fire flower in invisible block after paratroopa
- - hit heart block before koopa bros. fortress
- Key fight:
- t1: power jump koopa/ untimed power shell
- LEVEL FP
- - get power bounce
- - ch 1 stair skip to get to pit
- Pit Fights:
- Paratrooa/koopa:
- - first strike the paratroopa
- t1: pow block/timed power shell
- (if you miss the first strike just jump the koopa t2)
- Paratroopa x2:
- t1: fright jar
- t2: Power Jump, Shell Toss (Only if it fails on one, if it fails on 2 you are REALLY unlucky, just keep attacking them without using fp)
- Koopa x2:
- t1: pow block/power shell
- -get 20 coins from fire bars, jump over each 10 times to do so
- -get bombette
- -SWITCH TO KOOPER BEFORE JAIL FIGHT
- Jail Fight:
- t1: pow block/timed power shell
- - get coins after fight
- - back track for key in power bounce room
- - go up and do pie jump (or not, especially if you are a beginner each one saves only 3 seconds, if you fail either you lose 30+ seconds)
- Cannon Room: This room will probably destroy the 1st couple of times around, watch the world record video of how to navigate the room, I wish you good luck.
- Cannon Fight:
- *First strike cannons with bombette
- t1: thunderbolt/bomb
- Koopa Bros.:
- t1: Power Jump/bomb
- t2: Power Jump/bomb
- t3: Pow Block/do nothing
- t4: Fire Flower
- ~~~CHAPTER 2~~~
- - SAY NO TO TUTORIALS
- - Get honey syrup behind stump thing on way to jr troopa
- Jr Troopa:
- t1: power jump/bomb
- t2: power jump/bomb
- t3: hammer
- - Get speedy spin, if not there first try go away 2 screen and try again
- - take train
- - get 2 whackas doesn't matter when you get it
- - get parakarry
- - buzzar skip and trigger first screen in desert
- - get seed on way back to toad town (or after you beat chapter 2 on the way back)
- - early train
- - Go back to desert
- - go up two screen and jump from the stone to the right to get a thunder rage, you can continue from here by keep going upright until you hit the ruins or follow the directions below to get a safety life shroom first.
- - Since you are a beginner it may be best to grab the life shroom in the desert for safety, from the 1st screen of desert go right until you are one screen away from dry dry outpost, then go down one screen, there should be an item box in the middle of the screen, jump on it and then jump again to reveal the life shroom hidden in the box.
- - enter ruins
- - Get spike shield in the 2nd pokey's tomb
- - The ruins is not an easy place to navigate, watch the world record video to know where to go.
- - upgrade parakarry before first chomp fight
- 1st Chomp fight:
- t1: thunder rage
- LEVEL FP
- 2nd Chomp fight:
- *first strike with bombette
- t1: switch to parakarry/shell shot
- put stones in pedestals before 3rd chomp fight
- Triangle in 1st slot, Diamond in 3rd slot
- 3rd Chomp fight:
- t1: do nothing/shell shot
- t2: shell shot
- - put last stone in 5th slot
- - hit heart block before tutankoopa
- Tutankoopa:
- Note: This fight is a lot harder than it initially looks, be careful as once the chomp is spawned your attack target will default to him, so menu slowly. Also the timing for the power jump action command is different once the chomp is there, be aware of this.
- *if you target the chomp for an action command it's run over, unless you got the life shroom
- t1: Power Jump/Shell Shot
- t2: Power Jump/Shell Shot
- t3: Power Jump/Shell Shot
- -Ch 2 LZS into card or not, If you successfully did the Chapter 2 LZS you will not be healed so you must heal before fighting jr troopa
- ~~~CHAPTER 3~~~
- - head back to toad town
- - hit heart block either right after ch2 lzs or right before getting on the train (lzs route only)
- - re trigger chapter by going to the screen to the left of the blue house
- - forever forest: Right 2, left 1, left 1, left to seed, from seed left 2, left 1, right 1, right to jr troopa
- Jr Troopa:
- *you need to block 1/2 attacks before you eat the whacka and after you eat the whacka you cannot miss more than 2 blocks in this fight after eating the whacka, Do not block both attacks after eating the whacka, block a maximum of one
- t1: power jump/shell shot
- t2: power jump/shell shot
- t3: shell shot/whacka
- t4: power jump/shell shot
- t5: shell shot/refresh (miss this action command on the block)
- t6: power jump/shell shot
- you should exit this fight a maximum of 2 HP
- Be VERY careful through chapter 3 if you get 1st struck its all over.
- - get bow
- - go to gusty gulch and the first screen to the right of the cut scenes get the repel gel (Note the goomba guarding this can be a hassle sometimes it may be a lot easier for you to get this repel gel on the way back from tubba's mansion)
- - go to tubba blubbas mansion
- - go left first
- - get key
- - upgrade bombette
- - get caught up the guard after upgrade block
- - enter back through the right
- - spike room to get key, after you get the key jump on the chest and then on the spikes to the left to get to the beginning of the room faster, it will also put you to one health if you have 2.
- - go behind clock and get mega rush
- - eat honey syrup before heart fight (this can be done anytime after jr troopa)
- - after you get the last key in tubba blubbas mansion go back to windmill
- - last room before heart switch badges to Power Bounce and Mega Rush
- Tubbas Heart:
- *if you get two 4 bounces you need to shell shot again on t2
- *on t1 go for a 6 bounce and if you get it only do 4 bounces on t2, otherwise you need two 5s
- t1: power bounce/shell shot
- t2: power bounce
- Tubba Blubba:
- t1: Jump(Hit the action command)
- LEVEL UP: BP (10/15/6)
- - equip Power Jump, Speedy Spin
- - LZS into card, or not, it requires the most frame perfect jumps, you probably wont be doing this.
- -when you re-enter the forest go right to or left two you will have to dodge an enemy regardless.
- ~~~CHAPTER 4~~~
- - Place The Train in the Toy Box
- - Go to Pink Station and to Gourmet Guy Skip to get to the pink lever switch, and pull it, grab the thunder rage in the invisible box in the uprightish direction from this switch.
- - Go left and around to get back to the train station, note dodging enemies here is very difficult, and is worth practicing, you need to decide in which places its better to stick to the top wall or bottom wall. You dont need the cookbook but its ok if you pick it up.
- - Go to Green Station, Hit the blocks in this order if each one is numbered from left to right, 1-4: 2,1,3,4
- - Go to Red Station, Hit the heart block if you dont have full health, then go to the left
- - You will continue to the left (not up the platforms yet) to get in an intentional encounter with the pyro guy
- Pyro Guy: Switch to Bow, Do Nothing
- ** Block ONE out of the three attacks during the next turn for Peril, then run away
- Be VERY careful here you have one health, do NOT jump on the pyro guy on the way to lanturn ghost by accident.
- A quick note about the fights in chapter 4:
- If you are playing on virtual console (VC) you WILL experience HEAVY lag in these fights especially, you will need to hit action commands a bit earlier then you may expect. Also sometimes the game will try to compensate for said lag by speeding itself up which is actually a very bad thing, because if this happens when you need to hit an action command you WILL miss it, and probably die.
- - Lantern Ghost:
- Risky:
- Smack Lantern, Power Bounce
- Power Bounce
- *Either a 5/5 or 7/4 combination of bounces will work for risky strat (you probably shouldnt go for this at first, but its technically easier than the safe strat.
- Safe:
- Smack Lantern, Power Bounce
- Jump Lantern (hitting the action command on the lanturn can be tricky on vc, watch the cue from the buttton in the topleft corner to help with timing); Outta Sight
- Power Bounce
- - Upgrade Watt, then exit and go right towards General Guy
- Note: if you did chapter 3 lzs, then you wont have star storm for this fight, on the slilt guys do: Jump 2x on one of them, the power shock/watt paralyze the other one, then jump on the one you paralyzed
- General Guy: Jump 2x, Watt
- Star Storm
- Jump 2x, watt paralyze
- Jump 2x 2nd guy
- Phase 2: Repel, Electo Dash
- Bounce (Try to go for 6 if you are on vc), Electro Dash
- Jump (Hammer if you got 6 bounces, on vc), Electro Dash
- Note: If you get a speed up on the power bounce or the jump you wont be able (67) exp
- ~~~CHAPTER 5~~~
- Go to the whale to the left, and fight fuzzipede
- Fuzzipede:
- Jump X2; Power Shock
- Power Jump; Electro Dash
- Power Jump
- 97 EXP
- -Go Right and get the Repel Gel from the invisible box next to the 1st Bell Plant
- -Get Jammin Jelly behind tree
- -Go follow the cutscenes and get sushie
- -Raphael Skip (this is really easy on the Japanese version, I highly recommend playing on this version, and its pretty easy to get, on the english version this skip really sucks)
- -Enter The Volcano
- -Get Fire Shield
- - Get Peril from Fire Bars (unless you are already in peril) or dont if you plan on doing the safe strat
- - Eat Maple Syrup (if doing risky Lava Pirahna strat)
- - Switch to Bow before boss (SAFE STRAT ONLY: hit Heart Block)
- Lava Pirahna:
- *Note: for risky Lava Pirahna to work you need either two 5 bounces or a 7 bounce and a 4 bounce
- Risky: Bounce, Outta Sight
- Bounce
- Safe: Thunder Rage, Smack a Lava Bud Do not block anything
- Bounce, Outta Sight
- Bounce
- Phase 2: Snowman Doll, switch to Sushi
- Jump 2x, Belly Flop
- Squirt, Jump 2x
- Upgrade FP
- 10/20/6
- 39 EXP
- ~~~CHAPTER 6~~~
- Go get the volcano vase and trade it to kolorado for the last seed
- Before Going on the whale, Take off power bounce for spike shield and switch to parkarry
- Jr. Troopa
- Power Jump; Shell Shot
- Power Jump; Shell Shot
- 66 EXP
- Take off spike shield for power bounce
- Enter Flower Fields
- Go right as soon as you enter, to the mole fights
- Mole Fights:
- Mole 1 (Top Left Mole) Hammer; Shell Shot 73 EXP
- Switch to Bombette
- Mole 4 (Top Right Mole) Starstorm; Power Bomb 9 EXP
- Level HP 15/20/6
- Mole 3 (Bottom Right) Starstorm; Power Bomb 30 EXP
- Mole 2 (Bottom Left) Power Jump; Power Bomb 44 EXP
- Power Jump
- Eat Jammin Jelly
- Maze:
- T1: Starstorm/Shellshot
- T2: Shellshot Lakitu/ Hammer Spiny (if spiny spawn)
- T3: Hammer spiny (if spiny spawn)
- 78/86 EXP
- Grab the shooting star in the invisible block in the room before the maze either on the way there or back (Way back is slightly faster)
- Lakilester:
- Must have 10-13 HP going into the fight
- 13 HP: Block nothing
- 12 HP: 1/3
- 11 HP: 2/3
- 10 HP: 3/3
- Power Jump, Electro Dash
- Power Jump, Electro Dash
- Power Jump, Electro Dash
- Bounce, Electro Dash
- need 4 bounce (2 FP left over) 5 boune skips the last electro dash
- 95/3 If you level here Pick BP 15/20/9, if you leveled you do not need to switch to bow for the maze fight
- -Grab this shooting star
- - SWITCH TO BOW BEFORE MACHINE
- - Get Thunder Rage before Machine
- Machine: thunder rage, outta sight, star storm
- LEVEL UP: BP (15/20/9) EXP 32/36 If you didnt level up hear eat a whackas bump
- - Get Super Jump charge and equip it
- Badges: S. Jump Charge, Speedy Spin, Power Bounce, Mega Rush
- Huff: Charge, switch to parakarry (don't block first attack)
- Charge (take 4 damage from wind)
- Charge (don't block next attack)
- Bounce, Shell shot
- 69/73 EXP
- ~~~CHAPTER 7~~~
- -No need to talk to merlon
- -Sorry to inform you but you will actually be doing BHS, but don't be scared lol, since you have lakilester you can just clip into the house ezpz
- - get ultra boots and go to the left to start the blooper fight
- Blooper
- - Power Bounce Get 7 Bounces; Shell Shot
- - Power Jump; Shell Shot
- 88/92 EXP
- - Go Back to volcano and Peach Warp, if you do not know how to do this go watch a video of it being done with some of these notes: As soon as you press c-down for the 1st clip start holding left after you spawn back hold down right. After you put lakilester in the box dont go down to fast, once you get far down enough you will be able to spin, but you cannot jump so cancel it with a hammer. When you are trying get to the bottom, after you press right slide the control stick to down, if you do not stop and change your momentum to down, then hold up for a little bit so you respawn back oob.
- - Volcano escape into chap 7 peach cutscene
- - Enter the Palace
- - Duplighosts: Up and Away (if any fail, switch to parakarry and air lift)
- - Clubba 1: Jump the Clubba, Bomb 96/0 EXP
- - Clubba 2: Up and Away (if any fail, switch to parakarry and air lift)
- - Clubba 3: Starstorm ; Power Bomb 35/38
- When you level in one of the fights pick BP 15/20/12
- - Get Triple Dip
- - Get invisible Jammin Jelly to the left of the mini statue
- - Get P-Up D-Down
- - Switch to Watt
- - Hit heart block
- Crystal King: block exactly 2/4 attacks
- Badges: S. Jump Charge, Speedy Spin, Power Bounce, Mega Rush, HP Plus
- Charge, attack crystal bit
- Charge, watt
- Charge, attack crystal bit
- Charge, do nothing
- Bounce, watt (5 bounce to skip watt attack)
- 85/88
- ~~~CHAPTER 8~~~
- - Get Thunder Rage from pillar
- - Get Shooting Star from pillar
- - Get repel gel
- - Upgrade Sushie to the left immidiately after going to the sewers from shiver city
- - Once you exit from the blue door, go left and get the shooting star
- - Get Quick Change from merlons house
- items: 4 Shooting Star, 2 Repel, 1 Jammin Jelly, 1 Life Shroom (or 0), 1 Thunder Rage(or 2)
- -Switch to Bombette
- Koopatrols:
- -Thunder Rage/Starstorm, Switch to Bombette Power Bomb (only use Thunder Rage if you have 2)
- LEVEL UP: BP (15/20/15) 3/6
- Put on Quick Change
- - Up and Away Duplighosts
- - Pull out Watt
- Jr Troopa: Block everything
- Badges: S. Jump Charge, Speedy Spin, Power Bounce, Mega Rush, Quick Change
- T1: Charge, Electro Dash (56 HP)
- T2: Charge, Electro Dash (52 HP)
- T3: Power Shock (Watt 2nd move)
- If it works: T3: Charge
- T4: Bounce, Watt
- If not work: T3: Repel Gel
- T4: Charge, Watt
- T5: Bounce
- - Eat Jammin Jelly
- - Take off S. Jump Charge
- - Equip P-Up D-Down and Fire Shield
- - Switch to Bow
- Hallway Bowser:
- Badges: Power Bounce (2), Mega Rush(1), Quick Change(4), P-Up D-Down(2), Power Jump(1) Fire Shield(2) Speedy Spin(1) = 13
- T1: Power Bounce, Outta Sight
- T2: Power Bounce (if you get good bounces he will die here, if not he will star beam)
- T3: Power Jump, Outta Sight (if you haven't killed him yet)
- T4: Power Jump
- - Eat Jammin Jelly (if less than 8 FP)
- - Take off Power Jump, Equip Triple Dip
- Final Bowser:
- Badges: Speedy Spin (1), Mega Rush (2), Triple Dip (5), Power Bounce (7), P Up D Down (9), Quick Change (13), Fire Shield (15)
- Phase 1
- T1: Switch to Bow, Bounce, Outta Sight
- T2: Bounce
- Phase 2: Bowser has max 69 HP left
- T3 Beam:
- Peach Beam, Water Block (Block the Attack)
- Triple Dip (Shooting Star + Shooting Star + Shooting Star), Electro Dash
- Triple Dip (Shooting Star +Thunder Rage + Repel); Electro Dash
- Peach Beam; Electro Dash
- Power Bounce; Outta Sight
- Jump (Its possible to kill on this turn with decent bounces)
- Jump; Electro Dash
- T4 Beam:
- Peach Beam; Water Block
- Triple Dip (Shooting Star + Shooting Star + Shooting Star); Electro Dash
- Triple Dip (Shooting Star + Thunder Rage + Repel); Electro Dash
- Power Bounce 6+5+4 min; Electro Dash
- Peach Beam; Outta Sight
- Jump/Power Bounce if you have fp for it (Its possible to kill on this turn with decent bounces)
- Jump; Electro Dash
- T5 Beam:
- Peach Beam; Water Block
- Triple Dip (Shooting Star + Shooting Star + Shooting Star) ; Electro Dash
- Triple Dip (Shooting Star + Thunder Rage + Repel); Electro Dash
- Power Bounce 6+5+4 min; Electro Dash
- Jump/Power Bounce; Electro Dash
- Peach Beam; Electro Dash
- ~~~Luigi Skip~~~
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