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death spell spoilers

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May 19th, 2016
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  1. Death magic
  2.  
  3. Book 1: Black prayers
  4. Detect Unlife:
  5. Detects nonliving monsters.
  6.  
  7. Malediction
  8. Fire a radius 0 ball of hellfire. Does (3 + (level-1)/5)d4 damage.
  9. 1 in 5 chance to have a bonus effect: 50% chance to cause fear, 30% chance to confuse, 20% chance to stun, and a 0.1% chance to fire a death ray.
  10.  
  11. Detect Evil
  12. Detects evil monsters
  13.  
  14. Stinking Cloud
  15. Fire a radius 2 ball of poison. Does 10 + level/2 damage.
  16.  
  17. Black Sleep
  18. Attempts to sleep a monster. Has level*2 power.
  19.  
  20. Undead Resistance
  21. Gives cold and poison resistance for 20 + d20 turns.
  22.  
  23. Horrify
  24. Attempts to scare a monster. Has level*2 power.
  25.  
  26. Enslave Undead
  27. Attempts to charm an undead monster. Has level*2 power.
  28.  
  29.  
  30. Book 2: Black Mass
  31. Orb of Entropy
  32. Fires a radius 2 ball (radius 3 after level 30) that damages living monsters. Does 3d4 + 5/4 * level damage, or 3d4 + 3/2 * level for mages, high-mages, blood-mages, and sorcerors.
  33.  
  34. Nether Bolt:
  35. Fires a bolt or beam of nether. Does (7 + (level-1)/4)d8 damage.
  36.  
  37. Cloud Kill
  38. Creates a ball of poison around the player. Does 60 + level*2 damage in a 2 + level/10 radius.
  39.  
  40. Genocide One
  41. Genocides a single monster with power level*3.
  42.  
  43. Poison Branding
  44. Gives your current weapon the Venom ego, permanently.
  45.  
  46. Vampiric Drain
  47. Absorbs some HP from a monster and gives them to you. You will also gain nutritional sustenance from this. Drains level*2 + 1d(level*2) HP.
  48.  
  49. Animate Dead
  50. Resurrects nearby corpse and skeletons. And makes these your pets.
  51.  
  52. Genocide
  53. Genocide a class of monster with power level*3
  54.  
  55. Book 3: Black Channels
  56. Berserk
  57. Gives 30hp and makes you berserk for 25 + 1d25 turns.
  58.  
  59. Invoke Spirits
  60. Causes one from a variety of effects. Most are offensive spells, but some will fear or confuse you, and players under level 40 might summon hostile undead.
  61.  
  62. Dark Bolt
  63. Fires a bolt or beam of darkness. Does (3 + (level-1)/4)d8 damage.
  64.  
  65. Battle Frenzy
  66. Causes Heroism and Blessed for 25 + 1d25 turns, and causes speed for 20 + level/2 + 1d(level/2) turns.
  67.  
  68. Vampiric Branding
  69. Gives your current weapon the Death ego, permanently.
  70.  
  71. Vampirism True
  72. Casts Drain Life 3 times for 100 damage each.
  73.  
  74. Nether Wave
  75. Damages all living monsters in sight for 1d(level*3) damage. Does not actually do nether damage.
  76.  
  77. Darkness Storm
  78. Fires a radius-4 darkness ball. Does 200 + level + (level^2)/50 + (level^3)/125 damage.
  79.  
  80. Book 4: Necronomicon
  81. Death Ray
  82. Fires a beam of death. Instakills living monsters if monster level + 1d20 is less than 1d(player level). Only has a 1 in 888 chance to affect uniques.
  83.  
  84. Raise The Dead
  85. Summons one or several undead, with a 2 in 3 chance of being hostile. At level 48+, summons greater undead.
  86.  
  87. Esoteria
  88. Identifies an object. If 1d50 < level, *Identifies* instead.
  89.  
  90. Polymorph Vampire
  91. Mimic a vampire for a while. Loses abilities of original race and gets abilities as a vampire.
  92.  
  93. Restore Life
  94. Restores any drained XP.
  95.  
  96. Mass Genocide
  97. Causes mass genocide with power level*3.
  98.  
  99. Wraithform
  100. Become a wraith for level/2 + 1d(level/2) turns. Gives the ability to pass through walls and halves all damage.
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