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- Ryu
- cr. LK, cr. LK xx HP shoryuken
- cr. LK, st. LP, st. LK xx MK tatsumaki
- cr. LK, cr. LK xx LK tatsumaki, CA
- Ryu's conversions only work from close but he has unusually many combo options.
- Karin
- cr. LK, cr. LP xx qcb LK
- cr. LK, cr. LP xx EX qcb K
- cr. LK, cr. LP xx qcf K~P, qcb LK
- cr. LK, cr. LP xx qcf K~P, (walk in) qcf K~P, CA
- (Corner) cr. LK, cr. LP xx qcf K~P, qcf K~P, EX qcb P
- Karin seems very strong here and has great options but you have to be able to do her EWGF well. Doing just normal qcf+K to punch is too slow to combo from lights.
- Ken
- cr. LK, cr. LK xx HP shoryuken
- cr. LK, st. LP, st. LK xx MK tatsumaki
- st. LP, b+MP xx st. HP xx HK tatsumaki
- cr. LK, st. LP, st. LK xx CA
- I don't show them off but Ken has a lot more combos after st. LP and a lot more combos still that are only available while he's in v-trigger, but they pretty much are just his BnBs after target combo in v-trigger anyway so you should probably know them.
- Necalli
- cr. LK, cr. LP xx HP uppercut
- cr. LK, cr. LP xx CA
- cr. LK, st. LP xx LK stomp xx CA
- LK stomp only works from stand jab and only in trigger. Unfortunately necalli has really bad options if he's not point blank, pretty much only EX stomps which I don't even show off because it's not notably stronger than uppercut.
- Rashid
- cr. LK, cr. LP xx LP mixer
- cr. LK, cr. LP xx LP mixer xx CA
- (Corner) cr. LK, st. LP xx MP mixer, CA
- You can also use MP mixer if you use stand LP which might have better corner carry but it loses a hit and does less damage. The corner variation of the super is a bit stronger than the normal one. Without mixer the super doesn't hit in time. Rashid has almost nothing here sadly.
- Chun-Li
- cr. LK, cr. LP xx LK sBK
- cr. LK, st. LP, st. LP xx MK hyakuretsukyaku
- cr. LK, cr. LP, st. LP xx LK SBK
- cr. LP, st. MP, cr. MK xx HK hyakuretsukyaku
- cr. LK, st. LP, st. LP xx CA
- cr. LP, st. MP, cr. MK xx CA
- (v-trigger) cr. LK, cr. LP, cr. MK xx MK SBK
- Chun-Li was very good at this. Lots of ways to convert. Spinning bird kick from stand jab gives more confirm time and goes far but is very precise. Losing st. MP from cr. LP will hurt her a lot.
- Birdie
- st. LK, st. LK, cr. LP
- st. LK, st. LP xx LP bull charge
- st. LK, st. LP xx EX zonk
- st. LK, st. LP xx LP bull charge xx CA
- st. LK, st. LP xx EX zonk xx V-trigger, LP bull charge
- (V-trigger) st. LK, st. LP xx MP bull charge
- (V-trigger) st. LK, st. LP xx MP bull charge xx CA
- Birdie actually has no way to combo from a low at all, besides two cr. LKs, from what I can tell. Probably because the grappler mixup between lows and command grabs is particularly strong. Otherwise he has quite a few options.
- Nash
- cr. LK, st. LP xx st. MP xx HK scythe
- st. LK xx st. MK, st. LP xx st. MP xx HK scythe
- cr. LK, st. LP xx st. MP xx EX sonic boom xx forward v-trigger, j. HP, cr. HP, st. MP xx HK scythe
- cr. LK, st. LP xx st. MP xx MK scythe xx CA
- Nash has unusually good confirms from light normals, able to hit confirm with 3 hits and actually do good damage.
- Rainbow Mika
- cr. LK, cr. LP xx LP shooting peach
- st. LP, st. LK xx st. MP xx MP shooting peach
- st. LK xx st. MP xx short forward v-trigger, st. MP xx HK wingless airplane
- st. LK xx st. MP xx short forward v-trigger, st. MP, st. HK (full charge), EX wingless airplane
- cr. LK, cr. LP xx CA
- st. LP, st. LK xx st. MP xx CA
- Mika has better ability to convert from lows than birdie but still worse than the rest of the cast. She has to use quite a lot of resources to convert. There might be much better options here but I don't know where. Still, in combination with her grapples, she's probably the best off of the whole cast.
- Vega
- cr. LK, cr. LP xx LK roll
- cr. LK, cr. LP xx EX FBA, claw attack, v-trigger
- cr. LK, cr. LP, st. LP xx CA
- The only way to get a knockdown besides super or v-trigger is from EX claw dive and it's not substantially stronger than LK roll for the meter it costs, though it does do nice damage in combination with his trigger if no super is available. Vega in general seems to struggle to knock his opponents over. You can do a v-trigger+super combo of cr. LK, st. LP xx v-trigger, super, and it's pretty good but too expensive.
- M. Bison
- cr. LK, cr. LP, st. LK xx LK scissor kick
- cr. LK, cr. LP xx LK scissor kick xx CA
- (v-trigger) cr. LK, cr. LP xx psycho blast xx EX scissor kick
- Bison has trouble comboing off lights in v-trigger as his scissor kicks slow down, so you have to use psycho blast for conversions, and it's only strong into EX moves. I didn't include a combo into v-trigger because they're horribly unoptimal. Combo to super doesn't work after the 3 hit confirm. His damage is garbage here but it is everywhere.
- Cammy
- cr. LK, cr. LP xx HK cannon spike
- cr. LP, b+MP xx st. HK xx HK cannon spike
- cr. LK, cr. LP xx HK cannon spike xx HK CA
- cr. LP, b+MP xx st. HK xx CA
- cr. LP, b+MP xx v-trigger, st. HP xx spiral arrow, cannon spike
- cr. LP, b+MP xx v-trigger, st. HP xx spiral arrow, LK CA
- Cammy can confirm easily into her target combo but it's unsafe so she has to confirm off cr. LK cr. LP or cr. LP b+MP, both of which are two-action confirms. Her damage and ability to convert with different amounts of meter are both OK.
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