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SFV light normals

Nov 9th, 2015
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  1. Ryu
  2. cr. LK, cr. LK xx HP shoryuken
  3. cr. LK, st. LP, st. LK xx MK tatsumaki
  4. cr. LK, cr. LK xx LK tatsumaki, CA
  5. Ryu's conversions only work from close but he has unusually many combo options.
  6.  
  7. Karin
  8. cr. LK, cr. LP xx qcb LK
  9. cr. LK, cr. LP xx EX qcb K
  10. cr. LK, cr. LP xx qcf K~P, qcb LK
  11. cr. LK, cr. LP xx qcf K~P, (walk in) qcf K~P, CA
  12. (Corner) cr. LK, cr. LP xx qcf K~P, qcf K~P, EX qcb P
  13. Karin seems very strong here and has great options but you have to be able to do her EWGF well. Doing just normal qcf+K to punch is too slow to combo from lights.
  14.  
  15. Ken
  16. cr. LK, cr. LK xx HP shoryuken
  17. cr. LK, st. LP, st. LK xx MK tatsumaki
  18. st. LP, b+MP xx st. HP xx HK tatsumaki
  19. cr. LK, st. LP, st. LK xx CA
  20. I don't show them off but Ken has a lot more combos after st. LP and a lot more combos still that are only available while he's in v-trigger, but they pretty much are just his BnBs after target combo in v-trigger anyway so you should probably know them.
  21.  
  22. Necalli
  23. cr. LK, cr. LP xx HP uppercut
  24. cr. LK, cr. LP xx CA
  25. cr. LK, st. LP xx LK stomp xx CA
  26. LK stomp only works from stand jab and only in trigger. Unfortunately necalli has really bad options if he's not point blank, pretty much only EX stomps which I don't even show off because it's not notably stronger than uppercut.
  27.  
  28. Rashid
  29. cr. LK, cr. LP xx LP mixer
  30. cr. LK, cr. LP xx LP mixer xx CA
  31. (Corner) cr. LK, st. LP xx MP mixer, CA
  32. You can also use MP mixer if you use stand LP which might have better corner carry but it loses a hit and does less damage. The corner variation of the super is a bit stronger than the normal one. Without mixer the super doesn't hit in time. Rashid has almost nothing here sadly.
  33.  
  34. Chun-Li
  35. cr. LK, cr. LP xx LK sBK
  36. cr. LK, st. LP, st. LP xx MK hyakuretsukyaku
  37. cr. LK, cr. LP, st. LP xx LK SBK
  38. cr. LP, st. MP, cr. MK xx HK hyakuretsukyaku
  39. cr. LK, st. LP, st. LP xx CA
  40. cr. LP, st. MP, cr. MK xx CA
  41. (v-trigger) cr. LK, cr. LP, cr. MK xx MK SBK
  42. Chun-Li was very good at this. Lots of ways to convert. Spinning bird kick from stand jab gives more confirm time and goes far but is very precise. Losing st. MP from cr. LP will hurt her a lot.
  43.  
  44. Birdie
  45. st. LK, st. LK, cr. LP
  46. st. LK, st. LP xx LP bull charge
  47. st. LK, st. LP xx EX zonk
  48. st. LK, st. LP xx LP bull charge xx CA
  49. st. LK, st. LP xx EX zonk xx V-trigger, LP bull charge
  50. (V-trigger) st. LK, st. LP xx MP bull charge
  51. (V-trigger) st. LK, st. LP xx MP bull charge xx CA
  52. Birdie actually has no way to combo from a low at all, besides two cr. LKs, from what I can tell. Probably because the grappler mixup between lows and command grabs is particularly strong. Otherwise he has quite a few options.
  53.  
  54. Nash
  55. cr. LK, st. LP xx st. MP xx HK scythe
  56. st. LK xx st. MK, st. LP xx st. MP xx HK scythe
  57. cr. LK, st. LP xx st. MP xx EX sonic boom xx forward v-trigger, j. HP, cr. HP, st. MP xx HK scythe
  58. cr. LK, st. LP xx st. MP xx MK scythe xx CA
  59. Nash has unusually good confirms from light normals, able to hit confirm with 3 hits and actually do good damage.
  60.  
  61. Rainbow Mika
  62. cr. LK, cr. LP xx LP shooting peach
  63. st. LP, st. LK xx st. MP xx MP shooting peach
  64. st. LK xx st. MP xx short forward v-trigger, st. MP xx HK wingless airplane
  65. st. LK xx st. MP xx short forward v-trigger, st. MP, st. HK (full charge), EX wingless airplane
  66. cr. LK, cr. LP xx CA
  67. st. LP, st. LK xx st. MP xx CA
  68. Mika has better ability to convert from lows than birdie but still worse than the rest of the cast. She has to use quite a lot of resources to convert. There might be much better options here but I don't know where. Still, in combination with her grapples, she's probably the best off of the whole cast.
  69.  
  70. Vega
  71. cr. LK, cr. LP xx LK roll
  72. cr. LK, cr. LP xx EX FBA, claw attack, v-trigger
  73. cr. LK, cr. LP, st. LP xx CA
  74. The only way to get a knockdown besides super or v-trigger is from EX claw dive and it's not substantially stronger than LK roll for the meter it costs, though it does do nice damage in combination with his trigger if no super is available. Vega in general seems to struggle to knock his opponents over. You can do a v-trigger+super combo of cr. LK, st. LP xx v-trigger, super, and it's pretty good but too expensive.
  75.  
  76. M. Bison
  77. cr. LK, cr. LP, st. LK xx LK scissor kick
  78. cr. LK, cr. LP xx LK scissor kick xx CA
  79. (v-trigger) cr. LK, cr. LP xx psycho blast xx EX scissor kick
  80. Bison has trouble comboing off lights in v-trigger as his scissor kicks slow down, so you have to use psycho blast for conversions, and it's only strong into EX moves. I didn't include a combo into v-trigger because they're horribly unoptimal. Combo to super doesn't work after the 3 hit confirm. His damage is garbage here but it is everywhere.
  81.  
  82. Cammy
  83. cr. LK, cr. LP xx HK cannon spike
  84. cr. LP, b+MP xx st. HK xx HK cannon spike
  85. cr. LK, cr. LP xx HK cannon spike xx HK CA
  86. cr. LP, b+MP xx st. HK xx CA
  87. cr. LP, b+MP xx v-trigger, st. HP xx spiral arrow, cannon spike
  88. cr. LP, b+MP xx v-trigger, st. HP xx spiral arrow, LK CA
  89. Cammy can confirm easily into her target combo but it's unsafe so she has to confirm off cr. LK cr. LP or cr. LP b+MP, both of which are two-action confirms. Her damage and ability to convert with different amounts of meter are both OK.
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